Month: February 2023

Planear para o multiplayer

A malta do Unity anda a divulgar/propagar para que os developers consigam implementar o modo de multiplayer de uma forma acessível, e com propostas para a resolução dos problemas que possam surgir, em forma de produtos/serviços que alugam e documentação.

Uma série de webinars apresentados em direto e também foram atualizadas várias referências nos docs para esta opção. algo a explorar.

Um video setp by step:

+infos(oficial): https://unity.com/products/game-server-hosting
+infos(oficial):  https://docs-multiplayer.unity3d.com/

A malta da Game Dev Academy partilhou um tutiroal sobre o assunto no Unity:

+infos(tutorial multiplayer): LINK

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Oferta de trabalho (em fevereiro)

proposta para: Game Designer em formato remoto ou hibrido, pela The Gang, e da proposta surge:

Required Qualifications
1+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

+infos(oficial): LINK

proposta para: Unreal Level Designer em formato remoto em Lisboa, pela Magic Media
da proposta surge:

We are currently seeking a Game Level Designer that can perform at a wide variety of game genres, platforms and target audiences and who is able to execute the project’s vision through great level design.
The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.

Responsibilities
Create detailed documentation of the levels designed for the team and the client
Create level blockouts that fit with game mechanics
Design visual themes and look for game areas
Design, build and balance the levels and maps
Evaluation and iteration of map flows to ensure the best possible gameplay experience
Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience
Eye for art composition, architectural concepts, and an ability to create evocative shapes
Design the levels together with the developers to ensure a good framerate in the game
Creation of in-game cinematics using the engine tools
Coach teammates in level design tasks
Communicate and cooperate with Customers and other Stakeholders
Work in collaboration with the creative direction, design and art department
Participate in different Design Department activities to collaborate and coordinate with fellow game designers

Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in level design: +4 years
Knowledge of Game Theory and Game Design
Knowledge of the tools used for Level Design
Strong problem solving ability and technical know-how
Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
Experience working with Art and Programming departments
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Level Designer
Passion for video games and software quality
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Fluent English and good communication skills
Basic understanding of planning and monitoring tools (Jira, Asana, etc)
Experience with Git / Sourcetree

Desirable Pluses
Experience in other fields of game design, such as systems design, game economy, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Basic knowledge in 3D software like Maya/3DStudio Max
Experience developing for PC and console platforms

+infos(oficial): https://www.kwalee.com/current-openings/

proposta para: Game Economy Designer – Casual Mobile Games
da proposta surge:

What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

proposta para: Senior Game Designer, Combat (remoto)
da proposta surge:

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs

+infos(oficial): https://careers.fortisgames.com/

proposta para: Senior Level Designer – DUNE (em Lisboa)
da proposta surge:

someone that has:
5 years of experience in the game industry working in a level design capacity
Professional history with shipped titles
Extensive understanding of design processes including game design, level design and content design
Self-motivated and self-driven to collaborate and drive change in a studio environment
Ability to work with resolve while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): https://jobs.funcom.com/locations/funcom-zpx-lisbon-portugal

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