Tag: oferta de trabalho

Ofertas de trabalho (em fevereiro)

Procura-se um Lighting Artist (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
Minimum 3 years coof mmercial production experience in a lighting or technical art role
Strong understanding of latest games art fundamentals of real-time lighting, physically based rendering, materials, and post-processing
Portfolio or demo reel that demonstrates a keen eye for detail, knowledge of color theory and the ability to use light, shadow and color to create a variety of tones and moods
Working knowledge of Photoshop and 3ds Max or equivalent
Great communication, ability to follow creative direction, self-driven organization, and time management skills
Bachelor/Undergraduate degree or equivalent

In addition, ideally, you might also have:
Extensive UE5 knowledge, with project examples
Keen interest in playing games and game development beyond art
Prior experience with helping mentor your colleagues

+infos(oficial): https://www.funcom.com/funcom-zpx/

Procura-se um Lead Games Designer (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial): https://www.funcom.com/funcom-zpx/

A Saber em Gaia procura um Multiplayer Programmer

+infos(oficial): LINK

Procura-se um Level Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Collaborate with the creative team to develop and execute captivating interactive narratives for our game.
Utilise your strong understanding of cinematography and movie directing techniques to craft cinematic moments within the game.
Develop and maintain a deep understanding of the game’s narrative structure, characters, and world.
Script compelling dialogues, cutscenes, and interactive sequences that enhance the overall player experience.
Collaborate with other designers, artists, and programmers to ensure a seamless integration of storytelling elements into gameplay mechanics.
Conduct playtesting and iterate on the game’s storytelling elements based on feedback and player experience.
Stay up-to-date with the latest trends and advancements in interactive storytelling, cinematography, and game design to push the boundaries of our games

Requirements
Proven experience (minimum 3 years) in game development, with a focus on interactive storytelling and game design.
Strong scripting skills using industry-standard tools and languages.
Working knowledge of the Unity engine is a must.
Knowledge and understanding of cinematography principles, camera work, and movie directing techniques.
Excellent creative and storytelling abilities, with a keen eye for detail and an understanding of narrative structure.
Ability to effectively collaborate with multidisciplinary teams and communicate ideas clearly.
Strong problem-solving skills and the ability to adapt to changing project requirements.
Positive attitude, self driven and able to work alone or as part of a team.
Passion for video games, storytelling, and a deep understanding of player engagement.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK

Procura-se um Game Economy Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a game’s economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Requirements
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em janeiro)

A Saber em Gaia procura vários profissionais: Technical Director, Network Multiplayer Programmer, Tools Developer, Gameplay Developer e HR Director

+infos(oficial): LINK

Procura-se um Concept Artist (Lisboa/Portugal) pela Mr Kite, no local, em que:
“Job Summary
As a Character Concept Artist at Mr Kite, you will play a crucial role in shaping the visual identity of Today. You will collaborate with a multidisciplinary team of artists, designers, and writers to create unique and visually stunning characters that resonate with our audience. This is an opportunity to contribute to the creation of memorable characters that will leave a lasting impact on the world of entertainment.

Responsibilities
Conceptualization:
Generate visually compelling and original character concepts that align with the project’s artistic direction and narrative.
Translate design briefs and storytelling elements into expressive and relatable characters.
Collaboration:
Work closely with the Art Director and the Creative Director, and other team members to ensure consistency in artistic vision.
Provide constructive feedback and contribute to brainstorming sessions.
Sketching and Rendering:
Create detailed character sketches and concept illustrations that showcase personality, emotion, and distinctive traits.
Produce polished and refined character designs suitable for further development.
Iteration and Feedback:
Iterate on designs based on feedback from team members and stakeholders.
Collaborate with other artists to refine and enhance character designs throughout the production process.
Research and Trends:
Stay informed about industry trends, emerging technologies, and artistic techniques.
Incorporate fresh ideas and innovative approaches to character design.

Qualifications
Proven experience as a Character Concept Artist in the videogame industry.
Strong portfolio showcasing a range of character designs and concepts.
Proficiency in digital illustration tools such as Photoshop, Illustrator, or similar software.
Understanding of anatomy, form, and composition.
Excellent communication and teamwork skills.
Ability to adapt to various art styles and project requirements..”

+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no local ou hibrido, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games..
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”

+infos(oficial):LINK

Tags :

Ofertas de trabalho (em dezembro)

Procura-se um Senior Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK
Procura-se um Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Relocation support – available
Quarterly Team Building days
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal) pela Fortis Games, em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Procura-se um Game Designer (Braga/Portugal) pela Exeedme, em que:

Responsibilities
Develop gamification strategies for our existing features like matchmaking, tournaments, gacha games, in-game items trading, raffles, and subscriptions.
Research and advise on new features to enhance user experience and engagement.
Gather gamers’ feedback and identify improvements to be made.
Gathering and evaluating user requirements, in collaboration with leadership, product managers and developers.
Work closely with the development team to ensure design and function are perfectly integrated.
Innovate on user acquisition and retention mechanics.
Illustrating gamification ideas using storyboards, process flows and sitemaps.
Develop workflows that detail the product economy and the impact of new features.
Collaborate with product, marketing, and UX teams to implement effective gamification elements.
Be diligent and ensure quality of work in a fast paced, team based highly iterative development environment.

Who are you
Degree in Game Design, Computer Science, Psychology, or related fields.
Experienced gamification expert with 3+ years in game design or related fields, focusing on user engagement and retention.
Strong understanding of current gamification trends and ability to develop engaging mechanics.
Proficient in collaboration with product, marketing, and UX teams, with excellent verbal and written communication skills.
Skilled in managing time effectively and presenting concepts to teams and stakeholders.
Empathetic towards gamers and web3 users, using constraints creatively for problem-solving.
Familiar with blockchain technology in gaming and proficient in software tools like Figma, InVision, Storybook, Adobe Creative Suite, or similar.

Bonus Points
Experience with Notion
Experience in Product Design
Experience working on video games for PC/mobile, competitive gaming platforms
Experience in web3 products
Ability to work onsite in our Braga, Portugal offices.”
+infos(oficial): LINK

Procura-se um Game Econimic Designer (remoto/Portugal), em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

Are You Up To The Challenge?
As a Game Economy Designer you will be responsible for finding the optimal balance in our games of them being Free to Play but Beneficial to Spend, helping to make sure our game economy is healthy and doesn’t get out of hand over time.

Your Team Mates
Your team is a diverse and creative group of designers from all around the world. Some are based in one of our offices, while others are working remotely. Instead of just being small cogs in a big machine, designers are given a large degree of freedom and responsibility over every game we make. What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal), em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Tags :

Ofertas de trabalho (em novembro)

Procura-se um Senior Game Designer (Oeiras/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.


+infos(oficial): LINK

A empresa Fortis Games tem uma proposta para o lugar de “Game Designer em modo remoto” em que:
“What You’ll Achieve
Designing, implementing, balancing and tuning content
Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these features and content
Document and share learnings
You will become an expert in the systems and features you work on and become a resource to team members in your areas of mastery.

What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.”

+infos(oficial): https://careers.fortisgames.com/

A empresa Fortis Games tem uma proposta para o lugar de “Senior Game Designer em modo remoto” em que:
“About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”

+infos(oficial): https://careers.fortisgames.com/

A TLF Entertainment em Lisboa procura UX/ UI Games Designer:
“Responsibilities:
Design seamless and responsive user journeys for mobile, desktop and platforms.
Create flawlessly pixel-perfect user interfaces and interactive prototypes.
Embrace the concept of the Minimum Viable Product (MVP) and ensure our solutions seamlessly evolve with each iteration.
Engage in user research and actively support customer development efforts.
Collaborate closely with the product team to define requirements for new features and user flows.
Innovate and iterate to introduce fresh ideas, concepts, and improvements to our product.
Forge strong partnerships with our development team, providing clear explanations and clarifications on functionality when necessary.
Stay at the forefront of industry trends and emerging innovations.

Skills/knowledge required for the position:
A minimum of 3 years of experience in web product design.
An impressive portfolio showcasing your design projects.
A deep understanding of UX principles and an unwavering commitment to meeting user needs.
Proficiency in designing user interfaces and crafting interactive prototypes.
Familiarity with modern design tools; we primarily use Figma and you will use it too.
Background in Native iOs and/or Android app design will be considered as a strong plus.
A user-centric approach, prioritizing customer needs over personal preferences.
A data-driven decision-making approach, with a strong emphasis on the customer’s perspective.
A positive, solution-oriented attitude when tackling complex challenges.

We are offering:
Hybrid work
Lunch allowance provided by the company
Extra paid leave (25 days per annum)
Quarterly and semester team events
Weekly Friday beers and monthly activities
Health and dental insurance since day 1
Wellness benefits reimbursement
Transport allowance
Birthday gift and cake
Growth individual plan
Engagement platform with tons of events and challenges to win great prizes”

+infos(oficial): LINK

A Saber em Gaia procura Build Programmer:

“Responsibilities will include:
Support all the games developed by Saber Interactive Porto.
Improve our build pipeline with scripts and process for speed up and automate the build process and maintain our TeamCity projects.
Create and maintain our Telegram Bot built in Python to give the team more tools to work with also maintain the automated tests for the Bot and Scripts developed in Python.
Help the development team to figure out why builds are not working properly, specialy when related to Patches and DLC contents.
Work together with Release Management team to identify and solve any issues that may appear during a new submission.
Implement and maintain automated tests in Unreal using the Gauntlet plugin.

The ideal candidate will have:
An undergraduate degree in Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (C#, Python) or related experience
Experience with CI/CD tool such as TeamCity, Jenkins, GitLab or similar
Experience with automated test
Knowledge in C/C++ & Unreal Engine 4 or Unreal Engine 5
Knowledge of Gauntlet plugin is a plus
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them”

+infos(oficial): LINK

A Saber em Gaia procura Technical Artist:


“Responsibilities:
– Setting up and maintaining production pipelines and workflow
– Develop and test tools that the artists will use to improve and assist their work in production
– Work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical requirements
– Use the best tools and methods for improving and facilitating the graphic workload
– Share best practices and conduct training sessions with the team to ensure the proper use of tools and methods
– Integrate, validate, and optimize graphic data in the engine by using scripts if needed
– Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
– Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
– Help and spearhead the QA Team to ensure that assets are 100% bug-free and shippable
– Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
– Optimization and Profiling

Qualifications:
– Knowledge in the following areas of game development:
– Modelling & Texturing
– Scripting/Tools Development
– Lighting
– Shaders (GLSL/HSLS)
– VFX
– Rendering & Post Processing
– Procedural
– Strong understanding of Graphic Rendering Pipeline for next-gen technologies
– Experience working with Game Engines (Unreal) is a plus
– Strong Technical Background on the Art Production Process and Workflows
– Programming Knowledge (C++, Python) with strong Data Structures
– Strong communication and Interpersonal Skills
– Background in 3D development software (3DS Max, Maya, Blender)
– Eagerness to learn current developing next-gen technologies for games
– Able to work under pressure, learn new skills, and develop a good relationship with the team
– Experience in collaboration between artists, programmers, technical directors
– Strong organizational skills
– Creative at finding solutions”

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em outubro)

A Mr.Kite em Lisboa (remoto) procura:

Art Director:
“About:
The visual representation of Today is as vital as the gameplay itself. We need an Art Director who not only has an impeccable artistic vision but also understands the intricacies of bringing that vision from concept to engine. It’s about ensuring every art piece is technically feasible, consistent in quality, and perfectly integrated within our game world. If you’re adept at bridging the creative and technical realms of game art, you’re the leader we’re seeking.

Responsibilities:
Define and lead the artistic vision of Today, ensuring that every piece of art is consistent, high-quality, and aligned with the game’s ethos.
Oversee the entire art pipeline – from concept sketches to final in-engine assets – to establish technical and aesthetic guidelines for in-game art
Collaborate closely with the Creative Director and Product Designer, bringing a harmonious blend of creative ideas to fruition.
Lead the art department, offering guidance, feedback, and mentorship while working closely with production support to manage the team’s output.
Liaise with engineers to ensure that the art aligns with technical requirements, optimizing for both aesthetics and performance.

Qualifications:
Proven experience as an Art Director / Art Lead in the gaming industry, with expertise in transitioning art from concept to engine.
Proficiency with 3D industry-standard tools like Maya and/or 3D Studio Max
Strong leadership skills, with the ability to drive artistic vision and oversee a team of artists through the entire production pipeline.
Deep understanding of the technical aspects of game art creation and integration into Unreal Engine.
Excellent collaboration skills, with a track record of working closely with both creative and technical teams.
A dedication to pushing artistic boundaries while maintaining technical integrity.”

Game Designer:
“About:
We’re on a mission to create an innovative world where players can express, build, and connect in new and exciting ways. Our game design is inspired by simulation games (e.g. The Sims, Animal Crossing, Stardew Valley), and open world games (e.g. Minecraft, No Man’s Sky, Subnautica). If you’re passionate about these kind of games and understand what makes them resonate with millions, you’ll find a home with us.

Responsibilities:
Design, prototype, and iterate on game mechanics to ensure optimal user engagement
Understand the nuances of progression, NPCs, mini-games and resource management to ensure players are constantly engaged and challenged.
Work closely with the creative director & art director to ensure the game’s vision is being achieved
Collaborate with art & engineering teams to ensure game mechanics are feasible
Use data analytics tools to assess player behavior, tweaking game mechanics based on feedback and data.

Qualifications:
Shipped at least one majorly successful title in a lead design role.
Experience in designing free-to-play games with an emphasis on resource management and/or NPC relationships
Strong technical proficiency with game design documentation, tools and software.
Proficient in data analytics and ability to draw insights from player behavior.
Experience in using Unreal Engine for ideation and enhancing design documentation.”

Principal Engineer:
“About:
While the fusion of game design and AI is integral, it’s the harmonious blend of all game components — from gameplay to graphics, networking to physics — that defines our vision for Today. We’re building a game where every component matters, ensuring a cohesive and top-tier player experience. As we push the boundaries of what’s possible, we’re looking for leaders ready to tackle the challenges and innovate alongside us.

Responsibilities:
Lead the technical direction of the game, ensuring a robust foundation for all game systems, spanning AI, graphics, physics, and networking.
Standardize and optimize feature & mechanics implementation in Today Project. Implement clean high-quality C++ code, blueprints, and optimization tools.
Mentor and collaborate with a diverse team of engineers, fostering an environment of innovation and technical excellence.
Engage with other departments, ensuring that the technical strategy aligns seamlessly with the broader game vision.
Champion the integration of pioneering technologies and methodologies to keep Today at the pinnacle of the gaming industry.
Address and solve high-level technical challenges, optimizing both performance and scalability.

Qualifications:
Comprehensive experience with Unreal Engine 5, possessing an intricate understanding of its tools and capabilities.
High degree of proficiency with C++.
Demonstrable experience having shipped multiple games, with at least one in a lead engineering role.
A balanced grasp of various game development domains, including AI, with the prowess to meld them seamlessly.
Exceptional problem-solving skills, adept at navigating complex technical challenges.
A deep-rooted passion for gaming, combined with a drive to innovate and set new industry benchmarks.”

Network Engineer:
“About:
We’re building interconnected worlds that will host a bustling community of players. Drawing from the vast, shared universes of titles like No Man’s Sky and the intricate social hubs of VRChat, our goal is to create a seamless and expansive online environment. As Islands are crafted and communities flourish, the backbone of it all is a robust and reliable network. If you’re someone who understands the challenges of maintaining online spaces and thrives on ensuring players can connect without a hitch, we’re looking for you. Dive in, and help us architect the digital bridges that will connect thousands of Islands and millions of residents.

Responsibilities:
Design and implement scalable server architectures to support a growing number of players and their intricate virtual worlds.
Collaborate with game developers to integrate online features, ensuring smooth and synchronous gameplay experiences.
Implement and maintain security protocols to safeguard player data and prevent unauthorized access.
Monitor network performance, identifying bottlenecks and optimizing data transmission.
Stay updated with the latest advancements in network technologies and best practices, ensuring Today remains at the forefront of online gaming.

Qualifications:
Proven experience in networking for online games or lite MMOs.
High degree of proficiency with C++
Deep understanding of client-server architectures, load balancing, and network optimization techniques.
Proficiency in network diagnostic tools and software.
Strong problem-solving skills, with the ability to troubleshoot and address real-time networking issues.
Familiarity with the specific challenges of networking for social simulation and building games.”

Blockchain Engineer:
“About:
Our vision is a seamless blend of engaging gameplay, advanced blockchain technology, and a thriving token economy. As we forge new pathways in gaming, we’re integrating our proprietary tokens and leveraging the potential of NFTs. We’re in search of a Blockchain Engineer who’s adept at both tokenomics and the NFT landscape, ready to lead in this technical domain and shape an unparalleled gaming experience.

Responsibilities:
Design, develop, and optimize smart contracts using Solidity, focusing on the integration of our proprietary tokens and the management of NFTs within the game.
Spearhead the tokenomics strategy, ensuring the stability, utility, and value proposition of our tokens in and out of the game ecosystem.
Collaborate with game designers to weave blockchain elements, especially token-based transactions and NFT interactions, into the core gameplay.
Implement layer-2 scaling solutions and sidechains to enhance transaction speeds and reduce costs.
Work closely with the security team to conduct regular audits and vulnerability assessments, safeguarding our blockchain components, tokens, and NFTs.

Qualifications:
Deep expertise in Ethereum-based development with hands-on experience in Solidity, Web3.js, token development, and NFT platforms.
Proven track record in designing and implementing tokenomics for gaming or similar applications.
Familiarity with layer-2 solutions like Optimistic Rollups, zk-Rollups, and sidechains.
Comprehensive understanding of decentralized systems, consensus algorithms, and cryptographic principles.
Experience with integrating blockchain functionalities within game engines, emphasizing real-time token and NFT interactions.”

Game Economist:
“About:
We’re pioneering a dynamic in-game economy that seamlessly blends traditional free-to-play models with the cutting-edge potential of blockchain and NFTs. Today contains a rich marketplace where players trade, invest, and interact in ways previously unimagined. If you have a deep appreciation for game economies and see the potential of integrating blockchain, you’re in the right place. We’re looking for someone who understands the nuances of player behavior, the intricacies of virtual economies, and the transformative power of NFTs.

Responsibilities:
Design and oversee the in-game economic systems, ensuring a balance between player engagement, monetization, and fairness.
Collaborate with game designers to ensure economic mechanics align with the overall vision.
Analyze player behavior, spending patterns, and market trends to refine and optimize the game’s economic model.
Work alongside blockchain engineers to integrate NFTs, ensuring a seamless and rewarding player experience.
Forecast and model potential economic scenarios, preparing strategies for various market conditions.

Qualifications:
Extensive experience in designing and managing virtual economies, especially in social simulation or building games.
Proficiency in economic modeling tools and data analytics.
Strong understanding of free-to-play, micro-transactions, in-app purchases, and the potential of blockchain in gaming.
Ability to collaborate and communicate complex economic concepts to a multidisciplinary team.”

+infos(oficial): LINK

A Saber em Gaia procura Material Artist, Lead Envirnment, HR Director, Tech Designer, Physics Designer, Physics Programmer, QA Tester:

+infos(oficial): LINK

Procura-se um Game Designer – Casual Games (Almada, hibrido/Portugal), em que:

As a Game Designer you have a talent to create fun and exciting game experiences for our players. You’ll be an expert in all things Casual and an impressive track record of designing successful hybridcasual, casual or hypercasual games.

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing casual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Supporting the Executive Producer on the project in delivering a reasonable and fun experience to our players

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”

+infos(oficial): LINK

Procura-se um Junior Level Designer (Lisboa/Portugal), em que:

Arkadium is seeking a creative and passionate Junior Level Designer to join our Product Team. As a Junior Level Designer at Arkadium, you will work closely with our experienced team to craft engaging and enjoyable casual levels that captivate our players. This is an excellent opportunity to kickstart your career in the gaming industry and be part of a company dedicated to producing high-quality and fun games. This role reports directly to the Lead Game Designer.

Responsibilities
Craft fun and engaging levels for a variety of free-to-play casual puzzle games, such as match-3, mahjong, trivia, word games, and others
Playtest, iterate and balance level designs based on internal feedback, user interviews, and game analytics
Brainstorm and propose tweaks to the gameplay experience while keeping engagement, retention, and monetization potential in mind
Outline and document gameplay experiences aligned with the product vision for each level, in terms of layout, mechanics, pacing, difficulty, variety, and fit in the overall level progression
Create specification documents outlining how game features and gameplay mechanics work
Work with the Lead Game Designer to define level design guidelines and best practices
Collaborate frequently with a variety of other teams, including product managers, engineers, artists, and QA
Stay up-to-date with industry trends and casual game design best practices.

Requirements
A bachelor’s degree in game design or a related field, or equivalent practical experience.
Enthusiasm for casual games and a solid grasp of the elements that make them enjoyable and engaging.
Familiarity with mobile casual puzzle games and a strong interest in exploring innovative methods to enhance player engagement within this genre.
Exceptional problem-solving abilities coupled with meticulous attention to detail. Demonstrated capacity to iterate and refine designs based on feedback and data.
Strong analytical skills, capable of weighing the pros and cons of each decision.
A positive and constructive mindset that focuses on solutions rather than merely identifying problems.
Proficient in both written and verbal English communication, facilitating effective collaboration with team members.
A foundational understanding of how games function from a technical perspective.
Experience using Unity Engine is a plus.”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

Tags :

Ofertas de trabalho (em setembro)

Procura-se um Game Designer, Action Games (Lisboa/Portugal), em que:

We’re looking for a Game Designer to focus on the action/midcore part of our games portfolio. We are the leading company worldwide in casual instant games and this is an opportunity to make a real difference in the direction of the company as we expand the genres we work with on this exciting new games platform.
As Game Designer you are responsible for working with the Game Product Manager to transform the vision for the game into gameplay, game features and content. You’ll be basing your work on KPI targets, building feature and content specs, and assessing the results of game experiments and improvements.
We are looking for someone with experience a design position on an FPS or online action game, who has a passion for new platforms and games-as-a-service OR someone with games-as-a-service experience and a passion for playing FPS or online action games.

Challenges & Responsibilities
Create the game design for one or more action/midcore games in our portfolio
Work closely with the Game Product Manager to turn KPI targets into delightful features and content for our audience
Spec out game features for engineers to build, and review quality before release
Drive the consumer testing strategy (quantitive and qualitive) with the publishing team

We are looking for someone with
Passion for building online actions games for a global audience of passionate gamers
Experience with live game design and the data-design-test-deploy loop
Comfort with working simultaneously at a high level of design as well as at a low level tweaking and tuning features and content
Drive for moving at high speed with KPI targets but also a soft consumer focus for our audience
Passionate, self-driven, and able to work with minimal supervision toward a common team or company goal;
Proficient in English – we’re a global team.


+infos(oficial): LINK

Procura-se um Game Designer – Casual Games (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing casual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Supporting the Executive Producer on the project in delivering a reasonable and fun experience to our players

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em agosto)

Procura-se um Material Artist (Gaia/Portugal), em que:


Collaborate with art leadership and teams to establish, organize, and maintain our material library across all game content. You will be creating high-quality, physically-based materials to establish visual targets and support art efforts in our projects.

+infos(oficial): LINK

Procura-se um 3D Game Artist- Casual/Hypercasual (trabalho remoto/Portugal), em que:

What You’ll Be Doing
Create environment and 3D art assets for games.
Optimize models for real-time rendering in Unity 3D
Provide reference art for game design and UI.
Design UI/UX elements
Contribute to developing in-game tools.
Manage and integrate assets into versioned repositories.
Seek feedback and collaborate for high-quality outcomes.

What We’re Looking For
Previous Unity experience.
At least 3 years of professional mobile game art experience (2D and 3D).
Proficiency in UI/UX design, Photoshop, Unity, and Blender (or other 3D software).
Familiarity with repository management, asset optimization, and pipeline creation.
Good English communication skills.
Ability to integrate art into Unity projects for testing.

You might also have
Experience in HybridCasual games
Familiarity with version control (GitHub).

+infos(oficial): LINK

Procura-se um Lead Environment Artist (Gaia/Portugal), em que:


Responsibilities will include:
Lead a team of internal and external Environment artists
Collaborate with the Art Director, game designers, engineers and producers to balance creative vision with production realities and ensure artistic goals are met within technical performance targets
Sculpt/model UV & texture meshes in a PBR pipeline
Verify the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction
Be an active mentor and role model for the art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm.
Be directly responsible for delivering art assets with top notch quality from team

The ideal candidate will have:
Experience in Autodesk 3D Studio Max (modeling and texturing tools);
Senior games industry experience with industry 3D packages
Experience working on published AAA games
Expert knowledge of Maya, 3DSMax, ZBrush and Substance Painter
Excellent knowledge of Art production on AAA games (PBR, Shader and optimization)
Strong portfolio showing 3D art and composition skills, demonstrating a high level of artistic creativity
Showing pro-activity and interacting with other colleges and departments to solve problems and improve workflow/pipelines
Expert knowledge of 3D pipelines and asset management
Familiarity with game development cycle and engines
Great understanding of architecture and urbanism
Good organization and time management skills

+infos(oficial): LINK

Procura-se um Material Artist (Gaia/Portugal), em que:


Responsibilities will include:
Collaborates with art leadership and art teams to establish, organize and maintain our material library across all game content.
Creates high quality physically based materials using Substance Designer/Painter to establish visual targets and support art efforts across all game content.
Establishes organized material workflows in Substance Designer/ Painter. Collaborates in implementing and maintaining material pipelines.
Collaborates with other artists to build and integrate assets into visually consistent, high quality, and optimized environment art.
Anticipates and identifies production challenges to leads and Technical Directors.
Researches new tools and techniques to create more efficient and visually appealing environments.
Works with technical artist to develop advanced shader and material sets
Creates environment assets and scenes while considering hardware and design limitations and overall art vision of the project
Creates documentation supporting techniques and process and encourages the sharing of knowledge and ideas
Mentors less experienced members of the team

The ideal candidate will have:
Minimum of 5 years of experience in AAA game development or credit on at least one AAA title as material artist.
Expert skills in Substance Designer/Painter
Solid understanding of PBR rendering and the interaction between materials and lighting
Portfolio demonstrating a wide variety of tiled and one-to-one materials created using both procedural and 3d sculpted techniques and showing attention to detail, plausibility and an aesthetic eye
Prior knowledge and experience crafting 3D environment assets and scenes demonstrating:
Solid understanding of color theory and experience creating balanced color palettes with strong appeal
Good sense of form, volume, structure, and silhouette
Strong understanding of composition and balance
Solid understanding of efficient low poly mesh techniques
Strong UV layout techniques
Understanding of Texel density, memory limitations, etc.
Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction.
Experience with high poly sculpting and modeling software such as Z-Brush & Maya
Experience with 2D image creation software such as Photoshop, Painter, 3D coat, etc.
Experience with world editors and level construction software
Excellent communication/collaboration skills.
Able to manage and organize work in order to meet deadlines.
Fluid and eager problem solve

+infos(oficial): LINK

Procura-se um HR DIRECTOR (Gaia/Portugal), em que:



+infos(oficial): LINK

Procura-se um Senior Game Designer (trabalho remoto/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals. ”
+infos(oficial): LINK

Procura-se um Principal Game Designer (trabalho remoto/Portugal), em que:

About The Role
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Senior Game Designer, Combat (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um 3D Artist (trabalho remoto/Portugal), em que:

What You’ll Be Doing
Create environment and 3D art assets for games.
Optimize models for real-time rendering in Unity 3D
Provide reference art for game design and UI.
Design UI/UX elements
Contribute to developing in-game tools.
Manage and integrate assets into versioned repositories.
Seek feedback and collaborate for high-quality outcomes.

What We’re Looking For
Previous Unity experience.
At least 3 years of professional mobile game art experience (2D and 3D).
Proficiency in UI/UX design, Photoshop, Unity, and Blender (or other 3D software).
Familiarity with repository management, asset optimization, and pipeline creation.
Good English communication skills.
Ability to integrate art into Unity projects for testing.

You might also have
Experience in HybridCasual games
Familiarity with version control (GitHub).”
+infos(oficial): LINK

Procura-se um Game Designer (trabalho remoto/Portugal), em que:

Responsibilities:
Collaborative game design: Work closely with the Head of Game Design and cross-functional teams, including artists, developers, and managers, to conceptualize and implement game designs that align with the overall creative vision and project goals;
Game mechanics and systems: Design and iterate on game mechanics and systems that offer engaging and enjoyable player experiences, while also contributing to the overall game balance;
Storytelling and narrative: Contribute to the creation of compelling narratives and game worlds that immerse players in captivating storytelling experiences. Develop characters, quests, and lore that resonate with our player community;
Level and environment design: Collaborate on designing and structuring game levels, environments, and puzzles, ensuring a seamless and balanced gameplay flow;
Game balancing and tuning: Analyze gameplay data and player feedback to fine-tune and balance game systems, ensuring fair and enjoyable experiences for players of all skill levels;
User Experience (UX) design: Collaborate with UX/UI designer to ensure a seamless and intuitive user experience by refining UI/UX elements and interfaces;
Collaboration: Foster a collaborative and innovative work environment that encourages creativity and growth;
Market and competitor research: Stay up-to-date with gaming industry trends, emerging technologies, and competitor games, leveraging this knowledge to inform the design and development process.

Requirements:
Proven track record: At least 3-5 years of experience as a Game Designer, with a strong portfolio showcasing successful projects and a demonstrable ability to design engaging gameplay experiences;
Extensive game design knowledge: Deep understanding of game design principles, mechanics, and player psychology. Proficiency in various game design tools and software;
Creativity and innovation: A natural flair for creative thinking and the ability to generate innovative ideas that push the boundaries of gaming;
Strong communication skills: Excellent verbal and written communication skills, capable of conveying complex ideas and design concepts effectively;
Team player: Proven ability to work collaboratively in a team-oriented environment, with a positive attitude and a willingness to receive and provide constructive feedback;
Passion for gaming: A genuine love for video games and a desire to create exceptional gaming experiences that resonate with players worldwide;
Adaptability and problem-solving: Ability to adapt to evolving project requirements and solve design challenges effectively;
Educational background: A degree in Game Design, Game Development, Computer Science, or a related field is preferred, but relevant work experience will also be considered.”
+infos(oficial): https://infinitygames.io/

 

Tags :

Ofertas de trabalho (em julho)

Procura-se um Game Artist Intern (trabalho remoto/Portugal), em que:

About The Position
As a Game Artist Intern, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Starting date: Depends on your internship period.

Reporting to: Art Managers

Location: Working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.

Work time: Full time, company time zone CET
Responsibilities
Create assets like environments, props, VFX, animations etc. from scratch from initial design to final in-engine implementation
Learn how to optimize your assets and creations for streaming-based games
Build and create new experiences together with your team that will be played by a broad audience
Participate in problem solving and verifying the quality of your work together with your team and manager
Plan your daily tasks together with your team and manager
Have a role in a highly collaborative group with room to diversify your skills
Communicate and collaborate within a cross-functional team
Work closely with other 3D artists and follow provided directives and artwork

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): https://careers.thegang.io/#section-jobs

Procura-se um Senior Game Designer, Combat – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Principal Game Designer – Demeter (trabalho remoto/Portugal), em que:

Mission
Create and improve systems in order to make a cohesive, seamless, real-time combat experience. Through these, create a set of well balanced, exciting characters that form the foundation of a strategically exciting game. Release engaging content inside architected systems at a steady rate, for a wide variety of players. Become a strong, foundational designer who governs from first principles.

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs”
+infos(oficial): https://careers.fortisgames.com/

Procura-se um Game Artist Intern (trabalho em Lisboa/Portugal), em que:

Required Qualifications
1.5-2+ years of game art development school, with an internship as part of your degree programme
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Knowledge of working with texturing in softwares like Photoshop and/or Substance painter
Experience working in a games engine, such as Unity or Unreal
Good understanding of technical constraints and game optimization
Proficiency working in a cartoony or stylized art style
Knowledge of working in agile and iterative workflows, like Scrum or Kanban
Fluency in English, both written and verbal

Desired Qualifications
Skills with animation, rigging or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform”
+infos(oficial): LINK

Procura-se um UI/UX Designer (trabalho em Oeiras/Portugal), em que:
“What will you be doing at Miniclip?
Designing and implementing UI for our mobile games.
Working closely with art lead, game designers, producers, project owners, and developers to define user issues and come up with the best solutions.
Assisting in a range of artistic tasks including GUI creation, sketches, 2D illustrations for in game and marketing purposes.
Ensure the integrity of the brand with attention to detail and quality of craftsmanship.
Display knowledge of shape, colour and composition with a good general art foundation.
Adopt different graphic styles depending on the project or task.
You will also be involved in making important decisions about the overall look of the game, taking ownership for screen designs, and developing art elements that enhance player experience and engagement.

What are we looking for?
3+ years of art design using tools such as Photoshop, Illustrator or similar.
Strong skills in creating 2D graphics for UI elements, such as icons, frames and buttons.
Confident and deep knowledge of Figma.
Be driven, flexible, and comfortable in a fast-paced environment with frequently changing business needs.
Able to build relationships and establish trust, respect, competence and confidence effectively and quickly.
Very pro-active and able to identify and solve problems across multiple platforms and pipelines.
Ability to work effectively with small to large teams in a deadline-driven environment.
Problem solving attitude.
Keen attention to detail whilst maintaining the ability to meet deadlines.
Fluent in English.

Big plus
Passion for entertainment and mobile games is a big plus.
Bonus if you can thumbnail and conceptualize ideas quickly.
Bonus if you have good knowledge of After Effects, 3D software and Unity”
+infos(oficial): LINK

Procura-se um Senior Game Designer (trabalho em Oeiras/Portugal), em que:

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Lead Mobile Game Designer (trabalho remoto em Almada/Portugal), em que:

A Kwalee procura alguém com:
What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.”
+infos(oficial): LINK

Procura-se um 2D Game Artist (trabalho remoto em Portugal), em que:

A Libretrend procura alguém com:
Responsabilidades:
Criar designs de personagens atraentes e visualmente distintos para os nossos jogos.
Criar animações suaves e cativantes para os personagens, incluindo movimento, ataques e expressões faciais.
Produzir artes conceituais detalhadas para ambientes, objetos e cenários, ajudando a estabelecer a identidade visual única dos nossos jogos.
Colaborar estreitamente com a equipa de desenvolvimento para garantir a integração perfeita dos ativos de arte no jogo.
Participar nas discussões criativas e contribuir com ideias inovadoras para aprimorar o design visual e a narrativa dos jogos.

Requisitos:
Experiência comprovada em design de jogos 2D, incluindo criação de personagens, animações e arte conceitual.
Domínio de ferramentas de design, como 2DToolkit, Unity, Adobe Photoshop, Illustrator, ou software equivalente.
Capacidade de criar arte original em diferentes estilos e adaptar-se a diretrizes de estilo existentes.
Forte compreensão de princípios de design, cores e composição.
Excelente habilidade de comunicação e capacidade de trabalhar de forma colaborativa com uma equipa remota.
Portfólio online que demonstre habilidades em design de personagens, animações e arte conceitual.

Benefícios:
Oportunidade de fazer parte do lançamento de uma nova linha de jogos 2D de uma empresa reconhecida por sua inovação e sucesso em outros setores.
Flexibilidade de horário e ambiente de trabalho remoto.
Remuneração competitiva com base na experiência e no desempenho.
Oportunidades de crescimento e desenvolvimento profissional contínuo.
Trabalhar com uma equipa talentosa, dedicada e com uma cultura inclusiva e diversificada.

Se é um(a) artista apaixonado(a) por jogos 2D e está animado(a) para embarcar nessa nova aventura conosco, envie seu currículo, portfólio dando destaque às habilidades relevantes e experiência posteriores.”
+infos(rede social): LINK

Tags :

Ofertas de trabalho (em junho)

Procura-se um Physics Engineer (em Vila Nova de Gaia), em que:

A Saber Porto procura alguém com:
Responsibilities Will Include:
Partner with your team lead to discuss project needs and ideas + assess technical feasibility.
Work closely with AI, gameplay, and engine teams to transform a vision into accurate and authentic simulation experiences.
Explore opportunities to push the capabilities of our physics engine to its fullest potential.
Develop new and maintain existing physics features; writing, reviewing, and rewriting high-performance code.
Collaborate with technical directors to discuss memory budgets and system limitations.
Support artists and programmers in resolving complex problems, debugging, optimizing CPU and memory usage, etc.
Be the owner of the physics library, keeping it up to date and organized.
Document and share your physics programming knowledge + recommend our best practices.

The Ideal Candidate Will Have:
An undergraduate degree in Physics, Mathematics, Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (physics, gameplay, AI, or engine an asset) or related experience *
Proficiency in C/C++ & advanced mathematical and analytical capabilities
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Experience with physics middleware (Havok and PhysX an asset)
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them

+infos(oficial): LINK

Procura-se um Worskshop Leader de Desenvolvimento de Jogos (em Coimbra), em que:

Tendo por base o modelo pedagógico estabelecido, os Workshop Leaders de Desenvolvimento de Jogos trabalharão diretamente com os alunos do Centro TUMO Coimbra para:
Desenvolver workshops de Criação de Jogos a partir dos materiais TUMO conjugados com a respetiva experiência e criatividade;
Avaliar os trabalhos dos alunos no final de cada workshop;
Avaliar as atividades de self-learning semanalmente;
Orientar os alunos, dando-lhes feedback construtivo para a sua evolução;
Promover a aprendizagem de uma forma colaborativa e proativa.

QUALIFICAÇÕES E PERFIL:
Estamos à procura de pessoas inspiradoras, criativas, “tech savvy” e sobretudo entusiasmadas pelo sector da Educação, que queiram fazer parte de um projeto desafiante, inovador e com grande impacto nos nossos jovens. Estas são as qualificações, competências e perfil específico que procuramos:
Licenciatura e pós-graduação em Desenvolvimento de Jogos ou 3 ou mais anos de experiência de trabalho semelhante/na área;
Domínio do programa Unity e C# (fator eliminatório);
Fluência em inglês e português, escrito e falado (fator eliminatório);
Excelentes competências pessoais e de relacionamento;
Experiência em educação e de trabalho com jovens (plus);
Postura responsável e confiável, tanto no trabalho autónomo como em equipa;
Disponibilidade para trabalhar presencialmente num ambiente jovem, de ritmo acelerado e multidisciplinar;
Disponibilidade para trabalhar em Coimbra depois de fazer formação em Erevan, Arménia.

CONDIÇÕES:
Regime de Trabalho: Presencial
Local de Trabalho: Coimbra – Centro TUMO Coimbra
A contratação será feita em regime de prestação de serviços, com um valor acordado por cada grupo de alunos que seja acompanhado por cada workshop leader (que se estima que seja entre 2 a 3)
Horário: A equipa de workshop leaders trabalhará em regime de turnos, com o horário a ser indicado pela gestão do centro atempadamente
Data de Início: 4 de Setembro de 2023
Durante o primeiro mês, o centro não está ainda em funcionamento, mas é necessário realizar trabalho preparatório e ter disponibilidade para participar numa formação em Erevan, na Arménia, antes de iniciar o trabalho em Coimbra em Outubro.

+infos(oficial): LINK

Procura-se um Lead Mobile Game Designer (em Almada), em que:

What Does The Job Actually Involve?

Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/jobvite

Tags :

Ofertas de trabalho (em maio)

Procura-se um Lead Mobile Game Designer (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/jobvite

Procura-se um Art Director (em Gaia), em que:

Responsibilities
Collaborate with creative director to define the artistic vision for console, on-line, and multiplayer video game products.
Share, cultivate and promote the artistic vision throughout the team.
Inspire artists to create assets that will fulfil the creative vision of the project.
Guide and review art deliverables.
Coach and mentor art team members and ensure they reach the expected artistic quality.
Collaborate with the producers, and other key employees to review progress of the game and adjust the implementation of features to match the vision and scope as needed.
Contribute to the art pipeline definition.
Collaborate with producers to assist in art team staffing and reviewing and verifying production schedules.
Create a variety of features, assets, game concepts, and other materials to support production as needed.

Qualifications
Must have game development experience and an Art Director credit on a shipped AAA console title.
Experience developing open world or multi-player games is highly desired.
Understanding of VFX, lighting, world etc.
Proven ability to work in highly iterative environment, while delivering under deadlines and time constraints.
Ability to anticipate, prioritize, and organize work to meet objectives.
Ability to adapt to changing workflows and tools.
Passion and enthusiasm for video games.
Extensive knowledge of games in multiple genres across all platforms.

+infos(oficial): https://saber.games/

Procura-se um Junior Level Designer (em Lisboa), em que:

How you can have an impact in your position:
Create quality goals, workflows, and guides for all interior and exterior levels
Collaborate and build relationships with designers, writers, and partners
Plan and direct levels together with the content design team
Improve all mechanics used to create content, such as game pacing, difficulty curves, game flow, player progression, narrative aspects, etc.

We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): LINK

Procura-se um Game UI Designer (remoto), em que:

We’re Looking For Someone Who
Has 3+ Years of experience (minimum) creating UI for games
Has experience in animating UI elements (motion design)
Has the ability to work in a diverse range of styles
Has knowledge of asset optimisation techniques

Skills To Bring The Thrills
Create interactive game buttons, icons, HUD elements
Create effective motion graphics that can delight the player
Create UI art from greybox to final production
Define the look and feel of user interfaces
Create finished UI assets and prepare them for integration
Proficiency Figma or other rapid prototyping tools (Sketch, Adobe CS, etc).
Can design for responsive web and mobile apps.

Bonus Points
Experience in integrating assets in game engines
Experience in casino games
Experience in animating special effects

+infos(oficial): https://www.rivalry.com/

Procura-se um Lead Mobile Game Designer – Hybridcasual (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

Tags :

Ofertas de trabalho (em abril)

Procura-se um Senior Game Designer (em Lisboa), em que:

Requirements
What makes you a great candidate?
+3 years of design experience in F2P games
Ability to design and model the game’s economy and players’ progression
Experienced in optimization of live games based on usage data
Passion for mobile games
Interest in traditional tabletop board and card games is a plus

+infos(oficial): https://www.carry1st.com/

Procura-se um Game Designer (em Lisboa), em que:

Responsibilities
Create new ideas for games, quests, and challenges to engage and entertain our user base
Outline plots and storylines
Develop dynamic characters to engage users
Research/define rules to ensure viable game and quests economies
Develop user interface concepts and prototypes
Conduct customer interviews to gather feedback
Work closely with the development team to ensure the feasibility and implementation of new ideas

Qualifications
Three years of experience in Game design roles
Must be highly creative and have storytelling ability
Passion for video games
Knowledge of gaming trends
Previous experience developing games or game-like platforms for a wide range of gamers
Strong knowledge of game design principles, mechanics, and systems.
Understand current platforms’ technical limitations (web, ios, android)
Experience with UX design tools like Sketch, Adobe Creative Suite, or Figma.
Rapid Prototyping skills
Good English communication skills
Ability to run customer interview sessions
Think outside the box

Nice to have
Familiar with the Octalysis framework
Ability to deliver coded animated prototypes

+infos(oficial): https://gyde.one/

Procura-se um Game Graphic Designer/2D Artist (no Porto), em que:

What you will do
Create game-related art assets and concepts;
Work in all design-building stages of game development;
Evolve the creative process of the graphical design;
Follow graphical style, theme, and other visual requirements;
Keep and set high visual standards ensuring maximum commitment to the product;
Work with designers and developers, contributing ideas to projects to achieve the best results;
Improve processes and best practices.

What you need to have
Have an online portfolio;
Have a solid knowledge of Adobe Suite and 2D design;
Bring a creative mindset to make the product stand out;
Passion for creating the best online game experiences;
Have a user interface design interaction mindset once we create online environments;
Be smart and analytical about your work, always looking for the best ways to optimize it to evolve the product and the process;
Be able to estimate your own creative tasks during the planning process;
Be analytical, and take a lot of pride in your work;
Be fluent in Portuguese;
Have good verbal and written communication skills in English.

Bonus points if you…
Have experience designing assets for games;
Have knowledge of 3D;
Have knowledge of 3D software (Blender, Cinema 4D);
Have experience designing for multiple platforms and devices;
Have illustration and drawing skills.

+infos(oficial): https://darwininteractive.com/

Procura-se um Lead Game Designer (em Almada), em que:

What Does The Job Actually Involve?
Planning, managing and overseeing of hybridcasual game projects
Motivate, inspire and mentor a small team of designers, encouraging a culture of constant learning
Support your team members on solving complex design, technical and implementation issues
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
Track record of working either on successful hybridcasual games or alternatively has worked on both casual and hypercasual games
Knowledge of mobile free-to-play game monetisation techniques.
Ability to work creatively in a demanding team environment.
Experience managing a team
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

Procura-se um Junior Level Designer (em Lisboa), em que:

We are looking for someone that has:
1 year of experience in the game industry working in a level design capacity
Experience with the Unreal Engine
An understanding of design processes including game design, level design, and content design
A positive attitude towards taking direction and constructive criticism
Self-motivation to collaborate and drive change in a studio environment
Ability to think critically while resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): https://jobs.funcom.com/

Tags :

Ofertas de trabalho (em março)

Procura-se um Game QA Senior Tester (em Braga), em que:

What we’re looking for
All candidates must be able to work from the studio for the first 3 months,
Ideally 2-3+ years of experience as a Game QA Tester or having professional Game QA Tester experience with proven ownership of one or more test areas/releases.
Fluent in English both written and verbal form.
Ability to create clear and concise reports both in written and verbal form.
Understanding in game creation and development process.
Experience working with bug tracking software
Ability to write and execute test plans
Experience of working with internal and external test teams
Experience and passion for games and game engines with a deep knowledge of all platforms
Eagerness to learn and keep up with QA game trends
Ability to create strong working relationships with team members
Ability to coordinate between different feature areas as well as development partners
Experience providing subject matter knowledge to improve overall quality and processes
Attention to detail with excellent communication skills.
A curious mind and a scientific approach to analysis.

Nice To Have But Not Essential
Advanced technical knowledge of white-box testing, automation, analytics, audio, animation etc, and proficiency with advanced testing tools (internal/external),
Experience testing through the full development cycle of several products
Experience in set up and use of 1st-party dev kits, documentation and tools.
Knowledgeable with certification process and technical standards.
Experience with Test Automation tools.
Scripting/coding experience.
ISTQB certification or equivalent certifications.
Familiarity with Agile methodologies.
Experience with Test Rail or other test management tools.
Experience with Asana or other similar bug and project management tools.
Experience with QA methodologies and QA life cycle.

Studio Working Criteria
Candidates must live within 60 minutes of studio.
Home working may be offered after an initial 3 months of working at the studio.

+infos(oficial): https://www.ptw.com/careers

Procura-se um Game QA Tester (em Braga), em que:

Requirements
All candidates must be able to travel to and from the Bucharest studio for the 1st 3 months.
Ideally 6+ months of experience with Video Game Testing
Good command of the English language, verbal and written
An additional language could be advantageous.
Great observational skills and attention to detail
Basic knowledge of Google or Microsoft’s office suites
Team player that excels in a diverse, collaborative, and fast pace environment
Flexibility with availability and schedule
Knowledge of multiple operating systems and bug tracking databases is a plus
Previous experience as a video game tester and a passion for gaming.
Advanced computer skills with experience with PC, console, and mobile games.
Advanced understanding of game dynamics, sandbox explorations, side quests, and hidden levels.
Attention to detail and good communication skills.
Computer literacy – particularly with Excel.
Robust Internet research skills.
Excellent attention to detail.
Previous experience with using different software, applications, and websites.
Ability to communicate clearly and concisely and collaborate within project teams.
Be able to provide evidence of Right to Work in the country.

Studio Working Criteria:
Candidates must live within 60 minutes of studio.
Home working may be offered after an initial 3 months period working form the studio.

+infos(oficial): https://www.ptw.com/careers

Procura-se um Unreal Level Designer (remoto), em que:

Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in level design: +4 years
Knowledge of Game Theory and Game Design
Knowledge of the tools used for Level Design
Strong problem solving ability and technical know-how
Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
Experience working with Art and Programming departments
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Level Designer
Passion for video games and software quality
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Fluent English and good communication skills
Basic understanding of planning and monitoring tools (Jira, Asana, etc)
Experience with Git / Sourcetree

Desirable Pluses
Experience in other fields of game design, such as systems design, game economy, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Basic knowledge in 3D software like Maya/3DStudio Max
Experience developing for PC and console platforms.

+infos(oficial): https://magicmedia.studio/careers/

Procura-se um Software Engineer – Unreal 5 Generalist – Mid level or Senior, em que:

Key responsibilities
Design and implement key functionalities for Today;
Working on numerous areas like Gameplay, Multiplayer, UI, CoreTech, AI, etc;
Audit current tech stack and identify potential risks;
Document learning processes and features;
Other engineering tasks assigned by the Technical Director.

What we expect from you
Solid engineering background;
Good C++ proficiency;
Good understanding of Programming Patterns;
At least one shipped game;
Experience with console development is greatly appreciated;
Experience with UE4/UE5, working experience in other engines whether in-house or commercial is also greatly appreciated;
Understanding of Multiplayer development principles;
Strong communication skills and attention to detail;
Proactive, problem solving mindset;
Strong team-player.

+infos(oficial): https://www.todaythegame.com/

Tags :

Oferta de trabalho (em fevereiro)

proposta para: Game Designer em formato remoto ou hibrido, pela The Gang, e da proposta surge:

Required Qualifications
1+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

+infos(oficial): LINK

proposta para: Unreal Level Designer em formato remoto em Lisboa, pela Magic Media
da proposta surge:

We are currently seeking a Game Level Designer that can perform at a wide variety of game genres, platforms and target audiences and who is able to execute the project’s vision through great level design.
The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.

Responsibilities
Create detailed documentation of the levels designed for the team and the client
Create level blockouts that fit with game mechanics
Design visual themes and look for game areas
Design, build and balance the levels and maps
Evaluation and iteration of map flows to ensure the best possible gameplay experience
Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience
Eye for art composition, architectural concepts, and an ability to create evocative shapes
Design the levels together with the developers to ensure a good framerate in the game
Creation of in-game cinematics using the engine tools
Coach teammates in level design tasks
Communicate and cooperate with Customers and other Stakeholders
Work in collaboration with the creative direction, design and art department
Participate in different Design Department activities to collaborate and coordinate with fellow game designers

Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in level design: +4 years
Knowledge of Game Theory and Game Design
Knowledge of the tools used for Level Design
Strong problem solving ability and technical know-how
Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down
Experience working with Art and Programming departments
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Level Designer
Passion for video games and software quality
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Fluent English and good communication skills
Basic understanding of planning and monitoring tools (Jira, Asana, etc)
Experience with Git / Sourcetree

Desirable Pluses
Experience in other fields of game design, such as systems design, game economy, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Basic knowledge in 3D software like Maya/3DStudio Max
Experience developing for PC and console platforms

+infos(oficial): https://www.kwalee.com/current-openings/

proposta para: Game Economy Designer – Casual Mobile Games
da proposta surge:

What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.

+infos(oficial): https://www.kwalee.com/current-openings/

proposta para: Senior Game Designer, Combat (remoto)
da proposta surge:

Outcomes
Create a combat experience that feels well balanced, cohesive and supports the broader gameplay
Develop a strong methodology for creating balanced combat systems using hypotheses and testing
Create design documents to articulate the most important pillars and aspects of the gameplay experience, class creation and cohesive combat
Consider and evaluate data from gameplay in meaningful ways in order to improve the combat experience
Develop a strong understanding of the interrelationships between different buckets of content & systems, and articulate clearly to other members of the design team
Maintain a rigid schedule for combat quality and accessibility improvements
Analyze and adjust content quality and depth to avoid depreciating returns in design
Understand and incrementally improve internal content generation systems for all types of model data
Provide proposals and improvements for combat systems, broader design and live ops roadmap with content consumption in mind.
Create design overviews to articulate improvements in design thought, through incremental improvements of these documents via feedback
Help the design team in sounding out the fundamentals of new systems & new games

Competencies
Synchronous combat design experience
Working knowledge of Unity
Experience in balancing numerically using spreadsheets
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in MMOs/RPGs

+infos(oficial): https://careers.fortisgames.com/

proposta para: Senior Level Designer – DUNE (em Lisboa)
da proposta surge:

someone that has:
5 years of experience in the game industry working in a level design capacity
Professional history with shipped titles
Extensive understanding of design processes including game design, level design and content design
Self-motivated and self-driven to collaborate and drive change in a studio environment
Ability to work with resolve while thinking critically and resolving complex issues

In addition, the perfect candidate has:
Bachelor’s degree
Experience working in survival games
Enjoys playing survival genre games
Familiarity with Dune and the Dune IP

+infos(oficial): https://jobs.funcom.com/locations/funcom-zpx-lisbon-portugal

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Oferta de trabalho (remoto)

A empresa Fortis Games tem uma proposta para o lugar de “Senior QA Game Tester” em que:
“As Senior Quality Assurance Tester, you will be responsible for defining the test procedures of the team, creating the test strategy and pipeline, and creating and maintaining the project’s test cases. You must be well organized and have good experience in the QA area; as an experienced tester, you will inspire other team members. Assuming a leadership position, you will manage a team of QA testers and work closely with the leads across disciplines involved in the game development cycle.”
e tem como requisitos:
“Passion for Video Games
Excellent English skills (both spoken and written)
Excellent communication skills
Teamwork abilities
Great work ethic
4+ years of experience in game QA and at least two years of experience as QA Team Lead experience
Knowledge of different testing methodologies
Experience with team management
Initiative to give and receive constructive feedback
A sharp eye for details and the capacity to stay on course
Experience in mobile platforms (android and iOS)
Experience working with free-to-play games”

+infos(oficial): https://careers.fortisgames.com/

A empresa FABAMAQ procura um “Software Developer – Game Development” em que tem que:
“Degree in Computer Science, related field or equivalent experience
Good knowledge of Software Architecture and Software Patterns.
Good Analytical, and problem solving skills.
Experience coding in C++.
Knowledge of Javascript fundamentals.
Full software life-cycle application development – designing, coding, debugging, testing and documenting applications.
Being a good team player, able to deal with different ways of working and thinking.
Proactive mindset to fix bugs.”

+infos(oficial): LINK

Tags :

Oferta de trabalho (em Gaia, ou remoto)

Na terceira semana de janeiro surgiu mais uma proposta de trabalho, por parte de empresa Saber, e da qual faz parte, a procura de um produtor, arte, áudio, animação, programação e QA:

+infos(oficial): https://saber.games/

e a Arkadium também procura um “Lead Game Designer“:
Responsibilities
Communicate, pitch and prototype fun core game mechanics that appeal to our target demographic of grown-up gamers (55+).
Articulate strong visions and guidelines for how to build great content and levels that hits our retention and revenue targets.
Work with our UX teams to design smooth user onboarding systems and FTUE funnels that retain the largest possible share of players.
Help our engineering and data teams understand the tools we need to create and operate our products faster and more efficiently.
Work in close collaboration with product management to manage game economies across all Arkadium products and create monetization loops that provide tremendous value to the player while reaching our revenue goals.
Constantly optimize games for short and long term retention – building features that appeal to our audience and improve KPIs

Requirements
5 year casual / free-to-play industry experience
Understanding of free-to-play game mechanics and current gaming trends
Exceptional communication, analysis, and creative thinking skills
Ability to own game design features from ideation through full production
Proficiency in game design documentation and ability to clearly articulate features
Strong project and time management skills to ensure on-time delivery
Comfortable mentoring other game designers and sharing insights with the team

Benefits
Competitive compensation with structured performance and career development check-ins
Meaningful supplemental health insurance (medical, dental & vision plans)
Meal allowance (Portugal office only)
Additional budget for conferences you are interested in
Personal development budget to fuel your passions and desire to learn (Arkadians are taking classes in not only Excel and leadership, but also interior design and even swimming!)
A unique culture of transparency, true teamwork and fun
Time off from Christmas Eve through New Year’s Day so we can all enjoy the holidays
Summer Fridays: 4 Fridays off throughout the Summer to have more fun in the sun”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

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Oferta(s) de trabalho (remota e em Lisboa)

“We welcome all the skillsets: programming, design, art, animation, sound, writing or any others (psychology, business, marketing, economics). GameDev Técnico Recruitment form is open until 30th of January!!

+infos(oficial): https://gamedev.tecnico.ulisboa.pt/

e a Kwalee procura “Game Economy Designer – Casual Mobile Games“, com os seguintes requisitos:

What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.

+infos(oficial): https://www.kwalee.com/current-openings/

Tags :

Oferta(s) de trabalho (remota, e local em Oeiras)

Principal Game Designer, pela Fortis Games (remoto):
“About the role (the mission, why this role exists, the thing you do over and over again)
Drive the product vision for a new game concept from ideation and prototyping through production and launch.
Help build, lead, and nurture the growth of a team of talented Product Managers and Game Designers.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Senior Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

Principal Game Designer pela Fortis Games (remoto):
What you’ll achieve (outcomes vs what people will do)
You will identify an opportunity space and work with product leadership to build a game concept that clearly articulates how we can win in this space.
You will lead the prototyping efforts to prove out the concept and find its best expression by:
Carrying the product vision and defining the game design pillars that guide the team’s major decisions
Driving discussions and maintaining alignment on the team as you navigate through complex and ambiguous design spaces
Ultimately architecting a set of systems that meet your prototyping goals and give us strong conviction in the commercial viability of the game
You will have helped build and mentor a highly effective and engaged product team who push themselves and one another to their fullest potential.
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What you’ll need to be successful (competencies)
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to communicate your creative vision in a way that inspires and motivates teams.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
A razor-sharp focus on what matters and the discipline to ruthlessly prioritize against it.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”

+infos(oficial): LINK

Senior Game Designer pela Miniclip, e em Oeiras:
Your Primary Responsibilities Will Include:
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes:
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

Tags :

Oferta de trabalho (remota e híbrida, em Lisboa)

O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Mid-Level Game Designer e Senior Game Designer “. Da proposta consta:

Mid-Level Game Designer:
Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time

Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
3+ years of professional games industry experience
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

e Senior Game Designer:
“Starting date: Now, permanent contract after 6 months probationary period
Location: working 100% remote, company timezone CET. Must be based in Portugal or Sweden. Slack and Discord are your best friends.
Work time: Full time
Company language: English
Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”

+infos(oficial): LINK

Tags :

Oferta de trabalho (remota, em Lisboa)

Proposta para Lead Game Designer:
Skills
Ability to create thrilling games that fit our client’s vision and provide solutions that match industry standards
Game theory and game mechanics design
Create detailed documentation of the Game’s Design both for Clients and for developers
Ability to formulate ideas that meet the stated requirements and present them to the team in an effective manner
Ability to translate analytical findings into actionable recommendations
Ability to give feedback in a constructive and effective manner
Design game mechanics, systems, game economy and everything that the game may need
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate game design activities
Coach teammates in game design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in game design: +5 years
Previous experience as Lead Designer of a team of more than 3 designers
Leading the development of at least one large game title from A-Z
Ability to create games of a wide variety of game genres and for a wide variety of audiences
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experienced working with Art and Programming departments
Experience creating and tuning FTUE and game tutorials
Experience in game economy, monetization and balancing
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Strong mathematical skills, with emphasis on Statistics and Probability
Experience developing pitches
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”

e Proposta para Senior Game Economy Designer:
Skills
Ability to create effective game economies that fit our client’s vision and provide solutions that match industry standards
Ability to create economic game systems for a wide variety of game genres and for a wide variety of audiences
Knowledge of Game Theory and Game Design
Create clean and structured sheets that make the necessary values easily available to developers and fellow designers
Design and balance game systems core to the game economy
Ability to create effective and well-documented sheets
Strong mathematical skills, with emphasis on Statistics and Probability; being able to formulate indexes to identify strengths and weaknesses of the economy design in the game
Perform in-engine balancing, tweaking and polishing tasks related to economy design
Work within a multidisciplinary team towards shared goals
Estimate, prioritize and coordinate economy design activities
Coach teammates in economy design tasks
Communicate and cooperate with Customers and other Stakeholders
Participate in different Design Department activities to collaborate and coordinate with fellow game designers
Solid organizational skills including attention to detail and multi-tasking skills
Requirements
Bachelor’s degree in related field or equivalent experience
Professional experience in economy design: +5 years
Deep knowledge creating Game Design Documentation
Fluent English and excellent communication skills
Experience working with Art and Programming departments
Experience tuning game economies for FTUE and game tutorials
Ability to work methodically and using predictive and iterative models
Experience in F2P monetization and balancing
Deep up-to-date knowledge of the free-to-play market in mobile platforms
Experience working on games from pre-production to release and LiveOps
Shipped multiple game titles as Game Designer
Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic
Desirable Pluses
Experience in other fields of game design, such as game mechanics, level design, game narrative
Experience working with Unity and Unreal game engines
Basic scripting skills to adjust features created by developers
Experience developing for PC and console platforms
Knowledge of NFT Game Design
Experience in developing sandbox games
Experience in developing big open world games
Experience with mobile and WebGL games
Experience with play to earn concepts”

+infos(oficial): https://magicmedia.studio/careers/

Tags :

Oferta de trabalho (hibrida, em Lisboa, e em Gaia)

O estúdio da The Gang Sweden de Lisboa tem em aberto uma proposta de trabalho para um “Level Designer“. Da proposta consta:
“As the Level Designer, you will play a key role in designing well-balanced levels that keep the player engaged throughout an experience. You will work closely with other designers, artists, and programmers to make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.

Location: working 100% remote from home, company time zone CET. with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.

Work time: Full time
Company language: English
Please submit all applications in English.

Required Qualifications
2+ years of games industry experience
Strong sense of Level Design, Scale, pacing and gameplay flows
At least 1 shipped game or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills
Must be based in Portugal or Sweden

Desired Qualifications
Strong monetization knowledge from free to play
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)

+infos(oficial): LINK

E em Gaia a Saber Porto, procura uma série de programadores para diferentes áreas:

Programador de VFX, Programador de Render, Programador para Tool e para Physics.

+infos(oficial): https://saber.games/

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Oferta de trabalho (remota em Portugal)

Achei interessante esta proposta de trabalho relacionada com o desenvolvimento de videojogos. Com a procura de um profissional “Game Economy Designer – Casual Mobile Games” por parte da Kwalee em Lisboa, com o texto de:
What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.

Your Soft Skills
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”

+infos(oficial): https://www.kwalee.com/current-openings/

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Oferta de trabalho (remota em Portugal)

O estúdio The Gang Sweden está a instalar-se em Portuga e anda à procura de:
Senior Game Designer
3D Game Artist
Game Programmer
Senior Producer
Audio Designer

+infos(oficial): LINK

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Oferta de trabalho (remota)

Uma empresa de recrutamento procura em Portugal, alguém para trabalhar de forma remota com o perfil de “Senior Game Developer – Hyper-Casual / Unity“. Das competências surge:
Qualifications:
3 years of experience as a Hyper-Casual game designer (with a track record of games)
Solid knowledge about Game Design including game mechanics, level design and UI/UX
Experience with mock-ups and wireframe designs
Creative problem-solving skills to address a diversity of game design issues”
e ainda com as keywords de “Mobile Gaming / Unity / Level Design / User Interface Design / User Experience (UX) / Game Mechanics / Wireframing / Key Performance Indicators / Mobile Games”

+infos(oficial): LINK

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Oferta de trabalho (remota)

A empresa Arkadium pretende recrutar para Portugal (remoto e algumas vezes presencial) um Lead Game Designer. Desta proposta surge:
Responsibilities
Communicate, pitch and prototype fun core game mechanics that appeal to our target demographic of grown-up gamers (55+).
Articulate strong visions and guidelines for how to build great content and levels that hits our retention and revenue targets.
Work with our UX teams to design smooth user onboarding systems and FTUE funnels that retain the largest possible share of players.
Help our engineering and data teams understand the tools we need to create and operate our products faster and more efficiently.
Work in close collaboration with product management to manage game economies across all Arkadium products and create monetization loops that provide tremendous value to the player while reaching our revenue goals.
Constantly optimize games for short and long term retention – building features that appeal to our audience and improve KPIs

Requirements
5 year casual / free-to-play industry experience
Understanding of free-to-play game mechanics and current gaming trends
Exceptional communication, analysis, and creative thinking skills
Ability to own game design features from ideation through full production
Proficiency in game design documentation and ability to clearly articulate features
Strong project and time management skills to ensure on-time delivery
Comfortable mentoring other game designers and sharing insights with the team”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

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