Oferta de trabalho (remota em Portugal)

Achei interessante esta proposta de trabalho relacionada com o desenvolvimento de videojogos. Com a procura de um profissional “Game Economy Designer – Casual Mobile Games” por parte da Kwalee em Lisboa, com o texto de:
What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 3 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and telemetry.

Your Soft Skills
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”

+infos(oficial): https://www.kwalee.com/current-openings/

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Oferta de trabalho (remota em Portugal)

O estúdio The Gang Sweden está a instalar-se em Portuga e anda à procura de:
Senior Game Designer
3D Game Artist
Game Programmer
Senior Producer
Audio Designer

+infos(oficial): LINK

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Relatório: Annual Report of the German Games Industry 2022

Um documento a ler de nome “Annual Report of the German Games Industry 2022”

+infos(oficial) LINK

 

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Oferta de trabalho (remota)

Uma empresa de recrutamento procura em Portugal, alguém para trabalhar de forma remota com o perfil de “Senior Game Developer – Hyper-Casual / Unity“. Das competências surge:
Qualifications:
3 years of experience as a Hyper-Casual game designer (with a track record of games)
Solid knowledge about Game Design including game mechanics, level design and UI/UX
Experience with mock-ups and wireframe designs
Creative problem-solving skills to address a diversity of game design issues”
e ainda com as keywords de “Mobile Gaming / Unity / Level Design / User Interface Design / User Experience (UX) / Game Mechanics / Wireframing / Key Performance Indicators / Mobile Games”

+infos(oficial): LINK

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Oferta de trabalho (remota)

A empresa Arkadium pretende recrutar para Portugal (remoto e algumas vezes presencial) um Lead Game Designer. Desta proposta surge:
Responsibilities
Communicate, pitch and prototype fun core game mechanics that appeal to our target demographic of grown-up gamers (55+).
Articulate strong visions and guidelines for how to build great content and levels that hits our retention and revenue targets.
Work with our UX teams to design smooth user onboarding systems and FTUE funnels that retain the largest possible share of players.
Help our engineering and data teams understand the tools we need to create and operate our products faster and more efficiently.
Work in close collaboration with product management to manage game economies across all Arkadium products and create monetization loops that provide tremendous value to the player while reaching our revenue goals.
Constantly optimize games for short and long term retention – building features that appeal to our audience and improve KPIs

Requirements
5 year casual / free-to-play industry experience
Understanding of free-to-play game mechanics and current gaming trends
Exceptional communication, analysis, and creative thinking skills
Ability to own game design features from ideation through full production
Proficiency in game design documentation and ability to clearly articulate features
Strong project and time management skills to ensure on-time delivery
Comfortable mentoring other game designers and sharing insights with the team”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

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Oferta de trabalho (em Gaia)

Oferta de trabalho na Saber Porto, com o titulo de “C++ software engineer with UNREAL“. Da proposta consta:
“Responsibilities:
Participate to the project development on the engine, editor and tools programming side
Offer technical solutions, innovate and improve the quality of implementation, performance and usability of the editor, tools and tool chain as a whole
Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs
Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline

Qualifications:
Good knowledge of C++ programming.
Identify development needs in our industry
Knowledge about the internal tools used in the video game production pipeline”

+infos(oficial): https://saber.games/

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Oferta de trabalho (em Lisboa)

A empresa MiniClip, escritório em Portugal procura um “Senior Game Designer“. Da proposta consta:
Your Primary Responsibilities Will Include
Work with the team to design and craft gameplay experiences and game features that deliver strong player engagement, virality, retention, and monetisation.
Work with the team to create and craft game content to delight players, and devise & balance meta-game economies to maximise game performance.
Write, review and give feedback on game/feature design documents, builds, and game roadmap plans.
Participate as a key member of the product team across the product life-cycle, working on new titles, games in production, and live titles, proposing high-impact updates to our existing portfolio of games.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.
Collaborate with other designers to improve overall output, and support the team in growing & developing their design capabilities.
Assist with reviewing, scheduling & prioritising design team workload.

Skills & Experience
We are looking for a social, hard-working person who enjoys working in a team, and is passionate about games, and mobile free-to-play. The ideal candidate will be articulate, proactive & energetic, with the following attributes
Significant experience designing successful free-to-play published titles, preferably on mobile.
Experience across the product life cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Highly numerate, with experience designing virtual currencies and managing in-game economies.
Experience with reviewing game analytics, designing AB tests, and producing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Mature judgment, able to balance between innovation and setting reasonable goals.
Collaborative & effective communicator, with an ability to work with multinational teams, with a variety of cultural backgrounds.
A hard worker, with drive, initiative, and ability to self-manage effectively.
Highly organised, with a track-record of guiding & advising others (some management experience is ideal).
Ability to compromise and prioritise appropriately to deliver to tight deadlines.”

+infos(oficial): LINK

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GAME DEV CAMP 2022

O Game Dev Camp 2002 vai decorrer nos próximos dias 18 e 19 de novembro em parceria com a Lisboa Games Week. Vai ter uma série de painéis e palestras a decorrer no auditório da LGW.

Neste espaço vai também surgir o Spotlight Magazine e os Spotlight Awards.
A  Spotlight Magazine é um catálogo da indústria portuguesa, onde estas podem mostrar os seus trabalhos, quere sejam estúdios independentes ou empresas nacionais. As inscrições estão disponíveis até ao dia 23 de outubro. E os Spotlight Awards pretendem dar créditos a nossa industria.
Os Spotlight Awards têm as seguintes categorias:
Jogo do ano
Estúdio do ano
Desenvolvedor do ano
Revelação do ano
Impacto na comunidade
Melhor jogo de estudante

+infos(oficial): https://gamedevlisbon.com/

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Oferta de trabalho (na Madeira, remoto)

Econtrei esta proposta de trabalho:
“UNREAL DEVELOPER
Função: Developer Júnior
Local: Remoto / Ilha da Madeira
Descrição: Como Unreal Developer na Dimmersions, vais participar em vários projetos nos quais poderás explorar VR, AR, desenvolvimento de jogos ou desenvolvimento de apps, ao mesmo tempo em que precisas de ser extremamente criativo para encontrar novas maneiras de construir (ou otimizar) coisas que não foram feitas antes. Como trabalhamos com muito hardware e software beta (ou às vezes APIs alfa que mudam semanalmente), significa seres capaz de admitir que não sabemos nada e estar sempre aberto a aprender e explorar maneiras novas ou antigas de obter resultados. A gama dos nossos produtos atuais vai desde as tradicionais Indústrias B2B como Imobiliária, Saúde ou Cultura até ao nosso Projeto Metaverso B2C Madalia.World, o 1º Mundo Virtual a ser reconhecido por um Governo. Portanto, se a possibilidade de desenvolver uma ampla gama de soluções para pessoas e use cases muito diferentes te atrai e se desejas fazer parte de uma empresa que que muda o mundo, este pode ser exatamente o lugar para ti.
Requisitos: Experiência no desenvolvimento de projetos em Unreal Engine 4.27 ou 5 que incluam ambientes mistos de sistemas C++, scripts e Blueprints. Conhecimento de desenvolvimento de jogos, melhores práticas de VR e AR, Oculus SDK, Open World Optimization, Niagara, Lumen ou Nanite são muito apreciados. Ter experiência além do desenvolvimento (qualquer tipo de experiência na verdade) também é de grande importância para nós, pois todos nós da Dimmersions temos origens muito únicas e acreditamos que isso nos dá perspetivas únicas na construção do Futuro.
Para te candidatares, envia o teu currículo e uma carta de apresentação explicando por que és a pessoa certa para a posição, para o e-mail info@dimmersions.com. E terás sempre uma resposta.
Vê no link o trailer de Madalia https://www.youtube.com/watch?v=yEk6fjYyc3I ”

+infos(oficial): https://www.dimmersions.com/

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Humble Software Bundle: Unity Tools Bundle e mais..

Uma campanha para se ter acesso a alguns cursos e também a alguns assets. Do texto de apresentação consta: “Want to create your own game in Unity or turn your development passion into your profession? Pick up this bundle featuring 100+ hours of online courses from GameDev.tv! Get a complete education in coding 2D and 3D games in Unity using C#, and build your own multiplayer game using Mirror. Discover how to create and publish mobile games, and explore essential dev techniques for a variety of genres”

da lista surge:
Unity Turn Based Strategy Course
Unity 3rd Person Combat & Traversal Course
Complete C# Unity Game Developer 2D Course
Programming Design Patterns For Unity Course
Unity Visual Scripting Course
Unity Multiplayer Online Course | Intermediate C# Coding & Networking Using Mirror
Complete C# Unity Game Developer 3D Course
Unity Mobile C# Developer Course
Data Oriented Tech Stack (DOTs) & ECS in Unity Introduction Course
Skill Builder Season 2
Elven Village Music Pack
Cube Village Asset Pack
How To Get A Job In The Video Game Industry Course
Skill Builder Season 1

+infos(oficial): LINK

Neste momento está também a decorrer uma campanha relacionada com livros de Game Design, e lista contem:
Dungeons and Desktops: The History of Computer Role-Playing Games 2e Second Edition
White Space Is Not Your Enemy: A Beginner’s Guide to Communicating Visually Through Graphic, Web & Multimedia Design Third Edition
Game Design: From Blue Sky to Green Light
Better Game Characters by Design: A Psychological Approach
Honoring the Code: Conversations with Great Game Designers
Game Design Theory: A New Philosophy for Understanding Games
Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition Second Edition
Designing the User Experience of Game Development Tools
Virtual World Design
Extending Virtual Worlds: Advanced Design for Virtual Environments
Game Design Deep Dive: Platformers
20 Essential Games to Study
Reverse Design: Chrono Trigger
Reverse Design: Final Fantasy VII
Reverse Design: Final Fantasy VI
Reverse Design: Super Mario World
Reverse Design: Half-Life
Game Audio Programming 3: Principles and Practices
The Craft and Science of Game Design: A Video Game Designer’s Manual
Narrative Design: The Craft of Writing for Games
Games as Texts: A Practical Application of Textual Analysis to Games
The Pyramid of Game Design: Designing, Producing and Launching Service Games
Professional Techniques for Video Game Writing
Write Your Way into Animation and Games: Create a Writing Career in Animation and Games

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

Surgiu uma proposta de trabalho para Game Programmer – Unity Developer, da qual surge:

“REQUISITOS:
Experiência no desenvolvimento de jogos;
Experiência no desenvolvimento com UNITY (nível mínimo exigido – intermediário);
Conhecimento em ANGULAR / REACT (nível mínimo exigido – iniciante);
Conhecimento de programação orientada a objetos (C#, Javascript);
Conhecimento de Design Orientado a Objetos;
Fortes habilidades matemáticas;

DESEJÁVEL:
Graduação em TI ou similar;
Conhecimento em banco de dados com estrutura relacional (MySQL) e não relacional (MongoDB);
Compreensão da metodologia Agile & Scrum.

AS TUAS FUNÇÕES:
Trabalhar em estreita colaboração com a equipe de design transformando ideias em recursos e serviços;
Planear e implementar as features dos jogos;
Desenvolver processos, tecnologias e ferramentas com elevado rigor técnico;
Criar documentação técnica;
Revisar e atualizar documentos técnicos existentes e futuros;
Responsabilidades adicionais podem ser atribuídas conforme necessário.

OFERECEMOS:
Auxílio moradia (destinado a recém-chegados);
Horário flexível (entrada e saída) adequado às tuas necessidades;
Escritório com fácil acesso;
Liberdade para propor novas atividades, processos e metodologias;
Ambiente (e dress-code) descontraído.”

+infos(oficial): https://www.darkcloud.games/game-programmer/

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Oferta de trabalho (remota)

A Fortis Games em Portugal, tem uma nova proposta de trabalho que achei interessante e que é de “Senior Game Economy Designer“. Da descrição surge:
“Create content and play scenarios that are highly tunable and interactive, representative of the broader gameplay:
Understand and operate existing systems and tool capabilities
Use strong critical and analytical thinking to work with complex intertwined systems;
Create content that highlights game features and explores a variety of user-profiles and play patterns
Have a strong methodology for creating content based on hypotheses, data modeling, and testing;
Formulate playtest questions and interpret results into meaningful experience adjustments
Contribute to new features and supporting systems’ creation
Identify opportunities for expansion of features
Build new systems’ outlines in a way that is complementary and supportive of existing game mechanics
Help create, present and improve design docs and supporting data structures with a clear understanding of change impact and magnitude. Incrementally improve these via feedback
Regularly sync with team members and partners to receive feedback about play experience, wants and needs;
Analyze and tune content quality and depth to avoid depreciating returns in value
Understand and incrementally improve internal content generation systems for all types of model data
Provide input on game mechanics, broader design and live ops roadmap with content consumption in mind.

What You’ll Need To Be Successful
Understanding of the systems that drive progression in Life Simulation games.
Strong proficiency in using spreadsheets for economy balance
Proficiency in designing a player-driven economy for an MMO
Experience with working remote and very good communication skills
Keen interest in multiplayer games as a service and their workings”

+infos(oficial): LINK

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Homeworld, uma história de um GameDev

Um história na primeira pessoa em como surgiu o jogo Homeworld :)

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Livros acerca de videojogos

Não conhecia, mas encontrei este portal que permite comprar livros acerca de videojogos :) Podemos até nem comprar mas é um excelente local para fazer pesquisas!

+infos(oficial): https://www.thevideogamelibrary.org/

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Fabiano Naspolini o GameDev

Do Brasil por vezes surgem um vídeos interessantes acerca do desenvolvimento de videojogos. Um desses autores que eu de vez em quando vou vendo as coisas que ele faz é o Fabiano Naspolini. Ele tem um canal de nome Fábrica de Jogos que permite assistir no youtube o mais diversificado tipo de vídeos relacionados com o desenvolvimento de videojogos. Ele também uns cursos online sobre alguns temas (gostava de assistir a um deles, contudo os vídeos estão numa plataforma dele e tenho sempre algum receio que um dia destes a plataforma seja desligada e fico sem aceder!!)

+infos(oficial): LINK

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Oferta de trabalho (remota)

A Fortis Games tem duas propostas de trabalho remoto em Portugal:
“About The Role Game Designer
You’ll be a key part of a prototyping team exploring new innovative design spaces working on next-generation games as a service.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.
(…)
What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.

About The Role Game Designer, Content
Create a set of well balanced, exciting content for an innovative free to play game and support the game through its development stages. Work with existing systems to develop meaningful play scenarios that explore strategic depth in accordance with the concept vision. Help develop new systems and features that achieve fun, engaging and competitive gameplay. Become a strong, foundational designer in a distributed, remote first, diverse development team.
(…)
What You Will Need To Be Successful
Working knowledge of Unity
Experience in using spreadsheets
Experience with working remote and very good communication skills
Keen interest in games as a service and their workings
Understanding of the systems that drive progression in games

+infos(oficial): LINK

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Oferta de trabalho (em Gaia)

A empresa Saber Porto está a procura de um Senior ART para a construção de veículos 3D :)

+infos(oficial): https://saber.games/

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Unity Software Bundle: Art Bundle

Outra campanha pela malta da Humble Bundle relacionada com assets visuais e outros para serem usados no Unity. Do texto consta: “Characters, environments, music, SFX, and artists’ tools galore. Bring your game to life with this bundle of incredible art assets & artists’ tools—specifically curated for Unity creators! Featuring characters, environmental elements, SFX, music, animations, and prefabs, this library of thousands of assets and creative utilities will help you realize game worlds for a wide range of genres.
Build a low-poly 3D dungeon, or craft a lush natural world with an anime-inspired look. Discover loops and tracks to score your horror game, and add the sounds of battle to your fantasy epic. Get menageries of creatures, a fantasy realm’s worth of level-building blocks, and lots more.”

desta lista consta:
“Quibli: Anime Shaders and Tools
POLYGON Dungeons – Low Poly 3D Art by Synty
Total Music Collection
Monsters Ultimate Pack 02 Cute Series
Ultimate Sound FX Bundle
Meadow Environment – Dynamic Nature
Boing Kit: Dynamic Bouncy Bones, Grass, and More
Toon Fantasy Nature
ProPixelizer
Forest animals
Party Monster Rumble PBR
Eternal Temple
Quirky Series – Animals Mega Pack Vol.1
Quirky Series – Animals Mega Pack Vol.2
Underwater FX
Monster Sounds Pack
Character Creator 2D
Magica Cloth
Footsteps Sound Pack
Basic Motions
BIRDS PACK
Little Dragons: Tiger
Pixelate
Map Graph
RPG VFX Bundle
Brute Force – Snow & Ice Shader
Seamless Texture Generator”

+infos(oficial): LINK

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Oferta de trabalho (em Lisboa)

A empresa: The Gang tem uma série de propostas de trabalho das quais destaco:
“As the Game Programmer, you will play a key role in developing new updates to our existing games as well as developing new games on the Roblox Platform. Working on the Roblox Platform and in a small team for each game will give you a lot of creative freedom, this means that you will be able to define the player experience a lot and also you will get to work on every part of the game, from UI-code and gameplay logic to server code.

Starting date: Now, permanent contract after 6 months probationary period
Reporting to: TBD
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time on Stockholm working hours
Company language: English

Required Qualifications
Experience with programming in the C-family and LUA
5+ years of professional game development and/or other software development experience
Strong English required, Swedish knowledge a plus but not needed
Located in Sweden or Portugal

As a 3D Game Artist, you will play a key role in creating art for our new projects and our existing games. You will work closely with other artists, designers and programmers to create assets for our existing games and art styles as well as be part of building new projects. You will get the opportunity to work on our own established IPs as well as working with some of the biggest brand clients worldwide.
Starting date: Now, permanent contract after 6 months probationary period

Reporting to: Art Managers
Location: working 100% remote from home, with the option for hybrid/in-office work at our Lisbon office. Discord and Slack are your best friends.
Work time: Full time, company time zone CET
Company language: English

To be successful in this position
You are a self-driven versatile artist and a good team player
You are able to analyze and follow established art direction, create optimized assets from the design stage to final implementation, and convey it to others
You can create assets from scratch from initial design to final in-engine implementation in a timely manner
You communicate and collaborate clearly and effectively within a cross-functional team

Required Qualifications
3 years of professional experience
Demonstrable proficiency in a 3D modeling package such as Blender, Maya or Max
Experience working in a games engine such as Unity or Unreal
Good understanding of technical constraints and optimization
Proficiency working in a cartoony or stylized art style
Experience working in an agile and iterative workflow
Fluency in English. Swedish is a bonus but not needed.

Desired Qualifications
Skills with animation or VFX
Skills creating 2D assets and UI
Previous familiarity with the Roblox platform

Senior Game Designer
The Gang is now looking for experienced Game Designers to work on creating a vision for our new projects and our existing games. As a Game Designer at The Gang your main role is to work closely with the other disciplines to drive and fulfill the vision of the game and to deliver an experience that meets the expectations of the players and the team.

You will be responsible for designing and balancing features, building levels, designing story and quests, onboarding and more. Together with the team make sure that the project planning and documentation is up to date and through play tests and feedback iterate on the games. In case of work for hire productions you will be the creative point of contact, so a strong social competence is highly desired for this role.

Starting date: Now, permanent contract after 6 months probationary period

Location: working 100% remote, company timezone CET. Slack and Discord are your best friends.
Work time: Full time
Company language: English

Life at The Gang – Fun, playful, fearless and always going forward!
We strive to deliver awesome digital experiences and have fun while doing it, always learning and moving forward. Working at The Gang you will have a lot of ownership over your tasks and be empowered to test your ideas and grow in a playful and supportive group.

Required Qualifications
5+ years of games industry experience
2 shipped games or large updates
Fluent in English, both written and spoken
Great knowledge of Agile workflows such as Scrum or Kanban
Exceptional communication skills

Desired Qualifications
Strong monetization knowledge from free to play
Strong UX design skills
Experience in making games for target audiences of 5-12 years
Programming skills (c-family, Lua, Javascript)”

+infos(oficial): https://careers.thegang.io/#section-jobs

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Humble Software Bundle: Unity Tools Bundle


Esta é uma campanha interessante ao nível de software/add-ons para o Unity, com bastantes coisas e diversificadas. Algumas não conheço outras já vi serem usadas. Do texto de apresentação surge: “The ultimate Unity game creator’s kit. Build the game you’re envisioning with this massive bundle of versatile tools for Unity, the world’s leading platform for real-time content creation! Featuring more than two dozen utilities, systems, and other assets built with game creators in mind, this bundle will help you: Design levels faster and build 2D and 3D worlds more efficiently; Manage animation and motion more easily; Create effects ranging from lighting to weather-filled skies;
Add systems for dialogue, destruction, and more And many more… Whether you’re dreaming of building a role-playing game, top-down shooter, or sci-fi mech sim, this bundle will help you turn your vision into a reality”

desta lista consta:
TopDown Engine
Magic Light Probes
Prefab World Builder
UniStorm – Volumetric Clouds, Sky, Modular Weather, and Cloud Shadows
Smart Lighting 2D
Storyteller
DestroyIt – Destruction System
Fullscreen Editor
Better UI
FluXY – 2.5D fluid simulator
EndlessBook
Script Inspector 3
Dialogue System for Unity
CCG Kit
Very Animation
Mech Combat Kit
Blocks Engine 2
Train Controller (Railroad System) ULTIMATE COLLECTION
Broccoli Tree Creator
Performance Tools
True Shadow – UI Soft Shadow and Glow
Archimatix Pro
RPG Cameras & Controllers
Modular Motion
Bones Stimulator
Asset Store 10% off Coupon

+infos(oficial): LINK

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Humble Software Bundle: Maps Seectacular (uma campanha)

Uma campanha que está a decorrer e que tem como “oferta” mapas digitais para videojogos. Do texto surge: “Bring your fantasy world to life. Put some more polish and pedigree into the fantasy & role-playing worlds you build with this extensive collection that bundles infinite creative potential! Whether you’re designing dungeons to challenge a party (Dungeon Designer 3), a city to capture their wonder (City Designer 3), or a connective world for an epic trans-continental campaign (Campaign Cartographer 3), elevate the way you bring your world to life with the amazing design software and art resources”

Da lista de oferta surge:
City Designer 3
Dungeon Designer 3
Campaign Cartographer 3+ Lifetime License
Avenues and Alleys
Fantastic Landscapes
Exotic Locales
More than Maps
Sources Maps: Castles
Symbol Set 2: Fantasy Floorplans
Source Maps: Temples, Tombs and Catacombs
Symbols: Cities of Schley
Source Maps: Cities!
World Builder’s Compendium
Token Treasury: Monsters
Battle Maps Collection
Modern Mapper
The Age of Exploration
Dungeons & Floorplans

+infos(oficial): LINK

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Humble Software Bundle: RPG Game Dev RE-Bundle (uma campanha)

Nova nova campanha de livros relacionada com o mundo dos Videojogos, o seu desenvolvimento, a história do mundo dos Videojogos e outros estudos acerca de Videojogos. Do texto de apresentação surge “Discover insider knowledge on all things gaming—from design, development, and theory to the history of your favorite consoles, RPGs, MMORPGs, and more—in the Inside Gaming book bundle from MIT Press!
Get fascinating new perspectives on popular games like Dungeons & Dragons and World of Warcraft (Game Wizards; Warcraft Civilization). Take a trip down memory lane, and revisit histories of classic gaming systems, including Atari (Racing the Beam; Atari Age), the Game Boy Advance (Who Are You?), Super Nintendo (Super Power, Spoony Bards, Silverware), and the Nintendo Wii (Codename Revolution). Go inside the world of game developers with Handmade Pixels and Developer’s Dilemma, and discover how games provide more than just entertainment—but insight into our values, the nature of play, and the power of storytelling—in The Art of Failure, How Games Move Us, and Values at Play”. e a lista é constituída por:
Game Wizards: The Epic Battle for Dungeons and Dragons
Virtual Reality
The Elusive Shift: How Role-Playing Games Forged Their Identity
Racing the Beam: The Atari Video Computer System
How Games Move Us: Emotion by Design
Half-Real: Videos Games Between Real Rules and Fictional Worlds
The Art of Failure: An Essay on the Pain of Playing Video Games
The Well-Played Game: A Player’s Philosophy
Critical Play: Radical Game Design
Play Matters
Uncertainty in Games
Values at Play in Digital Games
Homebrew Gaming and the Beginnings of Vernacular Digitality
Achievement Relocked: Love Aversion and Game Design
Developer’s Dilemma: The Secret World of Videogame Creators
Handmade Pixels: The Independent Video Games and The Quest for Authenticity
Who Are You? Nintendo’s Game Boy Advance Platform
How Pac-Man Eats
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Atari Age: The Emergence of Video Games in America
A Play of Bodies: How We Perceive Video Games
Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
Atari to Zelda: Japan’s Video Games in Global Contexts
Codename Revolution: The Nintendo Wii Platform
The Warcraft Civilization: Social Science in a Virtual World

+infos(oficial): LINK

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Proposta de trabalho (no Lisboa)

O estúdio Marmalade Game Studio PT tem várias ofertas de trabalho nomeadamente:
UX/UI Artists
QA Testers
Marketing Designer

+infos(oficial): LINK

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Proposta de trabalho (no Porto)

A Saber Porto procura malta para trabalhar com eles, e da lista consta:
Gameplay Programmer
Ui/Ux Programmer
Engine/Tools Programmer
Build/System Programmer
Render/Graphics Programmer
Ai Programmer
Online Client/Server Programmer
Multiplayer Programmer
Animation Programmer
Audio Programmer
Character 3d Artist
Prop-3d Artist H
Environment-Artist (Ue5)
Vegetation Artist(Speeptree/Ue5)
Concept Artist
Game Designer
Narrative Designer
Combat Designer
Level Designer
Senior Publishing Producer
Senior Producer
Junior Producer
Product Manager
Project Manager
Qa Tester

+infos(oficial): https://saber.games/

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