Month: July 2017

The Indie Game Developer Handbook

Gostava de ter acesso a este livro: The Indie Game Developer Handbook

Os principais tópicos deste livro são:
Indie Game Development
Development Tools and Resources
Self-Publishing
QA, Localisations and Age Ratings
PR and Reaching Out to the Press
Marketing
Advertising
Websites, Forums and Source Control
Funding
Tax, Legal and Other Odds and Ends

+infos(loja): LINK

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Repositório de links a explorar

Encontrei uma repositório de links interessantes sobre o tema videojogos..  para explorar mais tarde. Esta lista foi construída por  Vaind Staaz e Igor Gebien.

Modelling and Sculpting tools:
Sympligon – the most popular LOD generation tool. Now it’s completely free. Link
blender – the best free 3D modelling and animation tool out there. Link
MeshLab – an open source system for processing and editing 3D triangular meshes. Link
Wings 3D – an advanced subdivision modeler that is both powerful and easy to use. Link
fragMOTION – a 3D modeler used for the creation and animation of characters. Link
Sculptris – (from the makers of ZBrush) a free to use sculpting tool. Link
MakeHuman – a free and open source software to create realistic 3d humans. Link
TerreSculptor – a hightmap editing software, similar to World Machine but free. Link
L3DT – a Windows application for generating terrain maps and textures. Link
Tree It – an easy to use real time 3d tree generator. Link
RoadKill UV Tool – a free application that unwraps your models. Link
The Pinocchio library – an experimental application for automatic character rigging with mocap data. Link
Autodesk FBX Converter – a tool to quickly convert OBJ/DXF/DAE/3DS files to an FBX format file. Link
Tinkercad – an easy, browser-based 3D design and modeling tool for all. Link
*SketchUp – free and easy 3D creation tool. Link
*ngPlant – open Source plant modeling suite. Link
i*Arbaro – tree generation for povray. Link

Models:
BlendSwap – a community of blender artists that share their work under creative commons licenses.Link
CG Trader. Link
Share CG. Link
PinShape. not game oriented per se but still a source for 3D models. Link
*Nobiax. 3D assets, textures, plants, environmental objects and more. Link

Texturing Tools:
Online Texture Generator. Link
Online Normal Generator. Link
free assets and tools for all Substance apps. Link
xNormal – an application to generate normal / ambient occlusion / displacement maps. Link
Handplane – a full baking tool with export settings for most game engines. Link
Wood Workshop – a free texture editor that specializes in the creation of seamless wood textures.Link

Imaging Tools:
Krita – image editor and painting program. Link
Gimp – image editor and painting program. Link
IrfanView – the Swiss army knife of media files processing. Link
SpaceScape – create a skybox to dress your space scenes. Link

Free resources from the Unreal Engine 4 community:
Luos – free rocks and caves. Link
Hourences – tutorials, books and more. Link
Tom Looman – Unreal Engine 4 resources, tutorials and experiments. Link
Elhoussine Mehnik – Unreal Engine 4 game templates and more. Link
Orfeas Eleftheriou – C++ Tutorials and more. Link
StormGS – a plethora of models,material and other assets. Link
SeJonF – A regenerative Health/Shield system (models and blueprints). Link
PolyPixel – freebie pack a modern urban environment. Link
Dave Watts – some free Models.  Link
Hevedy – PurpleprintKit for Unreal Engine 4. Link

UE4 Community Projects:
Learning Resources by eXi. Link
WIP Weather & Ocean Water Shader. Link
Material Function – World Aligned Texture/Normal With offset & Rotation. Link
A.I. Templates – Bot, Car and Flying AI. Link
Full Game Jam project. Link
Procedural Rope Bridge. Link
More content and projects can be found on the UE4 forums. Link

Animations & Motion capturing:
Motion Capture Database. Over 2500 free human motion BVH files. Link
*MotCap.com – free motion capture, bip, bvh animations. Link

Textures:
Textures.com – formerly known as CG Textures. Link

Audio and Sound Tools/Resources:
Audacity – a free audio editor. Link
Garage Band – (Mac only) free, complete music composing tool. Link
Bfxr – 8bit online sound FX generator. Link
Freesound.org – a collaborative database of Creative Commons Licensed sounds. Link
FreeSFX – free sounds and SFX. Link
99Sounds – free sound effects. Link
*Sounimage.org – free Music, Sound Effects and Images for Your Projects by Eric Matyas. Link

Special FX:
*Luos Arts – special effects for Unreal Engine 4. Link

2D Assets:
Glitch the Game – original post mortem assets. Link
David Hellman – original assets from the game Braid. Link
Backyard Ninja Design – various art assets. Link
*Toke Game Art – free 2D art. Link

YouTube Channels:
Unreal Engine Official YouTube channel. Link
Allegorithmic Official YouTube channel – Everything Substance related. Link
GDC Official YouTube channel – Inside the world of game development. Link
Virtus Learning Hub YouTube channel – Tutorials for almost everything game dev related. Link
Tesla Dev YouTube channel – Unreal Engine 4 tutorials. Link
Blender Guru YouTube channel – A great place to learn about blender and 3D modeling in general.Link
Jay AnAm YouTube channel – Tutorials for Unreal Engine 4, Unity and Blender. Link
Moize Opel YouTube channel – From simple tutorials to complete games tons of videos. Link

Publishers, Distribution:
Disclaimer: We haven’t tested the services of the mentioned companies, use at your own risk.
*Sony Interactive Entertainment – Partnership Registration. Link
*Microsoft ID@XBOX – indie Developer publishing program for Xbox and Windows 10. Link
*mergegames – an independent video games publisher. Link
*Koch Media – a leading independent video games publisher. Link
*Focus Home Interactive – a French publisher based in Paris. Link

Articles:
80.LV – Everything game dev related, one of the best sites around. Link
*How to Assemble an Organized and Effective Press Kit. Link
*How to get your video game covered by YouTubers? Link
*Why Your Game Idea Sucks. Link
*The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development. Link

Other useful links:
*Epic Games – Marketplace Submission Guidelines: Preparing Your Assets. Link
Index of Refraction values (IOR) for use with 3d modeling / rendering and animation applications. Link
IES Lighting Profile Archive – A great resource for IES photometric lighting textures. Link

 

+infos(a fonte): http://hotgates.eu/useful-links/

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Video Games You Will Never Play (auto-prenda)

Aqui está um livro que gostava de ler, e que provavelmente vai ser uma auto-prenda. O titulo do livro é Video Games You Will Never Play e os seus autores é a comunidade Unseen64.

video games you will never play by unseen64

+infos(oficial): LINK

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Livros sobre videojogos

Se o tema é livros é super interessante mas se o tema/discussão for videojogos ainda melhor :)

Aqui fica a partilha e o registo de uma lista fantástica acerca de livros que falam sobre videojogos:

Books about classic and must-play games:
1001 Video Games You Must Play Before You Die
An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades of game evolution
The 200 Best Video Games of All Time (Color Edition)
The Gamer’s Bucket List: The 50 Video Games to Play Before You Die

Books on popular video game series and genres:
CRPG Book
Halo Encyclopedia: The Definitive Guide To The Halo Universe
Hardcore Gaming 101 Presents: Castlevania
Legends of Localization Book 1: The Legend of Zelda
Silent Hill: The Terror Engine
The Guide to Classic Graphic Adventures
The History of Sonic
The Making of Prince of Persia
The Unofficial Guide to Konami Shooters

Books on video game history:
A Casual Revolution
A Gremlin in the Works
Atari Inc. Business is Fun
Atari to Zelda: Japan’s Videogames in Global Contexts
Bible Adventures
Commodork: Sordid Tales from a BBS Junkie
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Game Over: How Nintendo Conquered the World
It’s Behind You
Masters of Doom
Memoirs of a Virtual Caveman
Phoenix: The Fall & Rise of Videogames
Playing at the Next Level: A History of American Sega Games
Playing at the World
Power-Up: How Japanese Video Games Gave the World an Extra Life (2016 ed.)
Replay: The History of Video Games
Service Games: The Rise and Fall of SEGA
Speccy Nation: A tribute to the golden age of British gaming
The A-Z of cool computer games
The Bitmap Brothers: Universe
The History of Nintendo 1889-1980 SC
The History of Ocean Software
The Story of US Gold
The Ultimate History of Video Games
The Untold History of Japanese Game Developers Volume 1
The Untold History of Japanese Game Developers Volume 2
Video Games You Will Never Play
Videogames: In the Beginning

Books on specific consoles & computers:
Game Boy World 1989 | XL Color Edition: A History of Nintendo Game Boy
Good Nintentions: 30 Years of NES: An Unofficial Survey of the Nintendo Entertainment System (Volume 1)
Monochromatica
Racing the Beam: The Atari Video Computer System
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Sega Mega Drive/Genesis: Collected Works
Xbox Revisited: A Game Plan for Corporate and Civic Renewal

Video Game Artbooks and Coffee Table books:
Art of Grasshopper Manufacture
Assassin’s Creed: The Complete Visual History
Border Break Artworks
Capcom Design Works
DISGAEArt!!! Disgaea Official Illustration Collection
Dark Souls: Design Works
Dawn: The Worlds Of Final Fantasy
Half Life 2: Raising the Bar
Hyrule Historia
Japanese game graphics
Monster Hunter Illustrations 2
Okami Official Complete Works
Persona 3: Official Design Works
Persona 4: Official Design Works
Senran Kagura: Official Design Works
Shigenori Soejima Art Works 2004-2010
Shin Megami Tensei IV: Official Artworks
Super Famicom the Box Art Collection
The Art of Alice: Madness Returns
The Art of Atari
The Art of Game Worlds
The Art of Oddworld Inhabitants
The Art of The Last of Us
The Art of The Mass Effect Universe
The Art of Uncharted 4
The Eyes of Bayonetta: Art Book & DVD
The Legend of Heroes: The Illustrations
The Sky: The Art of Final Fantasy
The World of Professor Layton

Books on video game design, theory & social effects:
10 PRINT CHR$(205.5 + RND(1)); : GOTO 10
8 Bits of Wisdom: Video Game Lessons for Real Life’s Endbosses
A Game Design Vocabulary
Avant-garde Videogames: Playing with Technoculture
Beyond Choices: The Design of Ethical Gameplay
Death by Video Game: Tales of obsession from the virtual frontline
Embed with Games: A Year on the Couch with Game Developers
Extra Lives: Why Video Games Matter
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
Hackers: Heroes of the Computer Revolution
Half-Real: Video Games between Real Rules and Fictional Worlds
How to Do Things with Videogames
How to Talk About Videogames
Imaginary Games
Introduction to Game Analysis
Killing is Harmless
Philosophy Through Video Games
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reclaiming Art in the Age of Artifice
Rise of the Videogame Zinesters
Swords & Circuitry: A Designer’s Guide to Role-Playing Games
The Art of Failure: An Essay on the Pain of Playing Video Games
Trigger Happy
Understanding Video Games: The Essential Introduction
Values at Play in Digital Games
What Video Games Have to Teach Us about Learning and Literacy

Fiction books based or inspired by video games:
Armada
Aspho Fields (Gears of War)
Deus Ex: Icarus Effect
God Jr.
Halo – Boxed Set
Ico: Castle In The Mist
Mass Effect: Retribution
Ready Player One
The Stolen Throne (Dragon Age)
The Umbrella Conspiracy (Resident Evil)
You

+infos(a fonte): LINK 

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Como foi feito o Stronghold 2

Um dos jogos que mais gostei e ainda gosto.

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Outros diagrama…

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Cursos em Portugal de Videojogos

Cursos de videojogos em Portugal

// ETIC :: Animação e Videojogos
Grau: BA (licenciatura britânica)
Duração: 3 anos (2+1)
Site (c/portfolio): www.etic.pt/avj
Facebook: www.facebook.com/eticgames/
Instagram: www.instagram.com/etic_games

// ETIC (Algarve) :: Videojogos
Grau: Curso profissional
Duração: 2 anos
Site (c/portfólio): http://www.eticalgarve.com/pt/portfolios/videojogos

// ESMAD :: Design de Jogos e Animação Digital
Grau: Curso profissional
Duração: 2 Anos
Site: https://www.ipp.pt/noticias/design-de-jogos-e-animacao-digital

// IPB :: Design de jogos digitais
Grau: Licenciatura
Duração: 3 anos
Site: http://portal3.ipb.pt/index.php/pt/guiaects/cursos/licenciaturas/curso?cod_escola=3045&cod_curso=8309

// IPCA :: Engenharia em desenvolvimento de jogos digitais
Grau: Licenciatura
Duração: 3 anos
Site: https://est.ipca.pt/curso/desenvolvimento-de-jogos-digitais/

// IPLeiria :: Jogos Digitais e Multimédia
Grau: Licenciatura
Duração: 3 anos
Site: http://www.jogos.ipleiria.pt/

// IPMaia :: Produção Multimédia e Jogos Digitais
Grau: Curso profissional
Duração: 2 anos
Site: http://www.ipmaia.pt/pt/ensino_/ofertaformativa_/ctesp_/curso_32005

// Restart :: Criação de Videojogos
Grau: curso profissional
Duração: 1 ano
Site: http://restart.pt/project/criacao-de-videojogos/

// Universidade Europeia :: Games & Apps Development
Grau: Licenciatura
Duração: 3 anos
Site: https://www.europeia.pt/oferta-formativa/licenciaturas/licenciaturas/games-apps-development

// Universidade Lusófona :: Aplicações Multimédia e Videojogos (Lisboa)
Grau: Licenciatura
Duração: 3 anos
Site (c/portfolio): http://www.ulusofona.pt/licenciatura/aplicacoes-multimedia-e-videojogos
// Universidade Lusófona :: Aplicações Multimédia e Videojogos Grau: Licenciatura (Porto)
Duração: 3 anos
Site: http://www.ulp.pt/licenciaturas/videojogos-e-aplicacoes-multimedia

// World Academy :: Videojogos
Grau: curso profissional
Duração: 1 ano
Site: http://www.worldacademy.pt/cursos/cursos-anuais/digital-interactive/videojogos/

### Brevemente ###

Instituto Politécnico Tomar
Flawless Victory

### Mestrados ###

// IST :: Engenharia informática e de computadores
Site: https://fenix.tecnico.ulisboa.pt/cursos/meic-t

// IPCA :: Engenharia de desenvolvimento de jogos digitais
Site: http://web.ipca.pt/jogosdigitais/

// UBI :: Design de jogos
Site: http://www.g3d.ubi.pt/

### Mestrados com cadeiras de videojogos ###

// ISCTE :: Mestrado em informática
site: https://www.iscte-iul.pt/curso/12/mestrado-engenharia-informatica

// FEUP :: Multimédia
Site: https://sigarra.up.pt/feup/en/cur_geral.cur_view?pv_curso_id=732
// UA (Aveiro) :: Comunicação e multimédia
Site: http://www.ua.pt/deca/pagecourse.aspx?id=101&b=1

// UM (Guimarães) :: Tecnologia e Arte Digital
Site: http://mtad.dsi.uminho.pt/

// Universidade da Madeira
Site: http://www.uma.pt/portal/

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Mais um diagrama…

Mais um diagrama acerca do percurso para o desenvolvimento de um videojogo. A fonte não sei qual é, surgiu no facebook e guardei.

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