Oferta(s) de trabalho (remota, e local em Oeiras)

Principal Game Designer, pela Fortis Games (remoto):
“About the role (the mission, why this role exists, the thing you do over and over again)
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Senior Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Principal Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

+infos(oficial): LINK

Senior Game Designer pela Miniclip, e em Oeiras:
Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes:
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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