Month: October 2024

Indie X, finalistas 2024

já foi disponibilizada a lista dos 50 finalistas do Indie X 2024. Da lista constam:
Aikyam by Thousand Stars Studio
Airborne Empire by The Wandering Band
Altered Alma by 2Awesome Studio
Arco by Franek Nowotniak José Ramón “Bibiki” García Antonio Uribe and Max Cahill
Arico: Tales from the Abyss by Foxter Studio and Drakhar Studio
Beyond Galaxyland by @samenrightbeats
Big Helmet Heroes by Exalted Studio
Blue Prince by Dogubomb and Raw Fury
Cairn by The Game Bakers
Cataclismo Digital Sun Games
Celestial Return by Metaphor Games
Closer the Distance by Osmotic Studios
Detective Instinct: Farewell, My Beloved by Armonica LLC
Dimensionals by Mino Games
Dungeon Clawler by Stray Fawn Studio
Dungeon Inn by Spiral Up Games
Forgive Me Father 2 by Byte Barrel S.A.
Goblin Cleanup by Crisalu Games
Hauntii by Moonloop Games
Hidalgo by Infinite Thread Games
Hollywood Animal by weappy
Intravenous 2 by Explosive Squat Games
Kidbash: Super Legend by Authentic Remixes
Kingdom Two Crowns: Call of Olympus by Fury Studios
Knights in Tight Spaces by Ground Shatter
Kusan : City of Wolves by CIRCLEfromDOT
Laysara: Summit Kingdom by Quite OK Games
Let Bions Be Bygones by Bohemian Pulp
Manor Lords by Slavic Magic
Mindcop by Andre Gareis and Dear Villagers
NAZAR by Eray Dinç
ODDADA by Sven Ahlgrimm
Pioneers of Pagonia by Envision Entertainment GmbH
PRIM by Common Colors and Jonas Fisch
Project Vesperi by Project Vesperi
Reus 2 by Abbey Games
Rogue Voltage by Horizont Computergrafik
Roots of Yggdrasil by ManaVoid Entertainment
SCHiM by Ewoud van der Werf
Selfloss by Goodwin Games
Sunset Hills by Puppy Office
Tavern Talk by Gentle Troll Entertainment GmbH
Tax-Force by OUTSIDER GAMES LTD
Toy Tactics by Kraken Empire
Union of Gnomes by Hoolignomes and HeroCraft Game Developer & Publisher
Vampire Therapist by Little Bat Games
Winter Burrow by Pine Creek Games
Yes, Your Grace: Snowfall by Brave At Night
Zet Zillions by OTA IMON Studio
Zombie Rollerz: The Last Ship by Zing Games Inc.

e no próximo dia 7 de novembro, vão ser divulgados os vencedores!!

+infos(oficial): https://indiex.online/

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GB Studio, uma game engine

Um motor de videojogo de nome GB studio, que tem como premissa a construção de ROMS oficiais para serem jogadas no Game Boy. Também é possivel jogar no browser e já se encontram disponíveis várias centenas de jogos construídos pela comunidade.

+infos(oficial): https://www.gbstudio.dev/

+infos(oficial): https://chrismaltby.itch.io/gb-studio

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Boargames, print and play

Está a terminar uma campanha de um jogo de tabuleiro com o título “Operation Biting”. Trata-se de uma campanha de print and play de um jogo ou jogos em modo solitário. O tema é a WW2, e apresenta como jogos:

Operation Biting

The Road Chosen

Would Be Aces

Until the Bitter End (third game)

Until the Bitter End – US Airborne (second game)

Until the Bitter End – US Airborne

Until the Bitter End (first game)

Acho o jogo interessante, lamento é o custo dos 5 jogos serem de

+infos(campanha): LINK

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Ofertas de trabalho (em outubro)

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Mini Clip, no modo presencial, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

What are we looking for?
Extensive experience of gameplay and systems design, monetisation, and live ops on freemium mobile games.
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Motion Graphics Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
We are seeking a Motion Graphics Designer for a contract, remote role. The ideal candidate will be responsible for creating captivating teasers, trailers, and in-game videos for events and announcements. You’ll work closely with our team to bring our game’s vision to life through engaging video content that resonates with our audience.

Key Responsibilities:
Produce high-quality teaser videos, game trailers, and in-game videos for events.
Design and animate motion graphics that highlight game features and create excitement.
Collaborate with the creative and marketing teams to ensure videos align with our brand’s tone and vision.
Edit and refine video content to meet project requirements and deadlines.
Adapt video content for different platforms, including social media and game streaming services.

Qualifications
Strong skills in Motion Design, Motion Graphics, and Graphic Design.
Expertise in Video Production and Editing.
Proficiency in industry-standard software like After Effects, Premiere Pro, or Blender.
A strong portfolio showcasing your work in motion graphics, trailers, or game-related content.
Creative thinking, attention to detail, and ability to adapt to feedback.
Experience in game development or animation is a plus.
Ability to thrive in a remote work environment and manage time effectively.
A Bachelor’s degree in Graphic Design, Motion Graphics, Animation, or a related field is preferred but not required.”
+infos(oficial): LINK

Procura-se um Junior 2D Artist (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior 2D Artist at Top Sigma Studios. The Junior 2D Artist will be responsible for creating 2D assets, such as characters, environments, and props, for political simulation games. They will collaborate with the art team to ensure visual consistency and quality in all game elements.
Qualifications
Proficiency in 2D art creation and design
Experience with digital illustration and graphic design software
Knowledge of color theory and composition
Ability to work collaboratively in a team environment
Strong attention to detail and creative problem-solving skills
Interest in political science or history is a plus
Bachelor’s degree in Fine Arts, Graphic Design, or related field”
+infos(oficial): LINK

Procura-se um Junior Game Developer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a contract remote role for a Junior Game Developer at Top Sigma Studios. The Junior Game Developer will be responsible for game programming, gameplay programming, and leveraging object-oriented programming (OOP) principles to contribute to game design and development.

Qualifications
Game Programming, Gameplay Programming, and Programming skills
Experience in Object-Oriented Programming (OOP)
Experience in Unity
Game Design skills
Strong problem-solving and critical thinking abilities
Ability to work independently and remotely
Passion for game development and political simulation games
Bachelor’s degree in Computer Science, Game Development, or related field”
+infos(oficial): LINK

Procura-se um Junior Game Designer (Portugal) pela Top Sigma Studios, no modo remoto, em que:
“Role Description
This is a full-time remote role for a Junior Game Designer at Top Sigma Studios. The Junior Game Designer will be responsible for tasks such as level design, game design, game development, and creating games for consoles and mobile platforms.

Qualifications
Level Design and Game Design skills
Game Development experience (mobile and computer)
Passion for political simulation games
Strong problem-solving and analytical skills
Ability to work collaboratively in a team environment
Bachelor’s degree in Game Design, Computer Science, or related field”
+infos(oficial): LINK

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