Oferta de trabalho (remota)

A Fortis Games em Portugal, tem uma nova proposta de trabalho que achei interessante e que é de “Senior Game Economy Designer“. Da descrição surge:
“Create content and play scenarios that are highly tunable and interactive, representative of the broader gameplay:
Understand and operate existing systems and tool capabilities
Use strong critical and analytical thinking to work with complex intertwined systems;
Create content that highlights game features and explores a variety of user-profiles and play patterns
Have a strong methodology for creating content based on hypotheses, data modeling, and testing;
Formulate playtest questions and interpret results into meaningful experience adjustments
Contribute to new features and supporting systems’ creation
Identify opportunities for expansion of features
Build new systems’ outlines in a way that is complementary and supportive of existing game mechanics
Help create, present and improve design docs and supporting data structures with a clear understanding of change impact and magnitude. Incrementally improve these via feedback
Regularly sync with team members and partners to receive feedback about play experience, wants and needs;
Analyze and tune content quality and depth to avoid depreciating returns in value
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on game mechanics, broader design and live ops roadmap with content consumption in mind.

What You’ll Need To Be Successful
Understanding of the systems that drive progression in Life Simulation games.
Strong proficiency in using spreadsheets for economy balance
Proficiency in designing a player-driven economy for an MMO
Experience with working remote and very good communication skills
Keen interest in multiplayer games as a service and their workings”

+infos(oficial): LINK

Tags :

Homeworld, uma história de um GameDev

Um história na primeira pessoa em como surgiu o jogo Homeworld :)

Tags : ,

Livros acerca de videojogos

Não conhecia, mas encontrei este portal que permite comprar livros acerca de videojogos :) Podemos até nem comprar mas é um excelente local para fazer pesquisas!

+infos(oficial): https://www.thevideogamelibrary.org/

Tags : , ,

Fabiano Naspolini o GameDev

Do Brasil por vezes surgem um vídeos interessantes acerca do desenvolvimento de videojogos. Um desses autores que eu de vez em quando vou vendo as coisas que ele faz é o Fabiano Naspolini. Ele tem um canal de nome Fábrica de Jogos que permite assistir no youtube o mais diversificado tipo de vídeos relacionados com o desenvolvimento de videojogos. Ele também uns cursos online sobre alguns temas (gostava de assistir a um deles, contudo os vídeos estão numa plataforma dele e tenho sempre algum receio que um dia destes a plataforma seja desligada e fico sem aceder!!)

+infos(oficial): LINK

Tags : ,

Oferta de trabalho (remota)

A Fortis Games tem duas propostas de trabalho remoto em Portugal:
“About The Role Game Designer
You’ll be a key part of a prototyping team exploring new innovative design spaces working on next-generation games as a service.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.
(…)
What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.

About The Role Game Designer, Content
Create a set of well balanced, exciting content for an innovative free to play game and support the game through its development stages. Work with existing systems to develop meaningful play scenarios that explore strategic depth in accordance with the concept vision. Help develop new systems and features that achieve fun, engaging and competitive gameplay. Become a strong, foundational designer in a distributed, remote first, diverse development team.
(…)
What You Will Need To Be Successful
Working knowledge of Unity
Experience in using spreadsheets
Experience with working remote and very good communication skills
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in games

+infos(oficial): LINK

Tags :

Oferta de trabalho (em Gaia)

A empresa Saber Porto está a procura de um Senior ART para a construção de veículos 3D :)

+infos(oficial): https://saber.games/

Tags :

Unity Software Bundle: Art Bundle

Outra campanha pela malta da Humble Bundle relacionada com assets visuais e outros para serem usados no Unity. Do texto consta: “Characters, environments, music, SFX, and artists’ tools galore. Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for a wide range of genres.
Build a low-poly 3D dungeon, or craft a lush natural world with an anime-inspired look. Discover loops and tracks to score your horror game, and add the sounds of battle to your fantasy epic. Get menageries of creatures, a fantasy realm’s worth of level-building blocks, and lots more.”

desta lista consta:
“Quibli: Anime Shaders and Tools
POLYGON Dungeons – Low Poly 3D Art by Synty
Total Music Collection
Monsters Ultimate Pack 02 Cute Series
Ultimate Sound FX Bundle
Meadow Environment – Dynamic Nature
Boing Kit: Dynamic Bouncy Bones, Grass, and More
Toon Fantasy Nature
ProPixelizer
Forest animals
Party Monster Rumble PBR
Eternal Temple
Quirky Series – Animals Mega Pack Vol.1
Quirky Series – Animals Mega Pack Vol.2
Underwater FX
Monster Sounds Pack
Character Creator 2D
Magica Cloth
Footsteps Sound Pack
Basic Motions
BIRDS PACK
Little Dragons: Tiger
Pixelate
Map Graph
RPG VFX Bundle
Brute Force – Snow & Ice Shader
Seamless Texture Generator”

+infos(oficial): LINK

Tags : , , , , ,

Oferta de trabalho (em Lisboa)

A empresa: The Gang tem uma série de propostas de trabalho das quais destaco:
“As the Game Programmer, you will play a key role in developing new updates to our existing games as well as developing new games on the Roblox Platform. Working on the Roblox Platform and in a small team for each game will give you a lot of creative freedom, this means that you will be able to define the player experience a lot and also you will get to work on every part of the game, from UI-code and gameplay logic to server code.

Starting date: Now, permanent contract after 6 months probationary period
Reporting to: TBD
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time on Stockholm working hours
Company language: English

Required Qualifications
Experience with programming in the C-family and LUA
5+ years of professional game development and/or other software development experience
Strong English required, Swedish knowledge a plus but not needed
Located in Sweden or Portugal

As a 3D Game Artist, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
Starting date: Now, permanent contract after 6 months probationary period

Reporting to: Art Managers
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time, company time zone CET
Company language: English

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
3 years of professional experience
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Experience working in a games engine such as Unity or Unreal
Good understanding of technical constraints and optimization
Proficiency working in a cartoony or stylized art style
Experience working in an agile and iterative workflow
Fluency in English. Swedish is a bonus but not needed.

Desired Qualifications
Skills with animation or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform

Senior Game Designer
The Gang is now looking for experienced Game Designers to work on creating a vision for our new projects and our existing games. As a Game Designer at The Gang your main role is to work closely with the other disciplines to drive and fulfill the vision of the game and to deliver an experience that meets the expectations of the players and the team.

You will be responsible for designing and balancing features, building levels, designing story and quests, onboarding and more. Together with the team make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. In case of work for hire productions you will be the creative point of contact, so a strong social competence is highly desired for this role.

Starting date: Now, permanent contract after 6 months probationary period

Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time
Company language: English

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”

+infos(oficial): https://careers.thegang.io/#section-jobs

Tags :

Humble Software Bundle: Unity Tools Bundle


Esta é uma campanha interessante ao nível de software/add-ons para o Unity, com bastantes coisas e diversificadas. Algumas não conheço outras já vi serem usadas. Do texto de apresentação surge: “The ultimate Unity game creator’s kit. Build the game you’re envisioning with this massive bundle of versatile tools for Unity, the world’s leading platform for real-time content creation! Featuring more than two dozen utilities, systems, and other assets built with game creators in mind, this bundle will help you: Design levels faster and build 2D and 3D worlds more efficiently; Manage animation and motion more easily; Create effects ranging from lighting to weather-filled skies;
Add systems for dialogue, destruction, and more And many more… Whether you’re dreaming of building a role-playing game, top-down shooter, or sci-fi mech sim, this bundle will help you turn your vision into a reality”

desta lista consta:
TopDown Engine
Magic Light Probes
Prefab World Builder
UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows
Smart Lighting 2D
Storyteller
DestroyIt – Destruction System
Fullscreen Editor
Better UI
FluXY – 2.5D fluid simulator
EndlessBook
Script Inspector 3
Dialogue System for Unity
CCG Kit
Very Animation
Mech Combat Kit
Blocks Engine 2
Train Controller (Railroad System) ULTIMATE COLLECTION
Broccoli Tree Creator
Performance Tools
True Shadow – UI Soft Shadow and Glow
Archimatix Pro
RPG Cameras & Controllers
Modular Motion
Bones Stimulator
Asset Store 10% off Coupon

+infos(oficial): LINK

Tags : , , , , ,

Humble Software Bundle: Maps Seectacular (uma campanha)

Uma campanha que está a decorrer e que tem como “oferta” mapas digitais para videojogos. Do texto surge: “Bring your fantasy world to life. Put some more polish and pedigree into the fantasy & role-playing worlds you build with this extensive collection that bundles infinite creative potential! Whether you’re designing dungeons to challenge a party (Dungeon Designer 3), a city to capture their wonder (City Designer 3), or a connective world for an epic trans-continental campaign (Campaign Cartographer 3), elevate the way you bring your world to life with the amazing design software and art resources”

Da lista de oferta surge:
City Designer 3
Dungeon Designer 3
Campaign Cartographer 3+ Lifetime License
Avenues and Alleys
Fantastic Landscapes
Exotic Locales
More than Maps
Sources Maps: Castles
Symbol Set 2: Fantasy Floorplans
Source Maps: Temples, Tombs and Catacombs
Symbols: Cities of Schley
Source Maps: Cities!
World Builder’s Compendium
Token Treasury: Monsters
Battle Maps Collection
Modern Mapper
The Age of Exploration
Dungeons & Floorplans

+infos(oficial): LINK

Tags : , , , , , ,

Humble Software Bundle: RPG Game Dev RE-Bundle (uma campanha)

Nova nova campanha de livros relacionada com o mundo dos Videojogos, o seu desenvolvimento, a história do mundo dos Videojogos e outros estudos acerca de Videojogos. Do texto de apresentação surge “Discover insider knowledge on all things gaming—from design, development, and theory to the history of your favorite consoles, RPGs, MMORPGs, and more—in the Inside Gaming book bundle from MIT Press!
Get fascinating new perspectives on popular games like Dungeons & Dragons and World of Warcraft (Game Wizards; Warcraft Civilization). Take a trip down memory lane, and revisit histories of classic gaming systems, including Atari (Racing the Beam; Atari Age), the Game Boy Advance (Who Are You?), Super Nintendo (Super Power, Spoony Bards, Silverware), and the Nintendo Wii (Codename Revolution). Go inside the world of game developers with Handmade Pixels and Developer’s Dilemma, and discover how games provide more than just entertainment—but insight into our values, the nature of play, and the power of storytelling—in The Art of Failure, How Games Move Us, and Values at Play”. e a lista é constituída por:
Game Wizards: The Epic Battle for Dungeons and Dragons
Virtual Reality
The Elusive Shift: How Role-Playing Games Forged Their Identity
Racing the Beam: The Atari Video Computer System
How Games Move Us: Emotion by Design
Half-Real: Videos Games Between Real Rules and Fictional Worlds
The Art of Failure: An Essay on the Pain of Playing Video Games
The Well-Played Game: A Player’s Philosophy
Critical Play: Radical Game Design
Play Matters
Uncertainty in Games
Values at Play in Digital Games
Homebrew Gaming and the Beginnings of Vernacular Digitality
Achievement Relocked: Love Aversion and Game Design
Developer’s Dilemma: The Secret World of Videogame Creators
Handmade Pixels: The Independent Video Games and The Quest for Authenticity
Who Are You? Nintendo’s Game Boy Advance Platform
How Pac-Man Eats
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Atari Age: The Emergence of Video Games in America
A Play of Bodies: How We Perceive Video Games
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
Atari to Zelda: Japan’s Video Games in Global Contexts
Codename Revolution: The Nintendo Wii Platform
The Warcraft Civilization: Social Science in a Virtual World

+infos(oficial): LINK

Tags : , , , ,

Proposta de trabalho (no Lisboa)

O estúdio Marmalade Game Studio PT tem várias ofertas de trabalho nomeadamente:
UX/UI Artists
QA Testers
Marketing Designer

+infos(oficial): LINK

Tags :

Proposta de trabalho (no Porto)

A Saber Porto procura malta para trabalhar com eles, e da lista consta:
Gameplay Programmer
Ui/Ux Programmer
Engine/Tools Programmer
Build/System Programmer
Render/Graphics Programmer
Ai Programmer
Online Client/Server Programmer
Multiplayer Programmer
Animation Programmer
Audio Programmer
Character 3d Artist
Prop-3d Artist H
Environment-Artist (Ue5)
Vegetation Artist(Speeptree/Ue5)
Concept Artist
Game Designer
Narrative Designer
Combat Designer
Level Designer
Senior Publishing Producer
Senior Producer
Junior Producer
Product Manager
Project Manager
Qa Tester

+infos(oficial): https://saber.games/

Tags :

Prémios Playstation talents – 8ª edição

Quem pode participar:
“Poderão participar nos Prémios Play Station Talents 2022 em Portugal pequenos estúdios, estudantes universitários e jovens programadores portugueses, assim como empresas portugueses que tenham faturado menos de 100.000 € em 2021.”

É necessário preparar:
“A documentação deve incluir:
uma build jogavel/vertical slice;
um vídeo de apresentação do jogo com um máximo de 5 minutes de duração;
o documento de concept design (em formato .pdf, sem limite de páginas);
os currículos dos membros do equipa.”

As categorias:
Categoria principal:
o Prémio PlayStation Talents para Melhor jogo

Categorias Secundárias
Prémio PlayStation Talents para Jogo mais inovador;
Prémio PlayStation Talents para Melhor Arte;
Prémio PlayStation Talents para Melhor Utilização das Plataformas PlayStation;
Prémio PlayStation Talents para Melhor Jogo Infantil;
Prémio PlayStation Talents da Imprensa;
Prémio PlayStation Talents para Melhor Jogo de Competição Online;
Prémio PlayStation Talents para Melhor Narrativa;

Categorias Especiais
Prémio PlayStation Talents Especial Games for Good: em parceria com o evento Games for Good organizado pela Universidade Europeia”

Dos prémios de 2022 consta:
“Na categoria principal, o projeto vencedor do Prémio PlayStation” para Melhor Jogo de 2022 em Portugal irá receber apoio económico para o desenvolvimento e publicado do jogo por parte do PlayStation® Ibéria através de:
10.000€ em dinheiro para o desenvolvimento do videojogo,
A publicação do jogo no PlayStation Network,
Acesso a ferramentas de desenvolvimento PlayStation,
Uma campanha de promoção e marketing em canais PlayStation”, avaliada em 50.000€.
Espaço físico em Lisboa para trabalhar no projeto durante 10 meses.

O calendário consta:
“O prazo para envio de candidaturas termine no dia 30 de setembro as 23h59. Durante o més de outubro serão anunciados os projetos finalistas. Os vencedores serão anunciados no inicio do próximo ano.”

+infos(oficial): http://premiosplaystation.com/

Tags : , , ,

Livro: The Making of Prince of Persia: Journals 1985-1993 de Jordan Mechner

Encontrei esta referência a este livro The Making of Prince of Persia: Journals 1985-1993, escrito por Jordan Mechner, e que apresenta de forma bastante detalhada o famoso jogo Prince of Persia. Não é propriamente o meu jogo favorito, já que só tive contacto com ele em PC, mas lembro-me de ter jogado várias vezes e ter percebido o quanto difícil ela sobreviver se haver frustração, mas os gráficos compensavam sempre. Tinha animações perfeitas para a altura e eu recordo que começava sempre a jogar por causa dos gráficos.
Ainda assim gostava de ler estre livro e nele consta:
“Before Prince of Persia was a bestselling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by a lone developer, Jordan Mechner. Mechner’s candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry, as a 20-year-old fresh out of college with a liberal arts degree—and the creative, technical, personal, and professional struggles that brought the Prince into the homes of millions of people worldwide. In The Making of Prince of Persia, on the 30th anniversary of the game’s release, Mechner looks back at the journals he kept from 1985 to 1993 and annotates them with insights into the game that established him as a pioneer of cinematic storytelling in the industry.”

+infos(oficial): LINK

Tags : ,

Vassal: open-source game engine for building and playing online adaptations of board games and card games


Encontrei este software que permite jogar em formato digital alguns jogos de tabuleiro. Para além disso tem as funções de:
“Vassal is a game engine for building and playing online adaptations of board games and card games. You can use Vassal to play in real time over the Internet or by email. Vassal runs on all platforms and is free, open-source software.”

Da vasta lista de módulos (jogos de tabuleiro) surge:
Module:Carcassonne
Module:Memoir ’44
Module:Axis & Allies: Battle of the Bulge
Module:The Great War

+infos(oficial): https://vassalengine.org/

Tags : ,

Ensino de videojogos em Portugal

Esta informação foi retirada do site da Sociedade Portuguesa de Ciências dos Videojogos (SPC videojogos):
Licenciaturas em Portugal
Licenciatura em Design de Jogos Digitais, IPB, Bragança
Licenciatura em Engenharia e Desenvolvimento de Jogos Digitais, IPCA, Barcelos
Licenciatura em Games and Apps Development, Universidade Europeia, Lisboa
Licenciatura em Jogos Digitais e Multimédia, IPL, Leiria
Licenciatura em Videojogos, Universidade Lusófona de Humanidades e Tecnologias, Lisboa
Licenciatura em Videojogos e Aplicações Multimédia, Universidade Lusófona, Porto

Mestrados em Portugal
Mestrado em Computação Gráfica, Universidade Aberta + Universidade do Porto + Universidade de Coimbra (online)
Mestrado em Comunicação Multimédia – Multimédia Interactivo, UA, Aveiro
Mestrado em Design e Desenvolvimento de Jogos Digitais, UBI, Covilhã
Mestrado em Engenharia de Desenvolvimento em Jogos Digitais, IPCA, Barcelos
Mestrado em Engenharia Informática e Computadores – Especialização em Jogos, IST-Taguspark, Oeiras
Mestrado em Multimédia – Especialização em Tecnologias Interativas e Jogos Digitais, UP, Porto

Pós-Graduações em Portugal
Curso de Especialização em Design de Interação, Web e Jogos, UP, Porto
Pós-Graduação em Aplicações Móveis Multimédia, Universidade Lusíada, Lisboa

Unidades Curriculares em Cursos em Portugal
Mestrado em Ciências da Comunicação, variante Internet e Novos Media, UCP, Lisboa
– Videojogos e entretenimento [obrigatória]
Mestrado em Design de Comunicação, e Mestrado em Arte Multimédia, FBA/UL, Lisboa
– Game Design [Opcional]
Mestrado em Design e Multimédia, UC, Coimbra
– Diversas unidades que o aluno pode combinar para fazer a sua especialização em jogos: Design de Jogos, Modelação, Animação, Design de Som, Design Generativo, Design de Interação, Tecnologias de Interface, Arquitectura de Interface; com projeto especializado na área e componente de investigação.
Mestrado em Engenharia Informática, UBI, Covilhã
– Tecnologias de Jogos de Vídeo [Obrigatória]
Mestrado em Engenharia Informática, UC, Coimbra
– Design de Jogos
Mestrado Integrado em Engenharia Informática e Computação, FEUP, Porto
– Desenvolvimento de Jogos de Computador [Opcional], com projetos desenvolvidos em conjunto com Seminários de Design II – Modelação (Licenciatura em Design de Comunicação, FBAUP) e Design de Som para Media Digitais (Mestrado em Multimédia, UPorto).
Mestrado em Multimédia, FEUP, Porto
– Jogos Digitais [Opcional]
– Diversas unidades para trabalhar na área: Sistemas Digitais Interativos, Sistemas Gráficos e Animação 3D, Interfaces Multimodais, Design de Som para Media Digitais
Mestrado em Tecnologia e Arte Digital, UM, Braga
– Narrativas Digitais [Obrigatória]
Licenciatura em Arte Multimédia, UL, Lisboa
– Metodologia Projetual Multimédia
– Sistemas Interativos
Licenciatura em Audiovisual e Multimédia, ES Comunicação Social, Lisboa
– 3d Interactivo [Opcional]
– Multimédia e Jogos [Opcional]
Licenciatura em Ciências da Comunicação e da Cultura, ULHT, Lisboa
– Cibertexto e Videojogos [Opcional]
Licenciatura em Design de Comunicação, ISMAT, Portimão
– Videojogos e Médias Interactivos [Opcional]
Licenciatura em Design e Multimédia, UC, Coimbra
– Diversas unidades para trabalhar na área: Design de Meios Interactivos, Computação Gráfica, Inteligência Artificial, Projeto de Comunicação Multimédia e Projeto Multimédia Interactivo.
Pós-graduação em Media e entretenimento, UCP, Lisboa
Jogos Digitais [obrigatória]

Tags : , ,

Oferta de trabalho (em Almada)

Uma empresa Britânica abriu escritórios em Portugal e o local físico escolhido foi Almada. Por este motivo aparecem várias propostas de trabalho para o desenvolvimento de videojogos nomeadamente (e que eu destaco):

Game Designer – Casual Games
What’s the job?
As a Game Designer for Casual Games you have experience conceptualising and designing engaging mechanics and metagame. You’ll work closely with every department to craft new games and improve existing titles.

Skills and requirements
A minimum of 3 years experience in a game design role.
Experience working with F2P mobile games.
Working knowledge of the Unity engine.
Strong written and verbal communication skills.
Strong knowledge of mobile free-to-play game monetisation.
Knowledge of mobile game market, trends, competition, platforms and app stores.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Desirable
Creative writing skills.
Coding / prototyping skills.
Experience of mobile game live ops, A/B testing and telemetry.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Level Designer (Casual Games)
Skills and Requirement
2 + years experience working as a level designer
Keen interest in Casual mobile games
Proficient in Unity
Experience with evaluating analytics data and/or user feedback and actioning improvements based on it

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Programmer – Gameplay
What’s the job?
As a Game Programmer (Gameplay) you’ll be focusing on prototyping and refining the feel of games to make a great player experience.

Skills and requirements
At least 3 years of experience in game development with C#.
Experience with Unity.
At least one of the following: console / Android / iOS / Amazon experience.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.
Ability to derive tasks from a design document.
Attention to detail.
Self motivated.
Ability to work individually and as part of a team.
Experience with source control such as SVN, Git or Perforce
3D and 2D gameplay experience.
Understanding and appropriate use of design patterns.
Rapid prototyping experience would be a plus.
Graphics experience would be a plus.
Android build pipeline experience would be a plus.
Experience integrating 3rd party APIs would be a plus.
RESTful experience would be a plus.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Tools Programmer
What’s the job?
As a Game Tools Programmer within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.

Skills and Requirements
At least 1 years of experience in development with C# or C++.
Experience with Unity.
Unity Editor Tools experience would be a plus.
Experience with scripting languages
Android / iOS experience would be a plus.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards


+infos(oficial): https://www.kwalee.com/jobvite

Tags :

Oficina de jogos narrativos (em Marvila, Lisboa)

Encontrei este post numa rede social e acho o tema muito interessante:
“Oficina de jogos narrativos na Biblioteca Municipal de Marvila, dias 4, 5 e 11 de agosto!
A segunda na série de oficinas de jogos narrativos programadas pelo Atelier Publidrama com a Forja de Papel e as Bibliotecas de Lisboa vai iniciar-se na próxima semana e conta contigo, desta vez em Marvila.
Objetivos:
Familiarizar os participantes com os jogos narrativos (sessão 1).
Transmitir técnicas para encenar aventuras (sessão 2).
Partilhar os princípios a que obedece a conceção de cenários (sessão 3).
Datas: 4, 5 e 11 de agosto.
Horário: 20h00-21h00 (prolongável até às 22h00).
Lotação: até 10 participantes.
Acesso: livre, mediante inscrição prévia por email para a Biblioteca Municipal de Marvila, bib.marvila@cm-lisboa.pt. (A participação inclui toda a documentação de apoio à oficina, incluindo uma cópia de Ludodrama, O Sistema de Jogo Narrativo.)
Inscreve-te já!
Num jogo narrativo o encenador prepara um cenário com as grandes linhas do enredo em que se envolvem os protagonistas, as personagens jogadas pelos restantes jogadores. Ao longo do jogo o encenador modera a interação dos protagonistas com as personagens secundárias e os obstáculos que se interpõem no seu caminho. Vem explorar a encenação de um jogo narrativo.”

Tags : ,

Oferta de trabalho (remota, em Portugal)

Encontrei esta oferta que indica que é para Portugal mas não me parece que seja exclusivo.
“Position Summary: Narrative Designer
Full time, 100% remote
As a narrative designer, you will champion everything narrative design related and be a central resource for the team.
Join us in building the next generation of remote international game & publisher.
Competitive salary, excellent benefits, and stock options available for full-time employees.
Reports to: Lead Game Designer

Responsibilities:
Create emotionally engaging dialogues, story moments, characters and quests.
Create and maintain narrative design documentation to present and explain your intention to the team and act as a point of reference.
Working closely with design, art, audio and other departments: make sure every aspect of the game is enhanced by the narrative and vice versa.
Work in-engine when needed to integrate story elements and iterate on the narrative design.
Help with in-studio voice recording and mocap.

Required Qualifications:
5+ years of experience in a narrative designer position.
Experience with non-linear storytelling and branching dialog tools.
A capacity for autonomy and proactivity. If something is unclear, lacking or misunderstood, you should be able to quickly bring it up and move forward.
Ability to thrive in a fast paced and entrepreneurial environment.

Desired Qualifications
Experience shipping AAA titles a plus.
Experience with the Unreal Engine a plus.
Dedication, teamwork, and professionalism.
Knowledgeable of story-driven console games.”

+infos(oficial): https://tlmpartners.com/job-openings/

Tags :

Humble Software Bundle: RPG Game Dev RE-Bundle (uma campanha)

Está a decorrer uma nova campanha com assests e efeitos de sons para jogos de RPG. Do texto de apresentação surge “Making a role-playing game? Did you pick up our epic RPG Maker Resurgence bundle? This massive library will be the greatest asset in your game-dev journey! Get collections of art assets including 2D heroes and characters, tile sets, icons, and more—along with RPG-worthy music, sound effects, stingers, and other versatile audio building blocks.”. e a lista é constituída por:
“2D Game Art Bundle
2D Hand Painted – Dungeon Tileset
2D Hand Painted – Grassland Tileset
2D Hand Painted – Interior Tileset
2D Hand Painted – Town Tileset
2D Heroes Characters Bundle
2D Isometric Tile Pack
2D Top-Down Tile Set
7Soul’s RPG Graphics – Icon Pack
7Soul’s RPG Graphics – Sprites
7Soul’s RPG Graphics – UI Pack
Animals RPG Sprites
Battle RPG Music Pack
Cartoon RPG Characters 1
Fantasy RPG Tileset Pack
Game Music Stingers and UI SFX Pack Pack 2
GUI Icons
Inventory SFX Bundle
Magic Spells SFX Bundle
Medieval Fantasy SFX Pack
Monsters Time Fantasy RPG Sprite Pack
Orcs and Beast SFX Pack
Over 80 RPG Characters with Animations
Pixel Characters Collection Vol 1
Pixel Effects Collection Vol 1
Pixel Hero Base
Pro Sound Collection
RPG Dungeon Tileset Plus 2 Bonus Characters
RPG Inventory Icons Pack Vol 1
RPG Items – Retro Pack
RPG Overworld Tileset
Skill Icon Pack
Tiny, Tiny Heroes – Armies
Weapon and Armor Icon Pack”

+infos(oficial): LINK

Tags : , , , ,

Oferta de trabalho (em Lisboa)

A empresa Funcom anda à procura de um “Senior Game Designer” para trabalhar em Lisboa. Da proposta surge:
“How you can have an impact in your position:
5+ years of experience as a game designer
Preferably, experience working in survival games
Extensive experience playing survival in multiple titles
At least 1 shipped AAA title as a designer
Strong sense of level design, scale, pacing, and gameplay flow
General understanding of game engines, technology and the game development process
Experience with Gameplay Scripting

We are looking for someone that has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

In addition, the perfect candidate has:
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP”

+infos(Funcom): LINK

Tags :

Oferta de trabalho (em Portugal)

Encontrei mais uma proposta de trabalho para Portugal. Parece ser uma empresa de RH que está a fazer o trabalho de pesquisa, a saber:
“OPM’s client has a rich history in games with multiple studios across the globe.

The successful candidate will turn visions and ideas into playable events. You will collaborate with the Level/Game Designers and Environment Artist to build engaging play spaces and translate a feature design into a fleshed-out system design with clear iterations.

Requirements
Previous experience as a game designer.
Experience working in survival games.
Previously shipped a AAA title in a designer role.
Strong sense of Level Design, Scale, pacing and gameplay flows.
An understanding of game engines, technology, and the game development process.
Experience with Gameplay Scripting.
Responsiblities
Turning visions and ideas for the game into playable events
Collaborate with other Level/Game Designers and Environment Artists to create engaging play spaces.
Translating feature designs into a fleshed-out system design.
Assist with content creation for game development.
Assist with quality control of all products.
Benefits
Flexible working schedule.
Relocation assistance.
Healthcare package.
Free gym access.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!”

Tags :

50 Years of Text Games: From Oregon Trail to A.I. Dungeon, um livro

Esta é uma campanha que estive de olho, não porque seja o meu género de videojogo mas porque conta um pedaço de histórica acerca daqueles tipos de videojogos que fazem uso da escrita para o desenrolar das narrativas! Do autor Aaron A. Reed surge mais um livro no mercado para mostrar um pouco de outra parte da história dos videojogos.

+infos(campanha): LINK
+infos(o autor): Palestra do autor

Tags : ,