Category: Talks

Humble Software Bundle: The Complete Game Makking Collection (uma campanha)


Mais uma campanha da malta da Humble e com o seguinte texto de apresentação:
“Everything game creators coders need! No matter what your skill level is, you can build a game with this bundle from TheGameCreators! The powerful AppGameKit Studio provides game developers with coding experience ​​everything you need to take your idea from concept to finished game. GameGuru provides easy, enjoyable, and comprehensive game creation process designed specifically for those who aren’t programmers, designers, or artists. Plus, your purchase will support Girls Who Code, Women Who Code, and the charity you choose!”

da lista consta:
AppGameKit Studio
AppGameKit Studio – MEGA Media Pack
AppGameKit Classic – VR
AppGameKit Classic – Visual Editor
GameGuru – Antiques In The Attic Pack
GameGuru – Construction Site Pack
GameGuru – Military Pack
AppGameKit Classic – Giant Asset Pack 2
AppGameKit Classic – 3D Asset Pack
GameGuru – Fantasy Pack
GameGuru – Medical Pack
GameGuru – Retro 80’s Pack
GameGuru Mega Pack 3
GameGuru – Sci-Fi Mission to Mars Pack
AppGameKit Classic: Easy Game Development
AppGameKit Classic – Giant Asset Pack 1
GameGuru – Camping Pack
GameGuru – Tool Shed Pack
GameGuru – Buildings Pack
GameGuru Mega Pack 2
GameGuru – Death Valley Combat Pack
GameGuru
GameGuru – Cemetery Pack
GameGuru Mega Pack 1
GameGuru – Walled Garden Pack

+infos(oficial): LINK

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XX Jornadas da Computação Gráfica e Multimédia

Em Viana do Castelo Branco vão decorrer as XX Jornadas da Computação Gráfica e Multimédia, com alguma enfase no desenvolvimento de videojogos via workshops. O evento é aberto a toda a comunidade..

+infos(rede social): LINK

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Oferta de trabalho (em Oeiras)

A empresa Miniclip

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.

+infos(oficial): LINK

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fundos: 18 milhões + 40 milhões

A união europeia em 2022 tem perto de 60 milhões de euros destinados a apoiar as mais diversas entidades no desenvolvimento de videojogos. Dessa lista de entidades surgem:
A game developer studio or publishers, please have a closer look on:
0.EIB/EIF funding;
1.1. Creative Europe European co-development funding;
1.2. Creative Europe Video games and immersive content funding below
A venture capital investor, please have a closer look on:
0.EIB/EIF funding;
1.6 Mediainvest funding below
A trade association representing game developer studios or publishers, please have a closer look on:
1.3 Creative Europe Fostering European media talent and skills funding;
1.4 Creative Europe Markets and networking funding;
1.5 Creative Europe Innovative tools and business models funding below
4.3 Digital Europe Short term training courses in key capacity areas
5.1 Erasmus for Young Entrepreneurs funding
A games industry events organiser, please have a closer look on:
1.3 Creative Europe Fostering European media talent and skills funding;
1.4 Creative Europe Markets and networking funding below
A games research institution, please have a closer look on:
2.1 Horizon Europe Games and culture shaping our society funding;
2.2 Horizon Europe Enhanced fight against the abuse of online gaming culture by extremists funding;
2.3 Horizon Europe EIC Pathfinder Open 2022
3.2 Erasmus + Alliances for Innovation funding below
A higher education institution providing degree programs on game development, please have a closer look on:
3.1 Erasmus + Partnerships for Cooperation funding;
3.2 Erasmus + Alliances for Innovation funding below
4.2 Digital Europe – Promoting European innovation in education
4.3 Digital Europe – Short term training courses in key capacity areas
5.1 Erasmus for Young Entrepreneurs funding

+infos(fonte): LINK

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Oferta de trabalho (remota)

Duas propostas de trabalho para Portugal, trabalho remoto, por parte da empresa Fortis Games que recentemente comprou o estúdio português Doppio Games.

Uma para: Game Designer
“About the role (the mission, why this role exists, the thing you do over and over again)
Create a set of well balanced, exciting characters that form the foundation of a cohesive game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

What you’ll achieve (outcomes vs what people will do)
Create internal content that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat content using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience
Consider and evaluate data from gameplay in meaningful ways in order to improve your balancing
Develop a strong understanding of the interrelationships between different buckets of content and articulate clearly to other members of the design team
Maintain a rigid schedule for content generation
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on new content systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

What you’ll need to be successful (competencies)
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”

e para Senior Game Designer:
“About the role (the mission, why this role exists, the thing you do over and over again)
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.

We expect our leaders to continue being students of their craft and the game spaces they’re working in. You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects.”

+infos(oficial): LINK

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The GameMakers Letter (um blog, um podcast, e ..)

Encontrei uma referência para um Blog que tem por base o tópico o género F2P (Free to Play) em que para jogar não é necessário pagar nada.

Para além de alguns textos interessantes como é o caso de Designing for Emotion existem alguns vídeos com aos alguns CEOs de grandes estúdios que falam de como vai o negócio dos videojogos.

+infos(oficial): https://gamemakers.substack.com/

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Oferta de trabalho (em Lisboa)

A empresa Funcom que tem escritório em Portugal tem disponivel uma proposta de trabalho para Lead Game Designer.
Do texto da proposta surge:
“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial):

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Oferta de trabalho (remota)

A empresa de recrutamento Michael Page (no Porto) está a recrutar um Game Designer para desenvolver o seu trabalho remotamente. Da proposta consta o seguinte texto:
“Job Description
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

The Successful Applicant
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as story boarding.
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people. You possess organizational talent and strong conceptual, strategic, and analytical skills. As talented communicator you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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Workshop 3D Art for Videogames (em Lisboa)

Vai decorrer em abril na escola ODD um workshop sobre modelação em 3D para videojogos.

acerca do formador:
“My name is Till Marzahn and I am a 3D-Artist from Germany working in the AAA-Gameindustry.
I started my career as a freelancer at Dekogon Studios and then moved to Valencia, Spain to join elite3d (now 2k Valencia). There I worked on titles such as Call of Duty, Hyperscape and Cyberpunk mainly as a Hardsurface/Weapon-Artist. In 2021 I moved to Wargaming Prague to create tanks for World of Tanks.”

+infos(a escola): https://odd-school.com/

+infos(o formador): https://www.artstation.com/tillm

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Bundle for Ukraine no itch.io

Está a decorrer um Bundle de cerca de cinco centenas de videojogos para Windows, IOs e Android bem como alguns e assets, livros e comics.. no itch.io para enviar donativos para a Ucrânia. Com o donativo de 10 dólares temos acesso a jogos livres de DRM

+infos(oficial): LINK

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Novos Talentos FNAC 2022

Está de volta o concurso dos Novos Talentos FNAC 2022. Um dos âmbitos deste prémio é sobre o desenvolvimento de videojogos.

Algumas das regras para a participação são:
“Os concorrentes apenas se podem apresentar individualmente. No caso de um projeto de grupo, deverá ser elegido um representante do grupo.
O jogo submetido não pode ter sido lançado em qualquer plataforma comercial e são aceites jogos dados como completos, em Beta ou Alpha desde que na experiência de jogo dada, seja possível de chegar a um fim, mesmo que parcial.
São aceites jogos desenvolvidos nos últimos 2 anos, podendo já ter sido submetidos ou mostrados noutros concursos ou eventos.
Cada participante pode submeter apenas um tema.
Não serão aceites candidaturas que sejam enviadas através de outro meio que não seja a publicação na plataforma residente no site oficial dos Novos Talentos FNAC.”

o juri é composto por:
Ricardo Flores, (Diretor da Lockwood Publishing Lisboa).
Isaque Sanches, (Coletivo A Ludoteca).
André Santos, (Jornalista FutureBehind).
Mafalda Duarte, (Diretora da Nerd Monkeys).

e da lista de prémios par ao vencedor consta:
Prémio Repsol: 1.500€
Prémio HP: Monitor OMEN X25
Prémio Lockwood: Licença 1 ano Unity
Prémio Sony Playstation: PS5 Digital
Prémio Lisboa Games Week: Presença na Loading Zone LGW (17 a 20 novembro) e Entrevista em registo vídeo com gameplay do jogo na rúbrica Loading Zone BTS

+infos(oficial): LINK

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Humble Book Bundle: Video Game Histories by Boss Fight Books (uma campanha)

A malta do Boss Fight Books está a participar numa campanha no Humble Bundle, com vários dos seus livros. Da lista consta:
Spelunky 2 now on Game Pass!
Star Wars: Knights of the Old Republic, Based on interviews with the BioWare team.
Red Dead Redemption, “Deeply thoughtful and provocative” – Simon Parkin
Resident Evil, Contains interviews with the original voice actors.
Metal Gear Solid ,Ashly Burch stars in Horizon Forbidden West and Mythic Quest.
Kingdom Hearts II, “A fascinating read.” – Game Skinny
Final Fantasy V, “Superb. Worth reading for any JRPG fan.” – Jason Schreier
Shovel Knight, Based on interviews with the Yacht Club team.
Majora’s Mask, Contains interview with localization director Jason Leung.
Silent Hill 2, By the co-head writer of Full Frontal with Samantha Bee!
Final Fantasy VI, The perfect companion to the new pixel remaster.
EarthBound Read, as you play on Nintendo Switch Online.
Chrono Trigger, Contains interviews with localizers Ted Woolsey & Tom Slattery.
ZZT, The very first game by Epic Games founder Tim Sweeney.
Galaga, By the acclaimed author of Us and Big Ray.
Jagged Alliance 2, Based on interviews with the game’s developers.
Super Mario Bros. 2, “Required reading for game historians.” – Nintendo Life
Continue? The Boss Fight Books Anthology, Insightful essays & prize-winning short stories.
Baldur’s Gate II, Matt Bell’s 2021 novel Appleseed was a New York Times Notable Book
World of Warcraft, “A quick, thoughtful read.” – Paste
Super Mario Bros. 3, Contains interviews with Howard Phillips & Gail Tilden.
Mega Man 3 , “Genuinely interesting and heartfelt.” – TechRaptor
Soft & Cuddly ,By the bestselling author of I Hate the Internet.
Katamari Damacy ,Contains interviews with creator Keita Takahashi.
NBA Jam, Optioned to be a feature documentary film.
Postal, “There is no keener observer of pop culture than Nathan Rabin.” – Justin McElroy
Breakout, “Exhilarating.” – The San Francisco Chronicle
Nightmare Mode: A Boss Fight Books Anthology, New essays by Boss Fight authors.
Bible Adventures, The wild true story of some bad Bible games.
Shadow of the Colossus, Nick Suttner has written for Carto, Bloodroots, Celeste, and Guacamele! 2.

+infos(campanha): LINK

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Humble Software Bundle: Massive RGP Game Development Assets (uma campanha)

Mais uma campanha por parte da malta da Humble bundle, deste vez com material para construir mundos RPG..
“On a quest to develop a role-playing game? Take this massive bundle of assets with you! Inside this creators’ treasure chest you’ll find fantastic characters, environment sets, UI elements, music, sounds, and more to make a complete game. Draw upon the 16-Bit Fantasy Sprite Set to build your JRPG-inspired adventure, create a city to explore with the Pixel Fantasy Town Tileset, populate the world with the 2D Fantasy Characters Pack, and lots more”

da litsa consta:
100 Pixel Art Fantasy Weapon Icons
100 Pixel Art Trinket Icons
100 Pixel Art Weapon Icons 5
100 pixel icons
120 Pixel Art Fantasy Armor Icons
120 Pixel Art Fantasy Armor Icons 2
16-Bit Fantasy Sprite Set
16-Bit Sci-Fi Sprite Set
200+ Fantasy RPG Icons
2D Fantasy Characters Pack
2D Fantasy Weapon Bundle
2D Top-Down Game Assets Pack
600 Craft icons
Cat People Sprite
Cosy Farm Music Pack
Dungeon Interior Tileset
Fantasy Buttons Icons Set
Fantasy Chests Pack
Fantasy Hot Bar
Fantasy Rank Icons
Fantasy Weapon Icons Set
Fences & Walls – Pixel Art Asset
Food Icons Pack 3
Game Items pack 1
Game Items Pack 2
Gentle Forest – Pixel Art Asset
HandyCraft – Forest Pack
Health & Mana Bars 2
Health & Mana Bars 3
Iconic Homestead – Pixel Art Asset
Iconic Interiors – Pixel Art Asset
Mega SFX Pack
Metroidvania Audio Sample SFX
Pixel Fantasy Town Tileset
RPG Exploration Music Pack
RPG Fusions Music Pack
RPG Pixel Sprites – Mini Folk
RPG Pixel Sprites – Mini Heroes
RPG Pixel Sprites – Mini Magicks
RPG Pixel Sprites – Mini Monsters
RPG Pixel Sprites – Mini Orcs
Scroll Icons Pack
Seasonal Overworld
Stones Gem Icon Pack
Stylized Magic Icons Pack
Survival Props Pack
Top Down Ground Tileset
Village Accessories – Pixel Art Asset

+infos(oficial): LINK

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For The Warp

O videojogo “For The Warp” já está disponivel também para mais zonas do mundo, através da consola Nintendo Switch ou via Steam :)

É um jogo de cartas cujo cenário é o espaço e o transporte de mercadorias! Da história consta: “You assembled a ragtag team for a dangerous trade route, but suddenly the nearest warp gate was destroyed. You have no option but to take the longest route, deliver your valuable cargo and make a hefty profit… Just survive and reach for the warp gate!”

+infos(rede social): LINK

+infos(oficial): https://forthewarp.com/

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Proposta de trabalho (remota)

TLM Partners Portugal, tem ofertas para várias posições das quais destaco:
Game Designer
Senior Game Concept Designer
Game Recruiter (EU)
Senior 3D Environment Artist
Senior 3D Weapons/Vehicle Artist
Senior Technical Artist
Technical Art Director
Senior VFX Artist

da proposta surge:
“Position Summary: Game Designer
Full time, 100% remote
Using a well defined design methodology, design system to be tested and prototyped and follow-up on their implementation within some innovative experiences.
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Competitive salary, excellent benefits, and stock options available for full-time employees

Responsibilities
Working with the Game Director and/or the Lead Designer, design and document pieces of the game or experience
Learn and apply the Rational Design methodology in your work to leverage your creativity in a reliable and technical fashion.
Present your work to your lead and colleagues.
Work within cross-disciplinary cells where you can guide your design and accompany its implementation.
Communicate with other designers and developers using online tools such as Slack, Zoom, and Google Meet
Collaborate in peer education and self study

Required Qualifications
Bachelor’s Degree in a design-related field or equivalent combination of education and experience.
3+ years of game design and/or industrial design experience.
Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
Ability to create and maintain appropriate documentation from the beginning of a project through completion.
Dedication, teamwork and professionalism.

Desired Qualifications
Great interpersonal skills.
Experience shipping AAA titles a plus
Experience with the Unreal Engine a plus
Experience working with VR a plus
Familiarity with current and next console platforms, Steam, Epic Game Store, …
Ability to prototype design within or outside of the game engine a plus
Familiarity with the game industry online ecosystem


Position Summary: Senior Concept Designer
Must have excellent ideation skills with an impressive imagination capable of visualizing things that don’t exist currently.
Must possess exceptional talent and skill for visualizing proportion, form, colour, surfacing, and lighting.
Must have a portfolio that demonstrates your talent for, and understanding of, visual design processes for game development.
As a Senior Concept Designer, you will be an integral part of a team of multi-talented concept designers that create conceptual designs for the various entertainment projects and games we develop.
Full-time, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities
Create world-class visual solutions while meeting expectations and following proper concept design processes.
Function as an integral member of talented concept designers that innovate and elevate capabilities and capacities of our company, with expert technique and appropriateness of effort.
Be inspired and curious. Have excellent presentation skills, both visually and verbally.
Take direction from your Lead Concept Designer to produce inspirational and aspirational designs, from mood boards to final key art.
Create storyboards and production drawings to enable the Directors to make timely decisions that are informed and on target.
Learning is one of our core values, as such, mentor others within your team and/or across departments

Required Qualifications
Bachelor’s Degree in Illustration, Entertainment Design or Industrial Design. Graduates of conceptual design focused institutions will be seriously considered.
3+ years experience in creating concept designs, with 2+ years experience as a Senior Concept Designer in a game, film, or other entertainment production studio where excellent conceptual design prowess and process is required.
Possess a keen eye for proportions and visual design language; mood and style explorations; color and light theory; and composition and presentation.
You must have exceptional drawing, painting, and visual design skills. Both analog and digital.
Must be able to ideate/iterate quickly, concisely, with given criterion established by the stakeholders and Directors.
Expertise in software used in concept development. Photoshop, Painter, and Blender are preferred.
Expertise and talent for creating world-class visual designs for at least 2 of the following, with mastery of at least 1 (in order of importance):
Architecture and world development.
Look and Lighting development.
Character and creature development.
Machine and vehicle development.
Keyframe storyboard and Production drawing.
Hero assets and Key art rendering.
Desired Qualifications
Proactive and self-motivated.
Desire and ability to inspire/motivate others through design.
Understanding of 3D tools’ appropriate usage in the concept development process.
Allergies to kit-bashing and photo-bashing.
Experience working in teams that developed games for PC and 8th/9th gen consoles.


Position Summary: Game Recruiter
Full time, 100% remote.
Build the next generation of international game developers
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Join a recruitment team whose principal values are to create a valuable experience for all candidates, even the unsuccessful ones, and support our hiring managers in creating a speedy, quality process for top potential team-members
Competitive salary, excellent benefits, and stock options available for full-time employees.

Responsibilities:
You are the first point of contact for our potential team members; you are a brand ambassador who creates safe spaces for our candidates to have candid conversations.
Negotiate with candidates on packages and hiring managers on their demands – you are comfortable with frank conversations and communicate clearly, respectfully and passionately.
Work with internal (hiring managers, PMOs, C-Suite) and external (external recruiters, events coordinators, post-secondary institutions) partners.
Communicate with other developers, company leadership, and external partners, using online tools such as Slack, JIRA and Google Meet.
Collaborate in peer education and self study.
Participate with other departments providing development, documentation, influence strategy and overall direction for talent acquisition.

Required Qualifications:
Positive personality: Be awesome.
You must have Game sourcing and recruitment experience.
You must have full-cycle recruitment experience ( minimum 2 years).
Attention to Detail: you can produce quality results with a high-magnitude for details.
Efficiency Warrior: when faced with multiple tasks, you are able to strategize quickly and execute .
Active Listener: you can “read the air” and understand the needs of your audience.
Sourcerer: whether it’s passive candidates or information, you hunt down and document your findings so your team can make data-based decisions.
Nimble Networker: the labyrinth of connections comes naturally for you since you invest in long term relationships with your internal and external partners.
Dedication, teamwork, and professionalism.

Desired Qualifications:
Great interpersonal skills.
A professional LinkedIn Page!
Experience in an external recruitment agency or in sales is a plus.
A sense of humour – not required but it makes the work day go by faster.
Ownership: you own your work, your mistakes, and your successes! We learn and make incremental change in every aspect of our work.


Position Summary: Senior 3D Environment Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Environment Artist on PC and 8th/9th gen consoles.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Senior 3D Environment Artist, you will be responsible for developing world-class visual solutions for Architectural and Environmental 3D assets needed for our games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to create world-class, Cross-Play centric, environmental assets.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Lead Environment Artist

Responsibilities:
Work closely with the Leads as they establish the visual/technical direction for the Environmental assets needed for our games.
Adhere to best practices and workflows that have been established for the Environment Art team, help improve them as needed, and mentor Jr. Environment Artist as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists to test and give detailed feedback on tools developed for the Environment team.
Assist the Art Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as an Environment Artist with at least 1 year as Senior Environment Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Senior Environment Artist on PC and 8th/9th Gen consoles.
Expert world layout and level assembly skills within the UE4 Editor and the ability to optimize levels for performance.
Expertise in Maya, Substance Painter / Designer and ZBrush.
Portfolio of work that demonstrates your talent for creating worlds that are visually exceptional, along with your understanding of different lighting solutions, material properties, and spatial flow.
Experience creating high-quality biomes and landscapes, along with possessing an excellent sense of presentational spaces.
Proficiency with tools used for feedback, tracking, and integration. Photoshop, JIRA, and Perforce experience is preferred.

Desired Qualifications:
Working knowledge of scripting languages such as MEL or Python.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanour with a willingness to mentor others.
Experience with developing modular environmental systems and assets for PC and Console games.

Position Summary: Senior 3D Weapon/Vehicle Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Weapon/Vehicle Artist on PC and 8th/9th gen consoles within the last 3 years.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Sr.Weapon/Vehicle Artist, you will be responsible for creating world-class assets for Modern/Sci-Fi games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to help develop world-class, Cross-Play centric, games.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities:
Work closely with the Art Director and Leads as they establish the visual/technical direction for Weapon and Vehicle assets needed for our games.
Adhere to best practices and workflows that have been established for the team, help improve them as needed, and mentor others as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists and Tech Animators to implement and test related weapon/vehicle rigs and animations within UE4.
Assist the Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as a Sr. 3D Weapon/Vehicle Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Sr. 3D Weapon/Vehicle Artist on PC and 8th/9th Gen consoles within the last 3 years.
Portfolio of work that demonstrates your talent for creating weapons and vehicles that are visually exceptional and believable, along with your understanding of different design parameters that govern the spectrum of weapon and vehicle classes.
Expert hard surface modeling skills.
Meticulous ability to optimize assets for functionality and performance.
Experience creating modular weapon/vehicle assets that are ready to be rigged for animation/dynamic systems.
Expertise in Maya/Fusion 360, Substance, Photoshop, and ZBrush.
Proficiency with JIRA and Perforce.

Desired Qualifications:
You live to design and build weapons and vehicles.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanor with a willingness to mentor others.”

+infos(oficial): LINK

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HordeCore

 

Mais um jogo português que foi disponibilizado em multiplataformas. O jogo é apresentado como sendo: “HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team – and destroy, survive, craft, and explore!”, não é o meu género de videojogo mas fica a partilha e o registo desta informação!

+infos(rede social): LINK

Proposta de trabalho (no Porto, hibrida)

Encontrei mais uma proposta de trabalho como Game Designer. Da proposta surge:
“Responsabilities and Tasks of the Job
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood, and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team, you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

Mandatory Skills
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering a game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as storyboarding.

Complementary Skills
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people.
You possess the organizational talent and strong conceptual, strategic, and analytical skills.
As a talented communicator, you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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6 milhões de euros de fundos…

Até ao dia 12 de abril está disponivel uma Call da Comissão Europeia para o desenvolvimento de videojogos, mais especificamente para o desenvolvimento de conteúdos imersivos(“Video games and immersive content development”, CREA-MEDIA-2022-DEVVGIM). Acho que só se podem candidatar empresas..

Do texto de apresentação da call consta:
Scope:
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.

Expected results
Increased quality, appeal, feasibility and cross-border potential for selected projects.
A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.

Description of the activities to be funded
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.

Special attention will be given to applications presenting adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.”

+infos(oficial): LINK

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Uma opinião sobre

“Sid Meier warns the games industry about monetisation” por Steffan Powell

“1991 was an impressive year for video game releases.

Sonic the Hedgehog, with his colourful, fast-paced, ring collecting was the top-selling title.

People were also bashing buttons until their fingers were sore, playing Street Fighter 2.

Few could have guessed at the time that one of the releases to have a lasting impact on the games industry, would be a strategy title that played like a virtual board game.

It was hardly the sexy face of a burgeoning industry – but Civilization didn’t need fancy graphics, cute characters or frantic gameplay to have hundreds of thousands of people hooked.

Instead, its blend of management simulation, exploration and diplomacy, helped create a gaming icon and a new genre.

Time magazine once named it one of the 100 greatest video games. It has spawned five sequels, the most recent of which was released in 2016.

Games have changed dramatically since 1991, and grown significantly in popularity – they’re now worth more than the movie and music industries combined.

Speaking to the BBC on the 30th anniversary of its release, the brains behind Civilisation is warning the games industry to remember why people play in the first place.

“The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier.

“That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetisation or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

Dominating the market
The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play.

Piers Harding-Rolls from Ampere Analysis explains: “In 2021, 79% of consumer spending on games globally was from in-app purchases, microtransactions and add-on content for games. This share is expected to grow.”

Not all releases that include these mechanics have been welcomed by players – with several high-profile examples in recent years of companies having to change their approach, after a negative reaction from fans.

Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) – a form of digital art that players can buy and own – into their games. There are those that believe this is an inevitable part of gaming’s future and another way for companies to make money from gamers, but a fiercely negative reaction on social media has forced some to rethink their plans.

Sid Meier says that if major companies continue to focus on ways like this to monetise gaming, they risk losing the audience: “People can assume that a game is going to be fun and what it needs for success are more cinematics or monetisation or whatever – but if the core just is not there with good gameplay, then it won’t work.

“In a sense gameplay is cheap… The game design part is critical and crucial but doesn’t require a cast of thousands in the way some of the other aspects do. So it’s perhaps easy to overlook how important the investment in game design and gameplay is.”

The global games market is reported to be worth around $175bn (£129bn) and is forecast to almost double in five years. In the UK, the industry grew during lockdown and is worth £7bn.

But Sid Meier says that continued growth isn’t guaranteed: “There are lots of other ways that people can spend their leisure time… I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship.

“I think we need to be sure that our games continue to be high quality and fun to play – there are so many forms of entertainment out there now. We’re in a good position… but we need to be sure we realise how critical gameplay is – and how that is the engine that really keeps players happy, engaged and having fun.”

Sid says he has no plans to retire just yet, and explains the most gratifying change he’s experienced during his more than 30 years in the industry, is the wider public’s shift in attitude when it comes to games.

People were telling him back in 1991 that he was “wasting his time” working in games – now he smiles, as people say to him: “I wish I could get a job making games.”

+infos(fonte): LINK

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Humble Software Bundle: Learn Unity RPG Game Development Software Bundle (uma campanha)

A segunda campanha do Humble relacionada com o desenvolvimento de videojogos chegou e desta vez é com alguns cursos para o Unity e com alguns assets.
Do tempo de apresentação consta: “Level up and acquire new abilities in RPG development using Unity with this bundle from GameDev.tv! These courses will equip you with the programming and other fundamental skills you need to create your own role-playing game from scratch. Learn how to build a core combat system, delve into dialogue editors and quest essentials, and find out how experienced pros implement a variety of key RPG systems. You’ll also get a hands-on crash course in 3D sculpting by making your own dragon in Blender.”

e da lista consta:
Unity RPG Core Combat Creator Course
Unity RPG Dialogue & Quests Course
Unity RPG Shops & Abilities Course
Unity RPG Inventory Course
Create A Dragon in Blender Course
Unity 3rd Person Combat Course
Unity 2D RPG Starter Kit
Fantasy & RPG Music Tracks Asset Pack

+infos(a campanha): LINK

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Proposta de trabalho

Encontrei este texto com uma proposta de trabalho para um programador em Construct 3:
“Boas pessoal, estou à procura de um programador que esteja interessado em trabalhar num projecto que estou a desenvolver.
O projecto é um software de animação que permite aos utilizadores animarem sprites com o uso de ossos, e através de sliders. Os resultados podem ser depois exportados como video, frames individuais ou spritesheets para serem usados em videojogos, ou o que o utilizador desejar.
A base do programa já está bastante desenvolvida, mas infelizmente não tenho tido muito tempo para continuar a desenvolvê-lo. Daí estar à procura de alguém.
O programa está a ser feito em Construct 3 (é necessário saber usar este programa), é essencial conhecimento de Arrays, Loops, Funções, referenciar Instâncias. Conhecimento de Javascript também é útil mas não obrigatório.
O orçamento é de $1000 podendo o pagamento ser feito por milestones ao longo do projecto ou no fim de estar completo (o que preferir).
Se estiveres interessado contacta-me por e-mail com alguns trabalhos que tenhas feito antes, para creativemethod.studios@gmail.com”

 

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Humble Game Dev Assets: Polygon Game Dev Assets (uma campanha)

A malta do Humble tem a decorrer a primeira campanha de 2022 relacionada com Game Dev, e desta vez são 3D assets. Do texto surge: “Looking for eye-catching 3D characters, environments, props, and effects to help you develop your game? This POLYGON bundle could be the instant low-poly, high-style library you’re seeking. Build a high-seas adventure with the help of the award-winning Pirates pack. Find assets for your fantasy prototype, sci-fi saga, or vision of the zombie apocalypse. Create offices, towns, and farms”

A lista de material tem:
Synty Store $10 USD Voucher
POLYGON City Zombies
POLYGON City Characters
POLYGON Fantasy Characters
POLYGON Office
POLYGON Pirates
POLYGON Town
POLYGON Farm
POLYGON Sci-fi Space
POLYGON Icons
POLYGON Mini Fantasy Characters
POLYGON Mini Fantasy
POLYGON Fantasy Rivals
POLYGON Prototype
POLYGON Explorer
POLYGON Snow
POLYGON Spy

+infos(oficial): LINK

 

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Proposta de trabalho (em Lisboa)

“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

Why Funcom?
We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Para além desta proposta existem outras também para Lisboa como é o caso de:

+infos(oficial): LINK

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Proposta de trabalho (em Almada)

“A Marmalade Game Studio PT tem neste momento 2 vagas abertas:
UX/UI Artist
The role
Based in our Almada studio (Lisbon, Portugal), with flexible working options available, this is a role for someone who can fit in with our team of passionate, creative and collaborative professionals. You’ll need to be flexible about tasks, responsibilities and have the ability to transition across development teams.
During the pandemic, we have been working from home. We are not in a hurry to return to the office and will only do so when we feel it is safe.

As a Game UX/UI Artist, some of your responsibilities will include:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges.

Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity
Optional but valuable
Experience implementing and animating UI assets in Unity

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3!)
Private health insurance
Private life insurance
Great work environment

e um Office Manager
The role
Based in our Almada studio (Lisbon, Portugal), this is a role for a person of sound judgment and strong communication and problem-solving skills. As an Office Manager at MGS, you will be in charge of making sure everything runs smoothly, developing procedures and implementing them to achieve operational efficiency, and nurturing a pleasant work environment for the team.
This position is full-time and on-site. During the pandemic, the successful candidate will be required to work from home. As a company we’re not in a hurry to return to the office and will only do so when it feels safe.

As our Office Manager, some of your responsibilities will include:
Meet and greet visitors
Look after our office space to ensure it is kept to the highest standards of hygiene and appearance
Interact with different stakeholders, i.e. clients, suppliers, business partners and colleagues.
Provide direct administrative support as needed, including scheduling appointments, meetings, and events, and arranging travel, visas and accommodation as required
Update and maintain staff records including staff details, staff absences and holidays.
Oversee and maintain office equipment for uninterrupted function, identify and fulfil office supply needs, maintain, and manage vendors, coordinate food and water delivery as needed.
Manage all aspects of the office’s space/infrastructure planning (moves, adds, and changes to workstations) and provide answers, resources, and solutions as requested
Facility management duties
To develop and improve health and safety procedures within the company, in order to promote general best practises in health and safety issues amongst all employees
Coordination of reports, email and general written correspondence
Responsible for processing of expenses, organising invoices and receipts, and liaising with our accountants and financial department.
To ensure all office equipment is in working order and maintained appropriately

Required
Proven office management, administrative, or assistant experience
Excellent time management skills and ability to multitask and prioritise work
Strong organisational and planning skills
Strives for high quality and pays attention to detail
Knowledge of accounting, data, and administrative management practises and procedures
Excellent written and verbal communication skills
Proficient in Microsoft Office

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3 additional days)
Private health insurance
Private life assurance
Great work environment”

+infos(oficial): https://www.marmaladegamestudio.com/careers/

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