Tag: Investigação

The Pyramid of Game Design

Gostava de ter acesso a este livro “The Pyramid of Game Design” de Nicholas Lovell:

“Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.

In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.

Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
Design the player Session to keep players playing while being respectful of their time.
Accept that there are few fixed rules: just trade-offs with consequences.
Adopt Agile and Lean techniques to “learn what you need you learn” quickly
Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.
Adapt your marketing techniques to the reality of the service game era
Consider the ethics of game design in a rapidly changing world.
Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

+infos(editora): LINK

 

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DiGRA (Digital Games Research Association)

“DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members.”

encontrei esta associação que reúne investigadores acerca de jogos :) .. vamos lá ver no que eles partilham ;)

+infos(oficial): http://www.digra.org/

+infos(biblioteca aberta): http://www.digra.org/digital-library/

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International Game Developers Association (IGDA)

A International Game Developers Association é uma associação internacional de malta que anda a desenvolver videojogos. Esta associação está localizada no Canadá, e vai fazendo alguma publicidade acerca dos eventos que se vão realizando um pouco por todo o mundo relacionados por exemplo com conferências.

É interessante que na página se possam aceder a alguns recursos, alguns deles dicas, relacionados com o desenvolvimento de videojogos.

alguns desses recursos são links para outras referências como, estatísticas:
Chart Track
Datamonitor
DFC Intelligence
Electronic Entertainment Design and Research (EEDAR)
ESA Industry Facts
Forrester Research
Gartner Group
IDC
IHS Technology
International Development Group
Jon Peddie Research
Juniper Research
Magic Box Game Charts
NPD
Research and Markets
Strategy Analytics
Videogame Sales Charts

noticias, eventos ou acesso a listas de empresas.

+infos(recursos oficiais): https://www.igda.org/page/resources

+infos(questionários oficiais): https://www.igda.org/page/surveys

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(investigação)

a ler:
Four Ways to Teach with Video Games por Max Lieberman

a consumir:
https://www.indietoaster.com/en/category/video-games/

a aprender:
https://www.youtube.com/watch?v=h6uPzySunA0

 

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Livros interessantes… (e que gostava de ter acesso)

Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday de Eric Klopfer, Jason Haas, Scot Osterweil and Louisa Rosenheck (LINK)

Future Gaming Creative Interventions in Video Game Culture de Paolo Ruffino (LINK)

Connected Gaming What Making Video Games Can Teach Us about Learning and Literacy de Yasmin B. Kafai and Quinn Burke (LINK)

How Games Move Us Emotion de Design de Katherine Isbister (LINK)

e estudos compilados em livros:

Handbook of Computer Game Studies de Joost Raessens and Jeffrey Goldstein (LINK)

Video Games Around the World de Mark J. P. Wolf (LINK)

Computer Games and the Social Imaginary de Graeme Kirkpatrick (LINK)

Computer Games: Text, Narrative and Play de Diane Carr, David Buckingham, Andrew Burn e Gareth Schott (LINK)

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Statista

Um bom site sobre estatística sobre o consumo de videojogos em Portugal e não só.
digital_media_estudo1digital_media_estudo4 digital_media_estudo3digital_media_estudo2

+infos: LINK

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Investigação

Tema: “Integration and deployment of video games in the classroom”, “Role of instructors”

Livro “Developments in Current Game-Based Learning Design and Deployment”: LINK

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