Ofertas de trabalho (em fevereiro)
Procura-se um Associate Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As an Associate Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.
Contribute to the design and development of our content stream by crafting valuable, engaging and exciting loops.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model content and event progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Iterate and evolve your content based on feedback from senior designers and insights from live data
What We’re Looking For
A passion and energy for crafting compelling experiences and content for players
1+ years of game design experience in a studio environment, working on content or gameplay with systemic or economic depth
Experience in delivering content that balances player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Confident in spreadsheets and balancing power curves, pacing, or resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Growth mindset with goals to grow and evolve as a designer
What We’re Looking For
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/
Procura-se um Senior Game Designer (Social & Metagame) – Mobile F2P/Licensed IP (hibrido/Portugal) pela UserWise em modo hibrido, em que:
”
What We’re Looking For
3+ years of experience in game design for mobile F2P games
Proven experience designing and shipping social, metagame, or progression-driven systems (e.g. leaderboards, collections, tournaments, PvP-lite mechanics)
Strong understanding of casual or hybrid-casual player motivation, especially social comparison and reward loops
Ability to translate high-level direction into clear, implementable designs
Comfortable iterating quickly based on playtests, feedback, and data
Strong collaboration skills when working with designers, engineers, and artists
Excellent communication skills
Fluent in English; effective in a remote, international team
Nice to Have
Experience with LiveOps content or events
Familiarity with Unity or other game engines
Experience working with licensed IP
Interest in analytics and using data to inform iteration
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty
”
+infos(oficial): https://userwise.io/career/
Procura-se um Creative Director / Lead Game Designer (Mobile F2P – Licensed IP) (hibrido/Portugal) pela UserWise em modo hibrido, em que:
”
What We’re Looking For
8-10+ years of professional game design experience, including leadership responsibility
Proven experience owning design vision, game feel, and quality on a shipped mobile F2P title
Strong background in casual or hybrid‑casual games with an emphasis on progression and retention
Demonstrated mastery of player motivation, feedback loops, pacing, and polish
Experience improving or owning retention metrics (D1/D7/D30+) on live products
Comfortable working hands‑on with prototypes and collaborating deeply with engineering and art
Excellent communication and decision‑making skills
Fluent in English; effective in a remote, international team
Nice to Have
Experience working on licensed IP
Experience guiding a design team across MVP → soft launch → live
Familiarity with LiveOps, events, and post-launch iteration
Hands-on experience with Unity or other game engines
Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty
”
+infos(oficial): https://userwise.io/career/
Procura-se um Game Developer (Porto/Portugal) pela LudusCristaltec em modo hibrido, em que:
”
As a Game Developer,
What you will do:
Design, develop, test, and maintain high-quality game features from concept to release
Implement gameplay mechanics, animations, UI, and visual effects in collaboration with artists and designers
Write clean, efficient, and well-documented code following best practices and coding standards
Optimize performance, memory usage, and stability across target hardware platforms
Debug, profile, and resolve technical issues throughout the development lifecycle
Collaborate with game designers, artists, QA, and product teams to deliver engaging player experiences
Participate in code reviews and contribute to improving development tools and pipelines
Adapt games to different markets, regulations, and hardware configurations
Contribute to technical design discussions and propose innovative solutions
Support live products with updates, bug fixes, and feature enhancements when required
Required Skills:
Experience with one or more object-oriented programming languages (e.g., C#, C++, JavaScript, Python)
Strong coding and debugging skills
Excellent problem-solving and critical-thinking abilities
Creativity and strong attention to detail
Well-organized, self-driven, and able to work effectively in a team
Fluent in English (spoken and written)
Fluent in Portuguese (spoken)
Willingness to travel internationally when required
Ability to manage multiple priorities and meet deadlines in a fast-paced environment
Basic user-level knowledge of Photoshop or other image-editing tools
”
+infos(oficial): https://luduscristaltec.com/
Procura-se um Principal Game Designer – Mob Control (Lisboa/Portugal) pela Voodoo em modo hibrido, em que:
”
Role
As a Principal Game Designer for Mob Control, you will be a key owner of the product’s vision, execution and strategic direction. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market.
Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop design docs, user flows, and economy models, and propose A/B test ideas.
Evolve gameplay: Introduce new units and gameplay elements to refresh Mob Control, ensuring accessibility, fun, and monetization-friendly design.
Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals.
Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization.
Profile
5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus.
Proven track record in gameplay design, balancing, and meta feature design.
Experienced in contributing to the overall game vision and strategy.
Strong skills in creating clear, simple design documentation.
Ability to absorb and apply feedback from multiple sources with flexibility and no ego.
Skilled at simplifying and communicating complex systems.
Comfortable analyzing KPIs and player behavior to guide design decisions.
Passion for mobile midcore games and deep knowledge of market dynamics.
Benefits
Best-in-class compensation
Other benefits according to the country you reside
”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/
Procura-se um Game Designer – Star Trek Fleet Command (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.
Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
What We’re Looking For
A deep passion for crafting compelling experiences and content for players
3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
Strong drive and energy to inspire teams and developers toward a design goal
A proven track record of delivering content that balance player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/
Procura-se um Game Designer (Oeiras/Portugal) pela Miniclip em modo presencial, em que:
”
What will you be doing at Miniclip?
Own and evolve core economy & progression systems (sources/sinks, pacing, balancing, inflation control, multi-currency setups).
Build and iterate LiveOps systems (event structures, calendars, reward tracks, recurring loops) that drive engagement, retention, and monetisation.
Use analytics and experimentation to guide design decisions (KPIs, cohorts, player segmentation, A/B tests, post-release tuning).
Collaborate across disciplines (Product, Analytics, Engineering, Art, QA) to take systems from concept to implementation and live iteration.
Contribute to product planning across the lifecycle prototyping, production and live operations – delivering high-impact updates and improvements to live titles.
Help identify and deconstruct new market opportunities and player needs, staying at the cutting edge of mobile F2P design.
Partner with Engineering to ensure systems are robust, configurable, and LiveOps-friendly (tooling, remote config/tuning, live iteration support).
Work closely with Product and Analytics to define hypotheses, interpret results, and translate insights into design actions.
Present and articulate designs clearly, aligning teams around goals, constraints, and trade-offs.
Support the wider team with subject-matter expertise in F2P economy, systems, LiveOps and monetisation design.
What are we looking for?
Proven experience in systems design, economy design, monetisation design, and LiveOps on free-to-play mobile games (scope and ownership level appropriate for mid → senior).
Strong understanding of complex economies (multi-currency, progression, rewards, sinks/sources) and how to balance them over time.
Solid knowledge of mobile F2P design techniques to drive engagement, retention, and monetisation.
Comfortable working with game analytics and turning data into actionable design decisions (including experiment-driven iteration).
Strong grasp of mobile user experience and ability to empathise with different player types and motivations.
Creative problem solver with the ability to design clear, scalable systems and communicate them through high-quality documentation.
Self-critical and iterative mindset able to evaluate trade-offs, improve solutions, and collaborate effectively.
High personal standards and attention to detail; consistently produces thoughtful, high-quality design proposals.
Self-motivated and well-organized, capable of managing workload effectively and delivering to tight deadlines.
Nice to have
Hands-on experience with Unity and/or proprietary tools/editors for implementing and tuning game systems.
Strong spreadsheet / simulation skills for economy modelling and balancing.
Experience running LiveOps at scale (segmentation, personalization, long-term event planning, content cadence).
Experience with rapid prototyping and iterating based on data.
”
+infos(oficial): https://careers.miniclip.com/job/Lisbon-Game-Designer/1341323755/
Procura-se um Lead Game Designer (remoto/Portugal) pela Scopely em modo remoto, em que:
”
What You Will Do
As a Lead Game Designer on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.
Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players
Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy
Get your hands dirty through direct involvement in building and refining novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences
Shape the design process to ensure the standards of players are met and exceeded
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience
Design for scale: plan for long-term content extensibility and system health
What We’re Looking For
2+ years of game design leadership experience
Proven experience in F2P systems design and progression modelling
8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
Confident people manager and mentor, that is able to grow & nurture talent
Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
A proven track record of delivering features that balance player fun, engagement, and monetisation
Ability to translate KPI targets and data into design direction for teams
Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating live production environments
A positive, thoughtful, and collaborative approach to game development
Bonus Points
Deep understanding of the 4X genre with specific experience in F2P 4X
Familiarity with SQL, scripting, or simulation tools
Love for Star Trek, sci-fi, or highly strategic social games
Previous work on alliance or co-op systems in large-scale games
”
+infos(oficial): https://job-boards.greenhouse.io/scopely/
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