Category: Videojogos

Proposta de trabalho (em Oeiras)

A empresa MiniClip em Lisboa tem entre as várias ofertas de trabalho a seguinte:
Quality Assurance Tester – Games Tester

THE POSITION
Miniclip is looking for a Publishing QA Tester (Games Tester) to hire in our Games Development Studio in Tagus Park (Oeiras, Portugal). This is a full-time, permanent position. Please apply only if you have the right to work in Portugal.

DUTIES
Your Primary Responsibilities Will Include
As part of the QA Team, the main responsibility is to ensure the good quality of all 1st party games published by Miniclip.
Test all new game releases/updates and schedule timely quality assurance and testing.
Act as a liaison between development teams, producers and all internal teams involved in the release of a product.
Help in developing, maintaining and improving the roadmap of tests for all releases and updates.
Adapt the existing test documentation to new games and devices while helping to define new testing procedures.
Monitoring game statistics, customer feedback channels, and competing products to constantly question assumptions and make adjustments to our games.
Be part of Miniclip’s quality assurance team, define new test approaches and come up with new ideas to improve testing processes and procedures.

Skills & Experience
We’re looking for a social, hard-working person who enjoys working in a team with other people and is passionate and dedicated about his/her work. The ideal candidate will be strongly skilled in the following
Self-motivated, with excellent organisational skills.
Ability to clearly articulate complex game development project issues.
Confident in exploring new approaches and in communicating with different teams and departments.
Experience in working with teams across different functions and geographical locations.
Fluent in English.
Excellent written and verbal communication skills.
Close attention to detail.
Technical insight on a wide range of physical devices from different manufacturers (Apple, Samsung, etc.) and operating systems (iOS, Android, etc.).
1 – 3 years of experience in the QA and testing fields of game and/or entertainment products and services.
BA or BSc degree or equivalent.

APPLICATION
To apply please submit your CV with your cover letter explaining why you want to be part of our team.

Additional Information
You will be working in our fashionable, open plan studio in Tagus Park (Oeiras, Portugal) with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events (virtually, currently). We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): https://corporate.miniclip.com/careers/vacancies

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Proposta de trabalho (Lisboa/remoto)

A empresa Volt Games tem várias propostas de trabalho a decorrer, sendo elas:
Game Designer
The Role
As a Game Designer at Volt Games, you will be the lead of MetaStar Strikers, the company’s brand new NFT Sports game, designing new features and polishing the game’s current core loops, while working closely with Volt’s development and art teams.

Responsibilities:
Create new features that make sense with the game’s vision.
Polish the game’s main gameplay to provide a fun experience.
Design and polish MetaStar Strikers’ game core loops.
Work on the economic model and how it connects with the gameplay.
Write all of the game’s new features, designs, economics and loops in documents that can be shared with the rest of the team.
Give constant feedback to the developers and artists on their progresses on the game, to ensure that the execution creates the best possible product.

Skills:
Minimum of 4 years of experience as a Game Designer working in medium/large teams within the video game industry, ideally in mobile games.
Experience working on mid-core designs from initial thought all the way through to implementation.
Interest for the NFT gaming space.
Passion for gaming.

e
Community and Social Media Manager
We are looking for a Community and Social Media Manager who has experience building up communities and promoting games, cryptocurrencies, or blockchain companies through social media, digital PR, and influencer marketing. The role is fully remote.
We’re looking for someone who is able to plan and execute strategies to engage with our audience, identify and build partnerships with top influencers, and (ideally) has existing relationships we can leverage for our NFT Football game.

Responsibilities:
– Communicate the team’s vision to our players
– Manage and activate the communication channels with our audience (Discord, Twitter Medium, Telegram, etc.)
– Develop brand voice, game communications, and editorial calendars. Create a brief, engaging content and copy across major social channels
– Execute engaging and exciting community marketing strategies, aiming towards growing our gaming community
– Understand current trends within the community and provide the team with insights
– Build & manage strong relationships with content creators and influencers from the gaming and crypto space
– Report on social insights and media analytics to internal teams on a regular basis to inform business decisions to maximize growth and user acquisition
– Work with designers to create on-brand, visually appealing graphics that complement social copy and broader strategy

Skills:
– At least 3+ years of experience in a Social Media and influencer marketing position
– Ideally, experience in the gaming industry (not mandatory)
– A good level of understanding of blockchain, cryptocurrency, and NFTs
– Excellent spoken and written communication skills in English
– Passion for gaming and crypto

e também no web site deles surgem as seguintes propostas:
Senior Unity Game Designer
Senior 3D Artist

 

+infos(oficial): https://voltgames.io/

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Game UI Database

Um recurso interessante para conhecer as UI que são usadas noutros jogos, em diferentes géneros..

+infos(oficial): https://www.gameuidatabase.com/

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Proposta de trabalho (em Lisboa/hibrida)

“FRVR is looking for a talented and experienced game designer to work exclusively on the game “Worlds FRVR” – a super accessible free-to-play, block-building game made of connected player-created worlds, where players can (co)build and share anything they can imagine. Within this role you will be a part of a fun, talented, inclusive and dedicated game studio.

Key challenges
Being the glue between design, engineering and data to define the overall product experience.
Architecting a balance of the game that makes players fall in love with Worlds FRVR early in their gameplay, whilst giving players a deep sense of belonging in an inclusive, creator and community empowered game geared to drive long-term retention effective monetization.
Play an instrumental role in co-developing the long term roadmap and breathe life into the design vision
What You Will Do
Create the full game design to clearly identify and define any aspects of the game that may impact gameplay as well as establishing and maintaining the Game Design Documentation.
Collaborate with multi-disciplinary team, to guide implementation and maintenance of game systems and mechanics – designing, prototyping and testing gameplay mechanics while identifying opportunities for improvements.
While being accountable for game design, whether new features or changes, set the team up for success by cultivating empowerment and encouraging ownership of any feature a team member is working on.
Ensure stellar game balancing by developing and maintaining mathematical models and plans and coherently define all the rules, player economy, reward and monetization systems.
Operate effectively where you must balance hands-on implementation, and high-level direction – always ensuring expectations are clear, serving as a conduit across the studio.
Contribute to overall team development and provide guidance to junior team members.
You Have What It Takes
Accomplished game designer with 8+ years experience in the role with several years of experience in the mobile F2P space.
Practical understanding and experience in the full development cycle of F2P monetized multiplayer games, which means that you know what it takes to go from initial concept to a full, deeply engaging, and functional game experience.
Deep knowledge and oversight of game economy balancing to match the intended player experience and expected outcomes.
Strong data-science background enabling you to write the necessary scripts for data-mining purposes and running experiments to answer your carefully crafted hypotheses.
Possess a proactive problem-solving attitude and thereby able to look past immediate technical constraints.
A team leadership mindset and a true team player who cares about collaborative culture and ongoing process improvements as part of a cross-functional team consisting of developers, game artists, designers and channel partners.
Ideally, Your Background Should Include
Relevant design or development education, including monetization, value design background.
Work showcases (E. g. in published games, on personal website, or on YouTube).
Community – the Worlds FRVR Game Studio collaborates closely with our community. This should ideally be second nature to you.
A passion for games, game theory development.
In this role, you can either work from our great office in Lisbon, or remotely in a European timezone.”

+infos(empresa): https://careers.frvr.com/

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Propostas de trabalho (no Porto)

A empresa Fabamaq tem uma série de ofertas de trabalho na area de desenvolvimento de software bem como na área de desenvolvimento de videojogos. Destaco uma dessas propostas que está neste momento em aberto e relacionada com o uso do Godot Engine.
Assim do texto surge:
“Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.

Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

Valued:
– Familiarity with Javascript;
– Knowledge of web-based rendering libraries such as PIXI.js, Three.js, Phaser.js or similar;
– Knowledge of other game engine technologies such as Unity3D, Unreal Engine or others beside Godot;
– Knowledge of web app development and handling different platform requirements (browser, OS, etc.);
– Experience working in an Agile environment;
– Passion about games and making games.”

+infos(oficial): https://www.fabamaq.com/pages.php?page_id=311

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Proposta de trabalho (Lisboa/híbrido)

Do texto consta:
“Infinity Games, a Portuguese company that develops and publishes mobile games, is looking for a Game Designer to join its team.

Description:
From the beginning with us, you will:
Contribute to the design of mobile game features and content;
Work on game systems, social features, characters, quests and more;
Configure the data in the game engine to turn the design into reality;
Defend your projects from the initial sales pitch to its implementation, launch and progress;
Working in collaboration with artists, programmers and QA;
Use playtests, player feedback and metrics to gain insights and refine your work;
Analyze competitive games to be an expert on the type of audience and market;
Launch new creative ideas for upcoming projects;
Provide constant feedback on gameplay and design.

Experiences & Qualifications
The ideal candidate will have:
Demonstrated aptitude for game design, which can be demonstrated through:
Experience working in a game company;
Postgraduate in an area related to game design;
Portfolio of personal game projects;
Knowledge of free game design fundamentals;
Experience implementing game content using a programming or scripting language
Excellent verbal, written and visual communication skills;
Strong technical ability to quickly master new software tools;
Ability to adapt and meet deadlines in a fast and creative environment;
Collaborative spirit and love for teamwork;
Passion for free mobile games;
Experience with spreadsheet tools, image editors, scripting tools and flowchart software;
A playable module is preferable – we want to see a short gameplay experience encapsulated, so show us your skills!
Demonstrated ability to work well in a highly collaborative environment
Submissions without a portfolio or work examples will not be considered.

Responsibilities
Work with the lead game designer to create compelling mechanics and ideas that fits the game’s vision
Take ownership of prototypes and features from concept to implementation, iterating and applying feedback along the way.
Experiment and iterate many of our games to design new features and mechanics to improve KPI’s”

+infos(oficial): https://infinitygames.io/

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Proposta de trabalho (Lisboa)

A Funcom com escritório em Portugal, está à procura de um Lead Game Designer. Da proposta surge:
“From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios – Norway, the US, Portugal, Sweden, a newly opened Romania studio – plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Now, Funcom is working on a survival open-world crafting game set in the universe of Dune and is looking for one Lead Game Designer for its team in Oslo, Norway and one Lead Game Designer in Lisbon, Portugal. As a part of this team, you will take part in bringing this amazing world to life, while pushing the boundaries of quality and gameplay in the survival genre.

Your Mission in Funcom

As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!”

+infos(oficial): https://www.funcom.com/careers-in-funcom/

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Proposta de trabalho (Lisboa)

A empresa iBNB está a contratar um Game Designer, em que relata as seguintes informações:
“We’re now hiring a Game Designer to help us keep growing. If you’re excited to be part of a winning team at the frontier of crypto-innovation, iBNB is a perfect place to get ahead.

Responsibilities for Game Designer
Create new game ideas
Outline plots and storylines
Develop dynamic characters
Create the rules of the game
Research rules of the sports involved to ensure accuracy in the game
Develop user interface concepts (menus and controls)
Manage a team with junior game designer or interns
Responsible for beta testing

Qualifications for Game Designer
Any programming language certification, required
3-5 years of experience in a similar role
Project Management experience
Must be highly creative and storytelling ability
Passion for video games
Knowledge of gaming trends
Excellent programming skills
Ability to work on a team
Previous experience developing sports game for a wide range of gamers
High interest in crypto
Affinity with Non-Fungible Tokens

+infos(oficial): https://ibnb.finance/

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Proposta de trabalho (Lisboa)

A Universidade Lusófona’s Research Center for Digital Human-Environment Interaction Lab tem a decorrer as seguintes propostas:
traditional game development and feature implementation
“Experience with Unity 3D and up to date with the newest engine features
Proficient in C#/Python and awareness of best code practices
Source Code Management experience (Git)”
+infos(oficial): LINK

e
technical artistry, such as scene and asset optimization
“Art-pipeline optimizations
Proficient in C#/Python and awareness of best code practices
Source Code Management experience (Git)”
+infos(oficial): LINK

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Proposta de trabalho (Lisboa)

Anda uma empresa de RH a procurar um
Do texto consta:

Our client is a specialized Company in developer and publisher of games for PC and consoles that wants to recruit a Senior Game Designer (m/f) for Lisbon.

Main Functions
Turn visions and ideas into playable events;
Collaboration with the Designers and Environment Artists to build engaging play spaces and translate a feature design into a fleshed-out system design with clear iterations;
Prototyping certain features and mechanics in Blueprints before this is handed off to Programmers for final implementation;
Additional duties include assisting with content creation for game development and assisting with quality control of all products.
Profile Required
Degree in Computer Engineering (or similar);
5+ years of experience in similar positions;
Experience in Gaming (Mandatory);
Extensive experience with Gameplay Scripting, preferably UE4 Blueprints;
Experience with designing third-person/ first-person/ unconventional shooters, and/ or experience designing for vehicular shooters;
Fluent in English (Mandatory).
Note: They are currently working remotely but the goal is to return to the offices even if it is on time.

To respond to this job offer, please send us your CV with the reference GAMEDESIGNER_MM to the following email address: recrutamento@humanprofiler.com”
+infos(rede social): LINK

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Proposta de trabalho (em Lisboa ou hibrido)

Lead Game Designer
“From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios – Norway, the US, Portugal, Sweden, a newly opened Romania studio – plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Now, Funcom is working on a survival open-world crafting game set in the universe of Dune and is looking for one Lead Game Designer for its team in Oslo, Norway and one Lead Game Designer in Lisbon, Portugal. As a part of this team, you will take part in bringing this amazing world to life, while pushing the boundaries of quality and gameplay in the survival genre.

Your Mission in Funcom

As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.”

Ainda para esta empresa e só para Lisboa encontrei estas oportunidades:

+infos(oficial): https://www.funcom.com/careers-in-funcom/

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Propostas de trabalho (em Gaia)

+infos(oficial): https://saber3d.com/

 

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Propostas de trabalho (no Porto)

A FABAMAQ tem em aberto várias propostas de trabalho:

SOFTWARE DEVELOPER – GAME DEVELOPMENT
Responsibilities:
– You will use your Software Development skills on our Game Development context, a fast pace development environment will be waiting for your contribution.
– From design to hands on implementation of our game features, you will work, interact and develop games along with Graphic Artists, Sound Designers, work closely with Game Testers. An agile coach will help and push you on this journey and a Product owner will work closely with our clients in order to give your team the knowledge you need to build successful games.
– Your contribution will add value to a code base that has shipped multiple products and that needs constant innovation, demands you to be eager to learn as well to question it along the way in order to improve its capability to fulfill our client’s needs.
– You will be developing games, with focus on quality, performance and reliability, so along the way your problem solving skills will be needed not only to create new features but also to solve detected bugs and improve our software health.
– We expect you to be Self-driven and excel at completing tasks in a minimally supervised environment.
Expected:
– Degree in Computer Science, related field or equivalent experience
– Good knowledge of Software Architecture and Software Patterns.
– Good Analytical, and problem solving skills.
– Experience coding in C++.
– Knowledge of Javascript fundamentals.
– Full software life-cycle application development – designing, coding, debugging, testing and documenting applications.
– Being a good team player, able to deal with different ways of working and thinking.
– Proactive mindset to fix bugs.

Digital Game Development
Responsibilities:
Development and maintenance of software related to the provision and integration of online games (fortune and chance);
Expected:
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Two years of professional experience in software development or similar position;
– Proficiency in Python 2.7+ and Python 3.8+;
– Familiarity with Git;
– Competence in Unix.

Godot Game Development
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.
Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

+infos(oficial): https://www.fabamaq.com/

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Proposta de trabalho (em Lisboa)

“A Marmalade Game Studio PT tem neste momento 4 vagas abertas:
– Game Producer – LINK
– UX/UI Artist – LINK
– Game Designer – LINK
– QA Game Tester – LINK
Deixo as especificações de cada vaga nos comentários, e se sentirem que são um bom fit, enviem a vossa candidatura diretamente pelo site ou para o email cristiana.serra@marmalademail.com”

Game Producer, The role:
Work closely with project leads to guide projects by overseeing internal resources, observing deadlines, and escalating and resolving issues that might compromise the quality of delivery
Manage releases and submissions
Partner with multi-discipline teams such as design, art, programming, and QA on multiple projects at different stages of development
Create and update schedules and tasks
Keep issue tracking lists up to date
Reviewing bugs for clarity and provide status reports on the state of the bug database
Product testing to monitor progress and state of the project
The Ideal Candidate:
Experience in video game production or in another project management role
Excellent time management skills and ability to multitask and prioritize work
Strong organizational and planning skills
Strives for high quality and pays attention to detail
Excellent written and verbal communication skills
Ability to give and take constructive feedback
Comfortable in a fast-paced environment and can work to deadlines

UX/UI Artist, Responsibilities:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

Game Designer, The role:
Contribute with ideas for new game concepts, design features, mechanics, and new solutions for existing games
Create game design documentation, game flows, mock-ups, and paper prototypes
Work closely with the Lead Game Designer and fellow designers to iterate and improve your designs
Work closely with the producer to understand the briefs and requirements for the design function within the project
Communicate your designs to a team of artists, designers, and programmers
Analyze and test games from a user-experience point of view, proposing iterations
Basic statistic knowledge to be able to balance ingame values
The Ideal Candidate:
Previous experience as Game Designer working on professional or personal projects
Strong motivation to create games and to develop your Game Designer career
Highly creative, you are able to come up with game concepts, new features, and brilliant solutions for different projects
Good understanding of UX – you have a user-centric approach, always aiming to create the best experiences for the players
Excellent verbal, written, and visual communication skills
You understand and love an entrepreneurial environment – you won’t be a cog in a machine, you will wear many hats and have a clear impact on the products
A passion for board games is a plus
Driven-minded, proactive, able to adapt quickly, and responsible for your own work, owning multiple steps of the process
Experience with Unity is desirable but not mandatory

QA Game Tester, Responsibilities
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

+infos(oficial): https://www.marmaladegamestudio.com/

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Proposta de trabalho (em Lisboa)

“SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.

+infos(rede social): LINK

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Tileset generator

Encontrei mais uma aplicação para a construção de tiles para videojogos!

+infos(oficial): https://yusastudios.itch.io/tileset-generator

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Pixelorama

Encontrei esta ferramenta que permite desenhar no formato de “pixels”. É uma ferramenta de uso gratuito e que foi desenvolvida com a ajuda do software Godot.

Ainda não testei, mas parece ser uma ferramenta bastante simples de se usar, mas com todas as funcionalidades para quem pretende usar a estratégia de “pixéis” para gerar o grafismo/sprites 2D para um videojogo.

+infos(oficial): https://orama-interactive.itch.io/pixelorama

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Proposta de trabalho (em Coimbra)

Encontrei esta proposta de trabalho:
“Gostavas de trabalhar na criação de Efeitos Visuais para Jogos? Ou como developer/programador? Há vagas para um VFX Artist Junior e um Unity Developer (programador) na Golden Bug.
Esta é a tua hipótese de aprenderes efeitos visuais para jogos e trabalhares na área de Game Development em Coimbra, Portugal.

+infos(oficial): LINK

+infos(estudio): https://www.gabrielaguiarprod.com/

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Proposta de trabalho (em Bradford, UK)

Não pretendo publicar aqui anúncios “avulso” que surgem pelo mundo relacionados com o mundo dos videojogos, gosto de ir observando e analisando as propostas que vão sendo publicas e sobre empresas portuguesas ou então que estão com escritórios em Portugal.

Mas este é diferente, achei a proposta de trabalho muito interessante:
“Job description
Do you have a broad knowledge of gaming and gaming history or culture? Do you have experience of communicating history and STEM topics to non-specialist audiences?

Collectively gaming development and gaming technologies are the UK’s largest creative industry. The Science Museum Group (SMG) is developing a group-wide public programme to celebrate gaming and gaming culture and wants to fully explore how this media can help engage our visitors and non-visitors with STEM.

To help lead this work, we are now recruiting for a Curator of Game Technologies to be based at our National Science & Media Museum (NSMM) in Bradford (but with some travel to other sites). In this role, you will play a critical role in the development and support of the season of gaming across SMG, including group-wide exhibitions on gaming, events and programming including on site and digital elements, between 2023 and 2024, whilst also leading on collections research and development in this emergent area helping SMG to understand how this area fits strategically within the group. As Curator of Game Technologies you will work with colleagues across SMG to explore the history, development and use of gaming technologies. This role will explore how SMG defines and collects in this area and will seek to engage visitors through our collections, public exhibition programme, festivals and events.

Joining us, you will have broad knowledge of gaming and gaming history/culture. You will hold strong research skills; you’ll be able to find interesting stories related to our collection and will be able to communicate these to non-specialist audiences through exhibitions, articles, blogs, outreach or teaching. You’ll be able to bring stakeholders together and lead collaborative working and will be proactive and organised in your approach to work.

The Science Museum Group (SMG) is here to inspire futures. As the world’s leading group of science museums, we share our unparalleled collection spanning science, technology, engineering, mathematics and medicine with over five million visitors each year. Joining us as an employee, you will have the opportunity to develop your career in a world-class museum group. We know work/life balance and wellbeing is crucial to our colleagues, so we currently offer up to 25 days annual leave in addition to bank holidays; BUPA medical and dental care; employee assistance programme; enhanced contributory pension; enhanced occupational sick, maternity, paternity and adoption leave and career breaks.

‘Open for All’ is one of the Science Museum Group’s five core values and sets out our important aspiration to be a place for everyone. As a national museum group, we have an ability to reach a wide and diverse population of audiences, colleagues and partners through our geography and scale.

We are working hard to understand our organisation better and to foster a culture that recognises and values different backgrounds, mindsets, skills, experience, knowledge and expertise. By having greater diversity, we believe that we will be a stronger and better organisation and ultimately will be able to inspire more futures. We therefore welcome applications from those who bring difference.”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa)

Encontrei esta proposta de trabalho..

“A Infinity Games é um publisher e developer dedicada ao desenvolvimento de jogos para Android e iOS. Procuras desenvolver jogos em Unity e gostarias de trabalhar numa empresa portuguesa, com um ambiente de trabalho descontraído, um forte espírito de equipa e que a cada segundo que passa tem dezenas de milhar de jogadores colados nos seus jogos?

Skills necessárias:
Domínio Sénior de Unity em ambiente 2D/3D;
Domínio Sénior de C# e Javascript;
Bons conhecimentos de Álgebra e Cálculo;
Domínio absoluto de Inglês, tanto oral como escrito.

Skills valorizadas:
Experiência com o Desenvolvimento de Puzzles;
Experiência com Shaders
Familiaridade com XCode e Android Studio;
Experiência com integração de Third-Party SDKs;
Capacidades de problem-solving e dedução;
Boa comunicação e espírito de equipa.

O que irás fazer e o que esperamos de ti:
Desenvolvimento de novos jogos dentro da plataforma Unity para iOS e Android;
Criação de novas funcionalidades em jogos já existentes;
Implementação de SDK’s de anúncios, atribuição e outros;

Para te candidatares a esta vaga, envia a tua carta de apresentação e CV com a referência “unity-relax” para support@infinitygames.io”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa)

Senior Game Designer
“Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!
Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): LINK

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Oferta de trabalho

Encontrei esta proposta de trabalho..

“// PROCURAMOS PROGRAMADOR COM SKILLS DE GAME DESIGN //
Somos um grupo de jovens criadores teatrais e vamos criar um pequeno videojogo para PC a partir de um conceito que, futuramente, irá ser trabalhado numa peça teatral. Para tal, procuramos agora um programador com skills de game design para criar e implementar este jogo. Queremos encontrar alguém que, para além de executar, colabore no processo de concretizar o conceito num formato e na linguagem de videojogo.
Disponibilidade imediata;Extensão do período de trabalho a definir (cerca de 1 a 2 meses);Trabalho remunerado.
Aos interessados pedimos que enviem CV e/ou portefólio, e/ou links de trabalhos anteriores (podem ser projectos académicos), para: ritadelgado7@hotmail.com.
Estamos disponíveis para responder a qualquer questão não mencionada no anúncio.”

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Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de programadores!

+infos(página oficial): https://www.ontopstudios.com/

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Developer Interview – WarPlan Pacific with Alvaro Sousa

Mais um texto tão bom que vem do portal strategyandwargaming.com :)
Desta vez é sobre o desenvolvimento de um conjunto de jogos de guerra sobre a sigla de WarPlan e pela empresa Matrix Games :)

É sempre bom ler sobre o desenvolvimento de videojogos!

+infos(oficial): LINK

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