Tag: oferta de trabalho
Ofertas de trabalho (em agosto)
Procura-se um
Senior Multimedia Artist (Oeiras/Portugal) pela Miniclip em modo hibrido, em que:
“Job Description
We are looking for a Senior Multimedia Artist passionate about marketing and storytelling to join our Performance Marketing Creative team.
What will you be doing at Miniclip?
As a Senior Multimedia Artist at Miniclip, you will be:
Creating assets (videos, playable end cards, static and animated banners) for our Performance Marketing campaigns using various creative production tools.
Taking ownership of the assigned creative projects, following a clear workflow funnel from ideation to production.
Providing briefing and creative feedback assistance to the outsourcing manager.
Switch between projects and game types with a high ownership level.
Continuously learning and improving creative ideation and production skill sets, keeping up to date with the new trends and best practices in the mobile performance marketing environment.
Doing competitive benchmarking
Analysing creative performance based on reported metrics
What are we looking for?
A minimum of 5 years of experience as a multimedia artist in the video game and/or advertising industries.
A good quality portfolio showcasing previous marketing work (video work is a must).
Multidisciplinary Art skills – video editing, VFX, graphic design, animation.
Solid experience working with Adobe After Effects, Premiere, Photoshop, Illustrator.
Experience working with AI Tools.
Unity knowledge is a must.
Good experience with marketing ideation workflows: Competitor benchmarking, brainstorming new ideas, creating storyboards, and being involved in briefings.
Positive and proactive attitude.
Open and willing to learn mindset.
Excellent communication skills.
English proficiency.
Bonus skills
Previous experience in Performance Marketing creative environments.
Experience with data and analytics tools.
3D modeling and animation knowledge.
Unity coding/programming knowledge.
Experience in working on playable marketing creative assets.”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Senior-Multimedia-Artist/1354755155/
Procura-se um Multimedia Artist (Oeiras/Portugal) pela Miniclip em modo hibrido, em que:
“Job Description
We are looking for a Multimedia Artist passionate about marketing and storytelling to join our Performance Marketing Creative team.
What will you be doing at Miniclip?
As a Multimedia Artist at Miniclip, you will be:
Creating assets (videos, playable end cards, static and animated banners) for our Performance Marketing campaigns using various creative production tools.
Taking ownership of the assigned creative projects, following a clear workflow funnel from ideation to production.
Providing briefing and creative feedback assistance to the outsourcing manager.
Switch between projects and game types with a high ownership level.
Continuously learning and improving creative ideation and production skill sets, keeping up to date with the new trends and best practices in the mobile performance marketing environment.
Doing competitive benchmarking
Analysing creative performance based on reported metrics
What are we looking for?
A minimum of 3 years of experience as a multimedia artist in the video game and/or advertising industries.
A good quality portfolio showcasing previous marketing work (video work is a must).
Multidisciplinary Art skills – video editing, VFX, graphic design, animation.
Solid experience working with Adobe After Effects, Premiere, Photoshop, Illustrator.
Experience working with AI Tools.
Unity knowledge is a must.
Good experience with marketing ideation workflows: Competitor benchmarking, brainstorming new ideas, creating storyboards, and being involved in briefings.
Positive and proactive attitude.
Open and willing to learn mindset.
Excellent communication skills.
English proficiency.
Bonus skills
Previous experience in Performance Marketing creative environments.
Experience with data and analytics tools.
3D modeling and animation knowledge.
Unity coding/programming knowledge.
Experience in working on playable marketing creative assets.”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Multimedia-Artist/1348854755/
Procura-se um Senior Unity Developer (Portugal) pela Crazylabs em modo remoto, em que:
“As a Senior Unity Developer, you will:
Oversee from start to finish a game development cycle and take the lead on code elements & product design.
Work with team members to refine complex features and deliver large components as per timelines.
Contribute to the ongoing development process of a game by suggesting improvements & maintaining code quality.
Collaborate & coordinate with Design/Production teams to conduct code reviews, ensure schedules, and meet deadlines.
Mentor/ lead other team members to achieve a common vision, and help manage work pipelines.
Requirements
Senior Unity Developer role requires:
Expert in Unity3D
Experience in mobile 3D game development
Experience in full mobile game dev-release cycle
Experience in developing in a live service environment
Experience with SCM tools (Git / Jira )
Solid problem-solving skills
Experience in debugging, performance profiling, and code analysis
Experience working in Agile or similar project management methodologies.
Experience in Unity GUI / NGUI frameworks
Europe Timezone working hours”
+infos(oficial): https://www.crazylabs.com/jobs/co/remote/A3.A68/senior-unity-developer/all/
Procura-se um AI-Native Motion Designer / Animator (Portugal) pela Crazylabs em modo remoto, em que:
“If you are:
An experienced AI – Native Motion Designer / Animator
Ready to work on long-lasting casual and hybrid casual titles with millions of daily users and their player own communities
A strong believer in team work
Are not afraid of innovation and learning new tools on the go
Approaching your work with joy and genuine curiosity
Then you are on the right track to be a great match with CrazyLabs.
As an AI-Native Motion Designer / Animator, you wiil:
Conceive, generate, and ship high-performing marketing videos for our games using AI video pipelines as your primary toolkit.
Drive end-to-end creative workflows in Runway, Kling, Veo, Seedance, Midjourney video, and whatever tool drops next week prompt engineering, model selection, iteration, and refinement are core to the job.
Combine AI-generated footage with motion design polish in After Effects and Premiere to deliver final assets that feel intentional, branded, and on-strategy.
Partner with UA managers, game designers, and creative leads to translate concepts into AI-driven video at the pace and volume modern UA demands.
Run rapid test-and-learn cycles: generate variants, kill what doesn’t work, double down on what does.
Stay ahead of the curve by evaluating new AI video models, researching and analyzing competitors, sharing findings with the team, and influencing how CrazyLabs develops advertisements.
Requirements
AI-Native Motion Designer / Animator role requires:
Deep, hands-on expertise with AI video tools (Runway, Kling, Veo, Seedance, Midjourney video, or similar) — this is the most important qualification.
A portfolio or showreel that proves you can ship polished, on-brand video work using AI pipelines — not just experiments, but real output.
Strong prompt craft and an instinct for steering generative models toward a specific creative vision.
3+ years in motion design/animation within the mobile gaming industry
Good working knowledge of Adobe Creative Suite (After Effects, Premiere, Animate, Photoshop) — used to finish and elevate AI-generated content into polished, on-brand deliverables.
Fluency in editing, compositing, and integrating AI footage with 2D/3D assets and original motion design.
A fast, iterative mindset, you’d rather ship five tests than perfect one.
Team-oriented and calm under deadline pressure.
Experience using AI for ideation, storyboarding, and stylised content creation.
Experience with the Unity engine is a plus
Passion for mobile games and game culture a big plus.
Working within the European Time Zone
Bonus Points
You’ve built or contributed to AI video workflows that others on a team now use.
You experiment with AI audio (ElevenLabs, Suno) or LLM-driven scripting as part of your creative process.
You’re plugged into UGC, AI content, and digital storytelling trends and bring them into the work.”
+infos(oficial): https://www.crazylabs.com/jobs/co/remote/A7.B69/ai-native-motion-designer-animator/all/
Ofertas de trabalho (em julho)
Procura-se um Principal Game Designer (Core Gameplay) – Portfolio Midcore Games (Lisboa/Portugal) pela Voodoo em modo remoto, em que:
“Role
We are seeking an experienced Game Designer focusing on core gameplay mechanics with mandatory professional experience working on high-action, fast-paced genres (Action, Shooters, or Racing), who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.
You Will
Take absolute ownership of the core gameplay experience, obsessing over the moment-to-moment interactions, pacing, and the fundamental “fun” factor of the game
Craft and iterate intensely on core action loops (e.g., combat, shooting, or driving mechanics), focusing heavily on timing, collision, and player feedback.
Tackle the most complex gameplay engineering challenges
Drive technical prototyping for bold new core mechanics, finding the right game feel before scaling up
Pitch and implement big features to the team, deconstructing them into smaller components
Own core game mechanic balancing
Always back up your ideas with available data points
Be able to deconstruct and analyze mobile games mechanics
Profile
At least 5+ years as a Game Designer, level design background is a massive plus
Experience working on mobile games
Accountability, independence, and responsibility when given ownership over your work
Good sense of game feel, pacing with strong attention to detail
Communication skills in English, both written and verbal
Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day
Actively integrates AI tools into daily workflows to enhance productivity and efficiency
Benefits
Best-in-class compensation
Other benefits according to the country you reside”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Senior Game Designer – Mob Control (Lisboa/Portugal) pela Voodoo em modo remoto, em que:
“Role
As a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas.
Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals.
Profile
5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
Proven track record in gameplay design, balancing, and meta feature design.
Strong communication skills, with a focus in creating clear, simple design documentation.
Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
Skilled at simplifying and communicating complex systems.
Comfortable analyzing KPIs and player behavior to guide design decisions.
Passion for mobile midcore games and deep knowledge of market dynamics.
Benefits
Best-in-class compensation
Other benefits according to the country you reside”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Game Level Designer (Portugal) pela CrazyLabs em modo remoto, em que:
“If you are:
An experienced Game Level Designer
Ready to work on long-lasting casual and hybrid casual titles with millions of daily users and their player own communities
A strong believer in teamwork
Are not afraid of innovation and learning new tools on the go
Approaching your work with joy and genuine curiosity
Then you are on the right track to be a great match with CrazyLabs.
As a Game Level Designer, you will:
Design and balance appealing levels, missions, and experiences from concept, to creation using internal tools.
Design the structure and the order of levels to create an ideal progression for the player.
Collaborate with Data Analysts to understand level performance through analytics and adjust levels accordingly.
Adjust and modify designs and the game levels based on game metrics, team input, internal/external playtests, and community feedback
Working with a talented and cross-discipline team to grow the product by adding new levels while also continuously improving the existing game experience.
Communicate design clearly and concisely with the team and throughout the studio
Inspire the agile and multidisciplinary game team through progressive & creative design
Game Level Designer role requires:
A consistent 5+ years track record of (relevant and released) Casual and/or Hybrid Casual games, at least 3+ years specifically on Hybrid/Casual Puzzles.
Profound insight into the level balancing, pacing & difficulty tuning
Solid problem-solving abilities and critical thinking
Independent, self-motivated, driving new initiatives to improve the game.
Strong empathic ability to understand and “feel” our target audience
You embrace F2P and enjoy working with KPIs and analytics to adjust your designs in data-driven decisions
Learning and applying collected player feedback
Excellent communication skills in English, both spoken and written
Proficiency in data spreadsheets and working with analytical and technical tools
Ability to work with remote teams
Advantage
Working Knowledge of Unity 3D”
+infos(oficial): https://www.crazylabs.com/jobs/
Procura-se um Game Lead – Flappy Dunk (Lisboa/Portugal) pela Voodoo em modo remoto, em que:
“Role
As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.
During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.
You Will
Build and lead your own small team, starting with around 4 people
Set clear goals and make sure the team reaches them
Lead, inspire and motivate the people working on the game
Focus first on improving core gameplay, game feel, pacing and player satisfaction
Identify what makes the game fun today and what could make it much stronger tomorrow
Monitor and improve key game metrics such as retention, playtime, engagement and monetization
Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions
Continuously improve the internal process of game creation and iteration
Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop
Profile
4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)
Mobile F2P market experiences (in Design ideally), track record with a successful mobile game
A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration
A proactive, ownership-driven mindset
Strong leadership potential or previous team leadership experience
A data-driven approach to decision-making
The ability to move fast, test ideas, learn from results and iterate quickly
Strong English communication skills and the ability to align different crafts around a clear direction
Benefits
Best in Class compensation
Other benefits according to the country you reside.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Game Lead – Woodturning (Lisboa/Portugal) pela Voodoo em modo remoto, em que:
“Role
As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition.
During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product.
You Will
Build and lead your own small team, starting with around 4 people
Set clear goals and make sure the team reaches them
Lead, inspire and motivate the people working on the game
Focus first on improving core gameplay, game feel, pacing and player satisfaction
Identify what makes the game fun today and what could make it much stronger tomorrow
Monitor and improve key game metrics such as retention, playtime, engagement and monetization
Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions
Continuously improve the internal process of game creation and iteration
Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop
Profile
4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.)
Mobile F2P market experiences (in Design ideally), track record with a successful mobile game
A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration
A proactive, ownership-driven mindset
Strong leadership potential or previous team leadership experience
A data-driven approach to decision-making
The ability to move fast, test ideas, learn from results and iterate quickly
Strong English communication skills and the ability to align different crafts around a clear direction
Benefits
Best in Class compensation
Other benefits according to the country you reside.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip em modo hibrido, em que:
“What will you be doing at Miniclip?
As a Senior Game Designer, you will support external development studios by reviewing concepts, validating prototypes, identifying design risks, and providing clear recommendations to improve player experience, retention, monetization, and long-term scalability.
This is not only a hands-on design role, but also a strategic validation role. You will help Miniclip identify which games have potential, what needs to improve, and how studios can move their games through the next stage of development.
You will work across casual, hybrid-casual puzzle, idle, RPG, tower defence and other accessible mobile genres, helping external partners build games that can reach a broad global audience.
Responsibilities
Support external development studios in shaping mobile game concepts from early ideation through prototype, soft launch, global launch, and live operations.
Review and validate game concepts, prototypes, builds, and feature designs against Miniclip’s quality, retention, monetization, and marketability expectations.
Provide clear, actionable design feedback to studios on core gameplay, FTUE, progression, difficulty, economy, rewards, monetization, and long-term engagement.
Help studios design accessible gameplay experiences for a broad global audience, while adding depth, mastery, meta-progression, and retention-focused systems.
Work closely with Product, Analytics, UA, Monetization, and Publishing teams to evaluate external games using player data, market signals, and KPI performance.
Guide studios through Miniclip’s development and validation funnel, ensuring each stage has clear design goals, success criteria, and next-step recommendations.
Use player behaviour, A/B test results, and soft-launch data to identify design risks, improvement areas, and opportunities for stronger product-market fit.
Support post-launch design strategy by advising studios on live events, new content, feature improvements, difficulty tuning, and economy rebalancing.
Deconstruct Miniclip titles, competitor games, and wider mobile market trends to recommend new concepts, mechanics, features, and genre opportunities to external partners.
Create concise design briefs, review notes, feature recommendations, balancing feedback, and prototype guidance that help studios move quickly and stay aligned.
What are we looking for?
At least 5+ years of experience as a Game Designer, preferably within free-to-play mobile games.
Strong understanding of mobile game design principles, including core loops, FTUE, core progression, rewards, economies, difficulty, retention, and monetization.
Experience designing or evaluating casual and/or hybrid-casual, especially puzzle, Idle, RPG, TDs.
Strong analytical skills, with the ability to interpret player data, identify design patterns, evaluate A/B tests, and turn insights into actionable feedback.
Good understanding of mobile KPIs such as retention, session length, playtime, conversion, ARPDAU, LTV, CPI, ROAS, IPM, and churn.
Strong communication skills, with the ability to give constructive feedback to external studios and align internal stakeholders around clear design recommendations.
Ability to balance player experience, commercial potential, production constraints, and studio capabilities when evaluating game opportunities.
Strong creative and problem-solving skills, with the ability to identify practical design improvements that can increase a game’s chance of success.
Desired Skills
Experience working with external studios, publishing teams, co-development partners, or distributed development teams.
Prior design experience in core aspects of a successful Hybrid Casual title is strong plus.
Familiarity with Figma, Miro, FigJam, or similar tools for wireframes, flows, mock-ups, and design communication.
Track record of working on successful casual, hybrid-casual, hyper-casual, mobile F2P, or AAA titles.
Experience prototyping or validating game concepts using code, Unity, no-code tools, AI tools, or rapid design mock-ups.
Experience supporting live games through events, content updates, economy tuning, battle passes, missions, or social systems.
Responsibilities
Support external development studios in shaping mobile game concepts from early ideation through prototype, soft launch, global launch, and live operations.
Review and validate game concepts, prototypes, builds, and feature designs against Miniclip’s quality, retention, monetization, and marketability expectations.
Provide clear, actionable design feedback to studios on core gameplay, FTUE, progression, difficulty, economy, rewards, monetization, and long-term engagement.
Help studios design accessible gameplay experiences for a broad global audience, while adding depth, mastery, meta-progression, and retention-focused systems.
Work closely with Product, Analytics, UA, Monetization, and Publishing teams to evaluate external games using player data, market signals, and KPI performance.
Guide studios through Miniclip’s development and validation funnel, ensuring each stage has clear design goals, success criteria, and next-step recommendations.
Use player behaviour, A/B test results, and soft-launch data to identify design risks, improvement areas, and opportunities for stronger product-market fit.
Support post-launch design strategy by advising studios on live events, new content, feature improvements, difficulty tuning, and economy rebalancing.
Deconstruct Miniclip titles, competitor games, and wider mobile market trends to recommend new concepts, mechanics, features, and genre opportunities to external partners.
Create concise design briefs, review notes, feature recommendations, balancing feedback, and prototype guidance that help studios move quickly and stay aligned.
What are we looking for?
At least 5+ years or equivalent experience as a Game Designer, preferably within free-to-play mobile games.
Strong understanding of mobile game design principles, including core loops, FTUE, core progression, rewards, economies, difficulty, retention, and monetization.
Experience designing or evaluating casual and/or hybrid-casual, especially puzzle, Idle, RPG, TDs.
Strong analytical skills, with the ability to interpret player data, identify design patterns, evaluate A/B tests, and turn insights into actionable feedback.
Good understanding of mobile KPIs such as retention, session length, playtime, conversion, ARPDAU, LTV, CPI, ROAS, IPM, and churn.
Strong communication skills, with the ability to give constructive feedback to external studios and align internal stakeholders around clear design recommendations.
Ability to balance player experience, commercial potential, production constraints, and studio capabilities when evaluating game opportunities.
Strong creative and problem-solving skills, with the ability to identify practical design improvements that can increase a game’s chance of success.”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Senior-Game-Designer/1358767655/
Procura-se um Level Designer (Portugal) pela Moonee em modo remoto, em que:
“What you’ll do:
Design and balance fun, smart, and satisfying puzzle levels for new and existing games
Research difficulty pacing and refine player progression based on analytics & A/B testing
Review and test levels regularly, implementing feedback from the team and from player data
Propose new mechanics, feature ideas, and scalable level design patterns
Stay constantly updated on puzzle game trends, features, and market benchmarks
Work hands on with cross functional teams to bring level designs into production
Execute rapid iterations and make data-driven decisions to improve KPIs
What we’re looking for
At least 2 years of experience designing levels for live hybrid-casual puzzle games
Strong analytical thinking and ability to understand puzzle logic and player behavior
Creative mindset with structured design- able to design within player constraints
Good understanding of the puzzle gaming market, trends, and competitive landscape
Excellent communication skills and ability to give/receive feedback effectively
A real passion for casual & puzzle games! You love making levels that feel great to play”
+infos(oficial): https://www.moonee.io/career
Procura-se um Lead Game Designer – Glow (Portugal) pela CrazyLabs em modo remoto, em que:
“If you are:
An experienced Lead Game Designer
Ready to work on long-lasting casual and hybrid casual titles with millions of daily users and their own player communities
A strong believer in teamwork
Are not afraid of innovation and learning new tools on the go
Approaching your work with joy and genuine curiosity
Then you are on the right track to be a great match with CrazyLabs.
As a Lead Game Designer on Glow, you will:
Own the design of Glow’s systems, features, and live events; from concept through live
Lead and mentor a team of 2 – 4 game designers: set standards, review work, and grow the team’s craft
Manage the level designer; oversee level design direction and quality as part of your remit
Drive design decisions with player data and KPIs; you form hypotheses, read results, and iterate fast
Design and balance LiveOps events; limited-time content, seasonal events, and re-engagement flows
Structure and contribute to the product roadmap; translate design priorities into a clear, sequenced plan
Collaborate with the art team to ensure visual execution aligns with design intent
Work closely with the economist on economy design and balancing; you don’t need to be hands-on, but you need to understand the systems and drive decisions together
Write clear, precise GDDs and design specs that the whole team can execute against
Act as the design authority for Glow, that is, make the calls, own the outcomes, and flag risks early
Lead Game Designer role requires:
5+ years of Mobile F2P game design experience, with 2+ years in a lead or management role. Management experience is a must
A portfolio of shipped mobile F2P games, experience on web or PC games does not substitute
Deep expertise in casual game design: progression systems, engagement loops, feature and economy design
LiveOps and events experience; designing, balancing, and shipping live events on a live game with a large active player base
Proven ability to lead and manage other designers; you’ve set direction, given feedback, and helped people grow
Strong analytical instincts, you are comfortable with dashboards, KPIs, retention and monetization data, and designing with metrics in mind
Experience in structuring and contributing to a product roadmap
Excellent written communication, your GDDs are clear, specific, and actionable
Working knowledge of AI tools in a game design workflow
Nice to Have
Experience with fashion, social, or PVP features in mobile games”
+infos(oficial): https://www.crazylabs.com/jobs/
Ofertas de trabalho (em junho)
Procura-se um AI Senior Game Designer – Mobile Games (Systems, UX & LiveOps) (Portugal) pela Voodoo em modo remoto, em que:
“Role
We are seeking an experienced Game Designer focusing on core gameplay mechanics with mandatory professional experience working on high-action, fast-paced genres (Action, Shooters, or Racing), who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.
You Will
Take absolute ownership of the core gameplay experience, obsessing over the moment-to-moment interactions, pacing, and the fundamental “fun” factor of the game
Craft and iterate intensely on core action loops (e.g., combat, shooting, or driving mechanics), focusing heavily on timing, collision, and player feedback.
Tackle the most complex gameplay engineering challenges
Drive technical prototyping for bold new core mechanics, finding the right game feel before scaling up
Pitch and implement big features to the team, deconstructing them into smaller components
Own core game mechanic balancing
Always back up your ideas with available data points
Be able to deconstruct and analyze mobile games mechanics
Profile
At least 5+ years as a Game Designer, level design background is a massive plus
Experience working on mobile games
Accountability, independence, and responsibility when given ownership over your work
Good sense of game feel, pacing with strong attention to detail
Communication skills in English, both written and verbal
Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day
Actively integrates AI tools into daily workflows to enhance productivity and efficiency
Benefits
Best-in-class compensation
Other benefits according to the country you reside”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Senior Game Designer (Portugal) pela Jobgether em modo remoto, em que:
“Accountabilities
Design and develop game systems, mechanics, features, and content for live and new mobile titles, ensuring engaging and scalable gameplay experiences.
Balance in-game economies, monetization systems, and progression loops to optimize player engagement and business performance.
Analyze live game performance, KPIs, and player behavior to identify opportunities for improvement and propose data-driven design solutions.
Support and evolve live operations events, designing new content and features that increase retention and player engagement.
Collaborate with product owners to define requirements, shape roadmaps, and translate business goals into clear game design direction.
Produce comprehensive game design documentation including feature specs, flows, UX/UI concepts, and system designs for development teams.
Work closely with developers, artists, QA, and other stakeholders to ensure accurate implementation and smooth integration of game features.
Participate in playtesting, collect feedback, and iterate on game mechanics to continuously improve player experience and gameplay quality.
Requirements
5+ years of experience in game design within a mobile F2P studio, ideally focused on casual or hybrid-casual games.
Strong expertise in game design principles including mechanics, systems design, economy design, monetization, and live ops.
Proven experience managing complex game design projects in fast-paced, iterative development environments.
Strong analytical mindset with the ability to use data and KPIs to guide design decisions and improvements.
Excellent communication skills with the ability to clearly present and document complex design concepts.
Deep passion for games, especially mobile casual and hybrid-casual genres, with strong awareness of market trends.
Ability to work collaboratively in multidisciplinary teams while remaining proactive and self-driven.
Proficiency in Unity is a plus, along with experience using modern game design tools and workflows.
Benefits
Competitive compensation package aligned with experience
Flexible remote-first working environment
Global team culture with strong collaboration and support systems
Annual team trips and regular global celebrations
Birthday and work anniversary rewards
Continuous learning and development opportunities in game design and AI tools
Strong focus on creativity, innovation, and professional growth in a fast-scaling studio”
+infos(oficial): link
Procura-se um Technical Designer (Remote) – Talent Pipeline (Lisboa/Portugal) pela Forgotten Empires em modo remoto, em que:
“Are you up for the challenge?
Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within Europe
At this time, this position is only available as a Business-to-Business (B2B) contract.**
Some of the cool stuff you’ll be doing:
Designing strong gameplay, narrative, and mechanical elements to create a full game experience
Designing captivating experiences that push the boundaries and deliver innovative gameplay
Leading the implementation of important gameplay components from beginning to end, utilizing skills in general Blueprint scripting, Sequencer, and other UE systems.
Collaborating closely with design leaders to develop and refine engaging gameplay experiences
Requirements
What you’ll bring to the table:
2+ years of game design experience in the industry, working with Unreal Engine 5 experience in a design or tech design capacity
Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary
Proficiency in visual scripting languages, particularly UE Blueprints (with at least 2 years of experience)
Proven ability to create functional prototypes
Strong communication skills in conveying your vision with other stakeholders on the team
Ability to adhere to design guidelines and ability to write design documentation
Ability to balance design ambition within production constraints and meet deadlines
Ability to interpret and integrate constructive feedback
Anticipate, identify, and articulate problem areas and develop solutions
Experience working in a team environment
B2 English level – conversational and written
Bonus Points!
Player/Design experience with strategy games is a plus
Location: Working remotely in EU/UK (EU time zones required)
Benefits
We offer competitive employment packages to suit your individual circumstances.”
+infos(oficial): link
Procura-se um Principal Game Designer (Core Gameplay) – Hole.io (Lisboa/Portugal) pela Voodoo em modo remoto, em que:
“Role
Note: This role is focused on hands-on gameplay design and quality, not team management.
We’re seeking a talented and seasoned Principal Game Designer who is deeply passionate about casual games and laser-focused on creating the next big hit. With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.
Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
Define best practices and design guidelines for gameplay systems and interaction design
Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
Champion simplicity, clarity, and delight in every interaction
Profile
7 years of experience in gameplay design, with proven track record in F2P mobile games
Experience owning core gameplay systems from concept through launch and live ops
Deep understanding of game feel, player control responsiveness, and interaction design
Strong intuition for simple mechanics with high player satisfaction
Experience designing systems driven by physics interactions, player movement, and environmental gameplay
Ability to balance accessibility for casual audiences with meaningful gameplay depth
Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
Experience working with A/B testing and data-driven informed decision making
Communication skills in English, both written and verbal
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
Eager to become more efficient way and to improve yourself day after day
Nice-to-have
Experience improving core loop retention through gameplay iteration
Comfortable prototyping gameplay directly in engine and collaborating closely with engineers.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Ofertas de trabalho (em abril)
Procura-se um Game Designer (GoDot) | Remote (Portugal) pela Crossing Hurdles em modo remoto, em que:
“Position: Godot Game Engine Expert
Type: Hourly contract
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10–40 hours/week
Role Responsibilities
Design, implement, and optimize gameplay systems using the Godot Game Engine.
Collaborate with designers, artists, and developers to deliver engaging player experiences.
Architect and maintain scalable, clean, and well-documented codebases.
Troubleshoot and resolve complex technical issues across the development lifecycle.
Evaluate and implement appropriate technical solutions within the Godot ecosystem.
Mentor team members on best practices and development workflows.
Participate in sprint planning, code reviews, and quality assurance processes.
Requirements
Strong experience with the Godot Game Engine and related scripting languages.
Proven track record of delivering high-quality game projects.
Strong understanding of 2D and 3D game development pipelines and optimization.
Ability to communicate complex technical concepts clearly.
Experience working in remote and collaborative development environments.
Strong problem-solving and analytical skills.
Ability to write clean, maintainable, and efficient code.”
+infos(oficial): link
Procura-se um UX Designer (Game Development) (Portugal) pela NeoRonin Interactive em modo remoto, em que:
“We are currently developing an operational and tactical RTS set in a stylized vision of modern warfare, blending realistic systems with bold design choices. To help us bring this to life, we are looking for a UX Designer who can bring clarity to complex gameplay systems and make deep, layered mechanics feel intuitive for players. This role is ideal for someone who puts experience design at the center of every decision, collaborates across disciplines, and understands that a seamless player journey starts long before anything gets visually polished.
Responsibilities
Lead the player experience: clarity, usability, and decision-making across complex combat and simulation systems.
Map end-to-end player flows and interaction models that make deep systems learnable.
Turn complex mechanics into structured, usable experiences that reduce cognitive load without losing depth.
Build wireframes, prototypes, and interaction models before anything gets visually polished.
Run user research, playtesting, and usability testing and turn findings into meaningful improvements.
Work with Game Designers to keep UX aligned with gameplay goals, player motivations, and feedback loops.
Partner with UI Programmers in Unreal Engine to ensure UX intent carries through to implementation.
Own the UX frameworks, interaction patterns, and documentation that keep the product consistent.
Use data, observation, and feedback to continuously improve player experience and onboarding.
Step into UI during hands-on polish phases. Punctual, not structural.
How the Role Works
You will be the sole UX specialist on the team, working closely with the Game Director and Lead Game Designer. The project is in early development, with external checkpoints that make structured UX thinking important from day one. Your focus is on understanding game systems and player intent deeply enough to solve real design problems, not just designing interfaces around them. You prototype, test with stakeholders, and iterate based on what you observe players actually do.
Requirements
4+ years in UX or UX/UI within game development.
Portfolio that demonstrates UX thinking and problem-solving, not just visual output.
Strong focus on usability: making complex systems feel intuitive and accessible is central to this role.
Experience designing for complex systems: strategy, simulation, management, or similar.
Deep knowledge of games in these genres counts as much as direct design experience.
Solid understanding of cognitive load, player psychology, and accessibility.
Hands-on experience with user research.
Comfortable running playtesting sessions.
Experience with usability validation and turning results into actionable improvements.
Understanding of different player profiles and how to design for them.
Familiarity with RTS games and the ability to apply that knowledge to UX decisions.
Proficient in Figma, Adobe XD, or equivalent.
Able to produce clear wireframes and flows before visual polish.
Comfortable working with programmers and understanding implementation constraints.
UI skills: layout, hierarchy, readability, with a UX-first approach.
Experienced working remotely and asynchronously, keeping work moving and ideas clear without relying on real-time communication.
Fluent English, written and spoken.
What We Value
Ability to simplify complexity without losing depth.
Structured thinking and a systems-level mindset.
Clear communication of ideas, decisions, and trade-offs.
Attention to detail in interaction design and player feedback.
Proactivity in identifying UX issues and proposing solutions.
Comfortable working at pace, iteratively, and remotely.
Application Process
The selection process consists of two interview stages:
1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.
2. Technical Interview – To assess your UX expertise and discuss the design challenges of the role.”
+infos(oficial): Cv to recruitment@neoronin.co
Procura-se um Game Designer – Star Trek Fleet Command (Portugal) pela Scopely em modo remoto, em que:
“What You Will Do
As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.
Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
What We’re Looking For
A deep passion for crafting compelling experiences and content for players
3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
Strong drive and energy to inspire teams and developers toward a design goal
A proven track record of delivering content that balance player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies
Please ensure that the résumé/CV you attach is written in English.”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/
Procura-se um Principal Game Designer (Core Gameplay) – Hole.io (Lisboa/Portugal) pela jobgether em modo hibrido, em que:
“Role
Note: This role is focused on hands-on gameplay design and quality, not team management.
We’re seeking a talented and seasoned Principal Game Designer who is deeply passionate about casual games and laser-focused on creating the next big hit. With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.
Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
Define best practices and design guidelines for gameplay systems and interaction design
Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
Champion simplicity, clarity, and delight in every interaction
Profile
7 years of experience in gameplay design, with proven track record in F2P mobile games
Experience owning core gameplay systems from concept through launch and live ops
Deep understanding of game feel, player control responsiveness, and interaction design
Strong intuition for simple mechanics with high player satisfaction
Experience designing systems driven by physics interactions, player movement, and environmental gameplay
Ability to balance accessibility for casual audiences with meaningful gameplay depth
Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
Experience working with A/B testing and data-driven informed decision making
Communication skills in English, both written and verbal
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
Eager to become more efficient way and to improve yourself day after day
Nice-to-have
Experience improving core loop retention through gameplay iteration
Comfortable prototyping gameplay directly in engine and collaborating closely with engineers.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Design Director: Live Service & Meta (Portugal) pela jobgether em modo hibrido, em que:
“Accountabilities
Define and evolve the design vision for live service systems, meta-game structures, and long-term player engagement strategies
Contribute hands-on to feature design, documentation, and detailed player-facing system development
Build scalable frameworks for seasonal content, events, progression systems, and live operations
Partner closely with Product teams to align on features, goals, operational planning, and content strategy
Collaborate with Creative, Franchise, and Product stakeholders to shape seasonal themes and overall game vision
Work cross-functionally with Engineering, Art, UX, and Production to deliver high-quality features and content
Establish and improve design processes, workflows, and best practices for live service development
Lead, mentor, and grow a multidisciplinary design team across systems, content, and gameplay areas
Drive continuous iteration using player data, live performance metrics, and community feedback
Requirements
Extensive experience in game design, including deep involvement in live service systems and player progression design
Proven background working on live service or continuously evolving multiplayer/competitive games
Strong ability to define and deliver end-to-end feature visions from concept through live operations
Hands-on design capability with experience producing detailed design documentation and execution work
Strong cross-functional collaboration skills across Product, Engineering, Art, UX, and Production teams
Experience designing and managing content systems, live events, or ongoing player engagement loops
Strong understanding of player motivation, retention systems, and engagement design principles
Proven leadership or mentorship experience within design teams, with measurable impact on quality and output
Excellent communication skills, both written and verbal
Strong passion for building high-quality, player-centric game experiences
Benefits
Fully remote working model with global flexibility
Generous paid time off allowance
Additional studio closures during summer and winter holidays (separate from PTO)
Private medical and dental healthcare coverage
Private mental health support program
Annual health and wellbeing allowance
Discretionary studio bonus
High-end technology provided for home office setup
Additional region-specific benefits where applicable
Collaborative, autonomy-driven culture focused on quality and continuous improvement”
+infos(oficial): link
Ofertas de trabalho (em março)
Procura-se um Freelance Game Designer (UE) pela Twine em modo remoto, em que:
“Deliverables
Develop initial concepts and mockups for the board game, including game mechanics, layout, and visual style
reate detailed design assets such as game boards, cards, tokens, and packaging
Collaborate with stakeholders to refine gameplay and visual elements based on feedback
Prepare production-ready files for manufacturing and digital presentation
Ensure all designs are age-appropriate, visually appealing, and aligned with educational objectives
Requirements
Proven experience in board game design or similar creative roles
Strong portfolio demonstrating game design, illustration, or visual storytelling skills
Ability to translate educational concepts into engaging gameplay and visuals
Proficiency in design software such as Adobe Creative Suite or similar tools
Excellent communication and collaboration skills for remote teamwork
Understanding of child development, educational psychology, or experience designing for young audiences is a plus
Availability to work remotely and meet project deadlines”
+infos(oficial): link
Procura-se um Game Level Designer – Puzzle Portfolio (Portugal) pela Voodoo em modo remoto, em que:
“You will be joining one of our Live Studios, working on puzzle games such as This is Blast!, Card Factory etc.
Role
We are searching for the architect of our players’ core gameplay experience and the engineer of our content pipeline. This is a highly autonomous, hybrid role. You will tweak blast radiuses in Unity, write scripts to automate balancing, and debate core meta-progression. You don’t wait for processes; you build them to maximize speed and quality.
You Will
Own & Automate Pipeline: Identify bottlenecks and build scripts/tools to drastically speed up level creation.
Hands-on Design: Build and rapidly iterate on puzzle levels with perfect progression curves.
Game Design Influence: Prototype and balance new board mechanics, blockers, and boosters.
Data-Driven Iteration: Define A/B tests and optimize live “level orders” based on analytics (win rates, churn).
Profile
3+ years professional level design in F2P mobile puzzles (Blast, Match-3, Merge).
Deep Unity experience. Capable of building tools, scripting, and optimizing workflows.
Mastery of puzzle psychology, cognitive load, and “near-fail” balancing.
Proven ability to make immediate design decisions based on A/B tests and live data.
The ideal candidate must align with Voodoo’s Guiding Hiring Principles:
Push for Speed: Execute fast; don’t wait for perfect processes.
Act Like an Owner: Fix slow pipelines yourself; don’t blame blockers.
Fight BS: Communicate concisely and focus strictly on actionable value.
Take Risks: Test counterintuitive mechanics to find competitive edges.
Direct Feedback: Give and take candid feedback without ego.
Benefits
Best-in-class compensation
Other benefits according to the country you reside.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Game Designer (Oeiras/Portugal) pela Miniclip em modo presencial, em que:
“What will you be doing at Miniclip?
Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
Contribute to product planning across the lifecycle prototyping, production and live operations – delivering high-impact updates and improvements to live titles.
Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.
What are we looking for?
Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
Self-critical and iterative mindset able to evaluate trade-offs, improve solutions, and collaborate effectively.
High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.
Nice to have
Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
Strong spreadsheet / simulation skills for economy modelling and balancing.
Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
Experience with rapid prototyping and iterating based on data.”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Game-Designer/1341323755/
Procura-se um Level Designer – Mobile Games (AI-Assisted Content Production) (Portugal) pela userwise em modo remoto, em que:
“Requirements
What You’ll Do
You will own level and content creation at scale, ensuring strong gameplay pacing and player engagement.
Design and build levels for casual and hybrid casual games
Maintain consistent difficulty curves and progression pacing
Craft engaging levels, balancing creative vision with consistent execution
Use AI-assisted tools to generate, iterate, and refine levels rapidly
Collaborate with AI engineers to build and evolve content production tools and workflows
Remove dependency on traditional tool development cycles by shaping faster, more flexible workflows
Work closely with product and design to align content with retention and LiveOps goals
Continuously improve level performance based on player data and A/B testing
Support LiveOps events with new content, variations, and rapid iteration
What You Bring
You’ve worked on level-based mobile games (casual or hybrid casual)
Strong understanding of difficulty curves, pacing, and player progression
Experience producing a high volume of levels or content
You are comfortable using tools (including AI tools) to increase output
You’re proactive in improving workflows — you don’t wait for tools, you help shape them
You’re comfortable collaborating with engineers to improve content pipelines
You think in terms of player experience and retention, not just layout
You move fast, take ownership, and don’t wait for direction
You care about consistency, quality, and iteration
Environment
High ownership — you own content quality and output
High speed — content is produced and iterated quickly
AI-assisted workflows — generate and refine content at scale
Global team — work across multiple regions and disciplines
Low bureaucracy — minimal process, maximum execution
Benefits
Market competitive, tax-free USD salaries
Paid Time Off
Performance Bonus
Annual Performance Reviews”
+infos(oficial): https://userwise.io/career/
Procura-se um Principal Game Designer (Core Gameplay) – Portfolio Midcore Games (Portugal) pela userwise em modo remoto, em que:
“Requirements
What You’ll Do
You will own the design of gameplay systems end-to-end — from core loops to LiveOps.
Design and refine core gameplay loops, systems, and features
Own player experience across UX, progression, and retention
Own economy design and monetization systems
Translate product goals into clear, production-ready designs
Work closely with product, engineering, art, and QA to ship features quickly
Use AI-assisted tools to iterate on design and content faster
Continuously improve gameplay based on data and player behavior
What You Bring
You’ve designed and shipped mobile games from inception → launch → live-ops (casual or hybrid casual)
Strong executional understanding of UX, game systems, and player retention
Experience working on features, progression systems, and LiveOps
You can think across the full product, not just one area
You are able to effectively deep-dive and deconstruct games to derive learnings and apply them to solve problems
You are comfortable working with data and adapting designs based on insights
You move fast, take ownership, and don’t wait for direction
You are execution-focused — you ship, iterate, and improve
You care about outcomes, not process
Environment
High ownership — you own your systems, features, & UX end-to-end
High speed — we design, build, and iterate quickly
AI-assisted workflows — faster iteration and content creation
Global team — work across multiple regions and disciplines
Low bureaucracy — minimal process, maximum execution
Benefits
Market competitive, tax-free USD salaries
Paid Time Off
Performance Bonus
Annual Performance Reviews”
+infos(oficial): https://userwise.io/career/
Ofertas de trabalho (em fevereiro)
Procura-se um Associate Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As an Associate Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.
Contribute to the design and development of our content stream by crafting valuable, engaging and exciting loops.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model content and event progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Iterate and evolve your content based on feedback from senior designers and insights from live data
What We’re Looking For
A passion and energy for crafting compelling experiences and content for players
1+ years of game design experience in a studio environment, working on content or gameplay with systemic or economic depth
Experience in delivering content that balances player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Confident in spreadsheets and balancing power curves, pacing, or resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Growth mindset with goals to grow and evolve as a designer
What We’re Looking For
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/
Procura-se um Senior Game Designer (Social & Metagame) – Mobile F2P/Licensed IP (hibrido/Portugal) pela UserWise em modo hibrido, em que:
”
What We’re Looking For
3+ years of experience in game design for mobile F2P games
Proven experience designing and shipping social, metagame, or progression-driven systems (e.g. leaderboards, collections, tournaments, PvP-lite mechanics)
Strong understanding of casual or hybrid-casual player motivation, especially social comparison and reward loops
Ability to translate high-level direction into clear, implementable designs
Comfortable iterating quickly based on playtests, feedback, and data
Strong collaboration skills when working with designers, engineers, and artists
Excellent communication skills
Fluent in English; effective in a remote, international team
Nice to Have
Experience with LiveOps content or events
Familiarity with Unity or other game engines
Experience working with licensed IP
Interest in analytics and using data to inform iteration
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty
”
+infos(oficial): https://userwise.io/career/
Procura-se um Creative Director / Lead Game Designer (Mobile F2P – Licensed IP) (hibrido/Portugal) pela UserWise em modo hibrido, em que:
”
What We’re Looking For
8-10+ years of professional game design experience, including leadership responsibility
Proven experience owning design vision, game feel, and quality on a shipped mobile F2P title
Strong background in casual or hybrid‑casual games with an emphasis on progression and retention
Demonstrated mastery of player motivation, feedback loops, pacing, and polish
Experience improving or owning retention metrics (D1/D7/D30+) on live products
Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art
Excellent communication and decision‑making skills
Fluent in English; effective in a remote, international team
Nice to Have
Experience working on licensed IP
Experience guiding a design team across MVP → soft launch → live
Familiarity with LiveOps, events, and post-launch iteration
Hands-on experience with Unity or other game engines
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty
”
+infos(oficial): https://userwise.io/career/
Procura-se um Game Developer (Porto/Portugal) pela LudusCristaltec em modo hibrido, em que:
”
As a Game Developer,
What you will do:
Design, develop, test, and maintain high-quality game features from concept to release
Implement gameplay mechanics, animations, UI, and visual effects in collaboration with artists and designers
Write clean, efficient, and well-documented code following best practices and coding standards
Optimize performance, memory usage, and stability across target hardware platforms
Debug, profile, and resolve technical issues throughout the development lifecycle
Collaborate with game designers, artists, QA, and product teams to deliver engaging player experiences
Participate in code reviews and contribute to improving development tools and pipelines
Adapt games to different markets, regulations, and hardware configurations
Contribute to technical design discussions and propose innovative solutions
Support live products with updates, bug fixes, and feature enhancements when required
Required Skills:
Experience with one or more object-oriented programming languages (e.g., C#, C++, JavaScript, Python)
Strong coding and debugging skills
Excellent problem-solving and critical-thinking abilities
Creativity and strong attention to detail
Well-organized, self-driven, and able to work effectively in a team
Fluent in English (spoken and written)
Fluent in Portuguese (spoken)
Willingness to travel internationally when required
Ability to manage multiple priorities and meet deadlines in a fast-paced environment
Basic user-level knowledge of Photoshop or other image-editing tools
”
+infos(oficial): https://luduscristaltec.com/
Procura-se um Principal Game Designer – Mob Control (Lisboa/Portugal) pela Voodoo em modo hibrido, em que:
”
Role
As a Principal Game Designer for Mob Control, you will be a key owner of the product’s vision, execution and strategic direction. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop design docs, user flows, and economy models, and propose A/B test ideas.
Evolve gameplay: Introduce new units and gameplay elements to refresh Mob Control, ensuring accessibility, fun, and monetization-friendly design.
Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
Profile
5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
Proven track record in gameplay design, balancing, and meta feature design.
Experienced in contributing to the overall game vision and strategy.
Strong skills in creating clear, simple design documentation.
Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
Skilled at simplifying and communicating complex systems.
Comfortable analyzing KPIs and player behavior to guide design decisions.
Passion for mobile midcore games and deep knowledge of market dynamics.
Benefits
Best-in-class compensation
Other benefits according to the country you reside
”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.
Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
What We’re Looking For
A deep passion for crafting compelling experiences and content for players
3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
Strong drive and energy to inspire teams and developers toward a design goal
A proven track record of delivering content that balance player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/
Procura-se um Game Designer (Oeiras/Portugal) pela Miniclip em modo presencial, em que:
”
What will you be doing at Miniclip?
Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
Contribute to product planning across the lifecycle prototyping, production and live operations – delivering high-impact updates and improvements to live titles.
Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.
What are we looking for?
Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
Self-critical and iterative mindset able to evaluate trade-offs, improve solutions, and collaborate effectively.
High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.
Nice to have
Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
Strong spreadsheet / simulation skills for economy modelling and balancing.
Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
Experience with rapid prototyping and iterating based on data.
”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Game-Designer/1341323755/
Procura-se um Lead Game Designer (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health
What We’re Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/
Ofertas de trabalho (em dezembro)
Procura-se um Systems Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:
”
What You’ll Do
Design, tune, and balance core gameplay systems that drive progression, resource flow, and dynamic world behaviors.
Translate high-level design goals into clear, scalable systems that connect mechanics, player motivation, and content.
Model dependencies and feedback loops between AI, combat, economy, and world systems to ensure long-term balance and emergent variety.
Work closely with engineering and data teams to implement tunable, data-driven frameworks that can scale efficiently.
Analyze telemetry and playtest data to validate assumptions, identify edge cases, and optimize player experience.
Establish clear system documentation and parameter hierarchies, ensuring other designers can build within your frameworks.
Collaborate cross-discipline (Combat, AI, Content, Technical Design) to maintain systemic coherence and design consistency.
Champion systemic thinking within the team, promoting elegant solutions, simulation-minded design, and measurable outcomes.
What You Bring
5+ years of experience in systems or economy design on at least one shipped title.
Proven ability to design and balance interconnected systems with multiple inputs, dependencies, and player variables.
Strong understanding of data-driven design workflows parameter tuning within Unreal.
Analytical mindset: translate qualitative goals into quantitative balance models.
Clear communication skills, able to convey complex system logic visually & persuasively.
A genuine fascination for how systems behave, in games, and real-world dynamics.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.
Bonus
Experience with procedural content generation or systemic encounter frameworks.
Familiarity with combat-driven or extraction-style PvEvP ecosystems.
Understanding of AI behavior dependencies, rarity systems, and scaling logic.
Background in mathematics, data analysis, or systems architecture.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.
”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/
Procura-se um Combat Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:
”
What You’ll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.
What You Bring
5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP).
Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback.
Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers.
Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.
Experience with combat data management: tuning tables, curves, and debug visualization.
Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).
Analytical mindset — able to diagnose subtle feel issues through metrics and iteration.
Comfortable working within clear design direction and taking ownership of executional detail.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.
Bonus
Experience creating PvPvE or extraction-based combat ecosystems.
Knowledge of AI behavior trees, modular encounter systems, or systemic combat scaling.
Understanding of competitive tuning and meta evolution in skill-based games.
Background in combat animation timing, root motion, or motion matching.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.
”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/
Procura-se um Lead Game Designer (hibrido/Portugal) pela Scopely em modo hibrido, em que:
”
Scopely is looking for a superstar Lead Game Designer to join our Star Trek Fleet Command team in Dublin or Barcelona on a hybrid or remote basis.
What You Will Do
As a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health
What We’re Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games”
+infos(oficial): https://www.scopely.com/
Procura-se um Game Systems Designer (Strategy/Political Simulation) (Porto/Portugal) pela Top Sigma Studios, em modo presencial, em que:
”
Role Description
This is a remote position for a Game Systems Designer specializing in strategy and political simulation games. In this role you will help shape the core systems of our debut title, State of Affairs, a political strategy game about managing power, social groups and crises.
You will:
Design and balance core game systems, political factions, social classes, economy, public opinion, unrest, elections and policies
Define and maintain system documentation diagrams, data tables, rules and formulas that are easy to implement and iterate on
Collaborate closely with programmers and artists to integrate your systems, tune them and keep them consistent across scenarios
Conduct focused research into politics, history and economics to ground systems in believable dynamics
Run or support playtests to identify exploits and dominant strategies, and improve clarity, tension and pacing
Qualifications
Required:
Strong understanding of game mechanics, balance, feedback loops and player behavior
Comfortable working with numbers and data spreadsheets, curves, formulas, tuning and iteration
Ability to conduct targeted research on political, historical or economic topics and translate that into game mechanics
Strong problem-solving skills and detail-oriented approach to designing complex systems
Excellent communication and collaborative skills for effective teamwork in a remote environment
Passion for strategy and political simulation games and a keen interest in player psychology
Nice to have:
Familiarity with Unity or another modern game engine
Experience designing economies for strategy games or decision making in systemic games
Experience with telemetry or analytics to guide balance decisions
Bachelor’s degree in Game Design, Computer Science, or a relevant field”
+infos(oficial): https://studios.top-sigma.com/
Ofertas de trabalho (em novembro)
Procura-se um Senior Level Designer – Coffee Pack (Lisboa/Portugal) pela Voodoo em modo presencial, em que:
”
Role
We’re looking for a talented Level Designer to design levels for Coffee Pack.
You will work with our Unity-based level editor to create fun and engaging levels.
You’ll be Collaborating with our creative team to design and plan innovative game levels that align with our unique gameplay style
Using our proprietary game development tools to bring your designs to life, creating immersive levels, interactive elements, and challenging obstacles
Implementing and adapting our core game mechanics into your level designs to create a seamless, engaging gameplay experience
Working closely with our team of artists, animators, and programmers to ensure your level designs are fully realized
Testing and balancing your levels, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
Documenting your level designs using diagrams, flowcharts, and spreadsheets to communicate your concepts effectively within the team
Ensuring your designs adhere to technical constraints and opportunities presented by our game engine.
Profile
At least 3 years of experience in a Level Design for a puzzle casual game
Understanding of models and tools to analyze gameplay and user behavior
Proven experience in level design, with a portfolio demonstrating your ability to create engaging, fun levels for games
Strong understanding of game design principles, particularly within the puzzle genre
Proficiency in Unity and other level design software and scripting languages
Excellent problem-solving skills, with a creative approach to design challenges
Strong communication skills, able to work effectively within a team and explain your ideas clearly
Nice to have
Experience in Puzzle games, Match 3 puzzle, Sort games…
A degree in game design, computer science, or a related field would be beneficial.”
+infos(oficial): https://voodoo.io/
Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip em modo presencial, em que:
”
What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): https://miniclip.com/
Ofertas de trabalho (em outubro)
Procura-se um Systems Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:
”
You’ll help design and refine the systemic backbone of our action title, from progression and resource frameworks, to systemic generation features, ensuring every layer contributes to the overall structure.
This is a role for a designer who can think broadly and execute deeply: analytical, technical, and systems-oriented. Someone who can step back and see the whole machine, not just its parts.
What You’ll Do
Design, tune, and balance core gameplay systems that drive progression, resource flow, and dynamic world behaviors.
Translate high-level design goals into clear, scalable systems that connect mechanics, player motivation, and content.
Model dependencies and feedback loops between AI, combat, economy, and world systems to ensure long-term balance and emergent variety.
Work closely with engineering and data teams to implement tunable, data-driven
frameworks that can scale efficiently.
Analyze telemetry and playtest data to validate assumptions, identify edge cases, and optimize player experience.
Establish clear system documentation and parameter hierarchies, ensuring other designers can build within your frameworks.
Collaborate cross-discipline (Combat, AI, Content, Technical Design) to maintain systemic coherence and design consistency.
Champion systemic thinking within the team, promoting elegant solutions, simulation-minded design, and measurable outcomes.
What You Bring
5+ years of experience in systems or economy design on at least one shipped title.
Proven ability to design and balance interconnected systems with multiple inputs, dependencies, and player variables.
Strong understanding of data-driven design workflows parameter tuning within Unreal.
Analytical mindset: translate qualitative goals into quantitative balance models.
Clear communication skills, able to convey complex system logic visually & persuasively.
A genuine fascination for how systems behave, in games, and real-world dynamics.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/
Procura-se um Technical Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:
”
What You’ll Do
We’re looking for a Technical Designer: a hybrid mind who speaks both design and code. Someone who can take abstract design ideas and make them playable, stable, and scalable inside Unreal. You’ll be the connective tissue between game design and engineering: prototyping systems, building scripts, and ensuring that creative ideas become functional, performant gameplay.
This is a role for someone who loves turning concepts into working, tunable systems. You’re part designer, part engineer, and fully obsessed with elegant problem-solving.
Key Responsibilities
Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine (Blueprints + C++ exposure preferred).
Partner with systems, mission, and level designers to bring designs from paper to playable.
Build and maintain modular tools, templates, and data structures that empower non-technical designers to work efficiently.
Debug, profile, and optimize gameplay systems to ensure smooth performance and clean dependencies.
Establish and document best practices for gameplay scripting, naming conventions, and implementation workflows.
Collaborate with engineering to bridge high-level design goals and technical constraints.
Participate in feature reviews, offering grounded technical input on scope, feasibility, and integration.
Support content integration across multiple disciplines (AI, audio, VFX, animation, environment).
Maintain rapid iteration pipelines—helping the team test, tune, and evolve gameplay at high velocity.
You Are
A hybrid problem-solver with 4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role.
Fluent in Unreal Engine 5, with deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks.
Comfortable reading or writing C++, even if not your primary tool.
Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks.
Obsessed with iteration speed—you automate what’s repeatable, document what’s complex, and simplify what’s messy.
An excellent communicator who thrives at translating between creative and technical languages.
Calm under pressure and laser-focused on execution quality.
Motivated by building tools and systems that make great design inevitable.”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/
Procura-se um Combat Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:
”
What You’ll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.
What You Bring
5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP).
Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback.
Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers.
Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.
Experience with combat data management: tuning tables, curves, and debug visualization.
Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).
Analytical mindset — able to diagnose subtle feel issues through metrics and iteration.
Comfortable working within clear design direction and taking ownership of executional detail.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.
Bonus
Experience creating PvPvE or extraction-based combat ecosystems.
Knowledge of AI behavior trees, modular encounter systems, or systemic combat scaling.
Understanding of competitive tuning and meta evolution in skill-based games.
Background in combat animation timing, root motion, or motion matching.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.
”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/
Procura-se um Game Designer (hibrido/Portugal) pela freelance, em que:
”
Responsibilities
Design and prototype user interactions that enhance the overall product experience
Collaborate closely with the project owner to understand vision and requirements
Apply game design methodologies to create intuitive and engaging product flows
Integrate graphic and UI/UX elements to ensure cohesive design across platforms
Provide actionable feedback and iterate on design concepts rapidly
Document design decisions and present interaction flows for review
Skills And Requirements
Proven experience in game design and product interaction design
Strong portfolio demonstrating app, web, and graphic design projects
Proficiency with design tools such as Figma, Sketch, or Adobe Creative Suite
Ability to translate user needs into engaging interactive experiences
Excellent communication and collaboration skills
Availability for on-site work in Lisbon, with flexibility for hybrid arrangements
Willingness to travel for short-term assignments
Attention to detail and a user-centered design mindset”
+infos(oficial): https://www.twine.net/
Ofertas de trabalho (em setembro)
Procura-se um Game Designer (Mobile) (remoto/Portugal) pela Infinity Games, em modo remoto, em que:
”
Key Responsibilities
Conceptualize and design game mechanics, core loops, and progression systems for new and existing mobile games.
Create clear and detailed game design documents, wireframes, and prototypes to communicate ideas effectively.
Collaborate with artists, developers, and producers to ensure a cohesive and high-quality game experience.
Balance difficulty curves, in-game economy, and reward systems to maximize engagement and retention.
Conduct competitor and market research, identifying trends and opportunities to inspire new concepts.
Playtest and analyze feedback to iterate on designs and improve gameplay.
Use data-driven insights (KPIs like Retention, DAU, ARPDAU) to refine features and guide design decisions.
Qualifications
Proven experience as a Game Designer in the mobile gaming industry (mandatory).
Strong understanding of free-to-play game mechanics, monetization, and player engagement strategies.
Ability to translate creative ideas into structured, actionable design documentation.
Analytical mindset with the ability to use data to inform design choices.
Proficiency in English (spoken and written).
Excellent collaboration skills and ability to work seamlessly with cross-functional remote teams.
Nice to Have
Familiarity with prototyping tools (e.g., Unity, Figma, Adobe XD).
Experience with puzzle, relaxing, or minimalist game genres.
Passion for playing and analyzing mobile games.”
+infos(oficial): https://infinitygames.io/
Procura-se um Senior Game Designer (remoto/Portugal) pela Fishing Planet, em modo remoto, em que:
”
Foundational design work for a hyper-realistic simulator:
Designing and prototyping core gameplay systems that define the player experience.
Establishing progression, economy, and reward systems from scratch.
Creating and maintaining design documentation, workflows, and pipelines for long-term development.
Collaborating with programmers, artists, and producers to translate vision into playable features.
Driving playtesting and iteration to validate systems early and adjust based on feedback.
Ensuring all designs support the overall vision of realism, immersion, and multiplayer depth.
You will bring
5+ years of professional game design experience.
Proven experience designing complex gameplay systems (survival, RPG, MMO, or simulation).
Ability to design from zero — creating mechanics, rules, and loops without relying on existing frameworks.
Experience building progression and multiplayer systems that balance depth and accessibility.
Strong understanding of player psychology, engagement, and retention strategies.
Excellent skills in documentation, communication, and cross-disciplinary collaboration.
Hands-on experience using Unreal Engine or a similar engine to prototype and test mechanics.
Will be a plus
Experience shipping multiplayer survival or RPG titles.
Background in economy design and balancing for live-service games.
Knowledge of UX/UI principles applied to complex systems.
Passion for realism, simulation games, and emergent player-driven gameplay.”
+infos(oficial): LINK
Procura-se um People and Culture Specialist (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
”
Your mission
Actively promote and support a workplace culture that reflects the company’s values.
Plan and coordinate cultural events and activities.
Ensure a positive onboarding experience for new employees.
Work with various stakeholders to plan and execute company events and activities.
Assist international employees in adapting to Portuguese culture.
Organize, plan, or support employee benefits, such as welcome packages and company meals.
Assist with HR-related tasks.
Conduct employee surveys about studio facilities and collaborate with relevant stakeholders to address the findings.
Requirements
Over 2 years of professional experience in people and culture, HR, communications, or a related field, preferably in the games or entertainment industry.
Bachelor’s degree in psychology, business, communications, HR, or a similar discipline.
Must be located in the Porto Metropolitan Area or in a commutable distance.
Proven ability to manage multiple projects and meet deadlines.
Highly self-motivated, solution-focused, with a positive, can-do attitude.
Proactive and hands-on approach to problem-solving.
Strong interest in people and a genuine desire to help and support them.
Empathetic, compassionate, and curious nature.
Committed to work with equity, diversity, and inclusion.
Enthusiastic about games and their culture.
Proficiency in English and Portuguese.”
+infos(oficial): LINK
Ofertas de trabalho (em agosto)
Procura-se um Brand Manager (Gaming) (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:
”
What You’ll Do:
Lead the development and execution of brand strategies for our original IPs across media and formats (games, comics, podcasts, digital assets, physical goods, etc).
Own the brand lifecycle across multiple verticals, from pitch decks to launch to live ops.
Manage external creators, agencies, and production partners to deliver world-class content that aligns with brand tone, world, and goals.
Collaborate with internal teams (Creative, Narrative, Production, Marketing) to ensure a unified identity across all channels and expressions.
Work with our in-house and external marketing teams to craft campaigns that expand awareness, deepen engagement, and evolve each IP’s universe.
Design go-to-market and release strategies that treat the product itself as storytelling,merging brand and narrative into a cohesive experience.
Conduct regular brand health checks: audience insights, performance reviews,campaign retrospectives, and translate these into actionable pivots.
Stay ahead of the curve on trends in gaming, media, tech, and culture. Track new platforms and narrative formats for IP expansion.
Coordinate with legal to safeguard IP, manage licensing, and protect long-term value.
Cultivate a collaborative, forward-thinking, globally minded work culture, one that values ideas and execution over ego.
What You Bring:
5+ years of experience in brand, IP, or franchise management, ideally in entertainment, games, or media.
Demonstrated ability to lead multi-platform storytelling and brand development efforts from 0 to 1 (and beyond).
Strong creative instincts and a feel for tone, audience, and positioning.
Proven project management chops: timeline ownership, cross-functional coordination, clear reporting.
Clear communicator with high emotional intelligence and cross-cultural fluency.
Comfortable managing both macro-level strategy and micro-level execution details.
Understanding of IP law, licensing models, and brand/IP protection strategies.
Data-literate: able to interpret insights and translate them into strategy.
A deep love of narrative and a belief in the power of well-executed world-building.
Bonus: experience with transmedia publishing, early-stage IP development, or community-driven brands.”
+infos(oficial): LINK
Procura-se um Graphic Designer Intern (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:
”
Key Responsibilities
Brand Identity Design: Work with our in-house team to help develop and maintain cohesive branding for the studio and our projects.
Content Creation: Design high-quality visuals for social media, websites, presentations, and promotional materials.
IP Branding: Create branding assets for our IPs—logos, style guides, visual systems—that reflect the essence of our universes waiting to unfold.
Website & Digital Design: Collaborate on the design and visual updates of our websites and online platforms.
Collaborative Development: Work with the marketing and creative teams to ensure visuals align with our narratives and strategic goals.”
+infos(oficial): LINK
Procura-se um Gameplay UI/UX Designer (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:
”
Responsibilities:
UI Design: Create wireframes, prototypes, and final UI assets that align with the game’s visual style and improve user experience.
Collaboration: Work closely with UX designers, game designers, and developers to ensure the UI complements gameplay and meets functional requirements.
Iconography and HUD Elements: Design and implement in-game menus, HUDs, icons, and other UI components, ensuring they are clear, consistent, and visually appealing.
Style Integration: Ensure that the UI design integrates seamlessly with the game’s overall art direction, contributing to a cohesive visual experience.
Performance Optimization: Optimize UI assets to ensure smooth performance across various platforms without compromising visual quality.
Iteration and Feedback: Gather and incorporate feedback from playtesting and team reviews to refine UI designs and improve usability.
Documentation: Maintain documentation for UI design processes, including style guides, asset libraries, and interaction patterns.
Requirements:
Educational Background: Bachelor’s degree in UI/UX Design, Graphic Design, or a related field, or equivalent work experience.
Professional Experience: Minimum of 3 years of experience as a UI Designer in the gaming industry, with a strong portfolio showcasing user-friendly and visually compelling interfaces.
Technical Skills: Proficiency in UI design tools such as Adobe XD, Figma, or Sketch, and experience with industry-standard software like Photoshop and Illustrator.
Artistic Sensibility: Strong understanding of typography, color theory, and visual hierarchy, with the ability to create interfaces that are both functional and aesthetically aligned with the game’s art direction.
Cross-Platform Expertise: Experience designing UI for cross-platform games, understanding the challenges and opportunities in creating seamless experiences across devices.
Collaboration: Excellent communication and teamwork skills, with the ability to work effectively with cross-functional teams.
Problem-Solving Skills: Creative problem-solving abilities with a focus on enhancing user experience.
Passion for Gaming: A deep passion for gaming, especially in PvEvP and cross-platform genres, with a keen understanding of current UI trends and best practices.”
+infos(oficial): LINK
Procura-se um Games Art Director (Lisboa/Portugal) pela Scopely, em modo hibrido/remoto, em que:
”
Responsibilities:
Define a vibrant, stylized art direction and help shape an original universe.
Collaborate intensively with the Creative Director, a tight-knit, senior team, and the creative Executive Producer to ensure the game’s artistic language harmonizes with gameplay and the broader universe.
Embrace a hands-on approach, diving deep into the trenches to craft, refine, and polish visual assets, setting the benchmark for artistic excellence.
Be the creative lighthouse for a select team of artists, guiding them to produce standout assets that embody our distinct art style.
Foster synergy with world-building and marketing divisions, ensuring the game’s artistic DNA is compatible with comics, animated series, and promotional narratives.
Unyielding desire to explore new visual horizons, continuously pushing artistic boundaries in gaming and broader media.
Craft stunning concept artwork, translating abstract ideas into visual masterpieces, shaping the world, inspiring the team and aiding the project’s visualization.
Offer continuous mentorship to the art team, fostering an environment of relentless innovation, passion, and growth.
A constant learner, ever eager to absorb the latest in art trends, tools, and techniques.
Requirements:
Bachelor’s degree in Art, Design, or a related discipline. Master’s degree or substantial industry tenure highly preferred.
Proven leadership in the art direction of prominent projects, with a clear tilt towards stylized, non-realistic aesthetics.
A captivating portfolio demonstrating your prowess in creating diverse and pioneering visual styles adaptable across various mediums.
Deep expertise in modern art tools, software, and methodologies, matched by a commitment to staying hands-on.
Exceptional ability to galvanize, nurture, and steer a dedicated team of artists, ensuring a unified and standout visual narrative.
Concept art skills are a definite plus, showcasing your ability to visualize and communicate ideas during the project’s nascent stages.
Stellar communication abilities, ensuring intricate artistic visions are clearly conveyed, discussed, and executed within a senior team.”
+infos(oficial): LINK
Procura-se um 3D Art Lead (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:
”
What You’ll Do
Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season
Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars
Explore how best to utilize AI in the creative process and help foster better collaboration/iteration
Define and uphold the visual style in collaboration with the Art Director and Creative Leads
Review and provide constructive feedback on assets to maintain high visual quality and technical standards
Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets
Mentor, inspire, and manage junior and mid-level 3D artists
Be the main point of contact for 3D queries and discussions on assigned tasks
Attend any daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow
What We’re Looking For
6+ years experience as a 3D artist working in games
2+ years in a leadership or senior artist role.
Strong ability to research and reference material that supports idea generation and problem-solving
Experience in casual mobile game art styles
Experience in shipping multiple titles in your career as a 3D Artist
Proficient in 3D modeling: 3dsMax, Maya, Blender, etc
Proficient in 2D texturing: Photoshop
Proficient in 3D texturing tools: Substance, 3DCoat, etc
Experience in Unity, importing and optimizing assets
Have a good understanding of technical pipelines to export assets from 3D suite to Unity
Positive attitude and an ability to receive and provide objective feedback”
+infos(oficial): LINK
Procura-se um Senior UX Designer (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:
”
What you will do:
Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences
Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls
Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions
Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed
Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns
What we’re looking for:
3+ years of experience specializing in mobile Game UX development, with a track record of delivering features or initiatives from concept to implementation
Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design”
+infos(oficial): LINK
Procura-se um Senior Game Designer (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:
”
As a Senior Game Designer, you will be instrumental in shaping the gameplay experience, contributing to the product roadmap, and ensuring each user interaction is engaging. Reporting to your Lead, you will work in collaboration with Product, Art, UX and Engineers to enhance existing gameplay features and develop new ones. In this role, you will:
Deeply analyse and understand player data and feedback to inform design choices
Maintain a Product Owner mindset, ensuring all designs align with player needs, franchise strategy, and business objectives
Utilise your creative skills to develop innovative features and generate valuable insights
Translate high-level concepts into detailed and actionable game design plans
Create comprehensive game design documentation including feature specifications, user flows, and prototypes
Continuously update working feature specs to maintain clarity and precision, ensuring they are accessible to the entire development team
Stay abreast of market trends and best practices to enhance our game design and introduce fresh ideas
Work closely with Art, UX and Product teams to maintain a cohesive visual style and identity across game features
Partner with UI artists to design clear, engaging, and visually appealing user interfaces
Collaborate with artists, technical artists, and engineers to refine and optimize the design implementation process
What We’re Looking For
Proven experience as a Senior Designer within the mobile gaming industry, particularly in free-to-play models
Ability to thrive in a dynamic, international, and cross-disciplinary team environment
Strong interpersonal and communication skills, capable of working collaboratively and independently
A proactive approach to receiving and providing constructive feedback
Current knowledge of trends in casual mobile games
Proficient in designing complex systems across Core, Meta, and Social game layers
Demonstrated ability to lead user-centric design initiatives and brainstorming sessions
A track record of developing impactful features for live games
Skilled in designing, conducting, and analysing A/B tests
Passionate about crafting polished, innovative gameplay experiences for casual mobile games
Solid understanding of game design fundamentals and theory
Excellent communication skills, effective both in-person and remotely”
+infos(oficial): LINK
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, em modo hibrido, em que:
”
How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK
Ofertas de trabalho (em julho)
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, em modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK
Procura-se um Game Designer (Portugal) pela Neoronin, em modo remoto, em que:
“Requirements
Proven experience as a Game Designer on shipped titles or in a professional game development setting.
Strong grasp of systems design, gameplay loops, and balance for skill-based games.
Ability to prototype, iterate, and clearly communicate complex game mechanics.
Passion for playing and developing hardcore games.
Fluent English (written and spoken).
Bonus: Shipped complex strategy or simulation-heavy games.
Soft Skills Requirements
Excellent communication and documentation skills.
Highly collaborative and comfortable working with interdisciplinary teams.
Self-driven and proactive, with a strong sense of ownership over your work.
Strong critical thinking and willingness to receive and give constructive feedback.
Adaptable to a fast-paced, remote-first development environment.
Strong analytical and problem-solving skills.
Application Process
The selection process consists of two interview stages:
1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.
2. Design Interview – To discuss your game design experience and approach to designing hardcore games.
If you’re passionate about designing gameplay that rewards skill and demands thought, send your CV and portfolio to rodrigo.almeida@neoronin.co with the subject: “Game Designer Application”.”
+infos(oficial): LINK
Elemento Associação Ludopedagógica (proposta de trabalho)
Esteve há uns tempos disponível uma proposta de trabalho por parte da “Elemento Associação Ludopedagógica”, e do texto constava:
“A Elemento é uma associação ludopedagógica preenchida por pessoas apaixonadas pelo poder dos jogos, interessadas na sua aplicação em contextos sérios, com objetivos focados na mudança de atitudes, comportamentos e valores, no desenvolvimento e aprendizagem de novos conteúdos ou soluções, e na criação de momentos de integração para a comunidade.
Estamos à procura de uma pessoa para se juntar à nossa associação, em regime de prestação de serviços, tendo como principais responsabilidades: participação nas atividades e reuniões dos projetos em curso, escrita de relatórios e documentos, apoio na organização de eventos, apoio nas candidaturas.
Requisitos:
• Disponibilidade para viajar e participar em atividades no âmbito dos projetos europeus
• Excelente nível de Inglês escrito e falado
• Residência na Área Metropolitana de Lisboa ou zonas próximas (trabalho remoto, com atividades presenciais em Lisboa)
Valorizamos:
• Gosto pelo mundo dos jogos
• Licenciatura Ciências Sociais ou área relevante
• Experiência na elaboração de relatórios e documentos técnicos em Inglês
• Participação em projetos europeus
• Competências de gestão de projetos (organização, trabalho autónomo, gestão de prazos)
Agradecemos o preenchimento do formulário, envio do currículo e (opcionalmente) documento ou relatório produzido em Inglês – até à data limite de candidatura: 13 de abril.
Qualquer dúvida relativa à candidatura ou dificuldade na submissão, contactar: helena.pereira@elemento.pt
”
achei interessante porque é a primeira vez que encontro uma proposta em Portugal para esta área de trabalho..
Ofertas de trabalho (em abril)
Procura-se um Rendering Programmer (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo remoto, em que:
“WHAT YOU WILL DO
Partner with your team lead to discuss project needs, ideas and assess technical feasibility.
Work closely with art, gameplay, and engine teams to transform a vision into efficient content.
Explore opportunities to push the capabilities of Unreal’s systems to their fullest potential.
Develop new and maintain existing rendering features; writing, reviewing, and refactoring code.
Collaborate with technical directors to discuss performance budgets and system limitations.
Support FX, UI, Environment and other art staff in resolving problems, debugging, optimizing, etc.
Be a responsible feature owner, keeping each one up to date, documented and organized.
Follow and share coding best practices with others through code reviews.
REQUIRED SKILLS
An undergraduate degree in Mathematics, Computer Science, Computer Engineering, or equivalent
At least 6 years of programming experience (multiplayer, gameplay, AI, physics, etc.)
Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
Demonstrated performance and memory optimization skills.
In-depth understanding of modern GPU architecture.
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them
Comfortable as a feature owner and all the associated management and interdisciplinary team communication that comes along with it.
Shipped one or more AAA titles or equivalent experience using the Unreal Engine.”
+infos(oficial): LINK
Procura-se um Casino Game Designer (Lisboa/Portugal) pela Everyrealm, em modo remoto, em que:
“What You’ll Do
Design new slot and casino game concepts from the ground up—including themes, features, and math models
Define game mechanics, payout structures, and bonus logic that align with monetization and retention goals
Create clear documentation: game design documents (GDDs), flow diagrams, wireframes, and feature specs
Work closely with HTML5 developers to iterate on core mechanics, transitions, and animations
Collaborate with art and UX teams to guide visual elements, animations, and user flow
Use player psychology and data insights to refine engagement loops and game balance
Prototype and test new ideas, optimizing based on player feedback and KPIs
Ensure all designs meet regulatory and RNG standards (we build real-money games)
What You Bring
3+ years of experience designing slot games or real-money casino titles
Deep understanding of common game types (video slots, jackpots, stepper games, progressives)
Strong grasp of game economy balancing, volatility, RTP, and bonus pacing
Experience writing GDDs and communicating design intent across departments
Familiarity with HTML5 and Canvas-based game environments (PixiJS, Phaser.js, etc.)
Ability to prototype quickly using Figma, PowerPoint, or in-game editors
A passion for casino games, game loops, player retention, and winning moments
Comfortable working in a remote, fast-paced, collaborative environment
”
+infos(oficial): LINK
Ofertas de trabalho (em março)
Procura-se um Senior FX Artist (Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Design and create stunning, real-time visual effects from prototype to final polish.
Develop FX that enhance gameplay, cinematics, and overall immersion.
Work closely with Art, Design, and Engineering teams to ensure seamless integration of FX.
Innovate and push the Unreal Engine FX toolset to achieve the best visual results.
Maintain performance and memory efficiency across multiple platforms.
Provide mentorship to junior artists and contribute to the team’s overall growth.
REQUIRED SKILLS
Experience: 8+ years.
Strong portfolio/reel showcasing high-quality game or film FX work.
Shipped multiple titles in the game or movie industry.
Excellent understanding of timing, motion, and animation in FX.
Strong technical knowledge of Unreal Engine’s FX pipeline, including Blueprint and Python scripting.
Experience working within memory and performance constraints on different platforms.
Collaborative mindset, with a passion for sharing knowledge and improving workflows.
A drive to experiment, learn new techniques, and refine tools and pipelines.
”
+infos(oficial): LINK
Ofertas de trabalho (em fevereiro)
Procura-se um Creative Tech | Unreal developer (Lisboa/Portugal) pela Devo team, em modo presencial, em que:
“Job Description
Develop with Unreal Engine (Blueprints & C++).
Implement gameplay mechanics, AI, and optimization.
Integrate 3D assets, animations, and visual effects.
Collaborate with designers and artists.
Qualifications Requirements:
Experience with Unreal Engine 4/5, C++, and Blueprints.
Knowledge of rendering, physics, and optimization.
Experience in VR, AR, or multiplayer is a plus.
Familiarity with Git/Perforce.
Nice to Have:
Experience with Unity.
Development for mobile and consoles.
Knowledge of shaders and AI.
”
+infos(oficial): LINK
Procura-se um Lead Game Designer – Publishing (Lisboa/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“Challenges & Responsibilities
Lead the creative vision for new game projects and oversee their execution from concept to release.
Drive the transition from hyper-casual to hybrid-casual games, focusing on deeper player engagement, retention, and IAP monetization strategies.
Own and grow the game design function, building a knowledge base and mentoring junior game designers.
Collaborate with internal and external studios to develop engaging game mechanics and features.
Prototype and iterate quickly to find successful gameplay loops and design solutions.
Ensure games are designed with scalability, player retention, and long-term engagement in mind.
Analyze data to make informed design decisions and optimize game performance.
Work closely with cross-functional teams (Product, Art, Engineering, Marketing) to ensure cohesive game experiences.
We Are Looking For Someone With
Proven experience designing and shipping successful casual or hybrid-casual free-to-play games.
Expertise in designing social mechanics, game progression systems, and monetization strategies.
Strong leadership skills with experience managing and mentoring game designers.
A data-driven approach to design, with the ability to analyze performance metrics and optimize game features accordingly.
Excellent communication and collaboration skills with cross-functional teams.
Proficiency in tools such as Jira, Excel, and PowerPoint for project management and data analysis.
The ability to thrive in a fast-paced environment and prototype rapidly.
Experience with IAP monetization strategies.
If you also have these experiences, it will be a bonus:
Experience designing for web games and understanding the challenges of player retention in the web-based environment.
Familiarity with Figma and other UX/UI design tools.
Strong negotiation and stakeholder management skills.
Prior experience working in or with external studios.
A background in both game design and product management.
Knowledge of growth strategies for long-term game maintenance and scalability.
”
+infos(oficial): LINK
Procura-se um Technical Animator (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
Propose animation systems adapted to the needs of the game by collaborating with the project team
Collaborate with the art team to understand the overall game vision of rigging and skinning needs
Be transparent about the potential problems related to animations, animation systems and rigs
Work closely with animators to make models move believably and overcome any motion-related limitations
Researching and developing new techniques, approaches and solutions as required
Quickly make prototypes that will serve as a basis for animation and gameplay-related discussions
Estimate and manage the time required to carry out tasks within deadlines
Contribute to the design of our gameplay and tools systems
Work proactively and collaboratively to improve animation pipelines
Document software and features for internal and external teams
WHO YOU ARE
Have 2+ years in a technnical animation role
Understanding of basic animation principles
Able to write custom scripts and tools in Maya and UE5
Experience with rigging and skinning characters and/or vehicles
Experienced working on a variety of locomotion and attacks systems
Experienced working with Maya and UE5
Experience with engine-side implementation, such as UE5’s animation blueprints
Experience with real-time solutions like in-game IK, cloth, procedural animation
BONUS
Experience in a shipped AAA game
Experience with Motion Builder
Experience working on genres such as third-person action/adventure, first or third-person shooters
”
+infos(oficial): LINK
Ofertas de trabalho (em janeiro)
Procura-se um 2D Spine Animator (Lisboa/Portugal) pela Volt Games, em modo presencial, em que:
“Are you a proficient 2D Animator and experienced in using Spine?
Do you want to work in a healthy environment and animate globally recognized characters in top secret projects?
Then send us an email with your Portfolio and CV to info@voltgames.io
Existe atualmente outras propostas em aberto nomeadamente:
Game Designer
Unity Game Developer
3D Artist
”
+infos(oficial): https://voltgames.io/
Procura-se um Game Designer (remoto/Portugal) pela Fostis, em modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK
Ofertas de trabalho (em dezembro)
Procura-se um Game Designer (Lisboa/Porto/Portugal) pela Aubay Portugal, em modo presencial, em que:
“What we are looking for?
Senior UX designer who can design a robust and user-friendly solution;
UI creative and motivated designer;
Experienced Game Designer responsible for the gamification of the platform.
Fluent in English.
What do we have to offer you?
Health Insurance;
Feedback&Coffee – the system that includes Aubay’s Performance Management Cycle, with regular moments of feedback and the Career Progression Model;
Working model: Remote;
A Training Academy designed to think of you and your needs. You can count on technical and behavioural training sessions (e-Learning and classroom), Meet&Techs, Webinars and Mentoring;
Events and Teambuildings.”
+infos(oficial): maria.a.anazario@aubay.pt
Procura-se um Game Designer (Porto/Portugal) pela Movilges IT Consulting, no modo remoto, em que:
“O que procuramos:
Experiência em Gamification;
Experiência com grandes volumes de dados;
Experiência nas áreas: saúde e bem-estar, sistemas de recompensas, SAAS, marketplace, utilização de IA Preditiva (obrigatório);
Inglês fluente (obrigatório).
O que temos para oferecer:
Flexibilidade no regime de trabalho (remoto);
Plano de acompanhamento regular;
Participação em projetos com tecnologia inovadora e de dimensão internacional;
Remuneração compatível com a experiência demonstrada, seguro de saúde e seguro de vida;
Dia de Aniversário e Prémio de Referências.”
+infos(oficial): LINK
Procura-se um Game Designer (Porto/Portugal) pela digitalWin, no modo presencial/local, em que:
“Requirements:
Experience in Digital Painting;
Experience working with Adobe Photoshop, Illustrator, Krita or Procreate;
Experience with 3D modeling software, such as Blender or similar;
Experience working with animation software like Adobe After Effects, Spine 2D, Adobe Animate, or similar.
Creative mindset and the ability to act as a problem solver;
Ability to quickly adapt to changes and work flexibly in a dynamic environment;
Excellent collaboration skills, with the ability to give and receive constructive feedback;
Genuine passion for high-quality art and design, with a desire to contribute to the evolution of the game portfolio;
Experience working with Figma.
Responsibilities:
Create and develop 2D and/or 3D assets for games, from concept to final artwork (characters, environments, game symbols, UI, etc);
Collaborate with the team to develop and animate assets, ensuring the final result aligns with game standards;
Prepare 2D and/or 3D artworks for animation;
Export and optimize assets and animations for in-game use, always maintaining quality and performance;
Follow artistic guidelines and technical limitations, while maintaining the defined artistic style for each project.”
+infos(oficial): LINK
Procura-se um Level Designer (Lisboa/Portugal) pela Fortis Games, no modo hibrido, em que:
“Responsibilities:
Design, prototype, and implement game levels that align with the overall creative vision, balancing the unique demands of PvEvP gameplay.
Collaborate closely with game designers, artists, and programmers to ensure levels meet gameplay, narrative, and technical requirements.
Develop and iterate on level layouts, considering factors such as player flow, pacing, difficulty curves, and strategic depth for both PvE and PvP gameplay.
Integrate player feedback from early-access phases to refine level design and enhance the overall player experience.
Optimize levels for performance, ensuring fluid gameplay across all supported platforms.
Incorporate story elements and environmental storytelling into levels to create a cohesive and immersive experience.
Stay informed on industry trends and advancements in level design, particularly within PvEvP and cross-platform development.
Create and maintain level design documentation, including sketches, diagrams, and detailed design specifications.
Requirements:
Bachelor’s degree in Game Design, Level Design, Interactive Media, or a related field, or equivalent work experience.
Minimum of 3 years of professional experience in level design, with a strong portfolio showcasing your work on shipped titles, particularly in PvE and PvP environments.
Proficiency in industry-standard level design tools and 3D modeling software (e.g., Unreal Engine, Unity, Maya, or 3ds Max).
Strong understanding of gameplay mechanics, player psychology, and spatial design principles, especially in PvEvP contexts.
Ability to communicate and collaborate effectively with cross-functional teams, including artists, writers, and engineers.
Knowledge of optimization techniques for game levels across various platforms.
Passion for gaming, with a deep understanding of what makes levels engaging, challenging, and fun in a competitive and cooperative setting.
Excellent problem-solving skills, creativity, and attention to detail.”
+infos(oficial): LINK
Ofertas de trabalho (em novembro)
Procura-se um Game Designer – Arcade Survival (Oeiras/Portugal) pela Fortis Games, no modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. .”
+infos(oficial): LINK
Ofertas de trabalho (em outubro)
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Mini Clip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK
Procura-se um Motion Graphics Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
We are seeking a Motion Graphics Designer for a contract, remote role. The ideal candidate will be responsible for creating captivating teasers, trailers, and in-game videos for events and announcements. You’ll work closely with our team to bring our game’s vision to life through engaging video content that resonates with our audience.
Key Responsibilities:
Produce high-quality teaser videos, game trailers, and in-game videos for events.
Design and animate motion graphics that highlight game features and create excitement.
Collaborate with the creative and marketing teams to ensure videos align with our brand’s tone and vision.
Edit and refine video content to meet project requirements and deadlines.
Adapt video content for different platforms, including social media and game streaming services.
Qualifications
Strong skills in Motion Design, Motion Graphics, and Graphic Design.
Expertise in Video Production and Editing.
Proficiency in industry-standard software like After Effects, Premiere Pro, or Blender.
A strong portfolio showcasing your work in motion graphics, trailers, or game-related content.
Creative thinking, attention to detail, and ability to adapt to feedback.
Experience in game development or animation is a plus.
Ability to thrive in a remote work environment and manage time effectively.
A Bachelor’s degree in Graphic Design, Motion Graphics, Animation, or a related field is preferred but not required.”
+infos(oficial): LINK
Procura-se um Junior 2D Artist (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior 2D Artist at Top Sigma Studios. The Junior 2D Artist will be responsible for creating 2D assets, such as characters, environments, and props, for political simulation games. They will collaborate with the art team to ensure visual consistency and quality in all game elements.
Qualifications
Proficiency in 2D art creation and design
Experience with digital illustration and graphic design software
Knowledge of color theory and composition
Ability to work collaboratively in a team environment
Strong attention to detail and creative problem-solving skills
Interest in political science or history is a plus
Bachelor’s degree in Fine Arts, Graphic Design, or related field”
+infos(oficial): LINK
Procura-se um Junior Game Developer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a contract remote role for a Junior Game Developer at Top Sigma Studios. The Junior Game Developer will be responsible for game programming, gameplay programming, and leveraging object-oriented programming (OOP) principles to contribute to game design and development.
Qualifications
Game Programming, Gameplay Programming, and Programming skills
Experience in Object-Oriented Programming (OOP)
Experience in Unity
Game Design skills
Strong problem-solving and critical thinking abilities
Ability to work independently and remotely
Passion for game development and political simulation games
Bachelor’s degree in Computer Science, Game Development, or related field”
+infos(oficial): LINK
Procura-se um Junior Game Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior Game Designer at Top Sigma Studios. The Junior Game Designer will be responsible for tasks such as level design, game design, game development, and creating games for consoles and mobile platforms.
Qualifications
Level Design and Game Design skills
Game Development experience (mobile and computer)
Passion for political simulation games
Strong problem-solving and analytical skills
Ability to work collaboratively in a team environment
Bachelor’s degree in Game Design, Computer Science, or related field”
+infos(oficial): LINK
Ofertas de trabalho (em setembro)
Procura-se um Game Content Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Game Content Designer to drive the creation of engaging gameplay content from concept to release. You will collaborate closely with programmers, artists, and other team members to ensure the project vision is maintained and executed effectively. This role involves working with in-house tools to integrate assets and functionality while managing detailed documentation and communication. You will be responsible for delivering immersive gameplay experiences that align with the project’s goals.
Key Responsibilities:
Develop gameplay content from initial concept through to final release
Collaborate with programmers, artists, and other disciplines to create engaging experiences
Maintain and communicate the project vision to the team
Integrate assets and functionality using in-house tools and engines
Manage and maintain detailed documentation, coordinating with stakeholders for approvals
Communicate progress and successes with the wider team
Requirements
Passion for strategy games
Experience in content design for at least one released title or relevant personal work/mods
Intermediate C# scripting experience
Proficiency with databases and content authoring pipelines
Strong written and spoken English communication skills
Must have the right to work in Portugal”
+infos(oficial): LINK
Procura-se um Lead Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Lead Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. This role involves leading a team of Level Designers, providing feedback, fostering career growth, and ensuring project goals are met. The Lead Designer will collaborate with cross-functional teams to innovate while adhering to industry standards. The position requires both creative and technical proficiency to ensure an engaging and polished player experience.
Key Responsibilities:
Lead a team of Level Designers, providing feedback and support through regular 1:1s and career development
Develop and implement level design ideas from conception through prototyping and final execution
Collaborate with key stakeholders across multiple disciplines to align on design objectives
Drive innovation while maintaining a solid understanding of industry standards and design methodologies
Balance single-player level design, including pacing, gameplay spaces, and AI behaviors
Apply metrics consistently to ensure progression, balance, and replayability in game design
Support other departments in problem-solving and assist in recruitment and leadership development
Requirements
Proficiency in Unreal Engine ver 4 or 5
Strong knowledge of level design, player navigation, and signposting
Experience in game level balancing, AI behavior utilization, and gameplay pacing
Strong interpersonal and communication skills for effective team collaboration
Good time management, analytical, and problem-solving skills
Self-motivated with leadership experience and the ability to mentor and develop others
Familiarity with a wide range of games across multiple platforms and understanding of core design practices
Must have the right to work in Portugal”
+infos(oficial): LINK
Procura-se um Senior Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“PTW’s Portugal studios is looking for a Senior Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. You will take concepts from initial ideas through to prototyping, detailed design, and implementation. The role involves collaborating with key stakeholders across multiple disciplines to deliver innovative and high-quality levels, while adhering to industry standards. You will also contribute to the development of design methodologies and best practices within the team.
Key Responsibilities:
Design, create, and balance game levels and encounters
Carry ideas from concept through prototyping to implementation
Collaborate effectively with key stakeholders across various disciplines
Demonstrate innovation while adhering to industry standards
Develop knowledge of current design methodologies and practices
Apply design principles from a wide range of games across multiple platforms
Manage time effectively and develop prioritization skills
Balance and pace single-player levels, utilizing AI behaviors and gameplay spaces
Solve problems collaboratively with other departments
Support leads with recruitment and mentoring of junior designers
Utilize metrics to ensure consistency throughout the game
Ensure strong player navigation, signposting, and progression
Create balance, variety, and replayability throughout the player’s journey
Requirements
Experience with Unreal Engine ver. 4 or 5
Strong understanding of game design principles and player navigation
Good interpersonal, communication, and time management skills
Strong analytical and problem-solving abilities
Proactive and self-motivated, with the ability to take ownership
Experience mentoring junior colleagues
Familiarity with a variety of game platforms and design practices
Ability to adapt and remain flexible
Must have the right to work in Portugal”
+infos(oficial): LINK
Ofertas de trabalho (em agosto)
Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK
Procura-se um Graphic Designer (Leiria/Portugal) pela Sound Particles, no modo presencial, em que:
“We are looking for a Graphic Designer. Send your CV and Portfolio to jobs@soundparticles.com”
Não é um anuncio muito extenso e sem grandes detalhes, mas é interessante pois é uma empresa que desenvolve a trabalha para outras grandes empresas/projetos fora de Portugal.
+infos(oficial): https://soundparticles.com/
Procura-se um Senior Game Designer (Lisboa/Portugal) pela Decskill, no modo remoto, em que:
“We are looking for a Game Designer for a remote project.
Responsabilities:
Creating 2D graphic materials for game projects: icons, UI elements, logos, backgrounds, pop-ups, banners, etc.;
Creating ready-made images in a single specific style and preserving this style in all elements of art;
Preparing and transferring final graphics to Technical Artists for integration into Unity (understanding optimization process and how to make atlases for Unity light-weighting and without repeatable items);
Adjusting art according to the client’s comments;
Close cooperating with the team from 2D Artist (supervisor), Technical Artist, and Project Manager.
Requirements:
Excellent knowledge of Adobe Photoshop and mastery of all tools. Using color adjustments, blending modes, masks, and various layer styles;
Drawing by hand and on a graphics tablet is welcome;
Creating high-quality graphics;
Knowledge of color combinations;
Arranging light/shadow, a sense of perspective;
Creating volume and working with fonts;
Creating volume headings and logos;
Working in various graphic styles and understanding various styles;
Experience in preparing generated images for integration into Unity is preferred;
Creating sprite atlases and understanding all processes for optimizing art;
Searching for and using references in work;
Knowledge of 3D packages would be a big plus;
Thinking outside the box and being creative;
1+ year of experience in the gaming industry will be a big plus;
English B2 is required;
Availability of portfolio with examples of UI, logos, pop-ups, banners, and backgrounds.
If you’re interested in this job please send your CV in English to catarina.sa@decskill.com with reference “CS/Game_Designer”.”
+infos(oficial): https://decskill.com/
Procura-se um Lead Game Designer (XR Project) (Odivelas/Portugal) pela Infinity Games, no modo remoto, em que:
“We are looking for an innovative and experienced Lead Game Designer to join our team in Odivelas. You will be responsible for shaping the vision and design of our XR (AR, VR, MR) projects, ensuring they are engaging, immersive, and aligned with our client’s objectives. As the Lead Game Designer, you will collaborate closely with the lead developer and other team members to bring our creative concepts to life.
Responsibilities:
Lead the design and development of XR game concepts and experiences.
Develop detailed design documents, including storyboards, game mechanics, and level designs.
Collaborate with the development team to ensure the design vision is implemented effectively.
Conduct playtesting sessions and iterate on designs based on feedback.
Stay informed about the latest trends and best practices in game design and XR technologies.
Ensure the game design aligns with project goals and client expectations.
Requirements:
Proven experience in designing AR, VR, and MR games or applications.
Strong understanding of game design principles and mechanics.
Proficiency with design tools and software such as Unity, Unreal Engine, or similar platforms.
Ability to create detailed design documentation and wireframes.
Excellent communication and collaboration skills.
Creative problem-solving abilities and attention to detail.
Must be local to Odivelas/Lisboa (or surroundings) or willing to relocate.
Preferred Qualifications:
Bachelor’s or Master’s degree in Game Design, Computer Science, Interactive Media, or a related field.
Experience leading design teams or projects.
Knowledge of user experience (UX) design principles for XR.
Familiarity with scripting languages like C# or Python.”
+infos(oficial): https://infinitygames.io/
Procura-se um Game Designer – Casual Mobile Games (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As the Casual Game Designer, you will be responsible for a variety of casual games, creating fun and exciting mobile gaming experiences for players, all with your creative input. You will work closely with our Internal Development team, External Developers, Products, Producers and report directly to our Senior Game Designer.
Responsibilities
Think creatively to produce new engaging ideas and concepts for game designs that align with the target audience and project goals.
Collaborate with cross-functional teams including artists, programmers, game leads and producers to develop game concepts from ideation to execution.
Create fully-fledged design documentation including game mechanics, core loops, level layouts, monetisation and progression systems.
Conceptualize and design compelling game mechanics using modern mobile design principles.
Balance and fine-tune game mechanics, economy, game difficulty pacing and player progression to ensure a rewarding player experience while maximising revenue opportunities.
Create levels and additional content using Unity, for new and existing games.
Evolve and adapt game designs based on play testing, feedback and live metrics.
Maintain up-to-date approved design documentation to support the development team where necessary in Confluence
Requirements
A minimum of 3 years of experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK
Procura-se um Senior Game Designer (Mobile Games) (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As a Senior Game Designer you’ll be working closely with our Design Team to make our games as fun as they can be with responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. You will work closely with our design and mobile games teams and report to our Design Director.
Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK
Procura-se um Game Designer (Mobile Games) (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As we continue to grow, we are now looking for a Game Designer to join our hybrid-casual team in Almada.
As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams and report to our Lead Game Designer.
Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.”
+infos(oficial): LINK
Procura-se um Junior Game Designer (Porto/Portugal) pela ZeptoLab, no modo remoto, em que:
“In this entry-level role, you’ll get tons of support from our design team to help you:
Team up with our Design squad to dream up and tweak new and existing game features;
Create content that fits perfectly with the project’s vision and high-quality standards;
Quickly iterate on designs to make our games even more amazing;
Collaborate closely with the team to ensure your designs meet our project’s quality expectations;
Always keep the player experience front and center as the ultimate measure of any feature or content’s quality
Qualifications:
Previous experience working in a professional studio in an entry-level game design role;
Skilled in using the Unity engine;
Proven f2p game design knowledge;
Have a keen sense of what makes gameplay super fun and engaging;
Bursting with creativity, a passion for innovation, and the drive to exceed expectations;
Great communicator and a true team player;
Fluent in English, both speaking and writing
Remote Work Details:
Enjoy the flexibility of working remotely from anywhere in the Central European Time Zone;
Ensure you have a reliable internet connection and a cozy workspace for smooth collaboration;
Stay connected with the team through regular virtual meetings and continuous communication to keep projects on track and spirits high”
+infos(oficial): LINK
Ofertas de trabalho (em maio)
Procura-se um Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams and report to our Lead Game Designer.
Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK
Procura-se um Senior Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As a Senior Game Designer you’ll be working closely with our Design Team to make our games as fun as they can be with responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. You will work closely with our design and mobile games teams and report to our Design Director.
Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK
Procura-se um Game Designer (Lisboa/Portugal) pela Arkadium, no modo presencial, em que:
“Requirement:
Communicate, pitch, and prototype engaging core game mechanics;
Articulate strong visions and guidelines for content and level design to meet retention and revenue targets;
Add specific tasks on level design and content;
Collaborate with Game Producers, Engineers, Artists, and other key stakeholders to define project design specifications and system mechanics;
Manage game economies and develop monetization strategies in collaboration with product management;
Continuously optimize games for both short- and long-term retention, focusing on improving KPIs;
Ensure game quality aligns with Microsoft brand standards and customer satisfaction;
Contribute innovative design ideas across the Games portfolio;
Gather and analyze feedback from various sources to improve products and design processes;
Develop and maintain design documentation for all titles;
Advocate for best practices and standards across all game titles;
Requirements:
3 to 5 years of casual/free-to-play industry experience;
3 to 5 years’ experience in Game Development, focused on Game Design;
Understanding of free-to-play game mechanics and current gaming trends;
Exceptional communication, analysis, and creative thinking skills;
Ability to own game design features from ideation through full production;
Proficiency in game design documentation and ability to clearly articulate features;
Strong project and time management skills to ensure on-time delivery;
Nice to have:
Experience with accessibility
Experience with UX/UI”
+infos(oficial): LINK
Procura-se um Lead Game Designer – Dune Awakening (Lisboa/Portugal) pela Funcom, no modo presencial, em que:
We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues
In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!”
+infos(oficial): LINK
Procura-se um C++ Game Developer (Lisboa/Portugal) pela Magic Media, no modo remoto, em que:
“We are looking for a C++ game Developer who is self-motivated, goal-orientated, and a strong team player. The ideal candidate will have extensive C++ development experience in games. We are looking for someone who is passionate about the digital content production process and who is willing to work with content creators and engineers of other disciplines to build awesome games.
What you will do:
Maintain and build code using C++ for all assigned work streams
Work on gameplay, UI and networking code
Help provide architectural oversight across the entire application
Collaborate to devise optimal engineering solutions to technical challenges
Requirements
Knowledge of C++
Understanding of C++ in games and memory optimization
UI and networking code experience
Understanding of fundamentals of game development
Excellent communication skills
Fluent in English
Desirable pluses:
Unreal or Unity experience
Experience working with APIs
Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent) ”
+infos(oficial): LINK
Ofertas de trabalho (em abril)
Procura-se um Game Designer (Lisboa/Portugal) pela Overflow Labs, no modo remoto, em que:
“At Overflow Labs, we’re dedicated to crafting unforgettable multiplayer gaming experiences using Unreal Engine technology. As a small, passionate team, our size is our strength, fostering flexibility, creativity, and a close-knit culture where every voice matters. We are looking for a creative and technically skilled Game Designer who is passionate about building engaging gameplay and enhancing player experiences.
Role Overview
The Game Designer at Overflow Labs will be essential in crafting the gameplay elements and mechanics of our games. This role requires a blend of creativity, technical proficiency, and a deep understanding of player psychology to design fun and engaging game systems.
Key Responsibilities
Design and prototype new game mechanics and systems.
Collaborate with artists, programmers, and other team members to ensure the seamless integration of game design with aesthetics and functionality.
Conduct and analyze player tests to refine gameplay and balance game mechanics.
Document design processes and communicate concepts clearly to the rest of the team.
Ideal Candidate
3+ years of experience in game design, with a strong portfolio demonstrating a range of projects.
Proficient with game development tools, especially Unreal Engine.
Strong understanding of game mechanics and player engagement strategies.
Excellent problem-solving skills and the ability to adapt designs based on feedback.
Strong communication and teamwork skills, capable of working effectively in a remote setting.
Passionate about games and an avid gamer with insights into what makes games successful.”
+infos(oficial): LINK
Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.
What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games. .
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals. ”
+infos(oficial): LINK
Procura-se um Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.
Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK