Category: tools

Humble Software Bundle (várias campanhas)

Neste final de ano estão a decorrer várias campanhas no site Humble relacionadas com o desenvolvimento de videojogos. Neste momento:
The no-code GameDev Bundle
Unreal Engine Ultimate Game Dev Assets
Unity Art Bundle Holiday Encore
Unity Tools Bundle Holiday Encore
Unreal Nature & Fantasy Assets

A primeira está relacionada com o uso da plataforma GDevelop “The no-code GameDev Bundle” e da qual consta:

“Want to develop games without having to learn a programming language? Tap into the power of GDevelop, the no-code, open-source, free, and easy game-making app! This bundle features everything you need to get creating fast, including 30 asset packs with over 5000 visual, music, sound, and UI elements, plus sample games to play and provide inspiration. You can also upgrade to get up to 6 months of GDevelop Gold Premium access, unlocking even more app features. Jump into no-code game dev today, and support NPower with your purchase!”
e a lista :
3-Month GDevelop Silver
6-Month GDevelop Gold
Advanced Platformer Template
Air Hockey Game Template
Ambiances
Basic RPG Kit – Tiny Battle Edition
Battles
Black Rose 2 EP
Black Rose EP
Boat Game Template
Character Base: Short ‘N’ Stubby
Character Base: Thicc ‘N’ Juicy
Chrome Dinosaur Game Template
Division EP
Foley & Footsteps
GUI Pack: Bars ‘N’ Boxes
GUI Pack: Finger Click ‘N’ Good
Hamlets
Hand-Drawn GUI Kit
Handheld Character Pack Top D
Handheld Town ‘N’ Around
I Know Now, That I will Never Be OK
In Transit
Knife Hit Game Template
Platformer Starter Pack
Red String EP
Rescore
Rescore II
Retro
Spells 2.0
User Interface
Visual Novel Char. Creator
Visual Novel Megabundle
Wasteland Love Notes

+infos(a campanha): LINK
+infos(): https://gdevelop.io/

A segunda tem como titulo “Unreal Engine Ultimate Game Dev Assets” e da qual consta:

“Build fantastic worlds in your games with this bundle from Sidearm Studios, curated for Unreal Engine developers! This collection features a wide range of art assets for a variety of genres, including medieval towns, Wild West cities, dark dungeons, and horrific space prisons. You’ll also get a library of visual effects for spells and explosions, along with icons for equipment and characters, to help bring your game to life.”
e a lista:
Ancient Ruins
Ancient Temple
Arabian Palace
Cathedral Of The Dead
Fantasy Forest
Fantasy Magic Forest
Fantasy Stylized Megapack/Open World
Hand Painted Armor & Equipment Icons
Hand Painted Character Avatar Icons – Fantasy
Hand Painted Weapon & Equipment Icons
Horror Cafe
Medieval Castle – Castle/Village Environment
Modular Dungeon – Depths Below
Modular Medieval Stylized Town
Modular Stylized Dungeon
Modular Stylized Medieval Castle
Modular Stylized Medieval Village
Modular Stylized Underwater World
Modular Town: Saint Michel
Niagara AOE Magic Abilities
Niagara Explosions
Niagara Magic Projectiles
Restaurant/Diner Environment
Stylized Forest Pack
Stylized Graveyard
Stylized Trees & Rocks
The Vault: Horror Space Prison
Wild West Sky City

+infos(a campanha): LINK

A segunda tem como titulo “Unity Art Bundle Holiday Encore” e da qual consta:

“Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for a wide range of genres.
Build a low-poly 3D dungeon, or craft a lush natural world with an anime-inspired look. Discover loops and tracks to score your horror game, and add the sounds of battle to your fantasy epic. Get menageries of creatures, a fantasy realm’s worth of level-building blocks, and lots more, and help support Gameheads with your purchase!”
e a lista:
Basic Motions
BIRDS PACK
Boing Kit: Dynamic Bouncy Bones, Grass, and More
Brute Force – Snow & Ice Shader
Character Creator 2D
Eternal Temple
Footsteps Sound Pack
Forest animals
Little Dragons: Tiger
Magica Cloth
Map Graph
Meadow Environment – Dynamic Nature
Monster Sounds Pack
Monsters Ultimate Pack 02 Cute Series
Party Monster Rumble PBR
Pixelate
POLYGON Dungeons – Low Poly 3D Art by Synty
ProPixelizer
Quibli: Anime Shaders and Tools
Quirky Series – Animals Mega Pack Vol.1
Quirky Series – Animals Mega Pack Vol.2
RPG VFX Bundle
Seamless Texture Generator
Toon Fantasy Nature
Total Music Collection
Ultimate Sound FX Bundle

+infos(a campanha): LINK

A segunda tem como titulo “Unity Tools Bundle Holiday Encore” e da qual consta:

“Back for a Holiday Encore! Build the game you’re envisioning with this massive bundle of versatile tools for Unity, the world’s leading platform for real-time content creation! Featuring more than two dozen utilities, systems, and other assets built with game creators in mind, this bundle will help you:
Design levels faster and build 2D and 3D worlds more efficiently
Manage animation and motion more easily
Create effects ranging from lighting to weather-filled skies
Add systems for dialogue, destruction, and more And many more…
Whether you’re dreaming of building a role-playing game, top-down shooter, or sci-fi mech sim, this bundle will help you turn your vision into a reality”
e a lista:
Archimatix Pro
Better UI
Blocks Engine 2
Bones Stimulator
Broccoli Tree Creator
CCG Kit
DestroyIt – Destruction System
Dialogue System for Unity
EndlessBook
FluXY – 2.5D fluid simulator
Fullscreen Editor
Magic Light Probes
Mech Combat Kit
Performance Tools
Prefab World Builder
Procedural Circular Health Bar Pro
RPG Cameras & Controllers
Script Inspector 3
Smart Lighting 2D
Storyteller
TopDown Engine
Train Controller (Railroad System) ULTIMATE COLLECTION
True Shadow – UI Soft Shadow and Glow
UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows
Very Animation

+infos(a campanha): LINK

A segunda tem como titulo “Unreal nature & Fantasy Assets” e da qual consta:

“Looking for a library of art assets to build your game world in Unreal Engine? Create mountains, meadows, and forests, and populate them with dragons, goblins, rock monsters, and more with this game creator’s bundle!
This collection features high-quality, realistic environment sets for a variety of outdoor locales, including meshes, blueprints, and materials from the artists and developers at Nature Manufacture. You’ll also get a variety of fully animated, high-fidelity, customizable fantasy creatures from Infinity PBR. Get the art you need to start building in Unreal today”
e a lista:
Bone Dragon
Environment Set
Fish Man
Forest – Environment Set
Giant Worm
Goblins
Graveyard and Nature Set
Ice World
Landscape Ground Pack
Meadow – Environment Set
Mountain – Environment Set
Mushroom Monster
Nature Set
Park Photo Scanned Assets
Plant Monster
Rock Monster
Scorpion
Spiders
Treant Monster Creature
Winter Ground Pack
Young Dragons

+infos(a campanha): LINK

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Game UI Database

Um recurso interessante para conhecer as UI que são usadas noutros jogos, em diferentes géneros..

+infos(oficial): https://www.gameuidatabase.com/

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Tileset generator

Encontrei mais uma aplicação para a construção de tiles para videojogos!

+infos(oficial): https://yusastudios.itch.io/tileset-generator

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Pixelorama

Encontrei esta ferramenta que permite desenhar no formato de “pixels”. É uma ferramenta de uso gratuito e que foi desenvolvida com a ajuda do software Godot.

Ainda não testei, mas parece ser uma ferramenta bastante simples de se usar, mas com todas as funcionalidades para quem pretende usar a estratégia de “pixéis” para gerar o grafismo/sprites 2D para um videojogo.

+infos(oficial): https://orama-interactive.itch.io/pixelorama

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Criando jogos com Flutter e Flame, com Renan Araújo

Não conhecia esta “framework” de nome Flutter (made by Google), parece interessante para o desenvolvimento de apps hibridas, mas também dá para jogos usando o Flame. Fica a referência para um pequeno workshop online acerca deste tema.

+infos(o video): https://youtu.be/0nl6CZJiFnY?t=4456

+infos(o autor): http://caraujo.me/

+infos(flutter): https://flutter.dev/

+infos(flame): https://pub.dev/packages/flame

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Assets de batalhas (WW)

A malta da Synty Store disponibilizou mais um pack de batalha e desta vez com referência à primeira guerra mundial. Para se ter acesso a este pack é necessário já ter o pack de guerra e o custo final de tudo é de:
POLYGON – War Pack – 80 euros
POLYGON – War Map – WWI – 18 euros

Assim e pelo POLYGON – War Map – WWI:

POLYGON – War Pack

+infos(War Map – WWI): https://syntystore.com/products/polygon-war-map-wwi

+infos(War Pack): https://syntystore.com/products/polygon-war-pack

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Uma lista colaborativa acerca de ferramentas open-source #opensource

Tiny/weirdo game engines:

Game engines that let you make a full game, but often within a particular style, ethos, framework, or with other limitations. Generally quick to pick up and work with, made for accessibility.

  • Flickgame – A truly tiny engine, link frames to other frames. Share online or export. 
  • GB Studio – A drag and drop gameboy interface that lets you do some scripting. Export to html or an actual gameboy rom! 
  • Bitsy – Bitsy is a simple sprite-based editor that lets you build rooms & worlds. Walk around and talk to people and be somewhere. Has a strong community.
  • Borksy / Bitsy HD / bitsy hacks / bitsy mixer template – Hacks that extend the functionality of bitsy in various ways.
  • Flicksy – A tool for drawing and assembling graphical hypertext games – lets you import drawings!
  • Mosi – Similar to bitsy, but with more color & sound support, and more advanced scripting options.
  • Bravitzlana – A tool for making small interactive scenes (3d! kind of) that you can share with people.
  • PuzzleScript – An open source, HTML5 puzzle-game oriented editor.
  • Dungeonscript – Puzzlescript, but first person
  • RPG Paper Maker – An extremely cute jrpg-focused engine that lets you place flat sprites in a 3d world. (free, but $70 if you sell your game commercially)
  • Flatgames / Flatpack – Flatgames are as much a concept as engine (2d, a raw combination of movement, art and sound), but Flatpack bundles those ideas up into a tool that you can import into Unity or run on Android.
  • Tiny Game Maker – For small, one screen games without programming.
  • Kooltool – An experimental game making tool which has Kidpix vibes.
  • The Unfolding Game Engine – One to watch (in early access right now). A “paint a world” engine that lets you make your world while playing it. 2.5d. 
  • Multiverse – Not out yet – a storytelling and game making tools/game.
  • Bitmelo – A game editor and engine for making small pixel art games. In early access, exports to HTML5. 
  • Sok Worlds ($3) – A truly wild game/tool where you make and explore 3d collage worlds (images from the pixabay API, but there are over a million to choose from.).
  • Sok Stories ($3) – A drawing-based way to make and share games.
  • Playscii – Also an ascii art and animation program, but the game mode documented here: http://vectorpoem.com/playscii/howto_game.html 
  • Wick Editor – Also an animation program- a friendly flash-like for multimedia projects that allows interaction and game-like play. 
  • Unicorn Console – A “a quick and dirty engine … with a resolution of 400×240 pixels.”
  • Vipercard – An open source reimagining of 1987’s Hypercard.
  • Twine – An open-source tool for telling interactive, nonlinear stories. Has a big community and multiple versions and themes.
  • Choicescript  – Like Twine, but for more traditional CYOA gamebooks-with-stats. Tight community on the forums.
  • Tiny Choice – The tiniest of twine-likes, written in the browser.
  • Inform – A design system for interactive fiction which has been around for a while!
  • Ink – A narrative engine designed to slot into a game engine.
  • StudyCrafter – A scratch-like platform where you can play, share, and create interactive projects, on the browser or offline, and collect data from players. 
  • Inklewriter – The “baby” Ink, runs in browser and great for CYOA, same UI as Sorcery!
  • The Adliberum Engine – (Free but on Steam, early access) Make text adventures, muds and text-powered roleplaying games.
  • Yarn Spinner – The friendly tool for writing game dialogue. 
  • Cheap Bots Done Quick – A site where you can make a twitterbot today.

Indie/open source bigger game engines: 

Indie and open source game engines with more flexibility and power than the little engines above, and generally also another layer of complication. (Perhaps most useful for if you are concerned about free but closed-source engines like Unity.)

  • Superpowers – HTML5 2d + 3d engine, coding in Typescript.
  • HaxeFlixel – Cross-platform development, open source
  • Godot – Perhaps the most complete and well documented open source engine, for 2d and 3d.
  • Heaps – A free and open source cross platform graphics engine written in Haxe.
  • DOME – A framework for making 2D games using the Wren programming language.
  • luxe – In development: a 2d-focused engine, code in Wren.
  • LITIENGINE – A free and open source Java 2D Game Engine.
  • Starling – A Cross Platform Game Engine.
  • LÖVR – An open source framework for rapidly building VR experiences in Lua.
  • Ren’Py – Free, open source cross-platform Visual Novel development engine.
  • Adventure Game Studio – Free engine for making point & click adventure games.
  • Phaser.io – Desktop and mobile HTML5 game framework, using javascript.
  • Pixelbox.js – Combination editor and a simple JavaScript library.
  • Amulet – A free Lua-based audio/visual toolkit suitable for small games and experimentation, with online editor.

Fantasy consoles: 

A fantasy console is like a regular console (machine specs, dev tools, community), but without hardware. It is like an emulator for a machine that never existed. Generally, these are in the form of an application.

  • Pico8 ($15) – probably the most popular fantasy console for game dev, pico8 has harsh limitations but that are intentionally chosen. code is written in lua. export to standalone HTML+JS or PNG (fantasy cartridge, need pico8 to play)
  • Tic-80 – coding in lua and moonscript. export to html or .tic. 
  • Pixel Vision 8 (free, pro version is $30) – a no-console fantasy computer, navigate like the familiar icon-based desktops you know. 
  • LIKO-12 – Entirely open-source and free, written in Lua. The dev says: “Why did I develop this? Because I wanted to buy PICO-8 but that’s not possible without credit cards (no internet shopping in Syria)”
  • Pix64 – an extremely tiny fantasy console (64×64 px).
  • Homegirl Pro – A fantasy console with a very different vibe! This one dispenses of pixel nostalgia and is modeled after a Commodore Amiga. Coding in Lua. 
  • VectorBoy – Again, a fantasy console that breaks the mold – VectorBoy uses straight lines to emulate vector graphics.
  • VVpet – A fantasy console for LCD virtual pet games
  • Voxatron – ($20, come with Pico-8) Fantasy Console for voxel (3d pixel, kind of?) games. 
  • LowRes NX – BASIC programming on iOS, as well as desktops.
  • Pyxel – A retro game engine for Python
  • Zany80 – A fantasy console designed around the Z80 processor.
  • Riko4 – A Fantasy Console intended as a tool for pixel art game development.
  • ECoS – A modern fantasy console with Entity-Component-System modular architecture.
  • Nano JAMMER – A truly tiny console that runs in the browser and integrates into Google Drive. Code in the nano programming language. 
  • Rewtro – A wild little console that runs games encoded in a very small amount of data, meaning they can be printed as qr-codes.
  • Script-8 – A fantasy computer for making, sharing, and playing tiny retro-looking games. Free, browser-based, and open-source. Code in Javascript

Didn’t find what you were looking for? Just into fantasy consoles? More of them detailed here: https://github.com/paladin-t/fantasy 

Neat Unity extenders:

Tools or plug-ins that change the experience of using Unity.

  • Oikospiel-tools – Trigger-based tools for Unity for crafting games without programming.
  • Unity Bitmap Drawing – A library for adding real-time drawing to your Unity project.
  • Clayxels – Adds tiny voxels that seamlessly blend together like clay.
  • unity-wave-function-collapse – Bitmap & tilemap generation from a single example.
  • Tessera (5$)- 2d / 3d wave function collapse generation.
  • Borderless Unity Windows – A tiny tool for making Unity frameless apps from script.
  • First Person Drifter – The original drifting game controller. Download an updated package for Unity 2019 from me here
  • Unity Recorder – An editor-only tool that captures video and animation data during gameplay.
  • Bobbin – A small Unity editor tool that can automatically download and import anything with a URL into the project.
  • Meshedit ($35) – A Unity extension that lets you create and texture models from scratch.
  • Doodlestudio 95 ($45) – A FUN drawing and animation tool for Unity.
  • Raymarching Toolkit ($75) – A Unity add-on for editing raymarched scenes live.
  • Path CreatorPath creation asset for Unity game development
  • NaughtyAttributes – Create powerful inspectors without the need for custom editors.
  • UCLA Game Lab Mesh Creator – Extrudes 2D drawings into 3D objects.
  • Rhythm beat mapper ($45) – Synchronizes gameplay to music in your video game.
  • JPEG-MP4-Compression – recreates the effect of JPEG/MP4 compression as a PostProcessing Effect.

Godot Extenders:

Tools or plug-ins that change the experience of using Godot.

  • WAT – An automated testing framework for Godot built entirely within Godot itself

Maps, place, & levels:

Tools for making maps & levels – some of them simply visual, others generate data.

  • Tiled – The standard free, easy to use and flexible level editor.
  • OGMO – A free, open source, project oriented level editor. 
  • Tilesetter – Tileset designing made easy.
  • SPARTAN Procedural Tile Generator – A pixel art drawing and animation tool specialised in creating tiles and animated sprites for games.
  • Medieval Fantasy Town Generator – Generates a random medieval city layout of a requested size & can export to JSON.
  • City Viewer – The city viewer to see the above/other maps in 3d!
  • One Page Dungeon – A very simple one page dungeon generator.
  • Map Generator – A cellular automata tool for building custom maps, envisioned for use in tabletop roleplaying games.
  • Paper Dungeon Maker – A very little map generator with optional csv output.
  • RPG Map II – A tabletop oriented map editor with clean and simple design.
  • Snazzy Maps – Nice map stylings for Google Maps.
  • Google Earth Studio – Automate flying about the world.
  • Topo Topo – Get a little square of 3d elevation data, anywhere.
  • Nototo – Build and visualize all your notes, as a map
  • terrain.party – nice interface for getting terrain heightmaps anywhere in the world

+infos(fonte): http://everest-pipkin.com/teaching/tools.html

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A ler: What is the best game engine for your game? e What is the best game engine: is Unity right for you?

Encontrei estes post do site gamesindustry.biz, cuja autora é Marie Dealessandri, e que apresenta uma discussão interessante acerca de software para o desenvolvimento de videojogos:
What is the best game engine for your game?
What is the best game engine: is Unity right for you?

+infos(link1): What is the best game engine for your game?
+infos(link2): What is the best game engine: is Unity right for you?

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Hardware: ligar o comando da PS4 ao PC

Fica o link para esta possibilidade..

+infos(oficial): http://ds4windows.com/

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Ferramentas para o desenvolvimento de videojogos e outras apps

Existem por aí uma série de sites, mais ou menos sérios, mais ou menos criteriosos acerca de ferramentas para o desenvolvimento de videojogos ou apps

+infos(por Eden Beinart): LINK

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Outra ferramenta: piskel

A ferramenta piskel é um editor que permite criar imagens, por exemplo gifs animados, que podem depois ser usados como sprites nos motores de videojogos.

+infos: http://www.piskelapp.com/

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Mais uma ferramenta: TexturePacker

Quando se usa o formato de imagens num motor de videojogos como é o caso do unity existe por vezes a necessidade de agrupar as imagens num único ficheiro. Para ajudar nessa parte basta fazer uso por exemplo do TexturePacker que permite juntar “as peças” umas com as outras.

Internamente, e por exemplo, o unity já faz isto, contudo não da melhor forma.

+infos: LINK

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