Month: March 2024

GDevelop


Mais um motor para desenvolver videojogos? a experimentar..

+infos(oficial): https://gdevelop.io/

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às vezes é assim…

“Assim como nos jogos, onde as “side quests” podem conduzir a recompensas valiosas e melhorias para os personagens, as nossas próprias missões paralelas na vida frequentemente levam a descobertas surpreendentes. Uma “side quest” como speaker pode surgir do desenvolvimento de habilidades de stand-up comedy, e um projeto paralelo de sketch comedy pode abrir portas para novas oportunidades criativas.

Ao abraçarmos as “side quests” da vida, expandimos os nossos horizontes, encontramos novas paixões e desenvolvemos habilidades inesperadas. As “side quests”, muitas vezes consideradas atividades secundárias, têm o poder de se transformar na missão principal, redefinindo a nossa vida e proporcionando um sentido renovado de propósito.

Portanto, da próxima vez que te deparares com uma oportunidade fora do caminho principal, seja na forma de um hobby, projeto paralelo ou encontro casual, talvez a devas encarar como uma valiosa “side quest”. Pois, tal como nos jogos, são estas missões paralelas que frequentemente revelam as nuances mais ricas da experiência humana, transformando o ordinário em extraordinário e proporcionando um sentido mais profundo à nossa vida.”
//–
“Just like in games, where side quests can lead to valuable rewards and improvements for the characters, our own side quests in life often lead to surprising discoveries. A side quest as a speaker can arise from developing stand-up comedy skills, and a sketch comedy side project can open doors to new creative opportunities.

By embracing life’s side quests, we expand our horizons, find new passions and develop unexpected skills. Side quests, often considered secondary activities, have the power to become the main mission, redefining our lives and providing a renewed sense of purpose.

So the next time you come across an opportunity off the beaten track, be it in the form of a hobby, side project or chance encounter, perhaps you should see it as a valuable side quest. Because, just like in games, it’s these side quests that often reveal the richest nuances of the human experience, transforming the ordinary into the extraordinary and providing deeper meaning to our lives.”
por PTochas

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Humble Software Bundle (campanha)

Uma campanha de assets para ajudar no desenvolvimento de videojogos, com o titulo “The best of Synty #2 Remix – Game Dev Assets“ em que:
“Bring your game to life with this massive bundle of distinctive, stylized low-poly 3D assets from Synty! You’ll get assets usable in Unity and Unreal to fit a wide spectrum of settings—everything from Ancient Rome and various flavors of the modern day, to far-future sci-fi! Included are dozens upon dozens of characters, buildings, interior and environmental props, special effects, and more. Craft grand Greek-inspired temples, neon-drenched urban nightclubs, and sleek, deadly starships, and people them memorable characters appropriate to their settings.
e da lista surgem:
POLYGON – Ancient Empire
POLYGON – Sci-Fi Space Pack
POLYGON – Farm Pack
POLYGON – Office Pack
POLYGON – City Zombies Pack
POLYGON – Town Pack
POLYGON MINI – Fantasy Characters Pack
POLYGON – City Characters Pack
POLYGON – Fantasy Characters Pack
POLYGON – Icons Pack
POLYGON – Nightclubs
POLYGON MINI – City Characters Pack
Sizzler – First time on Humble
POLYGON – Fantasy Rivals Pack
POLYGON MINI – Fantasy Pack
POLYGON – Prototype Pack
POLYGON MINI – City Pack
POLYGON – Spy Kit
POLYGON – Explorer Kit
POLYGON – Snow Kit

+infos(oficial): LINK

Uma campanha de assets para ajudar no desenvolvimento de videojogos com o Unreal, com o titulo “The Unreal Environment Mega Bundle“ em que:
“Unreal developers, this bundle will give you everything you need to craft game environments that’ll enthrall and immerse your players! Included are 15 packs of full models, meshes, visual effects, and more, modular and ready to drop into your Unreal Engine project. You’ll get assets suitable for all kinds of genres, enabling you to create stunning fantasy worlds, blighted post apocalyptic settings, lush natural environments, and much more.
e da lista surgem:
Modular Medieval Village
Stylized Nature
Modular Destroyed Buildings
Post Apocalyptic Town
Modular Dungeon – Dungeon Building Kit
Abandoned Factory
Dragon Temple
Modular Medieval town
Modular Desert Town
Modular Medieval Houses
Modular Wooden Buildings
Monster Sounds
Rain & Wind Sounds (Loopable)
Game Music Essentials (Loopable)
Horror Ambient Loops (Loopable)
Medieval Weapons Bundle
Stylized Medieval Village
Modular Medieval Buildings
Modular Castle Kit

+infos(oficial): LINK

Uma campanha de assets para ajudar no desenvolvimento de videojogos “GameMasters Toolkit Assets & Tutorials Bundle“ em que:
“Get the skills and building blocks you need to create stunning game assets with this bundle from Leartes Studios. You’ll get a host of asset packs ready to plug into your Unity and Unreal projects, ranging from interior and exterior environments, to props and icons and more. Also included are a selection of tutorials produced by Leartes and their partners, created to skill you up on essential tools and techniques like Lumen, Unreal’s global illumination and reflections system.
e da lista surgem:
Sensei Lumen Tutorial
Abandoned Industrial Environment
Sensei Ligtmass Tutorial
Historical Museum
Modern City Environment Megapack
Engine Unreal Sensei 03 Path Tracing
How to Make Awesome Cinematics
Make AAA Game Vehicles
Environment Design
Blueprints Game Developer Masterclass
3D Game Development With GoDot Game Engine
Game Design & Development : 20+ 2D & 3D Projects
Android Game Development : Build 10 2D & 3D Games
Cyberpunk Handguns
Cyberpunk Shotguns
Sedan Car Vehicles Set Driveable / Animated / Realistic (Set of 4)
SFX Post Apo Diner
VFX Water Visual Effects
Medieval Tavern
Modern Office Environment
Coffee Shop Environment
Abandoned Hut in Tropical Island
Stylized Indian City ( Stylized , City , Stylised )
Stylized Wizard Room
Ultimate Level Art Tool
Modular Stylized Christmas Market
Stylized Paris Street
Bowling Alley
Stylized Cyberpunk Arcade Environment
75% Discount Code Cosmos by Leartes
Sensei Lighting fundemantals
Create Zombie Survivor FPS Game
Maya & Unity 3D – Modeling Lowpoly Tree for Mobile Games
Create Advanced Water Shader
Mastering GoDot Game Engine
Create Your First RPG And FPS Multiplayer Game In Unity
Game Development: Create 2D And 3D Games With C#
Modeling Tutorial 1 (Maya + ZBrush + Substance Painter Game Ready Prop Tutorial )
Home Interior Pack
FPS 4K Western Guns – VOL.1
Sci-Fi / Futuristic Corridor
Victorian Decayed Alley Environment
Material Assignment Tool (Tool)
Florence Cathedral Pack ( Cathedral Environment / Cathedral Props )
500+ Fantasy Icons (Unity)
Master Unity By Building 6 Fully Featured Games From Scratch
Create Auto Landscape Material
Level Tutorial 1 (Time lapse tutorial)
Fantasy Interior Environment
Object Distribution Tool

+infos(oficial): LINK

Uma campanha de livros para ajudar no desenvolvimento de videojogos para usar em diferentes game engines e outros softwares “Game Dev Toolbox Master Unity, Unreal Engine, Blender and More“ em que:
“Looking to become a game developer? This bundle of video courses will serve as your foundation. Learn to create stunning in-game assets with Blender, ranging from stylized character models to detailed environments—and acquire the skills required to bring those creations to life in Unreal Engine. Master programming in C#, the versatile programming language that will help you work in Unity, create apps and games for Android, and much more.
e da lista surgem:
Unity C# Scripting – Complete C# for Unity Game Development
The Complete Android Oreo Developer Course – Build 23 Apps
Unity Android – Build Eight Mobile Games with Unity and C#
Unity Game Projects – 20+ Mini Projects in Unity and C#
C# and Unity by Example – 20+ Mini Game Development Projects
Unreal Engine 5 – Endless Runner
Unreal Engine – Ultimate Survival Horror Course
Unreal Engine 5 – Sci-Fi Environment Design
Google Apps Script Complete Course – Beginner to Advanced
Unreal Engine 5 – Environment Design
Unreal Engine 5 – Make AAA Game Vehicles
Blender to Unreal Engine 5 – 3D Props – Medieval Windmill
Substance Painter to Unreal Engine 5 Masterclass
Unity Android: Build 3D Endless Runner Hyper Casual Game
Creating Stunning Environments in Unreal Engine 5 – A Game Artist Bootcamp
Building Medieval Worlds – Unreal Engine 5 Modular Kitbash
Mastering the Art of Isometric Room Design in Blender 3
Master ARCore 1.3 Unity SDK – Build 6 Augmented Reality Apps
Unity Android Game Development – Build Seven 2D and 3D Games
Blender 4 Creator Course Stylized 3D Models
The Blender 4 Ultimate Guide
Blender Lighting & Compositing for Beginners
Blender 3 to Unreal Engine 5 – Dungeon Modular Kitbash
Blender to Unreal Engine – Become a Dungeon Prop Artist
Blender 4 Geometry Nodes for Beginners
Blender to Unreal Engine 5 The Complete Beginners Guide
Blender Beginner’s Bootcamp
Unreal Engine 5 Beginner’s Guide to Building a 3D Environment
Blender to Unreal Engine – 3D Plants and Vegetation

+infos(oficial): LINK

Uma campanha de assets para o desenvolvimento de videojogos para usar com o Unity “Prototype to Publish in Unity“ em que:
“Get your game idea out of your head and into the world with this Unity bundle, full of assets and tools to help you hit the ground running with prototyping! Whether you’re looking for 3D models, tools to create your own sprites, or packages full of readymade effects, you’ll be covered. You’ll also get access to a host of toolkits to help you painlessly implement critical game features, everything from quest and inventory systems, to grid and hex-based maps.
e da lista surgem:
EXPLORER – Stone Age
Runtime Asset Database
Sounds Good – Easy & Optimized Audio Manager
Lumen: Stylized Light FX
AR VR Mixed Reality
Character Auras
Low Poly Cats
Grid Controller
ProtoSprite: Pixel Art Painter
3D Wizard
Hexasphere Grid System
Pure Nature 2 : Mountains
Liquid Volume 2
InventoryPlus: Customizable Inventory System
Components for HORROR FPS KIT
Flock Box DOTS
Pixel Art Platformer – Dungeon
M Farm RPG Assets Pack
Quests system for Unity
POLYGON Vikings – Low Poly 3D Art by Synty

+infos(oficial): LINK

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Livros em destaque em março’2024

Play Nice, The Rise, Fall, and Future Of Blizzard Entertainment por Jason Schreier

New York Times bestselling author and the gaming industry’s preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile corporate takeover and a sexual misconduct scandal that put the legendary developer in a world of (Warcraft) trouble.
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students’ simple mission — to make games they wanted to play — launched an empire with thousands of employees, millions of fans, and billions of dollars.
But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard’s proud autonomy. Led by executives from McKinsey and Procter & Gamble, Activision began invading Blizzard from the inside. Glitchy products, PR disasters, and mass layoffs followed, marring the company’s once pristine image. Then, in 2021, a staggering sexual misconduct and discrimination lawsuit against the company triggered a widespread reckoning and a shocking $69 billion acquisition.
Based on firsthand interviews with more than 300 current and former employees, PLAY NICE chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment. From previously unrevealed stories of Blizzard’s early culture, including fist fights and a hotel ban, to the full story of Titan, Blizzard’s most high-profile canceled project, and the behind-the-scenes saga of how Blizzard executives battled their Activision overlords tooth and nail, this book explores the delight and despair of what it really means to “bleed Blizzard blue.” Full of colorful personalities and dramatic twists, PLAY NICE is The Social Network for the video game industry.

Um livro a ler, deve ter algumas histórias bem interessantes.

+infos(amazon): LINK

Advanced C# programming for video games: design patterns for Unity and Godot por Pablo Barrón Ballesteros
“Level up your video game programming!
An advanced level of programming is essential to successfully undertake a video game project, whether in a professional studio or as an indie developer. This book will teach you the secrets of design patterns for Object-Oriented Programming (OOP). Design patterns are an essential tool that tell apart the hobbyist who struggles to complete a video game without coding errors, from the professional capable of undertaking a complex video game project. In this book, each design pattern is thoroughly explained using C# code suitable for Unity and Godot, with examples drawn from real video game programming. Learn how to structure an inventory, a quest subsystem, a crafting queue, items with various uses, decision systems for your NPCs, visual novels, and more. Understanding design patterns in programming will empower you to program anything you desire.
“Advanced C# Programming for Video Games” begins with an introduction to OOP in C# and its basic concepts, covering from classes and encapsulation to method overloading, polymorphism, interfaces, and abstract classes. It then progresses to analyzing creational, structural, and behavioral patterns. For every pattern, a functional C# code example is provided. For instance, the Prototype pattern will guide you in dealing with a collectible card video game and MOBA champions, the Decorator will demonstrate how to create roguelike enemies and weapons, the Flyweight will unveil the secrets of a “Bullet Hell” game and how to manage 2D tiles in expansive game worlds, the Memento will teach you techniques to create savegames, and the Template Method will address AI in strategy games or special occupations for your characters.
Don’t miss this extensive work by a professional programmer. Learn at last how to develop your video game like a professional.”

+infos(amazon): LINK


Gaming for Good: Unlocking the Power of Gaming to Create a Better World for Us All, por Jude Ower a Mathias Gredal Nørvig
“Over 3 billion people play games globally. How can we turn his immense power into a force for good?
Games are already influencing player behaviour and decision-making. This book dispels the often negative perception of gamers and the games they play every day and shows how to harness the medium’s potential. Whether you’re a gamer, in the industry, not in the industry but interested in games or a parent worried about the impact of games on your kids, read this book to:
Understand the industry and gaming culture and why it lends itself perfectly to tackling global challenges
Discover how games can be a force for good through real-world examples, underpinned by interviews with leading executives in the industry
Be inspired to make a positive impact using games
Recognise that ‘doing good’ corresponds with ‘doing well’ and can drive wider beneficial outcomes such as deeper engagement”

Gostava de ter acesso a este livro para ler mais um pouco sobre o desenvolvimento de videojogos de “for good”.

+infos(amazon): LINK

The Console: 50 Years of Home Video Gaming por Mike Diver
“THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.”

Gostava de ter acesso a estes livro, parece ser um livro histórico acerca do mundo das consolas domésticas.

+infos(amazon): LINK

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