The Rules We Break : Play games. Solve problems. Design better.

Vai estar brevemente disponivel o livro The Rules We Break : Play games. Solve problems. Design better de Eric Zimmerman. De acordo com o autor o livro:
“Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.
Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.
Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.”

O livro tem um site do qual se podem retirar alguns documentos para serem impressos. Tratam-se dos extras/tabuleiros para serem jogados porque quem vai ler o livro :)

+infos(oficial): https://theruleswebreak.com/

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Oferta(s) de trabalho (remota, e local em Oeiras)

Principal Game Designer, pela Fortis Games (remoto):
“About the role (the mission, why this role exists, the thing you do over and over again)
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Senior Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Principal Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

+infos(oficial): LINK

Senior Game Designer pela Miniclip, e em Oeiras:
Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes:
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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Oferta de trabalho (remota e híbrida, em Lisboa)

O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Mid-Level Game Designer e Senior Game Designer “. Da proposta consta:

Mid-Level Game Designer:
Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time

Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
3+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

e Senior Game Designer:
“Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Must be based in Portugal or Sweden. Slack and Discord are your best friends.
Work time: Full time
Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”

+infos(oficial): LINK

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Game Dev Camp 2022

Game Dev Camp 2022, com palestras de estúdios, criadores e outros especialistas da indústria Portuguesa :) a decorrer durante o Lisboa games week!

 

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Oferta de trabalho (remota, em Lisboa)

Proposta para Lead Game Designer:
Skills
Ability to create thrilling games that fit our client’s vision and provide solutions that match industry standards
Game theory and game mechanics design
Create detailed documentation of the Game’s Design both for Clients and for developers
Ability to formulate ideas that meet the stated requirements and present them to the team in an effective manner
Ability to translate analytical findings into actionable recommendations
Ability to give feedback in a constructive and effective manner
Design game mechanics, systems, game economy and everything that the game may need
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate game design activities
Coach teammates in game design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in game design: +5 years
Previous experience as Lead Designer of a team of more than 3 designers
Leading the development of at least one large game title from A-Z
Ability to create games of a wide variety of game genres and for a wide variety of audiences
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experienced working with Art and Programming departments
Experience creating and tuning FTUE and game tutorials
Experience in game economy, monetization and balancing
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Strong mathematical skills, with emphasis on Statistics and Probability
Experience developing pitches
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”

e Proposta para Senior Game Economy Designer:
Skills
Ability to create effective game economies that fit our client’s vision and provide solutions that match industry standards
Ability to create economic game systems for a wide variety of game genres and for a wide variety of audiences
Knowledge of Game Theory and Game Design
Create clean and structured sheets that make the necessary values easily available to developers and fellow designers
Design and balance game systems core to the game economy
Ability to create effective and well-documented sheets
Strong mathematical skills, with emphasis on Statistics and Probability; being able to formulate indexes to identify strengths and weaknesses of the economy design in the game
Perform in-engine balancing, tweaking and polishing tasks related to economy design
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate economy design activities
Coach teammates in economy design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in economy design: +5 years
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experience working with Art and Programming departments
Experience tuning game economies for FTUE and game tutorials
Ability to work methodically and using predictive and iterative models
Experience in F2P monetization and balancing
Deep up-to-date knowledge of the free-to-play market in mobile platforms
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Experience in other fields of game design, such as game mechanics, level design, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”

+infos(oficial): https://magicmedia.studio/careers/

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Oferta de trabalho (hibrida, em Lisboa, e em Gaia)

O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Level Designer“. Da proposta consta:
“As the Level Designer, you will play a key role in designing well-balanced levels that keep the player engaged throughout an experience. You will work closely with other designers, artists, and programmers to make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.

Location: working 100% remote from home, company time zone CET. with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.

Work time: Full time
Company language: English
Please submit all applications in English.

Required Qualifications
2+ years of games industry experience
Strong sense of Level Design, Scale, pacing and gameplay flows
At least 1 shipped game or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Must be based in Portugal or Sweden

Desired Qualifications
Strong monetization knowledge from free to play
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

+infos(oficial): LINK

E em Gaia a Saber Porto, procura uma série de programadores para diferentes áreas:

Programador de VFX, Programador de Render, Programador para Tool e para Physics.

+infos(oficial): https://saber.games/

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Apoio a Videojogos (narrativos) e Conteúdo Imersivo (interactivo)

Está a decorrer um concurso e até março de 2023 para apoio/financiamento de projetos na area de videojogos e conteudo imersivo. Da proposta consta:

“Objectivos da acção:
Aumentar a capacidade dos produtores europeus de videojogos (VG), estúdios de XR e produtoras audiovisuais para desenvolver Videojogos narrativos e experiências imersivas interativas com potencial para atingir audiências globais
Melhorar a competitividade da indústria europeia de VG e das empresas que produzem conteúdo interativo e imersivo nos mercados europeu e internacional, permitindo a retenção de propriedade intelectual

Duração da acção:
36 meses

Entidades elegíveis:
Candidatura Individual (uma única entidade)
Produtores de Videojogos; Estúdios de XR ; ou Produtores independentes de Audiovisual
Sediados nos países participantes no MEDIA (propriedade directa ou com participação maioritária de cidadãos nacionais de países MEDIA)
Entidades que possam demonstrar experiência recente na produção e distribuição comercial internacional de 1 obra que cumulativamente
Seja um videojogo narrativo ou 1 obra de experiência imersiva (interactiva ou não!)
Comercializada (i.e gerado receitas) entre 1 Janeiro de 2020 e o deadline da call
Não tenha sido produzida como obra de encomenda
Esteja finalizada (early acess não é elegível)”

+infos(oficial): LINK

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Workshops: realidade aumentada e realidade virtual

Na ESTG – Politécnico de Leiria, Portugal, dois workshops durante o mês de novembro acerca de:
Introdução ao Unity e realidade aumentada, Novembro 23, 2022, 10-13h, 14-17h
Introdução ao Unreal e realidade virtual, Novembro 30, 2022, 10-13h, 14-17h


a inscrição é gratuita, e pode ser presencial ou online.

+infos(oficial): LINK

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Oferta de trabalho (remota em Portugal)

Achei interessante esta proposta de trabalho relacionada com o desenvolvimento de videojogos. Com a procura de um profissional “Game Economy Designer – Casual Mobile Games” por parte da Kwalee em Lisboa, com o texto de:
What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.

Your Soft Skills
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”

+infos(oficial): https://www.kwalee.com/current-openings/

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Oferta de trabalho (remota em Portugal)

O estúdio The Gang Sweden está a instalar-se em Portuga e anda à procura de:
Senior Game Designer
3D Game Artist
Game Programmer
Senior Producer
Audio Designer

+infos(oficial): LINK

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Relatório: Annual Report of the German Games Industry 2022

Um documento a ler de nome “Annual Report of the German Games Industry 2022”

+infos(oficial) LINK

 

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Oferta de trabalho (remota)

Uma empresa de recrutamento procura em Portugal, alguém para trabalhar de forma remota com o perfil de “Senior Game Developer – Hyper-Casual / Unity“. Das competências surge:
Qualifications:
3 years of experience as a Hyper-Casual game designer (with a track record of games)
Solid knowledge about Game Design including game mechanics, level design and UI/UX
Experience with mock-ups and wireframe designs
Creative problem-solving skills to address a diversity of game design issues”
e ainda com as keywords de “Mobile Gaming / Unity / Level Design / User Interface Design / User Experience (UX) / Game Mechanics / Wireframing / Key Performance Indicators / Mobile Games”

+infos(oficial): LINK

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Oferta de trabalho (remota)

A empresa Arkadium pretende recrutar para Portugal (remoto e algumas vezes presencial) um Lead Game Designer. Desta proposta surge:
Responsibilities
Communicate, pitch and prototype fun core game mechanics that appeal to our target demographic of grown-up gamers (55+).
Articulate strong visions and guidelines for how to build great content and levels that hits our retention and revenue targets.
Work with our UX teams to design smooth user onboarding systems and FTUE funnels that retain the largest possible share of players.
Help our engineering and data teams understand the tools we need to create and operate our products faster and more efficiently.
Work in close collaboration with product management to manage game economies across all Arkadium products and create monetization loops that provide tremendous value to the player while reaching our revenue goals.
Constantly optimize games for short and long term retention – building features that appeal to our audience and improve KPIs

Requirements
5 year casual / free-to-play industry experience
Understanding of free-to-play game mechanics and current gaming trends
Exceptional communication, analysis, and creative thinking skills
Ability to own game design features from ideation through full production
Proficiency in game design documentation and ability to clearly articulate features
Strong project and time management skills to ensure on-time delivery
Comfortable mentoring other game designers and sharing insights with the team”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

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Oferta de trabalho (em Gaia)

Oferta de trabalho na Saber Porto, com o titulo de “C++ software engineer with UNREAL“. Da proposta consta:
“Responsibilities:
Participate to the project development on the engine, editor and tools programming side
Offer technical solutions, innovate and improve the quality of implementation, performance and usability of the editor, tools and tool chain as a whole
Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs
Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline

Qualifications:
Good knowledge of C++ programming.
Identify development needs in our industry
Knowledge about the internal tools used in the video game production pipeline”

+infos(oficial): https://saber.games/

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Oferta de trabalho (em Lisboa)

A empresa MiniClip, escritório em Portugal procura um “Senior Game Designer“. Da proposta consta:
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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GAME DEV CAMP 2022

O Game Dev Camp 2002 vai decorrer nos próximos dias 18 e 19 de novembro em parceria com a Lisboa Games Week. Vai ter uma série de painéis e palestras a decorrer no auditório da LGW.

Neste espaço vai também surgir o Spotlight Magazine e os Spotlight Awards.
A  Spotlight Magazine é um catálogo da indústria portuguesa, onde estas podem mostrar os seus trabalhos, quere sejam estúdios independentes ou empresas nacionais. As inscrições estão disponíveis até ao dia 23 de outubro. E os Spotlight Awards pretendem dar créditos a nossa industria.
Os Spotlight Awards têm as seguintes categorias:
Jogo do ano
Estúdio do ano
Desenvolvedor do ano
Revelação do ano
Impacto na comunidade
Melhor jogo de estudante

+infos(oficial): https://gamedevlisbon.com/

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Oferta de trabalho (na Madeira, remoto)

Econtrei esta proposta de trabalho:
“UNREAL DEVELOPER
Função: Developer Júnior
Local: Remoto / Ilha da Madeira
Descrição: Como Unreal Developer na Dimmersions, vais participar em vários projetos nos quais poderás explorar VR, AR, desenvolvimento de jogos ou desenvolvimento de apps, ao mesmo tempo em que precisas de ser extremamente criativo para encontrar novas maneiras de construir (ou otimizar) coisas que não foram feitas antes. Como trabalhamos com muito hardware e software beta (ou às vezes APIs alfa que mudam semanalmente), significa seres capaz de admitir que não sabemos nada e estar sempre aberto a aprender e explorar maneiras novas ou antigas de obter resultados. A gama dos nossos produtos atuais vai desde as tradicionais Indústrias B2B como Imobiliária, Saúde ou Cultura até ao nosso Projeto Metaverso B2C Madalia.World, o 1º Mundo Virtual a ser reconhecido por um Governo. Portanto, se a possibilidade de desenvolver uma ampla gama de soluções para pessoas e use cases muito diferentes te atrai e se desejas fazer parte de uma empresa que que muda o mundo, este pode ser exatamente o lugar para ti.
Requisitos: Experiência no desenvolvimento de projetos em Unreal Engine 4.27 ou 5 que incluam ambientes mistos de sistemas C++, scripts e Blueprints. Conhecimento de desenvolvimento de jogos, melhores práticas de VR e AR, Oculus SDK, Open World Optimization, Niagara, Lumen ou Nanite são muito apreciados. Ter experiência além do desenvolvimento (qualquer tipo de experiência na verdade) também é de grande importância para nós, pois todos nós da Dimmersions temos origens muito únicas e acreditamos que isso nos dá perspetivas únicas na construção do Futuro.
Para te candidatares, envia o teu currículo e uma carta de apresentação explicando por que és a pessoa certa para a posição, para o e-mail info@dimmersions.com. E terás sempre uma resposta.
Vê no link o trailer de Madalia https://www.youtube.com/watch?v=yEk6fjYyc3I ”

+infos(oficial): https://www.dimmersions.com/

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Humble Software Bundle: Unity Tools Bundle e mais..

Uma campanha para se ter acesso a alguns cursos e também a alguns assets. Do texto de apresentação consta: “Want to create your own game in Unity or turn your development passion into your profession? Pick up this bundle featuring 100+ hours of online courses from GameDev.tv! Get a complete education in coding 2D and 3D games in Unity using C#, and build your own multiplayer game using Mirror. Discover how to create and publish mobile games, and explore essential dev techniques for a variety of genres”

da lista surge:
Unity Turn Based Strategy Course
Unity 3rd Person Combat & Traversal Course
Complete C# Unity Game Developer 2D Course
Programming Design Patterns For Unity Course
Unity Visual Scripting Course
Unity Multiplayer Online Course | Intermediate C# Coding & Networking Using Mirror
Complete C# Unity Game Developer 3D Course
Unity Mobile C# Developer Course
Data Oriented Tech Stack (DOTs) & ECS in Unity Introduction Course
Skill Builder Season 2
Elven Village Music Pack
Cube Village Asset Pack
How To Get A Job In The Video Game Industry Course
Skill Builder Season 1

+infos(oficial): LINK

Neste momento está também a decorrer uma campanha relacionada com livros de Game Design, e lista contem:
Dungeons and Desktops: The History of Computer Role-Playing Games 2e Second Edition
White Space Is Not Your Enemy: A Beginner’s Guide to Communicating Visually Through Graphic, Web & Multimedia Design Third Edition
Game Design: From Blue Sky to Green Light
Better Game Characters by Design: A Psychological Approach
Honoring the Code: Conversations with Great Game Designers
Game Design Theory: A New Philosophy for Understanding Games
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition Second Edition
Designing the User Experience of Game Development Tools
Virtual World Design
Extending Virtual Worlds: Advanced Design for Virtual Environments
Game Design Deep Dive: Platformers
20 Essential Games to Study
Reverse Design: Chrono Trigger
Reverse Design: Final Fantasy VII
Reverse Design: Final Fantasy VI
Reverse Design: Super Mario World
Reverse Design: Half-Life
Game Audio Programming 3: Principles and Practices
The Craft and Science of Game Design: A Video Game Designer’s Manual
Narrative Design: The Craft of Writing for Games
Games as Texts: A Practical Application of Textual Analysis to Games
The Pyramid of Game Design: Designing, Producing and Launching Service Games
Professional Techniques for Video Game Writing
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

Surgiu uma proposta de trabalho para Game Programmer – Unity Developer, da qual surge:

“REQUISITOS:
Experiência no desenvolvimento de jogos;
Experiência no desenvolvimento com UNITY (nível mínimo exigido – intermediário);
Conhecimento em ANGULAR / REACT (nível mínimo exigido – iniciante);
Conhecimento de programação orientada a objetos (C#, Javascript);
Conhecimento de Design Orientado a Objetos;
Fortes habilidades matemáticas;

DESEJÁVEL:
Graduação em TI ou similar;
Conhecimento em banco de dados com estrutura relacional (MySQL) e não relacional (MongoDB);
Compreensão da metodologia Agile & Scrum.

AS TUAS FUNÇÕES:
Trabalhar em estreita colaboração com a equipe de design transformando ideias em recursos e serviços;
Planear e implementar as features dos jogos;
Desenvolver processos, tecnologias e ferramentas com elevado rigor técnico;
Criar documentação técnica;
Revisar e atualizar documentos técnicos existentes e futuros;
Responsabilidades adicionais podem ser atribuídas conforme necessário.

OFERECEMOS:
Auxílio moradia (destinado a recém-chegados);
Horário flexível (entrada e saída) adequado às tuas necessidades;
Escritório com fácil acesso;
Liberdade para propor novas atividades, processos e metodologias;
Ambiente (e dress-code) descontraído.”

+infos(oficial): https://www.darkcloud.games/game-programmer/

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Oferta de trabalho (remota)

A Fortis Games em Portugal, tem uma nova proposta de trabalho que achei interessante e que é de “Senior Game Economy Designer“. Da descrição surge:
“Create content and play scenarios that are highly tunable and interactive, representative of the broader gameplay:
Understand and operate existing systems and tool capabilities
Use strong critical and analytical thinking to work with complex intertwined systems;
Create content that highlights game features and explores a variety of user-profiles and play patterns
Have a strong methodology for creating content based on hypotheses, data modeling, and testing;
Formulate playtest questions and interpret results into meaningful experience adjustments
Contribute to new features and supporting systems’ creation
Identify opportunities for expansion of features
Build new systems’ outlines in a way that is complementary and supportive of existing game mechanics
Help create, present and improve design docs and supporting data structures with a clear understanding of change impact and magnitude. Incrementally improve these via feedback
Regularly sync with team members and partners to receive feedback about play experience, wants and needs;
Analyze and tune content quality and depth to avoid depreciating returns in value
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on game mechanics, broader design and live ops roadmap with content consumption in mind.

What You’ll Need To Be Successful
Understanding of the systems that drive progression in Life Simulation games.
Strong proficiency in using spreadsheets for economy balance
Proficiency in designing a player-driven economy for an MMO
Experience with working remote and very good communication skills
Keen interest in multiplayer games as a service and their workings”

+infos(oficial): LINK

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Homeworld, uma história de um GameDev

Um história na primeira pessoa em como surgiu o jogo Homeworld :)

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Livros acerca de videojogos

Não conhecia, mas encontrei este portal que permite comprar livros acerca de videojogos :) Podemos até nem comprar mas é um excelente local para fazer pesquisas!

+infos(oficial): https://www.thevideogamelibrary.org/

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Fabiano Naspolini o GameDev

Do Brasil por vezes surgem um vídeos interessantes acerca do desenvolvimento de videojogos. Um desses autores que eu de vez em quando vou vendo as coisas que ele faz é o Fabiano Naspolini. Ele tem um canal de nome Fábrica de Jogos que permite assistir no youtube o mais diversificado tipo de vídeos relacionados com o desenvolvimento de videojogos. Ele também uns cursos online sobre alguns temas (gostava de assistir a um deles, contudo os vídeos estão numa plataforma dele e tenho sempre algum receio que um dia destes a plataforma seja desligada e fico sem aceder!!)

+infos(oficial): LINK

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Oferta de trabalho (remota)

A Fortis Games tem duas propostas de trabalho remoto em Portugal:
“About The Role Game Designer
You’ll be a key part of a prototyping team exploring new innovative design spaces working on next-generation games as a service.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.
(…)
What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.

About The Role Game Designer, Content
Create a set of well balanced, exciting content for an innovative free to play game and support the game through its development stages. Work with existing systems to develop meaningful play scenarios that explore strategic depth in accordance with the concept vision. Help develop new systems and features that achieve fun, engaging and competitive gameplay. Become a strong, foundational designer in a distributed, remote first, diverse development team.
(…)
What You Will Need To Be Successful
Working knowledge of Unity
Experience in using spreadsheets
Experience with working remote and very good communication skills
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in games

+infos(oficial): LINK

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