Month: October 2021

Humble Software Bundle: Learn Unity Game Development (uma campanha)

Está a decorrer uma nova campanha relacionada com cursos acerca do Unity, e da lista consta:
Unity Multiplayer Course: Intermediate C# Coding & Networking
Unity Mobile C# Developer Course
Complete C# Unity Game Developer 2D Course
Complete C# Unity Game Developer 3D Course
Game Dev Skill Builder (Unity) – Season 2
Ultimate Music Bundle by Sidearm Studios
Ultimate SFX Bundle by Sidearm Studios
Programming Patterns Introduction Course
Data Oriented Tech Stack Introduction Course
Game Dev Skill Builder (Unity) – Season 1
RPG 2D Art Asset Pack
Get Git Smart Course: Learn Git in Unity, SourceTree, GitHub
Unity UIToolkit for Editor Scripting Introduction Course

+infos(oficial): LINK

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Propostas de trabalho (em Gaia)

+infos(oficial): https://saber3d.com/

 

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PAM, Plastic Army Men

Há muito tempo que não ouvia falar destes bonecos de plástico verdes, militares e em alguns casos também existiam veículos. Tantas horas que brinquei sozinho e com um amigo com estes bonecos.
Encontrei alguém que se deu ao trabalho de construir um plano para se jogar com estes bonecos. Basta ter os bonecos e construir um cenário  :)
É um projeto interessante :)

Não sou fã das versões em grande, gostei sempre das versões mais pequenas dos bonecos, sempre eram “mais realistas” para estarem juntos dos veículos.

+infos(livro): https://payhip.com/b/Ksl54

+infos(rede social): LINK

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Propostas de trabalho (no Porto)

A FABAMAQ tem em aberto várias propostas de trabalho:

SOFTWARE DEVELOPER – GAME DEVELOPMENT
Responsibilities:
– You will use your Software Development skills on our Game Development context, a fast pace development environment will be waiting for your contribution.
– From design to hands on implementation of our game features, you will work, interact and develop games along with Graphic Artists, Sound Designers, work closely with Game Testers. An agile coach will help and push you on this journey and a Product owner will work closely with our clients in order to give your team the knowledge you need to build successful games.
– Your contribution will add value to a code base that has shipped multiple products and that needs constant innovation, demands you to be eager to learn as well to question it along the way in order to improve its capability to fulfill our client’s needs.
– You will be developing games, with focus on quality, performance and reliability, so along the way your problem solving skills will be needed not only to create new features but also to solve detected bugs and improve our software health.
– We expect you to be Self-driven and excel at completing tasks in a minimally supervised environment.
Expected:
– Degree in Computer Science, related field or equivalent experience
– Good knowledge of Software Architecture and Software Patterns.
– Good Analytical, and problem solving skills.
– Experience coding in C++.
– Knowledge of Javascript fundamentals.
– Full software life-cycle application development – designing, coding, debugging, testing and documenting applications.
– Being a good team player, able to deal with different ways of working and thinking.
– Proactive mindset to fix bugs.

Digital Game Development
Responsibilities:
Development and maintenance of software related to the provision and integration of online games (fortune and chance);
Expected:
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Two years of professional experience in software development or similar position;
– Proficiency in Python 2.7+ and Python 3.8+;
– Familiarity with Git;
– Competence in Unix.

Godot Game Development
Responsibilities:
– Development and maintenance of software related to Godot Engine;
– Development and maintenance of our web-based game engine for casino games (slots, bingo, poker, etc);
– Supporting the development of tools to bridge the design team work with our engine.
Expected:
– Proficiency with development in Godot Game Engine;
– Either/Both a degree in Computer Science (or similar area) or proven experience in software development;
– Familiarity with Git and Python.

+infos(oficial): https://www.fabamaq.com/

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Uma campanha pela malta da Unity Store..

A Unity Store volta e meia tem uma campanha a decorrer. Neste momento tem uma com algumas coisas interessantes. A lista é:
RPG Monster Wave Polyart
New Textures & Standard Pipeline Conversion for Book of the Dead
Animal pack deluxe
Cartoon FX Remaster
Easy Trail Effect (URP & LWRP)
Lean Touch+
Magic Arsenal
2D Pixel Unit Maker – SPUM
Polygon Arsenal
The Illustrated Nature
Character Controller Pro
ArchVizPRO Interior Vol.2
Puppet Face
Mountain Trees – Dynamic Nature
Emerald AI 3.0
Animal Controller
Dreamteck Splines
Ultimate Game Music Collection
Survival Engine – Crafting, Building, Farming
Aura 2 – Volumetric Lighting & Fog
Master Audio: AAA Sound
Toon City
Enviro – Sky and Weather

+infos(a campanha): LINK

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Humble Software Bundle: Unity, FPS Games & Game Dev Assets (uma campanha)

Uma campanha na plataforma Humble.. com vários assets para serem usados no Unity no desenvolvimento do género FPS e dois jogos. Da lista de prendas desta campanha consta:
UFPS: Ultimate FPS
SCI FI CHARACTERS MEGA PACK VOL 2
Character Movement Fundamentals
Highlight Plus
Tannenberg – Steam Game
Verdun – Steam Game
Polarith AI Pro | Movement with 3D Sensors
Sensor Toolkit
Super Multiplayer Shooter Template
CScape City System
3D Scifi Kit Vol 3
Impact – Physics Interaction System
Animated Hands with Weapons Pack
Post Apocalyptic World Pack
ProTips – Tooltip System
RV Smart AI
RV Honor Ai
Gun & Explosion Sounds
Colossal Game Music Collection
GUI PRO Kit – Sci-Fi Survival
Sci-Fi Gun Sounds
Sci-fi Weapons Arsenal
Footstep and Foley Sounds
CITADEL: Desert Environment Pack
JU TPS 2 : Third Person Shooter System + Vehicle Physics
Shooting Range Interiors

+infos(a campanha): LINK

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Proposta de trabalho (em Lisboa)

“A Marmalade Game Studio PT tem neste momento 4 vagas abertas:
– Game Producer – LINK
– UX/UI Artist – LINK
– Game Designer – LINK
– QA Game Tester – LINK
Deixo as especificações de cada vaga nos comentários, e se sentirem que são um bom fit, enviem a vossa candidatura diretamente pelo site ou para o email cristiana.serra@marmalademail.com”

Game Producer, The role:
Work closely with project leads to guide projects by overseeing internal resources, observing deadlines, and escalating and resolving issues that might compromise the quality of delivery
Manage releases and submissions
Partner with multi-discipline teams such as design, art, programming, and QA on multiple projects at different stages of development
Create and update schedules and tasks
Keep issue tracking lists up to date
Reviewing bugs for clarity and provide status reports on the state of the bug database
Product testing to monitor progress and state of the project
The Ideal Candidate:
Experience in video game production or in another project management role
Excellent time management skills and ability to multitask and prioritize work
Strong organizational and planning skills
Strives for high quality and pays attention to detail
Excellent written and verbal communication skills
Ability to give and take constructive feedback
Comfortable in a fast-paced environment and can work to deadlines

UX/UI Artist, Responsibilities:
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

Game Designer, The role:
Contribute with ideas for new game concepts, design features, mechanics, and new solutions for existing games
Create game design documentation, game flows, mock-ups, and paper prototypes
Work closely with the Lead Game Designer and fellow designers to iterate and improve your designs
Work closely with the producer to understand the briefs and requirements for the design function within the project
Communicate your designs to a team of artists, designers, and programmers
Analyze and test games from a user-experience point of view, proposing iterations
Basic statistic knowledge to be able to balance ingame values
The Ideal Candidate:
Previous experience as Game Designer working on professional or personal projects
Strong motivation to create games and to develop your Game Designer career
Highly creative, you are able to come up with game concepts, new features, and brilliant solutions for different projects
Good understanding of UX – you have a user-centric approach, always aiming to create the best experiences for the players
Excellent verbal, written, and visual communication skills
You understand and love an entrepreneurial environment – you won’t be a cog in a machine, you will wear many hats and have a clear impact on the products
A passion for board games is a plus
Driven-minded, proactive, able to adapt quickly, and responsible for your own work, owning multiple steps of the process
Experience with Unity is desirable but not mandatory

QA Game Tester, Responsibilities
Work in a team to define the look and feel of our user interface
Be responsible for the UI of the game, producing style guides, rule sets, and templates
Create, implement and iterate on UI assets and animations
Provide concept sketching, wire-framing, and high-fidelity UX mockups/prototypes.
Work closely with art, design, production, and developers to iterate on the best solutions to UX and UI challenges
Requirements
Experience as a UX/UI Artist in the games industry or another relevant industry
Strong graphic design skills showcased by a portfolio that meets the quality of Marmalade Games
Ability to explore and create different styles
Experience creating UX prototypes and wireframes
Excellent understanding of typography, composition, color theory, visual design, and interaction design
Basic knowledge of animating assets for conceptual purposes
Ability to respond efficiently to problems and conflicts that may influence game development
Great communication skills
Knowledge of Photoshop, Illustrator, and Unity

+infos(oficial): https://www.marmaladegamestudio.com/

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