Um bom texto: “A Beginner’s Guide to Designing Video Game Levels”
Encontrei este texto que fala acerca do desenvolvimento de videojogos e os respectivos níveis. O autor do texto é Mike Stout e construiu “A Beginner’s Guide to Designing Video Game Levels”
Algumas das etapas do processão são:
In Step 1: Understanding Constraints, I’ll walk you through common limitations I always look out for while designing levels.
In Step 2: Brainstorming and Structure, I’ll show you how I decide what goes into a level.
In Step 3: Bubble Diagrams, I’ll introduce you to a visual method for outlining what goes into each area of your level.
In Step 4: Rough Maps, I’ll talk about how I flesh out each bubble from a Bubble Diagram to figure out what goes into each area. I could write an entire series of tutorials about how to do this, so we’ll only go over the basic outline here.
In Step 5: Finishing the Design, I’ll talk about moving on from your basic design to create final spaces. This is also a huge topic that could be further explored in a series of tutorials, so for scope I’ll keep this very basic.