Tag: game design
Um livro a passar pelos olhos:
“20 Essential Games to Study” por Joshua Bycer
Que história mais “macabra” … damms
“Earlier this month, a buddy sent game developer Ben Esposito a surprising screenshot: an Instagram ad for a game that looked a lot like the one he’d been working on for five years. Esposito is nearly finished toiling away on an indie game called Donut County, which will be released later this year by publisher Annapurna Interactive. At the tail end of this labor of love, now a copycat game called Hole.io is number one on the iOS store, and Esposito feels the need to say something.
“I went into this endeavor to make something meaningful to people and spent a long time trying to figure out what that looks like. I had to make all the little details myself. I wanted it to matter,” Esposito told me over Skype today. “They just took the elevator pitch, the unique selling point. . . It’s the message that content doesn’t matter. The message is, if you can find the content for free, take it.”
Introduction to Game Design – Part 1
“Definition of a Game”
“Game Design Document (Plan)”
Introduction to Game Design – Part 2
“Game Design Document”
“HUD (heads up display)”
“Power ups & Rewards”
Mini GDD (com respostas a..):
“Title of your game? Have an adequate, original, to the point title for your game.
Platform (console)? Is your game going to be on iOS, Android, windows, xbox,etc.?
Target age ? Is your game for kids or adults?
Rating? (ESRB) Choose your rating depending on what your game contains. If it contains violence and sexuality, it can’t be ESRB EVERYONE
Game summary? A short description of your game.
Unique selling points? What makes your game stand out and compete with other similar games?
Similar competitive products? What are the games that you consider similar to your game?”
“There are too many video games. What now?”
“in 2018, there have been over 6,000 games released on Steam; the majority of them have sold fewer than 500 copies” preocupante? .. uma chamada de atenção mas o sonho tem que continuar.
Aqui estão mais umas boas referências de livros acerca do desenvolvimento de videojogos :)
A Theory of Fun for Game Design de Raph Koster
The Art of Game Design: A Book of Lenses de Jesse Schell
Alguém se deu ao trabalho de compilar uns links relacionados com GameDev Tutorials..
Alguns exemplos na categoria GameDev Tutorials – Unity 3D
Devmag – 50 tips for working with Unity (best pratices)
Imgur – Unity 3D tips and tricks
Juicy Beast – Collisions for platforming
Gamasutra – “0-60 fds in 14 days!” What we learned trying to optimize our game using Unity 3D
Maildeveloper – Optimizing Unity games for mobile platforms
App Gruruz – Learn to Create Isometric games like clash of clans
Unity 3D – Reducing the file size of the build
Unity 3D – Physics best pratices
Unity 3D – How to make a physically real, stable car using WheelColliders
Develop a mobile game the easy way: Use a framework por Jesse Freeman e também este 4 fundamentals of mobile game design