Tag: proposta de trabalho

Proposta de trabalho (em Coimbra)

Encontrei esta proposta de trabalho:
“Gostavas de trabalhar na criação de Efeitos Visuais para Jogos? Ou como developer/programador? Há vagas para um VFX Artist Junior e um Unity Developer (programador) na Golden Bug.
Esta é a tua hipótese de aprenderes efeitos visuais para jogos e trabalhares na área de Game Development em Coimbra, Portugal.

+infos(oficial): LINK

+infos(estudio): https://www.gabrielaguiarprod.com/

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Proposta de trabalho (em Bradford, UK)

Não pretendo publicar aqui anúncios “avulso” que surgem pelo mundo relacionados com o mundo dos videojogos, gosto de ir observando e analisando as propostas que vão sendo publicas e sobre empresas portuguesas ou então que estão com escritórios em Portugal.

Mas este é diferente, achei a proposta de trabalho muito interessante:
“Job description
Do you have a broad knowledge of gaming and gaming history or culture? Do you have experience of communicating history and STEM topics to non-specialist audiences?

Collectively gaming development and gaming technologies are the UK’s largest creative industry. The Science Museum Group (SMG) is developing a group-wide public programme to celebrate gaming and gaming culture and wants to fully explore how this media can help engage our visitors and non-visitors with STEM.

To help lead this work, we are now recruiting for a Curator of Game Technologies to be based at our National Science & Media Museum (NSMM) in Bradford (but with some travel to other sites). In this role, you will play a critical role in the development and support of the season of gaming across SMG, including group-wide exhibitions on gaming, events and programming including on site and digital elements, between 2023 and 2024, whilst also leading on collections research and development in this emergent area helping SMG to understand how this area fits strategically within the group. As Curator of Game Technologies you will work with colleagues across SMG to explore the history, development and use of gaming technologies. This role will explore how SMG defines and collects in this area and will seek to engage visitors through our collections, public exhibition programme, festivals and events.

Joining us, you will have broad knowledge of gaming and gaming history/culture. You will hold strong research skills; you’ll be able to find interesting stories related to our collection and will be able to communicate these to non-specialist audiences through exhibitions, articles, blogs, outreach or teaching. You’ll be able to bring stakeholders together and lead collaborative working and will be proactive and organised in your approach to work.

The Science Museum Group (SMG) is here to inspire futures. As the world’s leading group of science museums, we share our unparalleled collection spanning science, technology, engineering, mathematics and medicine with over five million visitors each year. Joining us as an employee, you will have the opportunity to develop your career in a world-class museum group. We know work/life balance and wellbeing is crucial to our colleagues, so we currently offer up to 25 days annual leave in addition to bank holidays; BUPA medical and dental care; employee assistance programme; enhanced contributory pension; enhanced occupational sick, maternity, paternity and adoption leave and career breaks.

‘Open for All’ is one of the Science Museum Group’s five core values and sets out our important aspiration to be a place for everyone. As a national museum group, we have an ability to reach a wide and diverse population of audiences, colleagues and partners through our geography and scale.

We are working hard to understand our organisation better and to foster a culture that recognises and values different backgrounds, mindsets, skills, experience, knowledge and expertise. By having greater diversity, we believe that we will be a stronger and better organisation and ultimately will be able to inspire more futures. We therefore welcome applications from those who bring difference.”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de programadores!

+infos(página oficial): https://www.ontopstudios.com/

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Proposta de trabalho (para Braga)

A empresa Sketchpixel tem em aberto um conjunto alargado de propostas de trabalho:

+infos(oficial): https://sketchpixel.com/pt/

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Proposta de trabalho (para Lisboa)

A empresa Doppio Games tem em aberto uma proposta de trabalho:
“Game Designer – New Concepts
das tarefas consta:
Design and prototype game concepts that make the most of the benefits of voice as an input in the context of a group video call
Analyze popular social/parlor/board games and identify which ones could be adapted well to work with voice as an input in the context of a group video call
Deeply understand the pros and cons of voice as an input and use that knowledge to steer the prototyping efforts to success
Understand the requirements of games in the context of group video calls and make sure game concepts fit that mold (session time, accessibility, etc.)
Work closely with the rest of the Concepting team (Producer, GUI/VUI designer and Gameplay Engineer)
Help inform the needs for our tools and platform

dos requisitos:
You have experience as a game designer that has allowed you to release commercial games
Your skills cover all aspects of game design: gameplay, balancing, reward and progression systems, etc.
You know how to design innovative prototypes using tools like Unity, Photoshop, Game Maker, etc.
You have a great knowledge of video games (all genres and platforms), particularly parlor/board games, including what are the most popular titles in this space
You are interested in new business models, and understand the links between traditional game design and game economy design
You enjoy working in a team and have good interpersonal skills
Your communication style is structured, clear, concise and responsive
You have a fluent level of English (written and oral), ideally with living experience in the US, Canada or the UK

e/ou ainda:
Previous experience building prototypes that became products
Graphic design skills
Mobile and browser game development experience
Some programming experience

+infos(oficial): https://doppio.games/careers/game-designer-new-concepts

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Proposta de trabalho (para Lisboa)

Tarefas:
“Working with Live Ops Designers, Artists and Marketing teams to eliminate issues of Live game events and to validate that these events have reached the targeted quality level;
Compile trackers and reports for regression, checklists and coverage;
Proactively pick up testing requests from Live Ops, and Marketing teams;
Find and enter high-quality issues based on department standards and perform edge case scenario tests to ensure fixes have no knock-on effects;
Verify In-game events and Monetisation implementation for issue fixing, changes or tuning before Live engagement;
Responsibility for a some specific areas of the game which includes:
Point of contact for testing areas of Live Ops based projects for other teams
Initiate conversations with Live Ops Designers, Artists and Marketing teams involved in in the specific areas of the game;
Interface with other in-house QA, the Outsourced QA Team & development, art and management team members involved in the specific area of the game on a daily basis;
Organise and review testing by other in-house and/or outsourced testers;
Support for the Content Team on testing Live Operations events and dynamic changes in a live game environment.”

Requisitos:
“At least one year experience in a QA position on either Mobile or Console;
Interest and knowledge of mobile platforms (Amazon, Google Play, Apple);
Strong ability to work under pressure and to meet given deadlines;
Good communication skills and able to work as part of a team;
Keen eye for detail;
Previous experience with black-box testing;
Experience in Live Service based gameplay, Desirably on mobile devices;
Previous experience working in the games industry;
Understanding the usage monetisation on either Mobile or Console;
Previous Quality Assurance experience with Freemium mobile games;
Passionate and experienced social mobile games player;
Has the testing knowledge to provide constructive feedback to address challenges that come up within the project;”

(é uma excelente oportunidade para quem quer entrar nesta industria.. )

+infos(oficial): LINK

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Proposta de trabalho (para Lisboa)

“A Fun Punch Games está à procura de membros para reforçar a equipa nas vertentes de:
Gameplay Programmer
Experiência com implementação de mecânicas de gameplay, noções de “game feel” e sentido crítico.
Artista Generalista
Com foco em 3D, noções de UI e familiarizado com implementação no Unity.
Procuram pessoas que tenham experiência em Unity, gostem e valorizem o trabalho em equipa e entendam a importância de cada uma das áreas de gamedev. Valorizamos experiência com Shader Graph.
São uma equipa focada em explorar jogos com mecânicas divertidas e inovadoras e incentivamos a partilha e exploração em conjunto. Podem conhecer o nosso trabalho aqui https://www.funpunchgames.com/
Estamos localizados em Lisboa mas neste momento as posições são para trabalho remoto.
Para mais detalhes, dúvidas ou candidaturas enviem um email com o vosso Portfolio + CV para jobs@funpunchgames.com com o título “Gameplay Programmer” ou “Art Generalist”, dependendo da posição a que se querem candidatar. “
+infos(oficial): https://www.funpunchgames.com/
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Proposta de trabalho (para Londres)

O estúdio/empresa First Light Games está à procura de “um senior developer com bastante experiencia(tinha preferência com Lead/Director experience)” para ir para Londres.

Requisitos:
“5+ years professional experience as a software engineer working in a game development team (+7 for technical Director).
Knowledge of scalable software architectures and distributed services
Experience in OOP with Unity3D in C#
Experience shipping a game on mobile
A passion for making games!”

+infos(oficial): https://firstlight.games/job-page-01

+infos(rede social): LINK

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Proposta de trabalho (em Lisboa)

O centro de investigação Hei-Lab da Universidade Lusófona tem disponíveis três vagas para alunos licenciados na área de videojogos ou similares (candidaturas até 26 de Março).

2 Vagas – Bolsa para licenciado em áreas de jogos ou afins, para desenvolvimento de aplicações de serious games em VR
+infos: http://www.eracareers.pt/opportunities/index.aspx?task=global&jobId=132239

1 Vaga – Bolsa para licenciado em áreas de jogos ou afins, para desenvolvimento de aplicações de serious games, incluindo-se ambientes imersivos.
+infos: http://www.eracareers.pt/opportunities/index.aspx?task=global&jobId=131929

+infos(Hei-Lab): https://hei-lab.ulusofona.pt/

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Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de AR game designer… interessante!

+infos(página oficial): https://www.ontopstudios.com/

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Proposta de trabalho (em Lisboa)

“Programadores de Unity por esse Portugal e não só estamos a contratar para o estúdio de Lisboa.”

Description
We’re looking for an awesome Unity developer to join our Client team in Lisbon and help push Avakin to the next level.

Responsibilities:
Writing clear, efficient and robust code using C# and Unity;
Collaborate with other departments to design, develop and maintain features;
for a live title with an active player base;
Ensure reliability and performance of the title through bug fixing and optimising;
Work with Leads and Producers to plan and schedule tasks;
Helping the team highlight and solve potential issues when delivering a release;
Writing and maintaining technical documentation where appropriate.

Requirements
Minimum of 2 years experience in the video game industry or equivalent;
At least one shipped title, preferably on a mobile platform (multiplayer is a plus);
A clear understanding of C# as well as the Unity game engine and its nuances;
Experience with RESTful API services;
Good understanding of distributed systems and multiplayer games’ tech stack;
Working knowledge of version control systems (e.g. Git, Perforce);
Excellent English verbal and written communication skills;

Desirable: 
Good understanding of scripting languages (Lua, TypeScript, Shell), Understanding of how implemented features are perceived and used by players, Experience working in networked game development, Experience developing on mobile platforms.

Benefits
Profit share bonus scheme, Share Scheme
Life Insurance, Healthcare Cash Plan, Income Protection
Flexible working hours
Public transportation support
Food allowance
Flexible 23 days holiday (plus bank holidays)

Lockwood Publishing is one of the leading independent UK mobile games companies. Our most successful product to date is a 3D virtual world on mobile called Avakin Life.

+infos(): https://apply.workable.com/lockwood/j/37D25DFCD5/

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Proposta de trabalho (em Gaia)

“SABER PORTO is NOW hiring the best:
– CHARACTER ARTISTS
– ENVIRONMENT ARTISTS
– TEXTURE ARTISTS

If you’re interested to work in Porto and develop AAA games, send your CV and PORTFOLIO to jobs@saber3d.pt.”

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho (em Gaia)

“SABER PORTO is hiring the best:
– CONCEPT ARTISTS
– GAME DESIGNERS
– VISUAL FX ARTISTS
If you’re interested to work in Porto and develop AAA games, send your CV and PORTFOLIO to jobs@saber3d.pt”

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho (em Gaia)

SABER PORTO continues to grow its fantastic team in PORTUGAL! WE ARE HIRING:
– IT MANAGER
– HUMAN RESOURCES MANAGER
– ADMINISTRATIVE ASSISTANT
– ASSISTANT PRODUCER
– CINEMATICS & VIDEO EDITOR
– COMMUNITY MANAGER
If you’re interested, send your CV to jobs@saber3d.pt

+infos(rede social): LINK

+infos(oficial): http://www.bigmoonstudios.com/

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Proposta de trabalho

Na Fun Punch Games estamos à procura de um narrative designer/writer para um dos nossos projectos, em regime freelance. Alguém que perceba as possibilidade e limitações da escrita para videojogos, a sua proximidade com as mecânicas de jogo e os seus sistemas, os personagens, sítios, temas e situações associadas. Que saiba como “traduzir” mecânicas para histórias e vice-versa. Alguém que goste de trabalhar em equipa, de discutir ideias e implementação, que queira crescer!
Requisitos:
– Portfolio
– Experiência prévia
– Excelente nível de inglês: muito importante!
Enviem as vossas candidaturas para jobs@funpunchgames.com com o assunto “Narrative Designer”

+infos(oficial): https://funpunchgames.com/

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Proposta de trabalho

A ONTOP (www.ontopstudios.com) está à procura de um game designer de AR.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Proposta de trabalho (remoto)

A ONTOP (www.ontopstudios.com) está à procura de uma programador.

+infos(oficial): https://www.ontopstudios.com/

+infos(rede social, promotor): LINK

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Proposta de trabalho (remoto)

“Olá Malta! A ONTOP (www.ontopstudios.com) está à procura de artistas 3D.  Trabalho a tempo inteiro. Remoto com encontros mensais para socializar. Se quiserem saber mais ou tiverem recomendações, please talk”

+infos(oficial): https://www.ontopstudios.com/

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Proposta de trabalho (em Lisboa)

“Estamos à procura para contratar um Modelador Sénior 3D para ambientes aqui na Lockwood Publishing no estúdio de Lisboa. Trabalho a contracto a tempo inteiro. Remoto nos primeiros meses passando a local (Lisboa) com a melhoria da situação do Covid19.”

+infos(oferta): LINK

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Várias propostas (em Vila Nova de Gaia)

A Saber Interactive Porto está a contratar para várias posições.

+infos(rede social): LINK

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Um animador para um projeto na Nerd Monkeys (trabalho remoto)

“Nerd Monkeys is looking for a remote SENIOR 2D CHARACTER ANIMATOR to join our team to work in our upcoming video game Out of Line.

Come and help us improve the quality of our 2D gameplay and cinematic animations in Out of Line and also our next projects currently being developed for the PC and home video game consoles. We are preferably looking for individuals with more than three years of experience and at least one shipped title, but we are open to anyone with exceptional talent and a true passion for creating best-in-class animation.

Minimum Qualifications:

A demo reel reflecting high-quality animations for humans and creatures
At least 3 years of professional experience
Self-motivated, strong communication skills, and a team-player attitude
Able to produce top quality animation with 2D skeleton rigs
Strong understanding of animation principles
Understanding of 2D animation with skeleton rigs
Ability to work remotely
Experience in Adobe Photoshop or other 2D programs
Comfortable in creating new assets for specific animations

The ideal candidate shall also have:
Knowledge of Esoteric Spine software
Experience as a 3D animator
Basic understanding of rigging and IKs

How to apply:
If you meet the requirements specified above and you feel the potential calling you, please email your resume and materials to jobs@nerdmonkeys.com. Include “SENIOR 2D CHARACTER ANIMATOR” and your name and in the subject line.

About Out of Line:
Out of Line is a 2D set in a mysterious world punctuated with “dark toned” hand drawn 2D art style where you, a child named San, progress through a linear yet strong and immersive story.”

+infos(rede social): LINK

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Proposta de trabalho (em Vila Nova de Gaia)

A empresa Saber/Porto está a contratar…

+infos(oficial): LINK 

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Proposta de trabalho (em Lisboa)

A Universidade Lusófona de Humanidades e Tecnologias apresentou uma proposta para um projeto a 6 meses…

” The candidates should have an BSc in Videogames or Computer Science or Engineering in related field ; Experience in the Unity3D game engine with knowledge of C # programming (previous experiences on the Android platform, multiplayer scenarios, and immersive virtual environments are privileged); Experience in using the Adobe software suite (Photoshop, Illustrator, Audition); Experience in 3D modelling (Maia or Blender), creating and animating avatars (Adobe Fuse and Mixamo).
Work plan: The purpose of the study plan is to complement research in different contexts of application in serious games using virtual reality, namely: • Conducting psychological counselling using immersive graphic environments; • Use of avatars as an instrument to facilitate the therapeutic alliance; • Conducting distance psychological counselling using virtual reality.
The candidate also aims to support the organization of HEILab’s scientific activities. Place of work: Universidade Lusófona de Humanidades e Tecnologias in Lisbon, Portugal, under the scientific supervision of Professor Pedro Santos Pinto Gamito. Duration: The fellowship is for 6 months, eventually renewable during the course of the project”

+infos(oficial): LINK

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Proposta de trabalho (em Lisboa e não só)

Na Mad Game Jam vai ser disponivel marcar “entrevistas” com o Ricardo Flores Santos‎, em representação do estúdio Lockwood Publishing. Esta Mad Game Jam vai decorrer em Vila do Conde e a organização é da Escola Superior de Media Artes e Design (ESMAD).

+infos(GameJam): LINK

+infos(lockwood): https://www.lockwoodpublishing.com/careers/

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