Ofertas de trabalho (em janeiro)

A Saber em Gaia procura vários profissionais: Technical Director, Network Multiplayer Programmer, Tools Developer, Gameplay Developer e HR Director

+infos(oficial): LINK

Procura-se um Concept Artist (Lisboa/Portugal) pela Mr Kite, no local, em que:
“Job Summary
As a Character Concept Artist at Mr Kite, you will play a crucial role in shaping the visual identity of Today. You will collaborate with a multidisciplinary team of artists, designers, and writers to create unique and visually stunning characters that resonate with our audience. This is an opportunity to contribute to the creation of memorable characters that will leave a lasting impact on the world of entertainment.

Generate visually compelling and original character concepts that align with the project’s artistic direction and narrative.
Translate design briefs and storytelling elements into expressive and relatable characters.
Work closely with the Art Director and the Creative Director, and other team members to ensure consistency in artistic vision.
Provide constructive feedback and contribute to brainstorming sessions.
Sketching and Rendering:
Create detailed character sketches and concept illustrations that showcase personality, emotion, and distinctive traits.
Produce polished and refined character designs suitable for further development.
Iteration and Feedback:
Iterate on designs based on feedback from team members and stakeholders.
Collaborate with other artists to refine and enhance character designs throughout the production process.
Research and Trends:
Stay informed about industry trends, emerging technologies, and artistic techniques.
Incorporate fresh ideas and innovative approaches to character design.

Proven experience as a Character Concept Artist in the videogame industry.
Strong portfolio showcasing a range of character designs and concepts.
Proficiency in digital illustration tools such as Photoshop, Illustrator, or similar software.
Understanding of anatomy, form, and composition.
Excellent communication and teamwork skills.
Ability to adapt to various art styles and project requirements..”

+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no local ou hibrido, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games..
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”


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