Category: Talks

Humble Software Bundle (campanha)

Uma campanha de alguns livros relacionados com game design e outros que contam histórias como algumas tecnologias surgiram no mercado e o impacto que tiveram “All About Gaming – the mit press” tem como texto de apresentação: “Ever wondered what it’s like to be a game designer? Curious about the origins of your favorite video and tabletop games? This wide-ranging library from MIT Press takes you behind-the-scenes of the gaming world! Discover the colorful histories of gaming stalwarts like Dungeons & Dragons, World of Warcraft, Nintendo, and Atari. Dive deep into seminal games like Journey, The Last of Us Part II, and Call of Duty: Modern Warfare. Step into the shoes of real-life video game creators for frontline accounts on the rigors of the game dev process.”.
Da lista faz parte:
“Game Wizards
The Elusive Shift
Who Are You?
Virtual Reality
Super Power, Spoony Bards, and Silverware
Atari to Zelda
How Games Move Us: Emotion by Design
Developer’s Dilemma: The Secret World of Videogame Creators
Uncertainty in Games
The Warcraft Civilization
Codename Revolution: The Nintendo Wii Platform
Racing the Beam
The Stuff Games Are Made Of
The Videogame Industry Does Not Exist
Player vs. Monster
Playing at a Distance
Arcade Britannia
Wandering Games
Unboxed
Treacherous Play
Play like a Feminist.
The Infinite Playground
Playing Smart
Zones of Control
Virtual Economies
Rules of Play”

+infos(oficial): LINK

Uma campanha para aprender a trabalhar com Godot, Pygame, Unreal e Unity. Com o titulo “Learn gamedev with godot, unreal, unity & gamemaker software” tem como texto de apresentação: “Ready to get started making games in Unreal Engine, Unity, and Godot? This bundle is packed with comprehensive online courses for all those popular and powerful game engines, and more! Learn to harness Godot’s 2D capabilities and create challenging tower defense games, brutal bullet hells, and more. Leverage the power of Unreal Engine to build everything from exciting multiplayer experiences to spooky horror games. Craft your ultimate turn-based game in Unity, pick up essential game dev skills like asset creation in Blender, coding in Python, and much more!”.
Da lista faz parte:
“Mobile Game Development with Godot
Unity Mini-Course – Extended C# Coding Techniques
Intro to Pygame
Build a Tower Defense Game in Godot 4
Develop a Bullet Hell in Godot 4
Build a Complete, Fully-Fledged 2D Game with Godot
Intro to Multiplayer in Unreal Engine
Make a Horror Game in Unreal Engine
Create a Horror Game in Godot 4
Discover Procedural Generation in Godot 4
Build a Complete Puzzle Game with Godot and C#
Make a Metroidvania in Godot 4
Build a Walking Simulator with Godot 4
Make an AI State Machine in Godot 4
Make a Mini-Survival Game in Unreal Engine
Unreal Engine Mini-Projects
The Complete 2D Action RPG Unity Course
The Complete Procedural Terrain Generation Unity Course
Create a 3D Turn-Based RPG in Unity
Generate AI Player Avatars with DALL-E and Unity
Unity UI Projects – Create an Inventory Screen
Unity Associate Game Developer Certification Practice Exam
Debugging Foundations for Unity
Intro to Game Development with GameMaker
Learn MonoGame by Creating a Complete Game
Intermediate Python – Virtual Pet with Pygame
Intermediate Python – Learn Pygame by Making a Game
Intro to Rigging Models in Blender
UV Mapping in Blender for Beginners
Learn 3D Modeling with Blender from Scratch (NEW EDITION 2024)
Intro to Pixel Art with Photoshop
Intro to the Game Development Industry
Level Design for Beginners
Intro to Unreal Engine Game Development
UI/UX for Game Design”

+infos(oficial): LINK

Mais uma mega campanha com Assets para o motor Unity e para o motor Unreal. Com o titulo “Unreal Engine And Unity Mega Bundle ” tem como texto de apresentação: “Bring the worlds in your imagination to life in Unity and Unreal Engine with this mind-blowingly massive collection of environments, props, tools, and more! From sprawling cyberpunk dystopias to soul-stirring medieval villages, you’ll have the building blocks to create masterwork game environments that will transport your players. You’ll get over three dozen megapacks made up of modular assets that you can mix and match as you please, that utilize engine-native cutting-edge tools like Nanite and Lumen”.
Da lista faz parte:
“Cyberpunk City Megapack (Unreal Engine)
Modular Industrial Factory Megapack (Unreal Engine)
Modular Abandoned Hospital (Unreal Engine)
Modular Medieval Fortress Megapack (Unreal Engine)
Stylized Nature: Heavenly Castle (Unity)
Modular Graveyard / Cemetery (Unreal Engine)
Modular Abandoned Hospital (Unity)
Modular Rural Town / Rural Village (Unreal Engine)
Modular Fantasy / Medieval Village Megapack (Unreal Engine)
Modular Stylized Fantasy Town (Unreal Engine)
Modular Medieval Town Megapack (Unreal Engine)
Modular Medieval Town Megapack (Unity)
Modular Dungeon: Dungeon Building Kit (Unity)
Pirate Island: Modular Island Megapack (Unreal Engine)
Pirate Island: Modular Island Megapack (Unity)
Modular Viking Village Megapack (Unreal Engine)
Modular Viking Village Megapack (Unity)
Modular Medieval War Camp (Unreal Engine)
Modular Medieval War Camp (Unity)
Dark Fantasy Weapons Bundle (Unreal Engine)
Dark Fantasy Weapons (Unity)
Modular Stylized Desert Town (Unreal Engine)
Modular Stylized Desert Town (Unity)
House On A Hill (Unreal Engine)
House On A Hill (Unity)
Olympus: Temple Of The Gods (Unreal Engine)
Olympus: Temple Of The Gods (Unity)
The Messenger: Ancient Mountain (Unreal Engine)
The Messenger: Ancient Mountain (Unity)
Nanite Series: Medieval Market Kit (Unreal Engine)
Nanite Series: Modular Houses (Unreal Engine)
Nanite Series: Food & Dining Kit (Unreal Engine)
Nanite Series: Village Kit (Unreal Engine)
Nanite Series: Church/Cathedral Kitbash (Unreal Engine)
Nanite Series: War Camp kit (Unreal Engine)
Nanite Series: Castle Kit (Unreal Engine)
Nanite Series: Harbor Kit (Unreal Engine)
European / French Village (Unreal Engine)”

+infos(oficial): LINK

Uma campanha sobre de assets para o motor de videojogos Roblox, “The complete Roblox online mega bundle + 1001 assets”. Ainda não tive oportunidade de usar e criar qualquer coisas com o motor Roblox, mas parece ser mais um daqueles motores “facilitadores” para o desenvolvimento de videojogos como foi ou ainda é o GameMaker. Este pack é apenas de assets, mas pela descrição aparenta ser uma coleção bastante grande. Do texto de apresentação surge: “We’re thrilled to introduce our newest bundle, packed with an incredible array of resources exclusively for Roblox developers! From beginner to advanced, this bundle includes comprehensive Lua scripting tutorials, level design guides, Blender tutorials, and more. Elevate your game development skills to new heights with the most complete Roblox tutorial out there. With 1001+ assets in projects for Unreal, Unity, Godot, and Roblox, you’ll have everything you need to create stunning, immersive experiences. Perfect for both new developers and seasoned pros, this bundle will expand your skills.”.
Da lista faz parte:
“Master the Art of Lua – Advanced Scripting Techniques in Roblox Studio
Generate Low Poly 3D Models for Game Development with Meshy AI, Blender 4 and Roblox
Complete Roblox Creation – Designing Maps and Modeling Assets with Blender 4.1
Beginners Multiplayer Game Development in Roblox Studio
Advanced Multiplayer Game Development in Roblox Studio
Design Your First Action-Packed FPS Game in Roblox Studio
Advanced Techniques for Building an FPS Game in Roblox Studio
Elevate Your Skills – Intermediate Lua Scripting Masterclass in Roblox Studio
Create an Epic Multiplayer Loot Rush Game in Roblox Studio
Forge Your First Arena Combat Game in Roblox Studio
Mastering Advanced Arena Combat Game Development in Roblox Studio
Adventure Awaits – Build Your First Obby Game in Roblox Studio
Expert Strategies for Building Obby Games in Roblox Studio
Low Poly Models for Roblox, Godot, Unity and Unreal with Sample Projects
Terrain Game Development in Roblox Studio for Everyone
Build a Game in Roblox Studio for Absolute Beginners and All Ages
Gameplay Development in Roblox Studio
Intermediate Game Development in Roblox Studio
User Experience Design in Roblox Studio Game Development
Embark on Quests – Crafting Compelling Challenges in Roblox Studio
Advanced Game Development in Roblox Studio
Character Game Development in Roblox Studio
The Ultimate Game Developer’s Lab in Roblox Studio
Ultimate Sports Game Development in Roblox Studio
Strategic Game Development in Roblox Studio
From Concept to Creation in Roblox Video Game Studio
Build an Escape the Maze Speedrunner Game in Roblox Studio
Money Mechanics in Roblox Game Development
Roblox Studio Essentials – Unlock the Fundamentals
Kickstart Your Journey – Lua Scripting for Beginners in Roblox Studio
Optimize a Meadow Home Low Poly Model for Roblox Studio with Blender 4 Texture Baking
3D Modeling with Generative AI for Roblox with Luma Labs AI and Blender 4.1
Meshy AI Mastery – Crafting 3D Models for Roblox Studio Using Advanced Prompt Engineering
Developing “Officer Bamboo” the Red Panda for Roblox Studio Using Blender 4 with AI-Assisted Design
Wild West Adventures in Roblox – Creating 3D Animal Cowboys with Blender 4 and AI Techniques
Building AI-Generated Low Poly Robots for Roblox Studio in Blender 4
From Blender to Roblox: Creating an AI-Generated Samurai Rabbit
Crafting a Low Poly 3D Fox for Roblox Studio Using Blender 4
Creating Low Poly 3D Red Panda Models in Blender for Roblox Game Development
Spaceship Modeling for Roblox: Low Poly 3D Techniques in Blender 4
Blender to Roblox: 3D Modeling Swords and RPG Items with AI Assistance
Designing Low Poly Cartoon RPG Items for Roblox with Blender 4
Low Poly Knight Modeling for Roblox Studio: Blender 4 Integration with Unreal Engine”

+infos(oficial): LINK

Uma campanha diferente, para jogos de tabuleiro, mais concretamente para desenhar mapas de jogos de tabuleiro, “Maps Extravaganza“ em que:
“Design maps for your own tabletop campaigns, fantasy settings, and more! This bundle includes everything you need to create stunning, print-worthy works of art that will bring your worlds to life. Get powerful software like Campaign Cartographer 3+ (including a Lifetime License), City Designer 3, Dungeon Designer 3, Tome of Ultimate Mapping, and more. Unlock a treasury that will take your tabletop games”.
Da lista faz parte:
“Campaign Cartographer 3+ Lifetime License
City Designer 3
Dungeon Designer 3
Sources Maps: Castles
Symbol Set 2: Fantasy Floorplans
Source Maps: Temples, Tombs and Catacombs
Tome of Ultimate Mapping
Perspectives 3
Campaign Cartographer 3+ One Year License
Token Treasury: Monsters
Battle Maps Collection
Floorplan Collection”

+infos(oficial): LINK

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2GM Tactics, France & Total War, um jogo WW2 de tabuleiro


Já ando a olhar para este jogo de tabuleiro há algum tempo. Foi criado ali no país ao lado e novamente o tema é interessante. Não sou grande fã do design do jogo, mas pelo que estive a ler acho que não é por esse motivo que não iria adquirir. A campanha ainda decorrer com suporte a duas expansões: 2GM Tactics Deluxe + 2 Expansions (France e Total War). O jogo base, 2GM Tactics Deluxe tem um custo aproximado de 51 euros mais portes, mas nesta campanha anda por perto de 79 euros + portes e vat (talvez a rondar os 100 euros). Estas não são as primeiras expansões do jogo, existem outras como é o caso de UK, ITALY e GERMAN REINF.

Não comprei porque neste caso só me interessava o jogo base e está um pouco caro para aquilo que tenho nesta altura disponibilidade.

+infos(campanha): LINK

+infos(oficial): https://dracoideas.com/

 

 

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Okinawa: The Last Battle of World War II, um jogo WW2 de tabuleiro

Esteve em campanha este jogo Okinawa: The Last Battle of World War II, um jogo de cartas, solitário e com um custo aproximado de +-29 euros já com portes.
Apesar do tema ser interessante, de não ter encontrado outro jogo com este tema/cenário,, achei um pouco caro e já tenho aí outros em vista para este 2024 do Mike Lambo (dois livros).

Mas fica aqui registada esta referência que pode ser que a encontre mais tarde à venda ou em segunda mão!!

+infos(campanha): LINK

 

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RNJam’24 – GameMaker Edition

RNJam’24 – Gamemaker Edition

O NCGM tem o prazer de anunciar uma nova edição da RNJam, desta vez com o apoio da Opera e em colaboração com a Game Dev Lisbon, dias 21 a 23 de Junho de 2024 na FEUP.
Uma Game Jam não é só um evento onde podes te desafiar a desenvolver um jogo em 48h, mas também uma oportunidade única de te inserires numa comunidade de mentes criativas!
Nesta game jam especial, terás de criar o teu jogo na engine Gamemaker com o tema de aleatoriedade e um segundo tema relevado no dia do evento. Inscreve-te com uma equipa de até 5 membros ou sozinho e nós trataremos de completar a equipa.
Para além da Game Jam, teremos um momento de convívio organizado pela Game Dev Lisbon e Gamemaker: GameMaker Portugal Meetup – BRUNCH EDITION (LINK) que não podem perder! (+info no formulário de inscrição)
Inscrições através do LINK () até dia 19/06. Mais informações serão divulgadas em breve. Estejam atentos às nossas redes sociais e não percam tempo, inscrevam-se já!

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a empresa Synty POLYGON

A empresa Synty, com os seus clássicos assets com o carimbo POLYGON, está com uma promoção em todos eles durante os próximos 7 dias.

Do que eu gosto e tenho seguido os preços estão bons, nomeadamente:
POLYGON – War Pack, 34,88 euros – LINK
POLYGON – War Map – WWI, 29,05 euros – LINK
POLYGON MINI – City Pack, 23,24 euros – LINK
POLYGON MINI – Fantasy Pack , 23,24 euros – LINK
Simple Racer – Cartoon Assets, 34.87 euros – LINK
Simple Roadwork – Cartoon city, 11,62 euros – LINK
Simple Trains – Cartoon Assets, 23.24 euros – LINK

são alguns dos exemplos que estão em promoção!!

 

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acerca de probabilidades

referências acerca de probabilidades em jogos, com exemplos de jogos de tabuleiro..

Probability Examples and Solutions

BLOG, “Roll More to Win More”

Ferramenta McDie

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Novos Talentos FNAC 2024

Este ano os vencedores dos Novos Talentos FNAC 2024, na categoria de videojogos foram:
Vencedor – Bruno Kuipers, “WhileAwayGame
Menção honrosa – Solange Margarido, Daniel Margarido, Guilherme Silva, Beatriz Araújo (“Codename: GOD”)
Menção honrosa – Guilherme Gama e Bruno Mascarenhas (“Beyond The Board”)

“WhileAwayGame”

“Codename: GOD”

“Beyond The Board”

Este anos o júri foi composto por:
Ricardo Fontes, João A. de Matos, André Santos e Miguel Dias

+infos(oficial): LINK

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Humble Software Bundle (campanha)

Uma campanha com vários ficheiros de ambientes gráficos, personagens, para o Unreal e alguns (poucos) para o Unity, “Epic Environments Mega Bunde Unreal engine & Unity Bunde Create your fantasy world“ em que:
“Bring the fantasy world of your dreams to life in your Unity or Unreal Engine game project with this massive bundle of assets! From bustling medieval urbanscapes to ancient temple environments teeming with mystery and majesty, you’ll get tons of modular assets with which to craft play spaces that’ll enchant and transport your players. Also included are a host of characters and props to help make your environments feel convincing and lived-in”.
Da lista faz parte:
“Modular Medieval Environment
Ancient Temple Environment
Mountain Grassland Environment 2×2 km
Medieval Street Pack
Fantasy Giant’s – Modular Male with Randomization
Northern Island Pack 4×4 km
Forest Environment
Lake Houses Pack
Medieval Castle Environment
Medieval Tents & Camping Props Pack
Medieval Village Houses Pack
Medieval Village Megapack with Interiors
Medieval Windmill with interiors
Procedural Oak Forest
Modular Ancient Temple Environment – UNITY
Medieval Village Megapack with Interiors – HDRP – UNITY
Medieval Street Environment – UNITY
Modular Sorcerer – Male Humans – Fantasy Collection
Mercenary – Medieval Female Set
Mercenary – Male Humans – Fantasy Collection
Undead Knight 01 – Draugr Undead Zombie Monster Set
Medieval Village Props Package
Modular Middle Eastern Village Environment
Medieval Village Megapack with Interiors – UNITY
Old Village Houses Pack
Ancient Cave Ruins
Corpse Bandit – Draugr Undead Zombie Monster Set”

+infos(oficial): LINK

Uma campanha com vários ficheiros de áudio que podem ser usados de forma gratuita, “Epic Royalty-free Musica Collection vol.2“ em que:
“Looking for the perfect soundtrack to accompany your next project? Composer Joel Steudler invites you on a sonic journey with this colossal collection of royalty-free music from his intensive catalog! From entrancing synthwave to bombastic tunes perfect to make an impact in your trailer, this collection is packed with tracks suitable for films, games, or whatever you’re working on!”.
Synthwave
lofi Vapor
Sci-Fi Cyberpunk
Sci-Fi Orchestronica
Guitar Energy
Neoclassical Strings
Piano Moods
Retro Games
Trailer Power Vol 2
Trailer Power Vol 1
Hollywood Action
Devious Dramedy
lofi Chill
Medieval
World Traveller
Cinematic Drama
Fantasy Atmosphere
Horror Atmosphere
Powerful Percussion
Sci-Fi Atmosphere

+infos(oficial): LINK

Uma campanha sobre a documentação de suporte para o desenvolvimento de videojogos, “Royalty-free 001 Game Creator Stem Bundle“ em que:
“Dream of creating a game but don’t know where to start? 001 Game Creator is here to help you bring your ideas to life! This powerful, versatile, and easy to use game engine employs graphically assisted scripting to get your concepts in motion quickly without any prior coding knowledge. Get access to the engine, along with full-featured expansion kits for a variety of game genres that’ll give you a valuable head start on your projects! You’ll also get a wealth of tutorials to teach you the ropes, plus a collection of handy worksheets to help get your designs and concepts in shipshape.”.
e da lista surgem:
001 Basics E-Book + E-Learning Home Assignments
001 Resource E-Book + E-Learning Home Assignments
001 Game Creator – Point & Click Adventure
001 Game Creator – Visual Novel
001 Game Creator – Step Dungeon Maze Kit
001 Game Creator
SoftWeir Game Design Documentation Builder
SoftWeir Project Management Documentation
SoftWeir World Design Worksheet
SoftWeir Map & Dungeon Design Worksheet
SoftWeir User-Interface Design Worksheet
SoftWeir Character & Animation Design Worksheet
SoftWeir Story & Storyboard Design Worksheet
SoftWeir Script & Logic Design Worksheet
SoftWeir Item Design Worksheet
SoftWeir Weapon & Armour Design Worksheet

+infos(oficial): LINK

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Livros em destaque em maio’2024

Understanding Video Games 5th Edition por Simon Egenfeldt-Nielsen, Jonas Heide Smith e Susana Pajares Tosca

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming.
This book introduces students to both the major theories used to analyze games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and “serious” games. This new edition includes updates to the history, statistics, and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective.
Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games, Fifth Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education, and society.

Um livro a ler, deve ter algumas histórias bem interessantes.

+infos(amazon): LINK

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Humble Software Bundle (campanha)

Uma campanha de assets para jogos low poly, “LowPoly Game Dev Bundle“ em que:
“Nail the evocative retro look of the 32-bit era in your next project with this bundle of low-poly game assets, usable on Unity, Unreal, and other game engines big and small! You’ll get thousands of individual assets across dozens of themed packs, allowing you to create everything from awe-inspiring futuristic space colonies, to post-apocalyptic ruins teeming with hazard—plus, all the props you need to bring them to life! Everything in this bundle is in FBX format, so you’ll be able to integrate it all seamlessly, regardless of your workflow.”.
e da lista surgem:
Low Poly Sci-Fi Pack
Post Apocalyptic Low Poly Pack
POLY – Nature Pack
POLY – Mega Construction Kit
POLY – Mega Survival Kit
Western Low Poly Pack
War Low Poly Pack
POLY – Survival Vehicles Modular
POLY – Survival Subway
POLY – Sci-Fi Sandbox Kit
POLY – Military Shooting Range
POLY – Megapolis City Pack
POLY – Mega Weapons Kit
POLY – Mega Survival Tools
Pirate Low Poly Pack
Low Poly Terrain Pack
Low Poly Modular City Pack
Horror Low Poly Pack
Futuristic Low Poly Pack
Forest Low Poly Pack
Winter Environment Low Poly Pack
Survival Low Poly Pack
POLY – Wild West
POLY – New York City Modular
POLY – Mega Survival Melee Weapons
POLY – Mega Survival Food
POLY – Mega Medical Kit
Low Poly Interior Pack
Food Low Poly Pack
Fantasy Low Poly Pack
Vehicle Low Poly Pack
Sci-Fi Weapons Low Poly Pack
POLY – Lite Survival Forest
POLY – Lite Survival Collection
POLY – Houses
Low Poly Planets Pack

+infos(oficial): LINK

Uma campanha de assets para jogos do género RPG intitulada “Gamedev Market’s RPG Adventure essentials“ em que:
“Game makers, get ready to supercharge your 2D creations with this massive bundle, overflowing with pixel-perfect assets ready to drop into your next project! You’ll get dozens of versatile tilesets, from somber cyberpunk cityscapes to idyllic medieval villages, allowing you to bring the worlds in your imagination to life. Populate them with a vast array of diverse characters, fearsome monsters, and charming critters, and add the finishing touches with slick icon packs, sound effects, and retro-inspired music.”.
e da lista surgem:
Medieval Fantasy SFX Bundle
2D Customisable Characters For Unity
Ultimate RPG Music Collection
Omega Modern Graphics Pack
Cyberpunk Tileset For RPGS
High School Tileset For RPGS
Modern Interiors Tilesets For RPGs
Modern Tileset For RPGS
2D Icons Total Pack
2D Icons Picto Total Pack
Retro Game SFX Bundle
Sci-Fi Frontiers Tileset For RPGS
Admurin Items Mega Pack A
Monster Mega Pack B
Sci Fi RPG Tiles and Characters Pack
Perspective RPG Top Down 8×8
Demonic Dungeon RPG Top Down 16×16
Farming Character Sprites
Interior 16×16 Tileset
Fortress 16×16 Tileset
Grasslands 4 Seasons 16×16 Tileset
Village & Winter Village 16×16 Tileset
Forest 4 Seasons 16×16 Tileset
Frozen Caves 16×16 Tileset
Dark Castle 16×16 Tileset
Magma Dungeon 16×16 Tileset
Cellar 16×16 Tileset
Mountains & Winter Mountains 16×16 Tileset
Houses & Winter Houses
Abandoned Mines 16×16 Tileset
2D Hand Painted Extra Objects Tileset
2D Pixel RPG Icon Pack
RPG Casual Weapon
Mini Medieval 8×8
2D Hand Painted Interior Tileset
2D Hand Painted Grassland Tileset
2D Hand Painted Town Tileset
Micro Venture RPG Top Down 4×4
Another Perspective RPG Top Down 8×8
Animals RPG Sprites
Demonic Dungeon Frozen Cavern RPG Top Down 16×16
Demonic Dungeon Haunted Temple RPG Top Down 16×16
Mini Medieval Kingdom Interior 8×8
Mini Medieval Arctic 8×8
Mini Medieval Ocean 8×8
Mini Medieval Desert 8×8
Radiant Dungeon 16×16
Animals RPG Sprites 2
Pixel Animations and Effects Pack

+infos(oficial): LINK

Uma campanha para a aprender a trabalhar com o Godot com o titulo “Learn to Make Games in Godot 4.0 – GameDev.TV“ em que:
“Been sitting on your game dev ambitions? Jump on this bundle of online courses from GameDev.tv, packed with expert instruction on the skills you need to develop both 2D and 3D games using Godot 4. Learn the fundamentals of game mechanics, animation, scripting, and more with courses dedicated to both 2D and 3D game development. Spread your wings with specialized courses covering topics like C#, multiplayer and mobile game development, and more”.
e da lista surgem:
Complete Godot 2D Course: Develop Your Own 2D Games Using Godot 4
Complete Godot 3D Course: Develop Your Own 3D Games Using Godot 4
Godot 4 C# Action Adventure Course: Build your own 2.5D RPG
Godot 4 Multiplayer Course: Make Your Own Online Game – EARLY ACCESS
3D Dungeon Tileset & Asset Pack
Arcane Accessories 3D Asset Pack
Dungeon Expedition Essentials 3D Asset Pack
Master Mobile Game Development with Godot 4 Course: From Concept to App Stores
Godot Game Controller
Godot 4 Shaders Course: Craft Stunning Visuals

+infos(oficial): LINK

Uma campanha de assets para ajudar no desenvolvimento de videojogos, com o titulo “Unreal and Unity Assets Giga Bundle – Leartes Studios“ em que:
“Game devs, get ready—this mind-blowing bundle is about to exponentially explode the quantity of creative options at your disposal. Inside you’ll find dozens of asset packs, tools, and more, for Unreal Engine and Unity, ready to plug into your projects and accelerate your process of game creation. You’ll get a vast array of 3D models, textures, and interactive elements to help you craft stunning environments, from post-apocalyptic settings, to vibrant urban landscapes. Also included are fully-rigged characters and creatures, drivable and animated vehicles, sound and visual effect packs, and much, much more”.
e da lista surgem:
Military Base Megapack
Steampunk Victorian Megapack
Industrial Harbour
Dark Medieval Megapack
Ultimate Level Art Tool
CyberPunk Laboratory
Roman Temple Ruins
Havana Street Environment
Old Workers Village
Baroque Cathedral Environment
Fighting Stage Environment
Abandoned Chemisty Classroom
CyberPunk / Sci – Fi Apartment Interior
Stylized Christmas Town
Island Castle Environment
Stylized Countryside House
Stylized Cyberpunk Arcade
Stylized Wizard Room
Warzone VFX Pack (Unreal Engine)
Post Apo Diner SFX
SFX Soulslike
Driveable / Animated Construction Truck 02
Driveable / Animated Construction Truck
Driveable / Animated Excavator ( Material Variations )
City Scooter – Rigged/BP Controllable w/Skins
Military Helicopter – Rigged/BP Controllable w/skins
Cyberpunk Holograms / Neon Set ( Set of 33 Holograms )
Military Exterior Pack
Cyberpunk Assault Rifles
SUV 01 Driveable / Animated / Realistic
Classic Limousine / Driveable / Functional
Playground Equipment VOL.2
Playground Equipment VOL.1
Western Town Environment
Bowling Alley
English Cottage Interior
Wetland Sanctuary Environment
Office Corridor Environment
French Quarter Street
Motorbike Shop Environment
Stylized Desert Town
VFX Explosion (Unreal Engine)
SFX Retro Police Station
FPS 4K Custom Modern Handguns – VOL.1
(5) FPS 4K Custom Modern Shotguns – VOL.1
Post Apocalyptic Melee Weapons VOL.4
Driveable / Animated Excavator / Dozer ( Material Variations )
Police Character / NPC
1950s Businessman / Mafia Character / NPC / Rigged
Material Assignment Tool
Cyberpunk Street Lights
Classic Tram / Functional
Driveable / Animated Retro Cyberpunk Hover Car 02
Modeling Tutorial
Stable Environment
Stylized Cavern Mahal Environment
Water VFX (Unreal Engine)
SFX Warzone
Object Distribution Tool
Unreal Engine 5 Level Tutorial 1 (Time lapse tutorial)

+infos(oficial): LINK

Uma campanha de assets e ferramentas para ajudar no desenvolvimento de videojogos no Unreal, com o titulo “Unreal Engine Spring Essentials – Utility Bundle“ em que:
“Game devs, are you ready to take your Unreal Engine project to the next level? This extensive collection offers a diverse array of assets and tools touching virtually every facet of game creation. You’ll get a dizzying array of ready-to-use Unreal Engine assets, redeemable on the Unreal Marketplace. With new and existing releases from Yarrawah Interactive, Dekogon, Freshcan3D, Mocap Online, Meshingun, Iraisynn Attinom, Night Times, BVG, SERLO, Jumpzoid and Maksim3D!”.
e da lista surgem:
Realtime Designer: Lighting Kit
Ultra Volumetrics
Survival NPC – Sarah “Sal” Jacobs
Critters VOL.2 – Crows & Seagulls (Nanite and Low Poly w/Particle)
FPS Automatic Rifle 01 Animations
Intelligent Traffic System
Buildings VOL.8 – Commercial Doors (Nanite & Low Poly)
Leclerc AMX56 – Advanced Tank Blueprint
Barnyard Megapack (Barn, Barn Props, Farm Environment)
Stylized Domes Shader
Foliage VOL.6 – Broom Bushes (Nanite and Low Poly)
Foliage VOL.11 – Bushes (Nanite and Low Poly)
Foliage VOL.8 – Dead Trees (Nanite and Low Poly)
Procedural Oak Forest (Winter Forest, Spring Forest, Autumn Forest)
Mobility Basic – MoCap Pack
Boxing – MoCap Pack
Rifle Basic – MoCap Pack
Pistol Starter – MoCap Pack
Foliage Pack
Echoes of Adventure: Set 2
Audio Odyssey: Vol. 2
Ambient Systems – Loop Set: Vol. 2
Ambient Systems – Loop Set: Vol. 3
FPS Pistol And Knife Animations
Stylised Barrier Shader
Foliage VOL.10 – Yard Plants (Nanite and Low Poly)
Foliage VOL.7 – Ash Trees (Nanite and Low Poly)
Russian T-55A Battle Tank – Advanced Tank Blueprint
Two Pack – Blacksmith & Knight – Male Humans – Fantasy Collection
Book Generator
56 Animations For Creatures
Blutility Production Tools – Material Functions
Termite Mounds – Vol 1
Modular Suburban Metal Fence
First Person Base Arms Vol. 1 – Skinny Male
Dry Animal Bones – Photoscan Vol 2.
Animal Dung/Feces – Horse and Cow – Photoscan Vol 3.
Flag Generator
Cardboard Props Vol1
Echoes of Adventure: Vol 1
Audio Odyssey: Vol. 1
Ambient Systems – Loop Set: Vol. 1
FPS Automatic Gun Animations
Weapon And Shield Animations
Hologram Shader
Developer Tools
Fences VOL.2 – Farm and Town Modular (Nanite and Low Poly)
Foliage VOL.9 – Coyote Bushes (Nanite and Low Poly)
Buildings VOL.5 – Doors (Nanite and Low Poly)
Toolset Collection – Vol 1.
Desert Embankments – Photoscan Vol 4.
Warrior – Viking Male Set

+infos(oficial): LINK

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Ofertas de trabalho (em maio)

Procura-se um Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams and report to our Lead Game Designer.

Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Setubal/Portugal) pela Kwalee, no modo hibrido, em que:
“As a Senior Game Designer you’ll be working closely with our Design Team to make our games as fun as they can be with responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts. You will work closely with our design and mobile games teams and report to our Design Director.

Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Game Designer (Lisboa/Portugal) pela Arkadium, no modo presencial, em que:
“Requirement:
Communicate, pitch, and prototype engaging core game mechanics;
Articulate strong visions and guidelines for content and level design to meet retention and revenue targets;
Add specific tasks on level design and content;
Collaborate with Game Producers, Engineers, Artists, and other key stakeholders to define project design specifications and system mechanics;
Manage game economies and develop monetization strategies in collaboration with product management;
Continuously optimize games for both short- and long-term retention, focusing on improving KPIs;
Ensure game quality aligns with Microsoft brand standards and customer satisfaction;
Contribute innovative design ideas across the Games portfolio;
Gather and analyze feedback from various sources to improve products and design processes;
Develop and maintain design documentation for all titles;
Advocate for best practices and standards across all game titles;

Requirements:
3 to 5 years of casual/free-to-play industry experience;
3 to 5 years’ experience in Game Development, focused on Game Design;
Understanding of free-to-play game mechanics and current gaming trends;
Exceptional communication, analysis, and creative thinking skills;
Ability to own game design features from ideation through full production;
Proficiency in game design documentation and ability to clearly articulate features;
Strong project and time management skills to ensure on-time delivery;

Nice to have:
Experience with accessibility
Experience with UX/UI”
+infos(oficial): LINK

Procura-se um Lead Game Designer – Dune Awakening (Lisboa/Portugal) pela Funcom, no modo presencial, em que:
We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!”
+infos(oficial): LINK

Procura-se um C++ Game Developer (Lisboa/Portugal) pela Magic Media, no modo remoto, em que:
“We are looking for a C++ game Developer who is self-motivated, goal-orientated, and a strong team player. The ideal candidate will have extensive C++ development experience in games. We are looking for someone who is passionate about the digital content production process and who is willing to work with content creators and engineers of other disciplines to build awesome games.

What you will do:
Maintain and build code using C++ for all assigned work streams
Work on gameplay, UI and networking code
Help provide architectural oversight across the entire application
Collaborate to devise optimal engineering solutions to technical challenges

Requirements
Knowledge of C++
Understanding of C++ in games and memory optimization
UI and networking code experience
Understanding of fundamentals of game development
Excellent communication skills
Fluent in English

Desirable pluses:
Unreal or Unity experience
Experience working with APIs
Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent) ”
+infos(oficial): LINK

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Do Fundão para o mundo..

A Camara Municipal do Fundão, faz parte de um consórcio para o estudo de clusters: “GAME-ER project aims to address this gap by studying and analysing six local and regional clusters, each characterised by varying levels of maturity, creativity and specificities. The objective is to understand the factors contributing to the creation, development and maintenance of new game clusters.” Também a empresa INOVA+ – INNOVATION SERVICES, SA faz parte deste consórcio, no seu portfólio já contam mais de 20 milhões de euros com estas parcerias :)

Ainda assim, o objetivo é chegar a fevereiro de 2027 onde vai ser apresentado um relatório sobre o “provável” cluster que existe em Portugal!! será? .. ” local and regional clusters also are key drivers of innovation, growth and cohesion and GAME-ER will fill the gap around the limited knowledge we have about them..”

+infos(oficial): LINK

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7ª Edição das Conversas Gráficas, ISEC


“O Instituto Superior de Engenharia de Coimbra irá realizar a 6ª Edição das Conversas Gráficas, no dia 17 de abril 2023, pelas 14:30, através de videoconferência, com Jorge Ribeiro, realizador e artista 3D.”

+infos(oficial): LINK

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Ofertas de trabalho (em abril)

Procura-se um Game Designer (Lisboa/Portugal) pela Overflow Labs, no modo remoto, em que:
“At Overflow Labs, we’re dedicated to crafting unforgettable multiplayer gaming experiences using Unreal Engine technology. As a small, passionate team, our size is our strength, fostering flexibility, creativity, and a close-knit culture where every voice matters. We are looking for a creative and technically skilled Game Designer who is passionate about building engaging gameplay and enhancing player experiences.

Role Overview
The Game Designer at Overflow Labs will be essential in crafting the gameplay elements and mechanics of our games. This role requires a blend of creativity, technical proficiency, and a deep understanding of player psychology to design fun and engaging game systems.

Key Responsibilities
Design and prototype new game mechanics and systems.
Collaborate with artists, programmers, and other team members to ensure the seamless integration of game design with aesthetics and functionality.
Conduct and analyze player tests to refine gameplay and balance game mechanics.
Document design processes and communicate concepts clearly to the rest of the team.

Ideal Candidate
3+ years of experience in game design, with a strong portfolio demonstrating a range of projects.
Proficient with game development tools, especially Unreal Engine.
Strong understanding of game mechanics and player engagement strategies.
Excellent problem-solving skills and the ability to adapt designs based on feedback.
Strong communication and teamwork skills, capable of working effectively in a remote setting.
Passionate about games and an avid gamer with insights into what makes games successful.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games. .
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals. ”
+infos(oficial): LINK

 

Procura-se um Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“As Game Designer you will be creating fun, exciting mobile game experiences with creative input from the initial pitch to the global launch. You will work closely with our design and mobile games teams . You will report to our Lead Game Designer.

Responsibilities
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybrid casual gaming audience.
Designing compelling game mechanics using modern mobile design principles. Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 2 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site. ”
+infos(oficial): LINK

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às vezes é assim…

“Assim como nos jogos, onde as “side quests” podem conduzir a recompensas valiosas e melhorias para os personagens, as nossas próprias missões paralelas na vida frequentemente levam a descobertas surpreendentes. Uma “side quest” como speaker pode surgir do desenvolvimento de habilidades de stand-up comedy, e um projeto paralelo de sketch comedy pode abrir portas para novas oportunidades criativas.

Ao abraçarmos as “side quests” da vida, expandimos os nossos horizontes, encontramos novas paixões e desenvolvemos habilidades inesperadas. As “side quests”, muitas vezes consideradas atividades secundárias, têm o poder de se transformar na missão principal, redefinindo a nossa vida e proporcionando um sentido renovado de propósito.

Portanto, da próxima vez que te deparares com uma oportunidade fora do caminho principal, seja na forma de um hobby, projeto paralelo ou encontro casual, talvez a devas encarar como uma valiosa “side quest”. Pois, tal como nos jogos, são estas missões paralelas que frequentemente revelam as nuances mais ricas da experiência humana, transformando o ordinário em extraordinário e proporcionando um sentido mais profundo à nossa vida.”
//–
“Just like in games, where side quests can lead to valuable rewards and improvements for the characters, our own side quests in life often lead to surprising discoveries. A side quest as a speaker can arise from developing stand-up comedy skills, and a sketch comedy side project can open doors to new creative opportunities.

By embracing life’s side quests, we expand our horizons, find new passions and develop unexpected skills. Side quests, often considered secondary activities, have the power to become the main mission, redefining our lives and providing a renewed sense of purpose.

So the next time you come across an opportunity off the beaten track, be it in the form of a hobby, side project or chance encounter, perhaps you should see it as a valuable side quest. Because, just like in games, it’s these side quests that often reveal the richest nuances of the human experience, transforming the ordinary into the extraordinary and providing deeper meaning to our lives.”
por PTochas

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Livros em destaque em março’2024

Play Nice, The Rise, Fall, and Future Of Blizzard Entertainment por Jason Schreier

New York Times bestselling author and the gaming industry’s preeminent investigative journalist Jason Schreier examines three decades of ups and downs at Blizzard Entertainment leading up to a hostile corporate takeover and a sexual misconduct scandal that put the legendary developer in a world of (Warcraft) trouble.
For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students’ simple mission — to make games they wanted to play — launched an empire with thousands of employees, millions of fans, and billions of dollars.
But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard’s proud autonomy. Led by executives from McKinsey and Procter & Gamble, Activision began invading Blizzard from the inside. Glitchy products, PR disasters, and mass layoffs followed, marring the company’s once pristine image. Then, in 2021, a staggering sexual misconduct and discrimination lawsuit against the company triggered a widespread reckoning and a shocking $69 billion acquisition.
Based on firsthand interviews with more than 300 current and former employees, PLAY NICE chronicles the creativity, frustration, beauty, and betrayal across the epic 33-year saga of Blizzard Entertainment. From previously unrevealed stories of Blizzard’s early culture, including fist fights and a hotel ban, to the full story of Titan, Blizzard’s most high-profile canceled project, and the behind-the-scenes saga of how Blizzard executives battled their Activision overlords tooth and nail, this book explores the delight and despair of what it really means to “bleed Blizzard blue.” Full of colorful personalities and dramatic twists, PLAY NICE is The Social Network for the video game industry.

Um livro a ler, deve ter algumas histórias bem interessantes.

+infos(amazon): LINK

Advanced C# programming for video games: design patterns for Unity and Godot por Pablo Barrón Ballesteros
“Level up your video game programming!
An advanced level of programming is essential to successfully undertake a video game project, whether in a professional studio or as an indie developer. This book will teach you the secrets of design patterns for Object-Oriented Programming (OOP). Design patterns are an essential tool that tell apart the hobbyist who struggles to complete a video game without coding errors, from the professional capable of undertaking a complex video game project. In this book, each design pattern is thoroughly explained using C# code suitable for Unity and Godot, with examples drawn from real video game programming. Learn how to structure an inventory, a quest subsystem, a crafting queue, items with various uses, decision systems for your NPCs, visual novels, and more. Understanding design patterns in programming will empower you to program anything you desire.
“Advanced C# Programming for Video Games” begins with an introduction to OOP in C# and its basic concepts, covering from classes and encapsulation to method overloading, polymorphism, interfaces, and abstract classes. It then progresses to analyzing creational, structural, and behavioral patterns. For every pattern, a functional C# code example is provided. For instance, the Prototype pattern will guide you in dealing with a collectible card video game and MOBA champions, the Decorator will demonstrate how to create roguelike enemies and weapons, the Flyweight will unveil the secrets of a “Bullet Hell” game and how to manage 2D tiles in expansive game worlds, the Memento will teach you techniques to create savegames, and the Template Method will address AI in strategy games or special occupations for your characters.
Don’t miss this extensive work by a professional programmer. Learn at last how to develop your video game like a professional.”

+infos(amazon): LINK


Gaming for Good: Unlocking the Power of Gaming to Create a Better World for Us All, por Jude Ower a Mathias Gredal Nørvig
“Over 3 billion people play games globally. How can we turn his immense power into a force for good?
Games are already influencing player behaviour and decision-making. This book dispels the often negative perception of gamers and the games they play every day and shows how to harness the medium’s potential. Whether you’re a gamer, in the industry, not in the industry but interested in games or a parent worried about the impact of games on your kids, read this book to:
Understand the industry and gaming culture and why it lends itself perfectly to tackling global challenges
Discover how games can be a force for good through real-world examples, underpinned by interviews with leading executives in the industry
Be inspired to make a positive impact using games
Recognise that ‘doing good’ corresponds with ‘doing well’ and can drive wider beneficial outcomes such as deeper engagement”

Gostava de ter acesso a este livro para ler mais um pouco sobre o desenvolvimento de videojogos de “for good”.

+infos(amazon): LINK

The Console: 50 Years of Home Video Gaming por Mike Diver
“THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.”

Gostava de ter acesso a estes livro, parece ser um livro histórico acerca do mundo das consolas domésticas.

+infos(amazon): LINK

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Workshop de Godot (no Porto)

“O NCGM convida-te a participar no workshop a realizar-se dia 28 de Fevereiro às 15h na sala … na FEUP.
Neste workshop, direcionado para iniciantes em Godot, iremos criar em conjunto um jogo! Pelo que irás explorar todo o processo para a criação de um pequeno jogo desde programação, VFX e UI.
O objetivo deste workshop é ganhares bases para te orientares sozinho com o software.
Inscrições abertas até dia 27 de Fevereiro.”

+infos(oficial): https://linktr.ee/ncgm

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Ofertas de trabalho (em fevereiro)

Procura-se um Lighting Artist (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
Minimum 3 years coof mmercial production experience in a lighting or technical art role
Strong understanding of latest games art fundamentals of real-time lighting, physically based rendering, materials, and post-processing
Portfolio or demo reel that demonstrates a keen eye for detail, knowledge of color theory and the ability to use light, shadow and color to create a variety of tones and moods
Working knowledge of Photoshop and 3ds Max or equivalent
Great communication, ability to follow creative direction, self-driven organization, and time management skills
Bachelor/Undergraduate degree or equivalent

In addition, ideally, you might also have:
Extensive UE5 knowledge, with project examples
Keen interest in playing games and game development beyond art
Prior experience with helping mentor your colleagues

+infos(oficial): https://www.funcom.com/funcom-zpx/

Procura-se um Lead Games Designer (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial): https://www.funcom.com/funcom-zpx/

A Saber em Gaia procura um Multiplayer Programmer

+infos(oficial): LINK

Procura-se um Level Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Collaborate with the creative team to develop and execute captivating interactive narratives for our game.
Utilise your strong understanding of cinematography and movie directing techniques to craft cinematic moments within the game.
Develop and maintain a deep understanding of the game’s narrative structure, characters, and world.
Script compelling dialogues, cutscenes, and interactive sequences that enhance the overall player experience.
Collaborate with other designers, artists, and programmers to ensure a seamless integration of storytelling elements into gameplay mechanics.
Conduct playtesting and iterate on the game’s storytelling elements based on feedback and player experience.
Stay up-to-date with the latest trends and advancements in interactive storytelling, cinematography, and game design to push the boundaries of our games

Requirements
Proven experience (minimum 3 years) in game development, with a focus on interactive storytelling and game design.
Strong scripting skills using industry-standard tools and languages.
Working knowledge of the Unity engine is a must.
Knowledge and understanding of cinematography principles, camera work, and movie directing techniques.
Excellent creative and storytelling abilities, with a keen eye for detail and an understanding of narrative structure.
Ability to effectively collaborate with multidisciplinary teams and communicate ideas clearly.
Strong problem-solving skills and the ability to adapt to changing project requirements.
Positive attitude, self driven and able to work alone or as part of a team.
Passion for video games, storytelling, and a deep understanding of player engagement.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK

Procura-se um Game Economy Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a game’s economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Requirements
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

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Global Game Jam 2024 (1ª edição do ano)

Vai decorrer entre os dias 22 e 28 de janeiro a primeira edição do evento mundial Global Game Jam. Este ano e em Portugal existem eventos organizados nas seguintes localidades:
Porto – LINK
Porto – LINK
Aveiro – LINK
Covilhã – LINK
Leiria – LINK
Porto Salvo – LINK
Lisboa – LINK
Lisboa – LINK
Carnaxide – LINK
Almada – LINK
Faro – LINK

Os eventos são gratuitos, não decorrem todos os dias, dependendo da proposta de cada organizador :)

+infos(oficial): https://globalgamejam.org/

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Ofertas de trabalho (em janeiro)

A Saber em Gaia procura vários profissionais: Technical Director, Network Multiplayer Programmer, Tools Developer, Gameplay Developer e HR Director

+infos(oficial): LINK

Procura-se um Concept Artist (Lisboa/Portugal) pela Mr Kite, no local, em que:
“Job Summary
As a Character Concept Artist at Mr Kite, you will play a crucial role in shaping the visual identity of Today. You will collaborate with a multidisciplinary team of artists, designers, and writers to create unique and visually stunning characters that resonate with our audience. This is an opportunity to contribute to the creation of memorable characters that will leave a lasting impact on the world of entertainment.

Responsibilities
Conceptualization:
Generate visually compelling and original character concepts that align with the project’s artistic direction and narrative.
Translate design briefs and storytelling elements into expressive and relatable characters.
Collaboration:
Work closely with the Art Director and the Creative Director, and other team members to ensure consistency in artistic vision.
Provide constructive feedback and contribute to brainstorming sessions.
Sketching and Rendering:
Create detailed character sketches and concept illustrations that showcase personality, emotion, and distinctive traits.
Produce polished and refined character designs suitable for further development.
Iteration and Feedback:
Iterate on designs based on feedback from team members and stakeholders.
Collaborate with other artists to refine and enhance character designs throughout the production process.
Research and Trends:
Stay informed about industry trends, emerging technologies, and artistic techniques.
Incorporate fresh ideas and innovative approaches to character design.

Qualifications
Proven experience as a Character Concept Artist in the videogame industry.
Strong portfolio showcasing a range of character designs and concepts.
Proficiency in digital illustration tools such as Photoshop, Illustrator, or similar software.
Understanding of anatomy, form, and composition.
Excellent communication and teamwork skills.
Ability to adapt to various art styles and project requirements..”

+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no local ou hibrido, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games..
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”

+infos(oficial):LINK

Tags :

Ofertas de trabalho (em dezembro)

Procura-se um Senior Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK
Procura-se um Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Relocation support – available
Quarterly Team Building days
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal) pela Fortis Games, em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Procura-se um Game Designer (Braga/Portugal) pela Exeedme, em que:

Responsibilities
Develop gamification strategies for our existing features like matchmaking, tournaments, gacha games, in-game items trading, raffles, and subscriptions.
Research and advise on new features to enhance user experience and engagement.
Gather gamers’ feedback and identify improvements to be made.
Gathering and evaluating user requirements, in collaboration with leadership, product managers and developers.
Work closely with the development team to ensure design and function are perfectly integrated.
Innovate on user acquisition and retention mechanics.
Illustrating gamification ideas using storyboards, process flows and sitemaps.
Develop workflows that detail the product economy and the impact of new features.
Collaborate with product, marketing, and UX teams to implement effective gamification elements.
Be diligent and ensure quality of work in a fast paced, team based highly iterative development environment.

Who are you
Degree in Game Design, Computer Science, Psychology, or related fields.
Experienced gamification expert with 3+ years in game design or related fields, focusing on user engagement and retention.
Strong understanding of current gamification trends and ability to develop engaging mechanics.
Proficient in collaboration with product, marketing, and UX teams, with excellent verbal and written communication skills.
Skilled in managing time effectively and presenting concepts to teams and stakeholders.
Empathetic towards gamers and web3 users, using constraints creatively for problem-solving.
Familiar with blockchain technology in gaming and proficient in software tools like Figma, InVision, Storybook, Adobe Creative Suite, or similar.

Bonus Points
Experience with Notion
Experience in Product Design
Experience working on video games for PC/mobile, competitive gaming platforms
Experience in web3 products
Ability to work onsite in our Braga, Portugal offices.”
+infos(oficial): LINK

Procura-se um Game Econimic Designer (remoto/Portugal), em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

Are You Up To The Challenge?
As a Game Economy Designer you will be responsible for finding the optimal balance in our games of them being Free to Play but Beneficial to Spend, helping to make sure our game economy is healthy and doesn’t get out of hand over time.

Your Team Mates
Your team is a diverse and creative group of designers from all around the world. Some are based in one of our offices, while others are working remotely. Instead of just being small cogs in a big machine, designers are given a large degree of freedom and responsibility over every game we make. What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal), em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Tags :

Vencedores dos Prémios Playstation talents – 9ª edição

Os vencedores da Playstation talents – 9ª edição, referente a 2023, foram:
Melhor Jogo de 2023
Hexrite (Phabula)

Jogo mais Inovador
Unseen Value (Marema Studios)

Melhor Arte
Unseen Value (Marema Studios)

Melhor Utilização das Plataformas PlayStation
Witness Veil The Passenger (Dead Cool Kids)

Melhor Jogo Infantil
Dejima Delivery (Crimson Capy)

Prémio Imprensa
Hexrite (Phabula)

Melhor Narrativa
Who Done E.T. (Manalchemy)

Games for Good
The Fisherman: A Codfish Tale (Loading Studios)

A cerimónia (o video):
LINK

Para registo, a lista dos vários finalistas foram:
Melhor Jogo de 2023
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Witness Veil The Passenger (Dead Cool Kids)
Unseen Value (Marema Studios)

Jogo mais Inovador
Unseen Value (Marema Studios)
Campus Conundrum (Weird Zenith)
The Ecosphere Project (Ecosphere Project Team)
Witness Veil The Passenger (Dead Cool Kids)

Melhor Arte
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Kurofune: Descobrimentos Portugueses (3PA Studios)

Melhor Utilização das Plataformas PlayStation
Witness Veil The Passenger (Dead Cool Kids)
Campus Conundrum (Weird Zenith)
Who Done E.T. (Manalchemy)
Tom in the Treehouse (ImaginaryX)

Melhor Jogo Infantil
Dejima Delivery (Crimson Capy)
Unseen Value (Marema Studios)
The Ecosphere Project (Ecosphere Project Team)
Campus Conundrum (Weird Zenith)

Prémio Imprensa
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Witness Veil The Passenger (Dead Cool Kids)
Unseen Value (Marema Studios)

Melhor Narrativa
Who Done E.T. (Manalchemy)
Tom in the Treehouse (ImaginaryX)
Witness Veil The Passenger (Dead Cool Kids)
The Fisherman: A Codfish Tale (Loading Studios)

Prémio PlayStation Talents Especial Games for Good
The Fisherman: A Codfish Tale (Loading Studios)
The Ecosphere Project (Ecosphere Project Team)
Kurofune: Descobrimentos Portugueses (3PA Studios)
Dejima Delivery (Crimson Capy)

+infos(oficial): http://premiosplaystation.com/

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Prémios Indie X 2023

Este ano a Indie X juntou-se ao “colegas” da IndieDevDay espanhóis e foi criado o evento Gamiberica – Iberian Games Summit. Este evento decorreu durante o Meo XL Games na Exponor.

Contudo existiram também os prémios Indie X 2023 e os prémios foram:
Most Fun Game
Spiritfall – LINK

Best Art Direction
Phoenix Springs – LINK

Most Innovative
Cassette Beasts – LINK

Games for Good
We. The Refugees: Ticket to Europe – LINK

Best Portuguese Game
Demon Spore – LINK

Best of the Show
Europa – LINK

+infos(0 video do evento): LINK

+infos(oficial): https://indiex.online/

+infos(na steam): LINK

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Ofertas de trabalho (em novembro)

Procura-se um Senior Game Designer (Oeiras/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.


+infos(oficial): LINK

A empresa Fortis Games tem uma proposta para o lugar de “Game Designer em modo remoto” em que:
“What You’ll Achieve
Designing, implementing, balancing and tuning content
Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these features and content
Document and share learnings
You will become an expert in the systems and features you work on and become a resource to team members in your areas of mastery.

What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.”

+infos(oficial): https://careers.fortisgames.com/

A empresa Fortis Games tem uma proposta para o lugar de “Senior Game Designer em modo remoto” em que:
“About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”

+infos(oficial): https://careers.fortisgames.com/

A TLF Entertainment em Lisboa procura UX/ UI Games Designer:
“Responsibilities:
Design seamless and responsive user journeys for mobile, desktop and platforms.
Create flawlessly pixel-perfect user interfaces and interactive prototypes.
Embrace the concept of the Minimum Viable Product (MVP) and ensure our solutions seamlessly evolve with each iteration.
Engage in user research and actively support customer development efforts.
Collaborate closely with the product team to define requirements for new features and user flows.
Innovate and iterate to introduce fresh ideas, concepts, and improvements to our product.
Forge strong partnerships with our development team, providing clear explanations and clarifications on functionality when necessary.
Stay at the forefront of industry trends and emerging innovations.

Skills/knowledge required for the position:
A minimum of 3 years of experience in web product design.
An impressive portfolio showcasing your design projects.
A deep understanding of UX principles and an unwavering commitment to meeting user needs.
Proficiency in designing user interfaces and crafting interactive prototypes.
Familiarity with modern design tools; we primarily use Figma and you will use it too.
Background in Native iOs and/or Android app design will be considered as a strong plus.
A user-centric approach, prioritizing customer needs over personal preferences.
A data-driven decision-making approach, with a strong emphasis on the customer’s perspective.
A positive, solution-oriented attitude when tackling complex challenges.

We are offering:
Hybrid work
Lunch allowance provided by the company
Extra paid leave (25 days per annum)
Quarterly and semester team events
Weekly Friday beers and monthly activities
Health and dental insurance since day 1
Wellness benefits reimbursement
Transport allowance
Birthday gift and cake
Growth individual plan
Engagement platform with tons of events and challenges to win great prizes”

+infos(oficial): LINK

A Saber em Gaia procura Build Programmer:

“Responsibilities will include:
Support all the games developed by Saber Interactive Porto.
Improve our build pipeline with scripts and process for speed up and automate the build process and maintain our TeamCity projects.
Create and maintain our Telegram Bot built in Python to give the team more tools to work with also maintain the automated tests for the Bot and Scripts developed in Python.
Help the development team to figure out why builds are not working properly, specialy when related to Patches and DLC contents.
Work together with Release Management team to identify and solve any issues that may appear during a new submission.
Implement and maintain automated tests in Unreal using the Gauntlet plugin.

The ideal candidate will have:
An undergraduate degree in Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (C#, Python) or related experience
Experience with CI/CD tool such as TeamCity, Jenkins, GitLab or similar
Experience with automated test
Knowledge in C/C++ & Unreal Engine 4 or Unreal Engine 5
Knowledge of Gauntlet plugin is a plus
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them”

+infos(oficial): LINK

A Saber em Gaia procura Technical Artist:


“Responsibilities:
– Setting up and maintaining production pipelines and workflow
– Develop and test tools that the artists will use to improve and assist their work in production
– Work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical requirements
– Use the best tools and methods for improving and facilitating the graphic workload
– Share best practices and conduct training sessions with the team to ensure the proper use of tools and methods
– Integrate, validate, and optimize graphic data in the engine by using scripts if needed
– Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
– Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
– Help and spearhead the QA Team to ensure that assets are 100% bug-free and shippable
– Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
– Optimization and Profiling

Qualifications:
– Knowledge in the following areas of game development:
– Modelling & Texturing
– Scripting/Tools Development
– Lighting
– Shaders (GLSL/HSLS)
– VFX
– Rendering & Post Processing
– Procedural
– Strong understanding of Graphic Rendering Pipeline for next-gen technologies
– Experience working with Game Engines (Unreal) is a plus
– Strong Technical Background on the Art Production Process and Workflows
– Programming Knowledge (C++, Python) with strong Data Structures
– Strong communication and Interpersonal Skills
– Background in 3D development software (3DS Max, Maya, Blender)
– Eagerness to learn current developing next-gen technologies for games
– Able to work under pressure, learn new skills, and develop a good relationship with the team
– Experience in collaboration between artists, programmers, technical directors
– Strong organizational skills
– Creative at finding solutions”

+infos(oficial): LINK

Tags :