Tag: books

Humble Software Bundle: The Complete Game Makking Collection (uma campanha)


Mais uma campanha da malta da Humble e com o seguinte texto de apresentação:
“Everything game creators coders need! No matter what your skill level is, you can build a game with this bundle from TheGameCreators! The powerful AppGameKit Studio provides game developers with coding experience ​​everything you need to take your idea from concept to finished game. GameGuru provides easy, enjoyable, and comprehensive game creation process designed specifically for those who aren’t programmers, designers, or artists. Plus, your purchase will support Girls Who Code, Women Who Code, and the charity you choose!”

da lista consta:
AppGameKit Studio
AppGameKit Studio – MEGA Media Pack
AppGameKit Classic – VR
AppGameKit Classic – Visual Editor
GameGuru – Antiques In The Attic Pack
GameGuru – Construction Site Pack
GameGuru – Military Pack
AppGameKit Classic – Giant Asset Pack 2
AppGameKit Classic – 3D Asset Pack
GameGuru – Fantasy Pack
GameGuru – Medical Pack
GameGuru – Retro 80’s Pack
GameGuru Mega Pack 3
GameGuru – Sci-Fi Mission to Mars Pack
AppGameKit Classic: Easy Game Development
AppGameKit Classic – Giant Asset Pack 1
GameGuru – Camping Pack
GameGuru – Tool Shed Pack
GameGuru – Buildings Pack
GameGuru Mega Pack 2
GameGuru – Death Valley Combat Pack
GameGuru
GameGuru – Cemetery Pack
GameGuru Mega Pack 1
GameGuru – Walled Garden Pack

+infos(oficial): LINK

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Humble Book Bundle: Video Game Histories by Boss Fight Books (uma campanha)

A malta do Boss Fight Books está a participar numa campanha no Humble Bundle, com vários dos seus livros. Da lista consta:
Spelunky 2 now on Game Pass!
Star Wars: Knights of the Old Republic, Based on interviews with the BioWare team.
Red Dead Redemption, “Deeply thoughtful and provocative” – Simon Parkin
Resident Evil, Contains interviews with the original voice actors.
Metal Gear Solid ,Ashly Burch stars in Horizon Forbidden West and Mythic Quest.
Kingdom Hearts II, “A fascinating read.” – Game Skinny
Final Fantasy V, “Superb. Worth reading for any JRPG fan.” – Jason Schreier
Shovel Knight, Based on interviews with the Yacht Club team.
Majora’s Mask, Contains interview with localization director Jason Leung.
Silent Hill 2, By the co-head writer of Full Frontal with Samantha Bee!
Final Fantasy VI, The perfect companion to the new pixel remaster.
EarthBound Read, as you play on Nintendo Switch Online.
Chrono Trigger, Contains interviews with localizers Ted Woolsey & Tom Slattery.
ZZT, The very first game by Epic Games founder Tim Sweeney.
Galaga, By the acclaimed author of Us and Big Ray.
Jagged Alliance 2, Based on interviews with the game’s developers.
Super Mario Bros. 2, “Required reading for game historians.” – Nintendo Life
Continue? The Boss Fight Books Anthology, Insightful essays & prize-winning short stories.
Baldur’s Gate II, Matt Bell’s 2021 novel Appleseed was a New York Times Notable Book
World of Warcraft, “A quick, thoughtful read.” – Paste
Super Mario Bros. 3, Contains interviews with Howard Phillips & Gail Tilden.
Mega Man 3 , “Genuinely interesting and heartfelt.” – TechRaptor
Soft & Cuddly ,By the bestselling author of I Hate the Internet.
Katamari Damacy ,Contains interviews with creator Keita Takahashi.
NBA Jam, Optioned to be a feature documentary film.
Postal, “There is no keener observer of pop culture than Nathan Rabin.” – Justin McElroy
Breakout, “Exhilarating.” – The San Francisco Chronicle
Nightmare Mode: A Boss Fight Books Anthology, New essays by Boss Fight authors.
Bible Adventures, The wild true story of some bad Bible games.
Shadow of the Colossus, Nick Suttner has written for Carto, Bloodroots, Celeste, and Guacamele! 2.

+infos(campanha): LINK

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Boss Fight Books

Acerca deste grupo de trabalho:
“Boss Fight Books, founded in Los Angeles in June 2013, publishes nonfiction documentary-style books about classic video games. Each of our books takes a critical, historical, and personal look at a single game.
Some books focus on the history of the game’s creation, some focus on particular elements like level design, story, and music, some investigate the subculture that has formed around a game, and some reflect on the game’s role in the author’s own life.
Each book is written by a different author from in or out of the video game industry. We work with game designers, game journalists, novelists, voice actors, film critics, musicians, and artists. Most of the time, a book’s subject is chosen by the author because they are passionate and curious about the game.”

da lista de livros constam os seguintes:
EarthBound by Ken Baumann
Chrono Trigger by Michael P. Williams
ZZT by Anna Anthropy
Galaga by Michael Kimball
Jagged Alliance 2 by Darius Kazemi
Super Mario Bros. 2 by Jon Irwin
Bible Adventures by Gabe Durham
Baldur’s Gate II by Matt Bell
Metal Gear Solid by Ashly and Anthony Burch
Shadow of the Colossus by Nick Suttner
Spelunky by Derek Yu
World of Warcraft by Daniel Lisi
Super Mario Bros. 3 by Alyse Knorr
Mega Man 3 by Salvatore Pane
Soft & Cuddly by Jarett Kobek
Kingdom Hearts II by Alexa Ray Corriea
Katamari Damacy by L. E. Hall
Final Fantasy V by Chris Kohler
Shovel Knight by David L. Craddock
Star Wars: Knights of the Old Republic by Alex Kane
NBA Jam by Reyan Ali
Breakout: Pilgrim in the Microworld by David Sudnow
Postal by Brock Wilbur & Nathan Rabin
Red Dead Redemption by Matt Margini
Resident Evil by Philip J Reed
The Legend of Zelda: Majora’s Mask by Gabe Durham
Silent Hill 2 by Mike Drucker
Final Fantasy VI by Sebastian Deken

+infos(oficial): https://bossfightbooks.com/

 

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Humble book bundle: game dev, design & graphics by mercury (uma campanha)


Não que seja uma campanha exclusiva para o desenvolvimento de videojogos mas tem lá algumas coisas, e dessa lista consta (os que achei mais interessantes):
Game Development Using Processing
Classic Game Design With Unity
Game Testing
Game Development Using Python
Make Amazing Games Using Fusion 2.5

+infos(campanha): LINK

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Opiniões

A opinião de cada um vale o que vale, mas é sempre interessante ouvir e ler algumas daquelas que vale a pena. Já tinha em tempos passado os olhos pelo portal goodreads.com onde podemos encontrar opiniões de pessoas que leram livros .

E foi neste portal que encontrei o livro “Sid Meier’s Memoir!: A Life in Computer Games” e que foi escrito pelo próprio Sid Meier!!! Este senhor é um dos game designers que eu mais admiro, foi pelas mãos dele que eu tive conhecimento do jogo de RTS Colonization (um dos melhores que joguei) e posteriormente o jogo e sequela Civilization. Nesta altura ainda não sei muito bem do que se trata o livro mas já está na lista de aquisições para muito breve!!

Também encontrei neste portal uma lista mais ou menos extensa (50 visiveis), e quase que organizada, acerca de “Books on Video Game History”. É sempre um tema que me interessa, principalmente se forem jogos indie e se foram jogos pelos quais eu passei várias horas. E neste caso também encontrei uma lista acerc do tema

+infos(Sid Meier): https://www.goodreads.com/book/show/50489373-sid-meier-s-memoir

+infos(a lista dos históricos): LINK

+infos(a lista do game designer): LINK

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Livros a ler/comprar.. prendas?

Eurogames: The Design, Culture and Play of Modern European Board Games, 2012, de Stewart Woods
+infos(na loja): LINK

It’s All a Game: The History of Board Games from Monopoly to Settlers of Catan, 2017,de Tristan Donovan
+infos(na loja): LINK

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition 4th Edition, 2018, de Tracy Fullerton
+infos(na loja): LINK

Rules of Play – Game Design Fundamentals, 2003, de K Salen
+infos(na loja): LINK

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Livros de anotações grátis de várias linguagens de programação

Aqui está um site cujos autores desconheço que oferecem PDFs de livros acerca de várias linguagens de programação.

Destaco os seguintes:
Algorithms Notes for Professionals book
Android™ Notes for Professionals book
C Notes for Professionals book
C++ Notes for Professionals book
C# Notes for Professionals book
Entity Framework Notes for Professionals book
Git® Notes for Professionals book
HTML5 Canvas Notes for Professionals book
Java® Notes for Professionals book
JavaScript® Notes for Professionals book
jQuery® Notes for Professionals book
jQuery® Notes for Professionals book
Kotlin® Notes for Professionals book
PHP Notes for Professionals book
TypeScript Notes for Professionals book
+infos(oficial): https://goalkicker.com/

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Livros sobre videojogos..

(2013)Honoring the Code: Conversations with Great Game Designers de Matt Barton
(2003)The Video Game Theory Reader de Mark J. P. Wolf
(2005)21st Century Game Design de Chris Bateman e Richard Boon
(2013)Fundamentals of Game Design de Ernest Adams
(2009)Level Design: Concept, Theory, and Practice de Rudolf Kremers
(2014)An Architectural Approach to Level Design de Christopher W. Totten
(2014)Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game – with Unity and C# de Jeremy Gibson
(2008)Game Feel: A Game Designer’s Guide to Virtual Sensation de Steve Swink
(2012)Reality is Broken: Why Games Make Us Better and How They Can Change the World de Jane McGonigal
(2015)Uncertainty in Games de Greg Costikyan
(2012)Game Mechanics: Advanced Game Design de Ernest Adams e Joris Dormans
(2004)Game Design, Theory and Practice de Richard Rouse III
(2003)Rules of Play: Game Design Fundamentals de Katie Salen e Eric Zimmerman
(2008)Understanding Video Games: The Essential Introduction de Simon Egenfeldt-Nielson, Jonas Heide Smith, Susana Pajares Tosca
(2007)Videogame, player, text de Barry Atkins e Tanya Krzywinska
(2012)Characteristics of Games de George Skaff Elias, Richard Garfield, K. Robert Gutschera, Peter Whitley, Eric Zimmerman
(2008)Game Design Workshop: A Playcentric Approach to Creating Innovative Games de Tracy Fullerton
(2013)Videogames de James Newman
(2008)Challenges for Game Designers de Brenda Brathwaite, Ian Schreiber
(2011)Half-Real: Video Games between Real Rules and Fictional Worlds de Jesper Juul
(2014)Play Matters de Miguel Sicart
(2003)Designing Virtual Worlds de Richard A. Bartle
(2010)Replay: The History of Video Games de Tristan Donovan
(2008)The Ultimate Guide to Video Game Writing and Design de Flint Dille, John Zuur Platten
(2007)The Game Maker’s Apprentice: Game Development for Beginners de Jacob Habgood , Mark Overmars, Phil Wilson
(2014)Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques de Evan Skolnick
(2010)The Game Maker’s Companion (Technology in Action) de Jacob Habgood, Nana Nielsen, Martin Rijks
(2014)Game Design Workshop: A Playcentric Approach to Creating Innovative Games de Tracy Fullerton
(2012)A Mind Forever Voyaging: A History of Storytelling in Video Games de Dylan Holmes
(2001)The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World de Steven Kent
(2009)Games of Empire: Global Capitalism and Video Games de Nick Dyer-Witheford, Greig de Peuter
(2011)Extra Lives: Why Video Games Matter de Tom Bissell
(2008)Game Feel: A Game Designer’s Guide to Virtual Sensation de Steve Swink
(2003)Rules of Play: Game Design Fundamentals de Katie Salen Tekinbas, Eric Zimmerman
(2013)Theory of Fun for Game Design de Raph Koster
(2013)The Art of Failure: An Essay on the Pain of Playing Video Games de Jesper Juul
(2013)Critical Play: Radical Game Design de Mary Flanagan
(2012)Understanding Video Games: The Essential Introduction de Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca
(2011)Reality Is Broken: Why Games Make Us Better and How They Can Change the World de Jane McGonigal
(2014)A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design de Anna Anthropy, Naomi Clark
(2010)Persuasive Games: The Expressive Power of Videogames de Ian Bogost
(2011)How to Do Things with Videogames de Ian Bogost
(2012)Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form de Anna Anthropy
(2012)Game Design Theory de Keith Burgun
(2008)The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! de Brian Tinsman
(2006)Game Design Reader: A Rules of Play Anthology de Katie Salen, Eric Zimmerman
(2001)Man, Play and Games de Roger Caillois, Meyer Barash
(2001)The Ambiguity of Play de Brian Sutton-smith
(2014)Fundamentals of Game Design, 3/E de Ernest Adams
(2015)Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design de Anna Anthropy e Naomi Clark
(2015)Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players de Zack Hiwiller
(2015)Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation de Matthew Johnson e James A. Henley

.unity
(2013)Unity Game Development in 24 Hours, Sams Teach Yourself de Mike Geig
(2015)Unity in Action: Multiplatform Game Development in C# with Unity 5 de Joe Hocking

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Livro: Polished Game Development From First Steps to Final Release de Steven Goodwin

Aqui está um livro com temas que eu gosto :)  Vou ver se consigo ter acesso a ele quando sair lá para agosto :)

+infos(loja): LINK

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