Month: February 2021

Proposta de trabalho (em Lisboa)

A malta do OnTop anda à procura de AR game designer… interessante!

+infos(página oficial): https://www.ontopstudios.com/

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Caravel: Set Forth

“Caravel: Set Forth”, mais um jogo com malta portuguesa no desenvolvimento :)

+infos(oficial): https://www.caravelgame.com/

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Livros a ler/comprar.. prenda?

Encontrei mais uma referência de um livro que gostava de ler.. “How to create your first board game, 5º edição” por Aaron Frias .. está em campanha no kickstart.

conteudos : 
Introduction
My First Board Game
Building on Your Game Idea
Common Board Game Trends
Popular Game Mechanisms
Game Journaling
Importance of Playing Modern Games
Translating Your Game Into a Spreadsheet
Your First, Hand-drawn Prototype
Solo Playtesting
Rough Prototypes
Graphic Design Tools
Design Basics
Rapid Prototyping Using the Component.Studio online tool
Printing your Prototypes
How to 3D print components for your game
Using Tabletopia and Tabletop Simulator to Upload, Pitch and Test Your Game
Group Playtesting
Pitching to Publishers
Blind Playtesting
Self-Publishing Basics
Kickstarter Basics
Kickstarter Video Basics
Rules Guide Recommendations
Shipping Basics
Mass Manufacturing Options
Lessons Learned

e  o livro.. “The Board Game Designer’s Guide: The Easy 4 Step Process to Create Amazing Games That People Can’t Stop Playing” por Joe Slack

+infos(a campanha) LINK

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Fun fun..

humor…
+infos(fonte): https://www.gamepressure.com/

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Game Jam Online pela MAD

Mais uma edição da MAD Game Jam… desta vez online!

+infos(oficial): https://eventos.esmad.ipp.pt/mad-gamejam/

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Jogos desenvolvidos por portugueses..

Lista que encontrei acerca de videojogos desenvolvidos por portugueses com com a colaboração de portugueses :)

 

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Proposta de trabalho (em Lisboa)

“Programadores de Unity por esse Portugal e não só estamos a contratar para o estúdio de Lisboa.”

Description
We’re looking for an awesome Unity developer to join our Client team in Lisbon and help push Avakin to the next level.

Responsibilities:
Writing clear, efficient and robust code using C# and Unity;
Collaborate with other departments to design, develop and maintain features;
for a live title with an active player base;
Ensure reliability and performance of the title through bug fixing and optimising;
Work with Leads and Producers to plan and schedule tasks;
Helping the team highlight and solve potential issues when delivering a release;
Writing and maintaining technical documentation where appropriate.

Requirements
Minimum of 2 years experience in the video game industry or equivalent;
At least one shipped title, preferably on a mobile platform (multiplayer is a plus);
A clear understanding of C# as well as the Unity game engine and its nuances;
Experience with RESTful API services;
Good understanding of distributed systems and multiplayer games’ tech stack;
Working knowledge of version control systems (e.g. Git, Perforce);
Excellent English verbal and written communication skills;

Desirable: 
Good understanding of scripting languages (Lua, TypeScript, Shell), Understanding of how implemented features are perceived and used by players, Experience working in networked game development, Experience developing on mobile platforms.

Benefits
Profit share bonus scheme, Share Scheme
Life Insurance, Healthcare Cash Plan, Income Protection
Flexible working hours
Public transportation support
Food allowance
Flexible 23 days holiday (plus bank holidays)

Lockwood Publishing is one of the leading independent UK mobile games companies. Our most successful product to date is a 3D virtual world on mobile called Avakin Life.

+infos(): https://apply.workable.com/lockwood/j/37D25DFCD5/

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Previsões.. por Joost van Dreunen

encontrei uma previsão do que supostamente vai acontecer em 2021 :P .. interessante perspetiva, mas..

+infos(fonte): https://superjoost.substack.com/p/predictions-new-rev-models-and-the

+infos(livro do autor): LINK

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