Ofertas de trabalho (em setembro)

Procura-se um Game Designer, Action Games (Lisboa/Portugal), em que:

We’re looking for a Game Designer to focus on the action/midcore part of our games portfolio. We are the leading company worldwide in casual instant games and this is an opportunity to make a real difference in the direction of the company as we expand the genres we work with on this exciting new games platform.
As Game Designer you are responsible for working with the Game Product Manager to transform the vision for the game into gameplay, game features and content. You’ll be basing your work on KPI targets, building feature and content specs, and assessing the results of game experiments and improvements.
We are looking for someone with experience a design position on an FPS or online action game, who has a passion for new platforms and games-as-a-service OR someone with games-as-a-service experience and a passion for playing FPS or online action games.

Challenges & Responsibilities
Create the game design for one or more action/midcore games in our portfolio
Work closely with the Game Product Manager to turn KPI targets into delightful features and content for our audience
Spec out game features for engineers to build, and review quality before release
Drive the consumer testing strategy (quantitive and qualitive) with the publishing team

We are looking for someone with
Passion for building online actions games for a global audience of passionate gamers
Experience with live game design and the data-design-test-deploy loop
Comfort with working simultaneously at a high level of design as well as at a low level tweaking and tuning features and content
Drive for moving at high speed with KPI targets but also a soft consumer focus for our audience
Passionate, self-driven, and able to work with minimal supervision toward a common team or company goal;
Proficient in English – we’re a global team.


+infos(oficial): LINK

Procura-se um Game Designer – Casual Games (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing casual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Supporting the Executive Producer on the project in delivering a reasonable and fun experience to our players

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): LINK

Tags :

Ludology, podcast sobre board games

Um podcast bastante interessante sobre board games, um dos temas que é apresentado é sobre o game design

+infos(oficial): LINK

Relatório acerca das empresas de videojogos em Itália

Surgiram noticias que já foi elaborado e apresentado o relatório acerca das empresas de desenvolvimento de videojogos em Itália, e referente ao ano de 2022.
Comparativamente com o ano de 2021 existiu um aumento de mais de 50% no número de empresas empregadoras que trabalham nesta área, sendo que continuam a dominar as empresas que têm entre 11 a 20 empregados. A idade média da malta que trabalha nesta área ronda os 30 anos, sendo residual aqueles que têm mais de 40 anos.
Também o número de mulheres cresceu e  ronda os 24% e outro grande destaque é que o trabalho que tem sido desenvolvido centra-se mais na área de jogos para PC (84%), mobile (54%) e consola (38%).

É de realçar que tem existido por parte do estado italiano ou dos municípios um forte apoio financeiro para que estas empresas tenham apoios e criem raízes nessas localidades, contudo as queixas continuam a relatar a pesada burocracia e taxas existentes neste país.

+infos(fonte da informação): LINK

Tags : ,

Prémios Playstation talents – 9ª edição

Quem pode participar:
“Poderão participar nos Prémios Play Station Talents 2023 em Portugal pequenos estúdios, estudantes universitários e jovens programadores portugueses, assim como empresas portugueses que tenham faturado menos de 100.000 € em 2022.”

É necessário preparar:
“A documentação deve incluir:
uma build jogavel/vertical slice;
um vídeo de apresentação do jogo com um máximo de 5 minutes de duração;
o documento de concept design (em formato .pdf, sem limite de páginas);
os currículos dos membros do equipa.”

As categorias:
Categoria principal:
o Prémio PlayStation Talents para Melhor jogo

Categorias Secundárias
Prémio PlayStation Talents para Jogo mais inovador;
Prémio PlayStation Talents para Melhor Arte;
Prémio PlayStation Talents para Melhor Utilização das Plataformas PlayStation;
Prémio PlayStation Talents para Melhor Jogo Infantil;
Prémio PlayStation Talents da Imprensa;
Prémio PlayStation Talents para Melhor Jogo de Competição Online;
Prémio PlayStation Talents para Melhor Narrativa;

Categorias Especiais
Prémio PlayStation Talents Especial Games for Good: em parceria com o evento Games for Good organizado pela Universidade Europeia”

Dos prémios de 2023 consta:
“Na categoria principal, o projeto vencedor do Prémio PlayStation” para Melhor Jogo de 2022 em Portugal irá receber apoio económico para o desenvolvimento e publicado do jogo por parte do PlayStation® Ibéria através de:
10.000€ em dinheiro para o desenvolvimento do videojogo,
A publicação do jogo no PlayStation Network,
Acesso a ferramentas de desenvolvimento PlayStation,
Uma campanha de promoção e marketing em canais PlayStation”, avaliada em 50.000€.
Espaço físico em Lisboa para trabalhar no projeto durante 10 meses.

O calendário consta:
“O prazo para envio de candidaturas termine no dia 10 de setembro as 23h59. Durante o més de outubro serão anunciados os projetos finalistas. Os vencedores serão anunciados no inicio do próximo ano.”

+infos(oficial): http://premiosplaystation.com/

Tags : , , ,

Ofertas de trabalho (em agosto)

Procura-se um Material Artist (Gaia/Portugal), em que:


Collaborate with art leadership and teams to establish, organize, and maintain our material library across all game content. You will be creating high-quality, physically-based materials to establish visual targets and support art efforts in our projects.

+infos(oficial): LINK

Procura-se um 3D Game Artist- Casual/Hypercasual (trabalho remoto/Portugal), em que:

What You’ll Be Doing
Create environment and 3D art assets for games.
Optimize models for real-time rendering in Unity 3D
Provide reference art for game design and UI.
Design UI/UX elements
Contribute to developing in-game tools.
Manage and integrate assets into versioned repositories.
Seek feedback and collaborate for high-quality outcomes.

What We’re Looking For
Previous Unity experience.
At least 3 years of professional mobile game art experience (2D and 3D).
Proficiency in UI/UX design, Photoshop, Unity, and Blender (or other 3D software).
Familiarity with repository management, asset optimization, and pipeline creation.
Good English communication skills.
Ability to integrate art into Unity projects for testing.

You might also have
Experience in HybridCasual games
Familiarity with version control (GitHub).

+infos(oficial): LINK

Procura-se um Lead Environment Artist (Gaia/Portugal), em que:


Responsibilities will include:
Lead a team of internal and external Environment artists
Collaborate with the Art Director, game designers, engineers and producers to balance creative vision with production realities and ensure artistic goals are met within technical performance targets
Sculpt/model UV & texture meshes in a PBR pipeline
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
Be an active mentor and role model for the art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.
Be directly responsible for delivering art assets with top notch quality from team

The ideal candidate will have:
Experience in Autodesk 3D Studio Max (modeling and texturing tools);
Senior games industry experience with industry 3D packages
Experience working on published AAA games
Expert knowledge of Maya, 3DSMax, ZBrush and Substance Painter
Excellent knowledge of Art production on AAA games (PBR, Shader and optimization)
Strong portfolio showing 3D art and composition skills, demonstrating a high level of artistic creativity
Showing pro-activity and interacting with other colleges and departments to solve problems and improve workflow/pipelines
Expert knowledge of 3D pipelines and asset management
Familiarity with game development cycle and engines
Great understanding of architecture and urbanism
Good organization and time management skills

+infos(oficial): LINK

Procura-se um Material Artist (Gaia/Portugal), em que:


Responsibilities will include:
Collaborates with art leadership and art teams to establish, organize and maintain our material library across all game content.
Creates high quality physically based materials using Substance Designer/Painter to establish visual targets and support art efforts across all game content.
Establishes organized material workflows in Substance Designer/ Painter. Collaborates in implementing and maintaining material pipelines.
Collaborates with other artists to build and integrate assets into visually consistent, high quality, and optimized environment art.
Anticipates and identifies production challenges to leads and Technical Directors.
Researches new tools and techniques to create more efficient and visually appealing environments.
Works with technical artist to develop advanced shader and material sets
Creates environment assets and scenes while considering hardware and design limitations and overall art vision of the project
Creates documentation supporting techniques and process and encourages the sharing of knowledge and ideas
Mentors less experienced members of the team

The ideal candidate will have:
Minimum of 5 years of experience in AAA game development or credit on at least one AAA title as material artist.
Expert skills in Substance Designer/Painter
Solid understanding of PBR rendering and the interaction between materials and lighting
Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye
Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
Solid understanding of color theory and experience creating balanced color palettes with strong appeal
Good sense of form, volume, structure, and silhouette
Strong understanding of composition and balance
Solid understanding of efficient low poly mesh techniques
Strong UV layout techniques
Understanding of Texel density, memory limitations, etc.
Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.
Experience with high poly sculpting and modeling software such as Z-Brush & Maya
Experience with 2D image creation software such as Photoshop, Painter, 3D coat, etc.
Experience with world editors and level construction software
Excellent communication/collaboration skills.
Able to manage and organize work in order to meet deadlines.
Fluid and eager problem solve

+infos(oficial): LINK

Procura-se um HR DIRECTOR (Gaia/Portugal), em que:



+infos(oficial): LINK

Procura-se um Senior Game Designer (trabalho remoto/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals. ”
+infos(oficial): LINK

Procura-se um Principal Game Designer (trabalho remoto/Portugal), em que:

About The Role
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Senior Game Designer, Combat (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um 3D Artist (trabalho remoto/Portugal), em que:

What You’ll Be Doing
Create environment and 3D art assets for games.
Optimize models for real-time rendering in Unity 3D
Provide reference art for game design and UI.
Design UI/UX elements
Contribute to developing in-game tools.
Manage and integrate assets into versioned repositories.
Seek feedback and collaborate for high-quality outcomes.

What We’re Looking For
Previous Unity experience.
At least 3 years of professional mobile game art experience (2D and 3D).
Proficiency in UI/UX design, Photoshop, Unity, and Blender (or other 3D software).
Familiarity with repository management, asset optimization, and pipeline creation.
Good English communication skills.
Ability to integrate art into Unity projects for testing.

You might also have
Experience in HybridCasual games
Familiarity with version control (GitHub).”
+infos(oficial): LINK

Procura-se um Game Designer (trabalho remoto/Portugal), em que:

Responsibilities:
Collaborative game design: Work closely with the Head of Game Design and cross-functional teams, including artists, developers, and managers, to conceptualize and implement game designs that align with the overall creative vision and project goals;
Game mechanics and systems: Design and iterate on game mechanics and systems that offer engaging and enjoyable player experiences, while also contributing to the overall game balance;
Storytelling and narrative: Contribute to the creation of compelling narratives and game worlds that immerse players in captivating storytelling experiences. Develop characters, quests, and lore that resonate with our player community;
Level and environment design: Collaborate on designing and structuring game levels, environments, and puzzles, ensuring a seamless and balanced gameplay flow;
Game balancing and tuning: Analyze gameplay data and player feedback to fine-tune and balance game systems, ensuring fair and enjoyable experiences for players of all skill levels;
User Experience (UX) design: Collaborate with UX/UI designer to ensure a seamless and intuitive user experience by refining UI/UX elements and interfaces;
Collaboration: Foster a collaborative and innovative work environment that encourages creativity and growth;
Market and competitor research: Stay up-to-date with gaming industry trends, emerging technologies, and competitor games, leveraging this knowledge to inform the design and development process.

Requirements:
Proven track record: At least 3-5 years of experience as a Game Designer, with a strong portfolio showcasing successful projects and a demonstrable ability to design engaging gameplay experiences;
Extensive game design knowledge: Deep understanding of game design principles, mechanics, and player psychology. Proficiency in various game design tools and software;
Creativity and innovation: A natural flair for creative thinking and the ability to generate innovative ideas that push the boundaries of gaming;
Strong communication skills: Excellent verbal and written communication skills, capable of conveying complex ideas and design concepts effectively;
Team player: Proven ability to work collaboratively in a team-oriented environment, with a positive attitude and a willingness to receive and provide constructive feedback;
Passion for gaming: A genuine love for video games and a desire to create exceptional gaming experiences that resonate with players worldwide;
Adaptability and problem-solving: Ability to adapt to evolving project requirements and solve design challenges effectively;
Educational background: A degree in Game Design, Game Development, Computer Science, or a related field is preferred, but relevant work experience will also be considered.”
+infos(oficial): https://infinitygames.io/

 

Tags :

Humble Software Bundle (campanha)

Humble Software Bundle: Spectacular Sounds & Marvelous Music

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de áudio para usar onde se quiser:
“Looking to add some pro-level audio to your game, app, or video project? This bundle of expertly crafted audio assets has the sound effects, voices, ambient sounds, and background music you’ll need to bring a layer of aural polish to your creation. You’ll get the hum and whizz of arcane energy, the crisp flutter of a stack of bills, and weapons fire and melee clanks galore. Get 10,000+ SFX files and 20+ hours of music to cover every genre—even background tracks for your UI.”

da lista consta:
999 Sounds SFX Collection 1
Arcane Activations Magic Sound Library
Retro Game – Platform & Puzzle
Retro Game – Weapons & Fighting
Athletics & Sports SFX Library
Colossal Game Music Collection
Board Games Audio Toolkit
Activation UI HUD SFX
Infographic SFX
Exoplanets – Drones & Atmospheres
Hunter – Military Soldier Voice Pack
Alex – Hero Character Voice Pack
Ultimate Anime Combat Sounds Pack
Medieval Fantasy 2 SFX Pack
Medieval Fantasy 2 Ambience Pack
Epic Asian SFX Pack
Epic Asian Ambience Pack
Weather Sound Effects
Physics Object Interaction SFX
Real Guns Sound Pack
Horror Game Ambient Soundscapes Vol 3
Paranormal Ambient Soundscapes Vol 2
Futuristic Vehicle Engine Sounds
The Mint – Coins & Money
Dystopia Ambience & Drone
Videogame Music Collection
Casual App Positive Male Voice Announcer
Casual App Positive Female Voice Announcer
Combat Game Male Voice Announcer
Sci Fi Guns Sounds Pack
Retro RPG Sounds Bundle
Magic Spells Sound Pack
Magic Heal & Buffs Sounds Pack
Halloween SFX Pack
Puzzle SFX Pack
Card Sound Effects
Survival Sound Effects
Casino Slot Machine SFX
Robot Voices
Kitchen Sound Effects
Cassette
Epic Voice and Music Pack
Cute Fluffly Char Voice
Classic Workshop Tool Industry SFX
300 Futuristic SFX
33 Cool Background Music
200 Space Sound Effects
1000 Video Game Sound Effects
Water Sounds
Eating & Drinking Sound Effects

+infos(oficial): LINK

Tags : ,

BoardGame: Halls Of Hegra

 


“From an abandoned fortress you command a group of Norwegian volunteers fighting numerically superior German forces at the start of WW2.”

mais um jogo de tabuleiro com um tema interessante, relacionado com a WW2 mas desta vez com um cenário de resistência. Infelizmente o preço é algo proibitivo neste momento pois os 47,55€ dão para ver outros coisas e que são jogos solitários.

+infos(bgg): https://boardgamegeek.com/boardgame/336131/halls-hegra

Tags : ,

Humble Book Bundle (campanha)

Humble Book Bundle: Game Design and PuzzleCraft 2023

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários livros para aprender a desenvolver jogos de tabuleiro e puzzles
“A gamesmith & puzzlecraft masterclass
Hone your board game and puzzle design acumen with this ebook bundle packed with wisdom from the minds behind some of the world’s most revered games! Puzzlecraft will provide you a profound understanding of this fascinating discipline, along with step-by-step instructions to create your own conundrums. In Think Like a Game Designer, you’ll get expert guidance on the steps required to turn your passion into a viable career. With Mindspaces, you’ll dive into a handcrafted collection of crossword puzzles designed as therapeutic exercises, along with a series of essays to draw out your creativity.”

da lista consta:
Think Like a Game Designer
Dealer’s Choice
Game Theory in the Age of Chaos
Letters to Margaret
The Edible Games Cookbook
Puzzlecraft DLC
Complete Kobold Guide to Game Design
Meeples Together
Boardgames That Tell Stories 2
How to Run a Puzzle Hunt
Kobold Guide to Board Game Design DLC
Hamlet’s Hit Points
Letters to Margaret: You Can’t Make Up This Stuf
The Bones: Us and Our Dice
Kobold Guide to Board Game Design
Puzzlecraft
Boardgames That Tell Stories 1
Intro to GMPuzzles
Mindspaces
Lords of Vegas: How It’s Made and How It’s Played
Things We Think About Games
Puzzlecraft Workbook
Mindspaces Physical Pre-Order Bonus

+infos(oficial): LINK

Tags : , , , ,

Campanha ou não da Polygon

 

três packs interessantes se for para um cenário 3D, a pensar mais à frente, mas fica a referência:
POLYGON – Fantasy Kingdom Pack, 189,95 euros
Simples Fantasy – Cartoon Assets, 81,95 euros
POLYGON – War Pack, 54,95 euros

(estranho que a sale seja apenas em dólares)

+infos(oficial): https://syntystore.com/

Tags : , , ,

A guide to Movie Based Video Games 1982-2000


Eu não sou grande fã de videojogos que surgem pela via de filmes, pois normalmente não trazem nada de novo a não ser a experiência de ser uma personagem de um determinado filme, contudo também existem vários exemplos do inverso.. e na maioria das vezes os filmes não são grande coisa. Este é mais um livro que trata de apresentar esta temática e tem como resumo:

“Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the ’80s and ’90s.
In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 – 2000 covers two decades of video games with trivia, analysis and recommendations.”

+infos(loja): LINK

Tags : ,

Ofertas de trabalho (em julho)

Procura-se um Game Artist Intern (trabalho remoto/Portugal), em que:

About The Position
As a Game Artist Intern, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Starting date: Depends on your internship period.

Reporting to: Art Managers

Location: Working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.

Work time: Full time, company time zone CET
Responsibilities
Create assets like environments, props, VFX, animations etc. from scratch from initial design to final in-engine implementation
Learn how to optimize your assets and creations for streaming-based games
Build and create new experiences together with your team that will be played by a broad audience
Participate in problem solving and verifying the quality of your work together with your team and manager
Plan your daily tasks together with your team and manager
Have a role in a highly collaborative group with room to diversify your skills
Communicate and collaborate within a cross-functional team
Work closely with other 3D artists and follow provided directives and artwork

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): https://careers.thegang.io/#section-jobs

Procura-se um Senior Game Designer, Combat – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Principal Game Designer – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Game Artist Intern (trabalho em Lisboa/Portugal), em que:

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): LINK

Procura-se um UI/UX Designer (trabalho em Oeiras/Portugal), em que:
“What will you be doing at Miniclip?
Designing and implementing UI for our mobile games.
Working closely with art lead, game designers, producers, project owners, and developers to define user issues and come up with the best solutions.
Assisting in a range of artistic tasks including GUI creation, sketches, 2D illustrations for in game and marketing purposes.
Ensure the integrity of the brand with attention to detail and quality of craftsmanship.
Display knowledge of shape, colour and composition with a good general art foundation.
Adopt different graphic styles depending on the project or task.
You will also be involved in making important decisions about the overall look of the game, taking ownership for screen designs, and developing art elements that enhance player experience and engagement.

What are we looking for?
3+ years of art design using tools such as Photoshop, Illustrator or similar.
Strong skills in creating 2D graphics for UI elements, such as icons, frames and buttons.
Confident and deep knowledge of Figma.
Be driven, flexible, and comfortable in a fast-paced environment with frequently changing business needs.
Able to build relationships and establish trust, respect, competence and confidence effectively and quickly.
Very pro-active and able to identify and solve problems across multiple platforms and pipelines.
Ability to work effectively with small to large teams in a deadline-driven environment.
Problem solving attitude.
Keen attention to detail whilst maintaining the ability to meet deadlines.
Fluent in English.

Big plus
Passion for entertainment and mobile games is a big plus.
Bonus if you can thumbnail and conceptualize ideas quickly.
Bonus if you have good knowledge of After Effects, 3D software and Unity”
+infos(oficial): LINK

Procura-se um Senior Game Designer (trabalho em Oeiras/Portugal), em que:

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Lead Mobile Game Designer (trabalho remoto em Almada/Portugal), em que:

A Kwalee procura alguém com:
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.”
+infos(oficial): LINK

Procura-se um 2D Game Artist (trabalho remoto em Portugal), em que:

A Libretrend procura alguém com:
Responsabilidades:
Criar designs de personagens atraentes e visualmente distintos para os nossos jogos.
Criar animações suaves e cativantes para os personagens, incluindo movimento, ataques e expressões faciais.
Produzir artes conceituais detalhadas para ambientes, objetos e cenários, ajudando a estabelecer a identidade visual única dos nossos jogos.
Colaborar estreitamente com a equipa de desenvolvimento para garantir a integração perfeita dos ativos de arte no jogo.
Participar nas discussões criativas e contribuir com ideias inovadoras para aprimorar o design visual e a narrativa dos jogos.

Requisitos:
Experiência comprovada em design de jogos 2D, incluindo criação de personagens, animações e arte conceitual.
Domínio de ferramentas de design, como 2DToolkit, Unity, Adobe Photoshop, Illustrator, ou software equivalente.
Capacidade de criar arte original em diferentes estilos e adaptar-se a diretrizes de estilo existentes.
Forte compreensão de princípios de design, cores e composição.
Excelente habilidade de comunicação e capacidade de trabalhar de forma colaborativa com uma equipa remota.
Portfólio online que demonstre habilidades em design de personagens, animações e arte conceitual.

Benefícios:
Oportunidade de fazer parte do lançamento de uma nova linha de jogos 2D de uma empresa reconhecida por sua inovação e sucesso em outros setores.
Flexibilidade de horário e ambiente de trabalho remoto.
Remuneração competitiva com base na experiência e no desempenho.
Oportunidades de crescimento e desenvolvimento profissional contínuo.
Trabalhar com uma equipa talentosa, dedicada e com uma cultura inclusiva e diversificada.

Se é um(a) artista apaixonado(a) por jogos 2D e está animado(a) para embarcar nessa nova aventura conosco, envie seu currículo, portfólio dando destaque às habilidades relevantes e experiência posteriores.”
+infos(rede social): LINK

Tags :

Vencedores dos Prémios Playstation talents – 8ª edição

Os vencedores da Playstation talents – 8ª edição, referente a 2022m foram:
Melhor Jogo de 2022    
Have We met? (Maria Beatriz Barreiro)

Jogo mais Inovador
Cogito Ergo Sum (Miguel Soromenho Pereira)

Melhor Arte
Grandma’s Recipes (Butter Games Studio)

Melhor Utilização das Plataformas PlayStation
Diana’s Lyre (ExplodeToad Studio)

Melhor Jogo Infantil
Grandma’s Recipes (Butter Games Studio)

Prémio Imprensa
Kapukuri (Ghostly Cats Studio)

Melhor Narrativa
Have We met? (Maria Beatriz Barreiro)

Prémio PlayStation Talents Especial Games for Good
Lousã (Rio Studios)

A cerimónia:

Para registo, a lista dos vários finalistas foram:
Melhor Jogo de 2022
Have We met? (Maria Beatriz Barreiro);
Juunishi Zodiacs (Joana Aleixo);
Lousã (Rio Studios);
Kapukuri (Ghostly Cats Studio);

Jogo mais Inovador
Cogito Ergo Sum (Miguel Soromenho Pereira);
Lousã (Rio Studios);
Diana’s Lyre (ExplodeToad Studio);
Kapukuri (Ghostly Cats Studio);

Melhor Arte
Grandma’s Recipes (Butter Games Studio);
Entrudo (Twinkle Frog);
Juunishi Zodiacs (Joana Aleixo);
Bracara Augusta: Shadow of the Past (Marema Studios);

Melhor Utilização das Plataformas PlayStation
Diana’s Lyre (ExplodeToad Studio);
Cogito Ergo Sum (Miguel Soromenho Pereira);
Kapukuri (Ghostly Cats Studio);
Bracara Augusta: Shadow of the Past (Marema Studios);

Melhor Jogo Infantil
Grandma’s Recipes (Butter Games Studio);
Entrudo (Twinkle Frog);
Diana’s Lyre (ExplodeToad Studio);
Kapukuri (Ghostly Cats Studio);

Prémio Imprensa
Kapukuri (Ghostly Cats Studio);
Mind your Mind (MoonX Studio);
Lousã (Rio Studios);
Bracara Augusta: Shadow of the Past (Marema Studios);

Melhor Narrativa
Have We met? (Maria Beatriz Barreiro);
Diana’s Lyre (ExplodeToad Studio);
Juunishi Zodiacs (Joana Aleixo);
Cadaval: From Grape to Wine (Bino Studios);

Prémio PlayStation Talents Especial Games for Good
Lousã (Rio Studios);
Entrudo (Twinkle Frog);
Cadaval: From Grape to Wine (Bino Studios);
Grandma’s Recipes (Butter Games Studio);

+infos(oficial): http://premiosplaystation.com/

Tags : , , ,

Ofertas de trabalho (em junho)

Procura-se um Physics Engineer (em Vila Nova de Gaia), em que:

A Saber Porto procura alguém com:
Responsibilities Will Include:
Partner with your team lead to discuss project needs and ideas + assess technical feasibility.
Work closely with AI, gameplay, and engine teams to transform a vision into accurate and authentic simulation experiences.
Explore opportunities to push the capabilities of our physics engine to its fullest potential.
Develop new and maintain existing physics features; writing, reviewing, and rewriting high-performance code.
Collaborate with technical directors to discuss memory budgets and system limitations.
Support artists and programmers in resolving complex problems, debugging, optimizing CPU and memory usage, etc.
Be the owner of the physics library, keeping it up to date and organized.
Document and share your physics programming knowledge + recommend our best practices.

The Ideal Candidate Will Have:
An undergraduate degree in Physics, Mathematics, Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (physics, gameplay, AI, or engine an asset) or related experience *
Proficiency in C/C++ & advanced mathematical and analytical capabilities
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Experience with physics middleware (Havok and PhysX an asset)
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them

+infos(oficial): LINK

Procura-se um Worskshop Leader de Desenvolvimento de Jogos (em Coimbra), em que:

Tendo por base o modelo pedagógico estabelecido, os Workshop Leaders de Desenvolvimento de Jogos trabalharão diretamente com os alunos do Centro TUMO Coimbra para:
Desenvolver workshops de Criação de Jogos a partir dos materiais TUMO conjugados com a respetiva experiência e criatividade;
Avaliar os trabalhos dos alunos no final de cada workshop;
Avaliar as atividades de self-learning semanalmente;
Orientar os alunos, dando-lhes feedback construtivo para a sua evolução;
Promover a aprendizagem de uma forma colaborativa e proativa.

QUALIFICAÇÕES E PERFIL:
Estamos à procura de pessoas inspiradoras, criativas, “tech savvy” e sobretudo entusiasmadas pelo sector da Educação, que queiram fazer parte de um projeto desafiante, inovador e com grande impacto nos nossos jovens. Estas são as qualificações, competências e perfil específico que procuramos:
Licenciatura e pós-graduação em Desenvolvimento de Jogos ou 3 ou mais anos de experiência de trabalho semelhante/na área;
Domínio do programa Unity e C# (fator eliminatório);
Fluência em inglês e português, escrito e falado (fator eliminatório);
Excelentes competências pessoais e de relacionamento;
Experiência em educação e de trabalho com jovens (plus);
Postura responsável e confiável, tanto no trabalho autónomo como em equipa;
Disponibilidade para trabalhar presencialmente num ambiente jovem, de ritmo acelerado e multidisciplinar;
Disponibilidade para trabalhar em Coimbra depois de fazer formação em Erevan, Arménia.

CONDIÇÕES:
Regime de Trabalho: Presencial
Local de Trabalho: Coimbra – Centro TUMO Coimbra
A contratação será feita em regime de prestação de serviços, com um valor acordado por cada grupo de alunos que seja acompanhado por cada workshop leader (que se estima que seja entre 2 a 3)
Horário: A equipa de workshop leaders trabalhará em regime de turnos, com o horário a ser indicado pela gestão do centro atempadamente
Data de Início: 4 de Setembro de 2023
Durante o primeiro mês, o centro não está ainda em funcionamento, mas é necessário realizar trabalho preparatório e ter disponibilidade para participar numa formação em Erevan, na Arménia, antes de iniciar o trabalho em Coimbra em Outubro.

+infos(oficial): LINK

Procura-se um Lead Mobile Game Designer (em Almada), em que:

What Does The Job Actually Involve?

Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/jobvite

Tags :

Canal de vídeo: Fundamentally Games

“Fundamentally Games,
Fundamentally Games is dedicated to helping bring amazing, sustainable experiences for players. We have seen first hand what happens when you give players’ a reason to keep playing and investing in the games they love. We are driven by two things: Curiosity and Tenacity.

We love exploring everything about games and players, and have an insatiable desire to know why and how we can continuously improve. This is combined with a stubborn commitment to deliver and the grit to realise the best outcome given the available resources. These values give us the perfect mindset to deliver on our mission to help your team get more players, doing more things, more often, for longer.”

+infos(oficial): LINK

Tags : ,

The Routledge Companion to Video Game Studies

Gostava de ter acesso a este livro que é uma coleção de textos de vários autores. “The Routledge Companion to Video Game Studies” editado por Mark J.P. Wolf, Bernard Perron

+infos(oficial): LINK

Tags : ,

Ofertas de trabalho (em maio)

Procura-se um Lead Mobile Game Designer (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/jobvite

Procura-se um Art Director (em Gaia), em que:

Responsibilities
Collaborate with creative director to define the artistic vision for console, on-line, and multiplayer video game products.
Share, cultivate and promote the artistic vision throughout the team.
Inspire artists to create assets that will fulfil the creative vision of the project.
Guide and review art deliverables.
Coach and mentor art team members and ensure they reach the expected artistic quality.
Collaborate with the producers, and other key employees to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
Contribute to the art pipeline definition.
Collaborate with producers to assist in art team staffing and reviewing and verifying production schedules.
Create a variety of features, assets, game concepts, and other materials to support production as needed.

Qualifications
Must have game development experience and an Art Director credit on a shipped AAA console title.
Experience developing open world or multi-player games is highly desired.
Understanding of VFX, lighting, world etc.
Proven ability to work in highly iterative environment, while delivering under deadlines and time constraints.
Ability to anticipate, prioritize, and organize work to meet objectives.
Ability to adapt to changing workflows and tools.
Passion and enthusiasm for video games.
Extensive knowledge of games in multiple genres across all platforms.

+infos(oficial): https://saber.games/

Procura-se um Junior Level Designer (em Lisboa), em que:

How you can have an impact in your position:
Create quality goals, workflows, and guides for all interior and exterior levels
Collaborate and build relationships with designers, writers, and partners
Plan and direct levels together with the content design team
Improve all mechanics used to create content, such as game pacing, difficulty curves, game flow, player progression, narrative aspects, etc.

We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): LINK

Procura-se um Game UI Designer (remoto), em que:

We’re Looking For Someone Who
Has 3+ Years of experience (minimum) creating UI for games
Has experience in animating UI elements (motion design)
Has the ability to work in a diverse range of styles
Has knowledge of asset optimisation techniques

Skills To Bring The Thrills
Create interactive game buttons, icons, HUD elements
Create effective motion graphics that can delight the player
Create UI art from greybox to final production
Define the look and feel of user interfaces
Create finished UI assets and prepare them for integration
Proficiency Figma or other rapid prototyping tools (Sketch, Adobe CS, etc).
Can design for responsive web and mobile apps.

Bonus Points
Experience in integrating assets in game engines
Experience in casino games
Experience in animating special effects

+infos(oficial): https://www.rivalry.com/

Procura-se um Lead Mobile Game Designer – Hybridcasual (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

Tags :

“Papers, Please”, um videojogo

Estive a rever um texto que falava sobre o videojogo . Não conhecia.
Trata-se de um videojogo indie “simples” com uma narrativa relacionada com a “condução” de um funcionário de uma fronteira que tem que tomar decisões sobre aqueles que podem ou não entrar no país. Para além desta situação ele também tem que lidar com o seu dia a dia familiar.

+infos(oficial): https://papersplea.se/

Tags : ,

Humble Software Bundle (campanhas)

Humble Software Bundle: Massive RGP Game Development Assets

Mais uma campanha por parte da malta da Humble bundle, desta vez vários cursos para aprender a trabalhar com o Godot v4 e v3
“Master Godot—the lightweight, fast, and free game engine behind hits like Sonic Colors: Ultimate. Whether you want to use the brand new version 4 or the battle-tested version 3, these courses will get you building platformers, RPGs, first-person shooters, city-builders, strategy games, and more—no prior experience required!”

da lista consta:
Create a 2D Platformer with Godot 4
Develop a 3D Platformer with Godot 4
Build a Micro Turn-Based RPG with Godot 4
Real-Time Strategy Game with Godot 4
Intro to Game Design
Level Design for Beginners
Intro to Rigging Models in Blender
Intro to 3D Modeling with Blender
Intro to Pixel Art with Photoshop
Build a First-Person Shooter with Godot 3
Construct a Strategy Game with Godot 3
Create a 2D RPG with Godot 3
Develop a 3D Action RPG with Godot 3
Godot 3 Game Development for Beginners
Godot 4 Mini-Projects
Intro to Godot 4 Game Development

+infos(oficial): LINK

 

Humble Software Bundle: Massive RGP Game Development Assets

Mais uma campanha por parte da malta da Humble bundle, desta vez vários cursos para aprender a desenvolver jogo no unity do género RPG
“Train yourself to develop your own role-playing sagas with these courses from GameDev.tv! Discover how to design and code core systems for combat, dialogue, quests, and other RPG essentials using Unity. Learn how to make art using Blender by creating your own awe-inspiring dragon. Plus, get packs of assets to help you put together your own open worlds.”

da lista consta:
Unity RPG Core Combat Creator Course
Unity RPG Dialogue & Quests Course
Unity RPG Shops & Abilities Course
Unity RPG Inventory Course
Unity 3rd Person Combat Course
Ultimate RPG Environments – Mountainscapes
Ultimate RPG Environments – Sprawling Valleys
2D RPG Template Starter Kit
RPG Music Pack
Open World Terrain Pack
Create A Dragon in Blender Course
Blender to Unity Mini Course

+infos(oficial): LINK

Tags : , , , , , , , , , , ,

XXI Jornadas da Jornadas de Computação Gráfica e Multimédia


+infos(oficial): LINK

Tags :

Games Now (na Finlândia)

Encontrei num desses tantos posts numa dessas redes sociais este grupo Games Now que está situado na Finlândia, e ligado à Aalto Universitys, e que tem por missão reunir alguma da malta que anda por lá a desenvolver videojogos e que vem contar a sua experiência.
“Games Now! is an open lecture series on the dominant topics and emerging trends in games. In GN! we dig deeper to what is current at the game scene – and what will happen in the near future.”

+infos(oficial): https://gamesnow.aalto.fi/

Tags :

6ª Edição das Conversas Gráficas, ISEC

 

“O Instituto Superior de Engenharia de Coimbra irá realizar a 6ª Edição das Conversas Gráficas, no dia 12 de abril 2023, às 16:15, através de videoconferência.

Apresentação do orador convidado
Jorge Ribeiro, renomado realizador e artista de animação, irá realizar uma masterclass sobre animação usando o software Blender. Intitulada “Conversas Gráficas”, a palestra será uma oportunidade única para os participantes explorarem técnicas e segredos de um dos mais talentosos artistas de animação do país.
Com uma carreira que abrange mais de duas décadas, Jorge Ribeiro irá trazer a sua vasta experiência em animação 2D e 3D, revelada em trabalhos no cinema e na televisão, para a masterclass, demonstrando como a criatividade e as ferramentas certas podem juntar-se para criar filmes de animação impressionantes.

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em abril)

Procura-se um Senior Game Designer (em Lisboa), em que:

Requirements
What makes you a great candidate?
+3 years of design experience in F2P games
Ability to design and model the game’s economy and players’ progression
Experienced in optimization of live games based on usage data
Passion for mobile games
Interest in traditional tabletop board and card games is a plus

+infos(oficial): https://www.carry1st.com/

Procura-se um Game Designer (em Lisboa), em que:

Responsibilities
Create new ideas for games, quests, and challenges to engage and entertain our user base
Outline plots and storylines
Develop dynamic characters to engage users
Research/define rules to ensure viable game and quests economies
Develop user interface concepts and prototypes
Conduct customer interviews to gather feedback
Work closely with the development team to ensure the feasibility and implementation of new ideas

Qualifications
Three years of experience in Game design roles
Must be highly creative and have storytelling ability
Passion for video games
Knowledge of gaming trends
Previous experience developing games or game-like platforms for a wide range of gamers
Strong knowledge of game design principles, mechanics, and systems.
Understand current platforms’ technical limitations (web, ios, android)
Experience with UX design tools like Sketch, Adobe Creative Suite, or Figma.
Rapid Prototyping skills
Good English communication skills
Ability to run customer interview sessions
Think outside the box

Nice to have
Familiar with the Octalysis framework
Ability to deliver coded animated prototypes

+infos(oficial): https://gyde.one/

Procura-se um Game Graphic Designer/2D Artist (no Porto), em que:

What you will do
Create game-related art assets and concepts;
Work in all design-building stages of game development;
Evolve the creative process of the graphical design;
Follow graphical style, theme, and other visual requirements;
Keep and set high visual standards ensuring maximum commitment to the product;
Work with designers and developers, contributing ideas to projects to achieve the best results;
Improve processes and best practices.

What you need to have
Have an online portfolio;
Have a solid knowledge of Adobe Suite and 2D design;
Bring a creative mindset to make the product stand out;
Passion for creating the best online game experiences;
Have a user interface design interaction mindset once we create online environments;
Be smart and analytical about your work, always looking for the best ways to optimize it to evolve the product and the process;
Be able to estimate your own creative tasks during the planning process;
Be analytical, and take a lot of pride in your work;
Be fluent in Portuguese;
Have good verbal and written communication skills in English.

Bonus points if you…
Have experience designing assets for games;
Have knowledge of 3D;
Have knowledge of 3D software (Blender, Cinema 4D);
Have experience designing for multiple platforms and devices;
Have illustration and drawing skills.

+infos(oficial): https://darwininteractive.com/

Procura-se um Lead Game Designer (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

Procura-se um Junior Level Designer (em Lisboa), em que:

We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): https://jobs.funcom.com/

Tags :

1630 – The Thirty Years’ War (um videojogo RTS)

Está a decorrer uma campanha para apoiar o desenvolvimento de um videojogo do género RTS, com o titulo “1630 – The Thirty Years’ War”

Este videojogo pretende retratar o episódio da guerra dos trezes anos que decorreu e 1630 e que opôs a Confederação Prussiana, aliada à Coroa do Reino da Polônia, e a Estado da Ordem Teutônica (wikipédia). O jogo está a ser desenvolvido pelo “Button Down Studios”

 

Á data de hoje faltam 25 dias para a concretização do apoio.. até lá boa sorte!

+infos(steam): LINK

+infos(campanha): LINK

+infos(rede social): LINK

Tags : , ,

Conferência WA I Criação de Videojogos (presencial, em Carnaxide)

“A indústria de videojogos profissionalizou-se e há quem acredite que Portugal pode vir a ser um hub europeu do sector. Um estudo publicado em 2022 estima perto de cem empresas e receitas anuais na ordem dos 31 milhões de euros. O que mudou em vinte anos? É o tema da conferência Criação de Videojogos em Portugal, moderado por Ricardo Correia (Rubber Chicken/Playstation Talents Portugal), com a participação de Ricardo Cesteiro (Camel 101) e de Calebe Motta (Outriders).”

+infos(oficial): LINK

Tags :