Day: April 9, 2020

Archiving Online Video Games

Algumas referências sobre o tema “Archiving Online Video Games”:

    • Adrienne Shaw’s Rainbow Arcade exhibition – LINK
    • Strong National Museum of Play (where the International Center for the History of Electronic Games (ICHEG) is housed) – LINK
    • Software Preservation Network helpful – LINK
    • Rhizome collective – LINK
    • The reports from the Trope Tank at MIT – LINK
    • Galloway, P. K. (2011). Retrocomputing, archival research, and digital heritage preservation: A computer museum and ischool collaboration. Library Trends, 59(4), 623-636. – LINK
    • Newman, James. Best before: Videogames, Supersession and Obsolescence. Routledge, 2012. – LINK
    • Lowood, Henry. “Perfect Capture: Three Takes on Replay, Machinima and the History of Virtual Worlds.” Journal of Visual Culture 10, no. 1 (April 1, 2011): 113–24. – LINK
    • Stuckey, Helen, Melanie Swalwell, Angela Ndalianis, and Denise de Vries. “Remembrance of Games Past: The Popular Memory Archive.” In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 11. ACM, 2013. – LINK
    • Brown, Samantha, Samantha Lowrance, and Catherine Whited. “Preservation Practices of Videogames in Archives,” 2018. – LINK
    • Winget, Megan A. “Videogame Preservation and Massively Multiplayer Online Role-Playing Games: A Review of the Literature.” Journal of the American Society for Information Science and Technology 62, no. 10 (2011): 1869–1883. – LINK
    • Nylund, Niklas. “Walkthrough and Let’s Play: Evaluating Preservation Methods for Digital Games.” In Proceedings of the 19th International Academic Mindtrek Conference, 55–62. AcademicMindTrek ’15. New York, NY, USA: ACM, 2015. – LINK
    • Flashpoint – LINK
    • Game Preservation Initiatives – LINK
    • Archaeogaming – LINK
    • 100 New Arcade Machines Added to the Internet Arcade – LINK
    • Strong Museum of Play – LINK
    • Preserving Virtual Worlds I and II. – LINK
    • Kaltman, Eric, et al. “A unified approach to preserving cultural software objects and their development histories.” (2014). – LINK
    • Dutch sound& vision institute – LINK
    • Video “Games as a service” is fraud. – LINK

 

Tags :

Umas lindas histórias..

Encontrei esta editora, a Bitmap Books, que tem publicado uns livros muitos interessantes, relacionados com as histórias dos videojogos. A quase totalidade do livros têm um destaque muito especial para imagens dos videojogos, acompanhados de algumas histórias acerca dos mesmos. Das publicações já consta uma lista muito interessante e diversificada, na qual se pode encontrar:
Commodore Amiga: a visual Commpendium
Super Famicom: The Box Art Collection
Generation 64 – How the Commodore 64 inspired a generation of Swedish gamers
A Gremlin in the Works
Sinclair ZX Spectrum: a visual compendium
Commodore 64: a visual Commpendium
NES/Famicom: a visual compendium
SNES/Super Famicom: a visual compendium
NEOGEO: A VISUAL HISTORY
SEGA® Master System: a visual compendium
The Art of Point-and-Click Adventure Games
The CRPG Book: A Guide to Computer Role-Playing Games
H.G. Wells: The War of the Worlds Illustrated
ARTCADE – The Book of Classic Arcade Game Art (Extended Edition)
Metal Slug: The Ultimate History
The SNES Pixel Book
Atari 2600/7800: a visual compendium
Micro but Many: an unofficial Micro Machines collection

Ainda não tive o prazer de conhecer nenhum dos livros mas irei sem duvida querer ter acesso a dois/três deles :) Guess what? :P

(8/9/2020) refiz a minha lista de leitura.. e vou atacar os livros:
The Art of Point-and-Click Adventure Games
The Games That Weren’t

+infos(Bitmap Books): https://www.bitmapbooks.co.uk/

Tags : , , , ,