Tag: Livros de videojogos

A Guide to Japanese Role Playing Games

A malta do Bitmap Books vai lançar ainda este mês de junho o livro “A Guide to Japanese Role Playing Games”. De acordo com o autor trata-se de “detail the entire history of the genre from 1982 to 2020, while reviewing over 600 JRPGs. At 652 pages with a hardcover as standard, the book..”

Da experiência que tenho os livros desta editora são muito bons, com textos bem interessantes e um detalhe para o grafismo de muita boa qualidade.

Não que seja o meu género de videojogos, mas é sempre bom conhecer um pouco da história.

+infos(oficial): LINK

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Game Production Studies (um livro)

Mais um daqueles livros que é para ler, sendo que neste caso os trabalhos de investigação que constam no livro são as seguintes:
Introduction: Why Game Production Matters?
Hobbyist Game Making Between Self-Exploitation and SelfEmancipation
Self-Making and Game Making in the Future of Work
Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era
Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces
Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play
Game Development Live on Twitch : Observations of Practice and Educational Synergies
Unity Production: Capturing the Everyday Game Maker Market
More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development
How to Study Game Publishers: Activision Blizzard’s Corporate History
Who Creates Microtransactions : The Production Context of Video Game Monetization
Regulating In-Game Monetization : Implications of Regulation on Games Production
Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia
Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
The Development of Greater China’s Games Industry : From Copying to Imitation to Innovation
Before and After: Towards Inclusive Production Studies, Theories, and Methods

Este livro foi editado por Olli Sotamaa, Jan Svelch.

Existem outros deste grupo de trabalho que parecem ser também interessantes e que são:
Persuasive Gaming in Context (free)
Minor Platforms in Videogame History
Digital Gaming and the Advertising Landscape
Transnational Play Piracy, Urban Art, and Mobile Games

+infos(oficial): https://www.aup.nl/en/series/games-and-play

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Umas lindas histórias..

Encontrei esta editora, a Bitmap Books, que tem publicado uns livros muitos interessantes, relacionados com as histórias dos videojogos. A quase totalidade do livros têm um destaque muito especial para imagens dos videojogos, acompanhados de algumas histórias acerca dos mesmos. Das publicações já consta uma lista muito interessante e diversificada, na qual se pode encontrar:
Commodore Amiga: a visual Commpendium
Super Famicom: The Box Art Collection
Generation 64 – How the Commodore 64 inspired a generation of Swedish gamers
A Gremlin in the Works
Sinclair ZX Spectrum: a visual compendium
Commodore 64: a visual Commpendium
NES/Famicom: a visual compendium
SNES/Super Famicom: a visual compendium
SEGA® Master System: a visual compendium
The Art of Point-and-Click Adventure Games
The CRPG Book: A Guide to Computer Role-Playing Games
H.G. Wells: The War of the Worlds Illustrated
ARTCADE – The Book of Classic Arcade Game Art (Extended Edition)
Metal Slug: The Ultimate History
The SNES Pixel Book
Atari 2600/7800: a visual compendium
Micro but Many: an unofficial Micro Machines collection

Ainda não tive o prazer de conhecer nenhum dos livros mas irei sem duvida querer ter acesso a dois/três deles :) Guess what? :P

(8/9/2020) refiz a minha lista de leitura.. e vou atacar os livros:
The Art of Point-and-Click Adventure Games
The Games That Weren’t

+infos(Bitmap Books): https://www.bitmapbooks.co.uk/

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Time and Space in Video Games: A Cognitive-Formalist Approach

Outro livro que gostava de ter acesso: Time and Space in Video Games: A Cognitive-Formalist Approach (Studies of Digital Media Culture, Bd. 9) de Federico Alvarez Igarzábal

“Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. The first book-length study exclusively dedicated to the topic, it is an indispensable resource for game scholars and game developers alike, while its reader-friendly style makes it readily accessible to the interested layperson.”

os conteúdos são:
Brain time in virtual space
“the state machine and the present moment”
“structuring gametime”
“cause, effect, and player-centric time
Interation in virtual space
“predictive thinking in virtual worlds”
“the goundhog day effect”
“the hybrid narrator”
Through the temporal landscape
“the speed of time”
“marshmallows and bullets”
“Chekhov’s BFG”

+infos(oficial): LINK
+infos(google books): LINK

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Mais umas referências de livros acerca do game design

Aqui estão mais umas boas referências de livros acerca do desenvolvimento de videojogos :)

A Theory of Fun for Game Design de Raph Koster

The Art of Game Design: A Book of Lenses de Jesse Schell

Game Design Workshop: A Playcentric Approach to Creating Innovative Games de Tracy Fullerton

Challenges for Game Designers de Brenda Brathwaite & Ian Schreiber

Reality Is Broken: Why Games Make Us Better and How They Can Change the World de Jane McGonigal

Level Up! The Guide to Great Video Game Design de Scott Rogers

Game Feel: A Game Designer’s Guide to Virtual Sensation de Steve Swink

How Games Move Us: Emotion by Design (Playful Thinking) de Katherine Isbister

On Game Design de Chris Crawford

Game Design: How to Create Video and Tabletop Games, Start to Finish de Lewis Pulsipher

+infos(fonte): LINK


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Bundle de livros..

O site humble bundle está com duas promoções de livros acerca de videojogos, uma relacionado com a programação de videojogos e a outra relacionada com o design.

a primeira campanha, “Humble Book Bundle: Game Design & Puzzlecraft”, continha alguns dos seguintes livros (infelizmente não fui a tempo para retirar a lista completa):
women in tech: take your career to the next level with pratical advice and inspiring stories by Tarah Wheeler
game theory in the age o chaos by Mike Selinker
a theory of fun for game design by Raph Koster
complete kobold guide to game design by Wolfgang Baur et al.
the bones: us and our dice, by Jeff Tidball and Will Hindmarch
puzzlecraft: the dlc, by mike selinker and Thomas Snyder
level uo!: the guide to great video game design, by Scott Rogers
kobold guide to board game design: the dlc by Mike Selinker

a segunda campanha, e que por esta altura ainda está a decorrer tem os seguintes livros:
Introduction to Game Development by James Parker
Python Pocket Primer by Oswald Campesato
Digital Filmmaking by Peter Shaner
Video Game Addiction by David Olle, J. Westcott
Hollywood Studio Production Techniques by Winnie Wong
Classic Game Design by Franz Lanzinger
Video Game Writing Second Edition by Maurice Suckling, Marek Walton
Game Testing Third Edition by C. Schultz, R. Denton Bryant
Introduction to 3D Game Programming Using DirectX 11 by Frank Luna
iOS for Game Programmers by Allen Sherrod
Programming Essentials Using Java by Wm. McAllister, S.J.Fritz
3D Character Development Workshop by Erik Van Horn
Computer Graphics Programming in OpenGL with Java by V. Scott Gordon, John L. Clevenger
Python 3 Pocket Primer by James Parker
Artificial Intelligence in the 21st Century Second Edition by S. Lucci, D.Kopec
Introduction to 3D Game Programming with DirectX12 by Frank Luna
Storyboarding Second Edition by Stephanie Torta, Vladmir Minuty
Photo Restoration Using Adobe Photoshop CC 2017 Second Edition by Vickie Wolper
Python An Introduction to Programming by James Parker

+infos(primeira): https://www.humblebundle.com/books/puzzlecraft-books

+infos (segunda): https://www.humblebundle.com/books/program-your-own-games-books

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Livros sobre videojogos

Se o tema é livros é super interessante mas se o tema/discussão for videojogos ainda melhor :)

Aqui fica a partilha e o registo de uma lista fantástica acerca de livros que falam sobre videojogos:

Books about classic and must-play games:
1001 Video Games You Must Play Before You Die
An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades of game evolution
The 200 Best Video Games of All Time (Color Edition)
The Gamer’s Bucket List: The 50 Video Games to Play Before You Die

Books on popular video game series and genres:
Halo Encyclopedia: The Definitive Guide To The Halo Universe
Hardcore Gaming 101 Presents: Castlevania
Legends of Localization Book 1: The Legend of Zelda
Silent Hill: The Terror Engine
The Guide to Classic Graphic Adventures
The History of Sonic
The Making of Prince of Persia
The Unofficial Guide to Konami Shooters

Books on video game history:
A Casual Revolution
A Gremlin in the Works
Atari Inc. Business is Fun
Atari to Zelda: Japan’s Videogames in Global Contexts
Bible Adventures
Commodork: Sordid Tales from a BBS Junkie
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Game Over: How Nintendo Conquered the World
It’s Behind You
Masters of Doom
Memoirs of a Virtual Caveman
Phoenix: The Fall & Rise of Videogames
Playing at the Next Level: A History of American Sega Games
Playing at the World
Power-Up: How Japanese Video Games Gave the World an Extra Life (2016 ed.)
Replay: The History of Video Games
Service Games: The Rise and Fall of SEGA
Speccy Nation: A tribute to the golden age of British gaming
The A-Z of cool computer games
The Bitmap Brothers: Universe
The History of Nintendo 1889-1980 SC
The History of Ocean Software
The Story of US Gold
The Ultimate History of Video Games
The Untold History of Japanese Game Developers Volume 1
The Untold History of Japanese Game Developers Volume 2
Video Games You Will Never Play
Videogames: In the Beginning

Books on specific consoles & computers:
Game Boy World 1989 | XL Color Edition: A History of Nintendo Game Boy
Good Nintentions: 30 Years of NES: An Unofficial Survey of the Nintendo Entertainment System (Volume 1)
Racing the Beam: The Atari Video Computer System
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Sega Mega Drive/Genesis: Collected Works
Xbox Revisited: A Game Plan for Corporate and Civic Renewal

Video Game Artbooks and Coffee Table books:
Art of Grasshopper Manufacture
Assassin’s Creed: The Complete Visual History
Border Break Artworks
Capcom Design Works
DISGAEArt!!! Disgaea Official Illustration Collection
Dark Souls: Design Works
Dawn: The Worlds Of Final Fantasy
Half Life 2: Raising the Bar
Hyrule Historia
Japanese game graphics
Monster Hunter Illustrations 2
Okami Official Complete Works
Persona 3: Official Design Works
Persona 4: Official Design Works
Senran Kagura: Official Design Works
Shigenori Soejima Art Works 2004-2010
Shin Megami Tensei IV: Official Artworks
Super Famicom the Box Art Collection
The Art of Alice: Madness Returns
The Art of Atari
The Art of Game Worlds
The Art of Oddworld Inhabitants
The Art of The Last of Us
The Art of The Mass Effect Universe
The Art of Uncharted 4
The Eyes of Bayonetta: Art Book & DVD
The Legend of Heroes: The Illustrations
The Sky: The Art of Final Fantasy
The World of Professor Layton

Books on video game design, theory & social effects:
10 PRINT CHR$(205.5 + RND(1)); : GOTO 10
8 Bits of Wisdom: Video Game Lessons for Real Life’s Endbosses
A Game Design Vocabulary
Avant-garde Videogames: Playing with Technoculture
Beyond Choices: The Design of Ethical Gameplay
Death by Video Game: Tales of obsession from the virtual frontline
Embed with Games: A Year on the Couch with Game Developers
Extra Lives: Why Video Games Matter
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
Hackers: Heroes of the Computer Revolution
Half-Real: Video Games between Real Rules and Fictional Worlds
How to Do Things with Videogames
How to Talk About Videogames
Imaginary Games
Introduction to Game Analysis
Killing is Harmless
Philosophy Through Video Games
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reclaiming Art in the Age of Artifice
Rise of the Videogame Zinesters
Swords & Circuitry: A Designer’s Guide to Role-Playing Games
The Art of Failure: An Essay on the Pain of Playing Video Games
Trigger Happy
Understanding Video Games: The Essential Introduction
Values at Play in Digital Games
What Video Games Have to Teach Us about Learning and Literacy

Fiction books based or inspired by video games:
Aspho Fields (Gears of War)
Deus Ex: Icarus Effect
God Jr.
Halo – Boxed Set
Ico: Castle In The Mist
Mass Effect: Retribution
Ready Player One
The Stolen Throne (Dragon Age)
The Umbrella Conspiracy (Resident Evil)

+infos(a fonte): LINK 

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yasiv.com mapear livros da amazon

Encontrei este site do yasiv.com que permite “questionar” a loja amazon sobre os livros e relações que esses livros têm uns com os outros sobre determinados temas.


É um bom site de mapear..

+infos(books videogames): LINK

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Eu gostava de ter acesso / I would like to have access..

GameMaker Language: An In-Depth Guide
This book.. “GameMaker Language: An In-Depth Guide” já vai na versão 1.1..

+infos(oficial): http://www.heartbeast.co/

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Referências bibliográficas para C

Reference Style – All Levels



Above Intermediate

+infos(lista completa): LINK

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A ler/consultar..

Atari to Zelda: Japan’s Videogames in Global Contexts por Mia Consalvo


+infos: LINK

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Livros sobre videojogos no MIT

Livros que gostava de ter acesso:

(2012)Characteristics of games
(2014)Computer games for learning: an evidence-based approach – 304p
(2014)Developers dilemma: the secret world of videogame creators – 352p
(2012)Engineering play
(2011)Handbook of computer game studies
(2011)In game: immersion to incorporation
(2014)Processing: a programming handbook 2nd ed
(2003)Rules of play: game design fundamentals
(2014)Values at play in digital games – 224p
(2015)Video games around the world – 720p
(2011)Educational Videogame Design – 120p – LINK
(2015)Uma Aula No Videogame – 288p – LINK

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Livros sobre videojogos

Gostava de passar os olhos por:
Understanding Video Games: The Essential Introduction

+infos(amazon): LINK

+infos(google books): LINK

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Livros sobre design de videojogos..

Aqui estão mais alguns livros sobre design de videojogos aos quais eu gostava de pôr os meus olhos:

Game design

Game Design: How to Create Video and Tabletop Games, Start to Finish (LINK)

Game design

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game – with Unity and C# (LINK)

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition (LINK)

The Ultimate Guide to Video Game Writing and Design (LINK)


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Livros de videojogos


(2014)Estruturas de Dados com Jogos de Roberto Ferrari

(2014)Fundamentos para o Desenvolvimento de Jogos Digitais de Eucidio Pimenta Arruda


(2013)Tecnologias de Programação de Jogos de Nuno Magalhães Ribeiro, José Braga de Vasconcelos


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