Tag: proposta de trabalho

Oferta de trabalho (na Madeira, remoto)

Econtrei esta proposta de trabalho:
“UNREAL DEVELOPER
Função: Developer Júnior
Local: Remoto / Ilha da Madeira
Descrição: Como Unreal Developer na Dimmersions, vais participar em vários projetos nos quais poderás explorar VR, AR, desenvolvimento de jogos ou desenvolvimento de apps, ao mesmo tempo em que precisas de ser extremamente criativo para encontrar novas maneiras de construir (ou otimizar) coisas que não foram feitas antes. Como trabalhamos com muito hardware e software beta (ou às vezes APIs alfa que mudam semanalmente), significa seres capaz de admitir que não sabemos nada e estar sempre aberto a aprender e explorar maneiras novas ou antigas de obter resultados. A gama dos nossos produtos atuais vai desde as tradicionais Indústrias B2B como Imobiliária, Saúde ou Cultura até ao nosso Projeto Metaverso B2C Madalia.World, o 1º Mundo Virtual a ser reconhecido por um Governo. Portanto, se a possibilidade de desenvolver uma ampla gama de soluções para pessoas e use cases muito diferentes te atrai e se desejas fazer parte de uma empresa que que muda o mundo, este pode ser exatamente o lugar para ti.
Requisitos: Experiência no desenvolvimento de projetos em Unreal Engine 4.27 ou 5 que incluam ambientes mistos de sistemas C++, scripts e Blueprints. Conhecimento de desenvolvimento de jogos, melhores práticas de VR e AR, Oculus SDK, Open World Optimization, Niagara, Lumen ou Nanite são muito apreciados. Ter experiência além do desenvolvimento (qualquer tipo de experiência na verdade) também é de grande importância para nós, pois todos nós da Dimmersions temos origens muito únicas e acreditamos que isso nos dá perspetivas únicas na construção do Futuro.
Para te candidatares, envia o teu currículo e uma carta de apresentação explicando por que és a pessoa certa para a posição, para o e-mail info@dimmersions.com. E terás sempre uma resposta.
Vê no link o trailer de Madalia https://www.youtube.com/watch?v=yEk6fjYyc3I ”

+infos(oficial): https://www.dimmersions.com/

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Oferta de trabalho (em Lisboa)

Surgiu uma proposta de trabalho para Game Programmer – Unity Developer, da qual surge:

“REQUISITOS:
Experiência no desenvolvimento de jogos;
Experiência no desenvolvimento com UNITY (nível mínimo exigido – intermediário);
Conhecimento em ANGULAR / REACT (nível mínimo exigido – iniciante);
Conhecimento de programação orientada a objetos (C#, Javascript);
Conhecimento de Design Orientado a Objetos;
Fortes habilidades matemáticas;

DESEJÁVEL:
Graduação em TI ou similar;
Conhecimento em banco de dados com estrutura relacional (MySQL) e não relacional (MongoDB);
Compreensão da metodologia Agile & Scrum.

AS TUAS FUNÇÕES:
Trabalhar em estreita colaboração com a equipe de design transformando ideias em recursos e serviços;
Planear e implementar as features dos jogos;
Desenvolver processos, tecnologias e ferramentas com elevado rigor técnico;
Criar documentação técnica;
Revisar e atualizar documentos técnicos existentes e futuros;
Responsabilidades adicionais podem ser atribuídas conforme necessário.

OFERECEMOS:
Auxílio moradia (destinado a recém-chegados);
Horário flexível (entrada e saída) adequado às tuas necessidades;
Escritório com fácil acesso;
Liberdade para propor novas atividades, processos e metodologias;
Ambiente (e dress-code) descontraído.”

+infos(oficial): https://www.darkcloud.games/game-programmer/

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Oferta de trabalho (remota)

A Fortis Games em Portugal, tem uma nova proposta de trabalho que achei interessante e que é de “Senior Game Economy Designer“. Da descrição surge:
“Create content and play scenarios that are highly tunable and interactive, representative of the broader gameplay:
Understand and operate existing systems and tool capabilities
Use strong critical and analytical thinking to work with complex intertwined systems;
Create content that highlights game features and explores a variety of user-profiles and play patterns
Have a strong methodology for creating content based on hypotheses, data modeling, and testing;
Formulate playtest questions and interpret results into meaningful experience adjustments
Contribute to new features and supporting systems’ creation
Identify opportunities for expansion of features
Build new systems’ outlines in a way that is complementary and supportive of existing game mechanics
Help create, present and improve design docs and supporting data structures with a clear understanding of change impact and magnitude. Incrementally improve these via feedback
Regularly sync with team members and partners to receive feedback about play experience, wants and needs;
Analyze and tune content quality and depth to avoid depreciating returns in value
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on game mechanics, broader design and live ops roadmap with content consumption in mind.

What You’ll Need To Be Successful
Understanding of the systems that drive progression in Life Simulation games.
Strong proficiency in using spreadsheets for economy balance
Proficiency in designing a player-driven economy for an MMO
Experience with working remote and very good communication skills
Keen interest in multiplayer games as a service and their workings”

+infos(oficial): LINK

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Oferta de trabalho (remota)

A Fortis Games tem duas propostas de trabalho remoto em Portugal:
“About The Role Game Designer
You’ll be a key part of a prototyping team exploring new innovative design spaces working on next-generation games as a service.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.
(…)
What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.

About The Role Game Designer, Content
Create a set of well balanced, exciting content for an innovative free to play game and support the game through its development stages. Work with existing systems to develop meaningful play scenarios that explore strategic depth in accordance with the concept vision. Help develop new systems and features that achieve fun, engaging and competitive gameplay. Become a strong, foundational designer in a distributed, remote first, diverse development team.
(…)
What You Will Need To Be Successful
Working knowledge of Unity
Experience in using spreadsheets
Experience with working remote and very good communication skills
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in games

+infos(oficial): LINK

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Oferta de trabalho (em Gaia)

A empresa Saber Porto está a procura de um Senior ART para a construção de veículos 3D :)

+infos(oficial): https://saber.games/

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Oferta de trabalho (em Lisboa)

A empresa: The Gang tem uma série de propostas de trabalho das quais destaco:
“As the Game Programmer, you will play a key role in developing new updates to our existing games as well as developing new games on the Roblox Platform. Working on the Roblox Platform and in a small team for each game will give you a lot of creative freedom, this means that you will be able to define the player experience a lot and also you will get to work on every part of the game, from UI-code and gameplay logic to server code.

Starting date: Now, permanent contract after 6 months probationary period
Reporting to: TBD
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time on Stockholm working hours
Company language: English

Required Qualifications
Experience with programming in the C-family and LUA
5+ years of professional game development and/or other software development experience
Strong English required, Swedish knowledge a plus but not needed
Located in Sweden or Portugal

As a 3D Game Artist, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
Starting date: Now, permanent contract after 6 months probationary period

Reporting to: Art Managers
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time, company time zone CET
Company language: English

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
3 years of professional experience
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Experience working in a games engine such as Unity or Unreal
Good understanding of technical constraints and optimization
Proficiency working in a cartoony or stylized art style
Experience working in an agile and iterative workflow
Fluency in English. Swedish is a bonus but not needed.

Desired Qualifications
Skills with animation or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform

Senior Game Designer
The Gang is now looking for experienced Game Designers to work on creating a vision for our new projects and our existing games. As a Game Designer at The Gang your main role is to work closely with the other disciplines to drive and fulfill the vision of the game and to deliver an experience that meets the expectations of the players and the team.

You will be responsible for designing and balancing features, building levels, designing story and quests, onboarding and more. Together with the team make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. In case of work for hire productions you will be the creative point of contact, so a strong social competence is highly desired for this role.

Starting date: Now, permanent contract after 6 months probationary period

Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time
Company language: English

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”

+infos(oficial): https://careers.thegang.io/#section-jobs

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Proposta de trabalho (no Lisboa)

O estúdio Marmalade Game Studio PT tem várias ofertas de trabalho nomeadamente:
UX/UI Artists
QA Testers
Marketing Designer

+infos(oficial): LINK

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Proposta de trabalho (no Porto)

A Saber Porto procura malta para trabalhar com eles, e da lista consta:
Gameplay Programmer
Ui/Ux Programmer
Engine/Tools Programmer
Build/System Programmer
Render/Graphics Programmer
Ai Programmer
Online Client/Server Programmer
Multiplayer Programmer
Animation Programmer
Audio Programmer
Character 3d Artist
Prop-3d Artist H
Environment-Artist (Ue5)
Vegetation Artist(Speeptree/Ue5)
Concept Artist
Game Designer
Narrative Designer
Combat Designer
Level Designer
Senior Publishing Producer
Senior Producer
Junior Producer
Product Manager
Project Manager
Qa Tester

+infos(oficial): https://saber.games/

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Oferta de trabalho (em Almada)

Uma empresa Britânica abriu escritórios em Portugal e o local físico escolhido foi Almada. Por este motivo aparecem várias propostas de trabalho para o desenvolvimento de videojogos nomeadamente (e que eu destaco):

Game Designer – Casual Games
What’s the job?
As a Game Designer for Casual Games you have experience conceptualising and designing engaging mechanics and metagame. You’ll work closely with every department to craft new games and improve existing titles.

Skills and requirements
A minimum of 3 years experience in a game design role.
Experience working with F2P mobile games.
Working knowledge of the Unity engine.
Strong written and verbal communication skills.
Strong knowledge of mobile free-to-play game monetisation.
Knowledge of mobile game market, trends, competition, platforms and app stores.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Desirable
Creative writing skills.
Coding / prototyping skills.
Experience of mobile game live ops, A/B testing and telemetry.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Level Designer (Casual Games)
Skills and Requirement
2 + years experience working as a level designer
Keen interest in Casual mobile games
Proficient in Unity
Experience with evaluating analytics data and/or user feedback and actioning improvements based on it

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Programmer – Gameplay
What’s the job?
As a Game Programmer (Gameplay) you’ll be focusing on prototyping and refining the feel of games to make a great player experience.

Skills and requirements
At least 3 years of experience in game development with C#.
Experience with Unity.
At least one of the following: console / Android / iOS / Amazon experience.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.
Ability to derive tasks from a design document.
Attention to detail.
Self motivated.
Ability to work individually and as part of a team.
Experience with source control such as SVN, Git or Perforce
3D and 2D gameplay experience.
Understanding and appropriate use of design patterns.
Rapid prototyping experience would be a plus.
Graphics experience would be a plus.
Android build pipeline experience would be a plus.
Experience integrating 3rd party APIs would be a plus.
RESTful experience would be a plus.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards

Game Tools Programmer
What’s the job?
As a Game Tools Programmer within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.

Skills and Requirements
At least 1 years of experience in development with C# or C++.
Experience with Unity.
Unity Editor Tools experience would be a plus.
Experience with scripting languages
Android / iOS experience would be a plus.
Excellent communication skills.
An avid interest in either console or mobile games, preferably both.

We offer
We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
Creative Wednesdays! (Design and make your own games every Wednesday)
Great work-life balance with flexible working hours
Quarterly team building days – work hard, play hard!
Monthly employee awards


+infos(oficial): https://www.kwalee.com/jobvite

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Oferta de trabalho (remota, em Portugal)

Encontrei esta oferta que indica que é para Portugal mas não me parece que seja exclusivo.
“Position Summary: Narrative Designer
Full time, 100% remote
As a narrative designer, you will champion everything narrative design related and be a central resource for the team.
Join us in building the next generation of remote international game & publisher.
Competitive salary, excellent benefits, and stock options available for full-time employees.
Reports to: Lead Game Designer

Responsibilities:
Create emotionally engaging dialogues, story moments, characters and quests.
Create and maintain narrative design documentation to present and explain your intention to the team and act as a point of reference.
Working closely with design, art, audio and other departments: make sure every aspect of the game is enhanced by the narrative and vice versa.
Work in-engine when needed to integrate story elements and iterate on the narrative design.
Help with in-studio voice recording and mocap.

Required Qualifications:
5+ years of experience in a narrative designer position.
Experience with non-linear storytelling and branching dialog tools.
A capacity for autonomy and proactivity. If something is unclear, lacking or misunderstood, you should be able to quickly bring it up and move forward.
Ability to thrive in a fast paced and entrepreneurial environment.

Desired Qualifications
Experience shipping AAA titles a plus.
Experience with the Unreal Engine a plus.
Dedication, teamwork, and professionalism.
Knowledgeable of story-driven console games.”

+infos(oficial): https://tlmpartners.com/job-openings/

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Oferta de trabalho (em Lisboa)

A empresa Funcom anda à procura de um “Senior Game Designer” para trabalhar em Lisboa. Da proposta surge:
“How you can have an impact in your position:
5+ years of experience as a game designer
Preferably, experience working in survival games
Extensive experience playing survival in multiple titles
At least 1 shipped AAA title as a designer
Strong sense of level design, scale, pacing, and gameplay flow
General understanding of game engines, technology and the game development process
Experience with Gameplay Scripting

We are looking for someone that has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

In addition, the perfect candidate has:
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP”

+infos(Funcom): LINK

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Oferta de trabalho (em Portugal)

Encontrei mais uma proposta de trabalho para Portugal. Parece ser uma empresa de RH que está a fazer o trabalho de pesquisa, a saber:
“OPM’s client has a rich history in games with multiple studios across the globe.

The successful candidate will turn visions and ideas into playable events. You will collaborate with the Level/Game Designers and Environment Artist to build engaging play spaces and translate a feature design into a fleshed-out system design with clear iterations.

Requirements
Previous experience as a game designer.
Experience working in survival games.
Previously shipped a AAA title in a designer role.
Strong sense of Level Design, Scale, pacing and gameplay flows.
An understanding of game engines, technology, and the game development process.
Experience with Gameplay Scripting.
Responsiblities
Turning visions and ideas for the game into playable events
Collaborate with other Level/Game Designers and Environment Artists to create engaging play spaces.
Translating feature designs into a fleshed-out system design.
Assist with content creation for game development.
Assist with quality control of all products.
Benefits
Flexible working schedule.
Relocation assistance.
Healthcare package.
Free gym access.
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!”

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Oferta de trabalho (remoto, em Portugal)

Uma empresa Sueca anda  à procura em Portugal de um Game Designer… da propostas surge:

“The Gang is now looking for Game Designers to work on creating art for our new projects and our existing games. As a Game Designer at The Gang your main role is to work closely with the other disciplines to drive and fulfill the vision of the game and to deliver an experience that meets the expectations of the players and the team.
You will be responsible for designing and balancing features, build levels, write story and quests, onboarding and more. Together with the team make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. In case of work for hire productions you will be the creative point of contact, so a strong social competence is highly desired for this role.

Required Qualifications
4+ years of games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Must be based in Portugal

Desired Qualifications
Audio design and production skills
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

What we offer
A role in a growing and highly collaborative group with room to both diversify your skills and focus on your specialization.
The opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
The opportunity to work with a diverse, fun, and talented team.
A 100% remote work environment.
Yearly wellness allowance.

If this sounds like a good fit for you, please click on the apply button above or send an email with your CV written in English to careers@thegang.io with subject line ‘Game Designer Portugal'”

+infos(oficial): LINK

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Proposta de trabalho (em Oeiras)

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.

Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): LINK

+infos(oficial): LINK outras propostas

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Proposta de trabalho (em Lisboa/hibrida)

Do anuncio de FRVR Studio Ursus surge:
“We’re looking for a creative and proactive Game Designer that loves to collaborate with a small team and is willing to make design decisions, both big and small.

What you will be doing
Be responsible for the end to end design of complete games
Design features from ideas to mockups, wireframes and flows.
Systems design and balancing
Use a healthy combination of data and gut feeling to inform your design
Collaborate closely with a small team of developers and artists

Requirements
Worked as a Game Designer on at least 2 shipped games
Enjoys collaborating with artists and programmers
Used to communicating your designs through wireframes, sketches and other visual means
Plays games regularly

Nice To Have
Experience with instant or social games
Experience with multiplayer games
Experience with games that runs on video calls
Experience with small teams

We offer
A job with a high degree of freedom and influence
Full time employment
100% remote work
Flexible work hours
Competitive salary”
+infos: LINK

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Oferta de trabalho (remoto, em Portugal)

O estúdio do Porto “Creative Method Studios” está à procura de um artista que desenvolva trabalho em Pixel Art, da proposta surge:

+infos(oficial): LINK

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Oferta de trabalho (remoto, em Portugal)

A Arkadium procura um Unity Games Software Engineer com os requisitos de:
“Responsibilities
Lead continued development of new features in Unity mobile games
Deliver solid code that is bug-free, maintainable, and scalable
Develop comprehensive documentation, both inside code and in internal wiki, and refactor projects to meet architectural best practices
Review code from other developers and share technical knowledge to improve overall team quality
Develop shared modules, plug-ins, and templates to help improve team productivity
Work in rapid iteration, accurately providing time estimates and producing polished playable builds
Work in an Agile environment as part of a multi-disciplinary team that values speed and autonomy

Our Ideal Candidate Has:
A bachelor’s degree in Computer Science
3+ year experience in mobile game development
A portfolio of previous game examples (preferably with source code in a git repository) in addition to your resume
Strong familiarity with Unity, C#, and mobile technologies
Strong knowledge of programming fundamentals, design patterns, and math
Experience integrating third-party SDKs and libraries
Experience with version control and project management tools
Experience working in an Agile team
Strong verbal and written communication skills
Proficiency in English
All applicants must be legally authorized / have the necessary visa to work in Portugal

Benefits
Competitive compensation with structured performance and career development check-ins
Competitive compensation with structured performance and career development check-ins
Meaningful supplemental health insurance (medical, dental & vision plans)
Meal allowance
Additional budget for conferences you are interested in
Personal development budget to fuel your passions and desire to learn (Arkadians are taking classes in not only Excel and leadership, but also interior design and even swimming!)
Time off from Christmas Eve through New Year’s Day so we can all enjoy the holidays
A unique culture of transparency, true teamwork and fun
Summer Fridays: 4 Fridays off throughout the Summer to have more fun in the sun”

+infos(oficial): LINK

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Oferta de trabalho (remoto, na Europa)

Não é um anuncio para trabalhar em Portugal, mas achei interessante os requisitos.
“About the role
The Lead Game Engine Engineer will be in charge of leading the Game Engine team in implementing and optimizing low level code and architectures in Unreal Engine 5.
This person will need strong C++, algorithms and technical architecture skills. They will also need a strong understanding of target platforms, performance targets and optimization.
The Lead Game Engine Engineer will need to work in a low level environment with Unreal Engine 5 to ensure that the game runs optimally on all our target platform, modules and components are well implemented for scalability and efficiency. They will need to be intimately familiar with the Unreal Engine 5 road map and the various technological pieces and how best to leverage them for our game.
The Lead Game Engineer will need strong leadership skills in order to manage and lead the Game Engine Team. There will need to be very hands on in technical implementations as well as architecture and planning.

What you’ll be doing
The Lead Game Engine Engineer will be expected to fulfil the following activities:
Lead the Game Engine Team with sound technical architecture and planning
Optimize and enhance the Unreal Engine 5 for our game
Implementation of modules and components for low level mechanics, such as streaming, graphics, physics etc.
Maintenance and integration of Unreal Engine 5 code base (using GIT)
Collaboration and Review of impacts of high level system on performance

About you
Experience: 10+ years in engineering
Skills: Proficient in C++, UE4/UE5, low level game engine architecture.
Ability to lead a team with confidence
Proficient with planning tools such as Jira & Miro
Experience with remote teams, experience with git-flow, experience with network enabled games
Passion about gaming, crypto and blockchain technology
Ability to work remotely and independently with flexible hours
Strong communication skills
Optional: you love cats and enjoy our humour

FAQs
Location: From anywhere in the world. We are globally remote.
Equity/tokens available: Yes
Start date: ASAP”

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

Uma proposta de trabalho para Lisboa:
“PROCURAMOS
– Programador com bons conhecimentos de Unity
– Conhecimentos de C#
– Experiência em desenvolvimento de jogos
– Bons conhecimentos de inglês e português
– Regime de teletrabalho ou freelancer

OFERECEMOS
– Integração em equipa multidisciplinar e experiente
– Participação num projecto de sucesso (TOP 5 na Apple e Google)
– Formação contínua
– Contactos elementos da equipa a nível internacional
– Remuneração adequada à experiência e capacidade individual

COM CAPACIDADE PARA
– Trabalho em equipa
– Adaptação e flexibilidade a novas áreas
– Inovação em ambiente de evolução permanente
– Adesão a standards e procedimentos

DAMOS PREFERÊNCIA A CANDIDATOS COM EXPERIÊNCIA E CONHECIMENTOS DE
– Desenvolvimento gráfico e animações
– Web Services
– SQL ou Oracle
– Micro-transacções (compras integradas)”

+infos(oficial): LINK

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Oferta de trabalho (na Europa)

Estas duas propostas de trabalho surgem de uma empresa israelita que procura profissionais para duas posições na área do game design e que são:
para “Lead Game Economy Designer“:
“Israeli Game Design team is one of the largest in Plarium and responsible for design, analysis, feature concepts, and game balance of our projects. The team contains several feature designers, balance designers, level designers and more. Working hand-to-hand with other departments, our job is to provide the best creative and technical solutions, in order to make the best games in the industry.

Responsibilities:
You will be a part of the team responsible to design and build free-to-play game economy
Understand how the game economy works and how different customers behave in it
Design the economic systems to drive players to play and enhance their game experience
Identify and develop the purchase drivers and challenges in the game economy context
Investigate different macro economy models for different segments of users
Define different metrics that allow you to measure and keep improving
Research and design new features that improve long-term player satisfaction, and provide more monetization opportunities
Analyze the collected data and report which are the performing/under performing aspects of the game economic model

What we expect:
A minimum of 4 years’ experience in game design, game economy or game development
In-depth knowledge of F2P games on mobile, web, and consoles
Enjoy working with numbers, formulas, data analysis and excellent skills in Excel
Organized and well-developed understanding of game economies
Proficient at data-related activities, such as data mining and analytics
Able to work in a team and collaborate with different development roleplayers
Strong understanding of game development and design evaluation
Proficient English with outstanding verbal, written, and visual communication skills

Desired:
A solid understanding of the market and a (fiery) passion for video games
Knowledge and experience with mobile RPG and free to play
Financial background
SQL\R knowledge”

e para “Game Narrative Designer“:
“Plarium is looking for an outstanding Games Writer to help us craft the voice, UI text, and content of our legacy and in-development free-to-play titles.
As a strong candidate for this position, you have worked in a game studio and helped ship at least one successful title. You have an encyclopedic knowledge of free-to-play games. From casual to mid-core, you have a mental pool of great examples to draw from, and are familiar with a broad set of common game mechanics and features.
You have excellent lateral-thinking skills, can dig into stat calculations, and thrive in the space where game mechanics and writing intersect. You have spent time honing your professional writing skills, and can take a task from concept documentation to live update, while problem-solving, self-proofing, and editing your work independently.
If you have a sense of adventure, and the above describes your skillset – we want to talk to you.

Responsibilities:
Maintain quality standards of all English-language content through professional writing, proofing, and editing.
Develop and play-test UI text and strings for mobile, PC, and social platforms.
Support daily localization document workflow.
Develop engaging, original game-related content for our players, including but not limited to: gameplay tips, push notifications, strategy guides, promotional copy, and storyboard texts.
Conduct ad-hoc writing, proofing and editing as needed (including press releases, web copy, newsletters, collateral materials, game proposals and other written corporate materials and communication).
Other duties may include, but are not limited to, creating character backstories, brainstorming creative references, drafting wiki articles, codifying style, tone, etc.

What we expect:
Strong creative writing skills, excellent grammar and spelling mandatory.
Experience in game writing or English localization QA on at least one shipped game.
Passion for video gaming and the video game industry necessary.
Native English speaker.
Experience working in cross-cultural and cross-studio environments.
Excellent written and verbal communication skills.
Ability to multitask in a multicultural, fast-paced, deadline-driven environment.
Strong logical and lateral thinking skills, and a problem-solving mindset.
Strong time-management skills and the ability to take initiative.
Background in gaming, fantasy, sci-fi, comic book, and other game-relevant creative material.

Desired:
Bachelor’s Degree or equivalent professional experience in Journalism, Communication, English Literature, Creative Writing, Technical Writing, or related field.
Copywriting/copy editing experience highly desirable.
Experience writing for social and new media.
Experience with video script-writing
Experience using localization software.
Experience working in Unity 3D.”

+infos(oficial): https://company.plarium.com/en/career/

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Oferta de trabalho (em Oeiras)

A empresa Miniclip,
SENIOR GAME DESIGNER, Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.

This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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DDM e DAQA procuram-se game testers

A empresa Digital Development Management (DDM) e a DAQA estão à procura de pessoas em Portugal para fazerem parte das suas equipas de Game Testers. Para isso é preciso ter disponibilidade e usufruir de alguns dólares em retorno.

Do texto resulta:
“DDM and DAQA Test Questionnaire – European Testers
DDM’s partner DAQA is looking for testers based in Europe to help participate in tests for upcoming games. Please fill out this short questionnaire if you are interested in taking part. This is a part time contractor position. Tests typically take 2-3 hours to complete and pay $1-2 above minimum hourly wage in your country.

NOTE: You will need a PayPal account to be paid for these tests.
If you are a good fit, we will send you a contract and NDA for electronic signing via Docu-Sign. Then DAQA will reach out discuss specific upcoming projects.”

+infos(a procura): LINK

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Oferta de trabalho (em Oeiras)

A empresa Miniclip

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.

+infos(oficial): LINK

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Oferta de trabalho (remota)

Duas propostas de trabalho para Portugal, trabalho remoto, por parte da empresa Fortis Games que recentemente comprou o estúdio português Doppio Games.

Uma para: Game Designer
“About the role (the mission, why this role exists, the thing you do over and over again)
Create a set of well balanced, exciting characters that form the foundation of a cohesive game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

What you’ll achieve (outcomes vs what people will do)
Create internal content that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat content using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience
Consider and evaluate data from gameplay in meaningful ways in order to improve your balancing
Develop a strong understanding of the interrelationships between different buckets of content and articulate clearly to other members of the design team
Maintain a rigid schedule for content generation
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on new content systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

What you’ll need to be successful (competencies)
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”

e para Senior Game Designer:
“About the role (the mission, why this role exists, the thing you do over and over again)
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.

We expect our leaders to continue being students of their craft and the game spaces they’re working in. You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects.”

+infos(oficial): LINK

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