Óbidos Game Dev Sessions, as sessões!

Diretamente de óbidos para o mundo.. “Óbidos Game Dev Sessions”. Fica o meu obrigado pela disponibilidade de partilha.

+infos(oficial): https://www.youtube.com/@GameDevSessions

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Humble Software Bundle (campanha)

Uma campanha com “novos” assets para serem usados no Unity e/ou no Unreal (cuidado que existem exclusivos). Com o titulo “The Supreme Unreal & Unity Game Dev Bundle” e com o texto de apresentação: “Dive into an asset collection that offers the widest range of stylized towns, buildings, and more with The Supreme Unreal & Unity Game Dev Bundle! Save time and money by accessing this library of 50+ asset sets, ranging from medieval Viking villages to deserted military outposts—specific standouts include Whispering Grove Environment and Asian Dynasty Environment.”.
Da lista faz parte:
“Abandoned Gas Station – Post Apocalyptic (Unreal Engine)
Alien Planets Environment w/ Planet Creator PCG (Unreal Engine)
Ancient Desert Ruins Environment (Unity)
Ancient Desert Ruins Environment w/ Map Generator PCG (Unreal Engine)
Asian Dynasty Environment (Unity)
Bike Repairing (Unreal Engine)
Bio Horror / Sci-fi Environment (Unity)
City Of Dream (Unreal Engine)
Container District Environment (Slum City) (Unity)
Container District Environment w/ Container Tool (Unreal Engine)
Cyberpunk Bathroom Interior Environment (Unreal Engine)
Dark Dungeon (Unreal Engine)
Deserted Military Outpost in the Forest Environment (Unreal Engine)
Destruction Site (Unreal Engine)
Dystopia Lab (Unreal Engine)
Elemental Spells VFX (Unreal Engine)
Industrial Cargo Ship (Unreal Engine)
Industrial Ship (Unreal Engine)
Industrial Submarine (Unreal Engine)
Lake Village (Unreal Engine)
Magic Projectiles Vol. 1 – Niagara (Unreal Engine)
Magic Projectiles Vol. 2 – Niagara (Unreal Engine)
Medieval Nordic Village Environment (Unity)
Medieval Nordic Village Environment (Unreal Engine)
Medieval Viking Dark Village Environment (Unity)
Niagara Stylized Fire Vol. 1 (Unreal Engine)
Niagara Stylized Tornados Vol. 1 (Unreal Engine)
Opera Hall (Unreal Engine)
Persepolis Empire Environment (Unity)
Realistic Environment VFX (Unreal Engine)
Rotten Factory (Unreal Engine)
Sci-Fi Kitchen (Unreal Engine)
SciFi Engineer’s Room Environment (Unity)
SciFi Engineer’s Room Environment (Unreal Engine)
Shelter (Unreal Engine)
Stylized Explosions Vol.1 – Niagara (Unreal Engine)
Stylized VFX – Fire (Unreal Engine)
Stylized VFX – Lightning (Unreal Engine)
Subway Tunnel (Unreal Engine)
Supernova VFX (Unreal Engine)
Taiga Biome Environment (Boreal Forest, Winter Forest, Tundra Biome) (Unreal Engine)
Unique AoE Magic Abilities Volume 1 (Unity)
Unique Lasers Volume 1 (Unity)
Unique Projectiles Volume 1 (Unity)
Unique Toon Projectiles Vol. 1 (Unity)
VFX Graph – Sci-Fi Shield – Vol. 1 (Unity)
Victorian Mansion Environment (Unity)
Western Desert Town Environment (Unity)
Western Desert Town w/ Construction Tool (Unreal Engine)
Whispering Grove Environment (Unreal Engine)”

+infos(oficial): LINK

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Humble Software Bundle (campanha)

Uma campanha com assests para trabalhar serem usados com um motor de desenvolvimento de videojogos, preferencialmente Unity ou o Unreal. Com o titulo “Stylized Cartoon Assets Bundle” e com o texto de apresentação: “Make games—but make them with style using our latest asset bundle by Hayq Art. The Stylized Cartoon Assets Bundle offers 40+ beautiful and unique asset packs for new and professional game devs. Add life and color to your next project with great packs like Sci-Fi Environment Pack, Stone Age Characters Pack, Medieval Castle City, and more.”.
Da lista faz parte:
“6 Toon Zombies
Airport Environment
Angel Demon
Bugs City Environment Pack
Bugs characters
Businessmen Pack with Props
Cafes & Shops City
Cartoon City Environment Pack
Christmas Environment Pack
Circus Adventure Pack
Citizens with Props
Doctor & Nurse Pack with Props
Educational Environment Pack
Firefighters with Props
Grand Stadium
House and Character
Medieval Castle City
Medieval Characters with Props
Medieval Knight
Medieval Knightness
Medieval Lowpoly Characters
Medieval Male
Medieval Priest
Megapolis City
Middle Ages Poly Pack
Middle Ages: Historical Environment Pack
Mushroom House Ant
Police officers with Props
Santa Claus and Elves
Sci-Fi 13 Stylized Characters
Sci-Fi Environment Pack
Sci-Fi Pack: Futuristic Environment
Stone Age Characters Pack
Stone Age Environment
Stylized Bee Character Rigged Cartoon Style
Superheroes with Props
Texas Characters Pack
Toon Kids Character with Props
Toon Military Characters
Toon Vehicles Pack
Wild West Texas: Environment Pack
Zombie Apocalypse City Pack”

+infos(oficial): LINK

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Humble Software Bundle (campanha)

Mais uma campanha de assets 2D para auxiliar no processo de desenvolvimento de videojogos, em Unity ou Unreal ou noutro motor de videojogos. Com o titulo “Complete 2D GAME ASSETS bundle” e com texto de apresentação: “Add retro vibes to your next game project with our all-new 2D game asset bundle by ElvGames! Choose from 75+ collections of unique and exciting game assets for use in Unity, Unreal, and other popular development engines. This high-quality collection features environments, characters, meshes, models, animations, and more in a variety of styles ranging from cute to horrific.”.

Da lista faz parte:
“Adventure Music Pack
Battle Music Pack
Blacksmith House Tileset 16×16 Pixelart – Fantasy Dreamland
Blacksmith Workshop 16×16 Tileset – Fantasy Dreamland Reborn
Boss Sprites Wave 1 – Fantasy Dreamland!
Boss Sprites Wave 2 – Fantasy Dreamland!
Buff and Debuff Pixel VFX
Castle 16×16 Tileset – Fantasy Dreamland Reborn
Castle Tileset 16×16 Pixelart – Fantasy Dreamland
Caves 16×16 Tileset – Fantasy Dreamland Reborn
Caves Tileset 16×16 Pixelart – Fantasy Dreamland
Character Sprites Wave 1 – Fantasy Dreamland
Character Sprites Wave 2 – Fantasy Dreamland
Character Sprites Wave 3 – Fantasy Dreamland
Christmas Decorations Pixelart – Fantasy Dreamland
City 16×16 Tileset – Fantasy Dreamland Reborn
City Tileset 16×16 Pixelart – Fantasy Dreamland
Cute RPG Music Pack 1
Cute RPG Music Pack 2
Cute RPG Music Pack 3
Cute RPG Music Pack 4
Cute RPG Music Pack 5
Desert Houses Tileset 16×16 Pixelart – Fantasy Dreamland
Desert Tileset 16×16 Pixelart – Fantasy Dreamland
Dream Tileset 16×16 Pixelart – Fantasy Dreamland
Dungeon 16×16 Tileset – Fantasy Dreamland Reborn
Dungeon Music Pack
Dungeon Tileset 16×16 Pixelart – Fantasy Dreamland
Enchanted Forest 16×16 Tileset – Fantasy Dreamland Reborn
Enemy Sprites Wave 1 – Fantasy Dreamland
Enemy Sprites Wave 2 – Fantasy Dreamland
Epic Medieval I Music Pack
Epic Medieval II Music Pack
Epic Medieval III Music Pack
Epic Medieval IV Music Pack
Epic Medieval V Music Pack
Farming RPG Music Pack 1
Farming RPG Music Pack 2
Farming RPG Music Pack 3
Farming RPG Music Pack 4
Farming RPG Music Pack 5
Fire Spells Pixel VFX
Footsteps Sound FX Asset Pack
Forest Tileset 16×16 Pixelart – Fantasy Dreamland
Game Sounds FX Pack I
Game Sounds FX Pack II
Grasslands Tileset 16×16 Pixelart – Fantasy Dreamland
Green Plains 16×16 Tileset – Fantasy Dreamland Reborn
Halloween Tileset 16×16 Pixelart – Fantasy Dreamland
Ice Spells Pixel VFX
Interior 16×16 Tileset – Fantasy Dreamland Reborn
Interior Tileset 16×16 Pixelart – Fantasy Dreamland
Item Icons 16×16 Pixelart – Fantasy Dreamland
Laboratory 16×16 Tileset – Fantasy Dreamland Reborn
Light Spells Pixel VFX
Marshland Tileset 16×16 Pixelart – Fantasy Dreamland
Mountains Tileset 16×16 Pixelart – Fantasy Dreamland
Pixel Battlers Monsters Asset Pack 01
Pixel Battlers Monsters Asset Pack 02
Pixel Battlers Monsters Asset Pack 03
Pixel Battlers Monsters Asset Pack 04
Pixel Battlers Monsters Asset Pack 05
Pixel Battlers Monsters Asset Pack 06
Platformer Tileset Abominable Lair 16×16 Pixelart
Platformer Tileset Arctic Caves 16×16 Pixelart
Platformer Tileset Beastly Dungeon 16×16 Pixelart
Platformer Tileset Cliffside Greens 16×16 Pixelart
Platformer Tileset Cosmic Debris 16×16 Pixelart
Platformer Tileset Dark Passage 16×16 Pixelart
Platformer Tileset Desert Plateau 16×16 Pixelart
Platformer Tileset Enchanted Pathways 16×16 Pixelart
Platformer Tileset Forbidden Chambers 16×16 Pixelart
Platformer Tileset Frozen Summit 16×16 Pixelart
Platformer Tileset Grass Fields 16×16 Pixelart
Platformer Tileset Haunted Dungeon 16×16 Pixelart
Platformer Tileset Magical Forest 16×16 Pixelart
Platformer Tileset Monsters Nest 16×16 Pixelart
Platformer Tileset Mystic Dungeon 16×16 Pixelart
Sci-Fi UI Sounds FX Asset Pack
Tavern Music Pack
Turn Based RPG Monsters Pack 1
Turn Based RPG Monsters Pack 2
Turn Based RPG Monsters Pack 3
Turn Based RPG Monsters Pack 4
Turn Based RPG Monsters Pack 5
Turn Based RPG Monsters Pack 6
Village 16×16 Tileset – Fantasy Dreamland Reborn
Village Music Pack
Village Tileset 16×16 Pixelart – Fantasy Dreamland
Winter Village Tileset 16×16 Pixelart – Fantasy Dreamland”

+infos(oficial): LINK

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Elemento Associação Ludopedagógica (proposta de trabalho)

Esteve há uns tempos disponível uma proposta de trabalho por parte da “Elemento Associação Ludopedagógica”, e do texto constava:

“A Elemento é uma associação ludopedagógica preenchida por pessoas apaixonadas pelo poder dos jogos, interessadas na sua aplicação em contextos sérios, com objetivos focados na mudança de atitudes, comportamentos e valores, no desenvolvimento e aprendizagem de novos conteúdos ou soluções, e na criação de momentos de integração para a comunidade.

Estamos à procura de uma pessoa para se juntar à nossa associação, em regime de prestação de serviços, tendo como principais responsabilidades: participação nas atividades e reuniões dos projetos em curso, escrita de relatórios e documentos, apoio na organização de eventos, apoio nas candidaturas.

Requisitos:
• Disponibilidade para viajar e participar em atividades no âmbito dos projetos europeus
• Excelente nível de Inglês escrito e falado
• Residência na Área Metropolitana de Lisboa ou zonas próximas (trabalho remoto, com atividades presenciais em Lisboa)

Valorizamos:
• Gosto pelo mundo dos jogos
• Licenciatura Ciências Sociais ou área relevante
• Experiência na elaboração de relatórios e documentos técnicos em Inglês
• Participação em projetos europeus
• Competências de gestão de projetos (organização, trabalho autónomo, gestão de prazos)

Agradecemos o preenchimento do formulário, envio do currículo e (opcionalmente) documento ou relatório produzido em Inglês – até à data limite de candidatura: 13 de abril.

Qualquer dúvida relativa à candidatura ou dificuldade na submissão, contactar: helena.pereira@elemento.pt


achei interessante porque é a primeira vez que encontro uma proposta em Portugal para esta área de trabalho..

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Proposta de trabalho em AI e GameDev

Encontrei esta proposta de trabalho com o titulo “Game Designer – AI Trainer” por parte da empresa de recrutamento micro1. O trabalho tem como objetivos treinar agentes e modelos e AI.

da proposta surge:
“Job Summary:
We are seeking an innovative Gaming Expert – AI Trainer, who will play a pivotal role in steering our AI models to understand and generate design-driven, creative content. Your game design expertise and strategic thinking will be crucial in bridging the communication between creative vision and technical execution, shaping the future of AI creativity.

Key Responsibilities:
Design nuanced evaluation scenarios that challenge AI systems within dynamic, real-world gaming environments, focusing on adaptive learning, realism, and player impact.
Research, define, and validate ideal AI behaviors by leveraging game analytics, community insights, case studies, and authoritative gaming sources.
Perform in-depth, iterative testing of AI components such as NPC behaviors, procedural storytelling, and in-game decision systems, identifying points of failure and areas for enhancement.
Build comprehensive scoring rubrics and behavioral matrices to consistently assess AI performance across creativity, believability, responsiveness, and strategic execution.
Report findings in detailed feedback loops to guide improvements in AI models and inform future design choices.

Required Skills and Qualifications:
Bachelor’s degree in Game Design, Computer Science, Cognitive Science, or a related field (or equivalent experience).
Deep understanding of gameplay mechanics, player psychology, and AI’s role in modern gaming experiences.
Strong analytical skills with experience conducting structured evaluations, user testing, or QA analysis.
Familiarity with AI models used in games (e.g., behavior trees, reinforcement learning, procedural content generation).
Passion for games — both playing and understanding them from a systems and player-experience perspective.
Exceptional collaboration and communication skills.

Preferred Qualifications:
Experience in AI model training or development.”

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DeVuego PT (base de dados dos videojogos Portugueses)

Foi disponibilizado recentemente um repositório online onde estão registados “todos” os trabalhos relacionados com videojogos desenvolvidos em Portugal ou com a contribuição de portugueses. Este trabalho é da responsabilidade de Filipe Veiga e Pedro Pimenta, e que contam com a contribuição de todos.

atualmente estão registados mais de 2153 videojogos, 544 desenvolvedores, 211 estúdios.. e os números continuam a subir..

Os meus sinceros parabéns pela iniciativa.

+infos(oficial): https://www.devuego.pt/bd/

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devlogs.gg um projeto para divulgar videojogos

Projeto interessante que divulga de XX em XX horas blogs de malta que anda a desenvolver videojogos.

+infos(oficial): https://devlogs.gg/

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Race to Berlin pela Portal Games (um boardgame)

Um jogo de tabuleiro interessante sobre a WW2, sobre a parte final. Gostei das peças, do cenário, do momento do jogo.. o custo ronda os 49,20 euros já com portes.

+infos(oficial): LINK 

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War In The Pacific: A WW2 Roll & Write Game (um PnP)

Um jogo de tabuleiro sobre um tema que gosto, contudo e apesar disso duas nuances que não gosto:
_acho o PnP caro, já que se trata apenas um “tabuleiro”
_e ser sobre o tema do pacifico

Ainda assim fica aqui o arquivo do mesmo..

+infos(oficial): LINK

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Ofertas de trabalho (em abril)

Procura-se um Rendering Programmer (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo remoto, em que:
“WHAT YOU WILL DO
Partner with your team lead to discuss project needs, ideas and assess technical feasibility.
Work closely with art, gameplay, and engine teams to transform a vision into efficient content.
Explore opportunities to push the capabilities of Unreal’s systems to their fullest potential.
Develop new and maintain existing rendering features; writing, reviewing, and refactoring code.
Collaborate with technical directors to discuss performance budgets and system limitations.
Support FX, UI, Environment and other art staff in resolving problems, debugging, optimizing, etc.
Be a responsible feature owner, keeping each one up to date, documented and organized.
Follow and share coding best practices with others through code reviews.

REQUIRED SKILLS
An undergraduate degree in Mathematics, Computer Science, Computer Engineering, or equivalent
At least 6 years of programming experience (multiplayer, gameplay, AI, physics, etc.)
Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
Demonstrated performance and memory optimization skills.
In-depth understanding of modern GPU architecture.
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them
Comfortable as a feature owner and all the associated management and interdisciplinary team communication that comes along with it.
Shipped one or more AAA titles or equivalent experience using the Unreal Engine.”
+infos(oficial): LINK

Procura-se um Casino Game Designer (Lisboa/Portugal) pela Everyrealm, em modo remoto, em que:
“What You’ll Do
Design new slot and casino game concepts from the ground up—including themes, features, and math models
Define game mechanics, payout structures, and bonus logic that align with monetization and retention goals
Create clear documentation: game design documents (GDDs), flow diagrams, wireframes, and feature specs
Work closely with HTML5 developers to iterate on core mechanics, transitions, and animations
Collaborate with art and UX teams to guide visual elements, animations, and user flow
Use player psychology and data insights to refine engagement loops and game balance
Prototype and test new ideas, optimizing based on player feedback and KPIs
Ensure all designs meet regulatory and RNG standards (we build real-money games)

What You Bring
3+ years of experience designing slot games or real-money casino titles
Deep understanding of common game types (video slots, jackpots, stepper games, progressives)
Strong grasp of game economy balancing, volatility, RTP, and bonus pacing
Experience writing GDDs and communicating design intent across departments
Familiarity with HTML5 and Canvas-based game environments (PixiJS, Phaser.js, etc.)
Ability to prototype quickly using Figma, PowerPoint, or in-game editors
A passion for casino games, game loops, player retention, and winning moments
Comfortable working in a remote, fast-paced, collaborative environment

+infos(oficial): LINK

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Novos Talentos FNAC 2025

Está a decorrer o concurso para os Novos Talentos FNAC 2025. Do texto e prémios na apresentação consta:
Vencedor:
a) Prémio Repsol:
5.000€;
b) Prémio Lisboa Games Week:
Presença na Lisboa Games Week e presença na Loading Zone
c) Prémio HP:
HyperX Cloud 3 Wireless

Menções Honrosas:
a) Prémio Repsol:
2.500€
b) Prémio Lisboa Games Week:
Presença na Lisboa Games Week e presença na Loading Zone
c) Prémio FNAC:
Cartão Oferta 100€
d) Prémio HP:
HyperX Cloud 3 Wired”

De acordo com a organização vai ser tida em conta:
1. CAPACIDADES TÉCNICAS
Por muito bonito que um jogo seja, ou por muito que tenha uma narrativa recheada de momentos que nos fazem querer saber mais, se um jogo não conseguir entregar, ao nível de jogabilidade, aquilo que promete poderá condicionar a experiência. É importante que o jogo conte com as mecânicas certas para o estilo onde se insere e que o faça da melhor forma.

2. NARRATIVA
Tal como num bom livro, alguns estilos de jogos precisam de uma história cativante, que se apresente bem estruturada com princípio, meio e fim. Pelo caminho da narrativa, enquanto navegamos entre ponto A e B, para que o jogo consiga mostrar mais daquilo que nos rodeia, sejam novas áreas no mapa ou novas personagens.
Uma história bem contada, com objetivos definidos e uma forma interessante de completar esses objetivos, é um dos pontos mais importantes. Porque ao fim do dia, ninguém é capaz de resistir a uma boa história.

3. ARTE
Para além de ser agradável de jogar, também é importante que um jogo seja agradável aos nossos olhos. Nem todos os géneros precisam de visuais e gráficos de topo, mas, cada vez, mais temos o crescimento de jogos no espaço indie que apostam em registos artísticos cativantes, aliada à boa jogabilidade, para chamar os jogadores.
A arte não se define apenas por gráficos, nem todos os jogos têm que parecer AAAs, o mais importante aqui é que a arte esteja ajustada à visão e necessidades narrativas que querem apresentar.

4. SOM
As bandas-sonoras dos jogos são importantes. Em muitos casos, durante momentos com menos ação, ou em certos estilos de jogos, é a nossa única companhia enquanto carregamos em botões ou mexemos o rato para progredir no jogo. Por isso, ter uma banda sonora que se identifique com o jogo é importante, mas ao mesmo tempo não é tudo.
Ainda no som existem pequenos detalhes que fazem toda a diferença, se num FPS é importante ouvir os passos de outros jogadores ou NPCs à nossa volta, num simulador de condução é importante que os barulhos dos carros sejam o mais próximo da realidade para levar os jogadores até ao jogo, esquecendo-se de tudo o que se passa à sua volta. Mas até os nossos passos, ou um rodar de uma chave, o baralho de um salto num jogo de plataformas… tudo isto é importante para que a experiência seja imersiva.

5. LEVEL DESIGN E PROGRESSÃO
Níveis bem desenhados são meio caminho para captar a atenção de um jogador. Principalmente no que toca ao progresso dentro de um jogo. O normal, e o que se quer, é uma boa curva de aprendizagem para que o jogo não comece muito difícil nem se mantenha muito fácil durante todo o seu percurso.
Ao criar um jogo é também importante que durante o processo se tenha em conta a acessibilidade do mesmo. Não que tenha que ser fácil, mas que se consiga adaptar a todos os tipos de jogadores, porque nem todos jogamos da mesma forma.”

+infos(oficial): https://www.fnac.pt/novostalentos

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Loja de dados

Interessante, uma loja que vende todo o tipo de elementos que suportam jogos de tabuleiro, inclusivé dados.

+infos(oficial): https://cube4me.com/

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Livros interessantes… (e que gostava de ter acesso)

Find the Fun: How to Go from Idea to Published Game de Gabe Barrett

“This is the book I wish I had when I got started in game design. And while it’s loaded with tons of information on how to make games and get them published, the overall goal is transformation.
Over the last 6 years, I’ve brought 15 games to market, and I have dozens more on the way. I’ve run 18 successful crowdfunding campaigns and generated over $1 million in sales.
And after all the ups and downs that go along with that experience, I wanted to create a resource that would not only help you design great games but would also help you become a great game designer who brings amazing experiences to life for years to come.
In this book, you’ll learn:
What makes a game fun
How to design a game as a product
Prototyping tips and tricks to save you time
Playtesting best practices
How to approach publishers and get published”
+infos(amazon): LINK

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Ofertas de trabalho (em março)

Procura-se um Senior FX Artist (Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Design and create stunning, real-time visual effects from prototype to final polish.
Develop FX that enhance gameplay, cinematics, and overall immersion.
Work closely with Art, Design, and Engineering teams to ensure seamless integration of FX.
Innovate and push the Unreal Engine FX toolset to achieve the best visual results.
Maintain performance and memory efficiency across multiple platforms.
Provide mentorship to junior artists and contribute to the team’s overall growth.

REQUIRED SKILLS
Experience: 8+ years.
Strong portfolio/reel showcasing high-quality game or film FX work.
Shipped multiple titles in the game or movie industry.
Excellent understanding of timing, motion, and animation in FX.
Strong technical knowledge of Unreal Engine’s FX pipeline, including Blueprint and Python scripting.
Experience working within memory and performance constraints on different platforms.
Collaborative mindset, with a passion for sharing knowledge and improving workflows.
A drive to experiment, learn new techniques, and refine tools and pipelines.

+infos(oficial): LINK

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boardgames

Uma pasta partilhada (por William Hay) com bastante material relacionado com jogos de tabuleiro, jogos de guerra, wargames.

Entre revistas, manuais, tutoriais e outros materiais de apoio.

o LINK

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Humble Software Bundle (campanha)

Uma campanha para aprender a trabalhar com o motor de desenvolvimento de videojogos Godot. Com o titulo “The Complete Godoto 2025 Course Bundle” e com o texto de apresentação: “Learning everything there is to know about Godot is simple with this comprehensive bundle. Perfect for beginners and experienced developers alike, it covers foundational concepts, programming patterns, shaders, and mechanics like crafting shops and state machines. Create diverse games, such as roguelikes, Metroidvanias, and tower defense games, using the latest Godot 4 features. Build engaging experiences with multiplayer functionality, procedural generation, and fully-fledged game systems, including civilization-style mechanics. Explore mobile game development, narrative-driven walking simulators, and visually striking projects with custom plugins and advanced optimization techniques.”.
Da lista faz parte:
“Intermediate Godot – Essential Programming Patterns
The Comprehensive Godot Multiplayer Course
Construct a Multiplayer Lobby in Godot
Create a Horror Game in Godot 4
Discover Procedural Generation in Godot 4
4X Strategy Game in Godot & C# – Unit 1 – Hex-Based Map
4X Strategy Game in Godot & C# – Unit 2 – City Spawning
4X Strategy Game in Godot & C# – Unit 3 – Units
Develop a Complete Roguelike Game in Godot
Git and GitHub for Godot – Version Control Essentials
Make Custom Plugins for Godot from Scratch
Create 3D Spatial Shaders with Godot 4
Build a Complete Hypercasual Game with Godot
Complete Godot Project – In-Game Shop
Build a Tower Defense Game in Godot 4
Develop a Bullet Hell in Godot 4
Build a Complete, Fully-Fledged 2D Game with Godot
Build a Complete Puzzle Game with Godot and C#
Make a Metroidvania in Godot 4
Make an AI State Machine in Godot 4
Mobile Game Development with Godot
Build a Walking Simulator with Godot 4
Intro to Godot 4 Game Development
Godot 4 Mini-Projects”

+infos(oficial): LINK

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Ofertas de trabalho (em fevereiro)

Procura-se um Creative Tech | Unreal developer (Lisboa/Portugal) pela Devo team, em modo presencial, em que:
“Job Description
Develop with Unreal Engine (Blueprints & C++).
Implement gameplay mechanics, AI, and optimization.
Integrate 3D assets, animations, and visual effects.
Collaborate with designers and artists.

Qualifications Requirements:
Experience with Unreal Engine 4/5, C++, and Blueprints.
Knowledge of rendering, physics, and optimization.
Experience in VR, AR, or multiplayer is a plus.
Familiarity with Git/Perforce.

Nice to Have:
Experience with Unity.
Development for mobile and consoles.
Knowledge of shaders and AI.

+infos(oficial): LINK

Procura-se um Lead Game Designer – Publishing (Lisboa/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“Challenges & Responsibilities

Lead the creative vision for new game projects and oversee their execution from concept to release.
Drive the transition from hyper-casual to hybrid-casual games, focusing on deeper player engagement, retention, and IAP monetization strategies.
Own and grow the game design function, building a knowledge base and mentoring junior game designers.
Collaborate with internal and external studios to develop engaging game mechanics and features.
Prototype and iterate quickly to find successful gameplay loops and design solutions.
Ensure games are designed with scalability, player retention, and long-term engagement in mind.
Analyze data to make informed design decisions and optimize game performance.
Work closely with cross-functional teams (Product, Art, Engineering, Marketing) to ensure cohesive game experiences.

We Are Looking For Someone With
Proven experience designing and shipping successful casual or hybrid-casual free-to-play games.
Expertise in designing social mechanics, game progression systems, and monetization strategies.
Strong leadership skills with experience managing and mentoring game designers.
A data-driven approach to design, with the ability to analyze performance metrics and optimize game features accordingly.
Excellent communication and collaboration skills with cross-functional teams.
Proficiency in tools such as Jira, Excel, and PowerPoint for project management and data analysis.
The ability to thrive in a fast-paced environment and prototype rapidly.
Experience with IAP monetization strategies.

If you also have these experiences, it will be a bonus:
Experience designing for web games and understanding the challenges of player retention in the web-based environment.
Familiarity with Figma and other UX/UI design tools.
Strong negotiation and stakeholder management skills.
Prior experience working in or with external studios.
A background in both game design and product management.
Knowledge of growth strategies for long-term game maintenance and scalability.

+infos(oficial): LINK

Procura-se um Technical Animator (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
Propose animation systems adapted to the needs of the game by collaborating with the project team
Collaborate with the art team to understand the overall game vision of rigging and skinning needs
Be transparent about the potential problems related to animations, animation systems and rigs
Work closely with animators to make models move believably and overcome any motion-related limitations
Researching and developing new techniques, approaches and solutions as required
Quickly make prototypes that will serve as a basis for animation and gameplay-related discussions
Estimate and manage the time required to carry out tasks within deadlines
Contribute to the design of our gameplay and tools systems
Work proactively and collaboratively to improve animation pipelines
Document software and features for internal and external teams

WHO YOU ARE
Have 2+ years in a technnical animation role
Understanding of basic animation principles
Able to write custom scripts and tools in Maya and UE5
Experience with rigging and skinning characters and/or vehicles
Experienced working on a variety of locomotion and attacks systems
Experienced working with Maya and UE5
Experience with engine-side implementation, such as UE5’s animation blueprints
Experience with real-time solutions like in-game IK, cloth, procedural animation

BONUS
Experience in a shipped AAA game
Experience with Motion Builder
Experience working on genres such as third-person action/adventure, first or third-person shooters

+infos(oficial): LINK

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Board Game Blender Kit

Um kit que não é mais do que elementos gráficos para construir/protótipar um jogo de tabuleiro no formato digital. Todos os elementos foram construídos no blender e a compra do kit dá acesso aos ficheiros editáveis.

Do kit consta:
“Over 30 Board Game assets: cards, boards, tokens, dice, booklets and more
Optimized to be as simple as possible for both new and experienced Blender users.
e 12 mini tutorials provided for using the kit and some general tips and workflows for creating board game assets – even for creating some assets that are not included in the kit.”

+infos(oficial): LINK

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AssetHunts | GameDev Strategy Kit – Polygon Kingdom

Com o titulo “AssetHunts | GameDev Strategy Kit – Polygon Kingdom” e por +- 15 euros temos acesso a um conjunto de assets para o desenvolvimento de um videojogo com o tema medieval e RTS.. Também se adapta a um Tower Game.. mas é algo que é necessário confirmar. Não percebi se também é compatível com todos os motores de videojogos.

O pack contem:
240+ Models in Complete Edition
9 Fully Rigged Characters
Character Animations
Animated Props
Game-Ready & Optimized

+infos(oficial): LINK

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Operation Barbarossa: A WW2 Roll & Write Game (jogo de tabuleiro)

Esteve a decorrer uma campanha com o titulo “Operation Barbarossa: A WW2 Roll & Write Game” que acompanhei com alguma vontade de aderir, contudo o custo rondava entre os 4 e os 5 euros, dependendo do que pretendia, e achei caro, por ser apenas um ou dois jogos, quando comparado com livros que traz um jogo e no mínimo uma dúzia de missões diferentes :)

+infos(campanha): LINK

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Livros interessantes… (e que gostava de ter acesso)

The Toy and Game Inventor’s Handbook de Richard C. Levy e Ronald O. Weingartner

“Industry pros Richard C. Levy and Ronald O. Weingartner encourage, inspire, and guide you step-by-step through the perils and pitfalls of toy and game licensing. This critically-acclaimed, exhaustively researched, practical, authoritative handbook is crammed full of eye-opening information that every inventor needs, but only a fortunate few possess.
Richard (Mr. Outside) is a highly successful independent inventor with a flair for marketing. Ron (Mr. Inside) is a former vice president of Inventor Relations at Hasbro Games. Together they have written the quintessential book, an invaluable tool for the amateur and professional inventor alike.
In addition to providing the tips and traps of invention licensing, this book delivers the attitude and emotions of the experience through interviews with leading inventors and corporate executives.
Highlights include licensing agreements, profiles of leading inventors and roster of companies actively seeking outside submissions of toy and game ideas.”
+infos(amazon): LINK

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Ofertas de trabalho (em janeiro)

Procura-se um 2D Spine Animator (Lisboa/Portugal) pela Volt Games, em modo presencial, em que:
“Are you a proficient 2D Animator and experienced in using Spine?
Do you want to work in a healthy environment and animate globally recognized characters in top secret projects?
Then send us an email with your Portfolio and CV to info@voltgames.io

Existe atualmente outras propostas em aberto nomeadamente:
Game Designer
Unity Game Developer
3D Artist


+infos(oficial): https://voltgames.io/

Procura-se um Game Designer (remoto/Portugal) pela Fostis, em modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

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Humble Software Bundle (campanha)

Uma campanha com assets só para o unreal. Com o titulo “Ultimate Unreal Mega Bundle” e como texto de apresentação: “Game developers and sound engineers, give your creations life with rich audio and vibrant visuals with our Ultimate Unreal Mega Bundle! This high-quality collection features a plethora of unique sounds and models for your environments, characters, soundtracks, and more for use in popular engines like Unreal.”.
Da lista faz parte:
“Knives VOL.1 – Hunting (4K Textured FPS Tactical Knives)
Foliage VOL.21 – Cypress Trees ( Low Poly)
Abandoned Service Garage – VOL.1 – Shelves and Storage
Foliage VOL.23 – Ivy (Low Poly)
92 Animations For Warrior
41 Animations For Monsters
Pack 05: Dance away
Pack 26: Adrift
Pack 32: Industry
Pack 34: Blue
Pack 35: Deadly
Physics-Based Destructible Vehicle Trailer
First Person Base Arms Vol. 1 – Skinny Male
Semi-Permanent Blood Droplets
Animated Blood Decals – Realistic
Bullet Impact FX
Love FX
Dark GUI / UI / Main Menu Pro KIT – complete solution
Fullscreen Flat GUI / UI Kit – transparent, rpg pack
Sound Design Elements – Vol 2
Sound Design Elements – Vol 3
Stylized Shaders Pack
Matrix / Rain of Symbols – VFX
Magic Orbs / Energy Cores – VFX
Stylized Magic Circles VFX
Auge Mountaintop Observatory
Castle Grimguard (Night/Day)
Ancient Temple Environment ( Modular Temple, Ancient Tropical Temple )
RD: Lighting Kit
Post Apocalyptic Mansion Albert Manor (Day and Night Lighting)
Grunge / Military / Horror Dark GUI / UI KIT (CommonUI) + psd/ai source files
Advanced Fireworks System VFX
Sound Design Elements – Vol 5
Foliage VOL.2 – Pines (Nanite and Low Poly)
Foliage VOL.3 – Oak Trees (Nanite and Low Poly)
Safe House VOL.1 – Supplies and Guns (Nanite and Low Poly)
Abandoned Service Garage – VOL.3 – Sales and Service
Tropical Island Biome
High school Science Lab Classroom – 90’s themed (Day/Night Lighting)
Toolshed / Garage Props VOL.1 – Hand Tools and Painting
Foliage VOL.24 – Farming Plants (Low Poly)
Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)
Mountain Grassland Landscape Environment ( Forest Landscape, Rocky Landscape )
Northern Island Landscape Pack 4×4 km ( Island Landscape, Landscape )
Forest Environment ( Riverside Forest with Pine and Tropical Trees )
Lake Houses Pack ( Log House, Forest House, Village House )
Old Village Houses Pack ( House interior, Modular House, Stone house )
Ancient Cave Ruins (Ancient Temple Ruins, Ancient Valley )
Medieval Street Pack (Medieval Town, Medieval Buildings, Medieval Clock Tower )
Shrubland Landscape Environment ( Arid Landscape, Plain Landscape )
Viking (Customized)
Arachnid Boss
FPS STARTER (PACK)
56 Animations For Creatures
FPS Sniper Rifle Large Calibre (Animations)
Fantasy Elephant
Creature Insect
Camel Fantasy
Pack 03: Summertime
Pack 04: Melancholia
Survival NPC’s – Hank + Mike Two Pack
Survival NPC’s – Maria and Sarah – Two Pack
Procedural Vehicles – Sedan/Van Two Pack
Procedural Vehicles – Pickup/Hatchback Two Pack
Emergency Vehicles – Drivable
Emergency Vehicles – Interactable
Zombie – Army Soldier
Zombie – Business Suit
Zombies – Bloated Male/Female Twin-Pack
Zombies – Starved Male/Female Twin-Pack
Atmospheric FX
Impact Explosion FX VDB
Sci-fi Impacts
Fireworks Niagara FX
Character Body FX Vol. 3
Absorption FX
Scifi / Modern flat themed GUI / UI kit – 6 themes + PSD, AI sources
4k Full Fantasy GUI / UI + over 400 png + 178 widget blueprints
Cinematic Hits & Transitions 2
Whooshes & Impacts 2
Collected Animals
Crash & Smash – Designed
Sound Design Elements – Vol 1
Sound Design Elements – Vol 4
The Blacksmith
Intelligent Traffic System
1940’s Abandoned Office (Modular)
Advance Weapon Pack
Customizable Weapon Pack
Scifi Weapon Pack (FPS Anims) Vol 01
Stylized VFX Magic Pack
Advanced Portals System VFX
Critters VOL.2 – Crows & Seagulls (Nanite and Low Poly w/Particle)
Pack 37: Red Hot
Pack 27: Ambient systems volume 01
Pack 30: Audio odyssey volume 01
Luggage, Suitcases and Handbags
Butterfly Swarm FX
Protection FX
Sci-Fi Weapon Pack Mini
Post Process Shader – World Effect
Post Process Shader – Scan Effect
Stylized Sword Seals VFX
Stylized Sword Trails VFX
Loot Drops VFX”

+infos(oficial): LINK

Uma campanha assets de vários tipos. Com o titulo “Gamedev Market best of 2024” e como texto de apresentação: “Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more. Perfect for indie developers and seasoned studios alike, this bundle has everything you need to help bring your game to life.”.
Da lista faz parte:
“C50 Pixel Art Textures
Pixel Art Cyberpunk City
Isometric Dungeon
Massive Game Music Collection
Big Multi Genre Music Collection
Anime Character Vocalizations
Mobile Game
Medieval Fantasy SFX Pack
Western SFX Pack
Space SFX Pack
Inventory SFX Bundle
Over 80 RPG Characters
Fantasy RPG Tileset Pack
Old School Modern RPG Asset Pack
Tactical RPG Overworld Pack
Fantasy RPG Monster Pack
2000 Game Sound Effects
Pro Sound Collection
RPG MMO 2
Fargo Mobile Game Interface GUI
Minimalist GUI
2D Space Shooter 3.0 Complete Pack
GUI Pro Fantasy RPG
2D Isometric Tile Pack
2D Topdown Tile Set
2D Fantasy Characters
Dreamy Mystery Sound Effects Pack
Hahaha Laughters Funny Voices Pack
Casual Games Music Pack
Wild Music Pack
Old Cartoon Music Pack
Industrial Metal Music Pack
Pro SciFi GUI
Pro Dark SciFi GUI
Advanced Cyberpunk GUI
Pro Cyberpunk GUI
Super Pixel Explosion FX Pack 1
Super Pixel Fantasy FX Pack 2
Citadel RPG GUI
Aramech
Pixel Art Space Station
Factory of Shadows
150 Sci Fi Flat Icons
100 Top Down Cars & Boats
2200 UI Pack
25 Spaceships
25 Top Down Tanks Artillery
Item Icons 16×16 Pixelart Rogue Adventure
Crypt 16×16 Pixelart Tileset – Rogue Adventure
Pyramid 16×16 Pixelart Tileset – Rogue Adventure
Atlantis 16×16 Pixelart Tileset – Rogue Adventure
Graveyard 16×16 Pixelart Tileset – Rogue Adventure
Jungle 16×16 Pixelart Tileset – Rogue Adventure
Monsters Time Fantasy RPG Pack
Faction Expansion Woodland Folk
RPG Asset Pack
2D Space Shooter Pack 2.0
2D Space Shooter Pack
GUI Dark Geo
Tabletop Badges
Skill Icon Pack
Sci Fi Flat Skills
Guns Icons
Explosion Blast Pack 2
Super Pixel Effects Pack 3
Super Pixel Projectiles Pack 2
Sentinel FPS GUI
Magic Spell And Ability Icons
Skill And Ability Icons
Weapon Armor And Equipment Icons
Crafting Material and Component Icons
RPG Character Portraits
Character Portraits
Enemy Sprites Pack 1 – Rogue Adventure
Character Sprites Pack 1 – Rogue Adventure
RPG UI Pack
Artemis Space Ranks
2D Space Shooter Gui Pack
2D Space Shooter Ship Pack
2D Space Shooter Enemy Pack
Wooden UI
Fight Body Hits SFX Pack 1
Mini Moves Pack 1 Casual Comical SFX
Super Pixel Sci Fi UI Futura Max
Super PIxel Blood FX Pack 1
Sci-Fi Card Templates
GameDev Market Coupon – 15% off orders $10 or more”

+infos(oficial): LINK

Uma campanha para aprender a trabalhar com o Unity. Com o titulo “Learn Unity Game Development Bundle 2024” e como texto de apresentação: “Learn to create games with Unity with these online courses from GameDev.tv! This comprehensive curriculum covers core skills and advanced concepts for the powerful and popular development platform. Find out how to make a 2D RPG combat system, VR experience, or turn-based strategy game. Get trained up on visual scripting, multiplayer, network coding, and more. Level up your Unity game dev skills.”.
Da lista faz parte:
“Complete Unity 3D C# Developer Course
Unity Multiplayer Coding & Networking NGO Course
Unity Turn Based Strategy Course
Unity Shader Graph Course
Unity 2D RPG: Complete Combat System Course
Unity VR/XR Developer Course
Unity Mobile C# Developer Course
Sci-Fi Modular Starships & Carriers Kit
Sci-Fi Atmospheric Music Asset Pack
RPG Music Pack
2D RPG Simple Sprite Pack
Arcane Accessories 3D Asset Pack
Expedition Essentials 3D Asset Pack
Unity Cutscenes: Master Cinematics, Animation and Trailers Course
Unity 2.5D Turn-Based RPG Course
Unity Game Feel Course
Programming Design Patterns For Unity Course”

+infos(oficial): LINK

Uma campanha com vários assets para três motores de videojogos. Com o titulo “Super Game Bundle Asset Bundle [+7000 assets] for godot, unreal and unity” e como texto de apresentação: “Game developers, build your worlds with the Super Game Assets Bundle for Unreal, Godot, and Unity—featuring 7,000+ audio, visual, and environmental assets. This high-quality bundle features a truly diverse collection of themed assets ranging from medieval to cyberpunk. Create the next great RPG or action game with the Super Game Assets Bundle.”.
Da lista faz parte:
“Dark Fantasy Castle Megapack
First Time in Humble Bundle
Stylized Pirate Port City Modular (Pirate , Port , City )
Viking Village Environment Megapack ( Viking Modular Village Viking )
Cosmos 1 Month Subscription
Medieval Castle / Medieval Village Environment
Fire Watch Tower Environment ( Nature , Mountains , Landscape )
The Great Tree Environment ( Fantasy, Soulslike )
Old Cathedral Environment (Interior + Exterior , Ancient , Fantasy )
Unreal Engine 5, Blender – Creating a Classroom Environment
Dark Fantasy Church
Ultimate Lighting and Camera Tool ( ULCT )
Command Center Interior
Abandoned Chemistry Classroom
Wills Room
Office Corridor
Cyberpunk Rooftop
Fantasy Dungeon
Neptune Bath Environment
Fighting Stage Environment
Asian Fishing Village Environment
The Aftermath Environment (Medieval, Village)
English Cottage Interior
Garage Warehouse Environment (Unreal Engine)
Baroque Cathedral Environment
Ultimate Level Art Tool
Stylized Halloween Village ( Modular, Village, Stylized, Halloween )
Stylized Lost Ruins
Stylized Pirate Tavern (Modular) ( Pirate , Pirate , Tavern , Stylised )
Stylized Windmill Valley – UE5 ( Stylized , Valley , Windmill , Stylized )
Stylized Greek Island II – UE5 ( Island , Greek , Stylised )
Stylized Christmas Amusement Park
Cyberpunk Handguns
Driveable / Animated Construction Truck
Police Character / NPC
(5) FPS 4K Custom Modern Shotguns – VOL.1
SFX 1 Warzone (SFX)
SFX 2 Soulslike (SFX)
VFX 1 Warzone (VFX)
VFX 2 Explosion (VFX)
Character / Rigged / NPC
(5) FPS 4K Custom Modern Handguns – VOL.1
Siege Of Ponthus Environment
Restaurant Crime Scene Environment ( Police Scene Environment )
Desert Temple Environment / Ancient Environment ( Desert / Ancient )
Cyberpunk Labatory
Abandoned Horror Mansion
Stylized House Interior
Haunted Village
Roman Swimming Pool Environment
Old Workers Village
Stylized Ancient Temple
Material Assignment Tool (Unreal Engine Tool Plugin)
1950s Businessman / Mafia Character / NPC / Rigged
1950s Mafia Character / NPC / Rigged
SFX 3 Police Station (SFX)
Driveable / Animated Excavator (Material Variations)
Fantasy Icons
Leartes Office Environment (Office Equipments, Office Interior )
Stylized Greek Island (Stylized, Island, Greek)
Object Distribution Tool (Unreal Engine Tool Plugin)
Cosmos 50% Discount Coupon”

+infos(oficial): LINK

Uma campanha com assets da synty. Com o titulo “The best of synty #2 remix game dev assets” e como texto de apresentação: “Bring your game to life with this massive bundle of distinctive, stylized low-poly 3D assets from Synty! You’ll get assets usable in Unity and Unreal to fit a wide spectrum of settings—everything from Ancient Rome and various flavors of the modern day, to far-future sci-fi! Included are dozens upon dozens of characters, buildings, interior and environmental props, special effects, and more. Craft grand Greek-inspired temples, neon-drenched urban nightclubs, and sleek, deadly starships, and people them memorable characters appropriate to their settings.”.
Da lista faz parte:
“POLYGON – Ancient Empire
POLYGON – Sci-Fi Space Pack
POLYGON – Farm Pack
POLYGON – Office Pack
POLYGON – City Zombies Pack
POLYGON – Town Pack
POLYGON MINI – Fantasy Characters Pack
POLYGON – City Characters Pack
POLYGON – Fantasy Characters Pack
POLYGON – Icons Pack
POLYGON – Nightclubs
POLYGON MINI – City Characters Pack
POLYGON – Fantasy Rivals Pack
POLYGON MINI – Fantasy Pack
POLYGON – Prototype Pack
POLYGON MINI – City Pack
POLYGON – Spy Kit
POLYGON – Explorer Kit
POLYGON – Snow Kit
Coupon $10 Synty Store Discount”

+infos(oficial): LINK

Uma campanha para aprender a trabalhar com o moto Godot. A “Learn to Make Games in Gotod 4, pela GameDev.tv” e como texto de apresentação: “Been sitting on your game dev ambitions? Jump on this bundle of online courses from GameDev.tv, packed with expert instruction on the skills you need to develop both 2D and 3D games using Godot 4. Learn the fundamentals of game mechanics, animation, scripting, and more with courses dedicated to both 2D and 3D game development. Spread your wings with specialized courses covering topics like C#, multiplayer and mobile game development, and more. Also included are a host of premium asset packs to help your creations stand out.”.
Da lista faz parte:
“Complete Godot 2D Course: Develop Your Own 2D Games Using Godot 4
Complete Godot 3D Course: Develop Your Own 3D Games Using Godot 4
Godot 4 C# Action Adventure Course: Build your own 2.5D RPG
Godot 4 Multiplayer Course: Make Your Own Online Game – EARLY ACCESS
3D Dungeon Tileset & Asset Pack
Arcane Accessories 3D Asset Pack
Expedition Essentials 3D Asset Pack
Master Mobile Game Development with Godot 4 Course: From Concept to App Stores
Godot Game Controller
Godot 4 Shaders Course: Craft Stunning Visuals”

+infos(oficial): LINK

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