Tag: links sobre videojogos

Livros interessantes… (e que gostava de ter acesso)

Já é possivel aceder gratuitamente (18 março de 2004) a este livro intitulado “StarCraft: Legacy of the Real-Time Strategy” de Simon Dor. O conteúdo passa pelas secções:
1. Decoding and Foreseeing
2. A Distinct Purity of Form
3. No rush
4. Path Of ascension
5. A distinct Purity of Essence

E ainda como texto de apresentação surge:
“StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea.

Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.”

+infos(oficial): LINK

Também encontrei este livro, “Assassin’s Creed in the Classroom History’s Playground or a Stab in the Dark?” dos editores Erik Champion e Juan Francisco Hiriart Vera. Do texto de apresentação surge:
“The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.”

O livro tem também os seguintes contributos:
Introduction: History’s Playground or a Stab in the Dark?
Chapter 1 Historical Video Games and Teaching Practices
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History

+infos(oficial): LINK

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Livros interessantes… (e que gostava de ter acesso)

Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday de Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck (LINK)

Future Gaming Creative Interventions in Video Game Culture de Paolo Ruffino (LINK)

Connected Gaming What Making Video Games Can Teach Us about Learning and Literacy de Yasmin B. Kafai and Quinn Burke (LINK)

How Games Move Us Emotion de Design de Katherine Isbister (LINK)

e estudos compilados em livros:

Handbook of Computer Game Studies de Joost Raessens and Jeffrey Goldstein (LINK)

Video Games Around the World de Mark J. P. Wolf (LINK)

Computer Games and the Social Imaginary de Graeme Kirkpatrick (LINK)

Computer Games: Text, Narrative and Play de Diane Carr, David Buckingham, Andrew Burn e Gareth Schott (LINK)

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Repositório de links a explorar

Encontrei uma repositório de links interessantes sobre o tema videojogos..  para explorar mais tarde. Esta lista foi construída por  Vaind Staaz e Igor Gebien.

Modelling and Sculpting tools:
Sympligon – the most popular LOD generation tool. Now it’s completely free. Link
blender – the best free 3D modelling and animation tool out there. Link
MeshLab – an open source system for processing and editing 3D triangular meshes. Link
Wings 3D – an advanced subdivision modeler that is both powerful and easy to use. Link
fragMOTION – a 3D modeler used for the creation and animation of characters. Link
Sculptris – (from the makers of ZBrush) a free to use sculpting tool. Link
MakeHuman – a free and open source software to create realistic 3d humans. Link
TerreSculptor – a hightmap editing software, similar to World Machine but free. Link
L3DT – a Windows application for generating terrain maps and textures. Link
Tree It – an easy to use real time 3d tree generator. Link
RoadKill UV Tool – a free application that unwraps your models. Link
The Pinocchio library – an experimental application for automatic character rigging with mocap data. Link
Autodesk FBX Converter – a tool to quickly convert OBJ/DXF/DAE/3DS files to an FBX format file. Link
Tinkercad – an easy, browser-based 3D design and modeling tool for all. Link
*SketchUp – free and easy 3D creation tool. Link
*ngPlant – open Source plant modeling suite. Link
i*Arbaro – tree generation for povray. Link

Models:
BlendSwap – a community of blender artists that share their work under creative commons licenses.Link
CG Trader. Link
Share CG. Link
PinShape. not game oriented per se but still a source for 3D models. Link
*Nobiax. 3D assets, textures, plants, environmental objects and more. Link

Texturing Tools:
Online Texture Generator. Link
Online Normal Generator. Link
free assets and tools for all Substance apps. Link
xNormal – an application to generate normal / ambient occlusion / displacement maps. Link
Handplane – a full baking tool with export settings for most game engines. Link
Wood Workshop – a free texture editor that specializes in the creation of seamless wood textures.Link

Imaging Tools:
Krita – image editor and painting program. Link
Gimp – image editor and painting program. Link
IrfanView – the Swiss army knife of media files processing. Link
SpaceScape – create a skybox to dress your space scenes. Link

Free resources from the Unreal Engine 4 community:
Luos – free rocks and caves. Link
Hourences – tutorials, books and more. Link
Tom Looman – Unreal Engine 4 resources, tutorials and experiments. Link
Elhoussine Mehnik – Unreal Engine 4 game templates and more. Link
Orfeas Eleftheriou – C++ Tutorials and more. Link
StormGS – a plethora of models,material and other assets. Link
SeJonF – A regenerative Health/Shield system (models and blueprints). Link
PolyPixel – freebie pack a modern urban environment. Link
Dave Watts – some free Models.  Link
Hevedy – PurpleprintKit for Unreal Engine 4. Link

UE4 Community Projects:
Learning Resources by eXi. Link
WIP Weather & Ocean Water Shader. Link
Material Function – World Aligned Texture/Normal With offset & Rotation. Link
A.I. Templates – Bot, Car and Flying AI. Link
Full Game Jam project. Link
Procedural Rope Bridge. Link
More content and projects can be found on the UE4 forums. Link

Animations & Motion capturing:
Motion Capture Database. Over 2500 free human motion BVH files. Link
*MotCap.com – free motion capture, bip, bvh animations. Link

Textures:
Textures.com – formerly known as CG Textures. Link

Audio and Sound Tools/Resources:
Audacity – a free audio editor. Link
Garage Band – (Mac only) free, complete music composing tool. Link
Bfxr – 8bit online sound FX generator. Link
Freesound.org – a collaborative database of Creative Commons Licensed sounds. Link
FreeSFX – free sounds and SFX. Link
99Sounds – free sound effects. Link
*Sounimage.org – free Music, Sound Effects and Images for Your Projects by Eric Matyas. Link

Special FX:
*Luos Arts – special effects for Unreal Engine 4. Link

2D Assets:
Glitch the Game – original post mortem assets. Link
David Hellman – original assets from the game Braid. Link
Backyard Ninja Design – various art assets. Link
*Toke Game Art – free 2D art. Link

YouTube Channels:
Unreal Engine Official YouTube channel. Link
Allegorithmic Official YouTube channel – Everything Substance related. Link
GDC Official YouTube channel – Inside the world of game development. Link
Virtus Learning Hub YouTube channel – Tutorials for almost everything game dev related. Link
Tesla Dev YouTube channel – Unreal Engine 4 tutorials. Link
Blender Guru YouTube channel – A great place to learn about blender and 3D modeling in general.Link
Jay AnAm YouTube channel – Tutorials for Unreal Engine 4, Unity and Blender. Link
Moize Opel YouTube channel – From simple tutorials to complete games tons of videos. Link

Publishers, Distribution:
Disclaimer: We haven’t tested the services of the mentioned companies, use at your own risk.
*Sony Interactive Entertainment – Partnership Registration. Link
*Microsoft ID@XBOX – indie Developer publishing program for Xbox and Windows 10. Link
*mergegames – an independent video games publisher. Link
*Koch Media – a leading independent video games publisher. Link
*Focus Home Interactive – a French publisher based in Paris. Link

Articles:
80.LV – Everything game dev related, one of the best sites around. Link
*How to Assemble an Organized and Effective Press Kit. Link
*How to get your video game covered by YouTubers? Link
*Why Your Game Idea Sucks. Link
*The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development. Link

Other useful links:
*Epic Games – Marketplace Submission Guidelines: Preparing Your Assets. Link
Index of Refraction values (IOR) for use with 3d modeling / rendering and animation applications. Link
IES Lighting Profile Archive – A great resource for IES photometric lighting textures. Link

 

+infos(a fonte): http://hotgates.eu/useful-links/

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