Ofertas de trabalho (em novembro)

Procura-se um Senior Game Designer (Oeiras/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.


+infos(oficial): LINK

A empresa Fortis Games tem uma proposta para o lugar de “Game Designer em modo remoto” em que:
“What You’ll Achieve
Designing, implementing, balancing and tuning content
Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these features and content
Document and share learnings
You will become an expert in the systems and features you work on and become a resource to team members in your areas of mastery.

What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.”

+infos(oficial): https://careers.fortisgames.com/

A empresa Fortis Games tem uma proposta para o lugar de “Senior Game Designer em modo remoto” em que:
“About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”

+infos(oficial): https://careers.fortisgames.com/

A TLF Entertainment em Lisboa procura UX/ UI Games Designer:
“Responsibilities:
Design seamless and responsive user journeys for mobile, desktop and platforms.
Create flawlessly pixel-perfect user interfaces and interactive prototypes.
Embrace the concept of the Minimum Viable Product (MVP) and ensure our solutions seamlessly evolve with each iteration.
Engage in user research and actively support customer development efforts.
Collaborate closely with the product team to define requirements for new features and user flows.
Innovate and iterate to introduce fresh ideas, concepts, and improvements to our product.
Forge strong partnerships with our development team, providing clear explanations and clarifications on functionality when necessary.
Stay at the forefront of industry trends and emerging innovations.

Skills/knowledge required for the position:
A minimum of 3 years of experience in web product design.
An impressive portfolio showcasing your design projects.
A deep understanding of UX principles and an unwavering commitment to meeting user needs.
Proficiency in designing user interfaces and crafting interactive prototypes.
Familiarity with modern design tools; we primarily use Figma and you will use it too.
Background in Native iOs and/or Android app design will be considered as a strong plus.
A user-centric approach, prioritizing customer needs over personal preferences.
A data-driven decision-making approach, with a strong emphasis on the customer’s perspective.
A positive, solution-oriented attitude when tackling complex challenges.

We are offering:
Hybrid work
Lunch allowance provided by the company
Extra paid leave (25 days per annum)
Quarterly and semester team events
Weekly Friday beers and monthly activities
Health and dental insurance since day 1
Wellness benefits reimbursement
Transport allowance
Birthday gift and cake
Growth individual plan
Engagement platform with tons of events and challenges to win great prizes”

+infos(oficial): LINK

A Saber em Gaia procura Build Programmer:

“Responsibilities will include:
Support all the games developed by Saber Interactive Porto.
Improve our build pipeline with scripts and process for speed up and automate the build process and maintain our TeamCity projects.
Create and maintain our Telegram Bot built in Python to give the team more tools to work with also maintain the automated tests for the Bot and Scripts developed in Python.
Help the development team to figure out why builds are not working properly, specialy when related to Patches and DLC contents.
Work together with Release Management team to identify and solve any issues that may appear during a new submission.
Implement and maintain automated tests in Unreal using the Gauntlet plugin.

The ideal candidate will have:
An undergraduate degree in Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (C#, Python) or related experience
Experience with CI/CD tool such as TeamCity, Jenkins, GitLab or similar
Experience with automated test
Knowledge in C/C++ & Unreal Engine 4 or Unreal Engine 5
Knowledge of Gauntlet plugin is a plus
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them”

+infos(oficial): LINK

A Saber em Gaia procura Technical Artist:


“Responsibilities:
– Setting up and maintaining production pipelines and workflow
– Develop and test tools that the artists will use to improve and assist their work in production
– Work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical requirements
– Use the best tools and methods for improving and facilitating the graphic workload
– Share best practices and conduct training sessions with the team to ensure the proper use of tools and methods
– Integrate, validate, and optimize graphic data in the engine by using scripts if needed
– Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
– Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
– Help and spearhead the QA Team to ensure that assets are 100% bug-free and shippable
– Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
– Optimization and Profiling

Qualifications:
– Knowledge in the following areas of game development:
– Modelling & Texturing
– Scripting/Tools Development
– Lighting
– Shaders (GLSL/HSLS)
– VFX
– Rendering & Post Processing
– Procedural
– Strong understanding of Graphic Rendering Pipeline for next-gen technologies
– Experience working with Game Engines (Unreal) is a plus
– Strong Technical Background on the Art Production Process and Workflows
– Programming Knowledge (C++, Python) with strong Data Structures
– Strong communication and Interpersonal Skills
– Background in 3D development software (3DS Max, Maya, Blender)
– Eagerness to learn current developing next-gen technologies for games
– Able to work under pressure, learn new skills, and develop a good relationship with the team
– Experience in collaboration between artists, programmers, technical directors
– Strong organizational skills
– Creative at finding solutions”

+infos(oficial): LINK

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