Tag: free ebooks
Game Production Studies (um livro)
Mais um daqueles livros que é para ler, sendo que neste caso os trabalhos de investigação que constam no livro são as seguintes:
Introduction: Why Game Production Matters?
Hobbyist Game Making Between Self-Exploitation and SelfEmancipation
Self-Making and Game Making in the Future of Work
Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era
Intermediating the Everyday : Indie Game Development and the Labour of Co-Working Spaces
Game Developers Playing Games : Instrumental Play, Game Talk, and Preserving the Joy of Play
Game Development Live on Twitch : Observations of Practice and Educational Synergies
Unity Production: Capturing the Everyday Game Maker Market
More Than One Flop from Bankruptcy : Rethinking Sustainable Independent Game Development
How to Study Game Publishers: Activision Blizzard’s Corporate History
Who Creates Microtransactions : The Production Context of Video Game Monetization
Regulating In-Game Monetization : Implications of Regulation on Games Production
Promises of the Periphery : Producing Games in the Communist and Transformation-Era Czechoslovakia
Construction and Negotiation of Entrepreneurial Subjectivities in the Polish Video Game Industry
The Development of Greater China’s Games Industry : From Copying to Imitation to Innovation
Before and After: Towards Inclusive Production Studies, Theories, and Methods
Este livro foi editado por Olli Sotamaa, Jan Svelch.
Existem outros deste grupo de trabalho que parecem ser também interessantes e que são:
Persuasive Gaming in Context (free)
Minor Platforms in Videogame History
Digital Gaming and the Advertising Landscape
Transnational Play Piracy, Urban Art, and Mobile Games
+infos(oficial): https://www.aup.nl/en/series/games-and-play
Estudos sobre gamedesign e assuntos relacionados!
A Carnegie Mellon University, mais concretamente o Carnegie Mellon University – Entertainment Technology Center, nos estados unidos tem uma série de documentos LIVRES acerca do design de videojogos. Nesta altura os títulos que encontrei foram:
Beyond Fun de Drew Davidson
Analog Game Studies, volume one, de Emma Leigh Waldron, Evan Torner, Aaron Trammell
Analog Game Studies, volume three, de Emma Leigh Waldron, Aaron Trammell, Evan Torner
Analog Game Studies, volume two, de Aaron Trammell, Emma Leigh Waldron, Evan Torner
Game Design Research de Petri Lankoski, Jussi Holopainen
Game Design Snacks de José P. Zagal
Game Jam Guide de Sara Cornish, Matthew Farber, Alex Fleming, Kevin Miklasz
Game Mods de Erik Champion
Game Research Methods de Petri Lankoski, Staffan Björk
Learning, Education and Games (Vol. 1) de Karen Schrier
Learning, Education and Games (Vol. 2) de Karen Schrier
Ludoliteracy de José P. Zagal
Missions for Thoughtful Gamers de Andrew Cutting
Mobile Media Learning de Seann Dikkers, John Martin, Bob Coulter
Mobile Media Learning de Christopher Holden, Seann Dikkers, John Martin, Breanne Litts
Possible Worlds in Video Games de Antonio José Planells de la Maza
Real Time Research de Seann Dikkers, Eric Zimmerman, Kurt Squire, Constance Steinkuehler
Tabletop de Greg Costikyan, Drew Davidson
The Game Beat de Kyle Orland
Transmedia Storytelling de Max Giovagnoli
Well Played 1.0 de Drew Davidson
Well Played 2.0 de Drew Davidson
Well Played 3.0 de Drew Davidson
+infos(oficial): http://press.etc.cmu.edu/
15 Free Books for People Who Code
Excelente referencial por Jacob Gube sobre o que é programar :)
+infos(fonte): http://sixrevisions.com/lists/free-books-code/