Day: January 11, 2022

Propostas de trabalho (no Porto)

A empresa Fabamaq tem uma série de ofertas de trabalho na area de desenvolvimento de software bem como na área de desenvolvimento de videojogos. Destaco uma dessas propostas que está neste momento em aberto e relacionada com o uso do Godot Engine.
Assim do texto surge:
“Whether you are a gameplay or a physics expert, a graphics or networking specialist, or just a great engineer, there will be always ways to stand out in our next big game.
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.

Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

Valued:
– Familiarity with Javascript;
– Knowledge of web-based rendering libraries such as PIXI.js, Three.js, Phaser.js or similar;
– Knowledge of other game engine technologies such as Unity3D, Unreal Engine or others beside Godot;
– Knowledge of web app development and handling different platform requirements (browser, OS, etc.);
– Experience working in an Agile environment;
– Passion about games and making games.”

+infos(oficial): https://www.fabamaq.com/pages.php?page_id=311

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Proposta de trabalho (Lisboa/híbrido)

Do texto consta:
“Infinity Games, a Portuguese company that develops and publishes mobile games, is looking for a Game Designer to join its team.

Description:
From the beginning with us, you will:
Contribute to the design of mobile game features and content;
Work on game systems, social features, characters, quests and more;
Configure the data in the game engine to turn the design into reality;
Defend your projects from the initial sales pitch to its implementation, launch and progress;
Working in collaboration with artists, programmers and QA;
Use playtests, player feedback and metrics to gain insights and refine your work;
Analyze competitive games to be an expert on the type of audience and market;
Launch new creative ideas for upcoming projects;
Provide constant feedback on gameplay and design.

Experiences & Qualifications
The ideal candidate will have:
Demonstrated aptitude for game design, which can be demonstrated through:
Experience working in a game company;
Postgraduate in an area related to game design;
Portfolio of personal game projects;
Knowledge of free game design fundamentals;
Experience implementing game content using a programming or scripting language
Excellent verbal, written and visual communication skills;
Strong technical ability to quickly master new software tools;
Ability to adapt and meet deadlines in a fast and creative environment;
Collaborative spirit and love for teamwork;
Passion for free mobile games;
Experience with spreadsheet tools, image editors, scripting tools and flowchart software;
A playable module is preferable – we want to see a short gameplay experience encapsulated, so show us your skills!
Demonstrated ability to work well in a highly collaborative environment
Submissions without a portfolio or work examples will not be considered.

Responsibilities
Work with the lead game designer to create compelling mechanics and ideas that fits the game’s vision
Take ownership of prototypes and features from concept to implementation, iterating and applying feedback along the way.
Experiment and iterate many of our games to design new features and mechanics to improve KPI’s”

+infos(oficial): https://infinitygames.io/

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