Ofertas de trabalho (em novembro)
Procura-se um Senior Level Designer – Coffee Pack (Lisboa/Portugal) pela Voodoo em modo presencial, em que:
”
Role
We’re looking for a talented Level Designer to design levels for Coffee Pack.
You will work with our Unity-based level editor to create fun and engaging levels.
You’ll be Collaborating with our creative team to design and plan innovative game levels that align with our unique gameplay style
Using our proprietary game development tools to bring your designs to life, creating immersive levels, interactive elements, and challenging obstacles
Implementing and adapting our core game mechanics into your level designs to create a seamless, engaging gameplay experience
Working closely with our team of artists, animators, and programmers to ensure your level designs are fully realized
Testing and balancing your levels, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
Documenting your level designs using diagrams, flowcharts, and spreadsheets to communicate your concepts effectively within the team
Ensuring your designs adhere to technical constraints and opportunities presented by our game engine.
Profile
At least 3 years of experience in a Level Design for a puzzle casual game
Understanding of models and tools to analyze gameplay and user behavior
Proven experience in level design, with a portfolio demonstrating your ability to create engaging, fun levels for games
Strong understanding of game design principles, particularly within the puzzle genre
Proficiency in Unity and other level design software and scripting languages
Excellent problem-solving skills, with a creative approach to design challenges
Strong communication skills, able to work effectively within a team and explain your ideas clearly
Nice to have
Experience in Puzzle games, Match 3 puzzle, Sort games…
A degree in game design, computer science, or a related field would be beneficial.”
+infos(oficial): https://voodoo.io/
Procura-se um Senior Game Designer (Oeiras/Portugal) pela MiniClip em modo presencial, em que:
”
What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.
How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.
What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): https://miniclip.com/
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