Day: March 23, 2026

as talks de Leiria Con 2026

Já estão disponíveis os videos das sessões das Leiria Con 2026.

Este é um dos principais eventos que decorre em Portugal relacionado com jogos de tabuleiro. Para além dos vários espaços lúdicos tem existido também espaço para palestras e apresentação de trabalhos relacionado com o desenvolvimento e uso deste tipo de jogos.

+infos(oficial): LINK

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livro “The Ultimate Micro-RPG Book 40 Fast, Easy, and Fun Tabletop Games” por James D’Amato

Este é um livro que vem fazer companhia a outros livros intitulado “Roll for Learning: 51 Micro Tabletop Role-Playing Games to Use in the Classroom” ou também o “Education and Analog Role-Playing Games TeachRPG – Tabletop Role-Playing Games in the Classroom, Volume II”. Este livro “The Ultimate Micro-RPG Book 40 Fast, Easy, and Fun Tabletop Games” por James D’Amato tem como tema apresenar mais um conjunto de jogos de tabuleiro em formato RPG que podem ser facilmente usados em contexto de sala de aula ou não. Do conteúdo surge o seguinte:

“Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today.

Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today.

With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.


+infos(oficial): LINK

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livro “Playing with Balance Game Economy Design” por Oscar Clark

um livro para ler mais tarde. estive com o autor em Lisboa por ocasião de uma Game Dev e mais recentemente tenho ouvido os podcasts dele, e agora surge com um livro. Eis a apresentação:
Playing with Balance: Game Economy Design is your guide to understanding why games are unlike any other medium: they are built on verbs, not nouns. Players don’t just watch or read – they do. Every choice, action, and interaction forms part of a living system designed to engage, challenge, and reward.

Great game economies are about far more than numbers or virtual currencies. They are intricately designed systems that blend anticipation, frustration, fear of missing out, and the relief of success. Through systems thinking, we can create experiences that keep players coming back – not through manipulation, but by balancing curiosity, challenge, frustration, and satisfaction across days, weeks, and months of play.

Oscar introduces the three loops of engagement – Core, Context, and Culture – showing how they build authentically on intrinsic player motivations to create value loops that feel desirable, meaningful, and fair. These foundations provide a framework for designing progression, difficulty, and rewards that truly resonate with different kinds of players. You’ll discover why ethical design isn’t just the right thing to do, but a commercial necessity – and why short‑term exploitative tactics inevitably undermine long‑term loyalty and success.

Drawing on deep industry experience and insights from leading designers, this book combines diverse perspectives with practical tools to help you calculate value, balance economies, and adapt from launch through LiveOps.

Whether you’re building a small indie project or running a massive live game, Playing with Balance: Game Economy Design gives you the tools to craft mechanics that feel alive.

Table of Contents
1. Introduction
2. Defining an Economy
3. Defining a Game Economy
4. Why Do We Play? (And Pay?)
5. What Is a Game Anyway?
6. The Three Loops
7. Understanding Utility
8. Functions of Exchange
9. Sinks and Sources
10. Balance
11. Validating Your Game
12. Evolving Economies
13. Sustainability and Ethical Design
14. Game Design Principles in Other Industries
15. Conclusions

+infos(oficial): LINK

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Call for Short-Form Videogames: Game Poems ( Issue #2 )


Ideia muito fixe.. fica o registo e a partilha:
“Issue #2 is open to a wide variety of submissions. The soft theme for this issue is Videogames Inside. This gentle prod serves as a playful pointer to the fact that our magazine is fully interactive, a nod to the cover-mounted demo disks of years past, and a reminder and provocation that we consider game poems to be videogames.

Game poems sit at the outer edges of the videogame ecosystem, prodding, poking, and breaking expectations—but they still engage directly with videogames as a medium in a way that broader traditions within interactive art and digital poetry often do not.

For Issue #2 we welcome all varieties of game poem submissions, but particularly invite works that engage the material of videogames in a visible or intentional way, whether via familiar aesthetic conventions, interaction patterns, genre expectations, or platform constraints—or by foregrounding gameplay itself as a poetic device.

Deadlines
May 1, 2026: Register your intent to submit a game using this form (please do this as soon as possible)
July 1, 2026: Game submission deadline

The game submission form will be posted closer to the submission deadline of July 1. Register an intent to submit to be notified.
For details regarding the selection process, please see the submission guidelines below.”

+infos(oficial): https://www.gamepoems.com/submit

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