Tag: livros
Livros em destaque em maio’2024
Understanding Video Games 5th Edition por Simon Egenfeldt-Nielsen, Jonas Heide Smith e Susana Pajares Tosca
”
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and “serious” games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.
Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.
”
Um livro a ler, deve ter algumas histórias bem interessantes.
+infos(amazon): LINK
Livros em destaque em março’2024
Play Nice, The Rise, Fall, and Future Of Blizzard Entertainment por Jason Schreier
”
New York Times bestselling author and the gaming industry’s preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile corporate takeover and a sexual misconduct scandal that put the legendary developer in a world of (Warcraft) trouble.
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students’ simple mission — to make games they wanted to play — launched an empire with thousands of employees, millions of fans, and billions of dollars.
But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard’s proud autonomy. Led by executives from McKinsey and Procter & Gamble, Activision began invading Blizzard from the inside. Glitchy products, PR disasters, and mass layoffs followed, marring the company’s once pristine image. Then, in 2021, a staggering sexual misconduct and discrimination lawsuit against the company triggered a widespread reckoning and a shocking $69 billion acquisition.
Based on firsthand interviews with more than 300 current and former employees, PLAY NICE chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment. From previously unrevealed stories of Blizzard’s early culture, including fist fights and a hotel ban, to the full story of Titan, Blizzard’s most high-profile canceled project, and the behind-the-scenes saga of how Blizzard executives battled their Activision overlords tooth and nail, this book explores the delight and despair of what it really means to “bleed Blizzard blue.” Full of colorful personalities and dramatic twists, PLAY NICE is The Social Network for the video game industry.
”
Um livro a ler, deve ter algumas histórias bem interessantes.
+infos(amazon): LINK
Advanced C# programming for video games: design patterns for Unity and Godot por Pablo Barrón Ballesteros
“Level up your video game programming!
An advanced level of programming is essential to successfully undertake a video game project, whether in a professional studio or as an indie developer. This book will teach you the secrets of design patterns for Object-Oriented Programming (OOP). Design patterns are an essential tool that tell apart the hobbyist who struggles to complete a video game without coding errors, from the professional capable of undertaking a complex video game project. In this book, each design pattern is thoroughly explained using C# code suitable for Unity and Godot, with examples drawn from real video game programming. Learn how to structure an inventory, a quest subsystem, a crafting queue, items with various uses, decision systems for your NPCs, visual novels, and more. Understanding design patterns in programming will empower you to program anything you desire.
“Advanced C# Programming for Video Games” begins with an introduction to OOP in C# and its basic concepts, covering from classes and encapsulation to method overloading, polymorphism, interfaces, and abstract classes. It then progresses to analyzing creational, structural, and behavioral patterns. For every pattern, a functional C# code example is provided. For instance, the Prototype pattern will guide you in dealing with a collectible card video game and MOBA champions, the Decorator will demonstrate how to create roguelike enemies and weapons, the Flyweight will unveil the secrets of a “Bullet Hell” game and how to manage 2D tiles in expansive game worlds, the Memento will teach you techniques to create savegames, and the Template Method will address AI in strategy games or special occupations for your characters.
Don’t miss this extensive work by a professional programmer. Learn at last how to develop your video game like a professional.”
+infos(amazon): LINK
Gaming for Good: Unlocking the Power of Gaming to Create a Better World for Us All, por Jude Ower a Mathias Gredal Nørvig
“Over 3 billion people play games globally. How can we turn his immense power into a force for good?
Games are already influencing player behaviour and decision-making. This book dispels the often negative perception of gamers and the games they play every day and shows how to harness the medium’s potential. Whether you’re a gamer, in the industry, not in the industry but interested in games or a parent worried about the impact of games on your kids, read this book to:
Understand the industry and gaming culture and why it lends itself perfectly to tackling global challenges
Discover how games can be a force for good through real-world examples, underpinned by interviews with leading executives in the industry
Be inspired to make a positive impact using games
Recognise that ‘doing good’ corresponds with ‘doing well’ and can drive wider beneficial outcomes such as deeper engagement”
Gostava de ter acesso a este livro para ler mais um pouco sobre o desenvolvimento de videojogos de “for good”.
+infos(amazon): LINK
The Console: 50 Years of Home Video Gaming por Mike Diver
“THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.”
Gostava de ter acesso a estes livro, parece ser um livro histórico acerca do mundo das consolas domésticas.
+infos(amazon): LINK
Humble Software Bundle: RPG Game Dev RE-Bundle (uma campanha)
Nova nova campanha de livros relacionada com o mundo dos Videojogos, o seu desenvolvimento, a história do mundo dos Videojogos e outros estudos acerca de Videojogos. Do texto de apresentação surge “Discover insider knowledge on all things gaming—from design, development, and theory to the history of your favorite consoles, RPGs, MMORPGs, and more—in the Inside Gaming book bundle from MIT Press!
Get fascinating new perspectives on popular games like Dungeons & Dragons and World of Warcraft (Game Wizards; Warcraft Civilization). Take a trip down memory lane, and revisit histories of classic gaming systems, including Atari (Racing the Beam; Atari Age), the Game Boy Advance (Who Are You?), Super Nintendo (Super Power, Spoony Bards, Silverware), and the Nintendo Wii (Codename Revolution). Go inside the world of game developers with Handmade Pixels and Developer’s Dilemma, and discover how games provide more than just entertainment—but insight into our values, the nature of play, and the power of storytelling—in The Art of Failure, How Games Move Us, and Values at Play”. e a lista é constituída por:
Game Wizards: The Epic Battle for Dungeons and Dragons
Virtual Reality
The Elusive Shift: How Role-Playing Games Forged Their Identity
Racing the Beam: The Atari Video Computer System
How Games Move Us: Emotion by Design
Half-Real: Videos Games Between Real Rules and Fictional Worlds
The Art of Failure: An Essay on the Pain of Playing Video Games
The Well-Played Game: A Player’s Philosophy
Critical Play: Radical Game Design
Play Matters
Uncertainty in Games
Values at Play in Digital Games
Homebrew Gaming and the Beginnings of Vernacular Digitality
Achievement Relocked: Love Aversion and Game Design
Developer’s Dilemma: The Secret World of Videogame Creators
Handmade Pixels: The Independent Video Games and The Quest for Authenticity
Who Are You? Nintendo’s Game Boy Advance Platform
How Pac-Man Eats
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Atari Age: The Emergence of Video Games in America
A Play of Bodies: How We Perceive Video Games
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
Atari to Zelda: Japan’s Video Games in Global Contexts
Codename Revolution: The Nintendo Wii Platform
The Warcraft Civilization: Social Science in a Virtual World
+infos(oficial): LINK
Boss Fight Books
Acerca deste grupo de trabalho:
“Boss Fight Books, founded in Los Angeles in June 2013, publishes nonfiction documentary-style books about classic video games. Each of our books takes a critical, historical, and personal look at a single game.
Some books focus on the history of the game’s creation, some focus on particular elements like level design, story, and music, some investigate the subculture that has formed around a game, and some reflect on the game’s role in the author’s own life.
Each book is written by a different author from in or out of the video game industry. We work with game designers, game journalists, novelists, voice actors, film critics, musicians, and artists. Most of the time, a book’s subject is chosen by the author because they are passionate and curious about the game.”
da lista de livros constam os seguintes:
EarthBound by Ken Baumann
Chrono Trigger by Michael P. Williams
ZZT by Anna Anthropy
Galaga by Michael Kimball
Jagged Alliance 2 by Darius Kazemi
Super Mario Bros. 2 by Jon Irwin
Bible Adventures by Gabe Durham
Baldur’s Gate II by Matt Bell
Metal Gear Solid by Ashly and Anthony Burch
Shadow of the Colossus by Nick Suttner
Spelunky by Derek Yu
World of Warcraft by Daniel Lisi
Super Mario Bros. 3 by Alyse Knorr
Mega Man 3 by Salvatore Pane
Soft & Cuddly by Jarett Kobek
Kingdom Hearts II by Alexa Ray Corriea
Katamari Damacy by L. E. Hall
Final Fantasy V by Chris Kohler
Shovel Knight by David L. Craddock
Star Wars: Knights of the Old Republic by Alex Kane
NBA Jam by Reyan Ali
Breakout: Pilgrim in the Microworld by David Sudnow
Postal by Brock Wilbur & Nathan Rabin
Red Dead Redemption by Matt Margini
Resident Evil by Philip J Reed
The Legend of Zelda: Majora’s Mask by Gabe Durham
Silent Hill 2 by Mike Drucker
Final Fantasy VI by Sebastian Deken
+infos(oficial): https://bossfightbooks.com/
Humble book bundle: game dev, design & graphics by mercury (uma campanha)
Não que seja uma campanha exclusiva para o desenvolvimento de videojogos mas tem lá algumas coisas, e dessa lista consta (os que achei mais interessantes):
Game Development Using Processing
Classic Game Design With Unity
Game Testing
Game Development Using Python
Make Amazing Games Using Fusion 2.5
+infos(campanha): LINK
Recursos como textos e livros
Encontrei uma editora em Berlim que tem algumas coisas relacionadas com videojogos, várias investigações, sobre diferentes perspetivas, ..e interessantes, algumas delas são:
Game Production Studies, por Olli Sotamaa, Jan Svelch
Experimental Games Critique, Play, and Design in the Age of Gamification, por Patrick Jagoda
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry, por Ergin Bulut
Gaming as Art Perspectives on the Relationship between Art and Digital Gaming, por Frank G. Bosman
Time and Space in Video Games A Cognitive-Formalist Approach, por Federico Alvarez Igarzábal
(Not) In the Game History, Paratexts, and Games Regina Seiwald, por Ed Vollans
How to Play Video Games Matthew Thomas Payne, por Nina B. Huntemann
Games and Rules Game Mechanics for the »Magic Circle«, por Beat Suter, Mela Kocher, René Bauer, Kollektion-Knowledge Unlatched Auswahl
+infos(oficial): LINK
Opiniões
A opinião de cada um vale o que vale, mas é sempre interessante ouvir e ler algumas daquelas que vale a pena. Já tinha em tempos passado os olhos pelo portal goodreads.com onde podemos encontrar opiniões de pessoas que leram livros .
E foi neste portal que encontrei o livro “Sid Meier’s Memoir!: A Life in Computer Games” e que foi escrito pelo próprio Sid Meier!!! Este senhor é um dos game designers que eu mais admiro, foi pelas mãos dele que eu tive conhecimento do jogo de RTS Colonization (um dos melhores que joguei) e posteriormente o jogo e sequela Civilization. Nesta altura ainda não sei muito bem do que se trata o livro mas já está na lista de aquisições para muito breve!!
Também encontrei neste portal uma lista mais ou menos extensa (50 visiveis), e quase que organizada, acerca de “Books on Video Game History”. É sempre um tema que me interessa, principalmente se forem jogos indie e se foram jogos pelos quais eu passei várias horas. E neste caso também encontrei uma lista acerc do tema
+infos(Sid Meier): https://www.goodreads.com/book/show/50489373-sid-meier-s-memoir
+infos(a lista dos históricos): LINK
+infos(a lista do game designer): LINK
Livros :)
Retro Gaming: A Byte-sized History of Video Games – From Atari to Zelda, por Mike Diver
+infos(loja): LINK
A Brief History Of Video Games: From Atari to Virtual Reality (Brief Histories), por Rich Stanton
+infos(loja): LINK
Games, Design and Play: A Detailed Approach to Iterative Game Design por Colleen Macklin
+infos(loja): LINK
Indie Games : The Complete Introduction to Indie Gaming, por Mike Diver
+infos(loja): LINK
Livros de anotações grátis de várias linguagens de programação
Aqui está um site cujos autores desconheço que oferecem PDFs de livros acerca de várias linguagens de programação.
Destaco os seguintes:
Algorithms Notes for Professionals book
Android™ Notes for Professionals book
C Notes for Professionals book
C++ Notes for Professionals book
C# Notes for Professionals book
Entity Framework Notes for Professionals book
Git® Notes for Professionals book
HTML5 Canvas Notes for Professionals book
Java® Notes for Professionals book
JavaScript® Notes for Professionals book
jQuery® Notes for Professionals book
jQuery® Notes for Professionals book
Kotlin® Notes for Professionals book
PHP Notes for Professionals book
TypeScript Notes for Professionals book
+infos(oficial): https://goalkicker.com/
Bundle de livros..
O site humble bundle está com duas promoções de livros acerca de videojogos, uma relacionado com a programação de videojogos e a outra relacionada com o design.
a primeira campanha, “Humble Book Bundle: Game Design & Puzzlecraft”, continha alguns dos seguintes livros (infelizmente não fui a tempo para retirar a lista completa):
women in tech: take your career to the next level with pratical advice and inspiring stories by Tarah Wheeler
game theory in the age o chaos by Mike Selinker
a theory of fun for game design by Raph Koster
complete kobold guide to game design by Wolfgang Baur et al.
the bones: us and our dice, by Jeff Tidball and Will Hindmarch
puzzlecraft: the dlc, by mike selinker and Thomas Snyder
level uo!: the guide to great video game design, by Scott Rogers
kobold guide to board game design: the dlc by Mike Selinker
a segunda campanha, e que por esta altura ainda está a decorrer tem os seguintes livros:
Introduction to Game Development by James Parker
Python Pocket Primer by Oswald Campesato
Digital Filmmaking by Peter Shaner
Video Game Addiction by David Olle, J. Westcott
Hollywood Studio Production Techniques by Winnie Wong
Classic Game Design by Franz Lanzinger
Video Game Writing Second Edition by Maurice Suckling, Marek Walton
Game Testing Third Edition by C. Schultz, R. Denton Bryant
Introduction to 3D Game Programming Using DirectX 11 by Frank Luna
iOS for Game Programmers by Allen Sherrod
Programming Essentials Using Java by Wm. McAllister, S.J.Fritz
3D Character Development Workshop by Erik Van Horn
Computer Graphics Programming in OpenGL with Java by V. Scott Gordon, John L. Clevenger
Python 3 Pocket Primer by James Parker
Artificial Intelligence in the 21st Century Second Edition by S. Lucci, D.Kopec
Introduction to 3D Game Programming with DirectX12 by Frank Luna
Storyboarding Second Edition by Stephanie Torta, Vladmir Minuty
Photo Restoration Using Adobe Photoshop CC 2017 Second Edition by Vickie Wolper
Python An Introduction to Programming by James Parker
+infos(primeira): https://www.humblebundle.com/books/puzzlecraft-books
+infos (segunda): https://www.humblebundle.com/books/program-your-own-games-books
Livros a consumir (videojogos)
.2017
Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames de Stephanie Boluk e Patrick Lemieux
Fans And Videogames Histories, Fandom, Archives
.2016
A Lógica Do Jogo: Recriando Clássicos Da História Dos Videogames de Marcus Becker
How To Talk About Videogames de Ian, Prof. Bogost
Digital Games As History How Videogames Represent The Past And Offer Access To Historical Practice de Adam Chapman
Playback A Genealogy Of 1980s British Videogames de Alex Wade
.2015
Co-Creating Videogames de John Banks
.2014
Developer’S Dilemma The Secret World Of Videogame Creators de Casey O’Donnell
Videogames And Education de Harry J. Brown
.2013
Digital Games: A Context for Cognitive Development: New Directions for Child and Adolescent Development, Number 139
.2011
The Videogames Handbook de James Newman, David Surman e Iain Simons
How To Do Things With Videogames de Ian Bogost
.2010
Persuasive Games The Expressive Power Of Videogames de Ian Bogost
.2009
Beyond Game Design Nine Steps Towards Creating Better Videogames de Chris Bateman
.2008
Studying Videogames de Wayne O’Brien e Julian Mcdougall
Playing With Videogames de James Newman
.2006
Game Writing Narrative Skills For Videogames de Chris Bateman
Computer Games: Text, Narrative and Play de Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Livros sobre videojogos..
(2013)Honoring the Code: Conversations with Great Game Designers de Matt Barton
(2003)The Video Game Theory Reader de Mark J. P. Wolf
(2005)21st Century Game Design de Chris Bateman e Richard Boon
(2013)Fundamentals of Game Design de Ernest Adams
(2009)Level Design: Concept, Theory, and Practice de Rudolf Kremers
(2014)An Architectural Approach to Level Design de Christopher W. Totten
(2014)Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game – with Unity and C# de Jeremy Gibson
(2008)Game Feel: A Game Designer’s Guide to Virtual Sensation de Steve Swink
(2012)Reality is Broken: Why Games Make Us Better and How They Can Change the World de Jane McGonigal
(2015)Uncertainty in Games de Greg Costikyan
(2012)Game Mechanics: Advanced Game Design de Ernest Adams e Joris Dormans
(2004)Game Design, Theory and Practice de Richard Rouse III
(2003)Rules of Play: Game Design Fundamentals de Katie Salen e Eric Zimmerman
(2008)Understanding Video Games: The Essential Introduction de Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
(2007)Videogame, player, text de Barry Atkins e Tanya Krzywinska
(2012)Characteristics of Games de George Skaff Elias, Richard Garfield, K. Robert Gutschera, Peter Whitley, Eric Zimmerman
(2008)Game Design Workshop: A Playcentric Approach to Creating Innovative Games de Tracy Fullerton
(2013)Videogames de James Newman
(2008)Challenges for Game Designers de Brenda Brathwaite, Ian Schreiber
(2011)Half-Real: Video Games between Real Rules and Fictional Worlds de Jesper Juul
(2014)Play Matters de Miguel Sicart
(2003)Designing Virtual Worlds de Richard A. Bartle
(2010)Replay: The History of Video Games de Tristan Donovan
(2008)The Ultimate Guide to Video Game Writing and Design de Flint Dille, John Zuur Platten
(2007)The Game Maker’s Apprentice: Game Development for Beginners de Jacob Habgood , Mark Overmars, Phil Wilson
(2014)Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques de Evan Skolnick
(2010)The Game Maker’s Companion (Technology in Action) de Jacob Habgood, Nana Nielsen, Martin Rijks
(2014)Game Design Workshop: A Playcentric Approach to Creating Innovative Games de Tracy Fullerton
(2012)A Mind Forever Voyaging: A History of Storytelling in Video Games de Dylan Holmes
(2001)The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World de Steven Kent
(2009)Games of Empire: Global Capitalism and Video Games de Nick Dyer-Witheford, Greig de Peuter
(2011)Extra Lives: Why Video Games Matter de Tom Bissell
(2008)Game Feel: A Game Designer’s Guide to Virtual Sensation de Steve Swink
(2003)Rules of Play: Game Design Fundamentals de Katie Salen Tekinbas, Eric Zimmerman
(2013)Theory of Fun for Game Design de Raph Koster
(2013)The Art of Failure: An Essay on the Pain of Playing Video Games de Jesper Juul
(2013)Critical Play: Radical Game Design de Mary Flanagan
(2012)Understanding Video Games: The Essential Introduction de Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
(2011)Reality Is Broken: Why Games Make Us Better and How They Can Change the World de Jane McGonigal
(2014)A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design de Anna Anthropy, Naomi Clark
(2010)Persuasive Games: The Expressive Power of Videogames de Ian Bogost
(2011)How to Do Things with Videogames de Ian Bogost
(2012)Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form de Anna Anthropy
(2012)Game Design Theory de Keith Burgun
(2008)The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! de Brian Tinsman
(2006)Game Design Reader: A Rules of Play Anthology de Katie Salen, Eric Zimmerman
(2001)Man, Play and Games de Roger Caillois, Meyer Barash
(2001)The Ambiguity of Play de Brian Sutton-smith
(2014)Fundamentals of Game Design, 3/E de Ernest Adams
(2015)Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design de Anna Anthropy e Naomi Clark
(2015)Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players de Zack Hiwiller
(2015)Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation de Matthew Johnson e James A. Henley
.unity
(2013)Unity Game Development in 24 Hours, Sams Teach Yourself de Mike Geig
(2015)Unity in Action: Multiplatform Game Development in C# with Unity 5 de Joe Hocking