Tag: oferta de trabalho

Ofertas de trabalho (em fevereiro)

Procura-se um Associate Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:

What You Will Do
As an Associate Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.

Contribute to the design and development of our content stream by crafting valuable, engaging and exciting loops.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model content and event progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Iterate and evolve your content based on feedback from senior designers and insights from live data

What We’re Looking For
A passion and energy for crafting compelling experiences and content for players
1+ years of game design experience in a studio environment, working on content or gameplay with systemic or economic depth
Experience in delivering content that balances player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Confident in spreadsheets and balancing power curves, pacing, or resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Growth mindset with goals to grow and evolve as a designer

What We’re Looking For
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies

+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/

Procura-se um Senior Game Designer (Social & Metagame) – Mobile F2P/Licensed IP (hibrido/Portugal) pela UserWise em modo hibrido, em que:

What We’re Looking For
3+ years of experience in game design for mobile F2P games
Proven experience designing and shipping social, metagame, or progression-driven systems (e.g. leaderboards, collections, tournaments, PvP-lite mechanics)
Strong understanding of casual or hybrid-casual player motivation, especially social comparison and reward loops
Ability to translate high-level direction into clear, implementable designs
Comfortable iterating quickly based on playtests, feedback, and data
Strong collaboration skills when working with designers, engineers, and artists
Excellent communication skills
Fluent in English; effective in a remote, international team

Nice to Have
Experience with LiveOps content or events
Familiarity with Unity or other game engines
Experience working with licensed IP
Interest in analytics and using data to inform iteration
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty

+infos(oficial): https://userwise.io/career/

Procura-se um Creative Director / Lead Game Designer (Mobile F2P – Licensed IP) (hibrido/Portugal) pela UserWise em modo hibrido, em que:

What We’re Looking For
8-10+ years of professional game design experience, including leadership responsibility
Proven experience owning design vision, game feel, and quality on a shipped mobile F2P title
Strong background in casual or hybrid‑casual games with an emphasis on progression and retention
Demonstrated mastery of player motivation, feedback loops, pacing, and polish
Experience improving or owning retention metrics (D1/D7/D30+) on live products
Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art
Excellent communication and decision‑making skills
Fluent in English; effective in a remote, international team

Nice to Have
Experience working on licensed IP
Experience guiding a design team across MVP → soft launch → live
Familiarity with LiveOps, events, and post-launch iteration
Hands-on experience with Unity or other game engines
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty

+infos(oficial): https://userwise.io/career/

Procura-se um Game Developer (Porto/Portugal) pela LudusCristaltec em modo hibrido, em que:

As a Game Developer,
What you will do:
Design, develop, test, and maintain high-quality game features from concept to release
Implement gameplay mechanics, animations, UI, and visual effects in collaboration with artists and designers
Write clean, efficient, and well-documented code following best practices and coding standards
Optimize performance, memory usage, and stability across target hardware platforms
Debug, profile, and resolve technical issues throughout the development lifecycle
Collaborate with game designers, artists, QA, and product teams to deliver engaging player experiences
Participate in code reviews and contribute to improving development tools and pipelines
Adapt games to different markets, regulations, and hardware configurations
Contribute to technical design discussions and propose innovative solutions
Support live products with updates, bug fixes, and feature enhancements when required

Required Skills:
Experience with one or more object-oriented programming languages (e.g., C#, C++, JavaScript, Python)
Strong coding and debugging skills
Excellent problem-solving and critical-thinking abilities
Creativity and strong attention to detail
Well-organized, self-driven, and able to work effectively in a team
Fluent in English (spoken and written)
Fluent in Portuguese (spoken)
Willingness to travel internationally when required
Ability to manage multiple priorities and meet deadlines in a fast-paced environment
Basic user-level knowledge of Photoshop or other image-editing tools

+infos(oficial): https://luduscristaltec.com/

Procura-se um Principal Game Designer – Mob Control (Lisboa/Portugal) pela Voodoo em modo hibrido, em que:

Role
As a Principal Game Designer for Mob Control, you will be a key owner of the product’s vision, execution and strategic direction. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.

Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop design docs, user flows, and economy models, and propose A/B test ideas.
Evolve gameplay: Introduce new units and gameplay elements to refresh Mob Control, ensuring accessibility, fun, and monetization-friendly design.
Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.

Profile
5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
Proven track record in gameplay design, balancing, and meta feature design.
Experienced in contributing to the overall game vision and strategy.
Strong skills in creating clear, simple design documentation.
Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
Skilled at simplifying and communicating complex systems.
Comfortable analyzing KPIs and player behavior to guide design decisions.
Passion for mobile midcore games and deep knowledge of market dynamics.

Benefits
Best-in-class compensation
Other benefits according to the country you reside

+infos(oficial): https://jobs.ashbyhq.com/voodoo/

Procura-se um Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:

What You Will Do
As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.

Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience

What We’re Looking For
A deep passion for crafting compelling experiences and content for players
3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
Strong drive and energy to inspire teams and developers toward a design goal
A proven track record of delivering content that balance player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development

Bonus Points
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies

+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/

Procura-se um Game Designer (Oeiras/Portugal) pela Miniclip em modo presencial, em que:

What will you be doing at Miniclip?
Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
Contribute to product planning across the lifecycle prototyping, production and live operations – delivering high-impact updates and improvements to live titles.
Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.

What are we looking for?
Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
Self-critical and iterative mindset able to evaluate trade-offs, improve solutions, and collaborate effectively.
High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.

Nice to have
Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
Strong spreadsheet / simulation skills for economy modelling and balancing.
Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
Experience with rapid prototyping and iterating based on data.

+infos(oficial): https://careers.miniclip.com/job/Lisbon-Game-Designer/1341323755/

Procura-se um Lead Game Designer (remoto/Portugal) pela Scopely em modo remoto, em que:

What You Will Do
As a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.

Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health

What We’re Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development

Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games

+infos(oficial): https://job-boards.greenhouse.io/scopely/

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Ofertas de trabalho (em dezembro)

Procura-se um Systems Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:

What You’ll Do
Design, tune, and balance core gameplay systems that drive progression, resource flow, and dynamic world behaviors.
Translate high-level design goals into clear, scalable systems that connect mechanics, player motivation, and content.
Model dependencies and feedback loops between AI, combat, economy, and world systems to ensure long-term balance and emergent variety.
Work closely with engineering and data teams to implement tunable, data-driven frameworks that can scale efficiently.
Analyze telemetry and playtest data to validate assumptions, identify edge cases, and optimize player experience.
Establish clear system documentation and parameter hierarchies, ensuring other designers can build within your frameworks.
Collaborate cross-discipline (Combat, AI, Content, Technical Design) to maintain systemic coherence and design consistency.
Champion systemic thinking within the team, promoting elegant solutions, simulation-minded design, and measurable outcomes.

What You Bring
5+ years of experience in systems or economy design on at least one shipped title.
Proven ability to design and balance interconnected systems with multiple inputs, dependencies, and player variables.
Strong understanding of data-driven design workflows parameter tuning within Unreal.
Analytical mindset: translate qualitative goals into quantitative balance models.
Clear communication skills, able to convey complex system logic visually & persuasively.
A genuine fascination for how systems behave, in games, and real-world dynamics.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.

Bonus
Experience with procedural content generation or systemic encounter frameworks.
Familiarity with combat-driven or extraction-style PvEvP ecosystems.
Understanding of AI behavior dependencies, rarity systems, and scaling logic.
Background in mathematics, data analysis, or systems architecture.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.

+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/

Procura-se um Combat Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:

What You’ll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.

What You Bring
5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP).
Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback.
Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers.
Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.
Experience with combat data management: tuning tables, curves, and debug visualization.
Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).
Analytical mindset — able to diagnose subtle feel issues through metrics and iteration.
Comfortable working within clear design direction and taking ownership of executional detail.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.

Bonus
Experience creating PvPvE or extraction-based combat ecosystems.
Knowledge of AI behavior trees, modular encounter systems, or systemic combat scaling.
Understanding of competitive tuning and meta evolution in skill-based games.
Background in combat animation timing, root motion, or motion matching.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.

+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/

Procura-se um Lead Game Designer (hibrido/Portugal) pela Scopely em modo hibrido, em que:

Scopely is looking for a superstar Lead Game Designer to join our Star Trek Fleet Command team in Dublin or Barcelona on a hybrid or remote basis.

What You Will Do
As a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.

Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health

What We’re Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development

Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games”
+infos(oficial): https://www.scopely.com/

Procura-se um Game Systems Designer (Strategy/Political Simulation) (Porto/Portugal) pela Top Sigma Studios, em modo presencial, em que:

Role Description
This is a remote position for a Game Systems Designer specializing in strategy and political simulation games. In this role you will help shape the core systems of our debut title, State of Affairs, a political strategy game about managing power, social groups and crises.

You will:
Design and balance core game systems, political factions, social classes, economy, public opinion, unrest, elections and policies
Define and maintain system documentation diagrams, data tables, rules and formulas that are easy to implement and iterate on
Collaborate closely with programmers and artists to integrate your systems, tune them and keep them consistent across scenarios
Conduct focused research into politics, history and economics to ground systems in believable dynamics
Run or support playtests to identify exploits and dominant strategies, and improve clarity, tension and pacing

Qualifications
Required:
Strong understanding of game mechanics, balance, feedback loops and player behavior
Comfortable working with numbers and data spreadsheets, curves, formulas, tuning and iteration
Ability to conduct targeted research on political, historical or economic topics and translate that into game mechanics
Strong problem-solving skills and detail-oriented approach to designing complex systems
Excellent communication and collaborative skills for effective teamwork in a remote environment
Passion for strategy and political simulation games and a keen interest in player psychology

Nice to have:
Familiarity with Unity or another modern game engine
Experience designing economies for strategy games or decision making in systemic games
Experience with telemetry or analytics to guide balance decisions
Bachelor’s degree in Game Design, Computer Science, or a relevant field”
+infos(oficial): https://studios.top-sigma.com/

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Ofertas de trabalho (em novembro)

Procura-se um Senior Level Designer – Coffee Pack (Lisboa/Portugal) pela Voodoo em modo presencial, em que:

Role
We’re looking for a talented Level Designer to design levels for Coffee Pack.
You will work with our Unity-based level editor to create fun and engaging levels.
You’ll be Collaborating with our creative team to design and plan innovative game levels that align with our unique gameplay style
Using our proprietary game development tools to bring your designs to life, creating immersive levels, interactive elements, and challenging obstacles
Implementing and adapting our core game mechanics into your level designs to create a seamless, engaging gameplay experience
Working closely with our team of artists, animators, and programmers to ensure your level designs are fully realized
Testing and balancing your levels, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
Documenting your level designs using diagrams, flowcharts, and spreadsheets to communicate your concepts effectively within the team
Ensuring your designs adhere to technical constraints and opportunities presented by our game engine.

Profile
At least 3 years of experience in a Level Design for a puzzle casual game
Understanding of models and tools to analyze gameplay and user behavior
Proven experience in level design, with a portfolio demonstrating your ability to create engaging, fun levels for games
Strong understanding of game design principles, particularly within the puzzle genre
Proficiency in Unity and other level design software and scripting languages
Excellent problem-solving skills, with a creative approach to design challenges
Strong communication skills, able to work effectively within a team and explain your ideas clearly

Nice to have
Experience in Puzzle games, Match 3 puzzle, Sort games…
A degree in game design, computer science, or a related field would be beneficial.”
+infos(oficial): https://voodoo.io/

Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip em modo presencial, em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): https://miniclip.com/

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Ofertas de trabalho (em outubro)

Procura-se um Systems Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:

You’ll help design and refine the systemic backbone of our action title, from progression and resource frameworks, to systemic generation features, ensuring every layer contributes to the overall structure.

This is a role for a designer who can think broadly and execute deeply: analytical, technical, and systems-oriented. Someone who can step back and see the whole machine, not just its parts.

What You’ll Do
Design, tune, and balance core gameplay systems that drive progression, resource flow, and dynamic world behaviors.
Translate high-level design goals into clear, scalable systems that connect mechanics, player motivation, and content.
Model dependencies and feedback loops between AI, combat, economy, and world systems to ensure long-term balance and emergent variety.
Work closely with engineering and data teams to implement tunable, data-driven
frameworks that can scale efficiently.
Analyze telemetry and playtest data to validate assumptions, identify edge cases, and optimize player experience.
Establish clear system documentation and parameter hierarchies, ensuring other designers can build within your frameworks.
Collaborate cross-discipline (Combat, AI, Content, Technical Design) to maintain systemic coherence and design consistency.
Champion systemic thinking within the team, promoting elegant solutions, simulation-minded design, and measurable outcomes.

What You Bring
5+ years of experience in systems or economy design on at least one shipped title.
Proven ability to design and balance interconnected systems with multiple inputs, dependencies, and player variables.
Strong understanding of data-driven design workflows parameter tuning within Unreal.
Analytical mindset: translate qualitative goals into quantitative balance models.
Clear communication skills, able to convey complex system logic visually & persuasively.
A genuine fascination for how systems behave, in games, and real-world dynamics.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/

Procura-se um Technical Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:

What You’ll Do
We’re looking for a Technical Designer: a hybrid mind who speaks both design and code. Someone who can take abstract design ideas and make them playable, stable, and scalable inside Unreal. You’ll be the connective tissue between game design and engineering: prototyping systems, building scripts, and ensuring that creative ideas become functional, performant gameplay.

This is a role for someone who loves turning concepts into working, tunable systems. You’re part designer, part engineer, and fully obsessed with elegant problem-solving.

Key Responsibilities
Prototype and implement gameplay features, mechanics, and systemic behaviors in Unreal Engine (Blueprints + C++ exposure preferred).
Partner with systems, mission, and level designers to bring designs from paper to playable.
Build and maintain modular tools, templates, and data structures that empower non-technical designers to work efficiently.
Debug, profile, and optimize gameplay systems to ensure smooth performance and clean dependencies.
Establish and document best practices for gameplay scripting, naming conventions, and implementation workflows.
Collaborate with engineering to bridge high-level design goals and technical constraints.
Participate in feature reviews, offering grounded technical input on scope, feasibility, and integration.
Support content integration across multiple disciplines (AI, audio, VFX, animation, environment).
Maintain rapid iteration pipelines—helping the team test, tune, and evolve gameplay at high velocity.

You Are
A hybrid problem-solver with 4+ years of experience as a Technical Designer, Gameplay Scripter, or similar role.
Fluent in Unreal Engine 5, with deep understanding of Blueprint scripting, data-driven workflows, and gameplay frameworks.
Comfortable reading or writing C++, even if not your primary tool.
Strong understanding of gameplay systems, state machines, event logic, and AI behavior frameworks.
Obsessed with iteration speed—you automate what’s repeatable, document what’s complex, and simplify what’s messy.
An excellent communicator who thrives at translating between creative and technical languages.
Calm under pressure and laser-focused on execution quality.
Motivated by building tools and systems that make great design inevitable.”
+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/

Procura-se um Combat Game Designer (Lisboa/Portugal) pela Funplus/Studio Ellipsis em modo presencial, em que:

What You’ll Do
Implement, tune, and balance combat systems, weapons, abilities & enemy behaviors.
Own the feel of combat: responsiveness, hit timing, recovery, rhythm, etc.
Calibrate interactions between player mechanics, AI logic, and camera to achieve a clean, deterministic combat model.
Maintain and evolve combat parameters: damage curves, stamina systems, tracking logic, invulnerability frames, and cooldowns.
Build, document, and maintain data-driven balance frameworks for PvE and PvP encounters.
Partner with Animation, Engineering, and AI teams to refine movement fidelity, impact feedback, and rhythm.
Analyze playtest data and player telemetry to validate tuning, surface edge cases, and evolve the meta.
Ensure every weapon, archetype, and enemy type has a distinct combat identity and tactical role.

What You Bring
5+ years of experience in combat or systems design for 3rd-person or action titles (PvE and/or PvP).
Deep understanding of melee and ranged combat design fundamentals — spacing, timing, recovery, and player feedback.
Proven ability to tune deterministic combat systems for balance and consistency across latency and skill tiers.
Strong grasp of camera, lock-on, targeting, and animation-driven gameplay.
Experience with combat data management: tuning tables, curves, and debug visualization.
Fluent in Unreal Engine (Blueprints, DataTables, tuning workflows).
Analytical mindset — able to diagnose subtle feel issues through metrics and iteration.
Comfortable working within clear design direction and taking ownership of executional detail.
Experience designing and implementing gameplay systems in Unreal Engine.
Shipped at least one game using Unreal Engine.

Bonus
Experience creating PvPvE or extraction-based combat ecosystems.
Knowledge of AI behavior trees, modular encounter systems, or systemic combat scaling.
Understanding of competitive tuning and meta evolution in skill-based games.
Background in combat animation timing, root motion, or motion matching.
Familiarity with the Gameplay Ability System (GAS) and its application to multiplayer.

+infos(oficial): https://funplus.com/ ou https://www.studioellipsis.com/

Procura-se um Game Designer (hibrido/Portugal) pela freelance, em que:

Responsibilities
Design and prototype user interactions that enhance the overall product experience
Collaborate closely with the project owner to understand vision and requirements
Apply game design methodologies to create intuitive and engaging product flows
Integrate graphic and UI/UX elements to ensure cohesive design across platforms
Provide actionable feedback and iterate on design concepts rapidly
Document design decisions and present interaction flows for review

Skills And Requirements
Proven experience in game design and product interaction design
Strong portfolio demonstrating app, web, and graphic design projects
Proficiency with design tools such as Figma, Sketch, or Adobe Creative Suite
Ability to translate user needs into engaging interactive experiences
Excellent communication and collaboration skills
Availability for on-site work in Lisbon, with flexibility for hybrid arrangements
Willingness to travel for short-term assignments
Attention to detail and a user-centered design mindset”
+infos(oficial): https://www.twine.net/

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Ofertas de trabalho (em setembro)

Procura-se um Game Designer (Mobile) (remoto/Portugal) pela Infinity Games, em modo remoto, em que:

Key Responsibilities
Conceptualize and design game mechanics, core loops, and progression systems for new and existing mobile games.
Create clear and detailed game design documents, wireframes, and prototypes to communicate ideas effectively.
Collaborate with artists, developers, and producers to ensure a cohesive and high-quality game experience.
Balance difficulty curves, in-game economy, and reward systems to maximize engagement and retention.
Conduct competitor and market research, identifying trends and opportunities to inspire new concepts.
Playtest and analyze feedback to iterate on designs and improve gameplay.
Use data-driven insights (KPIs like Retention, DAU, ARPDAU) to refine features and guide design decisions.
Qualifications
Proven experience as a Game Designer in the mobile gaming industry (mandatory).
Strong understanding of free-to-play game mechanics, monetization, and player engagement strategies.
Ability to translate creative ideas into structured, actionable design documentation.
Analytical mindset with the ability to use data to inform design choices.
Proficiency in English (spoken and written).
Excellent collaboration skills and ability to work seamlessly with cross-functional remote teams.
Nice to Have
Familiarity with prototyping tools (e.g., Unity, Figma, Adobe XD).
Experience with puzzle, relaxing, or minimalist game genres.
Passion for playing and analyzing mobile games.”
+infos(oficial): https://infinitygames.io/

Procura-se um Senior Game Designer (remoto/Portugal) pela Fishing Planet, em modo remoto, em que:

Foundational design work for a hyper-realistic simulator:
Designing and prototyping core gameplay systems that define the player experience.
Establishing progression, economy, and reward systems from scratch.
Creating and maintaining design documentation, workflows, and pipelines for long-term development.
Collaborating with programmers, artists, and producers to translate vision into playable features.
Driving playtesting and iteration to validate systems early and adjust based on feedback.
Ensuring all designs support the overall vision of realism, immersion, and multiplayer depth.

You will bring
5+ years of professional game design experience.
Proven experience designing complex gameplay systems (survival, RPG, MMO, or simulation).
Ability to design from zero — creating mechanics, rules, and loops without relying on existing frameworks.
Experience building progression and multiplayer systems that balance depth and accessibility.
Strong understanding of player psychology, engagement, and retention strategies.
Excellent skills in documentation, communication, and cross-disciplinary collaboration.
Hands-on experience using Unreal Engine or a similar engine to prototype and test mechanics.

Will be a plus
Experience shipping multiplayer survival or RPG titles.
Background in economy design and balancing for live-service games.
Knowledge of UX/UI principles applied to complex systems.
Passion for realism, simulation games, and emergent player-driven gameplay.”
+infos(oficial): LINK

Procura-se um People and Culture Specialist (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:

Your mission
Actively promote and support a workplace culture that reflects the company’s values.
Plan and coordinate cultural events and activities.
Ensure a positive onboarding experience for new employees.
Work with various stakeholders to plan and execute company events and activities.
Assist international employees in adapting to Portuguese culture.
Organize, plan, or support employee benefits, such as welcome packages and company meals.
Assist with HR-related tasks.
Conduct employee surveys about studio facilities and collaborate with relevant stakeholders to address the findings.

Requirements
Over 2 years of professional experience in people and culture, HR, communications, or a related field, preferably in the games or entertainment industry.
Bachelor’s degree in psychology, business, communications, HR, or a similar discipline.
Must be located in the Porto Metropolitan Area or in a commutable distance.
Proven ability to manage multiple projects and meet deadlines.
Highly self-motivated, solution-focused, with a positive, can-do attitude.
Proactive and hands-on approach to problem-solving.
Strong interest in people and a genuine desire to help and support them.
Empathetic, compassionate, and curious nature.
Committed to work with equity, diversity, and inclusion.
Enthusiastic about games and their culture.
Proficiency in English and Portuguese.”
+infos(oficial): LINK

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Ofertas de trabalho (em agosto)

Procura-se um Brand Manager (Gaming) (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:

What You’ll Do:
Lead the development and execution of brand strategies for our original IPs across media and formats (games, comics, podcasts, digital assets, physical goods, etc).
Own the brand lifecycle across multiple verticals, from pitch decks to launch to live ops.
Manage external creators, agencies, and production partners to deliver world-class content that aligns with brand tone, world, and goals.
Collaborate with internal teams (Creative, Narrative, Production, Marketing) to ensure a unified identity across all channels and expressions.
Work with our in-house and external marketing teams to craft campaigns that expand awareness, deepen engagement, and evolve each IP’s universe.
Design go-to-market and release strategies that treat the product itself as storytelling,merging brand and narrative into a cohesive experience.
Conduct regular brand health checks: audience insights, performance reviews,campaign retrospectives, and translate these into actionable pivots.
Stay ahead of the curve on trends in gaming, media, tech, and culture. Track new platforms and narrative formats for IP expansion.
Coordinate with legal to safeguard IP, manage licensing, and protect long-term value.
Cultivate a collaborative, forward-thinking, globally minded work culture, one that values ideas and execution over ego.

What You Bring:
5+ years of experience in brand, IP, or franchise management, ideally in entertainment, games, or media.
Demonstrated ability to lead multi-platform storytelling and brand development efforts from 0 to 1 (and beyond).
Strong creative instincts and a feel for tone, audience, and positioning.
Proven project management chops: timeline ownership, cross-functional coordination, clear reporting.
Clear communicator with high emotional intelligence and cross-cultural fluency.
Comfortable managing both macro-level strategy and micro-level execution details.
Understanding of IP law, licensing models, and brand/IP protection strategies.
Data-literate: able to interpret insights and translate them into strategy.
A deep love of narrative and a belief in the power of well-executed world-building.
Bonus: experience with transmedia publishing, early-stage IP development, or community-driven brands.”
+infos(oficial): LINK

Procura-se um Graphic Designer Intern (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:

Key Responsibilities
Brand Identity Design: Work with our in-house team to help develop and maintain cohesive branding for the studio and our projects.
Content Creation: Design high-quality visuals for social media, websites, presentations, and promotional materials.
IP Branding: Create branding assets for our IPs—logos, style guides, visual systems—that reflect the essence of our universes waiting to unfold.
Website & Digital Design: Collaborate on the design and visual updates of our websites and online platforms.
Collaborative Development: Work with the marketing and creative teams to ensure visuals align with our narratives and strategic goals.”
+infos(oficial): LINK

Procura-se um Gameplay UI/UX Designer (Lisboa/Portugal) pela FunPlus (Studio Ellipsis), em modo hibrido/remoto, em que:

Responsibilities:
UI Design: Create wireframes, prototypes, and final UI assets that align with the game’s visual style and improve user experience.
Collaboration: Work closely with UX designers, game designers, and developers to ensure the UI complements gameplay and meets functional requirements.
Iconography and HUD Elements: Design and implement in-game menus, HUDs, icons, and other UI components, ensuring they are clear, consistent, and visually appealing.
Style Integration: Ensure that the UI design integrates seamlessly with the game’s overall art direction, contributing to a cohesive visual experience.
Performance Optimization: Optimize UI assets to ensure smooth performance across various platforms without compromising visual quality.
Iteration and Feedback: Gather and incorporate feedback from playtesting and team reviews to refine UI designs and improve usability.
Documentation: Maintain documentation for UI design processes, including style guides, asset libraries, and interaction patterns.

Requirements:
Educational Background: Bachelor’s degree in UI/UX Design, Graphic Design, or a related field, or equivalent work experience.
Professional Experience: Minimum of 3 years of experience as a UI Designer in the gaming industry, with a strong portfolio showcasing user-friendly and visually compelling interfaces.
Technical Skills: Proficiency in UI design tools such as Adobe XD, Figma, or Sketch, and experience with industry-standard software like Photoshop and Illustrator.
Artistic Sensibility: Strong understanding of typography, color theory, and visual hierarchy, with the ability to create interfaces that are both functional and aesthetically aligned with the game’s art direction.
Cross-Platform Expertise: Experience designing UI for cross-platform games, understanding the challenges and opportunities in creating seamless experiences across devices.
Collaboration: Excellent communication and teamwork skills, with the ability to work effectively with cross-functional teams.
Problem-Solving Skills: Creative problem-solving abilities with a focus on enhancing user experience.
Passion for Gaming: A deep passion for gaming, especially in PvEvP and cross-platform genres, with a keen understanding of current UI trends and best practices.”
+infos(oficial): LINK

Procura-se um Games Art Director (Lisboa/Portugal) pela Scopely, em modo hibrido/remoto, em que:

Responsibilities:
Define a vibrant, stylized art direction and help shape an original universe.
Collaborate intensively with the Creative Director, a tight-knit, senior team, and the creative Executive Producer to ensure the game’s artistic language harmonizes with gameplay and the broader universe.
Embrace a hands-on approach, diving deep into the trenches to craft, refine, and polish visual assets, setting the benchmark for artistic excellence.
Be the creative lighthouse for a select team of artists, guiding them to produce standout assets that embody our distinct art style.
Foster synergy with world-building and marketing divisions, ensuring the game’s artistic DNA is compatible with comics, animated series, and promotional narratives.
Unyielding desire to explore new visual horizons, continuously pushing artistic boundaries in gaming and broader media.
Craft stunning concept artwork, translating abstract ideas into visual masterpieces, shaping the world, inspiring the team and aiding the project’s visualization.
Offer continuous mentorship to the art team, fostering an environment of relentless innovation, passion, and growth.
A constant learner, ever eager to absorb the latest in art trends, tools, and techniques.

Requirements:
Bachelor’s degree in Art, Design, or a related discipline. Master’s degree or substantial industry tenure highly preferred.
Proven leadership in the art direction of prominent projects, with a clear tilt towards stylized, non-realistic aesthetics.
A captivating portfolio demonstrating your prowess in creating diverse and pioneering visual styles adaptable across various mediums.
Deep expertise in modern art tools, software, and methodologies, matched by a commitment to staying hands-on.
Exceptional ability to galvanize, nurture, and steer a dedicated team of artists, ensuring a unified and standout visual narrative.
Concept art skills are a definite plus, showcasing your ability to visualize and communicate ideas during the project’s nascent stages.
Stellar communication abilities, ensuring intricate artistic visions are clearly conveyed, discussed, and executed within a senior team.”
+infos(oficial): LINK

Procura-se um 3D Art Lead (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:

What You’ll Do
Work closely with the AD, Principal artist, and lead narrative designer to establish the vision for each season
Work closely with our 2d concept artists to create 3d models that capture the appeal and charm of our established art pillars
Explore how best to utilize AI in the creative process and help foster better collaboration/iteration
Define and uphold the visual style in collaboration with the Art Director and Creative Leads
Review and provide constructive feedback on assets to maintain high visual quality and technical standards
Work closely with other departments (Design, Engineering, Animation) to ensure seamless integration of assets
Mentor, inspire, and manage junior and mid-level 3D artists
Be the main point of contact for 3D queries and discussions on assigned tasks
Attend any daily meetings/ stand-ups/ mini retro’s to ensure a smooth workflow

What We’re Looking For
6+ years experience as a 3D artist working in games
2+ years in a leadership or senior artist role.
Strong ability to research and reference material that supports idea generation and problem-solving
Experience in casual mobile game art styles
Experience in shipping multiple titles in your career as a 3D Artist
Proficient in 3D modeling: 3dsMax, Maya, Blender, etc
Proficient in 2D texturing: Photoshop
Proficient in 3D texturing tools: Substance, 3DCoat, etc
Experience in Unity, importing and optimizing assets
Have a good understanding of technical pipelines to export assets from 3D suite to Unity
Positive attitude and an ability to receive and provide objective feedback”
+infos(oficial): LINK

Procura-se um Senior UX Designer (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:

What you will do:
Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product
Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences
Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls
Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes
Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions
Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed
Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements
Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns

What we’re looking for:
3+ years of experience specializing in mobile Game UX development, with a track record of delivering features or initiatives from concept to implementation
Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward
A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table
A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind
A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Porto/Portugal) pela Scopely, em modo hibrido/remoto, em que:

As a Senior Game Designer, you will be instrumental in shaping the gameplay experience, contributing to the product roadmap, and ensuring each user interaction is engaging. Reporting to your Lead, you will work in collaboration with Product, Art, UX and Engineers to enhance existing gameplay features and develop new ones. In this role, you will:
Deeply analyse and understand player data and feedback to inform design choices
Maintain a Product Owner mindset, ensuring all designs align with player needs, franchise strategy, and business objectives
Utilise your creative skills to develop innovative features and generate valuable insights
Translate high-level concepts into detailed and actionable game design plans
Create comprehensive game design documentation including feature specifications, user flows, and prototypes
Continuously update working feature specs to maintain clarity and precision, ensuring they are accessible to the entire development team
Stay abreast of market trends and best practices to enhance our game design and introduce fresh ideas
Work closely with Art, UX and Product teams to maintain a cohesive visual style and identity across game features
Partner with UI artists to design clear, engaging, and visually appealing user interfaces
Collaborate with artists, technical artists, and engineers to refine and optimize the design implementation process

What We’re Looking For
Proven experience as a Senior Designer within the mobile gaming industry, particularly in free-to-play models
Ability to thrive in a dynamic, international, and cross-disciplinary team environment
Strong interpersonal and communication skills, capable of working collaboratively and independently
A proactive approach to receiving and providing constructive feedback
Current knowledge of trends in casual mobile games
Proficient in designing complex systems across Core, Meta, and Social game layers
Demonstrated ability to lead user-centric design initiatives and brainstorming sessions
A track record of developing impactful features for live games
Skilled in designing, conducting, and analysing A/B tests
Passionate about crafting polished, innovative gameplay experiences for casual mobile games
Solid understanding of game design fundamentals and theory
Excellent communication skills, effective both in-person and remotely”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, em modo hibrido, em que:

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK

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Ofertas de trabalho (em julho)

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, em modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Portugal) pela Neoronin, em modo remoto, em que:
“Requirements
Proven experience as a Game Designer on shipped titles or in a professional game development setting.
Strong grasp of systems design, gameplay loops, and balance for skill-based games.
Ability to prototype, iterate, and clearly communicate complex game mechanics.
Passion for playing and developing hardcore games.
Fluent English (written and spoken).
Bonus: Shipped complex strategy or simulation-heavy games.

Soft Skills Requirements
Excellent communication and documentation skills.
Highly collaborative and comfortable working with interdisciplinary teams.
Self-driven and proactive, with a strong sense of ownership over your work.
Strong critical thinking and willingness to receive and give constructive feedback.
Adaptable to a fast-paced, remote-first development environment.
Strong analytical and problem-solving skills.

Application Process
The selection process consists of two interview stages:
1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.
2. Design Interview – To discuss your game design experience and approach to designing hardcore games.

If you’re passionate about designing gameplay that rewards skill and demands thought, send your CV and portfolio to rodrigo.almeida@neoronin.co with the subject: “Game Designer Application”.”
+infos(oficial): LINK

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Elemento Associação Ludopedagógica (proposta de trabalho)

Esteve há uns tempos disponível uma proposta de trabalho por parte da “Elemento Associação Ludopedagógica”, e do texto constava:

“A Elemento é uma associação ludopedagógica preenchida por pessoas apaixonadas pelo poder dos jogos, interessadas na sua aplicação em contextos sérios, com objetivos focados na mudança de atitudes, comportamentos e valores, no desenvolvimento e aprendizagem de novos conteúdos ou soluções, e na criação de momentos de integração para a comunidade.

Estamos à procura de uma pessoa para se juntar à nossa associação, em regime de prestação de serviços, tendo como principais responsabilidades: participação nas atividades e reuniões dos projetos em curso, escrita de relatórios e documentos, apoio na organização de eventos, apoio nas candidaturas.

Requisitos:
• Disponibilidade para viajar e participar em atividades no âmbito dos projetos europeus
• Excelente nível de Inglês escrito e falado
• Residência na Área Metropolitana de Lisboa ou zonas próximas (trabalho remoto, com atividades presenciais em Lisboa)

Valorizamos:
• Gosto pelo mundo dos jogos
• Licenciatura Ciências Sociais ou área relevante
• Experiência na elaboração de relatórios e documentos técnicos em Inglês
• Participação em projetos europeus
• Competências de gestão de projetos (organização, trabalho autónomo, gestão de prazos)

Agradecemos o preenchimento do formulário, envio do currículo e (opcionalmente) documento ou relatório produzido em Inglês – até à data limite de candidatura: 13 de abril.

Qualquer dúvida relativa à candidatura ou dificuldade na submissão, contactar: helena.pereira@elemento.pt


achei interessante porque é a primeira vez que encontro uma proposta em Portugal para esta área de trabalho..

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Ofertas de trabalho (em abril)

Procura-se um Rendering Programmer (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo remoto, em que:
“WHAT YOU WILL DO
Partner with your team lead to discuss project needs, ideas and assess technical feasibility.
Work closely with art, gameplay, and engine teams to transform a vision into efficient content.
Explore opportunities to push the capabilities of Unreal’s systems to their fullest potential.
Develop new and maintain existing rendering features; writing, reviewing, and refactoring code.
Collaborate with technical directors to discuss performance budgets and system limitations.
Support FX, UI, Environment and other art staff in resolving problems, debugging, optimizing, etc.
Be a responsible feature owner, keeping each one up to date, documented and organized.
Follow and share coding best practices with others through code reviews.

REQUIRED SKILLS
An undergraduate degree in Mathematics, Computer Science, Computer Engineering, or equivalent
At least 6 years of programming experience (multiplayer, gameplay, AI, physics, etc.)
Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems.
Demonstrated performance and memory optimization skills.
In-depth understanding of modern GPU architecture.
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them
Comfortable as a feature owner and all the associated management and interdisciplinary team communication that comes along with it.
Shipped one or more AAA titles or equivalent experience using the Unreal Engine.”
+infos(oficial): LINK

Procura-se um Casino Game Designer (Lisboa/Portugal) pela Everyrealm, em modo remoto, em que:
“What You’ll Do
Design new slot and casino game concepts from the ground up—including themes, features, and math models
Define game mechanics, payout structures, and bonus logic that align with monetization and retention goals
Create clear documentation: game design documents (GDDs), flow diagrams, wireframes, and feature specs
Work closely with HTML5 developers to iterate on core mechanics, transitions, and animations
Collaborate with art and UX teams to guide visual elements, animations, and user flow
Use player psychology and data insights to refine engagement loops and game balance
Prototype and test new ideas, optimizing based on player feedback and KPIs
Ensure all designs meet regulatory and RNG standards (we build real-money games)

What You Bring
3+ years of experience designing slot games or real-money casino titles
Deep understanding of common game types (video slots, jackpots, stepper games, progressives)
Strong grasp of game economy balancing, volatility, RTP, and bonus pacing
Experience writing GDDs and communicating design intent across departments
Familiarity with HTML5 and Canvas-based game environments (PixiJS, Phaser.js, etc.)
Ability to prototype quickly using Figma, PowerPoint, or in-game editors
A passion for casino games, game loops, player retention, and winning moments
Comfortable working in a remote, fast-paced, collaborative environment

+infos(oficial): LINK

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Ofertas de trabalho (em março)

Procura-se um Senior FX Artist (Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Design and create stunning, real-time visual effects from prototype to final polish.
Develop FX that enhance gameplay, cinematics, and overall immersion.
Work closely with Art, Design, and Engineering teams to ensure seamless integration of FX.
Innovate and push the Unreal Engine FX toolset to achieve the best visual results.
Maintain performance and memory efficiency across multiple platforms.
Provide mentorship to junior artists and contribute to the team’s overall growth.

REQUIRED SKILLS
Experience: 8+ years.
Strong portfolio/reel showcasing high-quality game or film FX work.
Shipped multiple titles in the game or movie industry.
Excellent understanding of timing, motion, and animation in FX.
Strong technical knowledge of Unreal Engine’s FX pipeline, including Blueprint and Python scripting.
Experience working within memory and performance constraints on different platforms.
Collaborative mindset, with a passion for sharing knowledge and improving workflows.
A drive to experiment, learn new techniques, and refine tools and pipelines.

+infos(oficial): LINK

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Ofertas de trabalho (em fevereiro)

Procura-se um Creative Tech | Unreal developer (Lisboa/Portugal) pela Devo team, em modo presencial, em que:
“Job Description
Develop with Unreal Engine (Blueprints & C++).
Implement gameplay mechanics, AI, and optimization.
Integrate 3D assets, animations, and visual effects.
Collaborate with designers and artists.

Qualifications Requirements:
Experience with Unreal Engine 4/5, C++, and Blueprints.
Knowledge of rendering, physics, and optimization.
Experience in VR, AR, or multiplayer is a plus.
Familiarity with Git/Perforce.

Nice to Have:
Experience with Unity.
Development for mobile and consoles.
Knowledge of shaders and AI.

+infos(oficial): LINK

Procura-se um Lead Game Designer – Publishing (Lisboa/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“Challenges & Responsibilities

Lead the creative vision for new game projects and oversee their execution from concept to release.
Drive the transition from hyper-casual to hybrid-casual games, focusing on deeper player engagement, retention, and IAP monetization strategies.
Own and grow the game design function, building a knowledge base and mentoring junior game designers.
Collaborate with internal and external studios to develop engaging game mechanics and features.
Prototype and iterate quickly to find successful gameplay loops and design solutions.
Ensure games are designed with scalability, player retention, and long-term engagement in mind.
Analyze data to make informed design decisions and optimize game performance.
Work closely with cross-functional teams (Product, Art, Engineering, Marketing) to ensure cohesive game experiences.

We Are Looking For Someone With
Proven experience designing and shipping successful casual or hybrid-casual free-to-play games.
Expertise in designing social mechanics, game progression systems, and monetization strategies.
Strong leadership skills with experience managing and mentoring game designers.
A data-driven approach to design, with the ability to analyze performance metrics and optimize game features accordingly.
Excellent communication and collaboration skills with cross-functional teams.
Proficiency in tools such as Jira, Excel, and PowerPoint for project management and data analysis.
The ability to thrive in a fast-paced environment and prototype rapidly.
Experience with IAP monetization strategies.

If you also have these experiences, it will be a bonus:
Experience designing for web games and understanding the challenges of player retention in the web-based environment.
Familiarity with Figma and other UX/UI design tools.
Strong negotiation and stakeholder management skills.
Prior experience working in or with external studios.
A background in both game design and product management.
Knowledge of growth strategies for long-term game maintenance and scalability.

+infos(oficial): LINK

Procura-se um Technical Animator (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
Propose animation systems adapted to the needs of the game by collaborating with the project team
Collaborate with the art team to understand the overall game vision of rigging and skinning needs
Be transparent about the potential problems related to animations, animation systems and rigs
Work closely with animators to make models move believably and overcome any motion-related limitations
Researching and developing new techniques, approaches and solutions as required
Quickly make prototypes that will serve as a basis for animation and gameplay-related discussions
Estimate and manage the time required to carry out tasks within deadlines
Contribute to the design of our gameplay and tools systems
Work proactively and collaboratively to improve animation pipelines
Document software and features for internal and external teams

WHO YOU ARE
Have 2+ years in a technnical animation role
Understanding of basic animation principles
Able to write custom scripts and tools in Maya and UE5
Experience with rigging and skinning characters and/or vehicles
Experienced working on a variety of locomotion and attacks systems
Experienced working with Maya and UE5
Experience with engine-side implementation, such as UE5’s animation blueprints
Experience with real-time solutions like in-game IK, cloth, procedural animation

BONUS
Experience in a shipped AAA game
Experience with Motion Builder
Experience working on genres such as third-person action/adventure, first or third-person shooters

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em janeiro)

Procura-se um 2D Spine Animator (Lisboa/Portugal) pela Volt Games, em modo presencial, em que:
“Are you a proficient 2D Animator and experienced in using Spine?
Do you want to work in a healthy environment and animate globally recognized characters in top secret projects?
Then send us an email with your Portfolio and CV to info@voltgames.io

Existe atualmente outras propostas em aberto nomeadamente:
Game Designer
Unity Game Developer
3D Artist


+infos(oficial): https://voltgames.io/

Procura-se um Game Designer (remoto/Portugal) pela Fostis, em modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em dezembro)

Procura-se um Game Designer (Lisboa/Porto/Portugal) pela Aubay Portugal, em modo presencial, em que:
“What we are looking for?
Senior UX designer who can design a robust and user-friendly solution;
UI creative and motivated designer;
Experienced Game Designer responsible for the gamification of the platform.
Fluent in English.

What do we have to offer you?
Health Insurance;
Feedback&Coffee – the system that includes Aubay’s Performance Management Cycle, with regular moments of feedback and the Career Progression Model;
Working model: Remote;
A Training Academy designed to think of you and your needs. You can count on technical and behavioural training sessions (e-Learning and classroom), Meet&Techs, Webinars and Mentoring;
Events and Teambuildings.”
+infos(oficial): maria.a.anazario@aubay.pt

Procura-se um Game Designer (Porto/Portugal) pela Movilges IT Consulting, no modo remoto, em que:
“O que procuramos:
Experiência em Gamification;
Experiência com grandes volumes de dados;
Experiência nas áreas: saúde e bem-estar, sistemas de recompensas, SAAS, marketplace, utilização de IA Preditiva (obrigatório);
Inglês fluente (obrigatório).

O que temos para oferecer:
Flexibilidade no regime de trabalho (remoto);
Plano de acompanhamento regular;
Participação em projetos com tecnologia inovadora e de dimensão internacional;
Remuneração compatível com a experiência demonstrada, seguro de saúde e seguro de vida;
Dia de Aniversário e Prémio de Referências.”
+infos(oficial): LINK

Procura-se um Game Designer (Porto/Portugal) pela digitalWin, no modo presencial/local, em que:
“Requirements:
Experience in Digital Painting;
Experience working with Adobe Photoshop, Illustrator, Krita or Procreate;
Experience with 3D modeling software, such as Blender or similar;
Experience working with animation software like Adobe After Effects, Spine 2D, Adobe Animate, or similar.
Creative mindset and the ability to act as a problem solver;
Ability to quickly adapt to changes and work flexibly in a dynamic environment;
Excellent collaboration skills, with the ability to give and receive constructive feedback;
Genuine passion for high-quality art and design, with a desire to contribute to the evolution of the game portfolio;
Experience working with Figma.

Responsibilities:
Create and develop 2D and/or 3D assets for games, from concept to final artwork (characters, environments, game symbols, UI, etc);
Collaborate with the team to develop and animate assets, ensuring the final result aligns with game standards;
Prepare 2D and/or 3D artworks for animation;
Export and optimize assets and animations for in-game use, always maintaining quality and performance;
Follow artistic guidelines and technical limitations, while maintaining the defined artistic style for each project.”
+infos(oficial): LINK

Procura-se um Level Designer (Lisboa/Portugal) pela Fortis Games, no modo hibrido, em que:
“Responsibilities:
Design, prototype, and implement game levels that align with the overall creative vision, balancing the unique demands of PvEvP gameplay.
Collaborate closely with game designers, artists, and programmers to ensure levels meet gameplay, narrative, and technical requirements.
Develop and iterate on level layouts, considering factors such as player flow, pacing, difficulty curves, and strategic depth for both PvE and PvP gameplay.
Integrate player feedback from early-access phases to refine level design and enhance the overall player experience.
Optimize levels for performance, ensuring fluid gameplay across all supported platforms.
Incorporate story elements and environmental storytelling into levels to create a cohesive and immersive experience.
Stay informed on industry trends and advancements in level design, particularly within PvEvP and cross-platform development.
Create and maintain level design documentation, including sketches, diagrams, and detailed design specifications.

Requirements:
Bachelor’s degree in Game Design, Level Design, Interactive Media, or a related field, or equivalent work experience.
Minimum of 3 years of professional experience in level design, with a strong portfolio showcasing your work on shipped titles, particularly in PvE and PvP environments.
Proficiency in industry-standard level design tools and 3D modeling software (e.g., Unreal Engine, Unity, Maya, or 3ds Max).
Strong understanding of gameplay mechanics, player psychology, and spatial design principles, especially in PvEvP contexts.
Ability to communicate and collaborate effectively with cross-functional teams, including artists, writers, and engineers.
Knowledge of optimization techniques for game levels across various platforms.
Passion for gaming, with a deep understanding of what makes levels engaging, challenging, and fun in a competitive and cooperative setting.
Excellent problem-solving skills, creativity, and attention to detail.”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em novembro)

Procura-se um Game Designer – Arcade Survival (Oeiras/Portugal) pela Fortis Games, no modo remoto, em que:
“You will design core systems in our new Survival Arcade-style game that are critical to its success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors.
Implementing and owning these features from proposal to polish, creating visibility and buy-in from partner teams such as user research, UA, etc.
Supporting team members through your expertise so that our game has consistent design targets across the product.
Continuing to grow your expertise in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
Cultivating your personal design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
An expertise in mobile game development, specifically in the arcade survival genre.
The ability to take game-defining designs from proposal to polish.
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. .”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em outubro)

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Mini Clip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Motion Graphics Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
We are seeking a Motion Graphics Designer for a contract, remote role. The ideal candidate will be responsible for creating captivating teasers, trailers, and in-game videos for events and announcements. You’ll work closely with our team to bring our game’s vision to life through engaging video content that resonates with our audience.

Key Responsibilities:
Produce high-quality teaser videos, game trailers, and in-game videos for events.
Design and animate motion graphics that highlight game features and create excitement.
Collaborate with the creative and marketing teams to ensure videos align with our brand’s tone and vision.
Edit and refine video content to meet project requirements and deadlines.
Adapt video content for different platforms, including social media and game streaming services.

Qualifications
Strong skills in Motion Design, Motion Graphics, and Graphic Design.
Expertise in Video Production and Editing.
Proficiency in industry-standard software like After Effects, Premiere Pro, or Blender.
A strong portfolio showcasing your work in motion graphics, trailers, or game-related content.
Creative thinking, attention to detail, and ability to adapt to feedback.
Experience in game development or animation is a plus.
Ability to thrive in a remote work environment and manage time effectively.
A Bachelor’s degree in Graphic Design, Motion Graphics, Animation, or a related field is preferred but not required.”
+infos(oficial): LINK

Procura-se um Junior 2D Artist (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior 2D Artist at Top Sigma Studios. The Junior 2D Artist will be responsible for creating 2D assets, such as characters, environments, and props, for political simulation games. They will collaborate with the art team to ensure visual consistency and quality in all game elements.
Qualifications
Proficiency in 2D art creation and design
Experience with digital illustration and graphic design software
Knowledge of color theory and composition
Ability to work collaboratively in a team environment
Strong attention to detail and creative problem-solving skills
Interest in political science or history is a plus
Bachelor’s degree in Fine Arts, Graphic Design, or related field”
+infos(oficial): LINK

Procura-se um Junior Game Developer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a contract remote role for a Junior Game Developer at Top Sigma Studios. The Junior Game Developer will be responsible for game programming, gameplay programming, and leveraging object-oriented programming (OOP) principles to contribute to game design and development.

Qualifications
Game Programming, Gameplay Programming, and Programming skills
Experience in Object-Oriented Programming (OOP)
Experience in Unity
Game Design skills
Strong problem-solving and critical thinking abilities
Ability to work independently and remotely
Passion for game development and political simulation games
Bachelor’s degree in Computer Science, Game Development, or related field”
+infos(oficial): LINK

Procura-se um Junior Game Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior Game Designer at Top Sigma Studios. The Junior Game Designer will be responsible for tasks such as level design, game design, game development, and creating games for consoles and mobile platforms.

Qualifications
Level Design and Game Design skills
Game Development experience (mobile and computer)
Passion for political simulation games
Strong problem-solving and analytical skills
Ability to work collaboratively in a team environment
Bachelor’s degree in Game Design, Computer Science, or related field”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em setembro)

Procura-se um Game Content Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Game Content Designer to drive the creation of engaging gameplay content from concept to release. You will collaborate closely with programmers, artists, and other team members to ensure the project vision is maintained and executed effectively. This role involves working with in-house tools to integrate assets and functionality while managing detailed documentation and communication. You will be responsible for delivering immersive gameplay experiences that align with the project’s goals.

Key Responsibilities:
Develop gameplay content from initial concept through to final release
Collaborate with programmers, artists, and other disciplines to create engaging experiences
Maintain and communicate the project vision to the team
Integrate assets and functionality using in-house tools and engines
Manage and maintain detailed documentation, coordinating with stakeholders for approvals
Communicate progress and successes with the wider team

Requirements
Passion for strategy games
Experience in content design for at least one released title or relevant personal work/mods
Intermediate C# scripting experience
Proficiency with databases and content authoring pipelines
Strong written and spoken English communication skills
Must have the right to work in Portugal”
+infos(oficial): LINK

Procura-se um Lead Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“About The Role
PTW’s Portugal studios is looking for a Lead Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. This role involves leading a team of Level Designers, providing feedback, fostering career growth, and ensuring project goals are met. The Lead Designer will collaborate with cross-functional teams to innovate while adhering to industry standards. The position requires both creative and technical proficiency to ensure an engaging and polished player experience.

Key Responsibilities:
Lead a team of Level Designers, providing feedback and support through regular 1:1s and career development
Develop and implement level design ideas from conception through prototyping and final execution
Collaborate with key stakeholders across multiple disciplines to align on design objectives
Drive innovation while maintaining a solid understanding of industry standards and design methodologies
Balance single-player level design, including pacing, gameplay spaces, and AI behaviors
Apply metrics consistently to ensure progression, balance, and replayability in game design
Support other departments in problem-solving and assist in recruitment and leadership development

Requirements
Proficiency in Unreal Engine ver 4 or 5
Strong knowledge of level design, player navigation, and signposting
Experience in game level balancing, AI behavior utilization, and gameplay pacing
Strong interpersonal and communication skills for effective team collaboration
Good time management, analytical, and problem-solving skills
Self-motivated with leadership experience and the ability to mentor and develop others
Familiarity with a wide range of games across multiple platforms and understanding of core design practices
Must have the right to work in Portugal”
+infos(oficial): LINK

Procura-se um Senior Game Level Designer (Braga/Portugal) pela PTW, no modo presencial, em que:
“PTW’s Portugal studios is looking for a Senior Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. You will take concepts from initial ideas through to prototyping, detailed design, and implementation. The role involves collaborating with key stakeholders across multiple disciplines to deliver innovative and high-quality levels, while adhering to industry standards. You will also contribute to the development of design methodologies and best practices within the team.

Key Responsibilities:
Design, create, and balance game levels and encounters
Carry ideas from concept through prototyping to implementation
Collaborate effectively with key stakeholders across various disciplines
Demonstrate innovation while adhering to industry standards
Develop knowledge of current design methodologies and practices
Apply design principles from a wide range of games across multiple platforms
Manage time effectively and develop prioritization skills
Balance and pace single-player levels, utilizing AI behaviors and gameplay spaces
Solve problems collaboratively with other departments
Support leads with recruitment and mentoring of junior designers
Utilize metrics to ensure consistency throughout the game
Ensure strong player navigation, signposting, and progression
Create balance, variety, and replayability throughout the player’s journey

Requirements
Experience with Unreal Engine ver. 4 or 5
Strong understanding of game design principles and player navigation
Good interpersonal, communication, and time management skills
Strong analytical and problem-solving abilities
Proactive and self-motivated, with the ability to take ownership
Experience mentoring junior colleagues
Familiarity with a variety of game platforms and design practices
Ability to adapt and remain flexible
Must have the right to work in Portugal”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em agosto)

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Graphic Designer (Leiria/Portugal) pela Sound Particles, no modo presencial, em que:
“We are looking for a Graphic Designer. Send your CV and Portfolio to jobs@soundparticles.com”

Não é um anuncio muito extenso e sem grandes detalhes, mas é interessante pois é uma empresa que desenvolve a trabalha para outras grandes empresas/projetos fora de Portugal.

+infos(oficial): https://soundparticles.com/

Procura-se um Senior Game Designer (Lisboa/Portugal) pela Decskill, no modo remoto, em que:
“We are looking for a Game Designer for a remote project.

Responsabilities:
Creating 2D graphic materials for game projects: icons, UI elements, logos, backgrounds, pop-ups, banners, etc.;
Creating ready-made images in a single specific style and preserving this style in all elements of art;
Preparing and transferring final graphics to Technical Artists for integration into Unity (understanding optimization process and how to make atlases for Unity light-weighting and without repeatable items);
Adjusting art according to the client’s comments;
Close cooperating with the team from 2D Artist (supervisor), Technical Artist, and Project Manager.

Requirements:
Excellent knowledge of Adobe Photoshop and mastery of all tools. Using color adjustments, blending modes, masks, and various layer styles;
Drawing by hand and on a graphics tablet is welcome;
Creating high-quality graphics;
Knowledge of color combinations;
Arranging light/shadow, a sense of perspective;
Creating volume and working with fonts;
Creating volume headings and logos;
Working in various graphic styles and understanding various styles;
Experience in preparing generated images for integration into Unity is preferred;
Creating sprite atlases and understanding all processes for optimizing art;
Searching for and using references in work;
Knowledge of 3D packages would be a big plus;
Thinking outside the box and being creative;
1+ year of experience in the gaming industry will be a big plus;
English B2 is required;
Availability of portfolio with examples of UI, logos, pop-ups, banners, and backgrounds.

If you’re interested in this job please send your CV in English to catarina.sa@decskill.com with reference “CS/Game_Designer”.”
+infos(oficial): https://decskill.com/

Procura-se um Lead Game Designer (XR Project) (Odivelas/Portugal) pela Infinity Games, no modo remoto, em que:
“We are looking for an innovative and experienced Lead Game Designer to join our team in Odivelas. You will be responsible for shaping the vision and design of our XR (AR, VR, MR) projects, ensuring they are engaging, immersive, and aligned with our client’s objectives. As the Lead Game Designer, you will collaborate closely with the lead developer and other team members to bring our creative concepts to life.

Responsibilities:
Lead the design and development of XR game concepts and experiences.
Develop detailed design documents, including storyboards, game mechanics, and level designs.
Collaborate with the development team to ensure the design vision is implemented effectively.
Conduct playtesting sessions and iterate on designs based on feedback.
Stay informed about the latest trends and best practices in game design and XR technologies.
Ensure the game design aligns with project goals and client expectations.

Requirements:
Proven experience in designing AR, VR, and MR games or applications.
Strong understanding of game design principles and mechanics.
Proficiency with design tools and software such as Unity, Unreal Engine, or similar platforms.
Ability to create detailed design documentation and wireframes.
Excellent communication and collaboration skills.
Creative problem-solving abilities and attention to detail.
Must be local to Odivelas/Lisboa (or surroundings) or willing to relocate.

Preferred Qualifications:
Bachelor’s or Master’s degree in Game Design, Computer Science, Interactive Media, or a related field.
Experience leading design teams or projects.
Knowledge of user experience (UX) design principles for XR.
Familiarity with scripting languages like C# or Python.”
+infos(oficial): https://infinitygames.io/

Procura-se um Game Designer – Casual Mobile Games (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As the Casual Game Designer, you will be responsible for a variety of casual games, creating fun and exciting mobile gaming experiences for players, all with your creative input. You will work closely with our Internal Development team, External Developers, Products, Producers and report directly to our Senior Game Designer.

Responsibilities
Think creatively to produce new engaging ideas and concepts for game designs that align with the target audience and project goals.
Collaborate with cross-functional teams including artists, programmers, game leads and producers to develop game concepts from ideation to execution.
Create fully-fledged design documentation including game mechanics, core loops, level layouts, monetisation and progression systems.
Conceptualize and design compelling game mechanics using modern mobile design principles.
Balance and fine-tune game mechanics, economy, game difficulty pacing and player progression to ensure a rewarding player experience while maximising revenue opportunities.
Create levels and additional content using Unity, for new and existing games.
Evolve and adapt game designs based on play testing, feedback and live metrics.
Maintain up-to-date approved design documentation to support the development team where necessary in Confluence

Requirements
A minimum of 3 years of experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Mobile Games) (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As a Senior Game Designer you’ll be working closely with our Design Team to make our games as fun as they can be with responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. You will work closely with our design and mobile games teams and report to our Design Director.

Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Game Designer (Mobile Games) (Almada/Portugal) pela Kwalee, no modo remoto, em que:
“As we continue to grow, we are now looking for a Game Designer to join our hybrid-casual team in Almada.

As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams and report to our Lead Game Designer.

Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.”
+infos(oficial): LINK

Procura-se um Junior Game Designer (Porto/Portugal) pela ZeptoLab, no modo remoto, em que:
“In this entry-level role, you’ll get tons of support from our design team to help you:
Team up with our Design squad to dream up and tweak new and existing game features;
Create content that fits perfectly with the project’s vision and high-quality standards;
Quickly iterate on designs to make our games even more amazing;
Collaborate closely with the team to ensure your designs meet our project’s quality expectations;
Always keep the player experience front and center as the ultimate measure of any feature or content’s quality

Qualifications:
Previous experience working in a professional studio in an entry-level game design role;
Skilled in using the Unity engine;
Proven f2p game design knowledge;
Have a keen sense of what makes gameplay super fun and engaging;
Bursting with creativity, a passion for innovation, and the drive to exceed expectations;
Great communicator and a true team player;
Fluent in English, both speaking and writing

Remote Work Details:
Enjoy the flexibility of working remotely from anywhere in the Central European Time Zone;
Ensure you have a reliable internet connection and a cozy workspace for smooth collaboration;
Stay connected with the team through regular virtual meetings and continuous communication to keep projects on track and spirits high”
+infos(oficial): LINK

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Ofertas de trabalho (em maio)

Procura-se um Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams and report to our Lead Game Designer.

Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As a Senior Game Designer you’ll be working closely with our Design Team to make our games as fun as they can be with responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. You will work closely with our design and mobile games teams and report to our Design Director.

Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Game Designer (Lisboa/Portugal) pela Arkadium, no modo presencial, em que:
“Requirement:
Communicate, pitch, and prototype engaging core game mechanics;
Articulate strong visions and guidelines for content and level design to meet retention and revenue targets;
Add specific tasks on level design and content;
Collaborate with Game Producers, Engineers, Artists, and other key stakeholders to define project design specifications and system mechanics;
Manage game economies and develop monetization strategies in collaboration with product management;
Continuously optimize games for both short- and long-term retention, focusing on improving KPIs;
Ensure game quality aligns with Microsoft brand standards and customer satisfaction;
Contribute innovative design ideas across the Games portfolio;
Gather and analyze feedback from various sources to improve products and design processes;
Develop and maintain design documentation for all titles;
Advocate for best practices and standards across all game titles;

Requirements:
3 to 5 years of casual/free-to-play industry experience;
3 to 5 years’ experience in Game Development, focused on Game Design;
Understanding of free-to-play game mechanics and current gaming trends;
Exceptional communication, analysis, and creative thinking skills;
Ability to own game design features from ideation through full production;
Proficiency in game design documentation and ability to clearly articulate features;
Strong project and time management skills to ensure on-time delivery;

Nice to have:
Experience with accessibility
Experience with UX/UI”
+infos(oficial): LINK

Procura-se um Lead Game Designer – Dune Awakening (Lisboa/Portugal) pela Funcom, no modo presencial, em que:
We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!”
+infos(oficial): LINK

Procura-se um C++ Game Developer (Lisboa/Portugal) pela Magic Media, no modo remoto, em que:
“We are looking for a C++ game Developer who is self-motivated, goal-orientated, and a strong team player. The ideal candidate will have extensive C++ development experience in games. We are looking for someone who is passionate about the digital content production process and who is willing to work with content creators and engineers of other disciplines to build awesome games.

What you will do:
Maintain and build code using C++ for all assigned work streams
Work on gameplay, UI and networking code
Help provide architectural oversight across the entire application
Collaborate to devise optimal engineering solutions to technical challenges

Requirements
Knowledge of C++
Understanding of C++ in games and memory optimization
UI and networking code experience
Understanding of fundamentals of game development
Excellent communication skills
Fluent in English

Desirable pluses:
Unreal or Unity experience
Experience working with APIs
Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent) ”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em abril)

Procura-se um Game Designer (Lisboa/Portugal) pela Overflow Labs, no modo remoto, em que:
“At Overflow Labs, we’re dedicated to crafting unforgettable multiplayer gaming experiences using Unreal Engine technology. As a small, passionate team, our size is our strength, fostering flexibility, creativity, and a close-knit culture where every voice matters. We are looking for a creative and technically skilled Game Designer who is passionate about building engaging gameplay and enhancing player experiences.

Role Overview
The Game Designer at Overflow Labs will be essential in crafting the gameplay elements and mechanics of our games. This role requires a blend of creativity, technical proficiency, and a deep understanding of player psychology to design fun and engaging game systems.

Key Responsibilities
Design and prototype new game mechanics and systems.
Collaborate with artists, programmers, and other team members to ensure the seamless integration of game design with aesthetics and functionality.
Conduct and analyze player tests to refine gameplay and balance game mechanics.
Document design processes and communicate concepts clearly to the rest of the team.

Ideal Candidate
3+ years of experience in game design, with a strong portfolio demonstrating a range of projects.
Proficient with game development tools, especially Unreal Engine.
Strong understanding of game mechanics and player engagement strategies.
Excellent problem-solving skills and the ability to adapt designs based on feedback.
Strong communication and teamwork skills, capable of working effectively in a remote setting.
Passionate about games and an avid gamer with insights into what makes games successful.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games. .
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals. ”
+infos(oficial): LINK

 

Procura-se um Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.

Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em fevereiro)

Procura-se um Lighting Artist (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
Minimum 3 years coof mmercial production experience in a lighting or technical art role
Strong understanding of latest games art fundamentals of real-time lighting, physically based rendering, materials, and post-processing
Portfolio or demo reel that demonstrates a keen eye for detail, knowledge of color theory and the ability to use light, shadow and color to create a variety of tones and moods
Working knowledge of Photoshop and 3ds Max or equivalent
Great communication, ability to follow creative direction, self-driven organization, and time management skills
Bachelor/Undergraduate degree or equivalent

In addition, ideally, you might also have:
Extensive UE5 knowledge, with project examples
Keen interest in playing games and game development beyond art
Prior experience with helping mentor your colleagues

+infos(oficial): https://www.funcom.com/funcom-zpx/

Procura-se um Lead Games Designer (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial): https://www.funcom.com/funcom-zpx/

A Saber em Gaia procura um Multiplayer Programmer

+infos(oficial): LINK

Procura-se um Level Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Collaborate with the creative team to develop and execute captivating interactive narratives for our game.
Utilise your strong understanding of cinematography and movie directing techniques to craft cinematic moments within the game.
Develop and maintain a deep understanding of the game’s narrative structure, characters, and world.
Script compelling dialogues, cutscenes, and interactive sequences that enhance the overall player experience.
Collaborate with other designers, artists, and programmers to ensure a seamless integration of storytelling elements into gameplay mechanics.
Conduct playtesting and iterate on the game’s storytelling elements based on feedback and player experience.
Stay up-to-date with the latest trends and advancements in interactive storytelling, cinematography, and game design to push the boundaries of our games

Requirements
Proven experience (minimum 3 years) in game development, with a focus on interactive storytelling and game design.
Strong scripting skills using industry-standard tools and languages.
Working knowledge of the Unity engine is a must.
Knowledge and understanding of cinematography principles, camera work, and movie directing techniques.
Excellent creative and storytelling abilities, with a keen eye for detail and an understanding of narrative structure.
Ability to effectively collaborate with multidisciplinary teams and communicate ideas clearly.
Strong problem-solving skills and the ability to adapt to changing project requirements.
Positive attitude, self driven and able to work alone or as part of a team.
Passion for video games, storytelling, and a deep understanding of player engagement.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK

Procura-se um Game Economy Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a game’s economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Requirements
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em janeiro)

A Saber em Gaia procura vários profissionais: Technical Director, Network Multiplayer Programmer, Tools Developer, Gameplay Developer e HR Director

+infos(oficial): LINK

Procura-se um Concept Artist (Lisboa/Portugal) pela Mr Kite, no local, em que:
“Job Summary
As a Character Concept Artist at Mr Kite, you will play a crucial role in shaping the visual identity of Today. You will collaborate with a multidisciplinary team of artists, designers, and writers to create unique and visually stunning characters that resonate with our audience. This is an opportunity to contribute to the creation of memorable characters that will leave a lasting impact on the world of entertainment.

Responsibilities
Conceptualization:
Generate visually compelling and original character concepts that align with the project’s artistic direction and narrative.
Translate design briefs and storytelling elements into expressive and relatable characters.
Collaboration:
Work closely with the Art Director and the Creative Director, and other team members to ensure consistency in artistic vision.
Provide constructive feedback and contribute to brainstorming sessions.
Sketching and Rendering:
Create detailed character sketches and concept illustrations that showcase personality, emotion, and distinctive traits.
Produce polished and refined character designs suitable for further development.
Iteration and Feedback:
Iterate on designs based on feedback from team members and stakeholders.
Collaborate with other artists to refine and enhance character designs throughout the production process.
Research and Trends:
Stay informed about industry trends, emerging technologies, and artistic techniques.
Incorporate fresh ideas and innovative approaches to character design.

Qualifications
Proven experience as a Character Concept Artist in the videogame industry.
Strong portfolio showcasing a range of character designs and concepts.
Proficiency in digital illustration tools such as Photoshop, Illustrator, or similar software.
Understanding of anatomy, form, and composition.
Excellent communication and teamwork skills.
Ability to adapt to various art styles and project requirements..”

+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no local ou hibrido, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games..
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”

+infos(oficial):LINK

Tags :

Ofertas de trabalho (em dezembro)

Procura-se um Senior Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK
Procura-se um Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Relocation support – available
Quarterly Team Building days
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal) pela Fortis Games, em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Procura-se um Game Designer (Braga/Portugal) pela Exeedme, em que:

Responsibilities
Develop gamification strategies for our existing features like matchmaking, tournaments, gacha games, in-game items trading, raffles, and subscriptions.
Research and advise on new features to enhance user experience and engagement.
Gather gamers’ feedback and identify improvements to be made.
Gathering and evaluating user requirements, in collaboration with leadership, product managers and developers.
Work closely with the development team to ensure design and function are perfectly integrated.
Innovate on user acquisition and retention mechanics.
Illustrating gamification ideas using storyboards, process flows and sitemaps.
Develop workflows that detail the product economy and the impact of new features.
Collaborate with product, marketing, and UX teams to implement effective gamification elements.
Be diligent and ensure quality of work in a fast paced, team based highly iterative development environment.

Who are you
Degree in Game Design, Computer Science, Psychology, or related fields.
Experienced gamification expert with 3+ years in game design or related fields, focusing on user engagement and retention.
Strong understanding of current gamification trends and ability to develop engaging mechanics.
Proficient in collaboration with product, marketing, and UX teams, with excellent verbal and written communication skills.
Skilled in managing time effectively and presenting concepts to teams and stakeholders.
Empathetic towards gamers and web3 users, using constraints creatively for problem-solving.
Familiar with blockchain technology in gaming and proficient in software tools like Figma, InVision, Storybook, Adobe Creative Suite, or similar.

Bonus Points
Experience with Notion
Experience in Product Design
Experience working on video games for PC/mobile, competitive gaming platforms
Experience in web3 products
Ability to work onsite in our Braga, Portugal offices.”
+infos(oficial): LINK

Procura-se um Game Econimic Designer (remoto/Portugal), em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

Are You Up To The Challenge?
As a Game Economy Designer you will be responsible for finding the optimal balance in our games of them being Free to Play but Beneficial to Spend, helping to make sure our game economy is healthy and doesn’t get out of hand over time.

Your Team Mates
Your team is a diverse and creative group of designers from all around the world. Some are based in one of our offices, while others are working remotely. Instead of just being small cogs in a big machine, designers are given a large degree of freedom and responsibility over every game we make. What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal), em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

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Ofertas de trabalho (em novembro)

Procura-se um Senior Game Designer (Oeiras/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.


+infos(oficial): LINK

A empresa Fortis Games tem uma proposta para o lugar de “Game Designer em modo remoto” em que:
“What You’ll Achieve
Designing, implementing, balancing and tuning content
Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these features and content
Document and share learnings
You will become an expert in the systems and features you work on and become a resource to team members in your areas of mastery.

What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.”

+infos(oficial): https://careers.fortisgames.com/

A empresa Fortis Games tem uma proposta para o lugar de “Senior Game Designer em modo remoto” em que:
“About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”

+infos(oficial): https://careers.fortisgames.com/

A TLF Entertainment em Lisboa procura UX/ UI Games Designer:
“Responsibilities:
Design seamless and responsive user journeys for mobile, desktop and platforms.
Create flawlessly pixel-perfect user interfaces and interactive prototypes.
Embrace the concept of the Minimum Viable Product (MVP) and ensure our solutions seamlessly evolve with each iteration.
Engage in user research and actively support customer development efforts.
Collaborate closely with the product team to define requirements for new features and user flows.
Innovate and iterate to introduce fresh ideas, concepts, and improvements to our product.
Forge strong partnerships with our development team, providing clear explanations and clarifications on functionality when necessary.
Stay at the forefront of industry trends and emerging innovations.

Skills/knowledge required for the position:
A minimum of 3 years of experience in web product design.
An impressive portfolio showcasing your design projects.
A deep understanding of UX principles and an unwavering commitment to meeting user needs.
Proficiency in designing user interfaces and crafting interactive prototypes.
Familiarity with modern design tools; we primarily use Figma and you will use it too.
Background in Native iOs and/or Android app design will be considered as a strong plus.
A user-centric approach, prioritizing customer needs over personal preferences.
A data-driven decision-making approach, with a strong emphasis on the customer’s perspective.
A positive, solution-oriented attitude when tackling complex challenges.

We are offering:
Hybrid work
Lunch allowance provided by the company
Extra paid leave (25 days per annum)
Quarterly and semester team events
Weekly Friday beers and monthly activities
Health and dental insurance since day 1
Wellness benefits reimbursement
Transport allowance
Birthday gift and cake
Growth individual plan
Engagement platform with tons of events and challenges to win great prizes”

+infos(oficial): LINK

A Saber em Gaia procura Build Programmer:

“Responsibilities will include:
Support all the games developed by Saber Interactive Porto.
Improve our build pipeline with scripts and process for speed up and automate the build process and maintain our TeamCity projects.
Create and maintain our Telegram Bot built in Python to give the team more tools to work with also maintain the automated tests for the Bot and Scripts developed in Python.
Help the development team to figure out why builds are not working properly, specialy when related to Patches and DLC contents.
Work together with Release Management team to identify and solve any issues that may appear during a new submission.
Implement and maintain automated tests in Unreal using the Gauntlet plugin.

The ideal candidate will have:
An undergraduate degree in Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (C#, Python) or related experience
Experience with CI/CD tool such as TeamCity, Jenkins, GitLab or similar
Experience with automated test
Knowledge in C/C++ & Unreal Engine 4 or Unreal Engine 5
Knowledge of Gauntlet plugin is a plus
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them”

+infos(oficial): LINK

A Saber em Gaia procura Technical Artist:


“Responsibilities:
– Setting up and maintaining production pipelines and workflow
– Develop and test tools that the artists will use to improve and assist their work in production
– Work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical requirements
– Use the best tools and methods for improving and facilitating the graphic workload
– Share best practices and conduct training sessions with the team to ensure the proper use of tools and methods
– Integrate, validate, and optimize graphic data in the engine by using scripts if needed
– Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
– Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
– Help and spearhead the QA Team to ensure that assets are 100% bug-free and shippable
– Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
– Optimization and Profiling

Qualifications:
– Knowledge in the following areas of game development:
– Modelling & Texturing
– Scripting/Tools Development
– Lighting
– Shaders (GLSL/HSLS)
– VFX
– Rendering & Post Processing
– Procedural
– Strong understanding of Graphic Rendering Pipeline for next-gen technologies
– Experience working with Game Engines (Unreal) is a plus
– Strong Technical Background on the Art Production Process and Workflows
– Programming Knowledge (C++, Python) with strong Data Structures
– Strong communication and Interpersonal Skills
– Background in 3D development software (3DS Max, Maya, Blender)
– Eagerness to learn current developing next-gen technologies for games
– Able to work under pressure, learn new skills, and develop a good relationship with the team
– Experience in collaboration between artists, programmers, technical directors
– Strong organizational skills
– Creative at finding solutions”

+infos(oficial): LINK

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Ofertas de trabalho (em outubro)

A Mr.Kite em Lisboa (remoto) procura:

Art Director:
“About:
The visual representation of Today is as vital as the gameplay itself. We need an Art Director who not only has an impeccable artistic vision but also understands the intricacies of bringing that vision from concept to engine. It’s about ensuring every art piece is technically feasible, consistent in quality, and perfectly integrated within our game world. If you’re adept at bridging the creative and technical realms of game art, you’re the leader we’re seeking.

Responsibilities:
Define and lead the artistic vision of Today, ensuring that every piece of art is consistent, high-quality, and aligned with the game’s ethos.
Oversee the entire art pipeline – from concept sketches to final in-engine assets – to establish technical and aesthetic guidelines for in-game art
Collaborate closely with the Creative Director and Product Designer, bringing a harmonious blend of creative ideas to fruition.
Lead the art department, offering guidance, feedback, and mentorship while working closely with production support to manage the team’s output.
Liaise with engineers to ensure that the art aligns with technical requirements, optimizing for both aesthetics and performance.

Qualifications:
Proven experience as an Art Director / Art Lead in the gaming industry, with expertise in transitioning art from concept to engine.
Proficiency with 3D industry-standard tools like Maya and/or 3D Studio Max
Strong leadership skills, with the ability to drive artistic vision and oversee a team of artists through the entire production pipeline.
Deep understanding of the technical aspects of game art creation and integration into Unreal Engine.
Excellent collaboration skills, with a track record of working closely with both creative and technical teams.
A dedication to pushing artistic boundaries while maintaining technical integrity.”

Game Designer:
“About:
We’re on a mission to create an innovative world where players can express, build, and connect in new and exciting ways. Our game design is inspired by simulation games (e.g. The Sims, Animal Crossing, Stardew Valley), and open world games (e.g. Minecraft, No Man’s Sky, Subnautica). If you’re passionate about these kind of games and understand what makes them resonate with millions, you’ll find a home with us.

Responsibilities:
Design, prototype, and iterate on game mechanics to ensure optimal user engagement
Understand the nuances of progression, NPCs, mini-games and resource management to ensure players are constantly engaged and challenged.
Work closely with the creative director & art director to ensure the game’s vision is being achieved
Collaborate with art & engineering teams to ensure game mechanics are feasible
Use data analytics tools to assess player behavior, tweaking game mechanics based on feedback and data.

Qualifications:
Shipped at least one majorly successful title in a lead design role.
Experience in designing free-to-play games with an emphasis on resource management and/or NPC relationships
Strong technical proficiency with game design documentation, tools and software.
Proficient in data analytics and ability to draw insights from player behavior.
Experience in using Unreal Engine for ideation and enhancing design documentation.”

Principal Engineer:
“About:
While the fusion of game design and AI is integral, it’s the harmonious blend of all game components — from gameplay to graphics, networking to physics — that defines our vision for Today. We’re building a game where every component matters, ensuring a cohesive and top-tier player experience. As we push the boundaries of what’s possible, we’re looking for leaders ready to tackle the challenges and innovate alongside us.

Responsibilities:
Lead the technical direction of the game, ensuring a robust foundation for all game systems, spanning AI, graphics, physics, and networking.
Standardize and optimize feature & mechanics implementation in Today Project. Implement clean high-quality C++ code, blueprints, and optimization tools.
Mentor and collaborate with a diverse team of engineers, fostering an environment of innovation and technical excellence.
Engage with other departments, ensuring that the technical strategy aligns seamlessly with the broader game vision.
Champion the integration of pioneering technologies and methodologies to keep Today at the pinnacle of the gaming industry.
Address and solve high-level technical challenges, optimizing both performance and scalability.

Qualifications:
Comprehensive experience with Unreal Engine 5, possessing an intricate understanding of its tools and capabilities.
High degree of proficiency with C++.
Demonstrable experience having shipped multiple games, with at least one in a lead engineering role.
A balanced grasp of various game development domains, including AI, with the prowess to meld them seamlessly.
Exceptional problem-solving skills, adept at navigating complex technical challenges.
A deep-rooted passion for gaming, combined with a drive to innovate and set new industry benchmarks.”

Network Engineer:
“About:
We’re building interconnected worlds that will host a bustling community of players. Drawing from the vast, shared universes of titles like No Man’s Sky and the intricate social hubs of VRChat, our goal is to create a seamless and expansive online environment. As Islands are crafted and communities flourish, the backbone of it all is a robust and reliable network. If you’re someone who understands the challenges of maintaining online spaces and thrives on ensuring players can connect without a hitch, we’re looking for you. Dive in, and help us architect the digital bridges that will connect thousands of Islands and millions of residents.

Responsibilities:
Design and implement scalable server architectures to support a growing number of players and their intricate virtual worlds.
Collaborate with game developers to integrate online features, ensuring smooth and synchronous gameplay experiences.
Implement and maintain security protocols to safeguard player data and prevent unauthorized access.
Monitor network performance, identifying bottlenecks and optimizing data transmission.
Stay updated with the latest advancements in network technologies and best practices, ensuring Today remains at the forefront of online gaming.

Qualifications:
Proven experience in networking for online games or lite MMOs.
High degree of proficiency with C++
Deep understanding of client-server architectures, load balancing, and network optimization techniques.
Proficiency in network diagnostic tools and software.
Strong problem-solving skills, with the ability to troubleshoot and address real-time networking issues.
Familiarity with the specific challenges of networking for social simulation and building games.”

Blockchain Engineer:
“About:
Our vision is a seamless blend of engaging gameplay, advanced blockchain technology, and a thriving token economy. As we forge new pathways in gaming, we’re integrating our proprietary tokens and leveraging the potential of NFTs. We’re in search of a Blockchain Engineer who’s adept at both tokenomics and the NFT landscape, ready to lead in this technical domain and shape an unparalleled gaming experience.

Responsibilities:
Design, develop, and optimize smart contracts using Solidity, focusing on the integration of our proprietary tokens and the management of NFTs within the game.
Spearhead the tokenomics strategy, ensuring the stability, utility, and value proposition of our tokens in and out of the game ecosystem.
Collaborate with game designers to weave blockchain elements, especially token-based transactions and NFT interactions, into the core gameplay.
Implement layer-2 scaling solutions and sidechains to enhance transaction speeds and reduce costs.
Work closely with the security team to conduct regular audits and vulnerability assessments, safeguarding our blockchain components, tokens, and NFTs.

Qualifications:
Deep expertise in Ethereum-based development with hands-on experience in Solidity, Web3.js, token development, and NFT platforms.
Proven track record in designing and implementing tokenomics for gaming or similar applications.
Familiarity with layer-2 solutions like Optimistic Rollups, zk-Rollups, and sidechains.
Comprehensive understanding of decentralized systems, consensus algorithms, and cryptographic principles.
Experience with integrating blockchain functionalities within game engines, emphasizing real-time token and NFT interactions.”

Game Economist:
“About:
We’re pioneering a dynamic in-game economy that seamlessly blends traditional free-to-play models with the cutting-edge potential of blockchain and NFTs. Today contains a rich marketplace where players trade, invest, and interact in ways previously unimagined. If you have a deep appreciation for game economies and see the potential of integrating blockchain, you’re in the right place. We’re looking for someone who understands the nuances of player behavior, the intricacies of virtual economies, and the transformative power of NFTs.

Responsibilities:
Design and oversee the in-game economic systems, ensuring a balance between player engagement, monetization, and fairness.
Collaborate with game designers to ensure economic mechanics align with the overall vision.
Analyze player behavior, spending patterns, and market trends to refine and optimize the game’s economic model.
Work alongside blockchain engineers to integrate NFTs, ensuring a seamless and rewarding player experience.
Forecast and model potential economic scenarios, preparing strategies for various market conditions.

Qualifications:
Extensive experience in designing and managing virtual economies, especially in social simulation or building games.
Proficiency in economic modeling tools and data analytics.
Strong understanding of free-to-play, micro-transactions, in-app purchases, and the potential of blockchain in gaming.
Ability to collaborate and communicate complex economic concepts to a multidisciplinary team.”

+infos(oficial): LINK

A Saber em Gaia procura Material Artist, Lead Envirnment, HR Director, Tech Designer, Physics Designer, Physics Programmer, QA Tester:

+infos(oficial): LINK

Procura-se um Game Designer – Casual Games (Almada, hibrido/Portugal), em que:

As a Game Designer you have a talent to create fun and exciting game experiences for our players. You’ll be an expert in all things Casual and an impressive track record of designing successful hybridcasual, casual or hypercasual games.

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing casual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Supporting the Executive Producer on the project in delivering a reasonable and fun experience to our players

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”

+infos(oficial): LINK

Procura-se um Junior Level Designer (Lisboa/Portugal), em que:

Arkadium is seeking a creative and passionate Junior Level Designer to join our Product Team. As a Junior Level Designer at Arkadium, you will work closely with our experienced team to craft engaging and enjoyable casual levels that captivate our players. This is an excellent opportunity to kickstart your career in the gaming industry and be part of a company dedicated to producing high-quality and fun games. This role reports directly to the Lead Game Designer.

Responsibilities
Craft fun and engaging levels for a variety of free-to-play casual puzzle games, such as match-3, mahjong, trivia, word games, and others
Playtest, iterate and balance level designs based on internal feedback, user interviews, and game analytics
Brainstorm and propose tweaks to the gameplay experience while keeping engagement, retention, and monetization potential in mind
Outline and document gameplay experiences aligned with the product vision for each level, in terms of layout, mechanics, pacing, difficulty, variety, and fit in the overall level progression
Create specification documents outlining how game features and gameplay mechanics work
Work with the Lead Game Designer to define level design guidelines and best practices
Collaborate frequently with a variety of other teams, including product managers, engineers, artists, and QA
Stay up-to-date with industry trends and casual game design best practices.

Requirements
A bachelor’s degree in game design or a related field, or equivalent practical experience.
Enthusiasm for casual games and a solid grasp of the elements that make them enjoyable and engaging.
Familiarity with mobile casual puzzle games and a strong interest in exploring innovative methods to enhance player engagement within this genre.
Exceptional problem-solving abilities coupled with meticulous attention to detail. Demonstrated capacity to iterate and refine designs based on feedback and data.
Strong analytical skills, capable of weighing the pros and cons of each decision.
A positive and constructive mindset that focuses on solutions rather than merely identifying problems.
Proficient in both written and verbal English communication, facilitating effective collaboration with team members.
A foundational understanding of how games function from a technical perspective.
Experience using Unity Engine is a plus.”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

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