Category: cursos

Curso online Game Design and Theory (pago)

O autor dos famosos SIMs, desde o SimCity apresenta um curso online “WILL WRIGHT – TEACHES GAME DESIGN AND THEORY” :)

as secções do curso são:
01_The Fundamentals of Game Design
02_Generating Game Concepts
03_Early Prototyping
04_The Relationship Between Story and Games
05_Exploring Player Psychology
06_Design Player-Centered Experiences
07_Develop a Game Language
08_Designing a Visual Aesthetic
09_Game Mechanics
10_Game Demo: Morey
11_Iteration and Scoping
12_Prototyping Case Study: Proxi
13_Playtesting
14_Designing a Sound Aesthetic
15_Pitching Ideas
16_Game Demo: Flooded Market
17_Choosing and Understanding Your Platform
18_System Design
19_Leadership and Collaboration
20_The Future of Game Design
21_Final Thoughts

+infos(loja): LINK

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Curso de Game Design mas sobre “non­digital games” (MIT)

MIT Game Design

A malta do MIT (mais concretamente Philip B. Tan e Richard Eberhardt) têm disponivel online um curso acerca do Game Design. Não é necessário qualquer registo basta apenas aceder ao endereço para se ter acesso a toda a informação.

Acerca do curso:
“This course is built around practical instruction in the design and analysis of non­digital games. It provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role­playing games.”

Algumas das referências de livros:
Brathwaite, Brenda, and Ian Schreiber. Challenges for Game Designers: Non­digital Exercises for Video Game Designers. Cengage Learning, 2008. ISBN: 9781584505808.
Fullerton, Tracy. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. 2nd ed. CRC Press, 2008. ISBN: 9780240809748.
Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003. ISBN: 9780262240451.
Costikyan, Greg, and Drew Davidson, eds. Tabletop Analog Game Design. Lulu.com, 2011. ISBN: 9781257870608.

+infos(fonte): LINK

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Curso de desenvolvimento de videojogos (em Portugal)

Está a decorrer no IEFP de Vila Nova de Gaia o período de inscrição para o curdo de “Desenvolvimento de videojogos” divido em duas partes: “Design e desenvolvimento” e “Design e programação avançados” durante o período de julho num total de 200 horas.

 

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Cursos no coursera.org

No plataforma do coursera.org encontrei os seguintes cursos na área do desenvolvimento de videojogos:

Story and Narrative Development for Video Games, com Dariush Derakhshani e cedido por California Institute of the Arts – LINK

World Design for Video Games, por Théotime Vaillant cedido por California Institute of the Arts – LINK

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