Month: April 2026

Humble Software Bundle (campanha)

Uma campanha de aulas para começar a desenvolver videojogos com o motor Godot. Com o titulo “Zero to Hero Gamedev – course/learning bundle – zenva” e com o texto de apresentação: “Here’s the situation: You’ve got ideas for designing the perfect video game, but you just don’t have the skills yet to make it happen. Luckily, we have just the bundle for you, chock-full of the game development software you’ve always wanted for a fraction of the price. Design whole worlds in all kinds of game genres in Unity, Godot, and Blender; take game developer practice exams for multiple engines; and learn how to 3D model environments, characters, and items completely from scratch! “.
Da lista faz parte:
“3D Action-Adventure Game in Godot – Unit 1 – Characters
3D Action-Adventure Game in Godot – Unit 2 – Inventory
3D Action-Adventure Game in Godot – Unit 3 – World
Build a Complete 2D Platformer in Defold
Build a Complete Stealth Game with Unreal Engine
Build a Retro-Style Platformer in Phaser 4
Create Your First 2D Game in Unity (2026 Edition)
Create Your First 3D Game in Unity (2026 Edition)
Create a Complete 2D Action RPG in GameMaker
Create a Micro Turn-Based RPG in Godot
Create a Spanish Teaching Game with C# and MonoGame
Create a Virtual Pet Game with Phaser 4
Develop a Complete 3D Platformer in Godot
Explore Storytelling for Games
First-Person Exploration Game in Unreal Engine (2026 Edition)
Godot 4 Mini-Projects
Intermediate Python – Learn Pygame by Making a Game
Intermediate Python – Virtual Pet with Pygame
Intro to Computer Graphics
Intro to Game Design
Intro to Game Development with GameMaker
Intro to Game Development with Unity
Intro to Godot 4 Game Development
Intro to Pygame
Intro to Rigging Models in Blender
Intro to Unreal Engine Game Development
Learn 3D Modeling with Blender from Scratch
Learn Game Development with Defold from Scratch
Learn Phaser 4 by Making a Game
Make a Farming RPG from Scratch with Defold
Make a Fully-Fledged 2D Action RPG in Defold
Make a Fully-Fledged 3D Platformer with Unreal Engine
Python Projects – Object-Oriented Game
The Comprehensive Introduction to C# Programming
UI/UX for Game Design
UV Mapping in Blender for Beginners
Unity Associate Game Developer Certification Practice Exam
Unity Associate Programmer Certification Practice Exam
Unity Mini-Projects – C# Fundamentals
Unreal Engine Mini-Projects”

+infos(oficial): LINK

Uma campanha de assets de ambientes de guerra e alguns veículos para serem usadas na construção de videojogos com o motor Unreal e Unity. Com o titulo “War + Wastelands – kitbash 3D” e com o texto de apresentação: “Get 500+ quality assets to create gritty conflict zones, post-apocalyptic landscapes, and cinematic combat scenes with the Wars and Wastelands bundle by KitBash3D. Featuring environments, props, and vehicles, this collection gives artists the tools to world build with speed and flexibility. From beginners to indie creators and major franchises like The Last of US, these fully customizable assets are built to fit into your workflow and deliver pro-level quality. Compatible with Unreal, Unity, and more.”.
Da lista faz parte:
“DMZ
DMZ Materials
Warefare Vehicles
Warfare
Warfare Materials
Warzone Assault Vehicles: Infantry Fighting Vehicle
Warzone Assault Vehicles: Large Equipment Transport Truck
Warzone Assault Vehicles: Mobile Rocket Launch System
Warzone Assault Vehicles: Tank
Warzone Transport Vehicle: General Purpose Vehicle
Wasteland
Wasteland Materials
Wasteland Vehicles”

+infos(oficial): LINK

Uma campanha de assets de personages e algumas animações para serem usadas na construção de videojogos. Com o titulo “Massive Game Dev Asset Collection” e com o texto de apresentação: “Game developers—build the worlds you’ve always dreamed of with this bundle of ready-to-use assets from Bugrimov Maksim. Unlock fantasy-themed NPCs, creeping creatures, instruments of war, FPS weapon animations, and more. These asset packs are packed with professional-quality style and detail, helping you save time and money when you shop with Humble.”.
Da lista faz parte:
“10 Creatures (Pack)
14 Orcs Pack
41 Animations For Monsters
56 Animations For Creatures
92 Animations For Warrior
Adventure Characters (Pack)
Aliens Warrior (Pack)
Animals Warrior (Pack)
Astronauts (Pack)
Baby In Capsule
Cartoon Zombies (Pack)
Creatures Insects (Pack)
Creatures Mega (Pack)
Creeping Creatures (Pack)
Customized Post Apocalyptic Characters
Cyber Characters (Pack)
Drunk Man Animations
Dwarfs (Pack)
Dystopia Soldiers (Pack)
FPS ANIMATIONS PISTOL (TACTICAL SHIELD)
FPS Automatic Gun Animations
FPS Automatic Rifle 01 Animations
FPS Automatic Rifle 02 (Animations)
FPS Automatic-Shotgun Animations
FPS Devices
FPS Pistol (Single)
FPS Pistol And Knife Animations
FPS Rocket Launcher Animations
FPS STARTER (PACK)
FPS Sci-Fi Hands Empty
FPS Sniper Rifle 03 (Animations)
FPS Sniper Rifle Large Calibre (Animations)
Fantasy Animal (Pack)
Fantasy Characters (Pack)
Fantasy Enemies (Pack)
Fantasy Warriors (Pack)
Female Soldiers (Pack)
Fighters (Pack)
Geek Room
Humanoids Creatures (Pack)
Humanoids Monsters (Pack)
Knights (Pack)
Launcher Animations
Military (Pack)
Military Drones
Monster In Capsule
Monsters Underwater (Pack)
NPC Beggars (Pack)
NPC Characters Female (Pack)
NPC Characters Male (Pack)
NPC Charaters Kids (Pack)
NPC Dystopia Characters
NPC King And Queen
NPC Prisoners
NPC Sailor (Adventure)
Old Gangster
PBR Statues
Parasites (Pack)
Post-Apocalyptic Characters (Pack)
Primitive Characters (Pack)
SAMURAI
Sci-FI Creocapsule
Sci-Fi Characters (Pack)
Sci-Fi Characters (Pack) Vol.2
Sci-Fi Experimental
Sci-Fi Hands With Knife (Animation)
Sci-Fi Line With 3 Creatures
Sci-Fi Mercenaries (Pack)
Sniper Soldier
Soldier Future 01
Soldier Future 02
Soldier Future 03
Spear And Shield Animations
Tactical Masks
Underwater odyssey
Viking (Customized)
Weapon And Shield Animations”

+infos(oficial): LINK

Uma campanha com aulas para aprender a trabalhar com o Godot e “vendidas” pela matla do GameDev.TV. Com o titulo “Learn to make games in Godot – gameDev.tv” e com o texto de apresentação: “Become a game dev mastermind when you harness the power of Godot! Learn how to create your own action RPG from the ground up with compelling combat mechanics, develop your own gravity-defying 3D platformer, build a 2D action-adventure game, and so much more with this curated bundle of approachable learning courses. Harness the power of Godot to bring your dream game to life, all for a price you choose.”.
Da lista faz parte:
“Complete Godot 2D Course: Develop Your Own 2D Games Using Godot 4
Complete Godot 3D Course: Develop Your Own 3D Games Using Godot 4
From Blender to Godot Course: Game-Ready Assets, Characters and Animation
Godot 4 C# Action Adventure Course: Build your own 2.5D RPG
Godot 4 Shaders Course: Craft Stunning Visuals
Godot 4: Build a 2D Action-Adventure Game Course
Godot 4: Build an Action Combat RPG Course
Godot 4: Create and Master Custom Plugins Course
Godot Character Controller”

+infos(oficial): LINK

Uma campanha de assets para serem usados em motores de videojogos. Com o titulo “Asset Store Mega 15” e com o texto de apresentação: “Fortify your asset library with this mega bundle of top-notch audio and video kits designed to save you time and effort. Add dynamic bursts of action with amazing adventure kits, make your spellcasters’ magical attacks pop with color and texture using master FX packs, and make every inch of your game’s environment feel lived-in with pro-quality sound effects kits—and so much more..”.
Da lista faz parte:
“100 Topdown Monsters Vol. 1 – Pixel Art
Action Adventure Kit
Airport Terminal Scene – High Detail
Chroma: Easy Pro Shaders
City Pack
Cute Pet
Dark Medieval Village Environment Megapack (Modular with Full Interiors)
EndlessBook
English Tracing Book
ForestLake
GUI – The Stone
Game Launcher – Patcher and Updater
Game Makers Sound Effects Kit Part 1
Jelly Merge | Template + Editor
Lumen: Stylized Light FX 2
MONSTER FULL PACK VOL 3
Map Graph
MasterMagicFX
Mesh to Terrain
Modular city with bridges, tunnels and physics assets.
POLYGON MINI – City Pack – Art by Synty
Physics Hand
Pirate Island (Pirate, Pirates, Island) Environment
Platformer 9 Heaven – Low Poly 3D Models Pack
Procedural UI
RPG/FPS Game Assets for PC/Mobile (Set v9.0)
Real-Time Weather PRO
Remo – Remote Runtime Editor
Runner Clash Template : Hypercasual Starter Kit
SciFi Space Colony
Simple Apocalypse – Cartoon Assets
Stronghold Village
Stylized Dungeon-Modular Environment
Stylized Fantasy Outfits Pack #1
Toon Zombies – Extended Pack
Tower Defense Pack – Low Poly 3D Art
UI Toolkit Scroll View Pro – Infinite Scrolling, Snapping, Paging
Ultimate Terrain
Word Connect Puzzle Game Template”

+infos(oficial): LINK

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Ofertas de trabalho (em abril)

Procura-se um Game Designer (GoDot) | Remote (Portugal) pela Crossing Hurdles em modo remoto, em que:
“Position: Godot Game Engine Expert
Type: Hourly contract
Compensation: $50 – $120/hour
Location: Remote
Commitment: 10–40 hours/week

Role Responsibilities
Design, implement, and optimize gameplay systems using the Godot Game Engine.
Collaborate with designers, artists, and developers to deliver engaging player experiences.
Architect and maintain scalable, clean, and well-documented codebases.
Troubleshoot and resolve complex technical issues across the development lifecycle.
Evaluate and implement appropriate technical solutions within the Godot ecosystem.
Mentor team members on best practices and development workflows.
Participate in sprint planning, code reviews, and quality assurance processes.

Requirements
Strong experience with the Godot Game Engine and related scripting languages.
Proven track record of delivering high-quality game projects.
Strong understanding of 2D and 3D game development pipelines and optimization.
Ability to communicate complex technical concepts clearly.
Experience working in remote and collaborative development environments.
Strong problem-solving and analytical skills.
Ability to write clean, maintainable, and efficient code.”
+infos(oficial): link

Procura-se um UX Designer (Game Development) (Portugal) pela NeoRonin Interactive em modo remoto, em que:
“We are currently developing an operational and tactical RTS set in a stylized vision of modern warfare, blending realistic systems with bold design choices. To help us bring this to life, we are looking for a UX Designer who can bring clarity to complex gameplay systems and make deep, layered mechanics feel intuitive for players. This role is ideal for someone who puts experience design at the center of every decision, collaborates across disciplines, and understands that a seamless player journey starts long before anything gets visually polished.

Responsibilities
Lead the player experience: clarity, usability, and decision-making across complex combat and simulation systems.
Map end-to-end player flows and interaction models that make deep systems learnable.
Turn complex mechanics into structured, usable experiences that reduce cognitive load without losing depth.
Build wireframes, prototypes, and interaction models before anything gets visually polished.
Run user research, playtesting, and usability testing and turn findings into meaningful improvements.
Work with Game Designers to keep UX aligned with gameplay goals, player motivations, and feedback loops.
Partner with UI Programmers in Unreal Engine to ensure UX intent carries through to implementation.
Own the UX frameworks, interaction patterns, and documentation that keep the product consistent.
Use data, observation, and feedback to continuously improve player experience and onboarding.
Step into UI during hands-on polish phases. Punctual, not structural.

How the Role Works
You will be the sole UX specialist on the team, working closely with the Game Director and Lead Game Designer. The project is in early development, with external checkpoints that make structured UX thinking important from day one. Your focus is on understanding game systems and player intent deeply enough to solve real design problems, not just designing interfaces around them. You prototype, test with stakeholders, and iterate based on what you observe players actually do.

Requirements
4+ years in UX or UX/UI within game development.
Portfolio that demonstrates UX thinking and problem-solving, not just visual output.
Strong focus on usability: making complex systems feel intuitive and accessible is central to this role.
Experience designing for complex systems: strategy, simulation, management, or similar.
Deep knowledge of games in these genres counts as much as direct design experience.
Solid understanding of cognitive load, player psychology, and accessibility.
Hands-on experience with user research.
Comfortable running playtesting sessions.
Experience with usability validation and turning results into actionable improvements.
Understanding of different player profiles and how to design for them.
Familiarity with RTS games and the ability to apply that knowledge to UX decisions.
Proficient in Figma, Adobe XD, or equivalent.
Able to produce clear wireframes and flows before visual polish.
Comfortable working with programmers and understanding implementation constraints.
UI skills: layout, hierarchy, readability, with a UX-first approach.
Experienced working remotely and asynchronously, keeping work moving and ideas clear without relying on real-time communication.
Fluent English, written and spoken.

What We Value
Ability to simplify complexity without losing depth.
Structured thinking and a systems-level mindset.
Clear communication of ideas, decisions, and trade-offs.
Attention to detail in interaction design and player feedback.
Proactivity in identifying UX issues and proposing solutions.
Comfortable working at pace, iteratively, and remotely.

Application Process
The selection process consists of two interview stages:
1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.
2. Technical Interview – To assess your UX expertise and discuss the design challenges of the role.”
+infos(oficial): Cv to recruitment@neoronin.co

Procura-se um Game Designer – Star Trek Fleet Command (Portugal) pela Scopely em modo remoto, em que:
“What You Will Do
As a Game Designer on STFC, you’ll be a key contributor in building fresh, exciting experiences for our players as part of our content teams, working closely with other designers, artists, and engineers.

Own the design and balance of new content and systems that drive engagement, conversion, and long-term investment from our players.
Build and refine novel gameplay experiences focused on resource generation, spending, time gating, and power growth
Create systems that foster meaningful player agency and long-term investment
Leverage the deep Star Trek IP to create unique content and experiences that tap into the rich lore and characters of each movie or TV show within the franchise.
Use tools (Excel, Google Sheets) to model economies and progression pacing
Collaborate with Experienced, driven and passionate Designers, Product Managers, Analysts, and Engineers to implement features which aim to advance the genre
Evaluate performance using data, player feedback, and your own playtest experience

What We’re Looking For
A deep passion for crafting compelling experiences and content for players
3+ years of experience designing systems, economies, or content for live, F2P, or systemically complex games
Strong drive and energy to inspire teams and developers toward a design goal
A proven track record of delivering content that balance player fun, engagement, and monetisation
Comfort with KPI targets and using data to inform balance or tuning adjustments
Deep experience in spreadsheets and confidence in balancing power curves, pacing, and resource flow
Experience working cross-functionally and navigating production environments
A positive, thoughtful, and collaborative approach to game development

Bonus Points
Familiarity with SQL, scripting, or simulation tools
Exposure to live ops systems, event design, or server lifecycle planning
Love for Star Trek, sci-fi, or highly strategic social games
Experience with large scale or legacy titles and F2P economies

Please ensure that the résumé/CV you attach is written in English.”
+infos(oficial): https://job-boards.greenhouse.io/scopely/jobs/

Procura-se um Principal Game Designer (Core Gameplay) – Hole.io (Lisboa/Portugal) pela jobgether em modo hibrido, em que:
“Role
Note: This role is focused on hands-on gameplay design and quality, not team management.

We’re seeking a talented and seasoned Principal Game Designer who is deeply passionate about casual games and laser-focused on creating the next big hit. With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.

Own the quality bar for core mechanics, moment-to-moment interaction, and overall game feel
Design, prototype, and refine new gameplay features and mechanics that expand the core Hole.io loop
Iterate new and existing features & parameters until achieving final quality game feel e.g. friction, bounce, suction force, camera & movement easing curves, etc.
Partner closely with engineers to implement and iterate on Unity-based gameplay systems that perform well on mobile devices
Collaborate with level designers to ensure gameplay mechanics integrate smoothly with open 3D environments
Identify opportunities to improve player engagement, retention, and session satisfaction through gameplay changes
Lead rapid prototyping and iteration cycles, validating ideas through playtesting, AB tests and data analysis
Define best practices and design guidelines for gameplay systems and interaction design
Work with product and analytics teams to translate player data and experimentation results into gameplay improvements
Champion simplicity, clarity, and delight in every interaction

Profile
7 years of experience in gameplay design, with proven track record in F2P mobile games
Experience owning core gameplay systems from concept through launch and live ops
Deep understanding of game feel, player control responsiveness, and interaction design
Strong intuition for simple mechanics with high player satisfaction
Experience designing systems driven by physics interactions, player movement, and environmental gameplay
Ability to balance accessibility for casual audiences with meaningful gameplay depth
Strong hands-on experience with Unity and solid understanding of its physics systems & collisions
Experience working with A/B testing and data-driven informed decision making
Communication skills in English, both written and verbal
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive & humble mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
Eager to become more efficient way and to improve yourself day after day

Nice-to-have
Experience improving core loop retention through gameplay iteration
Comfortable prototyping gameplay directly in engine and collaborating closely with engineers.”
+infos(oficial): https://jobs.ashbyhq.com/voodoo/

Procura-se um Design Director: Live Service & Meta (Portugal) pela jobgether em modo hibrido, em que:
“Accountabilities
Define and evolve the design vision for live service systems, meta-game structures, and long-term player engagement strategies
Contribute hands-on to feature design, documentation, and detailed player-facing system development
Build scalable frameworks for seasonal content, events, progression systems, and live operations
Partner closely with Product teams to align on features, goals, operational planning, and content strategy
Collaborate with Creative, Franchise, and Product stakeholders to shape seasonal themes and overall game vision
Work cross-functionally with Engineering, Art, UX, and Production to deliver high-quality features and content
Establish and improve design processes, workflows, and best practices for live service development
Lead, mentor, and grow a multidisciplinary design team across systems, content, and gameplay areas
Drive continuous iteration using player data, live performance metrics, and community feedback

Requirements
Extensive experience in game design, including deep involvement in live service systems and player progression design
Proven background working on live service or continuously evolving multiplayer/competitive games
Strong ability to define and deliver end-to-end feature visions from concept through live operations
Hands-on design capability with experience producing detailed design documentation and execution work
Strong cross-functional collaboration skills across Product, Engineering, Art, UX, and Production teams
Experience designing and managing content systems, live events, or ongoing player engagement loops
Strong understanding of player motivation, retention systems, and engagement design principles
Proven leadership or mentorship experience within design teams, with measurable impact on quality and output
Excellent communication skills, both written and verbal
Strong passion for building high-quality, player-centric game experiences

Benefits
Fully remote working model with global flexibility
Generous paid time off allowance
Additional studio closures during summer and winter holidays (separate from PTO)
Private medical and dental healthcare coverage
Private mental health support program
Annual health and wellbeing allowance
Discretionary studio bonus
High-end technology provided for home office setup
Additional region-specific benefits where applicable
Collaborative, autonomy-driven culture focused on quality and continuous improvement”
+infos(oficial): link

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