Category: Videojogos
Art & Play (em Pombal)
Vai decorrer em Pombal o evento “Art & Play” onde vai haver espaço para conversar e desenvolver uma espécie de videojogo :)
O evento é aberto e gratuito a todos, e existem ajudas nas deslocações.
+infos(oficial registo): LINK
game dev, jogos do género RPG
Existem no mercado alguns motores de videojogos que facilitam muito a quem quer começar, nomeadamente no género de RPG ou similares. Neste caso e para arquivo, pois não é o meu género de videojogos, fica a referência a dois motores:
Ren’Py (gratuito) – https://www.renpy.org/
RPG Maker paper (gratuito) – https://rpg-paper-maker.com/
RPG maker (trial/pago) – https://www.rpgmakerweb.com/
Defold: uma game engine
É normal as empresas não quererem ficar dependentes de outras empresas através da aquisição ou uso de software de terceiros. É o caso deste game engine Defold que tem como empresa impulsionadora a Melsoft.
Apesar dessa situação eles libertaram o software e é open source.. a experimentar um dia destes.
+infos(oficial): https://defold.com/
Humble Software Bundle (campanha)
Zenva the Complete Godot Software Bundle Encore
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários cursos para o Godot:
“Master Godot—the lightweight, fast, and free game engine behind hits like Sonic Colors: Ultimate. Whether you want to use the brand new version 4 or the battle-tested version 3, these courses will get you building platformers, RPGs, first-person shooters, city-builders, strategy games, and more—no prior experience required!”
da lista consta:
Godot 3 Game Development for Beginners
Godot 4 Mini-Projects
Create a 2D Platformer with Godot 4
Develop a 3D Platformer with Godot 4
Build a Micro Turn-Based RPG with Godot 4
Real-Time Strategy Game with Godot 4
Intro to Game Design
Level Design for Beginners
Intro to Rigging Models in Blender
Intro to 3D Modeling with Blender
Intro to Pixel Art with Photoshop
Build a First-Person Shooter with Godot 3
Construct a Strategy Game with Godot 3
Create a 2D RPG with Godot 3
Develop a 3D Action RPG with Godot 3
Explore Micro-Survival Games with Godot 4
Create AI NPCs with Godot 4 and ChatGPT
UI/UX for Game Design
Intro to the Game Development Industry
Intro to Godot 4 Game Development
+infos(oficial): LINK
Learn Unity Game development Bundle 2023
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários cursos para o Unity:
“Learn to create games with Unity with these online courses from GameDev.tv—including multiple courses being made available for the first time exclusively through Humble Bundle! This comprehensive curriculum covers core skills and advanced concepts for the powerful and popular development platform, and includes assets to help create your game projects. Find out how to make a 2D RPG combat system, VR experience, or turn-based strategy game. Get trained up on visual scripting, multiplayer, network coding, and more.”
da lista consta:
Unity Multiplayer Coding & Networking NGO
Unity 2D RPG: Complete Combat System Course
Unity VR/XR Developer Course
Unity Turn Based Strategy Course
Complete C# Unity Game Developer 2D Course
Unity Arcane Accessories 3D Asset Pack
Unity Dungeon Expedition Essentials 3D Asset Pack
Unity Visual Scripting Course
Unity Game Feel Course
Programming Design Patterns For Unity Course
Unity 3D Dungeon Tileset & Asset Pack
+infos(oficial): LINK
Game Dev Royalty Free Mega Bundle Music Bundle
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de audio:
“Craft the soundtrack to your quests, the beats to your battles, and the perfect audio backdrop for your game world with this epic bundle of royalty-free music! This massive bundle features 50 music packs suited for a wide variety of game genres and styles, whether you’re creating an epic fantasy RPG, high-seas pirate adventure, hi-octane action game, or dark horror tale.”
da lista consta:
Beyond The Horizon (epic pirate and adventure music pack)
Cyber Vampire Killer (ambient action music pack)
Freakshow (dark music pack)
Lunacy (dark music pack)
Midnight Worship( horror music pack)
Pandemic (investigation and action music pack)
Paranormal Evening (horror music pack)
Shadows Guild Part 2 (epic and adventure music pack)
Spectre (horror music)
Starfield (space music pack)
The Arkives Chronicles 1 (dark ambient music pack)
Slaughter At The Lake (retro horror music pack)
Forgotten Realms (epic and adventure music pack)
Ethereal Chronicles – RPG Music Collection
Expedition Echoes RPG Music Collection
Galactic Odyssey – Sci-Fi Music Collection
Malevolent Orchestra – Action-RPG Music Collection
Glorious Venture – RPG Piano Music Collection
Brawler Combat Music Collection
RPG Music Bundle: Volume 2
Ultimate Ambient Music Bundle: Vol. 1
Ultimate Ambient Music Bundle: Vol. 2
Shadows Guild Part 3 (epic and adventure music pack)
The 29th Planet (heavy metal music pack)
Slasher (horror music pack)
Witchcraft (horror music pack)
Pixel (retro game music pack)
Dark Skies And Other Disasters (epic action music pack)
Underworld (adventure and epic music pack)
Epic Boss Battles Music Collection
Epic Boss Battles Music Collection 2
Epic Dungeons Mega Music Collection
Epic Dungeons Mega Music Collection 2
Doomed – Heavy Metal Music Collection
Heraldry – Medieval Combat Music Collection
Shooter Background Music Collection
Adventure Game Music Collection
Action RPG Combat Music Collection
Black Sails (epic pirate and adventure music pack)
Shadows Guild (epic and adventure music pack)
The Witching Hour (horror music pack)
Superheroes (epic action music pack)
Jotun (horror music pack)
Ambient Video Game Music – Sailing Ship in a Storm
Ambient Video Game Music – Sailing Ship in a Storm 2
Ambient Video Game Music – Zombie Apocalypse
Ambient Video Game Music – Zombie Apocalypse 2
Ambient Video Game Music – Hellscape
Ambient Video Game Music – Hellscape 2
Horror Game Music Collection
+infos(oficial): LINK
Fantasy and Sci Fi essentials for Unity
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros assets Sci Fi para motor da Unreal:
“Propel your Unity game project to new heights of visual fidelity with this massive sci-fi and fantasy asset bundle, crafted by some of the dev scene’s most esteemed content creation studios! You’ll get all the building blocks needed to craft impressive and immersive game worlds, including a vast catalog of sci-fi and fantasy creatures, high-end animation sets for all manner of entities monstrous to mundane, stunning environment packs, and much more.”
da lista consta:
Monsters Full Pack vol 1
Ultimate Animation Collection
Animals Full Pack
Forest environment-Dynamic nature
Monster Sound FX pack 2
Village Interior Kit
Wizard Spells pack
Monster Bundle #8
Weapon and armor pack v 1
Fire & Smoke VFX
Complete Sci FI Gui
Horse Animset Pro
SCi Fi Weapons SFX vol 1
Path Painter 2
Sci Fi Characters Mega Pack vol 1
Lava Environment
Castle Valley Desert Environment
4K full fantasy GUI
HQ realistic explosions
MonsterBundle #2
Ice World
Melee Weapons SFX
Village Exterior Kit
Heroic Fantasy Creatures Full Pack vol 1
Landscapes Ground Pack
Elves
Landscape Grounds Pack Vol 2
Catacombs Crypts Interior Kit
+infos(oficial): LINK
Humble Software Bundle: WW2 military assets for Unreal
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros assets relacionados com a Segunda Grande Guerra, e para o motor da Unreal:
“Introduce a level of jaw-dropping authenticity to your Unreal Engine game project with this bundle of World War II–themed assets! Included in this package are game-ready models and blueprints for an assortment of weapons and vehicles, a variety of photorealistic environment packages, and more. You’ll get access to 18 jam-packed asset collections that you can implement immediately into your project.”
da lista consta:
Abandoned Russian Buildings
Outpost and Bunker Environment
1940s Abandoned Modular Office
FPS Weapon – Myer1919
FPS Weapon – Ster-550
FPS Weapon – Web-44
FPS Weapon – Bren LMG
FPS Weapon – MAS-44
IS2 – WW2 Tank – Advanced Blueprint Controller
Tiger 2 – WW2 Tank – Advanced Blueprint Controller
M1A1 – WW2 Submachine Gun
FPS Weapon – Mosin Nagant M1891 – WW2 Sniper Rifle
M100 – Military Trailer
Panzer IV – WW2 Tank – Advanced Blueprint Controller
FPS Weapon – Owen Machine Gun
Military Radios
M8A1 – Military Trailer
Sherman M4A2 – WW2 Tank – Advanced Blueprint Controller
+infos(oficial): LINK
Humble Software Bundle (campanha)
Humble Software Bundle: Spectacular Sounds & Marvelous Music
Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de áudio para usar onde se quiser:
“Looking to add some pro-level audio to your game, app, or video project? This bundle of expertly crafted audio assets has the sound effects, voices, ambient sounds, and background music you’ll need to bring a layer of aural polish to your creation. You’ll get the hum and whizz of arcane energy, the crisp flutter of a stack of bills, and weapons fire and melee clanks galore. Get 10,000+ SFX files and 20+ hours of music to cover every genre—even background tracks for your UI.”
da lista consta:
999 Sounds SFX Collection 1
Arcane Activations Magic Sound Library
Retro Game – Platform & Puzzle
Retro Game – Weapons & Fighting
Athletics & Sports SFX Library
Colossal Game Music Collection
Board Games Audio Toolkit
Activation UI HUD SFX
Infographic SFX
Exoplanets – Drones & Atmospheres
Hunter – Military Soldier Voice Pack
Alex – Hero Character Voice Pack
Ultimate Anime Combat Sounds Pack
Medieval Fantasy 2 SFX Pack
Medieval Fantasy 2 Ambience Pack
Epic Asian SFX Pack
Epic Asian Ambience Pack
Weather Sound Effects
Physics Object Interaction SFX
Real Guns Sound Pack
Horror Game Ambient Soundscapes Vol 3
Paranormal Ambient Soundscapes Vol 2
Futuristic Vehicle Engine Sounds
The Mint – Coins & Money
Dystopia Ambience & Drone
Videogame Music Collection
Casual App Positive Male Voice Announcer
Casual App Positive Female Voice Announcer
Combat Game Male Voice Announcer
Sci Fi Guns Sounds Pack
Retro RPG Sounds Bundle
Magic Spells Sound Pack
Magic Heal & Buffs Sounds Pack
Halloween SFX Pack
Puzzle SFX Pack
Card Sound Effects
Survival Sound Effects
Casino Slot Machine SFX
Robot Voices
Kitchen Sound Effects
Cassette
Epic Voice and Music Pack
Cute Fluffly Char Voice
Classic Workshop Tool Industry SFX
300 Futuristic SFX
33 Cool Background Music
200 Space Sound Effects
1000 Video Game Sound Effects
Water Sounds
Eating & Drinking Sound Effects
+infos(oficial): LINK
Canal de vídeo: Fundamentally Games
“Fundamentally Games,
Fundamentally Games is dedicated to helping bring amazing, sustainable experiences for players. We have seen first hand what happens when you give players’ a reason to keep playing and investing in the games they love. We are driven by two things: Curiosity and Tenacity.
We love exploring everything about games and players, and have an insatiable desire to know why and how we can continuously improve. This is combined with a stubborn commitment to deliver and the grit to realise the best outcome given the available resources. These values give us the perfect mindset to deliver on our mission to help your team get more players, doing more things, more often, for longer.”
+infos(oficial): LINK
Ofertas de trabalho (em maio)
Procura-se um Lead Mobile Game Designer (em Almada), em que:
”
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
”
+infos(oficial): https://www.kwalee.com/jobvite
Procura-se um Art Director (em Gaia), em que:
”
Responsibilities
Collaborate with creative director to define the artistic vision for console, on-line, and multiplayer video game products.
Share, cultivate and promote the artistic vision throughout the team.
Inspire artists to create assets that will fulfil the creative vision of the project.
Guide and review art deliverables.
Coach and mentor art team members and ensure they reach the expected artistic quality.
Collaborate with the producers, and other key employees to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
Contribute to the art pipeline definition.
Collaborate with producers to assist in art team staffing and reviewing and verifying production schedules.
Create a variety of features, assets, game concepts, and other materials to support production as needed.
Qualifications
Must have game development experience and an Art Director credit on a shipped AAA console title.
Experience developing open world or multi-player games is highly desired.
Understanding of VFX, lighting, world etc.
Proven ability to work in highly iterative environment, while delivering under deadlines and time constraints.
Ability to anticipate, prioritize, and organize work to meet objectives.
Ability to adapt to changing workflows and tools.
Passion and enthusiasm for video games.
Extensive knowledge of games in multiple genres across all platforms.
”
+infos(oficial): https://saber.games/
Procura-se um Junior Level Designer (em Lisboa), em que:
”
How you can have an impact in your position:
Create quality goals, workflows, and guides for all interior and exterior levels
Collaborate and build relationships with designers, writers, and partners
Plan and direct levels together with the content design team
Improve all mechanics used to create content, such as game pacing, difficulty curves, game flow, player progression, narrative aspects, etc.
We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues
In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP
”
+infos(oficial): LINK
Procura-se um Game UI Designer (remoto), em que:
”
We’re Looking For Someone Who
Has 3+ Years of experience (minimum) creating UI for games
Has experience in animating UI elements (motion design)
Has the ability to work in a diverse range of styles
Has knowledge of asset optimisation techniques
Skills To Bring The Thrills
Create interactive game buttons, icons, HUD elements
Create effective motion graphics that can delight the player
Create UI art from greybox to final production
Define the look and feel of user interfaces
Create finished UI assets and prepare them for integration
Proficiency Figma or other rapid prototyping tools (Sketch, Adobe CS, etc).
Can design for responsive web and mobile apps.
Bonus Points
Experience in integrating assets in game engines
Experience in casino games
Experience in animating special effects
”
+infos(oficial): https://www.rivalry.com/
Procura-se um Lead Mobile Game Designer – Hybridcasual (em Almada), em que:
”
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
”
+infos(oficial): https://www.kwalee.com/current-openings/
Ofertas de trabalho (em abril)
Procura-se um Senior Game Designer (em Lisboa), em que:
”
Requirements
What makes you a great candidate?
+3 years of design experience in F2P games
Ability to design and model the game’s economy and players’ progression
Experienced in optimization of live games based on usage data
Passion for mobile games
Interest in traditional tabletop board and card games is a plus
”
+infos(oficial): https://www.carry1st.com/
Procura-se um Game Designer (em Lisboa), em que:
”
Responsibilities
Create new ideas for games, quests, and challenges to engage and entertain our user base
Outline plots and storylines
Develop dynamic characters to engage users
Research/define rules to ensure viable game and quests economies
Develop user interface concepts and prototypes
Conduct customer interviews to gather feedback
Work closely with the development team to ensure the feasibility and implementation of new ideas
Qualifications
Three years of experience in Game design roles
Must be highly creative and have storytelling ability
Passion for video games
Knowledge of gaming trends
Previous experience developing games or game-like platforms for a wide range of gamers
Strong knowledge of game design principles, mechanics, and systems.
Understand current platforms’ technical limitations (web, ios, android)
Experience with UX design tools like Sketch, Adobe Creative Suite, or Figma.
Rapid Prototyping skills
Good English communication skills
Ability to run customer interview sessions
Think outside the box
Nice to have
Familiar with the Octalysis framework
Ability to deliver coded animated prototypes
”
+infos(oficial): https://gyde.one/
Procura-se um Game Graphic Designer/2D Artist (no Porto), em que:
”
What you will do
Create game-related art assets and concepts;
Work in all design-building stages of game development;
Evolve the creative process of the graphical design;
Follow graphical style, theme, and other visual requirements;
Keep and set high visual standards ensuring maximum commitment to the product;
Work with designers and developers, contributing ideas to projects to achieve the best results;
Improve processes and best practices.
What you need to have
Have an online portfolio;
Have a solid knowledge of Adobe Suite and 2D design;
Bring a creative mindset to make the product stand out;
Passion for creating the best online game experiences;
Have a user interface design interaction mindset once we create online environments;
Be smart and analytical about your work, always looking for the best ways to optimize it to evolve the product and the process;
Be able to estimate your own creative tasks during the planning process;
Be analytical, and take a lot of pride in your work;
Be fluent in Portuguese;
Have good verbal and written communication skills in English.
Bonus points if you…
Have experience designing assets for games;
Have knowledge of 3D;
Have knowledge of 3D software (Blender, Cinema 4D);
Have experience designing for multiple platforms and devices;
Have illustration and drawing skills.
”
+infos(oficial): https://darwininteractive.com/
Procura-se um Lead Game Designer (em Almada), em que:
”
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
”
+infos(oficial): https://www.kwalee.com/current-openings/
Procura-se um Junior Level Designer (em Lisboa), em que:
”
We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues
In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP
”
+infos(oficial): https://jobs.funcom.com/
1630 – The Thirty Years’ War (um videojogo RTS)
Está a decorrer uma campanha para apoiar o desenvolvimento de um videojogo do género RTS, com o titulo “1630 – The Thirty Years’ War”
Este videojogo pretende retratar o episódio da guerra dos trezes anos que decorreu e 1630 e que opôs a Confederação Prussiana, aliada à Coroa do Reino da Polônia, e a Estado da Ordem Teutônica (wikipédia). O jogo está a ser desenvolvido pelo “Button Down Studios”
Á data de hoje faltam 25 dias para a concretização do apoio.. até lá boa sorte!
+infos(steam): LINK
+infos(campanha): LINK
+infos(rede social): LINK
Ofertas de trabalho (em março)
Procura-se um Game QA Senior Tester (em Braga), em que:
”
What we’re looking for
All candidates must be able to work from the studio for the first 3 months,
Ideally 2-3+ years of experience as a Game QA Tester or having professional Game QA Tester experience with proven ownership of one or more test areas/releases.
Fluent in English both written and verbal form.
Ability to create clear and concise reports both in written and verbal form.
Understanding in game creation and development process.
Experience working with bug tracking software
Ability to write and execute test plans
Experience of working with internal and external test teams
Experience and passion for games and game engines with a deep knowledge of all platforms
Eagerness to learn and keep up with QA game trends
Ability to create strong working relationships with team members
Ability to coordinate between different feature areas as well as development partners
Experience providing subject matter knowledge to improve overall quality and processes
Attention to detail with excellent communication skills.
A curious mind and a scientific approach to analysis.
Nice To Have But Not Essential
Advanced technical knowledge of white-box testing, automation, analytics, audio, animation etc, and proficiency with advanced testing tools (internal/external),
Experience testing through the full development cycle of several products
Experience in set up and use of 1st-party dev kits, documentation and tools.
Knowledgeable with certification process and technical standards.
Experience with Test Automation tools.
Scripting/coding experience.
ISTQB certification or equivalent certifications.
Familiarity with Agile methodologies.
Experience with Test Rail or other test management tools.
Experience with Asana or other similar bug and project management tools.
Experience with QA methodologies and QA life cycle.
Studio Working Criteria
Candidates must live within 60 minutes of studio.
Home working may be offered after an initial 3 months of working at the studio.
”
+infos(oficial): https://www.ptw.com/careers
Procura-se um Game QA Tester (em Braga), em que:
”
Requirements
All candidates must be able to travel to and from the Bucharest studio for the 1st 3 months.
Ideally 6+ months of experience with Video Game Testing
Good command of the English language, verbal and written
An additional language could be advantageous.
Great observational skills and attention to detail
Basic knowledge of Google or Microsoft’s office suites
Team player that excels in a diverse, collaborative, and fast pace environment
Flexibility with availability and schedule
Knowledge of multiple operating systems and bug tracking databases is a plus
Previous experience as a video game tester and a passion for gaming.
Advanced computer skills with experience with PC, console, and mobile games.
Advanced understanding of game dynamics, sandbox explorations, side quests, and hidden levels.
Attention to detail and good communication skills.
Computer literacy – particularly with Excel.
Robust Internet research skills.
Excellent attention to detail.
Previous experience with using different software, applications, and websites.
Ability to communicate clearly and concisely and collaborate within project teams.
Be able to provide evidence of Right to Work in the country.
Studio Working Criteria:
Candidates must live within 60 minutes of studio.
Home working may be offered after an initial 3 months period working form the studio.
”
+infos(oficial): https://www.ptw.com/careers
Procura-se um Unreal Level Designer (remoto), em que:
”
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in level design: +4 years
Knowledge of Game Theory and Game Design
Knowledge of the tools used for Level Design
Strong problem solving ability and technical know-how
Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
Experience working with Art and Programming departments
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Level Designer
Passion for video games and software quality
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Fluent English and good communication skills
Basic understanding of planning and monitoring tools (Jira, Asana, etc)
Experience with Git / Sourcetree
Desirable Pluses
Experience in other fields of game design, such as systems design, game economy, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Basic knowledge in 3D software like Maya/3DStudio Max
Experience developing for PC and console platforms.
”
+infos(oficial): https://magicmedia.studio/careers/
Procura-se um Software Engineer – Unreal 5 Generalist – Mid level or Senior, em que:
”
Key responsibilities
Design and implement key functionalities for Today;
Working on numerous areas like Gameplay, Multiplayer, UI, CoreTech, AI, etc;
Audit current tech stack and identify potential risks;
Document learning processes and features;
Other engineering tasks assigned by the Technical Director.
What we expect from you
Solid engineering background;
Good C++ proficiency;
Good understanding of Programming Patterns;
At least one shipped game;
Experience with console development is greatly appreciated;
Experience with UE4/UE5, working experience in other engines whether in-house or commercial is also greatly appreciated;
Understanding of Multiplayer development principles;
Strong communication skills and attention to detail;
Proactive, problem solving mindset;
Strong team-player.
”
+infos(oficial): https://www.todaythegame.com/
Oferta de trabalho (em fevereiro)
proposta para: Game Designer em formato remoto ou hibrido, pela The Gang, e da proposta surge:
”
Required Qualifications
1+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)
”
+infos(oficial): LINK
proposta para: Unreal Level Designer em formato remoto em Lisboa, pela Magic Media
da proposta surge:
”
We are currently seeking a Game Level Designer that can perform at a wide variety of game genres, platforms and target audiences and who is able to execute the project’s vision through great level design.
The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.
Responsibilities
Create detailed documentation of the levels designed for the team and the client
Create level blockouts that fit with game mechanics
Design visual themes and look for game areas
Design, build and balance the levels and maps
Evaluation and iteration of map flows to ensure the best possible gameplay experience
Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience
Eye for art composition, architectural concepts, and an ability to create evocative shapes
Design the levels together with the developers to ensure a good framerate in the game
Creation of in-game cinematics using the engine tools
Coach teammates in level design tasks
Communicate and cooperate with Customers and other Stakeholders
Work in collaboration with the creative direction, design and art department
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in level design: +4 years
Knowledge of Game Theory and Game Design
Knowledge of the tools used for Level Design
Strong problem solving ability and technical know-how
Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
Experience working with Art and Programming departments
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Level Designer
Passion for video games and software quality
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Fluent English and good communication skills
Basic understanding of planning and monitoring tools (Jira, Asana, etc)
Experience with Git / Sourcetree
Desirable Pluses
Experience in other fields of game design, such as systems design, game economy, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Basic knowledge in 3D software like Maya/3DStudio Max
Experience developing for PC and console platforms
”
+infos(oficial): https://www.kwalee.com/current-openings/
proposta para: Game Economy Designer – Casual Mobile Games
da proposta surge:
”
What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.
Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
”
+infos(oficial): https://www.kwalee.com/current-openings/
proposta para: Senior Game Designer, Combat (remoto)
da proposta surge:
”
Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games
Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs
”
+infos(oficial): https://careers.fortisgames.com/
proposta para: Senior Level Designer – DUNE (em Lisboa)
da proposta surge:
”
someone that has:
5 years of experience in the game industry working in a level design capacity
Professional history with shipped titles
Extensive understanding of design processes including game design, level design and content design
Self-motivated and self-driven to collaborate and drive change in a studio environment
Ability to work with resolve while thinking critically and resolving complex issues
In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP
”
+infos(oficial): https://jobs.funcom.com/locations/funcom-zpx-lisbon-portugal
Oferta de trabalho (remoto)
A empresa Fortis Games tem uma proposta para o lugar de “Senior QA Game Tester” em que:
“As Senior Quality Assurance Tester, you will be responsible for defining the test procedures of the team, creating the test strategy and pipeline, and creating and maintaining the project’s test cases. You must be well organized and have good experience in the QA area; as an experienced tester, you will inspire other team members. Assuming a leadership position, you will manage a team of QA testers and work closely with the leads across disciplines involved in the game development cycle.”
e tem como requisitos:
“Passion for Video Games
Excellent English skills (both spoken and written)
Excellent communication skills
Teamwork abilities
Great work ethic
4+ years of experience in game QA and at least two years of experience as QA Team Lead experience
Knowledge of different testing methodologies
Experience with team management
Initiative to give and receive constructive feedback
A sharp eye for details and the capacity to stay on course
Experience in mobile platforms (android and iOS)
Experience working with free-to-play games”
+infos(oficial): https://careers.fortisgames.com/
A empresa FABAMAQ procura um “Software Developer – Game Development” em que tem que:
“Degree in Computer Science, related field or equivalent experience
Good knowledge of Software Architecture and Software Patterns.
Good Analytical, and problem solving skills.
Experience coding in C++.
Knowledge of Javascript fundamentals.
Full software life-cycle application development – designing, coding, debugging, testing and documenting applications.
Being a good team player, able to deal with different ways of working and thinking.
Proactive mindset to fix bugs.”
+infos(oficial): LINK
Oferta de trabalho (em Gaia, ou remoto)
Na terceira semana de janeiro surgiu mais uma proposta de trabalho, por parte de empresa Saber, e da qual faz parte, a procura de um produtor, arte, áudio, animação, programação e QA:
+infos(oficial): https://saber.games/
e a Arkadium também procura um “Lead Game Designer“:
“Responsibilities
Communicate, pitch and prototype fun core game mechanics that appeal to our target demographic of grown-up gamers (55+).
Articulate strong visions and guidelines for how to build great content and levels that hits our retention and revenue targets.
Work with our UX teams to design smooth user onboarding systems and FTUE funnels that retain the largest possible share of players.
Help our engineering and data teams understand the tools we need to create and operate our products faster and more efficiently.
Work in close collaboration with product management to manage game economies across all Arkadium products and create monetization loops that provide tremendous value to the player while reaching our revenue goals.
Constantly optimize games for short and long term retention – building features that appeal to our audience and improve KPIs
Requirements
5 year casual / free-to-play industry experience
Understanding of free-to-play game mechanics and current gaming trends
Exceptional communication, analysis, and creative thinking skills
Ability to own game design features from ideation through full production
Proficiency in game design documentation and ability to clearly articulate features
Strong project and time management skills to ensure on-time delivery
Comfortable mentoring other game designers and sharing insights with the team
Benefits
Competitive compensation with structured performance and career development check-ins
Meaningful supplemental health insurance (medical, dental & vision plans)
Meal allowance (Portugal office only)
Additional budget for conferences you are interested in
Personal development budget to fuel your passions and desire to learn (Arkadians are taking classes in not only Excel and leadership, but also interior design and even swimming!)
A unique culture of transparency, true teamwork and fun
Time off from Christmas Eve through New Year’s Day so we can all enjoy the holidays
Summer Fridays: 4 Fridays off throughout the Summer to have more fun in the sun”
+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/
Oferta(s) de trabalho (remota e em Lisboa)
“We welcome all the skillsets: programming, design, art, animation, sound, writing or any others (psychology, business, marketing, economics). GameDev Técnico Recruitment form is open until 30th of January!!
+infos(oficial): https://gamedev.tecnico.ulisboa.pt/
e a Kwalee procura “Game Economy Designer – Casual Mobile Games“, com os seguintes requisitos:
”
What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.
Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
”
+infos(oficial): https://www.kwalee.com/current-openings/
Humble Software Bundle (várias campanhas)
Neste final de ano estão a decorrer várias campanhas no site Humble relacionadas com o desenvolvimento de videojogos. Neste momento:
The no-code GameDev Bundle
Unreal Engine Ultimate Game Dev Assets
Unity Art Bundle Holiday Encore
Unity Tools Bundle Holiday Encore
Unreal Nature & Fantasy Assets
A primeira está relacionada com o uso da plataforma GDevelop “The no-code GameDev Bundle” e da qual consta:
“Want to develop games without having to learn a programming language? Tap into the power of GDevelop, the no-code, open-source, free, and easy game-making app! This bundle features everything you need to get creating fast, including 30 asset packs with over 5000 visual, music, sound, and UI elements, plus sample games to play and provide inspiration. You can also upgrade to get up to 6 months of GDevelop Gold Premium access, unlocking even more app features. Jump into no-code game dev today, and support NPower with your purchase!”
e a lista :
3-Month GDevelop Silver
6-Month GDevelop Gold
Advanced Platformer Template
Air Hockey Game Template
Ambiances
Basic RPG Kit – Tiny Battle Edition
Battles
Black Rose 2 EP
Black Rose EP
Boat Game Template
Character Base: Short ‘N’ Stubby
Character Base: Thicc ‘N’ Juicy
Chrome Dinosaur Game Template
Division EP
Foley & Footsteps
GUI Pack: Bars ‘N’ Boxes
GUI Pack: Finger Click ‘N’ Good
Hamlets
Hand-Drawn GUI Kit
Handheld Character Pack Top D
Handheld Town ‘N’ Around
I Know Now, That I will Never Be OK
In Transit
Knife Hit Game Template
Platformer Starter Pack
Red String EP
Rescore
Rescore II
Retro
Spells 2.0
User Interface
Visual Novel Char. Creator
Visual Novel Megabundle
Wasteland Love Notes
+infos(a campanha): LINK
+infos(): https://gdevelop.io/
A segunda tem como titulo “Unreal Engine Ultimate Game Dev Assets” e da qual consta:
“Build fantastic worlds in your games with this bundle from Sidearm Studios, curated for Unreal Engine developers! This collection features a wide range of art assets for a variety of genres, including medieval towns, Wild West cities, dark dungeons, and horrific space prisons. You’ll also get a library of visual effects for spells and explosions, along with icons for equipment and characters, to help bring your game to life.”
e a lista:
Ancient Ruins
Ancient Temple
Arabian Palace
Cathedral Of The Dead
Fantasy Forest
Fantasy Magic Forest
Fantasy Stylized Megapack/Open World
Hand Painted Armor & Equipment Icons
Hand Painted Character Avatar Icons – Fantasy
Hand Painted Weapon & Equipment Icons
Horror Cafe
Medieval Castle – Castle/Village Environment
Modular Dungeon – Depths Below
Modular Medieval Stylized Town
Modular Stylized Dungeon
Modular Stylized Medieval Castle
Modular Stylized Medieval Village
Modular Stylized Underwater World
Modular Town: Saint Michel
Niagara AOE Magic Abilities
Niagara Explosions
Niagara Magic Projectiles
Restaurant/Diner Environment
Stylized Forest Pack
Stylized Graveyard
Stylized Trees & Rocks
The Vault: Horror Space Prison
Wild West Sky City
+infos(a campanha): LINK
A segunda tem como titulo “Unity Art Bundle Holiday Encore” e da qual consta:
“Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for a wide range of genres.
Build a low-poly 3D dungeon, or craft a lush natural world with an anime-inspired look. Discover loops and tracks to score your horror game, and add the sounds of battle to your fantasy epic. Get menageries of creatures, a fantasy realm’s worth of level-building blocks, and lots more, and help support Gameheads with your purchase!”
e a lista:
Basic Motions
BIRDS PACK
Boing Kit: Dynamic Bouncy Bones, Grass, and More
Brute Force – Snow & Ice Shader
Character Creator 2D
Eternal Temple
Footsteps Sound Pack
Forest animals
Little Dragons: Tiger
Magica Cloth
Map Graph
Meadow Environment – Dynamic Nature
Monster Sounds Pack
Monsters Ultimate Pack 02 Cute Series
Party Monster Rumble PBR
Pixelate
POLYGON Dungeons – Low Poly 3D Art by Synty
ProPixelizer
Quibli: Anime Shaders and Tools
Quirky Series – Animals Mega Pack Vol.1
Quirky Series – Animals Mega Pack Vol.2
RPG VFX Bundle
Seamless Texture Generator
Toon Fantasy Nature
Total Music Collection
Ultimate Sound FX Bundle
+infos(a campanha): LINK
A segunda tem como titulo “Unity Tools Bundle Holiday Encore” e da qual consta:
“Back for a Holiday Encore! Build the game you’re envisioning with this massive bundle of versatile tools for Unity, the world’s leading platform for real-time content creation! Featuring more than two dozen utilities, systems, and other assets built with game creators in mind, this bundle will help you:
Design levels faster and build 2D and 3D worlds more efficiently
Manage animation and motion more easily
Create effects ranging from lighting to weather-filled skies
Add systems for dialogue, destruction, and more And many more…
Whether you’re dreaming of building a role-playing game, top-down shooter, or sci-fi mech sim, this bundle will help you turn your vision into a reality”
e a lista:
Archimatix Pro
Better UI
Blocks Engine 2
Bones Stimulator
Broccoli Tree Creator
CCG Kit
DestroyIt – Destruction System
Dialogue System for Unity
EndlessBook
FluXY – 2.5D fluid simulator
Fullscreen Editor
Magic Light Probes
Mech Combat Kit
Performance Tools
Prefab World Builder
Procedural Circular Health Bar Pro
RPG Cameras & Controllers
Script Inspector 3
Smart Lighting 2D
Storyteller
TopDown Engine
Train Controller (Railroad System) ULTIMATE COLLECTION
True Shadow – UI Soft Shadow and Glow
UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows
Very Animation
+infos(a campanha): LINK
A segunda tem como titulo “Unreal nature & Fantasy Assets” e da qual consta:
“Looking for a library of art assets to build your game world in Unreal Engine? Create mountains, meadows, and forests, and populate them with dragons, goblins, rock monsters, and more with this game creator’s bundle!
This collection features high-quality, realistic environment sets for a variety of outdoor locales, including meshes, blueprints, and materials from the artists and developers at Nature Manufacture. You’ll also get a variety of fully animated, high-fidelity, customizable fantasy creatures from Infinity PBR. Get the art you need to start building in Unreal today”
e a lista:
Bone Dragon
Environment Set
Fish Man
Forest – Environment Set
Giant Worm
Goblins
Graveyard and Nature Set
Ice World
Landscape Ground Pack
Meadow – Environment Set
Mountain – Environment Set
Mushroom Monster
Nature Set
Park Photo Scanned Assets
Plant Monster
Rock Monster
Scorpion
Spiders
Treant Monster Creature
Winter Ground Pack
Young Dragons
+infos(a campanha): LINK
The Rules We Break : Play games. Solve problems. Design better.
Vai estar brevemente disponivel o livro The Rules We Break : Play games. Solve problems. Design better de Eric Zimmerman. De acordo com o autor o livro:
“Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold.
Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better.
Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.”
O livro tem um site do qual se podem retirar alguns documentos para serem impressos. Tratam-se dos extras/tabuleiros para serem jogados porque quem vai ler o livro :)
+infos(oficial): https://theruleswebreak.com/
Oferta(s) de trabalho (remota, e local em Oeiras)
Principal Game Designer, pela Fortis Games (remoto):
“About the role (the mission, why this role exists, the thing you do over and over again)
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.
What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What You’ll Need To Be Successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
Senior Game Designer pela Fortis Games (remoto):
“What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
Principal Game Designer pela Fortis Games (remoto):
“What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.
What you’ll need to be successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK
Senior Game Designer pela Miniclip, e em Oeiras:
“Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes:
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”
+infos(oficial): LINK
Oferta de trabalho (remota e híbrida, em Lisboa)
O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Mid-Level Game Designer e Senior Game Designer “. Da proposta consta:
“Mid-Level Game Designer:
Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time
Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.
Required Qualifications
3+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)
e Senior Game Designer:
“Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Must be based in Portugal or Sweden. Slack and Discord are your best friends.
Work time: Full time
Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.
Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”
+infos(oficial): LINK
Oferta de trabalho (remota, em Lisboa)
Proposta para Lead Game Designer:
“Skills
Ability to create thrilling games that fit our client’s vision and provide solutions that match industry standards
Game theory and game mechanics design
Create detailed documentation of the Game’s Design both for Clients and for developers
Ability to formulate ideas that meet the stated requirements and present them to the team in an effective manner
Ability to translate analytical findings into actionable recommendations
Ability to give feedback in a constructive and effective manner
Design game mechanics, systems, game economy and everything that the game may need
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate game design activities
Coach teammates in game design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in game design: +5 years
Previous experience as Lead Designer of a team of more than 3 designers
Leading the development of at least one large game title from A-Z
Ability to create games of a wide variety of game genres and for a wide variety of audiences
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experienced working with Art and Programming departments
Experience creating and tuning FTUE and game tutorials
Experience in game economy, monetization and balancing
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Strong mathematical skills, with emphasis on Statistics and Probability
Experience developing pitches
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”
e Proposta para Senior Game Economy Designer:
“Skills
Ability to create effective game economies that fit our client’s vision and provide solutions that match industry standards
Ability to create economic game systems for a wide variety of game genres and for a wide variety of audiences
Knowledge of Game Theory and Game Design
Create clean and structured sheets that make the necessary values easily available to developers and fellow designers
Design and balance game systems core to the game economy
Ability to create effective and well-documented sheets
Strong mathematical skills, with emphasis on Statistics and Probability; being able to formulate indexes to identify strengths and weaknesses of the economy design in the game
Perform in-engine balancing, tweaking and polishing tasks related to economy design
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate economy design activities
Coach teammates in economy design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in economy design: +5 years
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experience working with Art and Programming departments
Experience tuning game economies for FTUE and game tutorials
Ability to work methodically and using predictive and iterative models
Experience in F2P monetization and balancing
Deep up-to-date knowledge of the free-to-play market in mobile platforms
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Experience in other fields of game design, such as game mechanics, level design, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”
+infos(oficial): https://magicmedia.studio/careers/
Oferta de trabalho (hibrida, em Lisboa, e em Gaia)
O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Level Designer“. Da proposta consta:
“As the Level Designer, you will play a key role in designing well-balanced levels that keep the player engaged throughout an experience. You will work closely with other designers, artists, and programmers to make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
Location: working 100% remote from home, company time zone CET. with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time
Company language: English
Please submit all applications in English.
…
Required Qualifications
2+ years of games industry experience
Strong sense of Level Design, Scale, pacing and gameplay flows
At least 1 shipped game or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Must be based in Portugal or Sweden
Desired Qualifications
Strong monetization knowledge from free to play
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)
”
+infos(oficial): LINK
E em Gaia a Saber Porto, procura uma série de programadores para diferentes áreas:
Programador de VFX, Programador de Render, Programador para Tool e para Physics.
+infos(oficial): https://saber.games/
Workshops: realidade aumentada e realidade virtual
Na ESTG – Politécnico de Leiria, Portugal, dois workshops durante o mês de novembro acerca de:
Introdução ao Unity e realidade aumentada, Novembro 23, 2022, 10-13h, 14-17h
Introdução ao Unreal e realidade virtual, Novembro 30, 2022, 10-13h, 14-17h
a inscrição é gratuita, e pode ser presencial ou online.
+infos(oficial): LINK
Oferta de trabalho (remota em Portugal)
Achei interessante esta proposta de trabalho relacionada com o desenvolvimento de videojogos. Com a procura de um profissional “Game Economy Designer – Casual Mobile Games” por parte da Kwalee em Lisboa, com o texto de:
“What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.
Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Your Soft Skills
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): https://www.kwalee.com/current-openings/
Oferta de trabalho (remota em Portugal)
O estúdio The Gang Sweden está a instalar-se em Portuga e anda à procura de:
Senior Game Designer
3D Game Artist
Game Programmer
Senior Producer
Audio Designer
+infos(oficial): LINK
Oferta de trabalho (remota)
Uma empresa de recrutamento procura em Portugal, alguém para trabalhar de forma remota com o perfil de “Senior Game Developer – Hyper-Casual / Unity“. Das competências surge:
“Qualifications:
3 years of experience as a Hyper-Casual game designer (with a track record of games)
Solid knowledge about Game Design including game mechanics, level design and UI/UX
Experience with mock-ups and wireframe designs
Creative problem-solving skills to address a diversity of game design issues”
e ainda com as keywords de “Mobile Gaming / Unity / Level Design / User Interface Design / User Experience (UX) / Game Mechanics / Wireframing / Key Performance Indicators / Mobile Games”
+infos(oficial): LINK