Why is selling good games so hard? por Dave Toulouse
Bom artigo para ler e ter em atenção :)
- “It should seem obvious, but people keep doing it.
- Manage your risks. Do a game that can be done in 6-8 months, not one that takes 3-5 years!
- Built up a portfolio of games first. Start small and build up to larger successes.
- Don’t spend money on things you don’t understand or can’t handle properly.
- Players don’t care about your engine so make games instead. If existing engines don’t meet your needs then you should reconsider your project.
- Your main source of marketing power is your game itself. (Unless you somehow manage to get Sony to pay for it…)
- Don’t compare yourself to the big hits. What worked for them might not for you. If there was a recipe for success we’d all be following it.”
+infos(artigo): LINK
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