Tag: proposta de trabalho

Oferta de trabalho (em Almada)

Uma empresa Britânica abriu escritórios em Portugal e o local físico escolhido foi Almada. Por este motivo aparecem várias propostas de trabalho para o desenvolvimento de videojogos nomeadamente (e que eu destaco):

Game Designer – Casual Games
What’s the job?
As a Game Designer for Casual Games you have experience conceptualising and designing engaging mechanics and metagame. You’ll work closely with every department to craft new games and improve existing titles.

Skills and requirements
A minimum of 3 years experience in a game design role.
Experience working with F2P mobile games.
Working knowledge of the Unity engine.
Strong written and verbal communication skills.
Strong knowledge of mobile free-to-play game monetisation.
Knowledge of mobile game market, trends, competition, platforms and app stores.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Desirable
Creative writing skills.
Coding / prototyping skills.
Experience of mobile game live ops, A/B testing and telemetry.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Level Designer (Casual Games)
Skills and Requirement
2 + years experience working as a level designer
Keen interest in Casual mobile games
Proficient in Unity
Experience with evaluating analytics data and/or user feedback and actioning improvements based on it

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Programmer – Gameplay
What’s the job?
As a Game Programmer (Gameplay) you’ll be focusing on prototyping and refining the feel of games to make a great player experience.

Skills and requirements
At least 3 years of experience in game development with C#.
Experience with Unity.
At least one of the following: console / Android / iOS / Amazon experience.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.
Ability to derive tasks from a design document.
Attention to detail.
Self motivated.
Ability to work individually and as part of a team.
Experience with source control such as SVN, Git or Perforce
3D and 2D gameplay experience.
Understanding and appropriate use of design patterns.
Rapid prototyping experience would be a plus.
Graphics experience would be a plus.
Android build pipeline experience would be a plus.
Experience integrating 3rd party APIs would be a plus.
RESTful experience would be a plus.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Tools Programmer
What’s the job?
As a Game Tools Programmer within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.

Skills and Requirements
At least 1 years of experience in development with C# or C++.
Experience with Unity.
Unity Editor Tools experience would be a plus.
Experience with scripting languages
Android / iOS experience would be a plus.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards


+infos(oficial): https://www.kwalee.com/jobvite

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Oferta de trabalho (remota, em Portugal)

Encontrei esta oferta que indica que é para Portugal mas não me parece que seja exclusivo.
“Position Summary: Narrative Designer
Full time, 100% remote
As a narrative designer, you will champion everything narrative design related and be a central resource for the team.
Join us in building the next generation of remote international game & publisher.
Competitive salary, excellent benefits, and stock options available for full-time employees.
Reports to: Lead Game Designer

Responsibilities:
Create emotionally engaging dialogues, story moments, characters and quests.
Create and maintain narrative design documentation to present and explain your intention to the team and act as a point of reference.
Working closely with design, art, audio and other departments: make sure every aspect of the game is enhanced by the narrative and vice versa.
Work in-engine when needed to integrate story elements and iterate on the narrative design.
Help with in-studio voice recording and mocap.

Required Qualifications:
5+ years of experience in a narrative designer position.
Experience with non-linear storytelling and branching dialog tools.
A capacity for autonomy and proactivity. If something is unclear, lacking or misunderstood, you should be able to quickly bring it up and move forward.
Ability to thrive in a fast paced and entrepreneurial environment.

Desired Qualifications
Experience shipping AAA titles a plus.
Experience with the Unreal Engine a plus.
Dedication, teamwork, and professionalism.
Knowledgeable of story-driven console games.”

+infos(oficial): https://tlmpartners.com/job-openings/

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Oferta de trabalho (em Lisboa)

A empresa Funcom anda à procura de um “Senior Game Designer” para trabalhar em Lisboa. Da proposta surge:
“How you can have an impact in your position:
5+ years of experience as a game designer
Preferably, experience working in survival games
Extensive experience playing survival in multiple titles
At least 1 shipped AAA title as a designer
Strong sense of level design, scale, pacing, and gameplay flow
General understanding of game engines, technology and the game development process
Experience with Gameplay Scripting

We are looking for someone that has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

In addition, the perfect candidate has:
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP”

+infos(Funcom): LINK

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Oferta de trabalho (em Portugal)

Encontrei mais uma proposta de trabalho para Portugal. Parece ser uma empresa de RH que está a fazer o trabalho de pesquisa, a saber:
“OPM’s client has a rich history in games with multiple studios across the globe.

The successful candidate will turn visions and ideas into playable events. You will collaborate with the Level/Game Designers and Environment Artist to build engaging play spaces and translate a feature design into a fleshed-out system design with clear iterations.

Requirements
Previous experience as a game designer.
Experience working in survival games.
Previously shipped a AAA title in a designer role.
Strong sense of Level Design, Scale, pacing and gameplay flows.
An understanding of game engines, technology, and the game development process.
Experience with Gameplay Scripting.
Responsiblities
Turning visions and ideas for the game into playable events
Collaborate with other Level/Game Designers and Environment Artists to create engaging play spaces.
Translating feature designs into a fleshed-out system design.
Assist with content creation for game development.
Assist with quality control of all products.
Benefits
Flexible working schedule.
Relocation assistance.
Healthcare package.
Free gym access.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!”

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Oferta de trabalho (remoto, em Portugal)

Uma empresa Sueca anda  à procura em Portugal de um Game Designer… da propostas surge:

“The Gang is now looking for Game Designers to work on creating art for our new projects and our existing games. As a Game Designer at The Gang your main role is to work closely with the other disciplines to drive and fulfill the vision of the game and to deliver an experience that meets the expectations of the players and the team.
You will be responsible for designing and balancing features, build levels, write story and quests, onboarding and more. Together with the team make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. In case of work for hire productions you will be the creative point of contact, so a strong social competence is highly desired for this role.

Required Qualifications
4+ years of games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Must be based in Portugal

Desired Qualifications
Audio design and production skills
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

What we offer
A role in a growing and highly collaborative group with room to both diversify your skills and focus on your specialization.
The opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
The opportunity to work with a diverse, fun, and talented team.
A 100% remote work environment.
Yearly wellness allowance.

If this sounds like a good fit for you, please click on the apply button above or send an email with your CV written in English to careers@thegang.io with subject line ‘Game Designer Portugal'”

+infos(oficial): LINK

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Proposta de trabalho (em Oeiras)

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.

Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): LINK

+infos(oficial): LINK outras propostas

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Proposta de trabalho (em Lisboa/hibrida)

Do anuncio de FRVR Studio Ursus surge:
“We’re looking for a creative and proactive Game Designer that loves to collaborate with a small team and is willing to make design decisions, both big and small.

What you will be doing
Be responsible for the end to end design of complete games
Design features from ideas to mockups, wireframes and flows.
Systems design and balancing
Use a healthy combination of data and gut feeling to inform your design
Collaborate closely with a small team of developers and artists

Requirements
Worked as a Game Designer on at least 2 shipped games
Enjoys collaborating with artists and programmers
Used to communicating your designs through wireframes, sketches and other visual means
Plays games regularly

Nice To Have
Experience with instant or social games
Experience with multiplayer games
Experience with games that runs on video calls
Experience with small teams

We offer
A job with a high degree of freedom and influence
Full time employment
100% remote work
Flexible work hours
Competitive salary”
+infos: LINK

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Oferta de trabalho (remoto, em Portugal)

O estúdio do Porto “Creative Method Studios” está à procura de um artista que desenvolva trabalho em Pixel Art, da proposta surge:

+infos(oficial): LINK

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Oferta de trabalho (remoto, em Portugal)

A Arkadium procura um Unity Games Software Engineer com os requisitos de:
“Responsibilities
Lead continued development of new features in Unity mobile games
Deliver solid code that is bug-free, maintainable, and scalable
Develop comprehensive documentation, both inside code and in internal wiki, and refactor projects to meet architectural best practices
Review code from other developers and share technical knowledge to improve overall team quality
Develop shared modules, plug-ins, and templates to help improve team productivity
Work in rapid iteration, accurately providing time estimates and producing polished playable builds
Work in an Agile environment as part of a multi-disciplinary team that values speed and autonomy

Our Ideal Candidate Has:
A bachelor’s degree in Computer Science
3+ year experience in mobile game development
A portfolio of previous game examples (preferably with source code in a git repository) in addition to your resume
Strong familiarity with Unity, C#, and mobile technologies
Strong knowledge of programming fundamentals, design patterns, and math
Experience integrating third-party SDKs and libraries
Experience with version control and project management tools
Experience working in an Agile team
Strong verbal and written communication skills
Proficiency in English
All applicants must be legally authorized / have the necessary visa to work in Portugal

Benefits
Competitive compensation with structured performance and career development check-ins
Competitive compensation with structured performance and career development check-ins
Meaningful supplemental health insurance (medical, dental & vision plans)
Meal allowance
Additional budget for conferences you are interested in
Personal development budget to fuel your passions and desire to learn (Arkadians are taking classes in not only Excel and leadership, but also interior design and even swimming!)
Time off from Christmas Eve through New Year’s Day so we can all enjoy the holidays
A unique culture of transparency, true teamwork and fun
Summer Fridays: 4 Fridays off throughout the Summer to have more fun in the sun”

+infos(oficial): LINK

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Oferta de trabalho (remoto, na Europa)

Não é um anuncio para trabalhar em Portugal, mas achei interessante os requisitos.
“About the role
The Lead Game Engine Engineer will be in charge of leading the Game Engine team in implementing and optimizing low level code and architectures in Unreal Engine 5.
This person will need strong C++, algorithms and technical architecture skills. They will also need a strong understanding of target platforms, performance targets and optimization.
The Lead Game Engine Engineer will need to work in a low level environment with Unreal Engine 5 to ensure that the game runs optimally on all our target platform, modules and components are well implemented for scalability and efficiency. They will need to be intimately familiar with the Unreal Engine 5 road map and the various technological pieces and how best to leverage them for our game.
The Lead Game Engineer will need strong leadership skills in order to manage and lead the Game Engine Team. There will need to be very hands on in technical implementations as well as architecture and planning.

What you’ll be doing
The Lead Game Engine Engineer will be expected to fulfil the following activities:
Lead the Game Engine Team with sound technical architecture and planning
Optimize and enhance the Unreal Engine 5 for our game
Implementation of modules and components for low level mechanics, such as streaming, graphics, physics etc.
Maintenance and integration of Unreal Engine 5 code base (using GIT)
Collaboration and Review of impacts of high level system on performance

About you
Experience: 10+ years in engineering
Skills: Proficient in C++, UE4/UE5, low level game engine architecture.
Ability to lead a team with confidence
Proficient with planning tools such as Jira & Miro
Experience with remote teams, experience with git-flow, experience with network enabled games
Passion about gaming, crypto and blockchain technology
Ability to work remotely and independently with flexible hours
Strong communication skills
Optional: you love cats and enjoy our humour

FAQs
Location: From anywhere in the world. We are globally remote.
Equity/tokens available: Yes
Start date: ASAP”

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

Uma proposta de trabalho para Lisboa:
“PROCURAMOS
– Programador com bons conhecimentos de Unity
– Conhecimentos de C#
– Experiência em desenvolvimento de jogos
– Bons conhecimentos de inglês e português
– Regime de teletrabalho ou freelancer

OFERECEMOS
– Integração em equipa multidisciplinar e experiente
– Participação num projecto de sucesso (TOP 5 na Apple e Google)
– Formação contínua
– Contactos elementos da equipa a nível internacional
– Remuneração adequada à experiência e capacidade individual

COM CAPACIDADE PARA
– Trabalho em equipa
– Adaptação e flexibilidade a novas áreas
– Inovação em ambiente de evolução permanente
– Adesão a standards e procedimentos

DAMOS PREFERÊNCIA A CANDIDATOS COM EXPERIÊNCIA E CONHECIMENTOS DE
– Desenvolvimento gráfico e animações
– Web Services
– SQL ou Oracle
– Micro-transacções (compras integradas)”

+infos(oficial): LINK

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Oferta de trabalho (na Europa)

Estas duas propostas de trabalho surgem de uma empresa israelita que procura profissionais para duas posições na área do game design e que são:
para “Lead Game Economy Designer“:
“Israeli Game Design team is one of the largest in Plarium and responsible for design, analysis, feature concepts, and game balance of our projects. The team contains several feature designers, balance designers, level designers and more. Working hand-to-hand with other departments, our job is to provide the best creative and technical solutions, in order to make the best games in the industry.

Responsibilities:
You will be a part of the team responsible to design and build free-to-play game economy
Understand how the game economy works and how different customers behave in it
Design the economic systems to drive players to play and enhance their game experience
Identify and develop the purchase drivers and challenges in the game economy context
Investigate different macro economy models for different segments of users
Define different metrics that allow you to measure and keep improving
Research and design new features that improve long-term player satisfaction, and provide more monetization opportunities
Analyze the collected data and report which are the performing/under performing aspects of the game economic model

What we expect:
A minimum of 4 years’ experience in game design, game economy or game development
In-depth knowledge of F2P games on mobile, web, and consoles
Enjoy working with numbers, formulas, data analysis and excellent skills in Excel
Organized and well-developed understanding of game economies
Proficient at data-related activities, such as data mining and analytics
Able to work in a team and collaborate with different development roleplayers
Strong understanding of game development and design evaluation
Proficient English with outstanding verbal, written, and visual communication skills

Desired:
A solid understanding of the market and a (fiery) passion for video games
Knowledge and experience with mobile RPG and free to play
Financial background
SQL\R knowledge”

e para “Game Narrative Designer“:
“Plarium is looking for an outstanding Games Writer to help us craft the voice, UI text, and content of our legacy and in-development free-to-play titles.
As a strong candidate for this position, you have worked in a game studio and helped ship at least one successful title. You have an encyclopedic knowledge of free-to-play games. From casual to mid-core, you have a mental pool of great examples to draw from, and are familiar with a broad set of common game mechanics and features.
You have excellent lateral-thinking skills, can dig into stat calculations, and thrive in the space where game mechanics and writing intersect. You have spent time honing your professional writing skills, and can take a task from concept documentation to live update, while problem-solving, self-proofing, and editing your work independently.
If you have a sense of adventure, and the above describes your skillset – we want to talk to you.

Responsibilities:
Maintain quality standards of all English-language content through professional writing, proofing, and editing.
Develop and play-test UI text and strings for mobile, PC, and social platforms.
Support daily localization document workflow.
Develop engaging, original game-related content for our players, including but not limited to: gameplay tips, push notifications, strategy guides, promotional copy, and storyboard texts.
Conduct ad-hoc writing, proofing and editing as needed (including press releases, web copy, newsletters, collateral materials, game proposals and other written corporate materials and communication).
Other duties may include, but are not limited to, creating character backstories, brainstorming creative references, drafting wiki articles, codifying style, tone, etc.

What we expect:
Strong creative writing skills, excellent grammar and spelling mandatory.
Experience in game writing or English localization QA on at least one shipped game.
Passion for video gaming and the video game industry necessary.
Native English speaker.
Experience working in cross-cultural and cross-studio environments.
Excellent written and verbal communication skills.
Ability to multitask in a multicultural, fast-paced, deadline-driven environment.
Strong logical and lateral thinking skills, and a problem-solving mindset.
Strong time-management skills and the ability to take initiative.
Background in gaming, fantasy, sci-fi, comic book, and other game-relevant creative material.

Desired:
Bachelor’s Degree or equivalent professional experience in Journalism, Communication, English Literature, Creative Writing, Technical Writing, or related field.
Copywriting/copy editing experience highly desirable.
Experience writing for social and new media.
Experience with video script-writing
Experience using localization software.
Experience working in Unity 3D.”

+infos(oficial): https://company.plarium.com/en/career/

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Oferta de trabalho (em Oeiras)

A empresa Miniclip,
SENIOR GAME DESIGNER, Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.

This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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DDM e DAQA procuram-se game testers

A empresa Digital Development Management (DDM) e a DAQA estão à procura de pessoas em Portugal para fazerem parte das suas equipas de Game Testers. Para isso é preciso ter disponibilidade e usufruir de alguns dólares em retorno.

Do texto resulta:
“DDM and DAQA Test Questionnaire – European Testers
DDM’s partner DAQA is looking for testers based in Europe to help participate in tests for upcoming games. Please fill out this short questionnaire if you are interested in taking part. This is a part time contractor position. Tests typically take 2-3 hours to complete and pay $1-2 above minimum hourly wage in your country.

NOTE: You will need a PayPal account to be paid for these tests.
If you are a good fit, we will send you a contract and NDA for electronic signing via Docu-Sign. Then DAQA will reach out discuss specific upcoming projects.”

+infos(a procura): LINK

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Oferta de trabalho (em Oeiras)

A empresa Miniclip

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.

+infos(oficial): LINK

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Oferta de trabalho (remota)

Duas propostas de trabalho para Portugal, trabalho remoto, por parte da empresa Fortis Games que recentemente comprou o estúdio português Doppio Games.

Uma para: Game Designer
“About the role (the mission, why this role exists, the thing you do over and over again)
Create a set of well balanced, exciting characters that form the foundation of a cohesive game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

What you’ll achieve (outcomes vs what people will do)
Create internal content that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat content using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience
Consider and evaluate data from gameplay in meaningful ways in order to improve your balancing
Develop a strong understanding of the interrelationships between different buckets of content and articulate clearly to other members of the design team
Maintain a rigid schedule for content generation
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on new content systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

What you’ll need to be successful (competencies)
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”

e para Senior Game Designer:
“About the role (the mission, why this role exists, the thing you do over and over again)
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.

We expect our leaders to continue being students of their craft and the game spaces they’re working in. You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects.”

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

A empresa Funcom que tem escritório em Portugal tem disponivel uma proposta de trabalho para Lead Game Designer.
Do texto da proposta surge:
“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial):

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Oferta de trabalho (remota)

A empresa de recrutamento Michael Page (no Porto) está a recrutar um Game Designer para desenvolver o seu trabalho remotamente. Da proposta consta o seguinte texto:
“Job Description
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

The Successful Applicant
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as story boarding.
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people. You possess organizational talent and strong conceptual, strategic, and analytical skills. As talented communicator you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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Proposta de trabalho (remota)

TLM Partners Portugal, tem ofertas para várias posições das quais destaco:
Game Designer
Senior Game Concept Designer
Game Recruiter (EU)
Senior 3D Environment Artist
Senior 3D Weapons/Vehicle Artist
Senior Technical Artist
Technical Art Director
Senior VFX Artist

da proposta surge:
“Position Summary: Game Designer
Full time, 100% remote
Using a well defined design methodology, design system to be tested and prototyped and follow-up on their implementation within some innovative experiences.
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Competitive salary, excellent benefits, and stock options available for full-time employees

Responsibilities
Working with the Game Director and/or the Lead Designer, design and document pieces of the game or experience
Learn and apply the Rational Design methodology in your work to leverage your creativity in a reliable and technical fashion.
Present your work to your lead and colleagues.
Work within cross-disciplinary cells where you can guide your design and accompany its implementation.
Communicate with other designers and developers using online tools such as Slack, Zoom, and Google Meet
Collaborate in peer education and self study

Required Qualifications
Bachelor’s Degree in a design-related field or equivalent combination of education and experience.
3+ years of game design and/or industrial design experience.
Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
Ability to create and maintain appropriate documentation from the beginning of a project through completion.
Dedication, teamwork and professionalism.

Desired Qualifications
Great interpersonal skills.
Experience shipping AAA titles a plus
Experience with the Unreal Engine a plus
Experience working with VR a plus
Familiarity with current and next console platforms, Steam, Epic Game Store, …
Ability to prototype design within or outside of the game engine a plus
Familiarity with the game industry online ecosystem


Position Summary: Senior Concept Designer
Must have excellent ideation skills with an impressive imagination capable of visualizing things that don’t exist currently.
Must possess exceptional talent and skill for visualizing proportion, form, colour, surfacing, and lighting.
Must have a portfolio that demonstrates your talent for, and understanding of, visual design processes for game development.
As a Senior Concept Designer, you will be an integral part of a team of multi-talented concept designers that create conceptual designs for the various entertainment projects and games we develop.
Full-time, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities
Create world-class visual solutions while meeting expectations and following proper concept design processes.
Function as an integral member of talented concept designers that innovate and elevate capabilities and capacities of our company, with expert technique and appropriateness of effort.
Be inspired and curious. Have excellent presentation skills, both visually and verbally.
Take direction from your Lead Concept Designer to produce inspirational and aspirational designs, from mood boards to final key art.
Create storyboards and production drawings to enable the Directors to make timely decisions that are informed and on target.
Learning is one of our core values, as such, mentor others within your team and/or across departments

Required Qualifications
Bachelor’s Degree in Illustration, Entertainment Design or Industrial Design. Graduates of conceptual design focused institutions will be seriously considered.
3+ years experience in creating concept designs, with 2+ years experience as a Senior Concept Designer in a game, film, or other entertainment production studio where excellent conceptual design prowess and process is required.
Possess a keen eye for proportions and visual design language; mood and style explorations; color and light theory; and composition and presentation.
You must have exceptional drawing, painting, and visual design skills. Both analog and digital.
Must be able to ideate/iterate quickly, concisely, with given criterion established by the stakeholders and Directors.
Expertise in software used in concept development. Photoshop, Painter, and Blender are preferred.
Expertise and talent for creating world-class visual designs for at least 2 of the following, with mastery of at least 1 (in order of importance):
Architecture and world development.
Look and Lighting development.
Character and creature development.
Machine and vehicle development.
Keyframe storyboard and Production drawing.
Hero assets and Key art rendering.
Desired Qualifications
Proactive and self-motivated.
Desire and ability to inspire/motivate others through design.
Understanding of 3D tools’ appropriate usage in the concept development process.
Allergies to kit-bashing and photo-bashing.
Experience working in teams that developed games for PC and 8th/9th gen consoles.


Position Summary: Game Recruiter
Full time, 100% remote.
Build the next generation of international game developers
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Join a recruitment team whose principal values are to create a valuable experience for all candidates, even the unsuccessful ones, and support our hiring managers in creating a speedy, quality process for top potential team-members
Competitive salary, excellent benefits, and stock options available for full-time employees.

Responsibilities:
You are the first point of contact for our potential team members; you are a brand ambassador who creates safe spaces for our candidates to have candid conversations.
Negotiate with candidates on packages and hiring managers on their demands – you are comfortable with frank conversations and communicate clearly, respectfully and passionately.
Work with internal (hiring managers, PMOs, C-Suite) and external (external recruiters, events coordinators, post-secondary institutions) partners.
Communicate with other developers, company leadership, and external partners, using online tools such as Slack, JIRA and Google Meet.
Collaborate in peer education and self study.
Participate with other departments providing development, documentation, influence strategy and overall direction for talent acquisition.

Required Qualifications:
Positive personality: Be awesome.
You must have Game sourcing and recruitment experience.
You must have full-cycle recruitment experience ( minimum 2 years).
Attention to Detail: you can produce quality results with a high-magnitude for details.
Efficiency Warrior: when faced with multiple tasks, you are able to strategize quickly and execute .
Active Listener: you can “read the air” and understand the needs of your audience.
Sourcerer: whether it’s passive candidates or information, you hunt down and document your findings so your team can make data-based decisions.
Nimble Networker: the labyrinth of connections comes naturally for you since you invest in long term relationships with your internal and external partners.
Dedication, teamwork, and professionalism.

Desired Qualifications:
Great interpersonal skills.
A professional LinkedIn Page!
Experience in an external recruitment agency or in sales is a plus.
A sense of humour – not required but it makes the work day go by faster.
Ownership: you own your work, your mistakes, and your successes! We learn and make incremental change in every aspect of our work.


Position Summary: Senior 3D Environment Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Environment Artist on PC and 8th/9th gen consoles.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Senior 3D Environment Artist, you will be responsible for developing world-class visual solutions for Architectural and Environmental 3D assets needed for our games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to create world-class, Cross-Play centric, environmental assets.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Lead Environment Artist

Responsibilities:
Work closely with the Leads as they establish the visual/technical direction for the Environmental assets needed for our games.
Adhere to best practices and workflows that have been established for the Environment Art team, help improve them as needed, and mentor Jr. Environment Artist as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists to test and give detailed feedback on tools developed for the Environment team.
Assist the Art Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as an Environment Artist with at least 1 year as Senior Environment Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Senior Environment Artist on PC and 8th/9th Gen consoles.
Expert world layout and level assembly skills within the UE4 Editor and the ability to optimize levels for performance.
Expertise in Maya, Substance Painter / Designer and ZBrush.
Portfolio of work that demonstrates your talent for creating worlds that are visually exceptional, along with your understanding of different lighting solutions, material properties, and spatial flow.
Experience creating high-quality biomes and landscapes, along with possessing an excellent sense of presentational spaces.
Proficiency with tools used for feedback, tracking, and integration. Photoshop, JIRA, and Perforce experience is preferred.

Desired Qualifications:
Working knowledge of scripting languages such as MEL or Python.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanour with a willingness to mentor others.
Experience with developing modular environmental systems and assets for PC and Console games.

Position Summary: Senior 3D Weapon/Vehicle Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Weapon/Vehicle Artist on PC and 8th/9th gen consoles within the last 3 years.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Sr.Weapon/Vehicle Artist, you will be responsible for creating world-class assets for Modern/Sci-Fi games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to help develop world-class, Cross-Play centric, games.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities:
Work closely with the Art Director and Leads as they establish the visual/technical direction for Weapon and Vehicle assets needed for our games.
Adhere to best practices and workflows that have been established for the team, help improve them as needed, and mentor others as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists and Tech Animators to implement and test related weapon/vehicle rigs and animations within UE4.
Assist the Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as a Sr. 3D Weapon/Vehicle Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Sr. 3D Weapon/Vehicle Artist on PC and 8th/9th Gen consoles within the last 3 years.
Portfolio of work that demonstrates your talent for creating weapons and vehicles that are visually exceptional and believable, along with your understanding of different design parameters that govern the spectrum of weapon and vehicle classes.
Expert hard surface modeling skills.
Meticulous ability to optimize assets for functionality and performance.
Experience creating modular weapon/vehicle assets that are ready to be rigged for animation/dynamic systems.
Expertise in Maya/Fusion 360, Substance, Photoshop, and ZBrush.
Proficiency with JIRA and Perforce.

Desired Qualifications:
You live to design and build weapons and vehicles.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanor with a willingness to mentor others.”

+infos(oficial): LINK

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Proposta de trabalho (no Porto, hibrida)

Encontrei mais uma proposta de trabalho como Game Designer. Da proposta surge:
“Responsabilities and Tasks of the Job
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood, and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team, you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

Mandatory Skills
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering a game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as storyboarding.

Complementary Skills
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people.
You possess the organizational talent and strong conceptual, strategic, and analytical skills.
As a talented communicator, you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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Proposta de trabalho

Encontrei este texto com uma proposta de trabalho para um programador em Construct 3:
“Boas pessoal, estou à procura de um programador que esteja interessado em trabalhar num projecto que estou a desenvolver.
O projecto é um software de animação que permite aos utilizadores animarem sprites com o uso de ossos, e através de sliders. Os resultados podem ser depois exportados como video, frames individuais ou spritesheets para serem usados em videojogos, ou o que o utilizador desejar.
A base do programa já está bastante desenvolvida, mas infelizmente não tenho tido muito tempo para continuar a desenvolvê-lo. Daí estar à procura de alguém.
O programa está a ser feito em Construct 3 (é necessário saber usar este programa), é essencial conhecimento de Arrays, Loops, Funções, referenciar Instâncias. Conhecimento de Javascript também é útil mas não obrigatório.
O orçamento é de $1000 podendo o pagamento ser feito por milestones ao longo do projecto ou no fim de estar completo (o que preferir).
Se estiveres interessado contacta-me por e-mail com alguns trabalhos que tenhas feito antes, para creativemethod.studios@gmail.com”

 

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Proposta de trabalho (em Lisboa)

“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

Why Funcom?
We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Para além desta proposta existem outras também para Lisboa como é o caso de:

+infos(oficial): LINK

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Proposta de trabalho (em Almada)

“A Marmalade Game Studio PT tem neste momento 2 vagas abertas:
UX/UI Artist
The role
Based in our Almada studio (Lisbon, Portugal), with flexible working options available, this is a role for someone who can fit in with our team of passionate, creative and collaborative professionals. You’ll need to be flexible about tasks, responsibilities and have the ability to transition across development teams.
During the pandemic, we have been working from home. We are not in a hurry to return to the office and will only do so when we feel it is safe.

As a Game UX/UI Artist, some of your responsibilities will include:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges.

Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity
Optional but valuable
Experience implementing and animating UI assets in Unity

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3!)
Private health insurance
Private life insurance
Great work environment

e um Office Manager
The role
Based in our Almada studio (Lisbon, Portugal), this is a role for a person of sound judgment and strong communication and problem-solving skills. As an Office Manager at MGS, you will be in charge of making sure everything runs smoothly, developing procedures and implementing them to achieve operational efficiency, and nurturing a pleasant work environment for the team.
This position is full-time and on-site. During the pandemic, the successful candidate will be required to work from home. As a company we’re not in a hurry to return to the office and will only do so when it feels safe.

As our Office Manager, some of your responsibilities will include:
Meet and greet visitors
Look after our office space to ensure it is kept to the highest standards of hygiene and appearance
Interact with different stakeholders, i.e. clients, suppliers, business partners and colleagues.
Provide direct administrative support as needed, including scheduling appointments, meetings, and events, and arranging travel, visas and accommodation as required
Update and maintain staff records including staff details, staff absences and holidays.
Oversee and maintain office equipment for uninterrupted function, identify and fulfil office supply needs, maintain, and manage vendors, coordinate food and water delivery as needed.
Manage all aspects of the office’s space/infrastructure planning (moves, adds, and changes to workstations) and provide answers, resources, and solutions as requested
Facility management duties
To develop and improve health and safety procedures within the company, in order to promote general best practises in health and safety issues amongst all employees
Coordination of reports, email and general written correspondence
Responsible for processing of expenses, organising invoices and receipts, and liaising with our accountants and financial department.
To ensure all office equipment is in working order and maintained appropriately

Required
Proven office management, administrative, or assistant experience
Excellent time management skills and ability to multitask and prioritise work
Strong organisational and planning skills
Strives for high quality and pays attention to detail
Knowledge of accounting, data, and administrative management practises and procedures
Excellent written and verbal communication skills
Proficient in Microsoft Office

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3 additional days)
Private health insurance
Private life assurance
Great work environment”

+infos(oficial): https://www.marmaladegamestudio.com/careers/

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Proposta de trabalho (em Oeiras)

A empresa MiniClip em Lisboa tem entre as várias ofertas de trabalho a seguinte:
Quality Assurance Tester – Games Tester

THE POSITION
Miniclip is looking for a Publishing QA Tester (Games Tester) to hire in our Games Development Studio in Tagus Park (Oeiras, Portugal). This is a full-time, permanent position. Please apply only if you have the right to work in Portugal.

DUTIES
Your Primary Responsibilities Will Include
As part of the QA Team, the main responsibility is to ensure the good quality of all 1st party games published by Miniclip.
Test all new game releases/updates and schedule timely quality assurance and testing.
Act as a liaison between development teams, producers and all internal teams involved in the release of a product.
Help in developing, maintaining and improving the roadmap of tests for all releases and updates.
Adapt the existing test documentation to new games and devices while helping to define new testing procedures.
Monitoring game statistics, customer feedback channels, and competing products to constantly question assumptions and make adjustments to our games.
Be part of Miniclip’s quality assurance team, define new test approaches and come up with new ideas to improve testing processes and procedures.

Skills & Experience
We’re looking for a social, hard-working person who enjoys working in a team with other people and is passionate and dedicated about his/her work. The ideal candidate will be strongly skilled in the following
Self-motivated, with excellent organisational skills.
Ability to clearly articulate complex game development project issues.
Confident in exploring new approaches and in communicating with different teams and departments.
Experience in working with teams across different functions and geographical locations.
Fluent in English.
Excellent written and verbal communication skills.
Close attention to detail.
Technical insight on a wide range of physical devices from different manufacturers (Apple, Samsung, etc.) and operating systems (iOS, Android, etc.).
1 – 3 years of experience in the QA and testing fields of game and/or entertainment products and services.
BA or BSc degree or equivalent.

APPLICATION
To apply please submit your CV with your cover letter explaining why you want to be part of our team.

Additional Information
You will be working in our fashionable, open plan studio in Tagus Park (Oeiras, Portugal) with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events (virtually, currently). We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): https://corporate.miniclip.com/careers/vacancies

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