Category: Videojogos

LDtk, open source tool to 2D level editor

Uma ferramenta a explorar para o desenho de níveis em 2D. O LDtk permite trabalhar como todos os games engines.

Ainda não experimentei, mas vou testar em breve.

+infos(oficial): https://ldtk.io/

Outra ferramenta que serve apenas para cortar os tiles é a Webtyler:

+infos(oficial): https://wareya.github.io/webtyler/

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Art & Play – Pombal Game Jam 2025

Vai decorrer novamente e em Pombal, o evento “Art & Play – Pombal Game Jam 2025”. São dois dias a pensar e a desenvolver jogos, em equipas.

Da apresentação do evento surge:
“Who Can Participate?
Game developers of all levels
Artists from any discipline — music, theatre, writing, visual arts, dance, fashion, design, and more
Anyone interested in exploring the possibilities of games as an artistic medium”

o evento é gratuito mas tem lugares limitados. inscrições até dia 12 de outubro.

+infos: oficial

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I Used AI to Code a Game in Unity — Here’s What I Learned (arquivo)

I Used AI to Code a Game in Unity — Here’s What I Learned, por thuy le


This case study is a record of my experience designing “Hedgietown,” a Unity game for my MDes capstone project. During a two-day hackathon, I “vibe-coded” a minigame — Hedgie’s Easter Egg Hunt — using only Claude to write code, despite having no programming or game design experience. The term “vibe coding” was coined by OpenAI co-founder Andrej Karpathy in February 2025, describing AI-assisted programming where developers “fully give in to the vibes, embrace exponentials, and forget that the code even exists” (The Week, 2025). As Karpathy put it, “It’s not really coding — I just see stuff, say stuff, run stuff and copy paste stuff, and it mostly works” (Nielsen, 2025). For designers, this shift means we “can now try lots of things quickly, rather than having to hand ideas off to software engineers to create prototypes, one by one” (NPR, cited in The Week, 2025). If you can communicate your ideas clearly, you can now code them.

This approach aligned perfectly with my goal to challenge myself outside my comfort zone of product design and apply UI/UX principles in an entirely new context. How did I go from concept to functional prototype using vibe coding alone? And what does this mean for the future of design? This case study explores both the practical journey from idea to playable prototype and the broader implications of AI-assisted design for creative professionals.

Background: The Evolving Role of Design
Traditionally, the design-to-development process follows a clear handoff model: designers create mockups, wireframes, and prototypes, then pass these blueprints to engineers for implementation. This collaborative approach has defined the industry for decades.

AI-assisted coding is fundamentally changing this dynamic. Now, designers can take their blueprints directly to AI tools like Claude, which can guide them through the implementation process. For designers willing to embrace a beginner’s mindset and learn how engineers think, this changes the game.

This capability doesn’t necessarily make designers into one-person teams, but it does provide the majority of what’s needed to create an MVP and gather user feedback. That’s exactly what I did — building a functional game in Unity without prior coding or game design experience.

Methodology: Research Approach and Tools
Research Questions
How do mobile tap-to-move mechanics compare to traditional desktop controls in player experience?
What are the practical limitations of “vibe coding” for game development?
I used AI in three distinct ways throughout the development process:

Natural Language Scripting: Describing desired game mechanics in plain language to generate movement scripts
Tutorial Generation: Having Claude create step-by-step implementation guides
Debugging Partner: Troubleshooting issues through conversational problem-solving
Tools and Technologies
Primary Development: Unity 2022.3 LTS with Claude AI (Anthropic) for code generation
Design Tools: Figma for concept sketches, Resprite for pixel art
Game Concept: “Hedgie’s Easter Egg Hunt” — a 2D top-down timed collection game
Target Platforms: Cross-platform (desktop/mobile) to test tap-to-move mechanics

Design Constraints
I intentionally limited player interactions to tap and swipe gestures, mirroring the ease of use found in popular mobile games like FarmVille or cooking games. This constraint would help me evaluate whether to implement similar mechanics in the full Hedgietown game and test the viability of creating customized player movement scripts using AI code generation.

Design Process: From Concept to Playable Prototype

Initial Concept Development
The minigame concept emerged from my desire to test mobile-friendly mechanics. I went with a simple collection game format to focus primarily on player movement mechanics — simple enough to complete within the hackathon timeframe while yielding valuable insights about player behavior. Key questions included: How would players feel while moving around the map? What would they try to do? Would they prefer keyboard controls or tap-to-move mechanics?

Day One: Scene Creation and Movement Systems
I began by sketching the game map in Figma, designing a test scene with various obstacles and buildings. My focus was on setting up the scene and “vibe coding” the movement script. I kept the scene compact and implemented a visual indicator so players could see where they clicked on screen. Surprisingly, the basic movement code worked almost immediately after just a couple of prompts to Claude.

Day Two: Game Mechanics and UI Implementation
The second day focused on the egg collection game mechanics and game UI. I described my vision to Claude: a simple Easter egg collection game where players approach an NPC to start, then have 60 seconds to collect as many eggs as possible before seeing their final score. Claude provided a guided tutorial for setting up the game manager and UI elements for displaying time remaining and current score.

Technical Challenges and Creative Solutions
My biggest challenge was debugging. Multiple instances arose where I couldn’t identify what was wrong with the code or why the game wasn’t functioning as expected.

For example, I encountered issues with egg spawn points and the quest system not triggering when talking to the NPC. Rather than spend more hours debugging, I adapted the game flow: players now start collecting eggs immediately after clicking “start.” This actually improved the user experience by displaying all instructions upfront without requiring players to sit through dialogue. Small things kept building up that I couldn’t vibe-code my way out of. This raised concerns about whether I could create truly polished games and at what level of complexity — it felt I was starting to see the limitations of this approach.

Outcomes: Testing Results and User Feedback
118 prompts later, I had a complete game playable on both mobile and desktop devices. User testing revealed significant differences in player experience depending on the platform.

Performance Metrics
Mobile players: Collected an average of 9/16 eggs
Desktop players: Collected an average of 15/16 eggs
Perfect scores: Only one player collected all 16 eggs (on desktop)

Platform-Specific Feedback
Desktop players consistently performed better and reported that movement felt “more fun” on desktop. While players said the tap-to-move mechanic felt good overall, mobile players frequently got stuck on obstacles because the pathfinding system chose the shortest route, causing the character to rub against objects.

Key Areas for Improvement
User testing uncovered several critical issues:

Collision detection: Players frequently got stuck on obstacles
Mobile movement patterns: Players needed longer-distance movement options instead of relying on small taps
Egg collection sensitivity: Collision detection felt either too sensitive or misaligned with visual feedback

Reflections: Transformation and Future Implications
I used to think using AI was cheating — that it meant I wasn’t the one truly creating. I always needed an engineer to bring my ideas to life. Yes, I tried to code before, but I always got frustrated or confused. Then AI arrived, and suddenly my ideas became real. I’m not an engineer, but I know how something should feel. I don’t always know what I’m doing, but I always know what I’m trying to make.

A New Design Process
This experience taught me that you still have to design the experience. With a solid foundation going into development, you can test your ideas and see in real-time the technical limitations developers often discuss. It’s an interesting time to be a designer — being multidisciplinary is becoming increasingly important.

The new workflow becomes: design, prototype, build, iterate. You can now position yourself as a design engineer. If you’re a designer with ideas who can execute them, you become remarkably well-rounded, combining empathy and human psychology with aesthetics and functionality.

Being human is more important than ever. Designers have always been the dreamers — we need crazy ideas. AI amplifies this role. Being a designer should be less about optimization and more about dreaming, about pushing boundaries and imagining new possibilities.

Looking Forward
Will I get close to the game I envision for Hedgietown? Who knows, but I’ll get myself as close as I can. If this hackathon taught me anything, it’s that the gap between imagination and implementation is rapidly shrinking. The question isn’t whether designers can learn to code with AI — it’s how quickly we can adapt to this new creative landscape.

For creative professionals, this represents both an opportunity and a responsibility. We can now test our wildest ideas, but we must also develop new skills and ways of thinking. The future belongs to designers who can dream big and execute effectively — and AI just gave us the tools to do both.

Link to game, have fun :)
https://trinatle.itch.io/hedgietown-easter-egg-hunt

References
Context Engineering. (2025). Context Engineering is the New Vibe Coding (Learn this Now). YouTube. https://www.youtube.com/watch?v=P9A2NP5DtAA
Nielsen, J. (2025). Vibe Coding and Vibe Design. Jakob Nielsen Ph.D. Substack. https://jakobnielsenphd.substack.com/p/vibe-coding-vibe-design
The Week. (2025, June 3). The rise of ‘vibe coding’. The Week. https://theweek.com/tech/the-rise-of-vibe-coding
Verified Insider. (2025). Product Design Hiring in 2025. Verified Insider Substack. https://verifiedinsider.substack.com/p/product-design-hiring-in-2025-b47

Assets: https://cupnooble.itch.io/sprout-lands-asset-pack

+infos(fonte): LINK

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DevGAMM Awards 2025

Estão a dcorrer os DevGAMM Awards 2025 em Portugal, com um prémio de 10k euros, para a categoria “Best Game From Portugal”
A submissão termina a 31 de agosto, e o vencedor vai ser anunciado em novembro.

Para submeter o videojogo é necessário:
“Name of the game
Short game description
Development technology
Choose tags describing your genre
Date of development start and planned release
Gameplay video (for judges, not public)
Public video (trailer, gameplay, or letsplay – on your choice)
Information about developer and publisher (if any)
Key art with game logo and at least 3 screenshots
Build (PC and/or Mobile), and codes if needed (see Build Requirements below)
Information about your team/studio
No need to worry about information disclosure – all our judges sign an NDA that prohibits them from sharing any sensitive information publicly.”

+infos(oficial): https://devgamm.com/awards2025/

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Indie X, finalistas 2024

já foi disponibilizada a lista dos 50 finalistas do Indie X 2024. Da lista constam:
Aikyam by Thousand Stars Studio
Airborne Empire by The Wandering Band
Altered Alma by 2Awesome Studio
Arco by Franek Nowotniak José Ramón “Bibiki” García Antonio Uribe and Max Cahill
Arico: Tales from the Abyss by Foxter Studio and Drakhar Studio
Beyond Galaxyland by @samenrightbeats
Big Helmet Heroes by Exalted Studio
Blue Prince by Dogubomb and Raw Fury
Cairn by The Game Bakers
Cataclismo Digital Sun Games
Celestial Return by Metaphor Games
Closer the Distance by Osmotic Studios
Detective Instinct: Farewell, My Beloved by Armonica LLC
Dimensionals by Mino Games
Dungeon Clawler by Stray Fawn Studio
Dungeon Inn by Spiral Up Games
Forgive Me Father 2 by Byte Barrel S.A.
Goblin Cleanup by Crisalu Games
Hauntii by Moonloop Games
Hidalgo by Infinite Thread Games
Hollywood Animal by weappy
Intravenous 2 by Explosive Squat Games
Kidbash: Super Legend by Authentic Remixes
Kingdom Two Crowns: Call of Olympus by Fury Studios
Knights in Tight Spaces by Ground Shatter
Kusan : City of Wolves by CIRCLEfromDOT
Laysara: Summit Kingdom by Quite OK Games
Let Bions Be Bygones by Bohemian Pulp
Manor Lords by Slavic Magic
Mindcop by Andre Gareis and Dear Villagers
NAZAR by Eray Dinç
ODDADA by Sven Ahlgrimm
Pioneers of Pagonia by Envision Entertainment GmbH
PRIM by Common Colors and Jonas Fisch
Project Vesperi by Project Vesperi
Reus 2 by Abbey Games
Rogue Voltage by Horizont Computergrafik
Roots of Yggdrasil by ManaVoid Entertainment
SCHiM by Ewoud van der Werf
Selfloss by Goodwin Games
Sunset Hills by Puppy Office
Tavern Talk by Gentle Troll Entertainment GmbH
Tax-Force by OUTSIDER GAMES LTD
Toy Tactics by Kraken Empire
Union of Gnomes by Hoolignomes and HeroCraft Game Developer & Publisher
Vampire Therapist by Little Bat Games
Winter Burrow by Pine Creek Games
Yes, Your Grace: Snowfall by Brave At Night
Zet Zillions by OTA IMON Studio
Zombie Rollerz: The Last Ship by Zing Games Inc.

e no próximo dia 7 de novembro, vão ser divulgados os vencedores!!

+infos(oficial): https://indiex.online/

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Podcasts sobre game design

+infos(oficial): https://www.gamedevadvice.com/

+infos(oficial): https://www.idlethumbs.net/designernotes

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referências do tema “Games for Change”

Canal de you2be: comunidade/conferência “Games for Change” – LINK

 

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POLYGON assets, para Unity e Unreal (promoções)

De vez em quando dou um salto ao web site da Synty® Studios para ver as novidades e possíveis promoções. Vou deixar aqui este post para verificar como anda o histórico das promoções destes assets:

POLYGON – War Pack, 58.23 euros
+infos(oficial): https://syntystore.com/products/polygon-war-pack

POLYGON MINI – Fantasy Pack, 11.64 euros
+infos(oficial): https://syntystore.com/products/polygon-mini-fantasy-pack

POLYGON MINI – City Pack, 11.64 euros
+infos(oficial): https://syntystore.com/products/polygon-mini-city-pack

POLYGON – War Map – WWI, 14.57 euros
+infos(oficial): https://syntystore.com/products/polygon-war-map-wwi

POLYGON – Dungeons Map, 87.37 euros
+infos(oficial): https://syntystore.com/products/polygon-dungeons-map

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Evento: Game Dev Sessions (em Óbidos)

Vai decorrer entre os dias 4 e 12 de maio o evento “Game Dev Sessions” na vila de Óbidos, mais especificamente no espaço do Parque Tecnológico de Óbidos. O cartaz já foi publicado com as sessões que vão decorrer mas ainda não existem grandes detalhes sobre outra informações mais específicas. Mas do cartaz já se podem contar com palestras, workshops e outras sessões com os seguintes oradores: António Durão, André Perdiz, Luís Monteiro, Dani Catalina, Josep Pedrós, Alexandre Apolinário, Gustavo Reis, Marco Bettencourt, David Mourato, entre outros..

+infos(oficial): https://www.obidosvilagaming.pt/

+infos(oficial): https://gamedevsessions.com/

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GDevelop


Mais um motor para desenvolver videojogos? a experimentar..

+infos(oficial): https://gdevelop.io/

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Humble Software Bundle (campanha)

Uma campanha de assets para ajudar no desenvolvimento de videojogos, com o titulo “The best of Synty #2 Remix – Game Dev Assets“ em que:
“Bring your game to life with this massive bundle of distinctive, stylized low-poly 3D assets from Synty! You’ll get assets usable in Unity and Unreal to fit a wide spectrum of settings—everything from Ancient Rome and various flavors of the modern day, to far-future sci-fi! Included are dozens upon dozens of characters, buildings, interior and environmental props, special effects, and more. Craft grand Greek-inspired temples, neon-drenched urban nightclubs, and sleek, deadly starships, and people them memorable characters appropriate to their settings.
e da lista surgem:
POLYGON – Ancient Empire
POLYGON – Sci-Fi Space Pack
POLYGON – Farm Pack
POLYGON – Office Pack
POLYGON – City Zombies Pack
POLYGON – Town Pack
POLYGON MINI – Fantasy Characters Pack
POLYGON – City Characters Pack
POLYGON – Fantasy Characters Pack
POLYGON – Icons Pack
POLYGON – Nightclubs
POLYGON MINI – City Characters Pack
Sizzler – First time on Humble
POLYGON – Fantasy Rivals Pack
POLYGON MINI – Fantasy Pack
POLYGON – Prototype Pack
POLYGON MINI – City Pack
POLYGON – Spy Kit
POLYGON – Explorer Kit
POLYGON – Snow Kit

+infos(oficial): LINK

Uma campanha de assets para ajudar no desenvolvimento de videojogos com o Unreal, com o titulo “The Unreal Environment Mega Bundle“ em que:
“Unreal developers, this bundle will give you everything you need to craft game environments that’ll enthrall and immerse your players! Included are 15 packs of full models, meshes, visual effects, and more, modular and ready to drop into your Unreal Engine project. You’ll get assets suitable for all kinds of genres, enabling you to create stunning fantasy worlds, blighted post apocalyptic settings, lush natural environments, and much more.
e da lista surgem:
Modular Medieval Village
Stylized Nature
Modular Destroyed Buildings
Post Apocalyptic Town
Modular Dungeon – Dungeon Building Kit
Abandoned Factory
Dragon Temple
Modular Medieval town
Modular Desert Town
Modular Medieval Houses
Modular Wooden Buildings
Monster Sounds
Rain & Wind Sounds (Loopable)
Game Music Essentials (Loopable)
Horror Ambient Loops (Loopable)
Medieval Weapons Bundle
Stylized Medieval Village
Modular Medieval Buildings
Modular Castle Kit

+infos(oficial): LINK

Uma campanha de assets para ajudar no desenvolvimento de videojogos “GameMasters Toolkit Assets & Tutorials Bundle“ em que:
“Get the skills and building blocks you need to create stunning game assets with this bundle from Leartes Studios. You’ll get a host of asset packs ready to plug into your Unity and Unreal projects, ranging from interior and exterior environments, to props and icons and more. Also included are a selection of tutorials produced by Leartes and their partners, created to skill you up on essential tools and techniques like Lumen, Unreal’s global illumination and reflections system.
e da lista surgem:
Sensei Lumen Tutorial
Abandoned Industrial Environment
Sensei Ligtmass Tutorial
Historical Museum
Modern City Environment Megapack
Engine Unreal Sensei 03 Path Tracing
How to Make Awesome Cinematics
Make AAA Game Vehicles
Environment Design
Blueprints Game Developer Masterclass
3D Game Development With GoDot Game Engine
Game Design & Development : 20+ 2D & 3D Projects
Android Game Development : Build 10 2D & 3D Games
Cyberpunk Handguns
Cyberpunk Shotguns
Sedan Car Vehicles Set Driveable / Animated / Realistic (Set of 4)
SFX Post Apo Diner
VFX Water Visual Effects
Medieval Tavern
Modern Office Environment
Coffee Shop Environment
Abandoned Hut in Tropical Island
Stylized Indian City ( Stylized , City , Stylised )
Stylized Wizard Room
Ultimate Level Art Tool
Modular Stylized Christmas Market
Stylized Paris Street
Bowling Alley
Stylized Cyberpunk Arcade Environment
75% Discount Code Cosmos by Leartes
Sensei Lighting fundemantals
Create Zombie Survivor FPS Game
Maya & Unity 3D – Modeling Lowpoly Tree for Mobile Games
Create Advanced Water Shader
Mastering GoDot Game Engine
Create Your First RPG And FPS Multiplayer Game In Unity
Game Development: Create 2D And 3D Games With C#
Modeling Tutorial 1 (Maya + ZBrush + Substance Painter Game Ready Prop Tutorial )
Home Interior Pack
FPS 4K Western Guns – VOL.1
Sci-Fi / Futuristic Corridor
Victorian Decayed Alley Environment
Material Assignment Tool (Tool)
Florence Cathedral Pack ( Cathedral Environment / Cathedral Props )
500+ Fantasy Icons (Unity)
Master Unity By Building 6 Fully Featured Games From Scratch
Create Auto Landscape Material
Level Tutorial 1 (Time lapse tutorial)
Fantasy Interior Environment
Object Distribution Tool

+infos(oficial): LINK

Uma campanha de livros para ajudar no desenvolvimento de videojogos para usar em diferentes game engines e outros softwares “Game Dev Toolbox Master Unity, Unreal Engine, Blender and More“ em que:
“Looking to become a game developer? This bundle of video courses will serve as your foundation. Learn to create stunning in-game assets with Blender, ranging from stylized character models to detailed environments—and acquire the skills required to bring those creations to life in Unreal Engine. Master programming in C#, the versatile programming language that will help you work in Unity, create apps and games for Android, and much more.
e da lista surgem:
Unity C# Scripting – Complete C# for Unity Game Development
The Complete Android Oreo Developer Course – Build 23 Apps
Unity Android – Build Eight Mobile Games with Unity and C#
Unity Game Projects – 20+ Mini Projects in Unity and C#
C# and Unity by Example – 20+ Mini Game Development Projects
Unreal Engine 5 – Endless Runner
Unreal Engine – Ultimate Survival Horror Course
Unreal Engine 5 – Sci-Fi Environment Design
Google Apps Script Complete Course – Beginner to Advanced
Unreal Engine 5 – Environment Design
Unreal Engine 5 – Make AAA Game Vehicles
Blender to Unreal Engine 5 – 3D Props – Medieval Windmill
Substance Painter to Unreal Engine 5 Masterclass
Unity Android: Build 3D Endless Runner Hyper Casual Game
Creating Stunning Environments in Unreal Engine 5 – A Game Artist Bootcamp
Building Medieval Worlds – Unreal Engine 5 Modular Kitbash
Mastering the Art of Isometric Room Design in Blender 3
Master ARCore 1.3 Unity SDK – Build 6 Augmented Reality Apps
Unity Android Game Development – Build Seven 2D and 3D Games
Blender 4 Creator Course Stylized 3D Models
The Blender 4 Ultimate Guide
Blender Lighting & Compositing for Beginners
Blender 3 to Unreal Engine 5 – Dungeon Modular Kitbash
Blender to Unreal Engine – Become a Dungeon Prop Artist
Blender 4 Geometry Nodes for Beginners
Blender to Unreal Engine 5 The Complete Beginners Guide
Blender Beginner’s Bootcamp
Unreal Engine 5 Beginner’s Guide to Building a 3D Environment
Blender to Unreal Engine – 3D Plants and Vegetation

+infos(oficial): LINK

Uma campanha de assets para o desenvolvimento de videojogos para usar com o Unity “Prototype to Publish in Unity“ em que:
“Get your game idea out of your head and into the world with this Unity bundle, full of assets and tools to help you hit the ground running with prototyping! Whether you’re looking for 3D models, tools to create your own sprites, or packages full of readymade effects, you’ll be covered. You’ll also get access to a host of toolkits to help you painlessly implement critical game features, everything from quest and inventory systems, to grid and hex-based maps.
e da lista surgem:
EXPLORER – Stone Age
Runtime Asset Database
Sounds Good – Easy & Optimized Audio Manager
Lumen: Stylized Light FX
AR VR Mixed Reality
Character Auras
Low Poly Cats
Grid Controller
ProtoSprite: Pixel Art Painter
3D Wizard
Hexasphere Grid System
Pure Nature 2 : Mountains
Liquid Volume 2
InventoryPlus: Customizable Inventory System
Components for HORROR FPS KIT
Flock Box DOTS
Pixel Art Platformer – Dungeon
M Farm RPG Assets Pack
Quests system for Unity
POLYGON Vikings – Low Poly 3D Art by Synty

+infos(oficial): LINK

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Workshop de Godot (no Porto)

“O NCGM convida-te a participar no workshop a realizar-se dia 28 de Fevereiro às 15h na sala … na FEUP.
Neste workshop, direcionado para iniciantes em Godot, iremos criar em conjunto um jogo! Pelo que irás explorar todo o processo para a criação de um pequeno jogo desde programação, VFX e UI.
O objetivo deste workshop é ganhares bases para te orientares sozinho com o software.
Inscrições abertas até dia 27 de Fevereiro.”

+infos(oficial): https://linktr.ee/ncgm

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GameMaker grátis até ser um projeto comercial

Tenho uma relação estranha com o motor GameMaker, o meu primeiro contacto foi quando no site humblebundle.com surgiu um pack em que este motor ficava com uma licença bem simpática. Contudo e após a campanha no humblebundle terminar sai uma nova versão do GameMaker, com uma interface e mecanismos novos, o que implicou que quem como eu comprou a licença anterior foi forçado a comprar uma nova para poder usar a nova versão..

Ainda assim, o GameMaker foi comprado pela malta do Browser Opera e uma das decisões foi mesmo a a de libertar este software para qualquer pessoa usar. O limite é o produto final não ser comercial nem ter como destino as consolas. E para quem quer continuar a usar basta pagar uma única vez 99 dólares.

+infos(oficial): LINK

 

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Uma palestra de Casey O’Donnell

Uma palestra interessante sobre Making Games Differently

+infos(video): LINK

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Aprender Godot..

Para quem, como eu, que anda a adiar para aprender a usar Godot, fica aqui um video tutorial pelo Heartbeast, em que explica o desenvolvimento de um Space Shooter nesta plataforma.

+infos(oficial): LINK

E também encontrei este web site que é um repositório de ferramentas para trabalhar com o Godot e existe também uma comunidade :)

+infos(oficial): https://chickensoft.games/

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O ano de 2023 em números, diz a GamesIndustry.biz

O site GamesIndustry.biz publicou recentemente os seus números relativos ao ano de 2023 e produziu um infográfico todo catita para mostrar esses números:

o que se destaca aqui é aumento de receitas relacionado com a venda de videojogos, que jogos como Call of Duty, Diablo, Mortal Kombat, Madden NFL, continuam a ser best sellers nos Estados Unidos, e que até o Brazil aparece nos top5 dos países que mais downloads de videojogos fazem. Também é dada relevância ao aparecimento dos videojogos nas redes sociais.

+infos(oficial): LINK

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Humble Software Bundle (campanha)

Uma campanha interessante com vários cursos/recursos sobre programação, IA e ajudas no desenvolvimento de videojogos, “The Complete Learn to Code Bundle“:
“Interested in learning about the intersection of game development and the rapidly advancing technologies driving AI? This bundle of video courses from Mammoth Interactive will get you up to speed! Learn how to implement, manage, and optimize large language models like GPT with the cutting edge toolkit Ollama. Drill down on the basics of popular game engines like Unity, Unreal, and Godot, hone your programming skills in languages like JavaScript and Python, and much more!.”
Da lista surge:
Unreal 5.0 C++ Developer Course
Comprehensive Guide to Local Large Language Models with Ollama – Complete Toolkit (First-Time Exclusive Humble Bundle Release)
Modern Unity AI Bundle with Muse, Stable Diffusion, and CivitAI (First-Time Exclusive Humble Bundle Release)
Unreal Engine 5 AI Development with GPT, Lumen and Nanite (First-Time Exclusive Humble Bundle Release)
OpenAI Vision AI Image Generation – The Complete Bundle (First-Time Exclusive Humble Bundle Release)
Advanced Video Analysis and AI Python App Development with OpenAI Vision (First-Time Exclusive Humble Bundle Release)
Cybersecurity Mastery – Total Data Protection and Advanced Encryption Techniques
Linux Fundamentals for Ethical Hacking – The Complete Journey
The Definitive Beginners Guide to Prompt Engineering with ChatGPT
Midjourney AI Image Generation Mastery – From Beginner to Expert
Automated Game Development in UE5 with ChatGPT – A Comprehensive Bundle
Mastering Business Automation with ChatGPT Prompt Engineering
Creating Dynamic NPC Game Conversations with ChatGPT in UE5 – End-to-End Guide
Build a ChatGPT Clone with Python Custom UI – From Scratch to Advanced
ChatGPT Prompt Engineering for Sales – The Ultimate Masterclass
Build a Screenshot to Code OpenAI Python App – Step-by-Step Mastery
Ultimate Cybersecurity Incident Response and Threat Hunting Bundle
The Complete Advanced ReactJS Web Developer Masterclass
Build a ChatGPT Chrome Extension with Python – Full Development Bundle
Comprehensive Guide to Building AI Web Apps with ChatGPT and Python
Edit and Retouch Images with Discord Midjourney AI – Full Bundle
Build Vector Art with Midjourney Artificial Intelligence – Comprehensive Techniques
Multiplayer Game Development in Unreal Engine 5 – The Complete Bundle
Build Online Store with ReactJS FullStack Web Development – End-to-End Mastery
ChatGPT Automated Web Development Guide – Complete Bundle
Unreal Engine 5 Real Time Strategy Game Development – Comprehensive Guide
GDScript Programming in Godot 4 For Everyone – Full Bundle
Multiplayer Programming in Godot 4 in 3D Platformer – Complete Training
Build RPG in Godot 4 – Full Bundle From Beginner to Advanced
Build a Survival Game in Godot 4 – Comprehensive Development Guide
Build Machine Learning Models and Neural Networks – Total Mastery Bundle
JavaScript for Beginner to Advanced – The Complete Journey
ChatGPT Prompts and Best Practices for Python Coders – Complete Guide
Web Design with Advanced CSS – Comprehensive Mastery
Build Websites with JavaScript and Tailwind CSS – The Ultimate Guide
Python Data Science Fundamentals – Comprehensive Bundle
Beginners Game Development in Unreal Engine 5 – Comprehensive Introduction
Unity DOTS ECS Game Development – Complete Beginners Series
Introduction to Machine Learning and Python Data Science – Total Overview
Unity Game Development for Absolute Beginners and All Ages – Full Bundle
Godot Game Development for Absolute Beginners and All Ages – Complete Series
Web Development Fundamentals with HTML, CSS, and Bootstrap – Complete Guide
Python Programming Fundamentals – The Ultimate Learning Path
+infos(oficial): LINK


Uma campanha com cursos/aprendizagens com o Unreal engine, “Make Your own Games in Unreal Engine 5“:
“Learn to harness the power of Unreal Engine and bring your game ideas to life with this bundle of video courses and assets from GameDev.tv! Start concepting in record time with a comprehensive course on Blueprint, Unreal Engine’s intuitive visual scripting system. Jump into the deep end and learn how to get the most out of the engine with a course on C++ programming fundamentals. Apply the skills you acquire with courses focused on FPS and action adventure games, and boost the fidelity of your creations with a stockpile of assets and royalty-free music!.”
Da lista surge:
Unreal 5.0 C++ Developer Course
Unreal Engine 5 C++ Multiplayer: Make Your Own Co-Op Game
Unreal Engine 5 Blueprints First Person Shooter (FPS) Course
Unreal Engine Blueprint Game Developer Course
Unreal Engine 5: Action Adventure Game Development Course
City & Streets: Unreal Engine Decal Pack
Signage & Postings: Unreal Engine Decal Pack
General Sci-Fi: Unreal Engine Decal Pack
FPS Music Asset Pack
C++ Fundamentals Course
Unreal Engine Cinematic Creator Course
Sci-Fi Atmospheric Music Asset Pack
Unreal Material Pack #1
Unreal Engine 5 Environment Design Course
+infos(oficial): LINK


Mais uma campanha que desta vez tem assets para o Unreal engine, “The Unreal Engine, Space && Sci-Fi Mastery Kit“:
“Bring the majesty of the cosmos to your Unreal Engine project with Arghanion’s Puzzle Box! This bundle of stunning assets will help you implement all manner of awe-inspiring outer space phenomena into your project. At your disposal are the tools to craft rich asteroid fields and mesmerizing nebulas, generate space stations, planets, and colossal Dyson spheres, and even ready-to-use Unreal Engine blueprints to build functioning space ships.”
Da lista surge:
Cosmic Forge Volumetric Nebulas
Cosmic Forge Planet Collapse
Cosmic Forge Planet Destruction
Cosmic Forge Space Station
Cosmic Forge Advanced Volumetric Black Hole
Cosmic Forge Sun Harvest
Cosmic Forge Procedural Planet Worlds
Cosmic Forge Nebula Generator
Cosmic Forge Skybox Collection
Cosmic Forge Asteroid Field
Cosmic Forge Black Hole Dynamics
Cosmic Forge Space Scene Essentials

+infos(oficial): LINK

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inVideogames Summit Lisboa

O evento “inVideogames Summit Lisboa” tem como texto de apresentação o seguinte:
“Get ready to immerse yourself in a unique experience at inVideogames Summit! We invite you to discover how video games and extended reality are revolutionizing the way we think and live.
In this exceptional event, we will explore the most innovative and cutting-edge ideas about the transformative power of video games and extended reality in our lives. We will break mental barriers, transform limiting beliefs, and develop valuable skills that will translate into significant emotional well-being.
Did you know that video games can educate in values? You’ll be amazed to see how these fascinating tools can convey inspiring messages and fundamental teachings to build a better society.
At inVideogames Summit, we will challenge your perception of what is possible. You will discover that these technologies go beyond entertainment and become allies in improving our lives.
Don’t miss this unique opportunity to be part of a passionate and diverse community. You’ll meet players, innovators, and creatives eager to expand their horizons and explore new limits.”

Este evento vai decorrer em Lisboa em janeiro e tem entrada gratuita.

+infos(oficial): LINK

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GamiBerica’23, iberian games summit

Vai decorrer no Porto na Exponor o evento “GamiBerica’23” que vai permitir a que profissionais, formadores, indies.. que desenvolvem videojogos venham ouvir e conversar sobre o estado da industria relacionada com o desenvolvimento de videojogos. O evento é gratuito mas é necessário fazer a inscrição.

+infos(oficial): https://gamiberica.org/

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Uma comunidade online ( godot )

Encontrei um website/comunidade acerca do motor Godot que tem por objetivo a partilha de conhecimento. Uma primeira etapa são vários vídeos e recursos em como usar o Godot. Existe uma versão “paga” da comunidade que vai permitir acesso a conteudos mais específicos.

+infos(oficial): https://quiver.dev/

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Humble Software Bundle (campanha)

the best synty #1 remix – game dev assets

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de recursos para ajudar no desenvolvimento de videojogos:
“Prepare to embark on a game development journey like no other with this bundle from Synty Studios, a leading asset publisher creating 3D low poly art game development assets for Unity and Unreal. Synty creates asset packs that share cohesive art styles, allowing you to mix and match modular 3D models to create the game of your dreams. Their packs also come compete with demo scenes to help get you started. Whether you’re a beginner or seasoned developer, this bundle can help elevate your projects and bring your game to life.”

da lista consta:
647 Horrifying Asset – Modular Mansion Set
Hundreds of Futuristic City Assets and Characters
Modular Viking Village Set – Characters Included
Wiki Wild Wild Western Themed Asset Pack
The Last Samurai Pack You’ll Need! – 245 Assets
Play Cops and Robbers – 251 Bank Robbery Assets
Mobile-Ready Characters and Animations
793 Assets for Zombie Apocalypse Survival Games
Dungeon Props and Pre-Built Rooms and Levels
$10 Off any Synty Assets on Synty Store
Knights, Swords, Castles and More! 204 Assets
Low Poly Buildings, Cars, Characters and more!
Build Out Your Base with Weapons, Props & More
Mobile-Ready Assets – Demo scene Included
3D Low Poly Assets for Adventure Games
Greybox & Build Out Your Demo Scene
Mobile-Ready Town – Demo Scene Included
Premium Loot Box – Fantasy POLYGON Chest

+infos(oficial): LINK

Audio Odyssey

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de áudio para usar onde for necessário:
“Get all the audio you’ll ever need for your games, films, and other creative projects with this jam-packed bundle of royalty-free music and sound FX! Regardless of the vibe you’re trying to weave, you’ll be covered when it comes to music, with dedicated packs that span themes and genres—from fantasy, horror, and sci-fi, to ambient, classical, and chiptunes. Get ready to paint soundscapes with sound FX including creature sounds, combat clanks, futuristic beeps and chirps, and much more.”

da lista consta:
Unplugged Music Pack
Horror Music Pack
Ambient Music Pack Vol 2
Chiptune Music Pack Vol 2
Fantasy Music Pack Vol 2
Ambient Music Pack Vol 3
Metal Music Pack Vol 2
Unplugged Music Pack Vol 2
Electronic Music Pack Vol 3
Horror Music Pack Vol 2
Hollywood Action Sound FX Pack
Horror & Suspense Sound FX Pack
Motion & Impacts Sound FX Pack
Retro Gaming Sound FX Pack
Monsters & Creatures Sound FX Pack
Computers & Machinery Sound FX Pack
Godot Audio Plugin
Metal Music Pack
Fantasy Music Pack
Chiptune Music Pack
Electronic Music Pack Vol 2
Hip Hop Music Pack
Medieval Fantasy Sound FX Pack
Jingles Sound FX Pack
Unity Audio Plugin
Unreal Audio Plugin
Orchestral Rock Music Pack
Ambient Music Pack
Electronic Music Pack
Classical Music Pack
Japanese Music Pack
Science Fiction Sound FX Pack
UI & Menus Sound FX Pack

+infos(oficial): LINK

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Art & Play (em Pombal)

Vai decorrer em Pombal o evento “Art & Play” onde vai haver espaço para conversar e desenvolver uma espécie de videojogo :)

O evento é aberto e gratuito a todos, e existem ajudas nas deslocações.

+infos(oficial registo): LINK

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game dev, jogos do género RPG

Existem no mercado alguns motores de videojogos que facilitam muito a quem quer começar, nomeadamente no género de RPG ou similares. Neste caso e para arquivo, pois não é o meu género de videojogos, fica a referência a dois motores:

Ren’Py (gratuito) – https://www.renpy.org/

RPG Maker paper (gratuito) – https://rpg-paper-maker.com/

RPG maker (trial/pago) – https://www.rpgmakerweb.com/

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Defold: uma game engine

É normal as empresas não quererem ficar dependentes de outras empresas através da aquisição ou uso de software de terceiros. É o caso deste game engine Defold que tem como empresa impulsionadora a Melsoft.

Apesar dessa situação eles libertaram o software e é open source.. a experimentar um dia destes.

+infos(oficial): https://defold.com/

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