Tag: Game Engine
GB Studio, uma game engine
Um motor de videojogo de nome GB studio, que tem como premissa a construção de ROMS oficiais para serem jogadas no Game Boy. Também é possivel jogar no browser e já se encontram disponíveis várias centenas de jogos construídos pela comunidade.
+infos(oficial): https://www.gbstudio.dev/
+infos(oficial): https://chrismaltby.itch.io/gb-studio
GDevelop
Mais um motor para desenvolver videojogos? a experimentar..
+infos(oficial): https://gdevelop.io/
Defold: uma game engine
É normal as empresas não quererem ficar dependentes de outras empresas através da aquisição ou uso de software de terceiros. É o caso deste game engine Defold que tem como empresa impulsionadora a Melsoft.
Apesar dessa situação eles libertaram o software e é open source.. a experimentar um dia destes.
+infos(oficial): https://defold.com/
A ler: What is the best game engine for your game? e What is the best game engine: is Unity right for you?
Encontrei estes post do site gamesindustry.biz, cuja autora é Marie Dealessandri, e que apresenta uma discussão interessante acerca de software para o desenvolvimento de videojogos:
What is the best game engine for your game?
What is the best game engine: is Unity right for you?
+infos(link1): What is the best game engine for your game?
+infos(link2): What is the best game engine: is Unity right for you?
The Unity Game Engine and the Circuits of Cultural Software e Graduate Skills and Game-Based Learning
Gostava de ter acesso a este livro “The Unity Game Engine and the Circuits of Cultural Software” de Nicoll, Benjamin e Keogh, Brendan
“Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available ‘game engines’ have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.”
+infos(oficial): LINK
E a este livro “Graduate Skills and Game-Based Learning – Using Video Games for Employability in Higher Education” por Matthew Barr.
“Graduate Skills and Game-Based Learning offers us a new tool for the heart and soul of graduate education, a tool for experimentation, risk-taking, creativity, and using failure as a form of learning. These are just the bits where we need the most help.”
+infos(oficial): LINK
Motores de videojogos, optar por qual?
Post interessante acerca da escolha de um motor de videojogo com a conclusão a apontar para o open source nomeadamente o Godot :)
Vale a pena ler.
+infos(Godot: the Game-Changer for GameDevs): LINK
Que motor de videojogos devo usar?
Mais um relato acerca do tema que motor de videojogos devo usar :) nunca é demais ouvir mais uma opinião!
+infos(por Ahmed Khalifa): LINK