Month: March 2020

Netbeans v10 e seguintes para programar em C e C++

A nova versão do Netbeans não tem por defeito a possibilidade de programar em C ou em C++, pelo que é necessário instalar essas funcionalidades. Para isso basta que:

(relembrar que antes de instalar o NetBeans é necessário ter instalado o MinGW, com as seguintes opções:)

1) depois de instalado MinGW e de seguida o netbeans, no netbeans ir ao menu TOOLS -> PLUGINS

2) escolher na barra de tabulações, SETTINGS

3) ativar a opção NetBeans 8.2 Plugin Portal

4) ir à secção de AVAILABLE PLUGINS e clicar em Check for Newest

5) escolher a opção que indica C/C++

6) clicar em INSTALL.. e deixar ir até ao final

7) fechar o Netbeans e voltar a abrir o programa

8) Criar um novo projeto com C … C99

extra) Existe uma patch que sinceramente não sei para que serve.. fica aqui o LINK da mesma.

 

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Um animador para um projeto na Nerd Monkeys (trabalho remoto)

“Nerd Monkeys is looking for a remote SENIOR 2D CHARACTER ANIMATOR to join our team to work in our upcoming video game Out of Line.

Come and help us improve the quality of our 2D gameplay and cinematic animations in Out of Line and also our next projects currently being developed for the PC and home video game consoles. We are preferably looking for individuals with more than three years of experience and at least one shipped title, but we are open to anyone with exceptional talent and a true passion for creating best-in-class animation.

Minimum Qualifications:

A demo reel reflecting high-quality animations for humans and creatures
At least 3 years of professional experience
Self-motivated, strong communication skills, and a team-player attitude
Able to produce top quality animation with 2D skeleton rigs
Strong understanding of animation principles
Understanding of 2D animation with skeleton rigs
Ability to work remotely
Experience in Adobe Photoshop or other 2D programs
Comfortable in creating new assets for specific animations

The ideal candidate shall also have:
Knowledge of Esoteric Spine software
Experience as a 3D animator
Basic understanding of rigging and IKs

How to apply:
If you meet the requirements specified above and you feel the potential calling you, please email your resume and materials to jobs@nerdmonkeys.com. Include “SENIOR 2D CHARACTER ANIMATOR” and your name and in the subject line.

About Out of Line:
Out of Line is a 2D set in a mysterious world punctuated with “dark toned” hand drawn 2D art style where you, a child named San, progress through a linear yet strong and immersive story.”

+infos(rede social): LINK

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Estatísticas …

A malta do superdataresearch.com colocou cá fora (e versão grátis para o publico) mais umas referências sobre as vendas nos últimos tempos, sendo que os destaques são:
as vendas online (formato digital) continuam a subir de ao para ano;
o mobile continua a subir as vendas, enquanto que PC de consolas decresceu (em comparação com o ano passado);
no Japão o jogo Dragon Ball Z Dokkan Battle, subiu as vendas de $24.8M (em janeiro) para $78.0M (em fevereiro);
24 milhões de jogadores andam a jogar o Counter-Strike: Global Offensive;
e a oferta na PSN do Sims 4 fez com que o numero de jogadores na PS4 superasse o numero de jogadores no PC.

+infos(oficial): LINK

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Cursos de acesso grátis (PACKT)

O grupo PACK disponibilizou uma série de cursos on-line em formato de “workshops” e que podem ser um dos seguintes:

Web Development
The HTML and CSS Workshop (Understand the structure and style of the web.)
The JavaScript Workshop (Learn about the language that powers the internet.)
The PHP Workshop (Learn all about PHP programming from first principles.)

Data Science
The Data Science Workshop (Quickly get up and running with Python data science.)
The Data Visualization Workshop (Understand how to make your own engaging charts.)
The SQL Workshop (Get started with data analysis using SQL.)

Programming Languages
The Python Workshop (Learn about modern, effective Python.)
The Ruby Workshop (Get started with development in Ruby.)
The Java Workshop (Understand how to work with Java.)
The Go Workshop (Get to grips with efficient Go.)
The Clojure Workshop (Discover how to you can count on Clojure.)
The C++ Workshop (Write effective, modern C++ applications.)

+infos(os cursos): https://courses.packtpub.com/pages/free

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A história dos jogos produzidos na Finlândia (livro grátis)

Para quem gosta de estudar e aprender sobre o Game Design é sempre bom conhecer algumas das histórias relacionadas com o desenvolvimento de videojogos. Este livro retrata um pouco das histórias na Finlândia. O título do livro é “The Praised, The Loved, The Deplored, The Forgotten : A View into the Wide History of Finnish Games” dos autores Annakaisa Kultima, e Jouni Peltokangas, com referências ao período de 1918 a 2016.

+infos(oficial): LINK 

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Arquivos de ROMs

Arquivo de referências para aceder a ROMs:

https://www.youtube.com/channel/UCOu56sNffE5cmwpd2ylExGQ
https://archive.org/
https://the-eye.eu/
https://www.romulation.net/
http://daroms.com/
https://romsmania.cc/
https://emulator.games/
https://easyroms.com/
https://nblog.org/
https://www.pleasuredome.org.uk/
https://vimm.net/
https://www.zophar.net/

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Proposta de trabalho (em Vila Nova de Gaia)

A empresa Saber/Porto está a contratar…

+infos(oficial): LINK 

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Unity learn premium, grátis durante três meses

A malta da Unity decidiu apoiar/contribuir para que fiquemos por casa a estudar, e apresentou durante três meses a possibilidade de todos nós termos acesso aos seus cursos online.

Da lista que consegui “apanhar” constatam actualmente as seguintes ofertas:

grátis:
Artificial Intelligence for Beginners
Beginner Scripting
Beginning 2D Game Development
Beginning 3D Game Development
Create with Code
Create with Code – Teacher Training
Create with Code Live
Design, Develop, and Deploy for VR
Getting Started with Reflect
Getting Started with Unity
Growing your mobile game
Intermediate 3D Game Development
Mega Bundle – Related Content
Performance and optimization
Teaching Game Design and Development

premium:
Advanced Art: Unity Game Dev Course
Advanced Design: Unity Game Development Course
Advanced Fundamentals: Unity Game Dev Course
Advanced Programming: Unity Game Dev Course
Beginner Art: Unity Game Dev Course
Beginner Design: Unity Game Development Course
Beginner Fundamentals: Unity Game Dev Course
Beginner Programming: Unity Game Dev Course
Buried Memories: High Fidelity Game Visuals
Exploring Unity 2018 LTS
Intermediate Art: Unity Game Dev Course
Intermediate Design: Unity Game Development Course
Intermediate Fundamentals: Unity Game Dev Course
Intermediate Programming: Unity Game Dev Courses
Introduction to XR: VR, AR, and MR Foundations
Unity C# Survival Guide

+infos(os cursos): https://learn.unity.com/courses

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As questões de ética no design de videojogos

Têm surgido nos últimos tempos algumas “conversas” acerca das questões éticas no desenvolvimento de videojogos, mais especificamente relacionadas com as questões de privacidade dos jogadores, mudanças no negócio por conta desses limites à privacidade, o que pedir e o que fazer com o “data” que surge do videojogo e como transformar isto tudo em algo que deve ser tido em conta durante o processo de desenvolvimento de um videojogo.

algumas referências para futura consulta:
The Videogame Ethics Reader (Revised First Edition) por Jos P Zagal – LINK
“The Ethical Design Handbook”: How To Leave Dark Patterns Behind, por por Trine Falbe, Martin Frederiksen e Kim Andersen – LINK
Infrastructures of abstraction: how computer science education produces anti-political subjects, por James Malazita – LINK

e co-relacionado a diversidade onde “diverse teams are more creative and productive”,
Why Diverse Teams Are Smarter por Heidi Grant – LINK
Why Diverse Teams Are More Creative por Tendayi Viki – LINK
Are Culturally Diverse Teams the More Creative Ones? por Daniel H. Scheible – LINK
Why Diversity is the Mother of Creativity por Jeffrey Baumgartner – LINK
Diversity and Work Group Performance por Stanford GSB Staff – LINK
Why diverse teams make better business decisions por Andrea Hak – LINK
How Diverse Teams Produce Better Outcomes por Sian Beilock – LINK

 

 

Ainda sobre o Command and Conquer remastered (uma entrevista)

A entrevista dada pelo produto do jogo Jim Vessella,

“On March 11 Producer Jim Vessella took to Twitter to answer your questions about the Command & Conquer™ Remastered Collection. His “Ask Me Almost Anything” session included a wide variety of questions about all aspects of the remastered games, and we’ve picked out some of the top ones, along with Jim’s answers to post below:

Question: “If [we] buy [the game on] Steam, do we need Origin installed to play the game on Steam or [do we] only need to link/sign in with an EA account?”

Answer: Right now, Steam players will need to link to an EA Account upon first bootup. However, they will not need the Origin Client installed.

Question: “How extensive is the Map Editor? Can you make single-player missions with it?”

Answer: Yes! The Map Editor can create both single-player and multiplayer maps. We’re excited to see what the community creates!

Question: “Hi Jim, will there be difficulty levels on Tiberian Dawn? [On] the original [it] wasn’t and I would like to play it on brutal. Second, how smart is the AI? [On] the original you could block units with sandbags and things like destroying the harvester and they wouldn’t buy a new one.”

Answer: I’m glad you asked! We’ve actually added difficulty levels to the campaign for Tiberian Dawn, along with Skirmish mode with AI difficulty levels as well. We did keep many of the AI behaviors the same but have fixed a few AI bugs along the way.

Question: “Will the graphics switch work in multiplayer, or is it for campaign only? Cheers, Jim!”

Answer: The graphics switching took some magical code work by the Petroglyph team. It works in solo modes, so Campaign and Skirmish, but not in Multiplayer. It’s one of my favorite features in the Remastered Collection.

Question: “How do the radar Jammers work? And are there any units that have gotten a rework to make them more viable? (Eg medics, [thieves], spies).”

Answer: Our goal has been to maintain the authentic gameplay of the classic games, so we’ve kept the functionality of all the units the same.

Question: “Is there a game speed controller in the remaster like in the original?”

Answer: Yes, you can adjust the game speed for yourself in both Campaign and Skirmish, and then the Host can choose it for everyone in Multiplayer.

Question: “You can unlock the extra content (videos, etc.) just by playing or there will be some sort of challenge? Vague answers welcomed.”

Answer: You’ll earn a piece of behind-the-scenes content each time you complete a campaign mission (regardless of difficulty level). We do track which difficulty you completed campaign missions on, so for a true challenge try to complete all missions on Hard.

Question: “If I pre-ordered [the] 25th Anniversary Edition. [Will I be] able to play on release or [will] I need to wait [for] my ordered physical copy?”

Answer: Both Collector’s Editions come with a Steam code, which will be emailed to you in the days prior to launch on June 5. That way you can pre-load and play the minute the game comes out, regardless of when your physical copy arrives.

Question: “In multiplayer can you form alliances with players while in-game like RA2? (handy for people DC or leave). Does it support different match types 2v2, 3v3, 4v4, FFA, etc.?”

Answer: Great question! In the new Custom Game Lobby, you can set teams ahead of time and have any combination you’d like. So 2v2, 3v2v3, 1v7, take your pick! (Up to four players for Tiberian Dawn, and eight players for Red Alert).

Question: “Will the unit balance in remaster remain [the] same as in [the] original games, and what about maximum map size in Tiberian Dawn and Red Alert?”

Answer: We’ve decided to keep the balance and map sizes the same as the legacy titles. The Tiberian Dawn maps support four players, while certain Red Alert maps support up to eight players.

Só faltou uma pergunta muito importante:
“but why the hell are postage prices so expensive? cost almost half the game”

+infos(fonte original): LINK

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Kenney Game Assets (promoção mais umas horas)

O Kenney, para comemorar os 10 anos, tem um conjunto de assets (para ajudar no desenvolvimento de videojogos) disponivel e a titulo gratuito para quem os quiser :D

A promoção termina hoje dia 21 de março… mais uma 10 horas. (em setembro do ano passado ele tinha libertado estes mesmos assets :P )

+infos(promoção): LINK

+infos(Kenney): https://www.kenney.nl/

 

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David Jones – Videogame Preservation Case Study (uma leitura)

Texto interessante que descreve um cenário que está a surgir um pouco por todo o mundo, a preservação dos videojogos.
“The study of gaming culture is also rapidly growing as an academic field and we play a role in that. Academic attention is beginning to be paid to the structures and narratives of games, their hardware and software and the social practices that surround their creation and consumption. Most games have a relatively short lifespan, but they are cultural objects and each one represents a valuable artefact reflecting the technological, socioeconomic and historical issues of its creation and consumption.”

+infos(fonte): LINK

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Command and Conquer, remastered

Eu sou do tempo em que os videojogos eram partilhados com colegas através de disquetes. Era um abuso que se fazia com as disquetes de 720kbytes furadas para passarem a ter o dobro do espaço. Mas este jogo, o Command and Conquer (C&C) veio trazer uma nova dinâmica, que foi a utilização e partilha através de CDs. Isso mesmo, o C&C tinha dois fantásticos CDs já que incluía durante os jogos de uma narrativa mostrada através de pequenos trailers e monólogos das várias personagens.  Foram horas e horas a jogar até terminar e voltar a terminar todas as missões, independente da facção escolhida entre o GDI e os NOD.

Existem três versões à venda, não fosse um hábito da EA explorar ao máximo os fãs:

25TH ANNIVERSARY EDITION (PHYSICAL), 150 dólares + 50 de portes..
Tiberium crystal 16GB USB drive with remastered original soundtrack
Four factional enamel pins
Tech tree prints (one for each faction)
Faction sticker sheet
Reversible 18″ x 24″ poster
Foil and embossed rigid box
Six-disc remastered original soundtrack signed by Frank Klepacki
Metal Mammoth Tank replica
Painted PVC light and sound tesla coil replica
Reversible beanie
Four faction patches
100+page art book

SPECIAL EDITION (PHYSICAL), 60 dólares + 50 de portes..
Tiberium crystal 16GB USB drive with remastered original soundtrack
Four factional enamel pins
Tech tree prints (one for each faction)
Faction sticker sheet
Reversible 18″ x 24″ poster
2-piece big box with embossing treatments

STANDARD EDITION (DIGITAL), 20 dólares
Command and Conquer Remastered Collection Standard Edition (Digital)

Bom.. vem aí então uma cena “nova”, o C&C remastered, que não é mais uma actualização para 4k de tudo o que foi feito no final dos anos 80. Sim anos 80.. e agora uns fantásticos 4k. Todas as missões, todos os extras possíveis e só lamento do formato digital ser barato e a caixinha ser pelos 150 euros. Mas aí esta C&C remastered em junho de 2020, na Steam ou na Origin.

+infos(oficial): LINK

+infos(steam): LINK

+infos(origin): LINK

 

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Proposta de trabalho (em Lisboa)

A Universidade Lusófona de Humanidades e Tecnologias apresentou uma proposta para um projeto a 6 meses…

” The candidates should have an BSc in Videogames or Computer Science or Engineering in related field ; Experience in the Unity3D game engine with knowledge of C # programming (previous experiences on the Android platform, multiplayer scenarios, and immersive virtual environments are privileged); Experience in using the Adobe software suite (Photoshop, Illustrator, Audition); Experience in 3D modelling (Maia or Blender), creating and animating avatars (Adobe Fuse and Mixamo).
Work plan: The purpose of the study plan is to complement research in different contexts of application in serious games using virtual reality, namely: • Conducting psychological counselling using immersive graphic environments; • Use of avatars as an instrument to facilitate the therapeutic alliance; • Conducting distance psychological counselling using virtual reality.
The candidate also aims to support the organization of HEILab’s scientific activities. Place of work: Universidade Lusófona de Humanidades e Tecnologias in Lisbon, Portugal, under the scientific supervision of Professor Pedro Santos Pinto Gamito. Duration: The fellowship is for 6 months, eventually renewable during the course of the project”

+infos(oficial): LINK

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Dos Açores para o mundo, pelas mãos da Cereal Games

A malta do Cereal Games tem uma campanha a decorrer para ajudar no financiamento do seu próximo jogo, Pecaminosa. Pelo que li parece ser um videojogo em que o objetivo é o de conduzir uma personagem, num estilo de RPG, por uma cidade norte americana para a descoberta de algo…

+infos(campanha): LINK

+infos(rede social): LINK

+infos(oficial): http://cerealgames.net/

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