Category: Talks

Humble Book Bundle: Video Game Histories by Boss Fight Books (uma campanha)

A malta do Boss Fight Books está a participar numa campanha no Humble Bundle, com vários dos seus livros. Da lista consta:
Spelunky 2 now on Game Pass!
Star Wars: Knights of the Old Republic, Based on interviews with the BioWare team.
Red Dead Redemption, “Deeply thoughtful and provocative” – Simon Parkin
Resident Evil, Contains interviews with the original voice actors.
Metal Gear Solid ,Ashly Burch stars in Horizon Forbidden West and Mythic Quest.
Kingdom Hearts II, “A fascinating read.” – Game Skinny
Final Fantasy V, “Superb. Worth reading for any JRPG fan.” – Jason Schreier
Shovel Knight, Based on interviews with the Yacht Club team.
Majora’s Mask, Contains interview with localization director Jason Leung.
Silent Hill 2, By the co-head writer of Full Frontal with Samantha Bee!
Final Fantasy VI, The perfect companion to the new pixel remaster.
EarthBound Read, as you play on Nintendo Switch Online.
Chrono Trigger, Contains interviews with localizers Ted Woolsey & Tom Slattery.
ZZT, The very first game by Epic Games founder Tim Sweeney.
Galaga, By the acclaimed author of Us and Big Ray.
Jagged Alliance 2, Based on interviews with the game’s developers.
Super Mario Bros. 2, “Required reading for game historians.” – Nintendo Life
Continue? The Boss Fight Books Anthology, Insightful essays & prize-winning short stories.
Baldur’s Gate II, Matt Bell’s 2021 novel Appleseed was a New York Times Notable Book
World of Warcraft, “A quick, thoughtful read.” – Paste
Super Mario Bros. 3, Contains interviews with Howard Phillips & Gail Tilden.
Mega Man 3 , “Genuinely interesting and heartfelt.” – TechRaptor
Soft & Cuddly ,By the bestselling author of I Hate the Internet.
Katamari Damacy ,Contains interviews with creator Keita Takahashi.
NBA Jam, Optioned to be a feature documentary film.
Postal, “There is no keener observer of pop culture than Nathan Rabin.” – Justin McElroy
Breakout, “Exhilarating.” – The San Francisco Chronicle
Nightmare Mode: A Boss Fight Books Anthology, New essays by Boss Fight authors.
Bible Adventures, The wild true story of some bad Bible games.
Shadow of the Colossus, Nick Suttner has written for Carto, Bloodroots, Celeste, and Guacamele! 2.

+infos(campanha): LINK

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Humble Software Bundle: Massive RGP Game Development Assets (uma campanha)

Mais uma campanha por parte da malta da Humble bundle, deste vez com material para construir mundos RPG..
“On a quest to develop a role-playing game? Take this massive bundle of assets with you! Inside this creators’ treasure chest you’ll find fantastic characters, environment sets, UI elements, music, sounds, and more to make a complete game. Draw upon the 16-Bit Fantasy Sprite Set to build your JRPG-inspired adventure, create a city to explore with the Pixel Fantasy Town Tileset, populate the world with the 2D Fantasy Characters Pack, and lots more”

da lista consta:
100 Pixel Art Fantasy Weapon Icons
100 Pixel Art Trinket Icons
100 Pixel Art Weapon Icons 5
100 pixel icons
120 Pixel Art Fantasy Armor Icons
120 Pixel Art Fantasy Armor Icons 2
16-Bit Fantasy Sprite Set
16-Bit Sci-Fi Sprite Set
200+ Fantasy RPG Icons
2D Fantasy Characters Pack
2D Fantasy Weapon Bundle
2D Top-Down Game Assets Pack
600 Craft icons
Cat People Sprite
Cosy Farm Music Pack
Dungeon Interior Tileset
Fantasy Buttons Icons Set
Fantasy Chests Pack
Fantasy Hot Bar
Fantasy Rank Icons
Fantasy Weapon Icons Set
Fences & Walls – Pixel Art Asset
Food Icons Pack 3
Game Items pack 1
Game Items Pack 2
Gentle Forest – Pixel Art Asset
HandyCraft – Forest Pack
Health & Mana Bars 2
Health & Mana Bars 3
Iconic Homestead – Pixel Art Asset
Iconic Interiors – Pixel Art Asset
Mega SFX Pack
Metroidvania Audio Sample SFX
Pixel Fantasy Town Tileset
RPG Exploration Music Pack
RPG Fusions Music Pack
RPG Pixel Sprites – Mini Folk
RPG Pixel Sprites – Mini Heroes
RPG Pixel Sprites – Mini Magicks
RPG Pixel Sprites – Mini Monsters
RPG Pixel Sprites – Mini Orcs
Scroll Icons Pack
Seasonal Overworld
Stones Gem Icon Pack
Stylized Magic Icons Pack
Survival Props Pack
Top Down Ground Tileset
Village Accessories – Pixel Art Asset

+infos(oficial): LINK

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For The Warp

O videojogo “For The Warp” já está disponivel também para mais zonas do mundo, através da consola Nintendo Switch ou via Steam :)

É um jogo de cartas cujo cenário é o espaço e o transporte de mercadorias! Da história consta: “You assembled a ragtag team for a dangerous trade route, but suddenly the nearest warp gate was destroyed. You have no option but to take the longest route, deliver your valuable cargo and make a hefty profit… Just survive and reach for the warp gate!”

+infos(rede social): LINK

+infos(oficial): https://forthewarp.com/

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HordeCore

 

Mais um jogo português que foi disponibilizado em multiplataformas. O jogo é apresentado como sendo: “HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team – and destroy, survive, craft, and explore!”, não é o meu género de videojogo mas fica a partilha e o registo desta informação!

+infos(rede social): LINK

6 milhões de euros de fundos…

Até ao dia 12 de abril está disponivel uma Call da Comissão Europeia para o desenvolvimento de videojogos, mais especificamente para o desenvolvimento de conteúdos imersivos(“Video games and immersive content development”, CREA-MEDIA-2022-DEVVGIM). Acho que só se podem candidatar empresas..

Do texto de apresentação da call consta:
Scope:
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.

Expected results
Increased quality, appeal, feasibility and cross-border potential for selected projects.
A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.

Description of the activities to be funded
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.

Special attention will be given to applications presenting adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.”

+infos(oficial): LINK

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Uma opinião sobre

“Sid Meier warns the games industry about monetisation” por Steffan Powell

“1991 was an impressive year for video game releases.

Sonic the Hedgehog, with his colourful, fast-paced, ring collecting was the top-selling title.

People were also bashing buttons until their fingers were sore, playing Street Fighter 2.

Few could have guessed at the time that one of the releases to have a lasting impact on the games industry, would be a strategy title that played like a virtual board game.

It was hardly the sexy face of a burgeoning industry – but Civilization didn’t need fancy graphics, cute characters or frantic gameplay to have hundreds of thousands of people hooked.

Instead, its blend of management simulation, exploration and diplomacy, helped create a gaming icon and a new genre.

Time magazine once named it one of the 100 greatest video games. It has spawned five sequels, the most recent of which was released in 2016.

Games have changed dramatically since 1991, and grown significantly in popularity – they’re now worth more than the movie and music industries combined.

Speaking to the BBC on the 30th anniversary of its release, the brains behind Civilisation is warning the games industry to remember why people play in the first place.

“The real challenge and the real opportunity is keeping our focus on gameplay,” says American developer Sid Meier.

“That is what is unique, special and appealing about games as a form of entertainment. When we forget that, and decide it’s monetisation or other things that are not gameplay-focused, when we start to forget about making great games and start thinking about games as a vehicle or an opportunity for something else, that’s when we stray a little bit further from the path.”

Dominating the market
The financial model that supports how games companies make their money has changed dramatically in the past decade or so. Now many developers and publishers rely on in-game purchases to help with their bottom line rather than solely on the up-front cost of buying a title to play.

Piers Harding-Rolls from Ampere Analysis explains: “In 2021, 79% of consumer spending on games globally was from in-app purchases, microtransactions and add-on content for games. This share is expected to grow.”

Not all releases that include these mechanics have been welcomed by players – with several high-profile examples in recent years of companies having to change their approach, after a negative reaction from fans.

Some games companies are also exploring the introduction of non-fungible-tokens (NFTs) – a form of digital art that players can buy and own – into their games. There are those that believe this is an inevitable part of gaming’s future and another way for companies to make money from gamers, but a fiercely negative reaction on social media has forced some to rethink their plans.

Sid Meier says that if major companies continue to focus on ways like this to monetise gaming, they risk losing the audience: “People can assume that a game is going to be fun and what it needs for success are more cinematics or monetisation or whatever – but if the core just is not there with good gameplay, then it won’t work.

“In a sense gameplay is cheap… The game design part is critical and crucial but doesn’t require a cast of thousands in the way some of the other aspects do. So it’s perhaps easy to overlook how important the investment in game design and gameplay is.”

The global games market is reported to be worth around $175bn (£129bn) and is forecast to almost double in five years. In the UK, the industry grew during lockdown and is worth £7bn.

But Sid Meier says that continued growth isn’t guaranteed: “There are lots of other ways that people can spend their leisure time… I think the way the internet works, once a shift starts to happen, then everybody runs to that side of the ship.

“I think we need to be sure that our games continue to be high quality and fun to play – there are so many forms of entertainment out there now. We’re in a good position… but we need to be sure we realise how critical gameplay is – and how that is the engine that really keeps players happy, engaged and having fun.”

Sid says he has no plans to retire just yet, and explains the most gratifying change he’s experienced during his more than 30 years in the industry, is the wider public’s shift in attitude when it comes to games.

People were telling him back in 1991 that he was “wasting his time” working in games – now he smiles, as people say to him: “I wish I could get a job making games.”

+infos(fonte): LINK

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Humble Software Bundle: Learn Unity RPG Game Development Software Bundle (uma campanha)

A segunda campanha do Humble relacionada com o desenvolvimento de videojogos chegou e desta vez é com alguns cursos para o Unity e com alguns assets.
Do tempo de apresentação consta: “Level up and acquire new abilities in RPG development using Unity with this bundle from GameDev.tv! These courses will equip you with the programming and other fundamental skills you need to create your own role-playing game from scratch. Learn how to build a core combat system, delve into dialogue editors and quest essentials, and find out how experienced pros implement a variety of key RPG systems. You’ll also get a hands-on crash course in 3D sculpting by making your own dragon in Blender.”

e da lista consta:
Unity RPG Core Combat Creator Course
Unity RPG Dialogue & Quests Course
Unity RPG Shops & Abilities Course
Unity RPG Inventory Course
Create A Dragon in Blender Course
Unity 3rd Person Combat Course
Unity 2D RPG Starter Kit
Fantasy & RPG Music Tracks Asset Pack

+infos(a campanha): LINK

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Humble Game Dev Assets: Polygon Game Dev Assets (uma campanha)

A malta do Humble tem a decorrer a primeira campanha de 2022 relacionada com Game Dev, e desta vez são 3D assets. Do texto surge: “Looking for eye-catching 3D characters, environments, props, and effects to help you develop your game? This POLYGON bundle could be the instant low-poly, high-style library you’re seeking. Build a high-seas adventure with the help of the award-winning Pirates pack. Find assets for your fantasy prototype, sci-fi saga, or vision of the zombie apocalypse. Create offices, towns, and farms”

A lista de material tem:
Synty Store $10 USD Voucher
POLYGON City Zombies
POLYGON City Characters
POLYGON Fantasy Characters
POLYGON Office
POLYGON Pirates
POLYGON Town
POLYGON Farm
POLYGON Sci-fi Space
POLYGON Icons
POLYGON Mini Fantasy Characters
POLYGON Mini Fantasy
POLYGON Fantasy Rivals
POLYGON Prototype
POLYGON Explorer
POLYGON Snow
POLYGON Spy

+infos(oficial): LINK

 

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IndieGamesAccelerator Class of 2022

Está a decorrer a chamada de developers indie (pequenos estúdios) que queiram participar no programa da Google, o IndieGamesAccelerator Class of 2022.

Na edição de 2021 colaboraram com os estúdios:
Alex Kozachenko, CEO, HyperBeard
Angelo Lobo, Veteran Game Designer. Ex-Director of Game Design, Zynga
Anna Huerta, Gaming Industry Expert
Are Mack Growen, General Partner and VP of Product Portfolio, LVP
Ashley Ringrose, Founder, SMG Studio
Augusto Petrone, Co-Founder & CPO, The Other Guys
David Yin, CEO, Storms
Ed Chin, Co-Founder & CEO, SuperSolid
Ezequiel Mottillo, Creative Director, etermax
Felipe Hayashida, Chief Marketing Officer, PlayKids
Francisco Cuevas, General Manager for Latin America, Video Game Markers Academy
Gerson Da Silva, Lead Game Designer & Project Manager, Ironhide Game Studio
Gwen Guo, Co-Founder & Creative Director, IMBA Interactive. Chairperson, Singapore Games Association
Iris Kroonstuiver, Talent and Culture, GameHouse
Ivan Carrillo, Managing Partner, Joystick Ventures
Javier Parejo, Co-Founder and CMO, Space Sheep Games
Jayvian Hong, Head of Strategic Partnerships, Miniclip
Jason Schklar, Co-Founder & Chief Game Consultant, UX is Fine!
Joshua Nilson, CEO & Co-Founder, East Side Games
Joline Schouten, Strategic Partnership Manager, GameHouse Original Stories
Lili Lim, Producer, Appxplore
Lucy Hoffman, Co-Founder & COO, Carry1st
Mark Panelo, Head of Partner Relations & Mobile Brand Partnerships, Warner Bros Games
Mark Skaggs, Gaming Expert. Ex-Zynga & EA
Marija llic, Co-Founder, Two Desperados
Mohsin (Mozzy) Ahmed, Executive Producer, Rovio Entertainment Corporation
Noah Falstein, Owner, The Inspiracy. Ex-Chief Game Designer, Google
Nour Khrais, Founder and CEO, Maysalward
Phylicia Koh, Investor, Play Ventures
Poornima Seetharaman, Director of Design, Zynga
Richard Kos, Head of User Acquisition, Azerion
Roki Soeharyo, CEO, Touchten Games
Rami Ismail, Industry ambassador @ Rami Ismail
Sande Chen, Industry Expert
Sam Yang, Director of Product Management, goGame
Simon Hade. Co-Founder and COO, Space Ape Games
Tj’ièn Twijnstra, Game Director, Story Giant Games
Vlad Kuligin, Senior Publishing Producer, M&A, Belka Games
Vanessa Rouhani, Senior Vice President, Publishing & Product Marketing, Jam City
Ziv Kitaro, Director of Product Management, Whaleapp
Aaron Hiscox, Partner Development Manager, Google Play
Adi Haddad, Business Development Manager, Games, Google Play
Andreas Preuer, Head of Play Partnerships, Games, Google Play
Daniel Trocoli, Strategic Partner Development, Google Play Apps and Games, LatAm – Sao Paulo, Google Play
George Yousling, Strategic Partner Development Manager, Google Play
Henrique Savelli Abelha Gomes, Mobile Apps Technical Specialist, Google
Jameel Khalfan, Strategic Partner Development Manager, New Business, Google Play
Jon Foust, Developer Advocate, Google Cloud
Mark Mandel, Developer Advocate, Google Cloud
Nimrod Levy, Business Development Manager, Google Play
Rogers Reichert, Strategic Partnership Manager – LATAM, Google Play
Rachel Cheung, Business Development, Apps and Games, Google Play
Sue Ann Goh, Gaming Growth Manager, AppDev, Google
Serena Shih, Strategic Partnership Manager, Google Play
Victoria Giovannetti, Account Strategist, App Sales – Online Partnerships Group, Google Play
Vineet Tanwar, Strategic Partner Development Manager – Games, Google Play

+infos(oficial): https://events.withgoogle.com/indie-games-google-play/

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Formação gratuita: Gaming: UNITY

Tomei conhecimento acerca de uma ação de formação financiada acerca do motor de videojogo Unity. São 25horas em horário pós-laboral, duas vezes por semana a começar no dia 9 fevereiro e até dia 7 de março. O formador vai ser o José Luís Campo Silva.

O conteúdo Programático:
Editor de jogos 3D
Importação de modelos 3D; texturas e áudio
Aplicação e ajuste de texturas e iluminação
Animação de objetos, elementos e definição de sistemas de partículas
Definição de ações e sincronismo de eventos
Definição de interruptores e ações automáticas
Transição entre áreas de modelos; estrutura de níveis
Definição de limites de deslocamento; desenho de envolvente
Utilização de estruturas de deteção de colisões e sistemas físicos
Definição e extração de cenas animadas a partir do modelo interativo

e tem como pré-requisitos:
Conhecimentos prévios em Programação em C#

Entidade responsável por esta ação de formação é a EISnt – EISnt – Centro de Formação Profissional e Consultoria Formação profissional em tecnologia para empregados e desempregados financiada

+infos(oficial):  LINK

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Mentoria de Programação 2022

São daquelas coisas que se encontram e que merecem muito ser partilhadas. Num grupo de uma rede social encontrei este texto partilhado pela própria autora e no qual consta o seguinte:
Mentoria de Programação 2022
Daniela Policarpo – Mid Level Game Programmer

No que consiste
A mentoria consiste em partilhar conhecimento e experiência sobre programação em jogos, como é trabalhar num ambiente profissional e ajudar-te a fazer um jogo do início ao fim!
As especificidades do que vais aprender dependerá do projeto que estás a desenvolver e dos teus interesses pessoais, mas eis algumas coisas que podes esperar aprender comigo:
-Arquitetura de software em jogos
-Como usar paradigmas e princípios de programação
-Como estruturar o código de um jogo inteiro
-Como criar código reutilizável e genérico
-Como e quando usar threads e async/await
-Como e quando usar ferramentas e ScriptableObjects
-Networking
-Como fazer um jogo multiplayer (peer-to-peer ou cliente-servidor)
-Como criar um servidor de jogo
-Como descarregar conteúdo online
-Como lidar com cheating, error handling e diferentes versões de cliente/servidor
-Controlo de versões (Git)
-Como usar Git, boas práticas e metodologias (git-flow vs CI/CD)
-Como fazer controlo de versões de ficheiros binários (ex: imagens, modelos 3D)
-Save e Load
-Como salvar dados de jogo (Xml, Json, SQL, etc)
-Debugging e Profiling
-Como otimizar assets e código

O processo de mentoria do(a) aluno(a) escolhido(a) consistirá em:
-Conversa inicial de voz/vídeo de 1 hora sobre as necessidades do teu projeto
-Email semanal teu com updates sobre o projeto (dificuldades, dúvidas, sucessos, etc)
-Email de resposta meu com feedback (soluções, ideias, pontos a melhorar, etc)
-Dependendo da disponibilidade e necessidade, outras conversas de voz/vídeo podem ser marcadas

Quem sou eu
Sou uma ex-aluna do curso de Videojogos da Lusófona de Lisboa que trabalha como programadora de jogos em Inglaterra desde 2019.
Tenho uma vasta experiência, desde criação de protótipos a manutenção e adição de conteúdo e funcionalidades a jogos live. Trabalhei em jogos multiplayer e singleplayer, desenvolvi lógica de UI, gameplay, ferramentas, criei servidores, sistemas de automação, etc. A minha paixão é a arquitetura de software em jogos, planear a code base de um jogo e tornar o trabalho de toda a equipa mais eficiente com código estável, fácil de entender e de expandir.
Clica aqui para veres mais sobre a minha experiência no LinkedIn.

O teu perfil
És alguém com sede de conhecimento, persistência e tens um projeto interessante que queres desenvolver do início ao fim? Se sim, então isto é para ti!
Envia email para daniela.policarpo@outlook.com com o assunto Mentoria 2022 e:
-Resumo breve do teu projeto
-O que pretendes aprender com esta mentoria
-Anexo do One Page Document do teu jogo
O(a) aluno(a) com mais motivação e o projeto mais cativante será o(a) escolhido(a). Se o teu projeto é de faculdade com outros alunos, a tua equipa pode ser considerada para mentoria, com a noção de que a mentoria será mais de um ponto de vista de programação.

Esta mentoria é gratuita, o projeto que finalizares é teu. O objetivo é partilhar conhecimento e devolver à comunidade de jogos o que aprendi, pois no passado eu já tive mentores e foi uma ótima experiência.

Boa sorte!

Não é fantástico?..

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Palestra: “Gaming (not!) Over”

“O Gaming é atualmente a maior indústria de entretenimento no mundo. Com mais investimento, vemos mais oportunidades por explorar, especialmente no mercado português.
Na sessão “Gaming (not!) Over”, João Miguel Salvador, Ivan Barroso, Pedro Monteiro e Mafalda Duarte vão abordar várias temáticas, com foco no contexto nacional.
Para esta sessão e mais, registe-se gratuitamente no Building The Future aqui: https://lnkd.in/eJDCeGve

Vai decorrer no dia 28 pelas 16h40, não sei ainda se é online.

+infos(oficial): https://www.buildingthefuture.pt/

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VROCK disponivel para a PlayStation 4

Já está disponivel para a consola PlayStation 4 o jogo desenvolvido em Portugal pelo Adamastor Studio (que provavelmente antes era o Game Studio 78) de nome VROCK.


Trata-se de um jogo no formato de realidade virtual que permite interagir com uma série de instrumentos musicais relacionados com alguns temas musicais.

Este jogo ganhou os prémios PlayStation 2016 em Portugal, como melhor jogo e o mais inovador.

+infos(oficial): https://adamastorstudio.com/

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MoshBit Awards 2021

No passado dia 19 de dezembro decorreram as entregas dos prémios MoshBit Awards. Da lista de vencedores consta:
Jogo Nacional Mais Aguardado
Who Killed Mr. White? (notagamestudio)
e
Melhor Jogo Nacional
12 Minutes (Luis Antonio)

+infos(oficial): LINK

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Arcadeology, um projeto sobre arcades

Para quem jogou, ou ainda joga, e gosta de jogos Arcade, existe um grupo de “investigação” e de preservação que produziu um documentário acerca deste assunto.
Da apresentação do projeto surge: “Arcadeology is a project undertaken by the Massiva Research Group (UMH) , whose aim is to document and disseminate the work carried out by the Arcade Vintage Association in the field of industrial archaeology and the recovery of gaming machines (mainly from 1970 to 2000).”

+infos(oficial): https://arcadeologia.es/ ou http://www.arcadeologia.com/

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Videojogo, Disse Ela (VDE)

“Uma comunidade de networking para jogadoras e mulheres que trabalham na indústria do gaming.
Juntamos histórias e comandos, uma vez por mês, num espaço descontraído de conversa, troca de experiências e networking.”

Tenho encontrado algumas chamadas/pedidos de que se alinhem neste grupo mais mulheres que fazem parte da indústria de videojogos. Fica aqui o meu registo que o grupo existe e que a chamada de mais pessoas é importante.

+infos(oficial): https://videojogodisseela.com/

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How to become a game developer: tips after 10 years as a developer, por Marco Mignano

Encontrei mais esta partilha de informações acerca de como ser um Game developer e as múltiplas etapas relacionadas com esta temática. O texto é interessante e está divido em:
Level 1: Acquiring knowledge
Level 2️: Acquiring experience
Level 3️: getting a job in the game industry

+infos(oficial): LINK

Ainda no mesmo site encontrei um texto acerca “Math For Game Developers: Understanding Vectors”..

+infos(oficial): LINK

 

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Prémios IndieX 2021 (os finalistas)

Os finalistas de 2021 são:
Arrival: zero earth, Jounitus
Affectus, Affectus games
Letters, 5am games
Against the storm, Eremite games
Roadout, Rastrolabs games studio
Imagine earth, Serious bros.
The riftbreaker, Exor studios
Haiku, the robot, Mister morris games
Terrorbane, Bitnine studio
Rain on your parade, Unbound creations
Townseek, Whales and games
Glitched, En house studios
Agent klutz, Notagamestudio
Lovecraft’s untold stories 2, Llc blini games
Squadron 51, Loomiarts, fehorama filmes
Lumbearjack, Finalboss games
Cloudpunk – city of ghost, Ion lands
Fuzz force: spook squad, Fuzz force
Tunnel of doom, Antti vaihia
Berserk boy, Berserk boy games
Abriss, Randwerk
Lost nova, Jon nielsen
Yuki,Arvore immersive
Opus: echo of starsong, Sigono
Samurai gunn 2, Beau blyth, nelson boles, valentin seiche, doseone, adam robezzoli, evan hemsley, yellowafterlife
Project haven, Code three fifty one
Little goody two shoes, Astralshift
Dark light ,Mirari&co.
A musical story, Glee cheese studio
Rising hell, Tahoe games
A space for the unbound, Mojiken studio
Legion td 2, Autoattack games
You suck at parking, Happy volcano
Gamedec, Anshar studios
Dorfromantik, Toukana interactive
Firegirl, Dejima
Malice & greed, Xendra
City of beats, Torched hill
Sail forth, David evans games
Paper trail, Newfangled games
Power chord, Big blue bubble
Starstruck: hands of time, Createdelic, llc
Strategic mind: fight for freedom, Starni games
Time loader, Flazm
Unmetal, Un_epic fran / francisco tellez de meneses
Spirit of the island, 1m bits horde
Terrain of magical expertise, Neo-c productions l.l.c
Kapital: sparks of revolution, Lapovich team
Undying, Vanimals
Out of line, Nerd monkeys

+infos(oficial): https://indiex.online/2021finalists/

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Humble Software Bundle: Learn Unity Game Development (uma campanha)

Está a decorrer uma nova campanha relacionada com cursos acerca do Unity, e da lista consta:
Unity Multiplayer Course: Intermediate C# Coding & Networking
Unity Mobile C# Developer Course
Complete C# Unity Game Developer 2D Course
Complete C# Unity Game Developer 3D Course
Game Dev Skill Builder (Unity) – Season 2
Ultimate Music Bundle by Sidearm Studios
Ultimate SFX Bundle by Sidearm Studios
Programming Patterns Introduction Course
Data Oriented Tech Stack Introduction Course
Game Dev Skill Builder (Unity) – Season 1
RPG 2D Art Asset Pack
Get Git Smart Course: Learn Git in Unity, SourceTree, GitHub
Unity UIToolkit for Editor Scripting Introduction Course

+infos(oficial): LINK

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PAM, Plastic Army Men

Há muito tempo que não ouvia falar destes bonecos de plástico verdes, militares e em alguns casos também existiam veículos. Tantas horas que brinquei sozinho e com um amigo com estes bonecos.
Encontrei alguém que se deu ao trabalho de construir um plano para se jogar com estes bonecos. Basta ter os bonecos e construir um cenário  :)
É um projeto interessante :)

Não sou fã das versões em grande, gostei sempre das versões mais pequenas dos bonecos, sempre eram “mais realistas” para estarem juntos dos veículos.

+infos(livro): https://payhip.com/b/Ksl54

+infos(rede social): LINK

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Uma campanha pela malta da Unity Store..

A Unity Store volta e meia tem uma campanha a decorrer. Neste momento tem uma com algumas coisas interessantes. A lista é:
RPG Monster Wave Polyart
New Textures & Standard Pipeline Conversion for Book of the Dead
Animal pack deluxe
Cartoon FX Remaster
Easy Trail Effect (URP & LWRP)
Lean Touch+
Magic Arsenal
2D Pixel Unit Maker – SPUM
Polygon Arsenal
The Illustrated Nature
Character Controller Pro
ArchVizPRO Interior Vol.2
Puppet Face
Mountain Trees – Dynamic Nature
Emerald AI 3.0
Animal Controller
Dreamteck Splines
Ultimate Game Music Collection
Survival Engine – Crafting, Building, Farming
Aura 2 – Volumetric Lighting & Fog
Master Audio: AAA Sound
Toon City
Enviro – Sky and Weather

+infos(a campanha): LINK

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Humble Software Bundle: Unity, FPS Games & Game Dev Assets (uma campanha)

Uma campanha na plataforma Humble.. com vários assets para serem usados no Unity no desenvolvimento do género FPS e dois jogos. Da lista de prendas desta campanha consta:
UFPS: Ultimate FPS
SCI FI CHARACTERS MEGA PACK VOL 2
Character Movement Fundamentals
Highlight Plus
Tannenberg – Steam Game
Verdun – Steam Game
Polarith AI Pro | Movement with 3D Sensors
Sensor Toolkit
Super Multiplayer Shooter Template
CScape City System
3D Scifi Kit Vol 3
Impact – Physics Interaction System
Animated Hands with Weapons Pack
Post Apocalyptic World Pack
ProTips – Tooltip System
RV Smart AI
RV Honor Ai
Gun & Explosion Sounds
Colossal Game Music Collection
GUI PRO Kit – Sci-Fi Survival
Sci-Fi Gun Sounds
Sci-fi Weapons Arsenal
Footstep and Foley Sounds
CITADEL: Desert Environment Pack
JU TPS 2 : Third Person Shooter System + Vehicle Physics
Shooting Range Interiors

+infos(a campanha): LINK

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naavik, análises aos negócios dos videojogos

Encontrei esta referência à naavik que se destina à análise do mercado dos videojogos. Tem como base “A research, consulting, and advisory firm Enabling you to master the business of gaming” e que partilha com a comunidade algumas informações de forma gratuita e que são interessantes.

noticias – LINK
investigação/análises – LINK
entrevistas – LINK
podcast – LINK

+infos(oficial): https://naavik.co/

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Dia do programador..

Dia 13 de setembro é o dia do programador.. não sou programador mas gosto de escrever linhas de código em:
C
C++
Java
html/css/javascript (eu sei que isto não são consideradas linguagens de programação, mas faço uso delas de forma regular)

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