devlogs.gg um projeto para divulgar videojogos
Projeto interessante que divulga de XX em XX horas blogs de malta que anda a desenvolver videojogos.
+infos(oficial): https://devlogs.gg/
Ofertas de trabalho (em abril)
Procura-se um Rendering Programmer (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo remoto, em que:
“WHAT YOU WILL DO
Partner with your team lead to discuss project needs, ideas and assess technical feasibility.
Work closely with art, gameplay, and engine teams to transform a vision into efficient content.
Explore opportunities to push the capabilities of Unreal’s systems to their fullest potential.
Develop new and maintain existing rendering features; writing, reviewing, and refactoring code.
Collaborate with technical directors to discuss performance budgets and system limitations.
Support FX, UI, Environment and other art staff in resolving problems, debugging, optimizing, etc.
Be a responsible feature owner, keeping each one up to date, documented and organized.
Follow and share coding best practices with others through code reviews.
REQUIRED SKILLS
An undergraduate degree in Mathematics, Computer Science, Computer Engineering, or equivalent
At least 6 years of programming experience (multiplayer, gameplay, AI, physics, etc.)
Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
Demonstrated performance and memory optimization skills.
In-depth understanding of modern GPU architecture.
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them
Comfortable as a feature owner and all the associated management and interdisciplinary team communication that comes along with it.
Shipped one or more AAA titles or equivalent experience using the Unreal Engine.”
+infos(oficial): LINK
Procura-se um Casino Game Designer (Lisboa/Portugal) pela Everyrealm, em modo remoto, em que:
“What You’ll Do
Design new slot and casino game concepts from the ground up—including themes, features, and math models
Define game mechanics, payout structures, and bonus logic that align with monetization and retention goals
Create clear documentation: game design documents (GDDs), flow diagrams, wireframes, and feature specs
Work closely with HTML5 developers to iterate on core mechanics, transitions, and animations
Collaborate with art and UX teams to guide visual elements, animations, and user flow
Use player psychology and data insights to refine engagement loops and game balance
Prototype and test new ideas, optimizing based on player feedback and KPIs
Ensure all designs meet regulatory and RNG standards (we build real-money games)
What You Bring
3+ years of experience designing slot games or real-money casino titles
Deep understanding of common game types (video slots, jackpots, stepper games, progressives)
Strong grasp of game economy balancing, volatility, RTP, and bonus pacing
Experience writing GDDs and communicating design intent across departments
Familiarity with HTML5 and Canvas-based game environments (PixiJS, Phaser.js, etc.)
Ability to prototype quickly using Figma, PowerPoint, or in-game editors
A passion for casino games, game loops, player retention, and winning moments
Comfortable working in a remote, fast-paced, collaborative environment
”
+infos(oficial): LINK
Novos Talentos FNAC 2025
Está a decorrer o concurso para os Novos Talentos FNAC 2025. Do texto e prémios na apresentação consta:
Vencedor:
a) Prémio Repsol:
5.000€;
b) Prémio Lisboa Games Week:
Presença na Lisboa Games Week e presença na Loading Zone
c) Prémio HP:
HyperX Cloud 3 Wireless
Menções Honrosas:
a) Prémio Repsol:
2.500€
b) Prémio Lisboa Games Week:
Presença na Lisboa Games Week e presença na Loading Zone
c) Prémio FNAC:
Cartão Oferta 100€
d) Prémio HP:
HyperX Cloud 3 Wired”
De acordo com a organização vai ser tida em conta:
1. CAPACIDADES TÉCNICAS
Por muito bonito que um jogo seja, ou por muito que tenha uma narrativa recheada de momentos que nos fazem querer saber mais, se um jogo não conseguir entregar, ao nível de jogabilidade, aquilo que promete poderá condicionar a experiência. É importante que o jogo conte com as mecânicas certas para o estilo onde se insere e que o faça da melhor forma.
2. NARRATIVA
Tal como num bom livro, alguns estilos de jogos precisam de uma história cativante, que se apresente bem estruturada com princípio, meio e fim. Pelo caminho da narrativa, enquanto navegamos entre ponto A e B, para que o jogo consiga mostrar mais daquilo que nos rodeia, sejam novas áreas no mapa ou novas personagens.
Uma história bem contada, com objetivos definidos e uma forma interessante de completar esses objetivos, é um dos pontos mais importantes. Porque ao fim do dia, ninguém é capaz de resistir a uma boa história.
3. ARTE
Para além de ser agradável de jogar, também é importante que um jogo seja agradável aos nossos olhos. Nem todos os géneros precisam de visuais e gráficos de topo, mas, cada vez, mais temos o crescimento de jogos no espaço indie que apostam em registos artísticos cativantes, aliada à boa jogabilidade, para chamar os jogadores.
A arte não se define apenas por gráficos, nem todos os jogos têm que parecer AAAs, o mais importante aqui é que a arte esteja ajustada à visão e necessidades narrativas que querem apresentar.
4. SOM
As bandas-sonoras dos jogos são importantes. Em muitos casos, durante momentos com menos ação, ou em certos estilos de jogos, é a nossa única companhia enquanto carregamos em botões ou mexemos o rato para progredir no jogo. Por isso, ter uma banda sonora que se identifique com o jogo é importante, mas ao mesmo tempo não é tudo.
Ainda no som existem pequenos detalhes que fazem toda a diferença, se num FPS é importante ouvir os passos de outros jogadores ou NPCs à nossa volta, num simulador de condução é importante que os barulhos dos carros sejam o mais próximo da realidade para levar os jogadores até ao jogo, esquecendo-se de tudo o que se passa à sua volta. Mas até os nossos passos, ou um rodar de uma chave, o baralho de um salto num jogo de plataformas… tudo isto é importante para que a experiência seja imersiva.
5. LEVEL DESIGN E PROGRESSÃO
Níveis bem desenhados são meio caminho para captar a atenção de um jogador. Principalmente no que toca ao progresso dentro de um jogo. O normal, e o que se quer, é uma boa curva de aprendizagem para que o jogo não comece muito difícil nem se mantenha muito fácil durante todo o seu percurso.
Ao criar um jogo é também importante que durante o processo se tenha em conta a acessibilidade do mesmo. Não que tenha que ser fácil, mas que se consiga adaptar a todos os tipos de jogadores, porque nem todos jogamos da mesma forma.”
+infos(oficial): https://www.fnac.pt/novostalentos
Loja de dados
Interessante, uma loja que vende todo o tipo de elementos que suportam jogos de tabuleiro, inclusivé dados.
+infos(oficial): https://cube4me.com/
Livros interessantes… (e que gostava de ter acesso)
Find the Fun: How to Go from Idea to Published Game de Gabe Barrett
“This is the book I wish I had when I got started in game design. And while it’s loaded with tons of information on how to make games and get them published, the overall goal is transformation.
Over the last 6 years, I’ve brought 15 games to market, and I have dozens more on the way. I’ve run 18 successful crowdfunding campaigns and generated over $1 million in sales.
And after all the ups and downs that go along with that experience, I wanted to create a resource that would not only help you design great games but would also help you become a great game designer who brings amazing experiences to life for years to come.
In this book, you’ll learn:
What makes a game fun
How to design a game as a product
Prototyping tips and tricks to save you time
Playtesting best practices
How to approach publishers and get published”
+infos(amazon): LINK
Ofertas de trabalho (em março)
Procura-se um Senior FX Artist (Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Design and create stunning, real-time visual effects from prototype to final polish.
Develop FX that enhance gameplay, cinematics, and overall immersion.
Work closely with Art, Design, and Engineering teams to ensure seamless integration of FX.
Innovate and push the Unreal Engine FX toolset to achieve the best visual results.
Maintain performance and memory efficiency across multiple platforms.
Provide mentorship to junior artists and contribute to the team’s overall growth.
REQUIRED SKILLS
Experience: 8+ years.
Strong portfolio/reel showcasing high-quality game or film FX work.
Shipped multiple titles in the game or movie industry.
Excellent understanding of timing, motion, and animation in FX.
Strong technical knowledge of Unreal Engine’s FX pipeline, including Blueprint and Python scripting.
Experience working within memory and performance constraints on different platforms.
Collaborative mindset, with a passion for sharing knowledge and improving workflows.
A drive to experiment, learn new techniques, and refine tools and pipelines.
”
+infos(oficial): LINK
boardgames
Uma pasta partilhada (por William Hay) com bastante material relacionado com jogos de tabuleiro, jogos de guerra, wargames.
Entre revistas, manuais, tutoriais e outros materiais de apoio.
o LINK
Humble Software Bundle (campanha)
Uma campanha para aprender a trabalhar com o motor de desenvolvimento de videojogos Godot. Com o titulo “The Complete Godoto 2025 Course Bundle” e como texto de apresentação: “Learning everything there is to know about Godot is simple with this comprehensive bundle. Perfect for beginners and experienced developers alike, it covers foundational concepts, programming patterns, shaders, and mechanics like crafting shops and state machines. Create diverse games, such as roguelikes, Metroidvanias, and tower defense games, using the latest Godot 4 features. Build engaging experiences with multiplayer functionality, procedural generation, and fully-fledged game systems, including civilization-style mechanics. Explore mobile game development, narrative-driven walking simulators, and visually striking projects with custom plugins and advanced optimization techniques.”.
Da lista faz parte:
“Intermediate Godot – Essential Programming Patterns
The Comprehensive Godot Multiplayer Course
Construct a Multiplayer Lobby in Godot
Create a Horror Game in Godot 4
Discover Procedural Generation in Godot 4
4X Strategy Game in Godot & C# – Unit 1 – Hex-Based Map
4X Strategy Game in Godot & C# – Unit 2 – City Spawning
4X Strategy Game in Godot & C# – Unit 3 – Units
Develop a Complete Roguelike Game in Godot
Git and GitHub for Godot – Version Control Essentials
Make Custom Plugins for Godot from Scratch
Create 3D Spatial Shaders with Godot 4
Build a Complete Hypercasual Game with Godot
Complete Godot Project – In-Game Shop
Build a Tower Defense Game in Godot 4
Develop a Bullet Hell in Godot 4
Build a Complete, Fully-Fledged 2D Game with Godot
Build a Complete Puzzle Game with Godot and C#
Make a Metroidvania in Godot 4
Make an AI State Machine in Godot 4
Mobile Game Development with Godot
Build a Walking Simulator with Godot 4
Intro to Godot 4 Game Development
Godot 4 Mini-Projects”
+infos(oficial): LINK
Ofertas de trabalho (em fevereiro)
Procura-se um Creative Tech | Unreal developer (Lisboa/Portugal) pela Devo team, em modo presencial, em que:
“Job Description
Develop with Unreal Engine (Blueprints & C++).
Implement gameplay mechanics, AI, and optimization.
Integrate 3D assets, animations, and visual effects.
Collaborate with designers and artists.
Qualifications Requirements:
Experience with Unreal Engine 4/5, C++, and Blueprints.
Knowledge of rendering, physics, and optimization.
Experience in VR, AR, or multiplayer is a plus.
Familiarity with Git/Perforce.
Nice to Have:
Experience with Unity.
Development for mobile and consoles.
Knowledge of shaders and AI.
”
+infos(oficial): LINK
Procura-se um Lead Game Designer – Publishing (Lisboa/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“Challenges & Responsibilities
Lead the creative vision for new game projects and oversee their execution from concept to release.
Drive the transition from hyper-casual to hybrid-casual games, focusing on deeper player engagement, retention, and IAP monetization strategies.
Own and grow the game design function, building a knowledge base and mentoring junior game designers.
Collaborate with internal and external studios to develop engaging game mechanics and features.
Prototype and iterate quickly to find successful gameplay loops and design solutions.
Ensure games are designed with scalability, player retention, and long-term engagement in mind.
Analyze data to make informed design decisions and optimize game performance.
Work closely with cross-functional teams (Product, Art, Engineering, Marketing) to ensure cohesive game experiences.
We Are Looking For Someone With
Proven experience designing and shipping successful casual or hybrid-casual free-to-play games.
Expertise in designing social mechanics, game progression systems, and monetization strategies.
Strong leadership skills with experience managing and mentoring game designers.
A data-driven approach to design, with the ability to analyze performance metrics and optimize game features accordingly.
Excellent communication and collaboration skills with cross-functional teams.
Proficiency in tools such as Jira, Excel, and PowerPoint for project management and data analysis.
The ability to thrive in a fast-paced environment and prototype rapidly.
Experience with IAP monetization strategies.
If you also have these experiences, it will be a bonus:
Experience designing for web games and understanding the challenges of player retention in the web-based environment.
Familiarity with Figma and other UX/UI design tools.
Strong negotiation and stakeholder management skills.
Prior experience working in or with external studios.
A background in both game design and product management.
Knowledge of growth strategies for long-term game maintenance and scalability.
”
+infos(oficial): LINK
Procura-se um Technical Animator (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
Propose animation systems adapted to the needs of the game by collaborating with the project team
Collaborate with the art team to understand the overall game vision of rigging and skinning needs
Be transparent about the potential problems related to animations, animation systems and rigs
Work closely with animators to make models move believably and overcome any motion-related limitations
Researching and developing new techniques, approaches and solutions as required
Quickly make prototypes that will serve as a basis for animation and gameplay-related discussions
Estimate and manage the time required to carry out tasks within deadlines
Contribute to the design of our gameplay and tools systems
Work proactively and collaboratively to improve animation pipelines
Document software and features for internal and external teams
WHO YOU ARE
Have 2+ years in a technnical animation role
Understanding of basic animation principles
Able to write custom scripts and tools in Maya and UE5
Experience with rigging and skinning characters and/or vehicles
Experienced working on a variety of locomotion and attacks systems
Experienced working with Maya and UE5
Experience with engine-side implementation, such as UE5’s animation blueprints
Experience with real-time solutions like in-game IK, cloth, procedural animation
BONUS
Experience in a shipped AAA game
Experience with Motion Builder
Experience working on genres such as third-person action/adventure, first or third-person shooters
”
+infos(oficial): LINK
Board Game Blender Kit
Um kit que não é mais do que elementos gráficos para construir/protótipar um jogo de tabuleiro no formato digital. Todos os elementos foram construídos no blender e a compra do kit dá acesso aos ficheiros editáveis.
Do kit consta:
“Over 30 Board Game assets: cards, boards, tokens, dice, booklets and more
Optimized to be as simple as possible for both new and experienced Blender users.
e 12 mini tutorials provided for using the kit and some general tips and workflows for creating board game assets – even for creating some assets that are not included in the kit.”
+infos(oficial): LINK
AssetHunts | GameDev Strategy Kit – Polygon Kingdom
Com o titulo “AssetHunts | GameDev Strategy Kit – Polygon Kingdom” e por +- 15 euros temos acesso a um conjunto de assets para o desenvolvimento de um videojogo com o tema medieval e RTS.. Também se adapta a um Tower Game.. mas é algo que é necessário confirmar. Não percebi se também é compatível com todos os motores de videojogos.
O pack contem:
240+ Models in Complete Edition
9 Fully Rigged Characters
Character Animations
Animated Props
Game-Ready & Optimized
+infos(oficial): LINK
Operation Barbarossa: A WW2 Roll & Write Game (jogo de tabuleiro)
Esteve a decorrer uma campanha com o titulo “Operation Barbarossa: A WW2 Roll & Write Game” que acompanhei com alguma vontade de aderir, contudo o custo rondava entre os 4 e os 5 euros, dependendo do que pretendia, e achei caro, por ser apenas um ou dois jogos, quando comparado com livros que traz um jogo e no mínimo uma dúzia de missões diferentes :)
+infos(campanha): LINK
Livros interessantes… (e que gostava de ter acesso)
The Toy and Game Inventor’s Handbook de Richard C. Levy e Ronald O. Weingartner
“Industry pros Richard C. Levy and Ronald O. Weingartner encourage, inspire, and guide you step-by-step through the perils and pitfalls of toy and game licensing. This critically-acclaimed, exhaustively researched, practical, authoritative handbook is crammed full of eye-opening information that every inventor needs, but only a fortunate few possess.
Richard (Mr. Outside) is a highly successful independent inventor with a flair for marketing. Ron (Mr. Inside) is a former vice president of Inventor Relations at Hasbro Games. Together they have written the quintessential book, an invaluable tool for the amateur and professional inventor alike.
In addition to providing the tips and traps of invention licensing, this book delivers the attitude and emotions of the experience through interviews with leading inventors and corporate executives.
Highlights include licensing agreements, profiles of leading inventors and roster of companies actively seeking outside submissions of toy and game ideas.”
+infos(amazon): LINK
Ofertas de trabalho (em janeiro)
Procura-se um 2D Spine Animator (Lisboa/Portugal) pela Volt Games, em modo presencial, em que:
“Are you a proficient 2D Animator and experienced in using Spine?
Do you want to work in a healthy environment and animate globally recognized characters in top secret projects?
Then send us an email with your Portfolio and CV to info@voltgames.io
Existe atualmente outras propostas em aberto nomeadamente:
Game Designer
Unity Game Developer
3D Artist
”
+infos(oficial): https://voltgames.io/
Procura-se um Game Designer (remoto/Portugal) pela Fostis, em modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK
Humble Software Bundle (campanha)
Uma campanha com assets só para o unreal. Com o titulo “Ultimate Unreal Mega Bundle” e como texto de apresentação: “Game developers and sound engineers, give your creations life with rich audio and vibrant visuals with our Ultimate Unreal Mega Bundle! This high-quality collection features a plethora of unique sounds and models for your environments, characters, soundtracks, and more for use in popular engines like Unreal.”.
Da lista faz parte:
“Knives VOL.1 – Hunting (4K Textured FPS Tactical Knives)
Foliage VOL.21 – Cypress Trees ( Low Poly)
Abandoned Service Garage – VOL.1 – Shelves and Storage
Foliage VOL.23 – Ivy (Low Poly)
92 Animations For Warrior
41 Animations For Monsters
Pack 05: Dance away
Pack 26: Adrift
Pack 32: Industry
Pack 34: Blue
Pack 35: Deadly
Physics-Based Destructible Vehicle Trailer
First Person Base Arms Vol. 1 – Skinny Male
Semi-Permanent Blood Droplets
Animated Blood Decals – Realistic
Bullet Impact FX
Love FX
Dark GUI / UI / Main Menu Pro KIT – complete solution
Fullscreen Flat GUI / UI Kit – transparent, rpg pack
Sound Design Elements – Vol 2
Sound Design Elements – Vol 3
Stylized Shaders Pack
Matrix / Rain of Symbols – VFX
Magic Orbs / Energy Cores – VFX
Stylized Magic Circles VFX
Auge Mountaintop Observatory
Castle Grimguard (Night/Day)
Ancient Temple Environment ( Modular Temple, Ancient Tropical Temple )
RD: Lighting Kit
Post Apocalyptic Mansion Albert Manor (Day and Night Lighting)
Grunge / Military / Horror Dark GUI / UI KIT (CommonUI) + psd/ai source files
Advanced Fireworks System VFX
Sound Design Elements – Vol 5
Foliage VOL.2 – Pines (Nanite and Low Poly)
Foliage VOL.3 – Oak Trees (Nanite and Low Poly)
Safe House VOL.1 – Supplies and Guns (Nanite and Low Poly)
Abandoned Service Garage – VOL.3 – Sales and Service
Tropical Island Biome
High school Science Lab Classroom – 90’s themed (Day/Night Lighting)
Toolshed / Garage Props VOL.1 – Hand Tools and Painting
Foliage VOL.24 – Farming Plants (Low Poly)
Modular Medieval Environment (Medieval Castle, Medieval Houses, Medieval Church)
Mountain Grassland Landscape Environment ( Forest Landscape, Rocky Landscape )
Northern Island Landscape Pack 4×4 km ( Island Landscape, Landscape )
Forest Environment ( Riverside Forest with Pine and Tropical Trees )
Lake Houses Pack ( Log House, Forest House, Village House )
Old Village Houses Pack ( House interior, Modular House, Stone house )
Ancient Cave Ruins (Ancient Temple Ruins, Ancient Valley )
Medieval Street Pack (Medieval Town, Medieval Buildings, Medieval Clock Tower )
Shrubland Landscape Environment ( Arid Landscape, Plain Landscape )
Viking (Customized)
Arachnid Boss
FPS STARTER (PACK)
56 Animations For Creatures
FPS Sniper Rifle Large Calibre (Animations)
Fantasy Elephant
Creature Insect
Camel Fantasy
Pack 03: Summertime
Pack 04: Melancholia
Survival NPC’s – Hank + Mike Two Pack
Survival NPC’s – Maria and Sarah – Two Pack
Procedural Vehicles – Sedan/Van Two Pack
Procedural Vehicles – Pickup/Hatchback Two Pack
Emergency Vehicles – Drivable
Emergency Vehicles – Interactable
Zombie – Army Soldier
Zombie – Business Suit
Zombies – Bloated Male/Female Twin-Pack
Zombies – Starved Male/Female Twin-Pack
Atmospheric FX
Impact Explosion FX VDB
Sci-fi Impacts
Fireworks Niagara FX
Character Body FX Vol. 3
Absorption FX
Scifi / Modern flat themed GUI / UI kit – 6 themes + PSD, AI sources
4k Full Fantasy GUI / UI + over 400 png + 178 widget blueprints
Cinematic Hits & Transitions 2
Whooshes & Impacts 2
Collected Animals
Crash & Smash – Designed
Sound Design Elements – Vol 1
Sound Design Elements – Vol 4
The Blacksmith
Intelligent Traffic System
1940’s Abandoned Office (Modular)
Advance Weapon Pack
Customizable Weapon Pack
Scifi Weapon Pack (FPS Anims) Vol 01
Stylized VFX Magic Pack
Advanced Portals System VFX
Critters VOL.2 – Crows & Seagulls (Nanite and Low Poly w/Particle)
Pack 37: Red Hot
Pack 27: Ambient systems volume 01
Pack 30: Audio odyssey volume 01
Luggage, Suitcases and Handbags
Butterfly Swarm FX
Protection FX
Sci-Fi Weapon Pack Mini
Post Process Shader – World Effect
Post Process Shader – Scan Effect
Stylized Sword Seals VFX
Stylized Sword Trails VFX
Loot Drops VFX”
+infos(oficial): LINK
Uma campanha assets de vários tipos. Com o titulo “Gamedev Market best of 2024” e como texto de apresentação: “Game developers, build your worlds with this bundle of 75+ assets from GameDev Market! This massive collection features a diverse range of high-quality assets, including detailed tilesets, unique character sprites, huge music and sound effects packs, and so much more. Perfect for indie developers and seasoned studios alike, this bundle has everything you need to help bring your game to life.”.
Da lista faz parte:
“C50 Pixel Art Textures
Pixel Art Cyberpunk City
Isometric Dungeon
Massive Game Music Collection
Big Multi Genre Music Collection
Anime Character Vocalizations
Mobile Game
Medieval Fantasy SFX Pack
Western SFX Pack
Space SFX Pack
Inventory SFX Bundle
Over 80 RPG Characters
Fantasy RPG Tileset Pack
Old School Modern RPG Asset Pack
Tactical RPG Overworld Pack
Fantasy RPG Monster Pack
2000 Game Sound Effects
Pro Sound Collection
RPG MMO 2
Fargo Mobile Game Interface GUI
Minimalist GUI
2D Space Shooter 3.0 Complete Pack
GUI Pro Fantasy RPG
2D Isometric Tile Pack
2D Topdown Tile Set
2D Fantasy Characters
Dreamy Mystery Sound Effects Pack
Hahaha Laughters Funny Voices Pack
Casual Games Music Pack
Wild Music Pack
Old Cartoon Music Pack
Industrial Metal Music Pack
Pro SciFi GUI
Pro Dark SciFi GUI
Advanced Cyberpunk GUI
Pro Cyberpunk GUI
Super Pixel Explosion FX Pack 1
Super Pixel Fantasy FX Pack 2
Citadel RPG GUI
Aramech
Pixel Art Space Station
Factory of Shadows
150 Sci Fi Flat Icons
100 Top Down Cars & Boats
2200 UI Pack
25 Spaceships
25 Top Down Tanks Artillery
Item Icons 16×16 Pixelart Rogue Adventure
Crypt 16×16 Pixelart Tileset – Rogue Adventure
Pyramid 16×16 Pixelart Tileset – Rogue Adventure
Atlantis 16×16 Pixelart Tileset – Rogue Adventure
Graveyard 16×16 Pixelart Tileset – Rogue Adventure
Jungle 16×16 Pixelart Tileset – Rogue Adventure
Monsters Time Fantasy RPG Pack
Faction Expansion Woodland Folk
RPG Asset Pack
2D Space Shooter Pack 2.0
2D Space Shooter Pack
GUI Dark Geo
Tabletop Badges
Skill Icon Pack
Sci Fi Flat Skills
Guns Icons
Explosion Blast Pack 2
Super Pixel Effects Pack 3
Super Pixel Projectiles Pack 2
Sentinel FPS GUI
Magic Spell And Ability Icons
Skill And Ability Icons
Weapon Armor And Equipment Icons
Crafting Material and Component Icons
RPG Character Portraits
Character Portraits
Enemy Sprites Pack 1 – Rogue Adventure
Character Sprites Pack 1 – Rogue Adventure
RPG UI Pack
Artemis Space Ranks
2D Space Shooter Gui Pack
2D Space Shooter Ship Pack
2D Space Shooter Enemy Pack
Wooden UI
Fight Body Hits SFX Pack 1
Mini Moves Pack 1 Casual Comical SFX
Super Pixel Sci Fi UI Futura Max
Super PIxel Blood FX Pack 1
Sci-Fi Card Templates
GameDev Market Coupon – 15% off orders $10 or more”
+infos(oficial): LINK
Uma campanha para aprender a trabalhar com o Unity. Com o titulo “Learn Unity Game Development Bundle 2024” e como texto de apresentação: “Learn to create games with Unity with these online courses from GameDev.tv! This comprehensive curriculum covers core skills and advanced concepts for the powerful and popular development platform. Find out how to make a 2D RPG combat system, VR experience, or turn-based strategy game. Get trained up on visual scripting, multiplayer, network coding, and more. Level up your Unity game dev skills.”.
Da lista faz parte:
“Complete Unity 3D C# Developer Course
Unity Multiplayer Coding & Networking NGO Course
Unity Turn Based Strategy Course
Unity Shader Graph Course
Unity 2D RPG: Complete Combat System Course
Unity VR/XR Developer Course
Unity Mobile C# Developer Course
Sci-Fi Modular Starships & Carriers Kit
Sci-Fi Atmospheric Music Asset Pack
RPG Music Pack
2D RPG Simple Sprite Pack
Arcane Accessories 3D Asset Pack
Expedition Essentials 3D Asset Pack
Unity Cutscenes: Master Cinematics, Animation and Trailers Course
Unity 2.5D Turn-Based RPG Course
Unity Game Feel Course
Programming Design Patterns For Unity Course”
+infos(oficial): LINK
Uma campanha com vários assets para três motores de videojogos. Com o titulo “Super Game Bundle Asset Bundle [+7000 assets] for godot, unreal and unity” e como texto de apresentação: “Game developers, build your worlds with the Super Game Assets Bundle for Unreal, Godot, and Unity—featuring 7,000+ audio, visual, and environmental assets. This high-quality bundle features a truly diverse collection of themed assets ranging from medieval to cyberpunk. Create the next great RPG or action game with the Super Game Assets Bundle.”.
Da lista faz parte:
“Dark Fantasy Castle Megapack
First Time in Humble Bundle
Stylized Pirate Port City Modular (Pirate , Port , City )
Viking Village Environment Megapack ( Viking Modular Village Viking )
Cosmos 1 Month Subscription
Medieval Castle / Medieval Village Environment
Fire Watch Tower Environment ( Nature , Mountains , Landscape )
The Great Tree Environment ( Fantasy, Soulslike )
Old Cathedral Environment (Interior + Exterior , Ancient , Fantasy )
Unreal Engine 5, Blender – Creating a Classroom Environment
Dark Fantasy Church
Ultimate Lighting and Camera Tool ( ULCT )
Command Center Interior
Abandoned Chemistry Classroom
Wills Room
Office Corridor
Cyberpunk Rooftop
Fantasy Dungeon
Neptune Bath Environment
Fighting Stage Environment
Asian Fishing Village Environment
The Aftermath Environment (Medieval, Village)
English Cottage Interior
Garage Warehouse Environment (Unreal Engine)
Baroque Cathedral Environment
Ultimate Level Art Tool
Stylized Halloween Village ( Modular, Village, Stylized, Halloween )
Stylized Lost Ruins
Stylized Pirate Tavern (Modular) ( Pirate , Pirate , Tavern , Stylised )
Stylized Windmill Valley – UE5 ( Stylized , Valley , Windmill , Stylized )
Stylized Greek Island II – UE5 ( Island , Greek , Stylised )
Stylized Christmas Amusement Park
Cyberpunk Handguns
Driveable / Animated Construction Truck
Police Character / NPC
(5) FPS 4K Custom Modern Shotguns – VOL.1
SFX 1 Warzone (SFX)
SFX 2 Soulslike (SFX)
VFX 1 Warzone (VFX)
VFX 2 Explosion (VFX)
Character / Rigged / NPC
(5) FPS 4K Custom Modern Handguns – VOL.1
Siege Of Ponthus Environment
Restaurant Crime Scene Environment ( Police Scene Environment )
Desert Temple Environment / Ancient Environment ( Desert / Ancient )
Cyberpunk Labatory
Abandoned Horror Mansion
Stylized House Interior
Haunted Village
Roman Swimming Pool Environment
Old Workers Village
Stylized Ancient Temple
Material Assignment Tool (Unreal Engine Tool Plugin)
1950s Businessman / Mafia Character / NPC / Rigged
1950s Mafia Character / NPC / Rigged
SFX 3 Police Station (SFX)
Driveable / Animated Excavator (Material Variations)
Fantasy Icons
Leartes Office Environment (Office Equipments, Office Interior )
Stylized Greek Island (Stylized, Island, Greek)
Object Distribution Tool (Unreal Engine Tool Plugin)
Cosmos 50% Discount Coupon”
+infos(oficial): LINK
Uma campanha com assets da synty. Com o titulo “The best of synty #2 remix game dev assets” e como texto de apresentação: “Bring your game to life with this massive bundle of distinctive, stylized low-poly 3D assets from Synty! You’ll get assets usable in Unity and Unreal to fit a wide spectrum of settings—everything from Ancient Rome and various flavors of the modern day, to far-future sci-fi! Included are dozens upon dozens of characters, buildings, interior and environmental props, special effects, and more. Craft grand Greek-inspired temples, neon-drenched urban nightclubs, and sleek, deadly starships, and people them memorable characters appropriate to their settings.”.
Da lista faz parte:
“POLYGON – Ancient Empire
POLYGON – Sci-Fi Space Pack
POLYGON – Farm Pack
POLYGON – Office Pack
POLYGON – City Zombies Pack
POLYGON – Town Pack
POLYGON MINI – Fantasy Characters Pack
POLYGON – City Characters Pack
POLYGON – Fantasy Characters Pack
POLYGON – Icons Pack
POLYGON – Nightclubs
POLYGON MINI – City Characters Pack
POLYGON – Fantasy Rivals Pack
POLYGON MINI – Fantasy Pack
POLYGON – Prototype Pack
POLYGON MINI – City Pack
POLYGON – Spy Kit
POLYGON – Explorer Kit
POLYGON – Snow Kit
Coupon $10 Synty Store Discount”
+infos(oficial): LINK
Uma campanha para aprender a trabalhar com o moto Godot. A “Learn to Make Games in Gotod 4, pela GameDev.tv” e como texto de apresentação: “Been sitting on your game dev ambitions? Jump on this bundle of online courses from GameDev.tv, packed with expert instruction on the skills you need to develop both 2D and 3D games using Godot 4. Learn the fundamentals of game mechanics, animation, scripting, and more with courses dedicated to both 2D and 3D game development. Spread your wings with specialized courses covering topics like C#, multiplayer and mobile game development, and more. Also included are a host of premium asset packs to help your creations stand out.”.
Da lista faz parte:
“Complete Godot 2D Course: Develop Your Own 2D Games Using Godot 4
Complete Godot 3D Course: Develop Your Own 3D Games Using Godot 4
Godot 4 C# Action Adventure Course: Build your own 2.5D RPG
Godot 4 Multiplayer Course: Make Your Own Online Game – EARLY ACCESS
3D Dungeon Tileset & Asset Pack
Arcane Accessories 3D Asset Pack
Expedition Essentials 3D Asset Pack
Master Mobile Game Development with Godot 4 Course: From Concept to App Stores
Godot Game Controller
Godot 4 Shaders Course: Craft Stunning Visuals”
+infos(oficial): LINK
Ofertas de trabalho (em dezembro)
Procura-se um Game Designer (Lisboa/Porto/Portugal) pela Aubay Portugal, em modo presencial, em que:
“What we are looking for?
Senior UX designer who can design a robust and user-friendly solution;
UI creative and motivated designer;
Experienced Game Designer responsible for the gamification of the platform.
Fluent in English.
What do we have to offer you?
Health Insurance;
Feedback&Coffee – the system that includes Aubay’s Performance Management Cycle, with regular moments of feedback and the Career Progression Model;
Working model: Remote;
A Training Academy designed to think of you and your needs. You can count on technical and behavioural training sessions (e-Learning and classroom), Meet&Techs, Webinars and Mentoring;
Events and Teambuildings.”
+infos(oficial): maria.a.anazario@aubay.pt
Procura-se um Game Designer (Porto/Portugal) pela Movilges IT Consulting, no modo remoto, em que:
“O que procuramos:
Experiência em Gamification;
Experiência com grandes volumes de dados;
Experiência nas áreas: saúde e bem-estar, sistemas de recompensas, SAAS, marketplace, utilização de IA Preditiva (obrigatório);
Inglês fluente (obrigatório).
O que temos para oferecer:
Flexibilidade no regime de trabalho (remoto);
Plano de acompanhamento regular;
Participação em projetos com tecnologia inovadora e de dimensão internacional;
Remuneração compatível com a experiência demonstrada, seguro de saúde e seguro de vida;
Dia de Aniversário e Prémio de Referências.”
+infos(oficial): LINK
Procura-se um Game Designer (Porto/Portugal) pela digitalWin, no modo presencial/local, em que:
“Requirements:
Experience in Digital Painting;
Experience working with Adobe Photoshop, Illustrator, Krita or Procreate;
Experience with 3D modeling software, such as Blender or similar;
Experience working with animation software like Adobe After Effects, Spine 2D, Adobe Animate, or similar.
Creative mindset and the ability to act as a problem solver;
Ability to quickly adapt to changes and work flexibly in a dynamic environment;
Excellent collaboration skills, with the ability to give and receive constructive feedback;
Genuine passion for high-quality art and design, with a desire to contribute to the evolution of the game portfolio;
Experience working with Figma.
Responsibilities:
Create and develop 2D and/or 3D assets for games, from concept to final artwork (characters, environments, game symbols, UI, etc);
Collaborate with the team to develop and animate assets, ensuring the final result aligns with game standards;
Prepare 2D and/or 3D artworks for animation;
Export and optimize assets and animations for in-game use, always maintaining quality and performance;
Follow artistic guidelines and technical limitations, while maintaining the defined artistic style for each project.”
+infos(oficial): LINK
Procura-se um Level Designer (Lisboa/Portugal) pela Fortis Games, no modo hibrido, em que:
“Responsibilities:
Design, prototype, and implement game levels that align with the overall creative vision, balancing the unique demands of PvEvP gameplay.
Collaborate closely with game designers, artists, and programmers to ensure levels meet gameplay, narrative, and technical requirements.
Develop and iterate on level layouts, considering factors such as player flow, pacing, difficulty curves, and strategic depth for both PvE and PvP gameplay.
Integrate player feedback from early-access phases to refine level design and enhance the overall player experience.
Optimize levels for performance, ensuring fluid gameplay across all supported platforms.
Incorporate story elements and environmental storytelling into levels to create a cohesive and immersive experience.
Stay informed on industry trends and advancements in level design, particularly within PvEvP and cross-platform development.
Create and maintain level design documentation, including sketches, diagrams, and detailed design specifications.
Requirements:
Bachelor’s degree in Game Design, Level Design, Interactive Media, or a related field, or equivalent work experience.
Minimum of 3 years of professional experience in level design, with a strong portfolio showcasing your work on shipped titles, particularly in PvE and PvP environments.
Proficiency in industry-standard level design tools and 3D modeling software (e.g., Unreal Engine, Unity, Maya, or 3ds Max).
Strong understanding of gameplay mechanics, player psychology, and spatial design principles, especially in PvEvP contexts.
Ability to communicate and collaborate effectively with cross-functional teams, including artists, writers, and engineers.
Knowledge of optimization techniques for game levels across various platforms.
Passion for gaming, with a deep understanding of what makes levels engaging, challenging, and fun in a competitive and cooperative setting.
Excellent problem-solving skills, creativity, and attention to detail.”
+infos(oficial): LINK
Ofertas de trabalho (em novembro)
Procura-se um Game Designer – Arcade Survival (Oeiras/Portugal) pela Fortis Games, no modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. .”
+infos(oficial): LINK
Indie X, finalistas 2024
já foi disponibilizada a lista dos 50 finalistas do Indie X 2024. Da lista constam:
Aikyam by Thousand Stars Studio
Airborne Empire by The Wandering Band
Altered Alma by 2Awesome Studio
Arco by Franek Nowotniak José Ramón “Bibiki” García Antonio Uribe and Max Cahill
Arico: Tales from the Abyss by Foxter Studio and Drakhar Studio
Beyond Galaxyland by @samenrightbeats
Big Helmet Heroes by Exalted Studio
Blue Prince by Dogubomb and Raw Fury
Cairn by The Game Bakers
Cataclismo Digital Sun Games
Celestial Return by Metaphor Games
Closer the Distance by Osmotic Studios
Detective Instinct: Farewell, My Beloved by Armonica LLC
Dimensionals by Mino Games
Dungeon Clawler by Stray Fawn Studio
Dungeon Inn by Spiral Up Games
Forgive Me Father 2 by Byte Barrel S.A.
Goblin Cleanup by Crisalu Games
Hauntii by Moonloop Games
Hidalgo by Infinite Thread Games
Hollywood Animal by weappy
Intravenous 2 by Explosive Squat Games
Kidbash: Super Legend by Authentic Remixes
Kingdom Two Crowns: Call of Olympus by Fury Studios
Knights in Tight Spaces by Ground Shatter
Kusan : City of Wolves by CIRCLEfromDOT
Laysara: Summit Kingdom by Quite OK Games
Let Bions Be Bygones by Bohemian Pulp
Manor Lords by Slavic Magic
Mindcop by Andre Gareis and Dear Villagers
NAZAR by Eray Dinç
ODDADA by Sven Ahlgrimm
Pioneers of Pagonia by Envision Entertainment GmbH
PRIM by Common Colors and Jonas Fisch
Project Vesperi by Project Vesperi
Reus 2 by Abbey Games
Rogue Voltage by Horizont Computergrafik
Roots of Yggdrasil by ManaVoid Entertainment
SCHiM by Ewoud van der Werf
Selfloss by Goodwin Games
Sunset Hills by Puppy Office
Tavern Talk by Gentle Troll Entertainment GmbH
Tax-Force by OUTSIDER GAMES LTD
Toy Tactics by Kraken Empire
Union of Gnomes by Hoolignomes and HeroCraft Game Developer & Publisher
Vampire Therapist by Little Bat Games
Winter Burrow by Pine Creek Games
Yes, Your Grace: Snowfall by Brave At Night
Zet Zillions by OTA IMON Studio
Zombie Rollerz: The Last Ship by Zing Games Inc.
e no próximo dia 7 de novembro, vão ser divulgados os vencedores!!
+infos(oficial): https://indiex.online/
GB Studio, uma game engine
Um motor de videojogo de nome GB studio, que tem como premissa a construção de ROMS oficiais para serem jogadas no Game Boy. Também é possivel jogar no browser e já se encontram disponíveis várias centenas de jogos construídos pela comunidade.
+infos(oficial): https://www.gbstudio.dev/
+infos(oficial): https://chrismaltby.itch.io/gb-studio
Boargames, print and play
Está a terminar uma campanha de um jogo de tabuleiro com o título “Operation Biting”. Trata-se de uma campanha de print and play de um jogo ou jogos em modo solitário. O tema é a WW2, e apresenta como jogos:
Operation Biting
The Road Chosen
Would Be Aces
Until the Bitter End (third game)
Until the Bitter End – US Airborne (second game)
Until the Bitter End – US Airborne
Until the Bitter End (first game)
Acho o jogo interessante, lamento é o custo dos 5 jogos serem de
+infos(campanha): LINK
Ofertas de trabalho (em outubro)
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Mini Clip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK
Procura-se um Motion Graphics Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
We are seeking a Motion Graphics Designer for a contract, remote role. The ideal candidate will be responsible for creating captivating teasers, trailers, and in-game videos for events and announcements. You’ll work closely with our team to bring our game’s vision to life through engaging video content that resonates with our audience.
Key Responsibilities:
Produce high-quality teaser videos, game trailers, and in-game videos for events.
Design and animate motion graphics that highlight game features and create excitement.
Collaborate with the creative and marketing teams to ensure videos align with our brand’s tone and vision.
Edit and refine video content to meet project requirements and deadlines.
Adapt video content for different platforms, including social media and game streaming services.
Qualifications
Strong skills in Motion Design, Motion Graphics, and Graphic Design.
Expertise in Video Production and Editing.
Proficiency in industry-standard software like After Effects, Premiere Pro, or Blender.
A strong portfolio showcasing your work in motion graphics, trailers, or game-related content.
Creative thinking, attention to detail, and ability to adapt to feedback.
Experience in game development or animation is a plus.
Ability to thrive in a remote work environment and manage time effectively.
A Bachelor’s degree in Graphic Design, Motion Graphics, Animation, or a related field is preferred but not required.”
+infos(oficial): LINK
Procura-se um Junior 2D Artist (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior 2D Artist at Top Sigma Studios. The Junior 2D Artist will be responsible for creating 2D assets, such as characters, environments, and props, for political simulation games. They will collaborate with the art team to ensure visual consistency and quality in all game elements.
Qualifications
Proficiency in 2D art creation and design
Experience with digital illustration and graphic design software
Knowledge of color theory and composition
Ability to work collaboratively in a team environment
Strong attention to detail and creative problem-solving skills
Interest in political science or history is a plus
Bachelor’s degree in Fine Arts, Graphic Design, or related field”
+infos(oficial): LINK
Procura-se um Junior Game Developer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a contract remote role for a Junior Game Developer at Top Sigma Studios. The Junior Game Developer will be responsible for game programming, gameplay programming, and leveraging object-oriented programming (OOP) principles to contribute to game design and development.
Qualifications
Game Programming, Gameplay Programming, and Programming skills
Experience in Object-Oriented Programming (OOP)
Experience in Unity
Game Design skills
Strong problem-solving and critical thinking abilities
Ability to work independently and remotely
Passion for game development and political simulation games
Bachelor’s degree in Computer Science, Game Development, or related field”
+infos(oficial): LINK
Procura-se um Junior Game Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior Game Designer at Top Sigma Studios. The Junior Game Designer will be responsible for tasks such as level design, game design, game development, and creating games for consoles and mobile platforms.
Qualifications
Level Design and Game Design skills
Game Development experience (mobile and computer)
Passion for political simulation games
Strong problem-solving and analytical skills
Ability to work collaboratively in a team environment
Bachelor’s degree in Game Design, Computer Science, or related field”
+infos(oficial): LINK
Ofertas de trabalho (em setembro)
Procura-se um Game Content Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Game Content Designer to drive the creation of engaging gameplay content from concept to release. You will collaborate closely with programmers, artists, and other team members to ensure the project vision is maintained and executed effectively. This role involves working with in-house tools to integrate assets and functionality while managing detailed documentation and communication. You will be responsible for delivering immersive gameplay experiences that align with the project’s goals.
Key Responsibilities:
Develop gameplay content from initial concept through to final release
Collaborate with programmers, artists, and other disciplines to create engaging experiences
Maintain and communicate the project vision to the team
Integrate assets and functionality using in-house tools and engines
Manage and maintain detailed documentation, coordinating with stakeholders for approvals
Communicate progress and successes with the wider team
Requirements
Passion for strategy games
Experience in content design for at least one released title or relevant personal work/mods
Intermediate C# scripting experience
Proficiency with databases and content authoring pipelines
Strong written and spoken English communication skills
Must have the right to work in Portugal”
+infos(oficial): LINK
Procura-se um Lead Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Lead Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. This role involves leading a team of Level Designers, providing feedback, fostering career growth, and ensuring project goals are met. The Lead Designer will collaborate with cross-functional teams to innovate while adhering to industry standards. The position requires both creative and technical proficiency to ensure an engaging and polished player experience.
Key Responsibilities:
Lead a team of Level Designers, providing feedback and support through regular 1:1s and career development
Develop and implement level design ideas from conception through prototyping and final execution
Collaborate with key stakeholders across multiple disciplines to align on design objectives
Drive innovation while maintaining a solid understanding of industry standards and design methodologies
Balance single-player level design, including pacing, gameplay spaces, and AI behaviors
Apply metrics consistently to ensure progression, balance, and replayability in game design
Support other departments in problem-solving and assist in recruitment and leadership development
Requirements
Proficiency in Unreal Engine ver 4 or 5
Strong knowledge of level design, player navigation, and signposting
Experience in game level balancing, AI behavior utilization, and gameplay pacing
Strong interpersonal and communication skills for effective team collaboration
Good time management, analytical, and problem-solving skills
Self-motivated with leadership experience and the ability to mentor and develop others
Familiarity with a wide range of games across multiple platforms and understanding of core design practices
Must have the right to work in Portugal”
+infos(oficial): LINK
Procura-se um Senior Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“PTW’s Portugal studios is looking for a Senior Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. You will take concepts from initial ideas through to prototyping, detailed design, and implementation. The role involves collaborating with key stakeholders across multiple disciplines to deliver innovative and high-quality levels, while adhering to industry standards. You will also contribute to the development of design methodologies and best practices within the team.
Key Responsibilities:
Design, create, and balance game levels and encounters
Carry ideas from concept through prototyping to implementation
Collaborate effectively with key stakeholders across various disciplines
Demonstrate innovation while adhering to industry standards
Develop knowledge of current design methodologies and practices
Apply design principles from a wide range of games across multiple platforms
Manage time effectively and develop prioritization skills
Balance and pace single-player levels, utilizing AI behaviors and gameplay spaces
Solve problems collaboratively with other departments
Support leads with recruitment and mentoring of junior designers
Utilize metrics to ensure consistency throughout the game
Ensure strong player navigation, signposting, and progression
Create balance, variety, and replayability throughout the player’s journey
Requirements
Experience with Unreal Engine ver. 4 or 5
Strong understanding of game design principles and player navigation
Good interpersonal, communication, and time management skills
Strong analytical and problem-solving abilities
Proactive and self-motivated, with the ability to take ownership
Experience mentoring junior colleagues
Familiarity with a variety of game platforms and design practices
Ability to adapt and remain flexible
Must have the right to work in Portugal”
+infos(oficial): LINK
Humble Software Bundle (campanha)
Uma campanha de assets “motorizados” no sentido em que existem ferramentas prefabricadas para serem usadas de imediato. A “Arcade Paradise Game Dev Treasure Chest” e como texto de apresentação: “Dive into the ultimate game development experience with the Arcade Paradise: Game Dev Treasure Chest! This all-in-one bundle is perfect for both aspiring and seasoned developers, featuring the acclaimed game Arcade Paradise alongside an impressive collection of top assets from Unity Asset Store. Whether you’re crafting stunning 3D environments, dynamic characters, or immersive gameplay mechanics, this bundle equips you with everything you need to bring your creative visions to life”.
Da lista faz parte:
“Arcade Paradise
Motion Matching System for Unity
HyperCasual – Arcade Idle Engine
ARCADE: Ultimate Vehicles Pack – Low Poly Cars
GUI Pro – Simple Casual(+PSD)
Classic City Builder Kit
RPG Craft Resources
Fruit Swipe Match 3 Kit
Anime Suburb City
Low Poly Animated Dinosaurs
Advanced Multiplayer FPS
Arcade Car Controller Multiplayer
Color Studio
Flight Kit: Arcade Flight Sim
2D Laser system
Magic Shield Bubbles
Stylized Shoot & Hit Vol.2
Card Game Kit – Dream of the Kingdom
Customizable Pixel Character
Low Poly Dungeons
Airplane Race Creator
Mesh to Terrain
Eyes Animator
Ultimate Joystick
Arcade Vehicle Physics”
+infos(oficial): LINK
Uma campanha de assets da Polygon. A “The best of synt #3 remix game dev assets” e como texto de apresentação: “Game developers—we’re here to help you build vibrant polygon worlds with the Synty Studios Polygon Bundle, featuring 20+ asset packs. Bring your creativity to life with modular fantasy hero characters, tropical jungle biomes, pirate packs, dungeon packs, and more! Get the assets you need to bring your polygon-based game projects to life”. Está bom este pack, recomendo.
Da lista faz parte:
“POLYGON – Modular Fantasy Hero Characters
POLYGON – War Pack
POLYGON – War Map – WWI
POLYGON – Gang Warfare Pack
POLYGON – Nature Pack
POLYGON – Boss Zombies
POLYGON – Hearse Kit
Simple Fantasy – Cartoon Assets
Simple Fantasy Interiors – Cartoon Assets
Simple Apocalypse Interiors – Cartoon Assets
Simple Racer – Cartoon Assets
$10 Discount in the Synty Store
Nature Biome – Tropical Jungle
POLYGON – Dungeon Pack
POLYGON – Dungeons Map
POLYGON – Battle Royale Pack
Simple Props/Items/Icons – Cartoon Assets
Simple Shop Interiors – Cartoon assets
Simple People 2
POLYGON – Pirate Pack
POLYGON – Western Frontier Pack
POLYGON – Prototype Pack
Simple City – Cartoon Assets”
+infos(oficial): LINK
Uma campanha acerca do motor de videojogos Godot. A “Learn Godot 4.3 Complete Course Bundle” e como texto de apresentação: “Perfect for beginners and veterans alike, our comprehensive bundle from Zenva covers everything you need to know about Godot 4.3. This diverse library will help you level up your skills with courses like Build a Complete Hyper-casual Game, Create an Open World Survival Game, The Complete Godot for Unity Developers Course, and more.”.
Da lista faz parte:
“Build a Complete Hypercasual Game with Godot
Create an Open World Survival Game in Godot 4
The Comprehensive 2D Action RPG with Godot Course
The Complete Godot for Unity Developers Course
Intro to Visual Shaders in Godot 4
Learn Game Optimization for Godot 4
OpenGL ES Shaders with Godot 4 for Beginners
Craft an Inventory System with Godot 4
Construct a Crafting System in Godot 4
Develop a Combat System in Godot 4
Make an Island Survival Game in Godot 4
Build a Complete Puzzle Game with Godot and C#
The Complete Local Multiplayer in Godot Course
Create an Infinite Runner in Godot 4
Build Advanced 2D Platformer Mechanics in Godot 4
Craft VFX with Godot Particles from Scratch
Master Animations for Games with Godot
Create a 2D Platformer with Godot 4
Develop a 3D Platformer with Godot 4
Build a Micro Turn-Based RPG with Godot 4
Real-Time Strategy Game with Godot 4
Explore Micro-Survival Games with Godot 4
Create AI NPCs with Godot 4 and ChatGPT
Create Vector Game Artwork with Inkscape
MagicaVoxel for Beginners – Create Voxel Game Assets
Explore Storytelling for Games
Intro to Game Design
Pixel Art with GIMP for Beginners
Intro to Godot 4 Game Development
Godot 4 Mini-Projects”
+infos(oficial): LINK
Uma campanha de mais de 2000 assets para o motor de videojogos Unreal. A “Unreal Engine Assets Superpack – townscape essentials!” e como texto de apresentação: “Looking to populate your Unreal Engine game world with eye-catching, true-to-life assets that are ready to plug into your workflow? This bundle has you covered. Included are a vast selection of packs full of the building blocks you need to create stunning small town environments, as well as vehicle models, props, and more—both Nanite-optimized and low-poly. You’ll get over 2000 assets in total, covering any sort of suburban scene your project might call for.”.
Da lista faz parte:
“Vehicles VOL.3 – Retro Cars (Low Poly)
Trash VOL.1 – City Streets (Nanite and Low Poly Versions)
Suburbs VOL.4 – Furniture (Nanite and Low Poly)
Police Headquarters
Urban Background Buildings – VOL.1
Realistic Materials VOL.3 – Suburban Exteriors (50 Materials)
Retro 80’s VOL.3 – Toys (Nanite and Low Poly)
Retro 80’s VOL.4 – Electronics (Nanite and Low Poly)
Small Structures VOL.1 [ Low Poly ]
Suburbs VOL.1 – Wall Decor (Nanite and Low Poly)
Suburbs VOL.10 – Fireplaces (Nanite and Low Poly)
Suburbs VOL.11 – Rugs (Nanite and Low Poly)
Suburbs VOL.12 – Interior Decor (Nanite and Low Poly)
Suburbs VOL.13 – Roof Antennas (Nanite and Low Poly)
Suburbs VOL.20 – Vending and Service (Nanite and Low Poly)
Suburbs VOL.21 – Knick Knack Decor (Nanite and Low Poly)
Suburbs VOL.3 – Retro Furniture (Nanite and Low Poly)
Suburbs VOL.5 – Around the House Retro (Nanite and Low Poly)
Suburbs VOL.6 – Outdoor and Yard (Nanite and Low Poly)
Suburbs VOL.7 – Retro Kitchen (Nanite and Low Poly)
Suburbs VOL.9 – Kitchen Appliances (Nanite and Low Poly)
Vehicles VOL.1 – Small Rides (Nanite and Low Poly)
Vehicles VOL.5 – Trucks, Tractors, Buses (Low Poly)
Buildings VOL.1 – Window Decor (Nanite and Low Poly)
Buildings VOL.3 – Attachments (Nanite and Low Poly)
Buildings VOL.5 – Covers and Awnings (Nanite and Low Poly)
Buildings VOL.5 – Doors (Nanite and Low Poly)
Buildings VOL.8 – Commercial Doors (Nanite & Low Poly)
Buildings VOL.9 – Modular Pipes & Gutters (Nanite & Low Poly)
Fences VOL.1 – Beach and Town Modular (Nanite and Low Poly)
Fences VOL.2 – Farm and Town Modular (Nanite and Low Poly)
Fences VOL.3 – Town Modular (Nanite and Low Poly)
Grocery VOL.2 – Household Items (Nanite and Low Poly)
Laundry VOL.2 – Home Laundry (Nanite and Low Poly)
Lighting VOL.1 – Interior (Nanite and Low Poly)
Lighting VOL.2 – Interior (Nanite and Low Poly)
Lighting VOL.3 – Industrial (Nanite and Low Poly)
Suburbs VOL.14 – Furniture (Nanite and Low Poly)
Suburbs VOL.15 – Bathroom (Nanite and Low Poly)
Suburbs VOL.16 – Bedroom (Nanite and Low Poly)
Suburbs VOL.17 – Modular Cabinets (Nanite and Low Poly)
Suburbs VOL.19 – Retro Office (Nanite and Low Poly)
Suburbs VOL.2 – Couches and Sofas (Nanite and Low Poly)
Suburbs VOL.8 – Retro Decor (Nanite and Low Poly)
Vehicles VOL.2 – Retro Cars (Low Poly)
Vehicles VOL.6 – Hitches & Trailers (Low Poly)
Vehicles VOL.7 – Retro Cars (Low Poly)
Signage VOL.2 – Town and City (Nanite and Low Poly)
Roadside VOL.2 – Town and City (Nanite and Low Poly Versions)
Roadside VOL.3 – Rural Props (Nanite and Low Poly Versions)
Small Structures VOL.2 [ Low Poly ]
Suburban Houses- VOL.1″
+infos(oficial): LINK
Uma campanha de assets para o serem usados no Unity, no GameMaker ou no RPG Maker. A “Game Creator Mega Bundle” e como texto de apresentação: “Game developers, build your dream worlds with our ultimate bundle of 100+ assets! This high-quality collection features environments, characters, meshes, models, animations, music, SFX, and much more for use in engines including RPG Maker, Game Maker, Unity and Godot. Get this incredible bundle of assets to help bring your game development aspirations to life.”.
Da lista faz parte:
“RPG Tools Content Package
VisuStella Worlds: Urban City Vol. 1
VisuStella Worlds: Urban City Vol. 2
Modern Day Massive Music Pack
Isometric Dungeon Designer – MEGA MAP PACK
VisuStella Atelier: Herbs and Spices Vol. 2
VisuStella Atelier: Potions and Tonics Vol. 2
VisuStella Atelier: Rocks, Ores, and Minerals
VisuStella Worlds: Cursed School
Animations Collection 2: Quantum
Animations Collection 3: Thaumaturgy
Animations Collection 4: Nocturne
Animations Collection: Cursed Kingdoms
Animations Select – Thunder
EVFX Blast
EVFX Sanctuary
EVFX Shoot
EVFX Slash
Cursed Kingdoms – Badass Bosses Minipack
Cursed Kingdoms – Monster Pack
Cursed Kingdoms – Twisted Forest Monster Pack
001 Game Creator
GalefireRPG Fantasy Characters NPC/Hero pack
Isometric Dungeon Designer – Caves Edition
Isometric Dungeon Designer – Cyberpunk Edition
Sci-Fi Foes Monster Pack
Cursed Kingdoms Twisted Forest Music Pack
Grand Adventure Music Pack
Kingdoms And Conquest Music Pack
Modern Day Music Mega-Pack Vol. 2
Modern Day Music Mega-Pack Vol. 3
Modern Day SFX
Storytellers Music Pack
SC: Monster Pack 3
SC: Pixel Monster 1
SC: Crystal Portraiture
2.5D Character Pieces – World War II
2.5D Medieval Buildings Vol. 1
2.5D Medieval Buildings Vol. 2
2.5D Monsters: Daemonum Infernum
2.5D Nature Pack Vol. 1
2.5D Scorching Sands
2.5D Snow and Ice
2.5D World War II Tiles
Medieval Plague Bringers + Diseased Town Bundle
Medieval Town and Country + Interiors Bundle
Medieval Warfare Knights Templar Bundle
Medieval: Bosses
Northfolk: Character Creator Kit
RPG Battlers – 4th 50 Monsters
RPG Battlers – 6th 50 Monsters
RPG Battlers – 8th 50 Monsters
RPG Battlers – Pixel-Style 1
RPG Battlers – Pixel-Style 2
RPG Battlers – Pixel-Style 3
VisuStella Armory: Jewelry Vol. 1
VisuStella Atelier: Herbs and Spices Vol. 1
Animations Select – Earth
Animations Select – Ice
Animations Select – Water
Animations Select – Wind
Cursed Kingdoms – Boss Pack
Fantasy Beasts Monster Pack
Isometric Dungeon Designer
Isometric Dungeon Designer – Outdoor Edition
Cursed Kingdoms Music Pack
Retro Fantasy Music Pack Vol. 1
Retro Fantasy Music Pack Vol. 3
SC: Monster Pack 2
SC: Monster Pack 4
SC: Pixel Portraits 1
SC: Visage 2023
2.5D Character Pieces Vol. 1
Medieval Expansion
Medieval Heroes I
Medieval Underdeep
Mythos: Reawakening
Northfolk: Tiles
RPG Battlers – 1st 50 Monsters
RPG Battlers – 3rd 50 Monsters
RPG Battlers – 5th 50 Monsters
RPG Battlers – 7th 50 Monsters
RPG Battlers – Little Monsters and Robots 3
RPG Battlers – Little Monsters and Robots 4
RPG Battlers – Lost Levels
VisuStella Armory: Firearms Vol. 1
VisuStella Atelier: Potions and Tonics Vol. 1
Animations Select – Dark
Animations Select – Light
GalefireRPG Characters NPC Pack 2 – “The Crew”
Isometric Dungeon Designer Expansion
Sci-Fi Backgrounds Pack
Retro Fantasy Music Pack Vol. 2
SC: Monster Pack 1
2.5D Character Pieces Vol. 2
2.5D Character Pieces Vol. 3
Medieval: Dungeons
Medieval High Seas
Medieval Townsfolk
Northfolk: Icons
Sci-Fi Game Assets
RPG Battlers – 2nd 50 Monsters
RPG Battlers – 9th 50 Monsters
RPG Battlers – Little Monsters and Robots 1
RPG Battlers – Little Monsters and Robots 2
RPG Battlers – Little Monsters and Robots 5
RPG Battlers – Little Monsters and Robots 6
RPG Battlers – Little Monsters and Robots 7
RPG Battlers – Little Monsters and Robots 8
RPG Battlers – Little Monsters and Robots 9″
+infos(oficial): LINK
Uma campanha acerca do motor de videojogos RPG Maker MZ e com alguns assets para este software. A campanha tem como titulo “The ultimate RPG Maker experience – Gotcha Gotcha Games” e como texto de apresentação: “Create something spectacular with RPG Maker MZ and this bundle of fresh assets! Make your creations even more engaging with the latest tools like particle effects, sprite height modifiers, and custom armor generators.”.
Da lista faz parte:
“RPG MAKER MZ
RPG MAKER MZ – MV Trinity Resource Pack
RPG MAKER MZ – Character Generator Pack
RPG MAKER MZ – Sprite Height Modifier
RPG MAKER MZ – 3D Particle Effect Pack
RPG MAKER MZ – DorapixelMapChips – Modern JP
RPG MAKER MZ – Fantasy Generator – Armor Parts Set
RPG MAKER MZ – Particle System Plugin – TRP Particle MZ
RPG MAKER MV
RPG MAKER MV – SAKAN
RPG MAKER MV – MADO
RPG MAKER MV – GENE
RPG MAKER MV – DS+ Resource Pack
RPG MAKER XP
RPG MAKER VX Ace
RPG MAKER VX Ace – DS Resource Pack
Pixel Game Maker MV
Pixel Game Maker MV – Weapon assets (100 varieties) and Dot Robot Set
Pixel Game Maker MV – 2D Side-scroller Shooting Game Sample Project
Pixel Game Maker MV – Cardgame Sample”
+infos(oficial): LINK
Uma campanha com assets em formato de audio para serem usados de forma livre. Com o titulo “Sound FX Odyssey Complete Cinema and Game Sound Design” e como texto de apresentação: “Create the perfect audioscape for your game, film, or creative project with this bundle of royalty-free sounds from W.A. Production! This massive library features regal tones, loops, samples, one-shots, instruments, MIDI files, SFX, and more, covering a wide range of genres and styles. Get the audio assets you need to achieve the vibes you’re looking for.”.
Da lista faz parte:
“RGamer FX
Weapon FX Overload
Obsidian
Punchy Worm
Make Me Scream
The King 2
FX Essentials 1
FX Essentials 2
Cinematic Tension & FX
Cinematic Tension & FX 2
Cinematic Horror Sounds & FX
Scifi Movie Sounds & FX
Cinematic FX
Electronic FX & Impulses
Computerized Vocal Phrases
Glitch & Stutter FX
Gore Sounds & FX
EDM Full Length FX Lines 4
EDM Full Length FX Lines 5
The KING Sounds
Heavy Industrial FX
G House Cosmos
Raw Techno
Future Bass Shadow
Electro Stampede
EDM Vishnu
Future Bass Essence
Dubstep Ammo
Brostep Gang
Exclusive EDM
Future House HELION
Robotic & Transformers FX
Puncher 2
Zqueezer
Smashing FX
Industrial Textures and FX
EDM Full Length FX Lines
EDM Full Length FX Lines 2
EDM Full Length FX Lines 3
Fundamental Bass
Satyrus
FX Sounds
FX Essentials 3
Quirky Character Voices”
+infos(oficial): LINK
Uma campanha com assets para ajudar no desenvolvimento de jogos RPG 2D. Com o titulo “Tiny Tales Treasure Trove The ultimate pixel art RPG toolkit” e como texto de apresentação: “Game developers, build the world of your dreams with this bundle of pixel art-based assets from Tiny Tales Treasure Trove! This high-quality collection offers nearly limitless possibilities, featuring Tiny Tales Battler Pack Volumes 1-5, Tiny Tales Music Packs, sprite packs, world builders, and more for your original pixelated projects.”.
Da lista faz parte:
“Tiny Tales: Character Gen EX
Tiny Tales RPG Heroes: A New Beginning
Tiny Tales Battle Music Pack vol. 01
Tiny Tales Town Music Pack vol. 01
Pixel Animation Support
Pixel Animation Arcane
Tiny Tales Battler Pack Vol.1: Monstrous Uprising
Tiny Tales Battler Pack Vol.2: Elemental Forces
Tiny Tales Battler Pack Vol.3: Wild Beasts
Tiny Tales Battler Pack Vol.4: Magitek Dynasty
Tiny Tales Battler Pack Vol.5: Faith and Evil
Tiny Tales Battler RPG Pack: Epic Monsters
Tiny Tales Battler RPG Pack: Gods and Gallants
Tiny Tales RPG Heroes 2: Rebellious Souls
Tiny Tales: Beastmen NPC Sprite Pack
Tiny Tales: Human RPG NPC Advanced Sprite Pack
Tiny Tales: RPG Mega Sprite Pack
Tiny Tales: Sprite RPG Character Generator
Tiny Tales: Epic Monsters NPC Sprite Pack
Tiny Tales: Gods and Gallants RPG NPC Sprite Pack
Tiny Tales Code Ark Battlers Vol.1: Galaxy Frontiers
Tiny Tales Code Ark Battlers Vol.2: Swarm Invasion
Tiny Tales Sci-Fi Music Pack vol. 01
Tiny Tales World Music Pack vol. 01
Pixel Animation Elemental
Tiny Tales: Magitek Dynasty RPG NPC Sprite Pack
Tiny Tales: Wild Beasts RPG NPC Sprite Pack
Tiny Tales: Monstrous Uprising RPG NPC Sprite Pack
Tiny Tales Battle Backs Pack Vol.1: World Landscapes
Tiny Tales: World Map 2D RPG Tileset Asset Pack
Tiny Tales: Overworld 2D RPG Tileset Asset Pack
Tiny Tales: Elemental NPC Sprite Pack
Tiny Tales: Faith and Evil NPC RPG Sprite Pack
Tiny Tales: Dungeons Vol.2 2D Tileset Asset Pack
Tiny Tales Code Ark: Galaxy Frontiers NPC Sprite Pack
Pixel Animation Essentials
Tiny Tales Code Ark: UI Assets
Tiny Tales Dungeon Music Pack vol. 01
Tiny Tales: Dark Elves NPC Sprite Pack
Tiny Tales: Human RPG NPC Knights Sprite Pack
Tiny Tales: Human RPG NPC Nobility Sprite Pack
Tiny Tales: Orcs RPG NPC Sprite Pack
Tiny Tales: Dungeons 2D Tileset Asset Pack
Tiny Tales: Tower 2D RPG Tileset Asset Pack”
+infos(oficial): LINK
inkarnate, uma aplicação para desenhar mapas
Uma ferramenta para construir mapas para serem usados, por exemplo, em jogos de tabuleiro.
Existe uma versão gratuita e uma versão Profissional com acesso a mais opções de desenho.
+infos(ferramenta): https://inkarnate.com/