Ofertas de trabalho (em dezembro)
Procura-se um Game Designer (Lisboa/Porto/Portugal) pela Aubay Portugal, em modo presencial, em que:
“What we are looking for?
Senior UX designer who can design a robust and user-friendly solution;
UI creative and motivated designer;
Experienced Game Designer responsible for the gamification of the platform.
Fluent in English.
What do we have to offer you?
Health Insurance;
Feedback&Coffee – the system that includes Aubay’s Performance Management Cycle, with regular moments of feedback and the Career Progression Model;
Working model: Remote;
A Training Academy designed to think of you and your needs. You can count on technical and behavioural training sessions (e-Learning and classroom), Meet&Techs, Webinars and Mentoring;
Events and Teambuildings.”
+infos(oficial): maria.a.anazario@aubay.pt
Procura-se um Game Designer (Porto/Portugal) pela Movilges IT Consulting, no modo remoto, em que:
“O que procuramos:
Experiência em Gamification;
Experiência com grandes volumes de dados;
Experiência nas áreas: saúde e bem-estar, sistemas de recompensas, SAAS, marketplace, utilização de IA Preditiva (obrigatório);
Inglês fluente (obrigatório).
O que temos para oferecer:
Flexibilidade no regime de trabalho (remoto);
Plano de acompanhamento regular;
Participação em projetos com tecnologia inovadora e de dimensão internacional;
Remuneração compatível com a experiência demonstrada, seguro de saúde e seguro de vida;
Dia de Aniversário e Prémio de Referências.”
+infos(oficial): LINK
Procura-se um Game Designer (Porto/Portugal) pela digitalWin, no modo presencial/local, em que:
“Requirements:
Experience in Digital Painting;
Experience working with Adobe Photoshop, Illustrator, Krita or Procreate;
Experience with 3D modeling software, such as Blender or similar;
Experience working with animation software like Adobe After Effects, Spine 2D, Adobe Animate, or similar.
Creative mindset and the ability to act as a problem solver;
Ability to quickly adapt to changes and work flexibly in a dynamic environment;
Excellent collaboration skills, with the ability to give and receive constructive feedback;
Genuine passion for high-quality art and design, with a desire to contribute to the evolution of the game portfolio;
Experience working with Figma.
Responsibilities:
Create and develop 2D and/or 3D assets for games, from concept to final artwork (characters, environments, game symbols, UI, etc);
Collaborate with the team to develop and animate assets, ensuring the final result aligns with game standards;
Prepare 2D and/or 3D artworks for animation;
Export and optimize assets and animations for in-game use, always maintaining quality and performance;
Follow artistic guidelines and technical limitations, while maintaining the defined artistic style for each project.”
+infos(oficial): LINK
Procura-se um Level Designer (Lisboa/Portugal) pela Fortis Games, no modo hibrido, em que:
“Responsibilities:
Design, prototype, and implement game levels that align with the overall creative vision, balancing the unique demands of PvEvP gameplay.
Collaborate closely with game designers, artists, and programmers to ensure levels meet gameplay, narrative, and technical requirements.
Develop and iterate on level layouts, considering factors such as player flow, pacing, difficulty curves, and strategic depth for both PvE and PvP gameplay.
Integrate player feedback from early-access phases to refine level design and enhance the overall player experience.
Optimize levels for performance, ensuring fluid gameplay across all supported platforms.
Incorporate story elements and environmental storytelling into levels to create a cohesive and immersive experience.
Stay informed on industry trends and advancements in level design, particularly within PvEvP and cross-platform development.
Create and maintain level design documentation, including sketches, diagrams, and detailed design specifications.
Requirements:
Bachelor’s degree in Game Design, Level Design, Interactive Media, or a related field, or equivalent work experience.
Minimum of 3 years of professional experience in level design, with a strong portfolio showcasing your work on shipped titles, particularly in PvE and PvP environments.
Proficiency in industry-standard level design tools and 3D modeling software (e.g., Unreal Engine, Unity, Maya, or 3ds Max).
Strong understanding of gameplay mechanics, player psychology, and spatial design principles, especially in PvEvP contexts.
Ability to communicate and collaborate effectively with cross-functional teams, including artists, writers, and engineers.
Knowledge of optimization techniques for game levels across various platforms.
Passion for gaming, with a deep understanding of what makes levels engaging, challenging, and fun in a competitive and cooperative setting.
Excellent problem-solving skills, creativity, and attention to detail.”
+infos(oficial): LINK
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