O livro “Game Writing, Narrative Skills for Videogames”

Mais um daqueles livros que pretendo ler: “Game Writing, Narrative Skills for Videogames” com a edição de Chris Bateman. Do livro consta o seguinte texto de apresentação:
“As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today’s game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There’s no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.”

E ainda conta com as seções de:
1. Introduction to Game Narrative, Richard Dansky
2. The Basics of Narrative, Stephen Jacobs
3. Writing for Games, Richard Boon
4. Nonlinear Game Narrative, Mary DeMarle
5. Keeping the Player on Track, Chris Bateman
6. Game Characters, Andrew S. Walsh
7. Cut Scenes and Scripted Events. Richard Dansky
8. Writing Comedy for Videogames, Ed Kuehnel and Matt Entin
9. Writing for Licenses, James Swallow
10. The Needs of the Audience, Rhianna Pratchett
11. Beware of the Localization, Tim Langdell
12. Adding Magic: The Voice Actors, Coray Seifert
13. Interchangeable Dialogue Content, Dr. Ernest Adams
14. Dialogue Engines, Chris Bateman
15. Massively Multiplayer Storytelling, Dr. Richard A. Bartle
16. The Tales Cities Tell, Dr. Konstantinos Dimopoulos
17. Interactive Script Formats, Wendy Despain
18. The Avatar and the Player’s Mask, Chris Bateman

+infos(oficial): LINK

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