Month: July 2023

BoardGame: Halls Of Hegra

 


“From an abandoned fortress you command a group of Norwegian volunteers fighting numerically superior German forces at the start of WW2.”

mais um jogo de tabuleiro com um tema interessante, relacionado com a WW2 mas desta vez com um cenário de resistência. Infelizmente o preço é algo proibitivo neste momento pois os 47,55€ dão para ver outros coisas e que são jogos solitários.

+infos(bgg): https://boardgamegeek.com/boardgame/336131/halls-hegra

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Humble Book Bundle (campanha)

Humble Book Bundle: Game Design and PuzzleCraft 2023

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários livros para aprender a desenvolver jogos de tabuleiro e puzzles
“A gamesmith & puzzlecraft masterclass
Hone your board game and puzzle design acumen with this ebook bundle packed with wisdom from the minds behind some of the world’s most revered games! Puzzlecraft will provide you a profound understanding of this fascinating discipline, along with step-by-step instructions to create your own conundrums. In Think Like a Game Designer, you’ll get expert guidance on the steps required to turn your passion into a viable career. With Mindspaces, you’ll dive into a handcrafted collection of crossword puzzles designed as therapeutic exercises, along with a series of essays to draw out your creativity.”

da lista consta:
Think Like a Game Designer
Dealer’s Choice
Game Theory in the Age of Chaos
Letters to Margaret
The Edible Games Cookbook
Puzzlecraft DLC
Complete Kobold Guide to Game Design
Meeples Together
Boardgames That Tell Stories 2
How to Run a Puzzle Hunt
Kobold Guide to Board Game Design DLC
Hamlet’s Hit Points
Letters to Margaret: You Can’t Make Up This Stuf
The Bones: Us and Our Dice
Kobold Guide to Board Game Design
Puzzlecraft
Boardgames That Tell Stories 1
Intro to GMPuzzles
Mindspaces
Lords of Vegas: How It’s Made and How It’s Played
Things We Think About Games
Puzzlecraft Workbook
Mindspaces Physical Pre-Order Bonus

+infos(oficial): LINK

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Campanha ou não da Polygon

 

três packs interessantes se for para um cenário 3D, a pensar mais à frente, mas fica a referência:
POLYGON – Fantasy Kingdom Pack, 189,95 euros
Simples Fantasy – Cartoon Assets, 81,95 euros
POLYGON – War Pack, 54,95 euros

(estranho que a sale seja apenas em dólares)

+infos(oficial): https://syntystore.com/

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A guide to Movie Based Video Games 1982-2000


Eu não sou grande fã de videojogos que surgem pela via de filmes, pois normalmente não trazem nada de novo a não ser a experiência de ser uma personagem de um determinado filme, contudo também existem vários exemplos do inverso.. e na maioria das vezes os filmes não são grande coisa. Este é mais um livro que trata de apresentar esta temática e tem como resumo:

“Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the ’80s and ’90s.
In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 – 2000 covers two decades of video games with trivia, analysis and recommendations.”

+infos(loja): LINK

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Ofertas de trabalho (em julho)

Procura-se um Game Artist Intern (trabalho remoto/Portugal), em que:

About The Position
As a Game Artist Intern, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Starting date: Depends on your internship period.

Reporting to: Art Managers

Location: Working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.

Work time: Full time, company time zone CET
Responsibilities
Create assets like environments, props, VFX, animations etc. from scratch from initial design to final in-engine implementation
Learn how to optimize your assets and creations for streaming-based games
Build and create new experiences together with your team that will be played by a broad audience
Participate in problem solving and verifying the quality of your work together with your team and manager
Plan your daily tasks together with your team and manager
Have a role in a highly collaborative group with room to diversify your skills
Communicate and collaborate within a cross-functional team
Work closely with other 3D artists and follow provided directives and artwork

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): https://careers.thegang.io/#section-jobs

Procura-se um Senior Game Designer, Combat – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Principal Game Designer – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Game Artist Intern (trabalho em Lisboa/Portugal), em que:

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): LINK

Procura-se um UI/UX Designer (trabalho em Oeiras/Portugal), em que:
“What will you be doing at Miniclip?
Designing and implementing UI for our mobile games.
Working closely with art lead, game designers, producers, project owners, and developers to define user issues and come up with the best solutions.
Assisting in a range of artistic tasks including GUI creation, sketches, 2D illustrations for in game and marketing purposes.
Ensure the integrity of the brand with attention to detail and quality of craftsmanship.
Display knowledge of shape, colour and composition with a good general art foundation.
Adopt different graphic styles depending on the project or task.
You will also be involved in making important decisions about the overall look of the game, taking ownership for screen designs, and developing art elements that enhance player experience and engagement.

What are we looking for?
3+ years of art design using tools such as Photoshop, Illustrator or similar.
Strong skills in creating 2D graphics for UI elements, such as icons, frames and buttons.
Confident and deep knowledge of Figma.
Be driven, flexible, and comfortable in a fast-paced environment with frequently changing business needs.
Able to build relationships and establish trust, respect, competence and confidence effectively and quickly.
Very pro-active and able to identify and solve problems across multiple platforms and pipelines.
Ability to work effectively with small to large teams in a deadline-driven environment.
Problem solving attitude.
Keen attention to detail whilst maintaining the ability to meet deadlines.
Fluent in English.

Big plus
Passion for entertainment and mobile games is a big plus.
Bonus if you can thumbnail and conceptualize ideas quickly.
Bonus if you have good knowledge of After Effects, 3D software and Unity”
+infos(oficial): LINK

Procura-se um Senior Game Designer (trabalho em Oeiras/Portugal), em que:

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Lead Mobile Game Designer (trabalho remoto em Almada/Portugal), em que:

A Kwalee procura alguém com:
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.”
+infos(oficial): LINK

Procura-se um 2D Game Artist (trabalho remoto em Portugal), em que:

A Libretrend procura alguém com:
Responsabilidades:
Criar designs de personagens atraentes e visualmente distintos para os nossos jogos.
Criar animações suaves e cativantes para os personagens, incluindo movimento, ataques e expressões faciais.
Produzir artes conceituais detalhadas para ambientes, objetos e cenários, ajudando a estabelecer a identidade visual única dos nossos jogos.
Colaborar estreitamente com a equipa de desenvolvimento para garantir a integração perfeita dos ativos de arte no jogo.
Participar nas discussões criativas e contribuir com ideias inovadoras para aprimorar o design visual e a narrativa dos jogos.

Requisitos:
Experiência comprovada em design de jogos 2D, incluindo criação de personagens, animações e arte conceitual.
Domínio de ferramentas de design, como 2DToolkit, Unity, Adobe Photoshop, Illustrator, ou software equivalente.
Capacidade de criar arte original em diferentes estilos e adaptar-se a diretrizes de estilo existentes.
Forte compreensão de princípios de design, cores e composição.
Excelente habilidade de comunicação e capacidade de trabalhar de forma colaborativa com uma equipa remota.
Portfólio online que demonstre habilidades em design de personagens, animações e arte conceitual.

Benefícios:
Oportunidade de fazer parte do lançamento de uma nova linha de jogos 2D de uma empresa reconhecida por sua inovação e sucesso em outros setores.
Flexibilidade de horário e ambiente de trabalho remoto.
Remuneração competitiva com base na experiência e no desempenho.
Oportunidades de crescimento e desenvolvimento profissional contínuo.
Trabalhar com uma equipa talentosa, dedicada e com uma cultura inclusiva e diversificada.

Se é um(a) artista apaixonado(a) por jogos 2D e está animado(a) para embarcar nessa nova aventura conosco, envie seu currículo, portfólio dando destaque às habilidades relevantes e experiência posteriores.”
+infos(rede social): LINK

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