Tag: conferencia de videojogos

Conferência GAMEON, 21st annual European (GAME‐ON’2020)

“The aim of the 21st annual European GAMEON® Conference (GAME‐ON®’2020) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

GAME‐ON®’2020 consists of five core tracks, which cover, Gaming Methodology, Game Theory, Gamification, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications such as Serious games and Gamification in different sectors; Organizational issues when implementing games; Designing games for learning; Technologies, tools and platforms for developing games for learning; Games to teach arts, science, or business; Social and collaborative aspects of game-based learning; Multi-modalaspects of game-based learning (e.g. audio, augmented reality, virtual reality, etc); Motivational aspects of game-based learning”

Temas:
Core Tracks
Game Development Methodology
Game Theory – Multi-Agent Systems
Gamification and Social Game Mechanics
Artificial Intelligence and Deep Learning
Physics and Simulation

Peripheral Tracks
3-D Scalability
Facial Animation
Skeletal Animation and Fully-Scaled Rendering
3-D In-Game Animation
Modelling of virtual worlds
AI and Simulation Tools
Design
Rendering
On-line Gaming and and online-gaming security
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic Input
Storytelling
Game Analysis
Serious games and Gamification in different sectors
Game Applications
Handheld Gaming Devices – Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games

Datas importates:
20 de abril OU 15 de maio OU 1 de junho

+infos(oficial): https://www.eurosis.org/conf/gameon/2020/

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11th Conference on Videogame Sciences and Arts

“The 11th Conference on Videogame Sciences and Arts will be held on November 27-29, organized by the Department of Communication and Art of the University of Aveiro, and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of researchers in Portugal. These conferences are attended by researchers and professionals in the expanded field of videogames — Multimedia, Communication, Technology, Education, Psychology and Arts — to disseminate work and exchange experiences between the academic community and with the industry.”

Temas da conferência:
Tabletop Games
Hybrid Games
Gamification
Technology
Aesthetics
Culture
Development
Learning
Methodology
Design
Criticism
Transmedia
Narrative
Serious Games

Datas importantes:
Submission deadline (all categories): July 15, 2019 -> 20 de agosto
Author notification of the review: August 30, 2019
Submission of the print-ready version: September 15, 2019
VJ2019 conference: November 27-29, 2019

+infos(oficial): http://videojogos2019.web.ua.pt/

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iGBL2019 (em Cork City)

“iGBL2019 will be held on 26th, 27th and 28th June 2019 in Cork City (Ireland), and we welcome abstracts from developers, doctoral students, instructors and researchers for game demos, presentations or workshops on the themes of games for learning, motivation and change.”
…and submit your abstract by 25th January 2018.

+infos(oficial): http://www.igbl-conference.com/

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Game Dev Camp 2016

No passado dia 17/setembro decorreu em Lisboa a terceira edição do Game Dev Camp nas instalações da Microsoft em Portugal. O evento este ano voltou a ter várias sessões paralelas e esteve uma vez mais dividido por diversos temas (em breve os videos devem ser publicados).

Sobre as sessões a minha escolha recaiu sobre uma selecção bem porreira e que foram:
MAIN KEYNOTE – Tiago, Ricardo, Diogo
Christopher Kassulke – HandyGames
INDIE EXPERIENCE – David Borrás – Pixel Cream
PROCGEN – Francisco & Pedro – Sceelix

Algumas imagens…

01 02 03 04 05

No espaço de divulgação de videojogos não existiam muitas demos contudo existiram um bravos guerreiros (estúdios e indivíduos) que decidiram ir mostrar o que faziam :)

Algumas das memórias:
“VALEU A PENA, foi o melhor evento de sempre”
“preciso de ir visitar eventos similares lá fora.. ver o resto do mundo”
“um ambiente de trabalho (estúdio) tem que corresponder a: um ambiente familiar, divertido, não é necessário grandes areas (m2) para se trabalhar, trabalhar no que se gosta, deve haver um horário de trabalho FIXO, deve haver flexibilidades no horário sem nunca deixar: de haver tempo para a família, amigos, desporto, cultura e divertimento”
“devemos produzir em ferramentas que aparecem ao publico pela primeira vez, não ter medo de experimentar e arriscar produzindo para essas plataformas”
“começar pelo mobile e depois ir além do mobile”
“errar faz parte do processo, errar MUITAS vezes faz parte do processo..”
“mas arriscar também”
“que venham mais eventos é bom ouvir especialistas na área”

+infos(oficial): http://event.gamedevcamp.org/

+infos(por Rui da Rocha Ferreira): http://futurebehind.com/game-dev-camp-2016-videojogos/

+infos(por Ivan Barroso): http://p3.publico.pt/vicios/hightech/21734/vamos-falar-de-videojogos

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Game Industry Conference (na Polónia)

Game Industry Conference

“Game Industry Conference, the biggest gamedev event in Central and Eastern Europe is looking for interesting talks with valuable points for the upcoming conference, that will be held again in Poznan on October 21st-23rd”.

+infos(oficial): http://gic.gd/en/

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EAIA’2016 — AI for Games (em Barcelos)

Vai decorrer no próximo mês de novembro, de 17 a 19, uma conferencia sobre o uso de inteligência artificial nos videojogos.

Alguns dos temas da conferencia são:
Decision Taking 101
AI-Assisted Game Design Tools
Hands on Path-Finding
Real Time Player Characterization
Path-Finding in Virtual Spaces
AI in Gesture Recognition
Procedural Content Generation
Collision Avoidance
Adversarial Search in Strategy Games

não existem mais detalhes sobre a mesma para já..

+infos(oficial): http://web.ipca.pt/eaia2016/

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Lisbon Game Conference 2016

No próximo mês de outubro e no ISCTE (em Lisboa) vai decorrer o Lisbon Game Conference 2016. É já a terceira edição de um evento que pretende aproximar a industria do ensino ao mesmo tempo que disponibiliza um espaço para workshops e networking.

A inscrição no evento é gratuita e o programa do mesmo ainda está para ser publicado.

No ano anterior um dos workshops esteve relacionado com a introdução ao Unity.

+infos(oficial): http://lisbongameconf.iscte-iul.pt/

 

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Lisbon Game Conference

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No próximo dia 10 e 11 de novembro vai decorrer no ISCTE (Lisboa) uma conferencia sobre videojogos.. para além das palestras vão existir vários concursos, com prémios :)

+infos(oficial): http://lisbongameconf.iscte-iul.pt/

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