Month: October 2020

Humble Game Dev STEM, Humble software bundle (uma campanha)

Está a decorrer mais uma campanha no Humble com algumas coisas interessantes para acerca de GameDev, nomeadamente alguns programas para a construção da documentação e alguns extras para uso com o software Game Creator. Da lista consta:
SoftWeir Game Design Documentation Builder
SoftWeir Project Management Documentation
SoftWeir World Design Worksheet
SoftWeir Map & Dungeon Design Worksheet
SoftWeir User-Interface Design Worksheet
SoftWeir Character & Animation Design Worksheet
SoftWeir Story & Storyboard Design Worksheet
SoftWeir Script & Logic Design Worksheet
SoftWeir Item Design Worksheet
SoftWeir Weapon & Armour Design Worksheet
001 Game Creator
001 Basics E-Book + E-Learning Home Assignments
001 Resource E-Book + E-Learning Home Assignments
DLC 001 Game Creator – Point & Click Adventure Kit
DLC 001 Game Creator – Dragons Den Resource Pack
DLC 001 Game Creator – Retro Fantasy Music Pack Volume 1
DLC 001 Game Creator – Sound Effects Pack Volume 1
DLC 001 Game Creator – Enhanced RPG Kit
DLC 001 Game Creator – 3D FPS / Survival Horror Kit
DLC 001 Game Creator – MMORPG Kit
DLC 001 Game Creator – Visual Novel Kit

+infos(campanha): LINK

 

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VGPT, Arquivo online de videojogos portugueses

Um site interessante, que ainda está a crescer, mas que funciona como uma espécie de museu/catálogo virtual acerca dos videojogos que foram desenvolvidos em Portugal ao longos dos tempos..  a acompanhar.

+infos(oficial): https://videogamept.wordpress.com/

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Novo curso online pela Gamedev.tv

A malta da Gamedev.tv está a disponibilizar mais um curso online com o Unity: Unity Multiplayer: Intermediate C# Coding & Networking. Desta vez é um curso com o qual tenho um particular interesse já que é sobre o desenvolvimento de um RTS com a possibilidade de ser jogado com dois ou mais jogadores.

+infos(oficial): LINK

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Proposta de trabalho

A ONTOP (www.ontopstudios.com) está à procura de um game designer de AR.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Concurso de talentos acerca de videojogos

A empresa Fnac está novamente a promover um concurso nacional acerca dos videojogos, nomeadamente para quem os desenvolve. O prazo de candidatura termina no dia 31 de dezembro e está a aberto a todos os que andem ainda a desenvolver algum jogo no ultimos dois anos.

+infos(oficial): https://www.fnac.pt/novostalentos-videojogos

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Referências acerca do motor Godot!

Godot Tutorials (2D, GDScript, Programming Basics).
Emilio (2D, GDScript and VisualScript).
GDQuest (2D and 3D, GDScript, VisualScript and C#).
Game Development Channel (2D, GDScript).
Game Endeavor (2D, GDScript).
Game from Scratch (2D and 3D, GDScript and C#).
HeartBeast (2D, GDScript).
Jeremy Bullock (2D and 3D, GDScript, VisualScript and C#).
KidsCanCode (2D and 3D, GDScript and VisualScript).
Mister Taft Creates (2D, GDScript).
Miziziziz (2D, GDScript).
P1X / Krzysztof Jankowski (3D).
Pigdev (2D, GDScript).
Steincodes (2D, GDScript and VisualScript).
TheBuffED (2D, GDScript).
Code with Tom (2D and 3D, GDScript).
BornCG (3D, GDScript).
Gonkee (2D, 3D, GDScript, Shaders).

+infos(oficial): LINK

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Estatísticas…

Interessante que apesar de tudo e nas consolas os jogos USA Made continuam a vender e a ter fãs, e no PC parece continuar tudo na mesma :)

“NBA 2K21 was the top-earning title of the month, selling 1.9M digital units. Digital console sales were up 19% over NBA 2K20 at launch, and in-game revenue similarly increased by 8%. The game benefited from the rescheduling of the delayed NBA postseason. In August, NBA 2K20 also performed better than usual thanks to the return of the NBA on TV.

Marvel’s Avengers from Square Enix sold 2.2M digital units in September. This was the second-biggest digital launch for a Square Enix title behind Final Fantasy VII Remake. Total digital sales were roughly the same as the last major superhero game, PlayStation 4 exclusive Marvel’s Spider-Man. Avengers also took design cues from the looter shooter subgenre and had a launch performance that fell between Destiny 2 and Tom Clancy’s The Division 2.

Nostalgia was a powerful sales driver in September. Tony Hawk’s Pro Skater 1 + 2 from Activision Blizzard sold 2.8M digital units, a significantly higher launch figure than the publisher’s previous remakes of Crash Bandicoot or Spyro games. Also in September, Nintendo’s Super Mario 3D All-Stars sold 1.8M digital units, which was by far the biggest launch ever for a Mario title on Switch.

Crusader Kings III from Paradox broke records for PC strategy games, selling 1.1M digital units in September. The medieval dynasty simulator sold more units in its launch month than either Total War: Three Kingdoms from Sega or Sid Meier’s Civilization VI from 2K. Crusader Kings III did earn slightly less at launch than its closest competitors because it was priced at $49.99 instead of the more common $59.99.

In September, the mobile version of Among Us reached nearly as many players as Pokémon GO did during the peak of its popularity in August 2016. While the indie game originally launched in July 2018, interest in the game skyrocketed during the past summer as popular Twitch streamers took up the game. However, the high player numbers have remained subdued as in-game spending was limited to a handful of cosmetic items and the ability to remove ads. The game’s mobile revenue was not enough for it to break into the top 40 on mobile. Earnings were, however, still extremely high for a game made by only three developers.

Rocket League’s transition to a free-to-play business model paid off for developer Psyonix (now a subsidiary of Epic Games). Player numbers nearly tripled in September, up 193% a week after the shift. Revenue-wise, total digital sales from September 23 to 30 (when the game was free to play) nearly matched the three previous weeks. The game’s esports ecosystem should also benefit from a boost in potential viewers on streaming platforms such as Twitch.”

+infos(oficial): LINK

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Palestras sobre jogos e videojogos (online)

Encontrei umas palestras acerca de jogos e videojogos que são “patrocinadas” pelo The Birmingham Centre for Media and Cultural Research (BCMCR). Das próximas destaco as seguintes:
Rethinking PC Games Pricing, por Oscar Clark
Truth, Contingency and Necessity: the rhetoric of historical games

E também pela Georgetown University Wargaming Society (GUWS) do qual destaco:
Game Design & Self-Publication by Brian Train
Play to Learn: Historical Board Games as Educational Tools

+infos(BCMCR Research Events): https://www.bcu.ac.uk/media/research
+infos(Georgetown University Wargaming Society): https://www.guwargaming.com/
+infos(eventbrite, as sessões): LINK

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Empresa Sega faz 60 anos..

Esta é uma imagem que partilha um pouco da história da empresa Sega nos últimos sessenta anos.

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Criando jogos com Flutter e Flame, com Renan Araújo

Não conhecia esta “framework” de nome Flutter (made by Google), parece interessante para o desenvolvimento de apps hibridas, mas também dá para jogos usando o Flame. Fica a referência para um pequeno workshop online acerca deste tema.

+infos(o video): https://youtu.be/0nl6CZJiFnY?t=4456

+infos(o autor): http://caraujo.me/

+infos(flutter): https://flutter.dev/

+infos(flame): https://pub.dev/packages/flame

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Pós-Graduação em Game Design (em Oeiras)

Estam abertas as candidaturas para a Pós-Graduação em Game Design na IADE – Faculdade de Design Tecnologia e Comunicação da Universidade Europeia (IADE) em Oeiras. Do plano de estudos faz parte:

Intro – Introduction to Game Design
Introduction to Game Development, por Nélio Códices (Co-Fundador e Diretor, Battlesheep e Docente no IADE)
History of Ideas, por Flávio Almeida (Docente no IADE)
Game Design, por Lexicon Wilson Almeida (Game Designer, Bica Studios e Nerd Monkeys)

M I – Game Design Foundations
Game Engines & Level Editors, por Filipe Pina (Game Designer e Motion Designer)
Game Design, por Wilson Almeida (Game Designer, Bica Studios e Nerd Monkeys)

M II – Visual Design in Games
Visual Culture, por Chris Solarski (Game Designer, Gestor do IGDA – Swiss Game Developers Association).
User Experience & Humane Design, por Lara Reis (Designer Gráfica e Docente no IADE)*Online module

M III – Applied Game Design
Level Design, por Edgar Jesus (Game Designer e Organizador de Game James)
Interactive Storytelling, por Filipe Pina (Game Designer e Motion Designer)
Game Design II, por Wilson Almeida (Game Designer, Bica Studios e Nerd Monkeys)

M IV – Game Design Project
Game Production, por Nélio Códices (Co-Fundador e Diretor, Battlesheep e Docente no IADE)
Final Project
Filipe Pina (Game Designer e Motion Designer)
Edirlei Lima (Docente no IADE)
Edgar Jesus (Game Designer e Organizador de Game James)

+infos(oficial): https://www.iade.europeia.pt/cursos/posgraduacoes/game-design

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Proposta de trabalho (remoto)

A ONTOP (www.ontopstudios.com) está à procura de uma programador.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Proposta de trabalho (remoto)

“Olá Malta! A ONTOP (www.ontopstudios.com) está à procura de artistas 3D.  Trabalho a tempo inteiro. Remoto com encontros mensais para socializar. Se quiserem saber mais ou tiverem recomendações, please talk”

+infos(oficial): https://www.ontopstudios.com/

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Proposta de trabalho (em Lisboa)

“Estamos à procura para contratar um Modelador Sénior 3D para ambientes aqui na Lockwood Publishing no estúdio de Lisboa. Trabalho a contracto a tempo inteiro. Remoto nos primeiros meses passando a local (Lisboa) com a melhoria da situação do Covid19.”

+infos(oferta): LINK

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Cursos e aprendizagens online (Unity)

Coleção interessantes sobre alguns dos assuntos de trabalhar com o Unity

+infos(): https://www.raywenderlich.com/unity

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