Day: February 1, 2025

Humble Software Bundle (campanha)

Uma campanha para aprender a trabalhar com o motor de desenvolvimento de videojogos Godot. Com o titulo “The Complete Godoto 2025 Course Bundle” e como texto de apresentação: “Learning everything there is to know about Godot is simple with this comprehensive bundle. Perfect for beginners and experienced developers alike, it covers foundational concepts, programming patterns, shaders, and mechanics like crafting shops and state machines. Create diverse games, such as roguelikes, Metroidvanias, and tower defense games, using the latest Godot 4 features. Build engaging experiences with multiplayer functionality, procedural generation, and fully-fledged game systems, including civilization-style mechanics. Explore mobile game development, narrative-driven walking simulators, and visually striking projects with custom plugins and advanced optimization techniques.”.
Da lista faz parte:
“Intermediate Godot – Essential Programming Patterns
The Comprehensive Godot Multiplayer Course
Construct a Multiplayer Lobby in Godot
Create a Horror Game in Godot 4
Discover Procedural Generation in Godot 4
4X Strategy Game in Godot & C# – Unit 1 – Hex-Based Map
4X Strategy Game in Godot & C# – Unit 2 – City Spawning
4X Strategy Game in Godot & C# – Unit 3 – Units
Develop a Complete Roguelike Game in Godot
Git and GitHub for Godot – Version Control Essentials
Make Custom Plugins for Godot from Scratch
Create 3D Spatial Shaders with Godot 4
Build a Complete Hypercasual Game with Godot
Complete Godot Project – In-Game Shop
Build a Tower Defense Game in Godot 4
Develop a Bullet Hell in Godot 4
Build a Complete, Fully-Fledged 2D Game with Godot
Build a Complete Puzzle Game with Godot and C#
Make a Metroidvania in Godot 4
Make an AI State Machine in Godot 4
Mobile Game Development with Godot
Build a Walking Simulator with Godot 4
Intro to Godot 4 Game Development
Godot 4 Mini-Projects”

+infos(oficial): LINK

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Ofertas de trabalho (em fevereiro)

Procura-se um Creative Tech | Unreal developer (Lisboa/Portugal) pela Devo team, em modo presencial, em que:
“Job Description
Develop with Unreal Engine (Blueprints & C++).
Implement gameplay mechanics, AI, and optimization.
Integrate 3D assets, animations, and visual effects.
Collaborate with designers and artists.

Qualifications Requirements:
Experience with Unreal Engine 4/5, C++, and Blueprints.
Knowledge of rendering, physics, and optimization.
Experience in VR, AR, or multiplayer is a plus.
Familiarity with Git/Perforce.

Nice to Have:
Experience with Unity.
Development for mobile and consoles.
Knowledge of shaders and AI.

+infos(oficial): LINK

Procura-se um Lead Game Designer – Publishing (Lisboa/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“Challenges & Responsibilities

Lead the creative vision for new game projects and oversee their execution from concept to release.
Drive the transition from hyper-casual to hybrid-casual games, focusing on deeper player engagement, retention, and IAP monetization strategies.
Own and grow the game design function, building a knowledge base and mentoring junior game designers.
Collaborate with internal and external studios to develop engaging game mechanics and features.
Prototype and iterate quickly to find successful gameplay loops and design solutions.
Ensure games are designed with scalability, player retention, and long-term engagement in mind.
Analyze data to make informed design decisions and optimize game performance.
Work closely with cross-functional teams (Product, Art, Engineering, Marketing) to ensure cohesive game experiences.

We Are Looking For Someone With
Proven experience designing and shipping successful casual or hybrid-casual free-to-play games.
Expertise in designing social mechanics, game progression systems, and monetization strategies.
Strong leadership skills with experience managing and mentoring game designers.
A data-driven approach to design, with the ability to analyze performance metrics and optimize game features accordingly.
Excellent communication and collaboration skills with cross-functional teams.
Proficiency in tools such as Jira, Excel, and PowerPoint for project management and data analysis.
The ability to thrive in a fast-paced environment and prototype rapidly.
Experience with IAP monetization strategies.

If you also have these experiences, it will be a bonus:
Experience designing for web games and understanding the challenges of player retention in the web-based environment.
Familiarity with Figma and other UX/UI design tools.
Strong negotiation and stakeholder management skills.
Prior experience working in or with external studios.
A background in both game design and product management.
Knowledge of growth strategies for long-term game maintenance and scalability.

+infos(oficial): LINK

Procura-se um Technical Animator (Vila Nova de Gaia/Portugal) pela Saber Interactive Porto, em modo presencial, em que:
“WHAT YOU WILL DO
Work closely with riggers, animators, art direction, designers, and programmers to understand gameplay intentions and achieve main objective
Propose animation systems adapted to the needs of the game by collaborating with the project team
Collaborate with the art team to understand the overall game vision of rigging and skinning needs
Be transparent about the potential problems related to animations, animation systems and rigs
Work closely with animators to make models move believably and overcome any motion-related limitations
Researching and developing new techniques, approaches and solutions as required
Quickly make prototypes that will serve as a basis for animation and gameplay-related discussions
Estimate and manage the time required to carry out tasks within deadlines
Contribute to the design of our gameplay and tools systems
Work proactively and collaboratively to improve animation pipelines
Document software and features for internal and external teams

WHO YOU ARE
Have 2+ years in a technnical animation role
Understanding of basic animation principles
Able to write custom scripts and tools in Maya and UE5
Experience with rigging and skinning characters and/or vehicles
Experienced working on a variety of locomotion and attacks systems
Experienced working with Maya and UE5
Experience with engine-side implementation, such as UE5’s animation blueprints
Experience with real-time solutions like in-game IK, cloth, procedural animation

BONUS
Experience in a shipped AAA game
Experience with Motion Builder
Experience working on genres such as third-person action/adventure, first or third-person shooters

+infos(oficial): LINK

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