Tag: oferta de trabalho

Proposta de trabalho (em Bradford, UK)

Não pretendo publicar aqui anúncios “avulso” que surgem pelo mundo relacionados com o mundo dos videojogos, gosto de ir observando e analisando as propostas que vão sendo publicas e sobre empresas portuguesas ou então que estão com escritórios em Portugal.

Mas este é diferente, achei a proposta de trabalho muito interessante:
“Job description
Do you have a broad knowledge of gaming and gaming history or culture? Do you have experience of communicating history and STEM topics to non-specialist audiences?

Collectively gaming development and gaming technologies are the UK’s largest creative industry. The Science Museum Group (SMG) is developing a group-wide public programme to celebrate gaming and gaming culture and wants to fully explore how this media can help engage our visitors and non-visitors with STEM.

To help lead this work, we are now recruiting for a Curator of Game Technologies to be based at our National Science & Media Museum (NSMM) in Bradford (but with some travel to other sites). In this role, you will play a critical role in the development and support of the season of gaming across SMG, including group-wide exhibitions on gaming, events and programming including on site and digital elements, between 2023 and 2024, whilst also leading on collections research and development in this emergent area helping SMG to understand how this area fits strategically within the group. As Curator of Game Technologies you will work with colleagues across SMG to explore the history, development and use of gaming technologies. This role will explore how SMG defines and collects in this area and will seek to engage visitors through our collections, public exhibition programme, festivals and events.

Joining us, you will have broad knowledge of gaming and gaming history/culture. You will hold strong research skills; you’ll be able to find interesting stories related to our collection and will be able to communicate these to non-specialist audiences through exhibitions, articles, blogs, outreach or teaching. You’ll be able to bring stakeholders together and lead collaborative working and will be proactive and organised in your approach to work.

The Science Museum Group (SMG) is here to inspire futures. As the world’s leading group of science museums, we share our unparalleled collection spanning science, technology, engineering, mathematics and medicine with over five million visitors each year. Joining us as an employee, you will have the opportunity to develop your career in a world-class museum group. We know work/life balance and wellbeing is crucial to our colleagues, so we currently offer up to 25 days annual leave in addition to bank holidays; BUPA medical and dental care; employee assistance programme; enhanced contributory pension; enhanced occupational sick, maternity, paternity and adoption leave and career breaks.

‘Open for All’ is one of the Science Museum Group’s five core values and sets out our important aspiration to be a place for everyone. As a national museum group, we have an ability to reach a wide and diverse population of audiences, colleagues and partners through our geography and scale.

We are working hard to understand our organisation better and to foster a culture that recognises and values different backgrounds, mindsets, skills, experience, knowledge and expertise. By having greater diversity, we believe that we will be a stronger and better organisation and ultimately will be able to inspire more futures. We therefore welcome applications from those who bring difference.”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa)

Encontrei esta proposta de trabalho..

“A Infinity Games é um publisher e developer dedicada ao desenvolvimento de jogos para Android e iOS. Procuras desenvolver jogos em Unity e gostarias de trabalhar numa empresa portuguesa, com um ambiente de trabalho descontraído, um forte espírito de equipa e que a cada segundo que passa tem dezenas de milhar de jogadores colados nos seus jogos?

Skills necessárias:
Domínio Sénior de Unity em ambiente 2D/3D;
Domínio Sénior de C# e Javascript;
Bons conhecimentos de Álgebra e Cálculo;
Domínio absoluto de Inglês, tanto oral como escrito.

Skills valorizadas:
Experiência com o Desenvolvimento de Puzzles;
Experiência com Shaders
Familiaridade com XCode e Android Studio;
Experiência com integração de Third-Party SDKs;
Capacidades de problem-solving e dedução;
Boa comunicação e espírito de equipa.

O que irás fazer e o que esperamos de ti:
Desenvolvimento de novos jogos dentro da plataforma Unity para iOS e Android;
Criação de novas funcionalidades em jogos já existentes;
Implementação de SDK’s de anúncios, atribuição e outros;

Para te candidatares a esta vaga, envia a tua carta de apresentação e CV com a referência “unity-relax” para support@infinitygames.io”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa)

Senior Game Designer
“Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!
Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): LINK

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Oferta de trabalho

Encontrei esta proposta de trabalho..

“// PROCURAMOS PROGRAMADOR COM SKILLS DE GAME DESIGN //
Somos um grupo de jovens criadores teatrais e vamos criar um pequeno videojogo para PC a partir de um conceito que, futuramente, irá ser trabalhado numa peça teatral. Para tal, procuramos agora um programador com skills de game design para criar e implementar este jogo. Queremos encontrar alguém que, para além de executar, colabore no processo de concretizar o conceito num formato e na linguagem de videojogo.
Disponibilidade imediata;Extensão do período de trabalho a definir (cerca de 1 a 2 meses);Trabalho remunerado.
Aos interessados pedimos que enviem CV e/ou portefólio, e/ou links de trabalhos anteriores (podem ser projectos académicos), para: ritadelgado7@hotmail.com.
Estamos disponíveis para responder a qualquer questão não mencionada no anúncio.”

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Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de programadores!

+infos(página oficial): https://www.ontopstudios.com/

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Proposta de trabalho (para Braga)

A empresa Sketchpixel tem em aberto um conjunto alargado de propostas de trabalho:

+infos(oficial): https://sketchpixel.com/pt/

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Proposta de trabalho (para Lisboa)

A empresa Doppio Games tem em aberto uma proposta de trabalho:
“Game Designer – New Concepts
das tarefas consta:
Design and prototype game concepts that make the most of the benefits of voice as an input in the context of a group video call
Analyze popular social/parlor/board games and identify which ones could be adapted well to work with voice as an input in the context of a group video call
Deeply understand the pros and cons of voice as an input and use that knowledge to steer the prototyping efforts to success
Understand the requirements of games in the context of group video calls and make sure game concepts fit that mold (session time, accessibility, etc.)
Work closely with the rest of the Concepting team (Producer, GUI/VUI designer and Gameplay Engineer)
Help inform the needs for our tools and platform

dos requisitos:
You have experience as a game designer that has allowed you to release commercial games
Your skills cover all aspects of game design: gameplay, balancing, reward and progression systems, etc.
You know how to design innovative prototypes using tools like Unity, Photoshop, Game Maker, etc.
You have a great knowledge of video games (all genres and platforms), particularly parlor/board games, including what are the most popular titles in this space
You are interested in new business models, and understand the links between traditional game design and game economy design
You enjoy working in a team and have good interpersonal skills
Your communication style is structured, clear, concise and responsive
You have a fluent level of English (written and oral), ideally with living experience in the US, Canada or the UK

e/ou ainda:
Previous experience building prototypes that became products
Graphic design skills
Mobile and browser game development experience
Some programming experience

+infos(oficial): https://doppio.games/careers/game-designer-new-concepts

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Proposta de trabalho (para Lisboa)

Tarefas:
“Working with Live Ops Designers, Artists and Marketing teams to eliminate issues of Live game events and to validate that these events have reached the targeted quality level;
Compile trackers and reports for regression, checklists and coverage;
Proactively pick up testing requests from Live Ops, and Marketing teams;
Find and enter high-quality issues based on department standards and perform edge case scenario tests to ensure fixes have no knock-on effects;
Verify In-game events and Monetisation implementation for issue fixing, changes or tuning before Live engagement;
Responsibility for a some specific areas of the game which includes:
Point of contact for testing areas of Live Ops based projects for other teams
Initiate conversations with Live Ops Designers, Artists and Marketing teams involved in in the specific areas of the game;
Interface with other in-house QA, the Outsourced QA Team & development, art and management team members involved in the specific area of the game on a daily basis;
Organise and review testing by other in-house and/or outsourced testers;
Support for the Content Team on testing Live Operations events and dynamic changes in a live game environment.”

Requisitos:
“At least one year experience in a QA position on either Mobile or Console;
Interest and knowledge of mobile platforms (Amazon, Google Play, Apple);
Strong ability to work under pressure and to meet given deadlines;
Good communication skills and able to work as part of a team;
Keen eye for detail;
Previous experience with black-box testing;
Experience in Live Service based gameplay, Desirably on mobile devices;
Previous experience working in the games industry;
Understanding the usage monetisation on either Mobile or Console;
Previous Quality Assurance experience with Freemium mobile games;
Passionate and experienced social mobile games player;
Has the testing knowledge to provide constructive feedback to address challenges that come up within the project;”

(é uma excelente oportunidade para quem quer entrar nesta industria.. )

+infos(oficial): LINK

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Proposta de trabalho (para Lisboa)

“A Fun Punch Games está à procura de membros para reforçar a equipa nas vertentes de:
Gameplay Programmer
Experiência com implementação de mecânicas de gameplay, noções de “game feel” e sentido crítico.
Artista Generalista
Com foco em 3D, noções de UI e familiarizado com implementação no Unity.
Procuram pessoas que tenham experiência em Unity, gostem e valorizem o trabalho em equipa e entendam a importância de cada uma das áreas de gamedev. Valorizamos experiência com Shader Graph.
São uma equipa focada em explorar jogos com mecânicas divertidas e inovadoras e incentivamos a partilha e exploração em conjunto. Podem conhecer o nosso trabalho aqui https://www.funpunchgames.com/
Estamos localizados em Lisboa mas neste momento as posições são para trabalho remoto.
Para mais detalhes, dúvidas ou candidaturas enviem um email com o vosso Portfolio + CV para jobs@funpunchgames.com com o título “Gameplay Programmer” ou “Art Generalist”, dependendo da posição a que se querem candidatar. “
+infos(oficial): https://www.funpunchgames.com/
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Proposta de trabalho (para Londres)

O estúdio/empresa First Light Games está à procura de “um senior developer com bastante experiencia(tinha preferência com Lead/Director experience)” para ir para Londres.

Requisitos:
“5+ years professional experience as a software engineer working in a game development team (+7 for technical Director).
Knowledge of scalable software architectures and distributed services
Experience in OOP with Unity3D in C#
Experience shipping a game on mobile
A passion for making games!”

+infos(oficial): https://firstlight.games/job-page-01

+infos(rede social): LINK

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Proposta de trabalho (em Lisboa)

O centro de investigação Hei-Lab da Universidade Lusófona tem disponíveis três vagas para alunos licenciados na área de videojogos ou similares (candidaturas até 26 de Março).

2 Vagas – Bolsa para licenciado em áreas de jogos ou afins, para desenvolvimento de aplicações de serious games em VR
+infos: http://www.eracareers.pt/opportunities/index.aspx?task=global&jobId=132239

1 Vaga – Bolsa para licenciado em áreas de jogos ou afins, para desenvolvimento de aplicações de serious games, incluindo-se ambientes imersivos.
+infos: http://www.eracareers.pt/opportunities/index.aspx?task=global&jobId=131929

+infos(Hei-Lab): https://hei-lab.ulusofona.pt/

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Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de AR game designer… interessante!

+infos(página oficial): https://www.ontopstudios.com/

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Proposta de trabalho (em Lisboa)

“Programadores de Unity por esse Portugal e não só estamos a contratar para o estúdio de Lisboa.”

Description
We’re looking for an awesome Unity developer to join our Client team in Lisbon and help push Avakin to the next level.

Responsibilities:
Writing clear, efficient and robust code using C# and Unity;
Collaborate with other departments to design, develop and maintain features;
for a live title with an active player base;
Ensure reliability and performance of the title through bug fixing and optimising;
Work with Leads and Producers to plan and schedule tasks;
Helping the team highlight and solve potential issues when delivering a release;
Writing and maintaining technical documentation where appropriate.

Requirements
Minimum of 2 years experience in the video game industry or equivalent;
At least one shipped title, preferably on a mobile platform (multiplayer is a plus);
A clear understanding of C# as well as the Unity game engine and its nuances;
Experience with RESTful API services;
Good understanding of distributed systems and multiplayer games’ tech stack;
Working knowledge of version control systems (e.g. Git, Perforce);
Excellent English verbal and written communication skills;

Desirable: 
Good understanding of scripting languages (Lua, TypeScript, Shell), Understanding of how implemented features are perceived and used by players, Experience working in networked game development, Experience developing on mobile platforms.

Benefits
Profit share bonus scheme, Share Scheme
Life Insurance, Healthcare Cash Plan, Income Protection
Flexible working hours
Public transportation support
Food allowance
Flexible 23 days holiday (plus bank holidays)

Lockwood Publishing is one of the leading independent UK mobile games companies. Our most successful product to date is a 3D virtual world on mobile called Avakin Life.

+infos(): https://apply.workable.com/lockwood/j/37D25DFCD5/

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Proposta de trabalho (em Gaia)

“SABER PORTO is NOW hiring the best:
– CHARACTER ARTISTS
– ENVIRONMENT ARTISTS
– TEXTURE ARTISTS

If you’re interested to work in Porto and develop AAA games, send your CV and PORTFOLIO to jobs@saber3d.pt.”

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho (em Gaia)

“SABER PORTO is hiring the best:
– CONCEPT ARTISTS
– GAME DESIGNERS
– VISUAL FX ARTISTS
If you’re interested to work in Porto and develop AAA games, send your CV and PORTFOLIO to jobs@saber3d.pt”

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho (em Gaia)

SABER PORTO continues to grow its fantastic team in PORTUGAL! WE ARE HIRING:
– IT MANAGER
– HUMAN RESOURCES MANAGER
– ADMINISTRATIVE ASSISTANT
– ASSISTANT PRODUCER
– CINEMATICS & VIDEO EDITOR
– COMMUNITY MANAGER
If you’re interested, send your CV to jobs@saber3d.pt

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho

Na Fun Punch Games estamos à procura de um narrative designer/writer para um dos nossos projectos, em regime freelance. Alguém que perceba as possibilidade e limitações da escrita para videojogos, a sua proximidade com as mecânicas de jogo e os seus sistemas, os personagens, sítios, temas e situações associadas. Que saiba como “traduzir” mecânicas para histórias e vice-versa. Alguém que goste de trabalhar em equipa, de discutir ideias e implementação, que queira crescer!
Requisitos:
– Portfolio
– Experiência prévia
– Excelente nível de inglês: muito importante!
Enviem as vossas candidaturas para jobs@funpunchgames.com com o assunto “Narrative Designer”

+infos(oficial): https://funpunchgames.com/

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Proposta de trabalho

A ONTOP (www.ontopstudios.com) está à procura de um game designer de AR.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Proposta de trabalho (remoto)

A ONTOP (www.ontopstudios.com) está à procura de uma programador.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Proposta de trabalho (remoto)

“Olá Malta! A ONTOP (www.ontopstudios.com) está à procura de artistas 3D.  Trabalho a tempo inteiro. Remoto com encontros mensais para socializar. Se quiserem saber mais ou tiverem recomendações, please talk”

+infos(oficial): https://www.ontopstudios.com/

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Proposta de trabalho (em Lisboa)

“Estamos à procura para contratar um Modelador Sénior 3D para ambientes aqui na Lockwood Publishing no estúdio de Lisboa. Trabalho a contracto a tempo inteiro. Remoto nos primeiros meses passando a local (Lisboa) com a melhoria da situação do Covid19.”

+infos(oferta): LINK

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off-topic, oferta de trabalho na Bulgária

achei interessante este anúncio porque é para trabalhar num género de jogo que eu gosto :) e não me importava de ser uma dos Game Tester :P

+infos(oficial):  https://blackseagames.com/

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Oferta de trabalho (online)

A equipa/estudio da Shark3D Modelagem3d, anda à procura de “um programador entendido em unity, csharp e networking”.

+infos(rede social): LINK

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Oferta de trabalho (em Vila Nova de Gaia)

“Estamos à procura de programadores com experiência em UE4 para a equipa do Thunder Tier One
Trata-se de uma posição full-time, em Vila Nova de Gaia.
Responsabilidades:
Prototipar e programar cenários e missões usando C++ e Blueprints
Colaborar com designers, artistas e outros programadores
Skills e requerimentos:
Experiência com Unreal Engine 4 (framework de gameplay e scripting de blueprints)
Conhecimentos de C++
Capacidade de comunicar em Inglês
Experiência em lançar um jogo PC em UE4 para o mercado
Se a posição vos interessar, ou a alguém que conheçam, peço-vos que entrem em contacto comigo para uma conversa em particular.

+infos(contacto oficial): LINK

+infos(projeto): LINK

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