Tag: oferta de trabalho

Oferta de trabalho (em Oeiras)

A empresa Miniclip

SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Duties
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.

+infos(oficial): LINK

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Oferta de trabalho (remota)

Duas propostas de trabalho para Portugal, trabalho remoto, por parte da empresa Fortis Games que recentemente comprou o estúdio português Doppio Games.

Uma para: Game Designer
“About the role (the mission, why this role exists, the thing you do over and over again)
Create a set of well balanced, exciting characters that form the foundation of a cohesive game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

What you’ll achieve (outcomes vs what people will do)
Create internal content that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat content using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience
Consider and evaluate data from gameplay in meaningful ways in order to improve your balancing
Develop a strong understanding of the interrelationships between different buckets of content and articulate clearly to other members of the design team
Maintain a rigid schedule for content generation
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on new content systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

What you’ll need to be successful (competencies)
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”

e para Senior Game Designer:
“About the role (the mission, why this role exists, the thing you do over and over again)
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.

We expect our leaders to continue being students of their craft and the game spaces they’re working in. You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects.”

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

A empresa Funcom que tem escritório em Portugal tem disponivel uma proposta de trabalho para Lead Game Designer.
Do texto da proposta surge:
“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial):

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Oferta de trabalho (remota)

A empresa de recrutamento Michael Page (no Porto) está a recrutar um Game Designer para desenvolver o seu trabalho remotamente. Da proposta consta o seguinte texto:
“Job Description
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

The Successful Applicant
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as story boarding.
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people. You possess organizational talent and strong conceptual, strategic, and analytical skills. As talented communicator you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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Proposta de trabalho (remota)

TLM Partners Portugal, tem ofertas para várias posições das quais destaco:
Game Designer
Senior Game Concept Designer
Game Recruiter (EU)
Senior 3D Environment Artist
Senior 3D Weapons/Vehicle Artist
Senior Technical Artist
Technical Art Director
Senior VFX Artist

da proposta surge:
“Position Summary: Game Designer
Full time, 100% remote
Using a well defined design methodology, design system to be tested and prototyped and follow-up on their implementation within some innovative experiences.
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Competitive salary, excellent benefits, and stock options available for full-time employees

Responsibilities
Working with the Game Director and/or the Lead Designer, design and document pieces of the game or experience
Learn and apply the Rational Design methodology in your work to leverage your creativity in a reliable and technical fashion.
Present your work to your lead and colleagues.
Work within cross-disciplinary cells where you can guide your design and accompany its implementation.
Communicate with other designers and developers using online tools such as Slack, Zoom, and Google Meet
Collaborate in peer education and self study

Required Qualifications
Bachelor’s Degree in a design-related field or equivalent combination of education and experience.
3+ years of game design and/or industrial design experience.
Great with lateral thinking and motivation to work independently and on a team as well as the ability to work directly with teams across multiple territories and time zones.
Ability to create and maintain appropriate documentation from the beginning of a project through completion.
Dedication, teamwork and professionalism.

Desired Qualifications
Great interpersonal skills.
Experience shipping AAA titles a plus
Experience with the Unreal Engine a plus
Experience working with VR a plus
Familiarity with current and next console platforms, Steam, Epic Game Store, …
Ability to prototype design within or outside of the game engine a plus
Familiarity with the game industry online ecosystem


Position Summary: Senior Concept Designer
Must have excellent ideation skills with an impressive imagination capable of visualizing things that don’t exist currently.
Must possess exceptional talent and skill for visualizing proportion, form, colour, surfacing, and lighting.
Must have a portfolio that demonstrates your talent for, and understanding of, visual design processes for game development.
As a Senior Concept Designer, you will be an integral part of a team of multi-talented concept designers that create conceptual designs for the various entertainment projects and games we develop.
Full-time, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities
Create world-class visual solutions while meeting expectations and following proper concept design processes.
Function as an integral member of talented concept designers that innovate and elevate capabilities and capacities of our company, with expert technique and appropriateness of effort.
Be inspired and curious. Have excellent presentation skills, both visually and verbally.
Take direction from your Lead Concept Designer to produce inspirational and aspirational designs, from mood boards to final key art.
Create storyboards and production drawings to enable the Directors to make timely decisions that are informed and on target.
Learning is one of our core values, as such, mentor others within your team and/or across departments

Required Qualifications
Bachelor’s Degree in Illustration, Entertainment Design or Industrial Design. Graduates of conceptual design focused institutions will be seriously considered.
3+ years experience in creating concept designs, with 2+ years experience as a Senior Concept Designer in a game, film, or other entertainment production studio where excellent conceptual design prowess and process is required.
Possess a keen eye for proportions and visual design language; mood and style explorations; color and light theory; and composition and presentation.
You must have exceptional drawing, painting, and visual design skills. Both analog and digital.
Must be able to ideate/iterate quickly, concisely, with given criterion established by the stakeholders and Directors.
Expertise in software used in concept development. Photoshop, Painter, and Blender are preferred.
Expertise and talent for creating world-class visual designs for at least 2 of the following, with mastery of at least 1 (in order of importance):
Architecture and world development.
Look and Lighting development.
Character and creature development.
Machine and vehicle development.
Keyframe storyboard and Production drawing.
Hero assets and Key art rendering.
Desired Qualifications
Proactive and self-motivated.
Desire and ability to inspire/motivate others through design.
Understanding of 3D tools’ appropriate usage in the concept development process.
Allergies to kit-bashing and photo-bashing.
Experience working in teams that developed games for PC and 8th/9th gen consoles.


Position Summary: Game Recruiter
Full time, 100% remote.
Build the next generation of international game developers
Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
Join a recruitment team whose principal values are to create a valuable experience for all candidates, even the unsuccessful ones, and support our hiring managers in creating a speedy, quality process for top potential team-members
Competitive salary, excellent benefits, and stock options available for full-time employees.

Responsibilities:
You are the first point of contact for our potential team members; you are a brand ambassador who creates safe spaces for our candidates to have candid conversations.
Negotiate with candidates on packages and hiring managers on their demands – you are comfortable with frank conversations and communicate clearly, respectfully and passionately.
Work with internal (hiring managers, PMOs, C-Suite) and external (external recruiters, events coordinators, post-secondary institutions) partners.
Communicate with other developers, company leadership, and external partners, using online tools such as Slack, JIRA and Google Meet.
Collaborate in peer education and self study.
Participate with other departments providing development, documentation, influence strategy and overall direction for talent acquisition.

Required Qualifications:
Positive personality: Be awesome.
You must have Game sourcing and recruitment experience.
You must have full-cycle recruitment experience ( minimum 2 years).
Attention to Detail: you can produce quality results with a high-magnitude for details.
Efficiency Warrior: when faced with multiple tasks, you are able to strategize quickly and execute .
Active Listener: you can “read the air” and understand the needs of your audience.
Sourcerer: whether it’s passive candidates or information, you hunt down and document your findings so your team can make data-based decisions.
Nimble Networker: the labyrinth of connections comes naturally for you since you invest in long term relationships with your internal and external partners.
Dedication, teamwork, and professionalism.

Desired Qualifications:
Great interpersonal skills.
A professional LinkedIn Page!
Experience in an external recruitment agency or in sales is a plus.
A sense of humour – not required but it makes the work day go by faster.
Ownership: you own your work, your mistakes, and your successes! We learn and make incremental change in every aspect of our work.


Position Summary: Senior 3D Environment Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Environment Artist on PC and 8th/9th gen consoles.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Senior 3D Environment Artist, you will be responsible for developing world-class visual solutions for Architectural and Environmental 3D assets needed for our games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to create world-class, Cross-Play centric, environmental assets.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Lead Environment Artist

Responsibilities:
Work closely with the Leads as they establish the visual/technical direction for the Environmental assets needed for our games.
Adhere to best practices and workflows that have been established for the Environment Art team, help improve them as needed, and mentor Jr. Environment Artist as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists to test and give detailed feedback on tools developed for the Environment team.
Assist the Art Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as an Environment Artist with at least 1 year as Senior Environment Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Senior Environment Artist on PC and 8th/9th Gen consoles.
Expert world layout and level assembly skills within the UE4 Editor and the ability to optimize levels for performance.
Expertise in Maya, Substance Painter / Designer and ZBrush.
Portfolio of work that demonstrates your talent for creating worlds that are visually exceptional, along with your understanding of different lighting solutions, material properties, and spatial flow.
Experience creating high-quality biomes and landscapes, along with possessing an excellent sense of presentational spaces.
Proficiency with tools used for feedback, tracking, and integration. Photoshop, JIRA, and Perforce experience is preferred.

Desired Qualifications:
Working knowledge of scripting languages such as MEL or Python.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanour with a willingness to mentor others.
Experience with developing modular environmental systems and assets for PC and Console games.

Position Summary: Senior 3D Weapon/Vehicle Artist
Must have Unreal AAA game development exp. with at least 1 shipped title as Sr. Weapon/Vehicle Artist on PC and 8th/9th gen consoles within the last 3 years.
A portfolio of work that represents your talent, skills, and artistic style is required.
As the Sr.Weapon/Vehicle Artist, you will be responsible for creating world-class assets for Modern/Sci-Fi games.
Collaborate and communicate with other Artists, Animators, Designers at TLM to help develop world-class, Cross-Play centric, games.
Fulltime, 100% Remote position. We are an Unreal studio.
Best-in-class benefits & work flexibility.
Reports to: Art Director

Responsibilities:
Work closely with the Art Director and Leads as they establish the visual/technical direction for Weapon and Vehicle assets needed for our games.
Adhere to best practices and workflows that have been established for the team, help improve them as needed, and mentor others as needed.
Faithfully create models, texture, and materials that are based on approved concepts from the Art Director.
Collaborate with Tech Artists and Tech Animators to implement and test related weapon/vehicle rigs and animations within UE4.
Assist the Outsourcing Manager as needed for on-boarding or training of external partners.

Required Qualifications:
Bachelor’s degree in Art, Architecture, or Design.
3-5 years experience as a Sr. 3D Weapon/Vehicle Artist.
Minimum of 1 successful, AAA, UE4 game shipped as a Sr. 3D Weapon/Vehicle Artist on PC and 8th/9th Gen consoles within the last 3 years.
Portfolio of work that demonstrates your talent for creating weapons and vehicles that are visually exceptional and believable, along with your understanding of different design parameters that govern the spectrum of weapon and vehicle classes.
Expert hard surface modeling skills.
Meticulous ability to optimize assets for functionality and performance.
Experience creating modular weapon/vehicle assets that are ready to be rigged for animation/dynamic systems.
Expertise in Maya/Fusion 360, Substance, Photoshop, and ZBrush.
Proficiency with JIRA and Perforce.

Desired Qualifications:
You live to design and build weapons and vehicles.
Up-to-date knowledge of existing and emerging tools, techniques, and technologies that influence and aid in 3D content creation.
Proactive and professional demeanor with a willingness to mentor others.”

+infos(oficial): LINK

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Proposta de trabalho (no Porto, hibrida)

Encontrei mais uma proposta de trabalho como Game Designer. Da proposta surge:
“Responsabilities and Tasks of the Job
You create the concepts and worlds of games – the genre, environment, story, characters, gameplay system, objectives, and user experience.
You establish the aesthetics, mood, and look of the game to ensure the game’s individual appeal and marketability.
Together with the product team, you convert it into features for our developers while closely aligning with the Design Team to validate the features.
You research current game trends to ensure product relevancy in today’s market.
You facilitate workshops with various stakeholders.

Mandatory Skills
Knowledge of the gaming industry and the latest trends in gaming
Creativity
Excellent communication skills
Deep understanding of human behavior, psychology, and motivators and how to maximize engagement in a progressive (leveling) way
Expertise in delivering a game strategy to enterprise applications.
Experience in design and refinement of game features to keep gamers motivated and ensure retention.
Experience with mobile, web, and wearable design as well as storyboarding.

Complementary Skills
You are a proactive, self-motivated, and self-managing entrepreneur with a positive and solution-oriented mindset and a passion for technology and people.
You possess the organizational talent and strong conceptual, strategic, and analytical skills.
As a talented communicator, you successfully engage with a wide range of stakeholders.”

+infos(oficial): LINK

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Proposta de trabalho

Encontrei este texto com uma proposta de trabalho para um programador em Construct 3:
“Boas pessoal, estou à procura de um programador que esteja interessado em trabalhar num projecto que estou a desenvolver.
O projecto é um software de animação que permite aos utilizadores animarem sprites com o uso de ossos, e através de sliders. Os resultados podem ser depois exportados como video, frames individuais ou spritesheets para serem usados em videojogos, ou o que o utilizador desejar.
A base do programa já está bastante desenvolvida, mas infelizmente não tenho tido muito tempo para continuar a desenvolvê-lo. Daí estar à procura de alguém.
O programa está a ser feito em Construct 3 (é necessário saber usar este programa), é essencial conhecimento de Arrays, Loops, Funções, referenciar Instâncias. Conhecimento de Javascript também é útil mas não obrigatório.
O orçamento é de $1000 podendo o pagamento ser feito por milestones ao longo do projecto ou no fim de estar completo (o que preferir).
Se estiveres interessado contacta-me por e-mail com alguns trabalhos que tenhas feito antes, para creativemethod.studios@gmail.com”

 

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Proposta de trabalho (em Lisboa)

“As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.

Why Funcom?
We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
We have a dynamic, inclusive, challenging, and engaging work culture, with a basis of continued training and career development opportunities. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.

Para além desta proposta existem outras também para Lisboa como é o caso de:

+infos(oficial): LINK

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Proposta de trabalho (em Almada)

“A Marmalade Game Studio PT tem neste momento 2 vagas abertas:
UX/UI Artist
The role
Based in our Almada studio (Lisbon, Portugal), with flexible working options available, this is a role for someone who can fit in with our team of passionate, creative and collaborative professionals. You’ll need to be flexible about tasks, responsibilities and have the ability to transition across development teams.
During the pandemic, we have been working from home. We are not in a hurry to return to the office and will only do so when we feel it is safe.

As a Game UX/UI Artist, some of your responsibilities will include:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges.

Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity
Optional but valuable
Experience implementing and animating UI assets in Unity

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3!)
Private health insurance
Private life insurance
Great work environment

e um Office Manager
The role
Based in our Almada studio (Lisbon, Portugal), this is a role for a person of sound judgment and strong communication and problem-solving skills. As an Office Manager at MGS, you will be in charge of making sure everything runs smoothly, developing procedures and implementing them to achieve operational efficiency, and nurturing a pleasant work environment for the team.
This position is full-time and on-site. During the pandemic, the successful candidate will be required to work from home. As a company we’re not in a hurry to return to the office and will only do so when it feels safe.

As our Office Manager, some of your responsibilities will include:
Meet and greet visitors
Look after our office space to ensure it is kept to the highest standards of hygiene and appearance
Interact with different stakeholders, i.e. clients, suppliers, business partners and colleagues.
Provide direct administrative support as needed, including scheduling appointments, meetings, and events, and arranging travel, visas and accommodation as required
Update and maintain staff records including staff details, staff absences and holidays.
Oversee and maintain office equipment for uninterrupted function, identify and fulfil office supply needs, maintain, and manage vendors, coordinate food and water delivery as needed.
Manage all aspects of the office’s space/infrastructure planning (moves, adds, and changes to workstations) and provide answers, resources, and solutions as requested
Facility management duties
To develop and improve health and safety procedures within the company, in order to promote general best practises in health and safety issues amongst all employees
Coordination of reports, email and general written correspondence
Responsible for processing of expenses, organising invoices and receipts, and liaising with our accountants and financial department.
To ensure all office equipment is in working order and maintained appropriately

Required
Proven office management, administrative, or assistant experience
Excellent time management skills and ability to multitask and prioritise work
Strong organisational and planning skills
Strives for high quality and pays attention to detail
Knowledge of accounting, data, and administrative management practises and procedures
Excellent written and verbal communication skills
Proficient in Microsoft Office

Benefits
Competitive salary
Generous holiday allowance consisting of 22 days + a bonus 3 days’ holiday when the offices are closed over Christmas and New Year + extra holiday for long service (up to 3 additional days)
Private health insurance
Private life assurance
Great work environment”

+infos(oficial): https://www.marmaladegamestudio.com/careers/

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Proposta de trabalho (em Oeiras)

A empresa MiniClip em Lisboa tem entre as várias ofertas de trabalho a seguinte:
Quality Assurance Tester – Games Tester

THE POSITION
Miniclip is looking for a Publishing QA Tester (Games Tester) to hire in our Games Development Studio in Tagus Park (Oeiras, Portugal). This is a full-time, permanent position. Please apply only if you have the right to work in Portugal.

DUTIES
Your Primary Responsibilities Will Include
As part of the QA Team, the main responsibility is to ensure the good quality of all 1st party games published by Miniclip.
Test all new game releases/updates and schedule timely quality assurance and testing.
Act as a liaison between development teams, producers and all internal teams involved in the release of a product.
Help in developing, maintaining and improving the roadmap of tests for all releases and updates.
Adapt the existing test documentation to new games and devices while helping to define new testing procedures.
Monitoring game statistics, customer feedback channels, and competing products to constantly question assumptions and make adjustments to our games.
Be part of Miniclip’s quality assurance team, define new test approaches and come up with new ideas to improve testing processes and procedures.

Skills & Experience
We’re looking for a social, hard-working person who enjoys working in a team with other people and is passionate and dedicated about his/her work. The ideal candidate will be strongly skilled in the following
Self-motivated, with excellent organisational skills.
Ability to clearly articulate complex game development project issues.
Confident in exploring new approaches and in communicating with different teams and departments.
Experience in working with teams across different functions and geographical locations.
Fluent in English.
Excellent written and verbal communication skills.
Close attention to detail.
Technical insight on a wide range of physical devices from different manufacturers (Apple, Samsung, etc.) and operating systems (iOS, Android, etc.).
1 – 3 years of experience in the QA and testing fields of game and/or entertainment products and services.
BA or BSc degree or equivalent.

APPLICATION
To apply please submit your CV with your cover letter explaining why you want to be part of our team.

Additional Information
You will be working in our fashionable, open plan studio in Tagus Park (Oeiras, Portugal) with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events (virtually, currently). We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.”

+infos(oficial): https://corporate.miniclip.com/careers/vacancies

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Proposta de trabalho (Lisboa/remoto)

A empresa Volt Games tem várias propostas de trabalho a decorrer, sendo elas:
Game Designer
The Role
As a Game Designer at Volt Games, you will be the lead of MetaStar Strikers, the company’s brand new NFT Sports game, designing new features and polishing the game’s current core loops, while working closely with Volt’s development and art teams.

Responsibilities:
Create new features that make sense with the game’s vision.
Polish the game’s main gameplay to provide a fun experience.
Design and polish MetaStar Strikers’ game core loops.
Work on the economic model and how it connects with the gameplay.
Write all of the game’s new features, designs, economics and loops in documents that can be shared with the rest of the team.
Give constant feedback to the developers and artists on their progresses on the game, to ensure that the execution creates the best possible product.

Skills:
Minimum of 4 years of experience as a Game Designer working in medium/large teams within the video game industry, ideally in mobile games.
Experience working on mid-core designs from initial thought all the way through to implementation.
Interest for the NFT gaming space.
Passion for gaming.

e
Community and Social Media Manager
We are looking for a Community and Social Media Manager who has experience building up communities and promoting games, cryptocurrencies, or blockchain companies through social media, digital PR, and influencer marketing. The role is fully remote.
We’re looking for someone who is able to plan and execute strategies to engage with our audience, identify and build partnerships with top influencers, and (ideally) has existing relationships we can leverage for our NFT Football game.

Responsibilities:
– Communicate the team’s vision to our players
– Manage and activate the communication channels with our audience (Discord, Twitter Medium, Telegram, etc.)
– Develop brand voice, game communications, and editorial calendars. Create a brief, engaging content and copy across major social channels
– Execute engaging and exciting community marketing strategies, aiming towards growing our gaming community
– Understand current trends within the community and provide the team with insights
– Build & manage strong relationships with content creators and influencers from the gaming and crypto space
– Report on social insights and media analytics to internal teams on a regular basis to inform business decisions to maximize growth and user acquisition
– Work with designers to create on-brand, visually appealing graphics that complement social copy and broader strategy

Skills:
– At least 3+ years of experience in a Social Media and influencer marketing position
– Ideally, experience in the gaming industry (not mandatory)
– A good level of understanding of blockchain, cryptocurrency, and NFTs
– Excellent spoken and written communication skills in English
– Passion for gaming and crypto

e também no web site deles surgem as seguintes propostas:
Senior Unity Game Designer
Senior 3D Artist

 

+infos(oficial): https://voltgames.io/

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Proposta de trabalho (em Lisboa/hibrida)

“FRVR is looking for a talented and experienced game designer to work exclusively on the game “Worlds FRVR” – a super accessible free-to-play, block-building game made of connected player-created worlds, where players can (co)build and share anything they can imagine. Within this role you will be a part of a fun, talented, inclusive and dedicated game studio.

Key challenges
Being the glue between design, engineering and data to define the overall product experience.
Architecting a balance of the game that makes players fall in love with Worlds FRVR early in their gameplay, whilst giving players a deep sense of belonging in an inclusive, creator and community empowered game geared to drive long-term retention effective monetization.
Play an instrumental role in co-developing the long term roadmap and breathe life into the design vision
What You Will Do
Create the full game design to clearly identify and define any aspects of the game that may impact gameplay as well as establishing and maintaining the Game Design Documentation.
Collaborate with multi-disciplinary team, to guide implementation and maintenance of game systems and mechanics – designing, prototyping and testing gameplay mechanics while identifying opportunities for improvements.
While being accountable for game design, whether new features or changes, set the team up for success by cultivating empowerment and encouraging ownership of any feature a team member is working on.
Ensure stellar game balancing by developing and maintaining mathematical models and plans and coherently define all the rules, player economy, reward and monetization systems.
Operate effectively where you must balance hands-on implementation, and high-level direction – always ensuring expectations are clear, serving as a conduit across the studio.
Contribute to overall team development and provide guidance to junior team members.
You Have What It Takes
Accomplished game designer with 8+ years experience in the role with several years of experience in the mobile F2P space.
Practical understanding and experience in the full development cycle of F2P monetized multiplayer games, which means that you know what it takes to go from initial concept to a full, deeply engaging, and functional game experience.
Deep knowledge and oversight of game economy balancing to match the intended player experience and expected outcomes.
Strong data-science background enabling you to write the necessary scripts for data-mining purposes and running experiments to answer your carefully crafted hypotheses.
Possess a proactive problem-solving attitude and thereby able to look past immediate technical constraints.
A team leadership mindset and a true team player who cares about collaborative culture and ongoing process improvements as part of a cross-functional team consisting of developers, game artists, designers and channel partners.
Ideally, Your Background Should Include
Relevant design or development education, including monetization, value design background.
Work showcases (E. g. in published games, on personal website, or on YouTube).
Community – the Worlds FRVR Game Studio collaborates closely with our community. This should ideally be second nature to you.
A passion for games, game theory development.
In this role, you can either work from our great office in Lisbon, or remotely in a European timezone.”

+infos(empresa): https://careers.frvr.com/

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Propostas de trabalho (no Porto)

A empresa Fabamaq tem uma série de ofertas de trabalho na area de desenvolvimento de software bem como na área de desenvolvimento de videojogos. Destaco uma dessas propostas que está neste momento em aberto e relacionada com o uso do Godot Engine.
Assim do texto surge:
“Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.

Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

Valued:
– Familiarity with Javascript;
– Knowledge of web-based rendering libraries such as PIXI.js, Three.js, Phaser.js or similar;
– Knowledge of other game engine technologies such as Unity3D, Unreal Engine or others beside Godot;
– Knowledge of web app development and handling different platform requirements (browser, OS, etc.);
– Experience working in an Agile environment;
– Passion about games and making games.”

+infos(oficial): https://www.fabamaq.com/pages.php?page_id=311

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Proposta de trabalho (Lisboa/híbrido)

Do texto consta:
“Infinity Games, a Portuguese company that develops and publishes mobile games, is looking for a Game Designer to join its team.

Description:
From the beginning with us, you will:
Contribute to the design of mobile game features and content;
Work on game systems, social features, characters, quests and more;
Configure the data in the game engine to turn the design into reality;
Defend your projects from the initial sales pitch to its implementation, launch and progress;
Working in collaboration with artists, programmers and QA;
Use playtests, player feedback and metrics to gain insights and refine your work;
Analyze competitive games to be an expert on the type of audience and market;
Launch new creative ideas for upcoming projects;
Provide constant feedback on gameplay and design.

Experiences & Qualifications
The ideal candidate will have:
Demonstrated aptitude for game design, which can be demonstrated through:
Experience working in a game company;
Postgraduate in an area related to game design;
Portfolio of personal game projects;
Knowledge of free game design fundamentals;
Experience implementing game content using a programming or scripting language
Excellent verbal, written and visual communication skills;
Strong technical ability to quickly master new software tools;
Ability to adapt and meet deadlines in a fast and creative environment;
Collaborative spirit and love for teamwork;
Passion for free mobile games;
Experience with spreadsheet tools, image editors, scripting tools and flowchart software;
A playable module is preferable – we want to see a short gameplay experience encapsulated, so show us your skills!
Demonstrated ability to work well in a highly collaborative environment
Submissions without a portfolio or work examples will not be considered.

Responsibilities
Work with the lead game designer to create compelling mechanics and ideas that fits the game’s vision
Take ownership of prototypes and features from concept to implementation, iterating and applying feedback along the way.
Experiment and iterate many of our games to design new features and mechanics to improve KPI’s”

+infos(oficial): https://infinitygames.io/

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Proposta de trabalho (Lisboa)

A Funcom com escritório em Portugal, está à procura de um Lead Game Designer. Da proposta surge:
“From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios – Norway, the US, Portugal, Sweden, a newly opened Romania studio – plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Now, Funcom is working on a survival open-world crafting game set in the universe of Dune and is looking for one Lead Game Designer for its team in Oslo, Norway and one Lead Game Designer in Lisbon, Portugal. As a part of this team, you will take part in bringing this amazing world to life, while pushing the boundaries of quality and gameplay in the survival genre.

Your Mission in Funcom

As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!”

+infos(oficial): https://www.funcom.com/careers-in-funcom/

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Proposta de trabalho (Lisboa)

A empresa iBNB está a contratar um Game Designer, em que relata as seguintes informações:
“We’re now hiring a Game Designer to help us keep growing. If you’re excited to be part of a winning team at the frontier of crypto-innovation, iBNB is a perfect place to get ahead.

Responsibilities for Game Designer
Create new game ideas
Outline plots and storylines
Develop dynamic characters
Create the rules of the game
Research rules of the sports involved to ensure accuracy in the game
Develop user interface concepts (menus and controls)
Manage a team with junior game designer or interns
Responsible for beta testing

Qualifications for Game Designer
Any programming language certification, required
3-5 years of experience in a similar role
Project Management experience
Must be highly creative and storytelling ability
Passion for video games
Knowledge of gaming trends
Excellent programming skills
Ability to work on a team
Previous experience developing sports game for a wide range of gamers
High interest in crypto
Affinity with Non-Fungible Tokens

+infos(oficial): https://ibnb.finance/

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Proposta de trabalho (Lisboa)

A Universidade Lusófona’s Research Center for Digital Human-Environment Interaction Lab tem a decorrer as seguintes propostas:
traditional game development and feature implementation
“Experience with Unity 3D and up to date with the newest engine features
Proficient in C#/Python and awareness of best code practices
Source Code Management experience (Git)”
+infos(oficial): LINK

e
technical artistry, such as scene and asset optimization
“Art-pipeline optimizations
Proficient in C#/Python and awareness of best code practices
Source Code Management experience (Git)”
+infos(oficial): LINK

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Proposta de trabalho (Lisboa)

Anda uma empresa de RH a procurar um
Do texto consta:

Our client is a specialized Company in developer and publisher of games for PC and consoles that wants to recruit a Senior Game Designer (m/f) for Lisbon.

Main Functions
Turn visions and ideas into playable events;
Collaboration with the Designers and Environment Artists to build engaging play spaces and translate a feature design into a fleshed-out system design with clear iterations;
Prototyping certain features and mechanics in Blueprints before this is handed off to Programmers for final implementation;
Additional duties include assisting with content creation for game development and assisting with quality control of all products.
Profile Required
Degree in Computer Engineering (or similar);
5+ years of experience in similar positions;
Experience in Gaming (Mandatory);
Extensive experience with Gameplay Scripting, preferably UE4 Blueprints;
Experience with designing third-person/ first-person/ unconventional shooters, and/ or experience designing for vehicular shooters;
Fluent in English (Mandatory).
Note: They are currently working remotely but the goal is to return to the offices even if it is on time.

To respond to this job offer, please send us your CV with the reference GAMEDESIGNER_MM to the following email address: recrutamento@humanprofiler.com”
+infos(rede social): LINK

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Proposta de trabalho (em Lisboa ou hibrido)

Lead Game Designer
“From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.

The Funcom team consists of over 250 people located in 5 studios – Norway, the US, Portugal, Sweden, a newly opened Romania studio – plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!

Now, Funcom is working on a survival open-world crafting game set in the universe of Dune and is looking for one Lead Game Designer for its team in Oslo, Norway and one Lead Game Designer in Lisbon, Portugal. As a part of this team, you will take part in bringing this amazing world to life, while pushing the boundaries of quality and gameplay in the survival genre.

Your Mission in Funcom

As Lead Game Designer, you will help shape the vision for a survival open-world crafting game set in the Dune universe. You will manage designers in one or more strike teams and drive design and content implementation efforts in sections of the game, reporting to the game director. You will assist the design team in captivating players with memorable experiences through mentor-driven leadership. You will effectively liaise with teams which depend on the content your team delivers, as well as making sure your team gets the support they need from other teams.

The Lead Game Designer has experience planning and implementing game features and content. You will work with content design teams and narrative to ensure that the content and features are true to the Dune IP, while delivering a satisfying game experience. You will be challenged to create content that supports the core fantasies of Dune. Most importantly, the Lead Game Designer will oversee the creation of the game toolbox, as well as make sure content designers use the toolbox optimally.

How you can have an impact in your position:
Lead the designers in one or more strike teams through direct mentorship
Assist in the creation of the Content Bible for the game
Expand the game world through game features and content, following the creative vision and Content Bible
Create quality goals, workflows, and guides for all game features and content relevant to your areas of ownership
Collaborate and build relationships with various strike teams that are working on their sections of the game
Plan creation of content and features, including conception, presentation, iteration, and documentation in relevant ownership areas
Feedback on designs, content and features and help drive efforts to improve the quality of the game

We are looking for someone that has:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Experience working on survival games
Enjoys playing survival games
Familiarity with Dune and the Dune IP

We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!

Please apply in English.”

Ainda para esta empresa e só para Lisboa encontrei estas oportunidades:

+infos(oficial): https://www.funcom.com/careers-in-funcom/

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Propostas de trabalho (em Gaia)

+infos(oficial): https://saber3d.com/

 

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Propostas de trabalho (no Porto)

A FABAMAQ tem em aberto várias propostas de trabalho:

SOFTWARE DEVELOPER – GAME DEVELOPMENT
Responsibilities:
– You will use your Software Development skills on our Game Development context, a fast pace development environment will be waiting for your contribution.
– From design to hands on implementation of our game features, you will work, interact and develop games along with Graphic Artists, Sound Designers, work closely with Game Testers. An agile coach will help and push you on this journey and a Product owner will work closely with our clients in order to give your team the knowledge you need to build successful games.
– Your contribution will add value to a code base that has shipped multiple products and that needs constant innovation, demands you to be eager to learn as well to question it along the way in order to improve its capability to fulfill our client’s needs.
– You will be developing games, with focus on quality, performance and reliability, so along the way your problem solving skills will be needed not only to create new features but also to solve detected bugs and improve our software health.
– We expect you to be Self-driven and excel at completing tasks in a minimally supervised environment.
Expected:
– Degree in Computer Science, related field or equivalent experience
– Good knowledge of Software Architecture and Software Patterns.
– Good Analytical, and problem solving skills.
– Experience coding in C++.
– Knowledge of Javascript fundamentals.
– Full software life-cycle application development – designing, coding, debugging, testing and documenting applications.
– Being a good team player, able to deal with different ways of working and thinking.
– Proactive mindset to fix bugs.

Digital Game Development
Responsibilities:
Development and maintenance of software related to the provision and integration of online games (fortune and chance);
Expected:
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Two years of professional experience in software development or similar position;
– Proficiency in Python 2.7+ and Python 3.8+;
– Familiarity with Git;
– Competence in Unix.

Godot Game Development
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.
Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

+infos(oficial): https://www.fabamaq.com/

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Proposta de trabalho (em Lisboa)

“A Marmalade Game Studio PT tem neste momento 4 vagas abertas:
– Game Producer – LINK
– UX/UI Artist – LINK
– Game Designer – LINK
– QA Game Tester – LINK
Deixo as especificações de cada vaga nos comentários, e se sentirem que são um bom fit, enviem a vossa candidatura diretamente pelo site ou para o email cristiana.serra@marmalademail.com”

Game Producer, The role:
Work closely with project leads to guide projects by overseeing internal resources, observing deadlines, and escalating and resolving issues that might compromise the quality of delivery
Manage releases and submissions
Partner with multi-discipline teams such as design, art, programming, and QA on multiple projects at different stages of development
Create and update schedules and tasks
Keep issue tracking lists up to date
Reviewing bugs for clarity and provide status reports on the state of the bug database
Product testing to monitor progress and state of the project
The Ideal Candidate:
Experience in video game production or in another project management role
Excellent time management skills and ability to multitask and prioritize work
Strong organizational and planning skills
Strives for high quality and pays attention to detail
Excellent written and verbal communication skills
Ability to give and take constructive feedback
Comfortable in a fast-paced environment and can work to deadlines

UX/UI Artist, Responsibilities:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

Game Designer, The role:
Contribute with ideas for new game concepts, design features, mechanics, and new solutions for existing games
Create game design documentation, game flows, mock-ups, and paper prototypes
Work closely with the Lead Game Designer and fellow designers to iterate and improve your designs
Work closely with the producer to understand the briefs and requirements for the design function within the project
Communicate your designs to a team of artists, designers, and programmers
Analyze and test games from a user-experience point of view, proposing iterations
Basic statistic knowledge to be able to balance ingame values
The Ideal Candidate:
Previous experience as Game Designer working on professional or personal projects
Strong motivation to create games and to develop your Game Designer career
Highly creative, you are able to come up with game concepts, new features, and brilliant solutions for different projects
Good understanding of UX – you have a user-centric approach, always aiming to create the best experiences for the players
Excellent verbal, written, and visual communication skills
You understand and love an entrepreneurial environment – you won’t be a cog in a machine, you will wear many hats and have a clear impact on the products
A passion for board games is a plus
Driven-minded, proactive, able to adapt quickly, and responsible for your own work, owning multiple steps of the process
Experience with Unity is desirable but not mandatory

QA Game Tester, Responsibilities
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

+infos(oficial): https://www.marmaladegamestudio.com/

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Proposta de trabalho (em Lisboa)

“SENIOR GAME DESIGNER
Miniclip is looking for a Senior Game Designer to hire in our Lisbon (Portugal) Games Development Studio. This is a full-time position.
This is a fantastic opportunity to develop your free-to-play design career in mobile help bring new titles to market, and work on highly successful live games at a leading mobile studio that’s just 10 minutes from the beach!

Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.
Skills & Experience

We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.
Additional Information

You will be working in our fashionable, open plan studio in Lisbon with enthusiasts and professionals from the games industry. We like to maintain a very friendly and relaxed atmosphere, with regular team building and social events. We understand that being tied to a desk all day is not fun and that’s why there is a games area and fridge with complimentary drinks and fruit for all staff.

+infos(rede social): LINK

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Proposta de trabalho (em Coimbra)

Encontrei esta proposta de trabalho:
“Gostavas de trabalhar na criação de Efeitos Visuais para Jogos? Ou como developer/programador? Há vagas para um VFX Artist Junior e um Unity Developer (programador) na Golden Bug.
Esta é a tua hipótese de aprenderes efeitos visuais para jogos e trabalhares na área de Game Development em Coimbra, Portugal.

+infos(oficial): LINK

+infos(estudio): https://www.gabrielaguiarprod.com/

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