Workshop de Godot (no Porto)

“O NCGM convida-te a participar no workshop a realizar-se dia 28 de Fevereiro às 15h na sala … na FEUP.
Neste workshop, direcionado para iniciantes em Godot, iremos criar em conjunto um jogo! Pelo que irás explorar todo o processo para a criação de um pequeno jogo desde programação, VFX e UI.
O objetivo deste workshop é ganhares bases para te orientares sozinho com o software.
Inscrições abertas até dia 27 de Fevereiro.”

+infos(oficial): https://linktr.ee/ncgm

Tags : ,

GameMaker grátis até ser um projeto comercial

Tenho uma relação estranha com o motor GameMaker, o meu primeiro contacto foi quando no site humblebundle.com surgiu um pack em que este motor ficava com uma licença bem simpática. Contudo e após a campanha no humblebundle terminar sai uma nova versão do GameMaker, com uma interface e mecanismos novos, o que implicou que quem como eu comprou a licença anterior foi forçado a comprar uma nova para poder usar a nova versão..

Ainda assim, o GameMaker foi comprado pela malta do Browser Opera e uma das decisões foi mesmo a a de libertar este software para qualquer pessoa usar. O limite é o produto final não ser comercial nem ter como destino as consolas. E para quem quer continuar a usar basta pagar uma única vez 99 dólares.

+infos(oficial): LINK

 

Tags : , ,

Uma palestra de Casey O’Donnell

Uma palestra interessante sobre Making Games Differently

+infos(video): LINK

Tags : ,

Aprender Godot..

Para quem, como eu, que anda a adiar para aprender a usar Godot, fica aqui um video tutorial pelo Heartbeast, em que explica o desenvolvimento de um Space Shooter nesta plataforma.

+infos(oficial): LINK

E também encontrei este web site que é um repositório de ferramentas para trabalhar com o Godot e existe também uma comunidade :)

+infos(oficial): https://chickensoft.games/

Tags : , , ,

O ano de 2023 em números, diz a GamesIndustry.biz

O site GamesIndustry.biz publicou recentemente os seus números relativos ao ano de 2023 e produziu um infográfico todo catita para mostrar esses números:

o que se destaca aqui é aumento de receitas relacionado com a venda de videojogos, que jogos como Call of Duty, Diablo, Mortal Kombat, Madden NFL, continuam a ser best sellers nos Estados Unidos, e que até o Brazil aparece nos top5 dos países que mais downloads de videojogos fazem. Também é dada relevância ao aparecimento dos videojogos nas redes sociais.

+infos(oficial): LINK

Tags : , ,

Livros interessantes… (e que gostava de ter acesso)

Já é possivel aceder gratuitamente (18 março de 2004) a este livro intitulado “StarCraft: Legacy of the Real-Time Strategy” de Simon Dor. O conteúdo passa pelas secções:
1. Decoding and Foreseeing
2. A Distinct Purity of Form
3. No rush
4. Path Of ascension
5. A distinct Purity of Essence

E ainda como texto de apresentação surge:
“StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea.

Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.”

+infos(oficial): LINK

Também encontrei este livro, “Assassin’s Creed in the Classroom History’s Playground or a Stab in the Dark?” dos editores Erik Champion e Juan Francisco Hiriart Vera. Do texto de apresentação surge:
“The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.”

O livro tem também os seguintes contributos:
Introduction: History’s Playground or a Stab in the Dark?
Chapter 1 Historical Video Games and Teaching Practices
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History

+infos(oficial): LINK

Tags : , ,

Ofertas de trabalho (em fevereiro)

Procura-se um Lighting Artist (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
Minimum 3 years coof mmercial production experience in a lighting or technical art role
Strong understanding of latest games art fundamentals of real-time lighting, physically based rendering, materials, and post-processing
Portfolio or demo reel that demonstrates a keen eye for detail, knowledge of color theory and the ability to use light, shadow and color to create a variety of tones and moods
Working knowledge of Photoshop and 3ds Max or equivalent
Great communication, ability to follow creative direction, self-driven organization, and time management skills
Bachelor/Undergraduate degree or equivalent

In addition, ideally, you might also have:
Extensive UE5 knowledge, with project examples
Keen interest in playing games and game development beyond art
Prior experience with helping mentor your colleagues

+infos(oficial): https://www.funcom.com/funcom-zpx/

Procura-se um Lead Games Designer (hibrido ou presencial, em Lisboa), em que:

We are looking for you to have:
A bachelor’s degree
5+ years of experience in the game industry working in a game design capacity
2+ years of experience leading/managing a team
Shipped titles in a professional capacity
Extensive understanding of design processes including NPC design, feature design, level design, content design, as well as experience implementing features and content
Passion for leadership and mentoring
Clear, effective communication skills across teams and cultures
Motivation and drive to collaborate and advance positive change in a studio environment
The ability to work diligently while thinking critically and resolving complex issues

In addition, ideally, you might also have:
Experience working on survival or MMO games
Worked on games in a live environment
Enjoys playing survival games
Familiarity with Dune and the Dune IP

+infos(oficial): https://www.funcom.com/funcom-zpx/

A Saber em Gaia procura um Multiplayer Programmer

+infos(oficial): LINK

Procura-se um Level Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Collaborate with the creative team to develop and execute captivating interactive narratives for our game.
Utilise your strong understanding of cinematography and movie directing techniques to craft cinematic moments within the game.
Develop and maintain a deep understanding of the game’s narrative structure, characters, and world.
Script compelling dialogues, cutscenes, and interactive sequences that enhance the overall player experience.
Collaborate with other designers, artists, and programmers to ensure a seamless integration of storytelling elements into gameplay mechanics.
Conduct playtesting and iterate on the game’s storytelling elements based on feedback and player experience.
Stay up-to-date with the latest trends and advancements in interactive storytelling, cinematography, and game design to push the boundaries of our games

Requirements
Proven experience (minimum 3 years) in game development, with a focus on interactive storytelling and game design.
Strong scripting skills using industry-standard tools and languages.
Working knowledge of the Unity engine is a must.
Knowledge and understanding of cinematography principles, camera work, and movie directing techniques.
Excellent creative and storytelling abilities, with a keen eye for detail and an understanding of narrative structure.
Ability to effectively collaborate with multidisciplinary teams and communicate ideas clearly.
Strong problem-solving skills and the ability to adapt to changing project requirements.
Positive attitude, self driven and able to work alone or as part of a team.
Passion for video games, storytelling, and a deep understanding of player engagement.
Based in one of our office hubs, following our hybrid model with 3 days per week on-site.”
+infos(oficial): LINK

Procura-se um Game Economy Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a game’s economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Requirements
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (Almada/Portugal) pela Kwalee, no modo híbrido, em que:
“Responsibilities
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Requirements
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”
+infos(oficial): LINK

Tags :

Global Game Jam 2024 (1ª edição do ano)

Vai decorrer entre os dias 22 e 28 de janeiro a primeira edição do evento mundial Global Game Jam. Este ano e em Portugal existem eventos organizados nas seguintes localidades:
Porto – LINK
Porto – LINK
Aveiro – LINK
Covilhã – LINK
Leiria – LINK
Porto Salvo – LINK
Lisboa – LINK
Lisboa – LINK
Carnaxide – LINK
Almada – LINK
Faro – LINK

Os eventos são gratuitos, não decorrem todos os dias, dependendo da proposta de cada organizador :)

+infos(oficial): https://globalgamejam.org/

Tags : , ,

Ofertas de trabalho (em janeiro)

A Saber em Gaia procura vários profissionais: Technical Director, Network Multiplayer Programmer, Tools Developer, Gameplay Developer e HR Director

+infos(oficial): LINK

Procura-se um Concept Artist (Lisboa/Portugal) pela Mr Kite, no local, em que:
“Job Summary
As a Character Concept Artist at Mr Kite, you will play a crucial role in shaping the visual identity of Today. You will collaborate with a multidisciplinary team of artists, designers, and writers to create unique and visually stunning characters that resonate with our audience. This is an opportunity to contribute to the creation of memorable characters that will leave a lasting impact on the world of entertainment.

Responsibilities
Conceptualization:
Generate visually compelling and original character concepts that align with the project’s artistic direction and narrative.
Translate design briefs and storytelling elements into expressive and relatable characters.
Collaboration:
Work closely with the Art Director and the Creative Director, and other team members to ensure consistency in artistic vision.
Provide constructive feedback and contribute to brainstorming sessions.
Sketching and Rendering:
Create detailed character sketches and concept illustrations that showcase personality, emotion, and distinctive traits.
Produce polished and refined character designs suitable for further development.
Iteration and Feedback:
Iterate on designs based on feedback from team members and stakeholders.
Collaborate with other artists to refine and enhance character designs throughout the production process.
Research and Trends:
Stay informed about industry trends, emerging technologies, and artistic techniques.
Incorporate fresh ideas and innovative approaches to character design.

Qualifications
Proven experience as a Character Concept Artist in the videogame industry.
Strong portfolio showcasing a range of character designs and concepts.
Proficiency in digital illustration tools such as Photoshop, Illustrator, or similar software.
Understanding of anatomy, form, and composition.
Excellent communication and teamwork skills.
Ability to adapt to various art styles and project requirements..”

+infos(oficial): LINK

Procura-se um Senior Game Designer (Oeiras/Portugal) pela Miniclip, no local ou hibrido, em que:
“What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross-discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post-release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying at the cutting edge of the mobile gaming industry.

How will you work with the team?
Collaborate across the team to expand and iterate internal tools used for mission and gameplay implementation.
Present and articulate your designs across the team, upholding and championing the game vision and core pillars.
Support the team with subject-matter expertise on mobile & social game design.

What are we looking for?
4+ years’ experience of gameplay and systems design, monetisation and live ops on freemium mobile games..
An excellent knowledge and understanding of gameplay design, complex game economy systems with multiple currencies, and progression systems.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with an exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical: always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high-quality, well-thought-through proposals.”

+infos(oficial):LINK

Tags :

Humble Software Bundle (campanha)

Uma campanha interessante com vários cursos/recursos sobre programação, IA e ajudas no desenvolvimento de videojogos, “The Complete Learn to Code Bundle“:
“Interested in learning about the intersection of game development and the rapidly advancing technologies driving AI? This bundle of video courses from Mammoth Interactive will get you up to speed! Learn how to implement, manage, and optimize large language models like GPT with the cutting edge toolkit Ollama. Drill down on the basics of popular game engines like Unity, Unreal, and Godot, hone your programming skills in languages like JavaScript and Python, and much more!.”
Da lista surge:
Unreal 5.0 C++ Developer Course
Comprehensive Guide to Local Large Language Models with Ollama – Complete Toolkit (First-Time Exclusive Humble Bundle Release)
Modern Unity AI Bundle with Muse, Stable Diffusion, and CivitAI (First-Time Exclusive Humble Bundle Release)
Unreal Engine 5 AI Development with GPT, Lumen and Nanite (First-Time Exclusive Humble Bundle Release)
OpenAI Vision AI Image Generation – The Complete Bundle (First-Time Exclusive Humble Bundle Release)
Advanced Video Analysis and AI Python App Development with OpenAI Vision (First-Time Exclusive Humble Bundle Release)
Cybersecurity Mastery – Total Data Protection and Advanced Encryption Techniques
Linux Fundamentals for Ethical Hacking – The Complete Journey
The Definitive Beginners Guide to Prompt Engineering with ChatGPT
Midjourney AI Image Generation Mastery – From Beginner to Expert
Automated Game Development in UE5 with ChatGPT – A Comprehensive Bundle
Mastering Business Automation with ChatGPT Prompt Engineering
Creating Dynamic NPC Game Conversations with ChatGPT in UE5 – End-to-End Guide
Build a ChatGPT Clone with Python Custom UI – From Scratch to Advanced
ChatGPT Prompt Engineering for Sales – The Ultimate Masterclass
Build a Screenshot to Code OpenAI Python App – Step-by-Step Mastery
Ultimate Cybersecurity Incident Response and Threat Hunting Bundle
The Complete Advanced ReactJS Web Developer Masterclass
Build a ChatGPT Chrome Extension with Python – Full Development Bundle
Comprehensive Guide to Building AI Web Apps with ChatGPT and Python
Edit and Retouch Images with Discord Midjourney AI – Full Bundle
Build Vector Art with Midjourney Artificial Intelligence – Comprehensive Techniques
Multiplayer Game Development in Unreal Engine 5 – The Complete Bundle
Build Online Store with ReactJS FullStack Web Development – End-to-End Mastery
ChatGPT Automated Web Development Guide – Complete Bundle
Unreal Engine 5 Real Time Strategy Game Development – Comprehensive Guide
GDScript Programming in Godot 4 For Everyone – Full Bundle
Multiplayer Programming in Godot 4 in 3D Platformer – Complete Training
Build RPG in Godot 4 – Full Bundle From Beginner to Advanced
Build a Survival Game in Godot 4 – Comprehensive Development Guide
Build Machine Learning Models and Neural Networks – Total Mastery Bundle
JavaScript for Beginner to Advanced – The Complete Journey
ChatGPT Prompts and Best Practices for Python Coders – Complete Guide
Web Design with Advanced CSS – Comprehensive Mastery
Build Websites with JavaScript and Tailwind CSS – The Ultimate Guide
Python Data Science Fundamentals – Comprehensive Bundle
Beginners Game Development in Unreal Engine 5 – Comprehensive Introduction
Unity DOTS ECS Game Development – Complete Beginners Series
Introduction to Machine Learning and Python Data Science – Total Overview
Unity Game Development for Absolute Beginners and All Ages – Full Bundle
Godot Game Development for Absolute Beginners and All Ages – Complete Series
Web Development Fundamentals with HTML, CSS, and Bootstrap – Complete Guide
Python Programming Fundamentals – The Ultimate Learning Path
+infos(oficial): LINK


Uma campanha com cursos/aprendizagens com o Unreal engine, “Make Your own Games in Unreal Engine 5“:
“Learn to harness the power of Unreal Engine and bring your game ideas to life with this bundle of video courses and assets from GameDev.tv! Start concepting in record time with a comprehensive course on Blueprint, Unreal Engine’s intuitive visual scripting system. Jump into the deep end and learn how to get the most out of the engine with a course on C++ programming fundamentals. Apply the skills you acquire with courses focused on FPS and action adventure games, and boost the fidelity of your creations with a stockpile of assets and royalty-free music!.”
Da lista surge:
Unreal 5.0 C++ Developer Course
Unreal Engine 5 C++ Multiplayer: Make Your Own Co-Op Game
Unreal Engine 5 Blueprints First Person Shooter (FPS) Course
Unreal Engine Blueprint Game Developer Course
Unreal Engine 5: Action Adventure Game Development Course
City & Streets: Unreal Engine Decal Pack
Signage & Postings: Unreal Engine Decal Pack
General Sci-Fi: Unreal Engine Decal Pack
FPS Music Asset Pack
C++ Fundamentals Course
Unreal Engine Cinematic Creator Course
Sci-Fi Atmospheric Music Asset Pack
Unreal Material Pack #1
Unreal Engine 5 Environment Design Course
+infos(oficial): LINK


Mais uma campanha que desta vez tem assets para o Unreal engine, “The Unreal Engine, Space && Sci-Fi Mastery Kit“:
“Bring the majesty of the cosmos to your Unreal Engine project with Arghanion’s Puzzle Box! This bundle of stunning assets will help you implement all manner of awe-inspiring outer space phenomena into your project. At your disposal are the tools to craft rich asteroid fields and mesmerizing nebulas, generate space stations, planets, and colossal Dyson spheres, and even ready-to-use Unreal Engine blueprints to build functioning space ships.”
Da lista surge:
Cosmic Forge Volumetric Nebulas
Cosmic Forge Planet Collapse
Cosmic Forge Planet Destruction
Cosmic Forge Space Station
Cosmic Forge Advanced Volumetric Black Hole
Cosmic Forge Sun Harvest
Cosmic Forge Procedural Planet Worlds
Cosmic Forge Nebula Generator
Cosmic Forge Skybox Collection
Cosmic Forge Asteroid Field
Cosmic Forge Black Hole Dynamics
Cosmic Forge Space Scene Essentials

+infos(oficial): LINK

Tags :

inVideogames Summit Lisboa

O evento “inVideogames Summit Lisboa” tem como texto de apresentação o seguinte:
“Get ready to immerse yourself in a unique experience at inVideogames Summit! We invite you to discover how video games and extended reality are revolutionizing the way we think and live.
In this exceptional event, we will explore the most innovative and cutting-edge ideas about the transformative power of video games and extended reality in our lives. We will break mental barriers, transform limiting beliefs, and develop valuable skills that will translate into significant emotional well-being.
Did you know that video games can educate in values? You’ll be amazed to see how these fascinating tools can convey inspiring messages and fundamental teachings to build a better society.
At inVideogames Summit, we will challenge your perception of what is possible. You will discover that these technologies go beyond entertainment and become allies in improving our lives.
Don’t miss this unique opportunity to be part of a passionate and diverse community. You’ll meet players, innovators, and creatives eager to expand their horizons and explore new limits.”

Este evento vai decorrer em Lisboa em janeiro e tem entrada gratuita.

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em dezembro)

Procura-se um Senior Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team and working closely with them to make our games as fun as they can be.
Taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 5 years experience in a game design role with at least one published relevant game.
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK
Procura-se um Game Designer (hibrido, Almada/Portugal) pela Kwalee, em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Relocation support – available
Quarterly Team Building days
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal) pela Fortis Games, em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Procura-se um Game Designer (Braga/Portugal) pela Exeedme, em que:

Responsibilities
Develop gamification strategies for our existing features like matchmaking, tournaments, gacha games, in-game items trading, raffles, and subscriptions.
Research and advise on new features to enhance user experience and engagement.
Gather gamers’ feedback and identify improvements to be made.
Gathering and evaluating user requirements, in collaboration with leadership, product managers and developers.
Work closely with the development team to ensure design and function are perfectly integrated.
Innovate on user acquisition and retention mechanics.
Illustrating gamification ideas using storyboards, process flows and sitemaps.
Develop workflows that detail the product economy and the impact of new features.
Collaborate with product, marketing, and UX teams to implement effective gamification elements.
Be diligent and ensure quality of work in a fast paced, team based highly iterative development environment.

Who are you
Degree in Game Design, Computer Science, Psychology, or related fields.
Experienced gamification expert with 3+ years in game design or related fields, focusing on user engagement and retention.
Strong understanding of current gamification trends and ability to develop engaging mechanics.
Proficient in collaboration with product, marketing, and UX teams, with excellent verbal and written communication skills.
Skilled in managing time effectively and presenting concepts to teams and stakeholders.
Empathetic towards gamers and web3 users, using constraints creatively for problem-solving.
Familiar with blockchain technology in gaming and proficient in software tools like Figma, InVision, Storybook, Adobe Creative Suite, or similar.

Bonus Points
Experience with Notion
Experience in Product Design
Experience working on video games for PC/mobile, competitive gaming platforms
Experience in web3 products
Ability to work onsite in our Braga, Portugal offices.”
+infos(oficial): LINK

Procura-se um Game Econimic Designer (remoto/Portugal), em que:

What’s In It For You?
Hybrid working – 3 days in the office, 2 days remote/ WFH is the norm
Flexible working hours – we trust you to choose how and when you work best
Profit sharing scheme – we win, you win
Private medical cover – delivered through BUPA
Life Assurance – for long term peace of mind
On site gym – take care of yourself
Relocation support – available
Quarterly Team Building days – we’ve done Paintballing, Go Karting & even Ninja Warrior
Creative Wednesdays – come together to play games, share the latest trends and celebrate the success of teammates

Are You Up To The Challenge?
As a Game Economy Designer you will be responsible for finding the optimal balance in our games of them being Free to Play but Beneficial to Spend, helping to make sure our game economy is healthy and doesn’t get out of hand over time.

Your Team Mates
Your team is a diverse and creative group of designers from all around the world. Some are based in one of our offices, while others are working remotely. Instead of just being small cogs in a big machine, designers are given a large degree of freedom and responsibility over every game we make. What Does The Job Actually Involve?
Working closely with designers and the analytics team to develop the right inputs, and measurements for evaluating a games economic patterns.
Creating models for various interpretations of the game economy and forecasting player behaviours to find the right global maxima approach.
Collaborate with the Art Leads to find the right information hierarchy and UI conventions to get information across to the user in a tone and style appropriate to each game.
Working with the analytics department to understand the results of your work and the impact it has on player behaviour.
From paper to playable you will be able to visualise the desired UX, both in UX tools or in Unity.
Providing feedback based on your expertise on a wide range of games.

Your Hard Skills
A minimum of 2 years experience in an economy design or balancing role within gaming.
Can create models in industry standard tools to model player behaviours and the resultant economy impacts of those.
Can devise the parameters and measurements for effective AB testing of game economy variations.
Economics Degree or similar academic background
Coding / prototyping skills to be able to create a simulation of the game economy.
Experience of mobile game live ops, A/B testing and analytics.
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven and able to work alone or as part of a team.”
+infos(oficial): LINK

Procura-se um Senior Game Designer (remoto/Portugal), em que:

About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.”
+infos(oficial): LINK

Tags :

Vencedores dos Prémios Playstation talents – 9ª edição

Os vencedores da Playstation talents – 9ª edição, referente a 2023, foram:
Melhor Jogo de 2023
Hexrite (Phabula)

Jogo mais Inovador
Unseen Value (Marema Studios)

Melhor Arte
Unseen Value (Marema Studios)

Melhor Utilização das Plataformas PlayStation
Witness Veil The Passenger (Dead Cool Kids)

Melhor Jogo Infantil
Dejima Delivery (Crimson Capy)

Prémio Imprensa
Hexrite (Phabula)

Melhor Narrativa
Who Done E.T. (Manalchemy)

Games for Good
The Fisherman: A Codfish Tale (Loading Studios)

A cerimónia (o video):
LINK

Para registo, a lista dos vários finalistas foram:
Melhor Jogo de 2023
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Witness Veil The Passenger (Dead Cool Kids)
Unseen Value (Marema Studios)

Jogo mais Inovador
Unseen Value (Marema Studios)
Campus Conundrum (Weird Zenith)
The Ecosphere Project (Ecosphere Project Team)
Witness Veil The Passenger (Dead Cool Kids)

Melhor Arte
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Kurofune: Descobrimentos Portugueses (3PA Studios)

Melhor Utilização das Plataformas PlayStation
Witness Veil The Passenger (Dead Cool Kids)
Campus Conundrum (Weird Zenith)
Who Done E.T. (Manalchemy)
Tom in the Treehouse (ImaginaryX)

Melhor Jogo Infantil
Dejima Delivery (Crimson Capy)
Unseen Value (Marema Studios)
The Ecosphere Project (Ecosphere Project Team)
Campus Conundrum (Weird Zenith)

Prémio Imprensa
Hexrite (Phabula)
Dejima Delivery (Crimson Capy)
Witness Veil The Passenger (Dead Cool Kids)
Unseen Value (Marema Studios)

Melhor Narrativa
Who Done E.T. (Manalchemy)
Tom in the Treehouse (ImaginaryX)
Witness Veil The Passenger (Dead Cool Kids)
The Fisherman: A Codfish Tale (Loading Studios)

Prémio PlayStation Talents Especial Games for Good
The Fisherman: A Codfish Tale (Loading Studios)
The Ecosphere Project (Ecosphere Project Team)
Kurofune: Descobrimentos Portugueses (3PA Studios)
Dejima Delivery (Crimson Capy)

+infos(oficial): http://premiosplaystation.com/

Tags : , , ,

Prémios Indie X 2023

Este ano a Indie X juntou-se ao “colegas” da IndieDevDay espanhóis e foi criado o evento Gamiberica – Iberian Games Summit. Este evento decorreu durante o Meo XL Games na Exponor.

Contudo existiram também os prémios Indie X 2023 e os prémios foram:
Most Fun Game
Spiritfall – LINK

Best Art Direction
Phoenix Springs – LINK

Most Innovative
Cassette Beasts – LINK

Games for Good
We. The Refugees: Ticket to Europe – LINK

Best Portuguese Game
Demon Spore – LINK

Best of the Show
Europa – LINK

+infos(0 video do evento): LINK

+infos(oficial): https://indiex.online/

+infos(na steam): LINK

Tags : , , ,

GamiBerica’23, iberian games summit

Vai decorrer no Porto na Exponor o evento “GamiBerica’23” que vai permitir a que profissionais, formadores, indies.. que desenvolvem videojogos venham ouvir e conversar sobre o estado da industria relacionada com o desenvolvimento de videojogos. O evento é gratuito mas é necessário fazer a inscrição.

+infos(oficial): https://gamiberica.org/

Tags : ,

Ofertas de trabalho (em novembro)

Procura-se um Senior Game Designer (Oeiras/Portugal), em que:

What will you be doing at Miniclip?
Design and craft mission gameplay experiences and game features that deliver strong player engagement, retention, and monetization.
Take ownership of mission gameplay design and implementation, collaborating cross discipline to create new and exciting scenarios and moment-to-moment gameplay.
Participate as a key member of the product team across the product life-cycle, working on games in production, and live titles, owning and creating high-impact gameplay content updates for our existing portfolio of games.
Plan and execute mission designs within Unity using our proprietary tools and editors, from inception to finished product.
Review and iterate gameplay designs and mission implementation both during production and post release, incorporating feedback from key stakeholders and directing mission changes to balance game content based on analytics data.
Help identify and deconstruct new markets and opportunities, expanding the portfolio of the company and staying in the cutting edge of the mobile gaming industry.

What are we looking for?
4+ years’ experience of level and gameplay design for action/shooter titles, preferably on mobile.
An excellent knowledge and understanding of level and gameplay design.
Experience across the product life-cycle, from prototyping, through production, to updating a live free-to-play game.
Strong knowledge of the mobile & social game space, with exceptional understanding of current design techniques to deliver excellent engagement, retention, and monetisation.
Understanding of and experience with reviewing game analytics, developing insights based on data to make better informed design decisions.
Strong grasp of mobile user-experience design, and ability to consider & empathise with many different types of players.
Creative problem solver, with proven ability to create compelling gameplay.
Relentlessly self-critical always sees the pros and cons of each approach, and works tirelessly to improve design solutions. Prolific with high quality, well-thought-through proposals.”
+infos(oficial): LINK

Procura-se um Game Designer (Almada/Portugal), em formato hibrido em que:

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing hybridcasual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.
Knowledge of mobile free-to-play game monetisation and advertising techniques.

Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.


+infos(oficial): LINK

A empresa Fortis Games tem uma proposta para o lugar de “Game Designer em modo remoto” em que:
“What You’ll Achieve
Designing, implementing, balancing and tuning content
Delivering clear, concise, and thorough specifications to cross-functional teams responsible for implementing these features and content
Document and share learnings
You will become an expert in the systems and features you work on and become a resource to team members in your areas of mastery.

What You’ll Need To Be Successful
An understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Great sense for game balance, progression, and pacing and an exceptional attention to detail.
Enthusiasm for solving tough problems and strong critical thinking skills.
Ability to synthesize feedback from team members and rapidly iterate on designs.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience.
We expect all team members to be students of their craft and the game spaces they’re working in.
You should be educated on the latest trends and have a strong perspective on how they relate to our current and future projects regardless of your title or role.”

+infos(oficial): https://careers.fortisgames.com/

A empresa Fortis Games tem uma proposta para o lugar de “Senior Game Designer em modo remoto” em que:
“About The Role
Work with product leadership to design major systems and features for new game concepts.
Help direct and mentor other members of the product team.
Share learnings with the broader product team and contribute to the overall development of our product strategy and portfolio of games.

What You’ll Achieve
You will design core systems in our new games that are critical to their success by:
Creating proposals that articulate how these features and systems uphold the game’s design pillars and drive the desired player behaviors
Delivering clear, concise, and thorough specifications to cross functional teams responsible for implementing these systems
Providing team members with direction on how content should be created, tuned, and live operated within these systems
You will become an expert in the opportunity spaces, genres, and game mechanics you explore during prototyping and share your learnings with the broader product team to advance our collective knowledge.
You will develop an independent design philosophy that upholds the key tenets of Fortis’ approach to products while adding your own unique approach to thinking about emerging patterns in service design.

What You’ll Need To Be Successful
A holistic view of game systems and the downstream effects of all design decisions throughout both the product and player lifecycle.
A firm understanding of fundamental design principles, metagame systems, game economies, and player psychology that allows you to design from first principles.
Ability to articulate the nuances of abstract concepts and how they apply to complex, interrelated systems.
Ability to synthesize feedback from team members, user playtests, and other validation efforts into product insights and rapidly iterate on designs.
Extensive knowledge of games as a service and live operations – you know what good looks like and can build efficient design processes, workflows, and tooling to enable it.
Enthusiasm for directing, mentoring, and otherwise elevating the people around you to do their best work.
A natural curiosity and eagerness to learn – we believe this is essential to our ability to stay ahead of the market and value this over years of experience. ”

+infos(oficial): https://careers.fortisgames.com/

A TLF Entertainment em Lisboa procura UX/ UI Games Designer:
“Responsibilities:
Design seamless and responsive user journeys for mobile, desktop and platforms.
Create flawlessly pixel-perfect user interfaces and interactive prototypes.
Embrace the concept of the Minimum Viable Product (MVP) and ensure our solutions seamlessly evolve with each iteration.
Engage in user research and actively support customer development efforts.
Collaborate closely with the product team to define requirements for new features and user flows.
Innovate and iterate to introduce fresh ideas, concepts, and improvements to our product.
Forge strong partnerships with our development team, providing clear explanations and clarifications on functionality when necessary.
Stay at the forefront of industry trends and emerging innovations.

Skills/knowledge required for the position:
A minimum of 3 years of experience in web product design.
An impressive portfolio showcasing your design projects.
A deep understanding of UX principles and an unwavering commitment to meeting user needs.
Proficiency in designing user interfaces and crafting interactive prototypes.
Familiarity with modern design tools; we primarily use Figma and you will use it too.
Background in Native iOs and/or Android app design will be considered as a strong plus.
A user-centric approach, prioritizing customer needs over personal preferences.
A data-driven decision-making approach, with a strong emphasis on the customer’s perspective.
A positive, solution-oriented attitude when tackling complex challenges.

We are offering:
Hybrid work
Lunch allowance provided by the company
Extra paid leave (25 days per annum)
Quarterly and semester team events
Weekly Friday beers and monthly activities
Health and dental insurance since day 1
Wellness benefits reimbursement
Transport allowance
Birthday gift and cake
Growth individual plan
Engagement platform with tons of events and challenges to win great prizes”

+infos(oficial): LINK

A Saber em Gaia procura Build Programmer:

“Responsibilities will include:
Support all the games developed by Saber Interactive Porto.
Improve our build pipeline with scripts and process for speed up and automate the build process and maintain our TeamCity projects.
Create and maintain our Telegram Bot built in Python to give the team more tools to work with also maintain the automated tests for the Bot and Scripts developed in Python.
Help the development team to figure out why builds are not working properly, specialy when related to Patches and DLC contents.
Work together with Release Management team to identify and solve any issues that may appear during a new submission.
Implement and maintain automated tests in Unreal using the Gauntlet plugin.

The ideal candidate will have:
An undergraduate degree in Computer Science, Computer Engineering, or equivalent
At least 1-3 years of programming experience (C#, Python) or related experience
Experience with CI/CD tool such as TeamCity, Jenkins, GitLab or similar
Experience with automated test
Knowledge in C/C++ & Unreal Engine 4 or Unreal Engine 5
Knowledge of Gauntlet plugin is a plus
Resourcefulness (you may not always have the answers, but you know where to find them)
A collaborative and innovative spirit
Solid communication and interpersonal skills (you’re comfortable talking to content creators and code-owners alike)
An investigative approach to problem solving – you’re not one to just scratch the surface; you care to get to the root cause of issues and come up with long-term solutions to resolve them”

+infos(oficial): LINK

A Saber em Gaia procura Technical Artist:


“Responsibilities:
– Setting up and maintaining production pipelines and workflow
– Develop and test tools that the artists will use to improve and assist their work in production
– Work with Art Leads, Technical Directors, and QA to ensure that all the assets conform to technical requirements
– Use the best tools and methods for improving and facilitating the graphic workload
– Share best practices and conduct training sessions with the team to ensure the proper use of tools and methods
– Integrate, validate, and optimize graphic data in the engine by using scripts if needed
– Ensure that graphic bugs are fixed according to their priorities and provide support to the other artists
– Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.
– Help and spearhead the QA Team to ensure that assets are 100% bug-free and shippable
– Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
– Optimization and Profiling

Qualifications:
– Knowledge in the following areas of game development:
– Modelling & Texturing
– Scripting/Tools Development
– Lighting
– Shaders (GLSL/HSLS)
– VFX
– Rendering & Post Processing
– Procedural
– Strong understanding of Graphic Rendering Pipeline for next-gen technologies
– Experience working with Game Engines (Unreal) is a plus
– Strong Technical Background on the Art Production Process and Workflows
– Programming Knowledge (C++, Python) with strong Data Structures
– Strong communication and Interpersonal Skills
– Background in 3D development software (3DS Max, Maya, Blender)
– Eagerness to learn current developing next-gen technologies for games
– Able to work under pressure, learn new skills, and develop a good relationship with the team
– Experience in collaboration between artists, programmers, technical directors
– Strong organizational skills
– Creative at finding solutions”

+infos(oficial): LINK

Tags :

Uma comunidade online ( godot )

Encontrei um website/comunidade acerca do motor Godot que tem por objetivo a partilha de conhecimento. Uma primeira etapa são vários vídeos e recursos em como usar o Godot. Existe uma versão “paga” da comunidade que vai permitir acesso a conteudos mais específicos.

+infos(oficial): https://quiver.dev/

Tags :

Livros que contam histórias de game designers

Encontrei estas referências para alguns livros que contam as histórias de alguns Game Designers. É uma coleção já com alguns autores que presumo que não vá ficar por aqui. Para já gostava de ter acesso a dois deles. Da coleção surge:

Hideo Kojima, Progressive Game Design from Metal Gear to Death Stranding
Shigeru Miyamoto, Super Mario Bros., Donkey Kong, The Legend of Zelda
Todd Howard, Worldbuilding in Tamriel and Beyond
Jane Jensen, Gabriel Knight, Adventure Games, Hidden Objects
Brenda Laurel, Pioneering Games for Girls

  

+infos(oficial): LINK

Tags : ,

Humble Software Bundle (campanha)

the best synty #1 remix – game dev assets

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de recursos para ajudar no desenvolvimento de videojogos:
“Prepare to embark on a game development journey like no other with this bundle from Synty Studios, a leading asset publisher creating 3D low poly art game development assets for Unity and Unreal. Synty creates asset packs that share cohesive art styles, allowing you to mix and match modular 3D models to create the game of your dreams. Their packs also come compete with demo scenes to help get you started. Whether you’re a beginner or seasoned developer, this bundle can help elevate your projects and bring your game to life.”

da lista consta:
647 Horrifying Asset – Modular Mansion Set
Hundreds of Futuristic City Assets and Characters
Modular Viking Village Set – Characters Included
Wiki Wild Wild Western Themed Asset Pack
The Last Samurai Pack You’ll Need! – 245 Assets
Play Cops and Robbers – 251 Bank Robbery Assets
Mobile-Ready Characters and Animations
793 Assets for Zombie Apocalypse Survival Games
Dungeon Props and Pre-Built Rooms and Levels
$10 Off any Synty Assets on Synty Store
Knights, Swords, Castles and More! 204 Assets
Low Poly Buildings, Cars, Characters and more!
Build Out Your Base with Weapons, Props & More
Mobile-Ready Assets – Demo scene Included
3D Low Poly Assets for Adventure Games
Greybox & Build Out Your Demo Scene
Mobile-Ready Town – Demo Scene Included
Premium Loot Box – Fantasy POLYGON Chest

+infos(oficial): LINK

Audio Odyssey

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de áudio para usar onde for necessário:
“Get all the audio you’ll ever need for your games, films, and other creative projects with this jam-packed bundle of royalty-free music and sound FX! Regardless of the vibe you’re trying to weave, you’ll be covered when it comes to music, with dedicated packs that span themes and genres—from fantasy, horror, and sci-fi, to ambient, classical, and chiptunes. Get ready to paint soundscapes with sound FX including creature sounds, combat clanks, futuristic beeps and chirps, and much more.”

da lista consta:
Unplugged Music Pack
Horror Music Pack
Ambient Music Pack Vol 2
Chiptune Music Pack Vol 2
Fantasy Music Pack Vol 2
Ambient Music Pack Vol 3
Metal Music Pack Vol 2
Unplugged Music Pack Vol 2
Electronic Music Pack Vol 3
Horror Music Pack Vol 2
Hollywood Action Sound FX Pack
Horror & Suspense Sound FX Pack
Motion & Impacts Sound FX Pack
Retro Gaming Sound FX Pack
Monsters & Creatures Sound FX Pack
Computers & Machinery Sound FX Pack
Godot Audio Plugin
Metal Music Pack
Fantasy Music Pack
Chiptune Music Pack
Electronic Music Pack Vol 2
Hip Hop Music Pack
Medieval Fantasy Sound FX Pack
Jingles Sound FX Pack
Unity Audio Plugin
Unreal Audio Plugin
Orchestral Rock Music Pack
Ambient Music Pack
Electronic Music Pack
Classical Music Pack
Japanese Music Pack
Science Fiction Sound FX Pack
UI & Menus Sound FX Pack

+infos(oficial): LINK

Tags :

Ofertas de trabalho (em outubro)

A Mr.Kite em Lisboa (remoto) procura:

Art Director:
“About:
The visual representation of Today is as vital as the gameplay itself. We need an Art Director who not only has an impeccable artistic vision but also understands the intricacies of bringing that vision from concept to engine. It’s about ensuring every art piece is technically feasible, consistent in quality, and perfectly integrated within our game world. If you’re adept at bridging the creative and technical realms of game art, you’re the leader we’re seeking.

Responsibilities:
Define and lead the artistic vision of Today, ensuring that every piece of art is consistent, high-quality, and aligned with the game’s ethos.
Oversee the entire art pipeline – from concept sketches to final in-engine assets – to establish technical and aesthetic guidelines for in-game art
Collaborate closely with the Creative Director and Product Designer, bringing a harmonious blend of creative ideas to fruition.
Lead the art department, offering guidance, feedback, and mentorship while working closely with production support to manage the team’s output.
Liaise with engineers to ensure that the art aligns with technical requirements, optimizing for both aesthetics and performance.

Qualifications:
Proven experience as an Art Director / Art Lead in the gaming industry, with expertise in transitioning art from concept to engine.
Proficiency with 3D industry-standard tools like Maya and/or 3D Studio Max
Strong leadership skills, with the ability to drive artistic vision and oversee a team of artists through the entire production pipeline.
Deep understanding of the technical aspects of game art creation and integration into Unreal Engine.
Excellent collaboration skills, with a track record of working closely with both creative and technical teams.
A dedication to pushing artistic boundaries while maintaining technical integrity.”

Game Designer:
“About:
We’re on a mission to create an innovative world where players can express, build, and connect in new and exciting ways. Our game design is inspired by simulation games (e.g. The Sims, Animal Crossing, Stardew Valley), and open world games (e.g. Minecraft, No Man’s Sky, Subnautica). If you’re passionate about these kind of games and understand what makes them resonate with millions, you’ll find a home with us.

Responsibilities:
Design, prototype, and iterate on game mechanics to ensure optimal user engagement
Understand the nuances of progression, NPCs, mini-games and resource management to ensure players are constantly engaged and challenged.
Work closely with the creative director & art director to ensure the game’s vision is being achieved
Collaborate with art & engineering teams to ensure game mechanics are feasible
Use data analytics tools to assess player behavior, tweaking game mechanics based on feedback and data.

Qualifications:
Shipped at least one majorly successful title in a lead design role.
Experience in designing free-to-play games with an emphasis on resource management and/or NPC relationships
Strong technical proficiency with game design documentation, tools and software.
Proficient in data analytics and ability to draw insights from player behavior.
Experience in using Unreal Engine for ideation and enhancing design documentation.”

Principal Engineer:
“About:
While the fusion of game design and AI is integral, it’s the harmonious blend of all game components — from gameplay to graphics, networking to physics — that defines our vision for Today. We’re building a game where every component matters, ensuring a cohesive and top-tier player experience. As we push the boundaries of what’s possible, we’re looking for leaders ready to tackle the challenges and innovate alongside us.

Responsibilities:
Lead the technical direction of the game, ensuring a robust foundation for all game systems, spanning AI, graphics, physics, and networking.
Standardize and optimize feature & mechanics implementation in Today Project. Implement clean high-quality C++ code, blueprints, and optimization tools.
Mentor and collaborate with a diverse team of engineers, fostering an environment of innovation and technical excellence.
Engage with other departments, ensuring that the technical strategy aligns seamlessly with the broader game vision.
Champion the integration of pioneering technologies and methodologies to keep Today at the pinnacle of the gaming industry.
Address and solve high-level technical challenges, optimizing both performance and scalability.

Qualifications:
Comprehensive experience with Unreal Engine 5, possessing an intricate understanding of its tools and capabilities.
High degree of proficiency with C++.
Demonstrable experience having shipped multiple games, with at least one in a lead engineering role.
A balanced grasp of various game development domains, including AI, with the prowess to meld them seamlessly.
Exceptional problem-solving skills, adept at navigating complex technical challenges.
A deep-rooted passion for gaming, combined with a drive to innovate and set new industry benchmarks.”

Network Engineer:
“About:
We’re building interconnected worlds that will host a bustling community of players. Drawing from the vast, shared universes of titles like No Man’s Sky and the intricate social hubs of VRChat, our goal is to create a seamless and expansive online environment. As Islands are crafted and communities flourish, the backbone of it all is a robust and reliable network. If you’re someone who understands the challenges of maintaining online spaces and thrives on ensuring players can connect without a hitch, we’re looking for you. Dive in, and help us architect the digital bridges that will connect thousands of Islands and millions of residents.

Responsibilities:
Design and implement scalable server architectures to support a growing number of players and their intricate virtual worlds.
Collaborate with game developers to integrate online features, ensuring smooth and synchronous gameplay experiences.
Implement and maintain security protocols to safeguard player data and prevent unauthorized access.
Monitor network performance, identifying bottlenecks and optimizing data transmission.
Stay updated with the latest advancements in network technologies and best practices, ensuring Today remains at the forefront of online gaming.

Qualifications:
Proven experience in networking for online games or lite MMOs.
High degree of proficiency with C++
Deep understanding of client-server architectures, load balancing, and network optimization techniques.
Proficiency in network diagnostic tools and software.
Strong problem-solving skills, with the ability to troubleshoot and address real-time networking issues.
Familiarity with the specific challenges of networking for social simulation and building games.”

Blockchain Engineer:
“About:
Our vision is a seamless blend of engaging gameplay, advanced blockchain technology, and a thriving token economy. As we forge new pathways in gaming, we’re integrating our proprietary tokens and leveraging the potential of NFTs. We’re in search of a Blockchain Engineer who’s adept at both tokenomics and the NFT landscape, ready to lead in this technical domain and shape an unparalleled gaming experience.

Responsibilities:
Design, develop, and optimize smart contracts using Solidity, focusing on the integration of our proprietary tokens and the management of NFTs within the game.
Spearhead the tokenomics strategy, ensuring the stability, utility, and value proposition of our tokens in and out of the game ecosystem.
Collaborate with game designers to weave blockchain elements, especially token-based transactions and NFT interactions, into the core gameplay.
Implement layer-2 scaling solutions and sidechains to enhance transaction speeds and reduce costs.
Work closely with the security team to conduct regular audits and vulnerability assessments, safeguarding our blockchain components, tokens, and NFTs.

Qualifications:
Deep expertise in Ethereum-based development with hands-on experience in Solidity, Web3.js, token development, and NFT platforms.
Proven track record in designing and implementing tokenomics for gaming or similar applications.
Familiarity with layer-2 solutions like Optimistic Rollups, zk-Rollups, and sidechains.
Comprehensive understanding of decentralized systems, consensus algorithms, and cryptographic principles.
Experience with integrating blockchain functionalities within game engines, emphasizing real-time token and NFT interactions.”

Game Economist:
“About:
We’re pioneering a dynamic in-game economy that seamlessly blends traditional free-to-play models with the cutting-edge potential of blockchain and NFTs. Today contains a rich marketplace where players trade, invest, and interact in ways previously unimagined. If you have a deep appreciation for game economies and see the potential of integrating blockchain, you’re in the right place. We’re looking for someone who understands the nuances of player behavior, the intricacies of virtual economies, and the transformative power of NFTs.

Responsibilities:
Design and oversee the in-game economic systems, ensuring a balance between player engagement, monetization, and fairness.
Collaborate with game designers to ensure economic mechanics align with the overall vision.
Analyze player behavior, spending patterns, and market trends to refine and optimize the game’s economic model.
Work alongside blockchain engineers to integrate NFTs, ensuring a seamless and rewarding player experience.
Forecast and model potential economic scenarios, preparing strategies for various market conditions.

Qualifications:
Extensive experience in designing and managing virtual economies, especially in social simulation or building games.
Proficiency in economic modeling tools and data analytics.
Strong understanding of free-to-play, micro-transactions, in-app purchases, and the potential of blockchain in gaming.
Ability to collaborate and communicate complex economic concepts to a multidisciplinary team.”

+infos(oficial): LINK

A Saber em Gaia procura Material Artist, Lead Envirnment, HR Director, Tech Designer, Physics Designer, Physics Programmer, QA Tester:

+infos(oficial): LINK

Procura-se um Game Designer – Casual Games (Almada, hibrido/Portugal), em que:

As a Game Designer you have a talent to create fun and exciting game experiences for our players. You’ll be an expert in all things Casual and an impressive track record of designing successful hybridcasual, casual or hypercasual games.

What Does The Job Actually Involve?
Working as part of the design team, taking responsibility for multiple mobile game projects, from an initial pitch all the way to global launch.
Keeping track of market trends and coming up with game ideas that will be well received by the ever-changing casual gaming audience.
Designing compelling game mechanics using modern mobile design principles.
Creating, balancing and tuning game mechanics, game difficulty and UI flow.
Creating levels and additional content using Unity, for new and existing games.
Evolving and adapting game designs based on play testing, feedback and live metrics.
Driving long term player engagement by understanding mobile players needs and motivations.
Supporting the Executive Producer on the project in delivering a reasonable and fun experience to our players

Your Hard Skills
A minimum of 2 years experience in a game design role with at least one published relevant game
Strong written and verbal communication skills.
Knowledge of mobile free-to-play game monetisation and advertising techniques.
Ability to work creatively in a demanding team environment.
Absolute passion for playing and making video games, especially mobile games.
Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.
Positive attitude, self driven, able to work alone or as part of a team.”

+infos(oficial): LINK

Procura-se um Junior Level Designer (Lisboa/Portugal), em que:

Arkadium is seeking a creative and passionate Junior Level Designer to join our Product Team. As a Junior Level Designer at Arkadium, you will work closely with our experienced team to craft engaging and enjoyable casual levels that captivate our players. This is an excellent opportunity to kickstart your career in the gaming industry and be part of a company dedicated to producing high-quality and fun games. This role reports directly to the Lead Game Designer.

Responsibilities
Craft fun and engaging levels for a variety of free-to-play casual puzzle games, such as match-3, mahjong, trivia, word games, and others
Playtest, iterate and balance level designs based on internal feedback, user interviews, and game analytics
Brainstorm and propose tweaks to the gameplay experience while keeping engagement, retention, and monetization potential in mind
Outline and document gameplay experiences aligned with the product vision for each level, in terms of layout, mechanics, pacing, difficulty, variety, and fit in the overall level progression
Create specification documents outlining how game features and gameplay mechanics work
Work with the Lead Game Designer to define level design guidelines and best practices
Collaborate frequently with a variety of other teams, including product managers, engineers, artists, and QA
Stay up-to-date with industry trends and casual game design best practices.

Requirements
A bachelor’s degree in game design or a related field, or equivalent practical experience.
Enthusiasm for casual games and a solid grasp of the elements that make them enjoyable and engaging.
Familiarity with mobile casual puzzle games and a strong interest in exploring innovative methods to enhance player engagement within this genre.
Exceptional problem-solving abilities coupled with meticulous attention to detail. Demonstrated capacity to iterate and refine designs based on feedback and data.
Strong analytical skills, capable of weighing the pros and cons of each decision.
A positive and constructive mindset that focuses on solutions rather than merely identifying problems.
Proficient in both written and verbal English communication, facilitating effective collaboration with team members.
A foundational understanding of how games function from a technical perspective.
Experience using Unity Engine is a plus.”

+infos(oficial): https://corporate.arkadium.com/careers/we-are-hiring/

Tags :

Art & Play (em Pombal)

Vai decorrer em Pombal o evento “Art & Play” onde vai haver espaço para conversar e desenvolver uma espécie de videojogo :)

O evento é aberto e gratuito a todos, e existem ajudas nas deslocações.

+infos(oficial registo): LINK

Tags : ,

game dev, jogos do género RPG

Existem no mercado alguns motores de videojogos que facilitam muito a quem quer começar, nomeadamente no género de RPG ou similares. Neste caso e para arquivo, pois não é o meu género de videojogos, fica a referência a dois motores:

Ren’Py (gratuito) – https://www.renpy.org/

RPG Maker paper (gratuito) – https://rpg-paper-maker.com/

RPG maker (trial/pago) – https://www.rpgmakerweb.com/

Tags :

Defold: uma game engine

É normal as empresas não quererem ficar dependentes de outras empresas através da aquisição ou uso de software de terceiros. É o caso deste game engine Defold que tem como empresa impulsionadora a Melsoft.

Apesar dessa situação eles libertaram o software e é open source.. a experimentar um dia destes.

+infos(oficial): https://defold.com/

Tags : ,

Humble Software Bundle (campanha)

Zenva the Complete Godot Software Bundle Encore

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários cursos para o Godot:
“Master Godot—the lightweight, fast, and free game engine behind hits like Sonic Colors: Ultimate. Whether you want to use the brand new version 4 or the battle-tested version 3, these courses will get you building platformers, RPGs, first-person shooters, city-builders, strategy games, and more—no prior experience required!”

da lista consta:
Godot 3 Game Development for Beginners
Godot 4 Mini-Projects
Create a 2D Platformer with Godot 4
Develop a 3D Platformer with Godot 4
Build a Micro Turn-Based RPG with Godot 4
Real-Time Strategy Game with Godot 4
Intro to Game Design
Level Design for Beginners
Intro to Rigging Models in Blender
Intro to 3D Modeling with Blender
Intro to Pixel Art with Photoshop
Build a First-Person Shooter with Godot 3
Construct a Strategy Game with Godot 3
Create a 2D RPG with Godot 3
Develop a 3D Action RPG with Godot 3
Explore Micro-Survival Games with Godot 4
Create AI NPCs with Godot 4 and ChatGPT
UI/UX for Game Design
Intro to the Game Development Industry
Intro to Godot 4 Game Development

+infos(oficial): LINK

Learn Unity Game development Bundle 2023

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários cursos para o Unity:
“Learn to create games with Unity with these online courses from GameDev.tv—including multiple courses being made available for the first time exclusively through Humble Bundle! This comprehensive curriculum covers core skills and advanced concepts for the powerful and popular development platform, and includes assets to help create your game projects. Find out how to make a 2D RPG combat system, VR experience, or turn-based strategy game. Get trained up on visual scripting, multiplayer, network coding, and more.”

da lista consta:
Unity Multiplayer Coding & Networking NGO
Unity 2D RPG: Complete Combat System Course
Unity VR/XR Developer Course
Unity Turn Based Strategy Course
Complete C# Unity Game Developer 2D Course
Unity Arcane Accessories 3D Asset Pack
Unity Dungeon Expedition Essentials 3D Asset Pack
Unity Visual Scripting Course
Unity Game Feel Course
Programming Design Patterns For Unity Course
Unity 3D Dungeon Tileset & Asset Pack

+infos(oficial): LINK

Game Dev Royalty Free Mega Bundle Music Bundle

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros de audio:
“Craft the soundtrack to your quests, the beats to your battles, and the perfect audio backdrop for your game world with this epic bundle of royalty-free music! This massive bundle features 50 music packs suited for a wide variety of game genres and styles, whether you’re creating an epic fantasy RPG, high-seas pirate adventure, hi-octane action game, or dark horror tale.”

da lista consta:
Beyond The Horizon (epic pirate and adventure music pack)
Cyber Vampire Killer (ambient action music pack)
Freakshow (dark music pack)
Lunacy (dark music pack)
Midnight Worship( horror music pack)
Pandemic (investigation and action music pack)
Paranormal Evening (horror music pack)
Shadows Guild Part 2 (epic and adventure music pack)
Spectre (horror music)
Starfield (space music pack)
The Arkives Chronicles 1 (dark ambient music pack)
Slaughter At The Lake (retro horror music pack)
Forgotten Realms (epic and adventure music pack)
Ethereal Chronicles – RPG Music Collection
Expedition Echoes RPG Music Collection
Galactic Odyssey – Sci-Fi Music Collection
Malevolent Orchestra – Action-RPG Music Collection
Glorious Venture – RPG Piano Music Collection
Brawler Combat Music Collection
RPG Music Bundle: Volume 2
Ultimate Ambient Music Bundle: Vol. 1
Ultimate Ambient Music Bundle: Vol. 2
Shadows Guild Part 3 (epic and adventure music pack)
The 29th Planet (heavy metal music pack)
Slasher (horror music pack)
Witchcraft (horror music pack)
Pixel (retro game music pack)
Dark Skies And Other Disasters (epic action music pack)
Underworld (adventure and epic music pack)
Epic Boss Battles Music Collection
Epic Boss Battles Music Collection 2
Epic Dungeons Mega Music Collection
Epic Dungeons Mega Music Collection 2
Doomed – Heavy Metal Music Collection
Heraldry – Medieval Combat Music Collection
Shooter Background Music Collection
Adventure Game Music Collection
Action RPG Combat Music Collection
Black Sails (epic pirate and adventure music pack)
Shadows Guild (epic and adventure music pack)
The Witching Hour (horror music pack)
Superheroes (epic action music pack)
Jotun (horror music pack)
Ambient Video Game Music – Sailing Ship in a Storm
Ambient Video Game Music – Sailing Ship in a Storm 2
Ambient Video Game Music – Zombie Apocalypse
Ambient Video Game Music – Zombie Apocalypse 2
Ambient Video Game Music – Hellscape
Ambient Video Game Music – Hellscape 2
Horror Game Music Collection

+infos(oficial): LINK

Fantasy and Sci Fi essentials for Unity

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros assets Sci Fi para motor da Unreal:
“Propel your Unity game project to new heights of visual fidelity with this massive sci-fi and fantasy asset bundle, crafted by some of the dev scene’s most esteemed content creation studios! You’ll get all the building blocks needed to craft impressive and immersive game worlds, including a vast catalog of sci-fi and fantasy creatures, high-end animation sets for all manner of entities monstrous to mundane, stunning environment packs, and much more.”

da lista consta:
Monsters Full Pack vol 1
Ultimate Animation Collection
Animals Full Pack
Forest environment-Dynamic nature
Monster Sound FX pack 2
Village Interior Kit
Wizard Spells pack
Monster Bundle #8
Weapon and armor pack v 1
Fire & Smoke VFX
Complete Sci FI Gui
Horse Animset Pro
SCi Fi Weapons SFX vol 1
Path Painter 2
Sci Fi Characters Mega Pack vol 1
Lava Environment
Castle Valley Desert Environment
4K full fantasy GUI
HQ realistic explosions
MonsterBundle #2
Ice World
Melee Weapons SFX
Village Exterior Kit
Heroic Fantasy Creatures Full Pack vol 1
Landscapes Ground Pack
Elves
Landscape Grounds Pack Vol 2
Catacombs Crypts Interior Kit

+infos(oficial): LINK

Humble Software Bundle: WW2 military assets for Unreal

Mais uma campanha por parte da malta da Humble Bundle, desta vez vários ficheiros assets relacionados com a Segunda Grande Guerra, e para o motor da Unreal:
“Introduce a level of jaw-dropping authenticity to your Unreal Engine game project with this bundle of World War II–themed assets! Included in this package are game-ready models and blueprints for an assortment of weapons and vehicles, a variety of photorealistic environment packages, and more. You’ll get access to 18 jam-packed asset collections that you can implement immediately into your project.”

da lista consta:
Abandoned Russian Buildings
Outpost and Bunker Environment
1940s Abandoned Modular Office
FPS Weapon – Myer1919
FPS Weapon – Ster-550
FPS Weapon – Web-44
FPS Weapon – Bren LMG
FPS Weapon – MAS-44
IS2 – WW2 Tank – Advanced Blueprint Controller
Tiger 2 – WW2 Tank – Advanced Blueprint Controller
M1A1 – WW2 Submachine Gun
FPS Weapon – Mosin Nagant M1891 – WW2 Sniper Rifle
M100 – Military Trailer
Panzer IV – WW2 Tank – Advanced Blueprint Controller
FPS Weapon – Owen Machine Gun
Military Radios
M8A1 – Military Trailer
Sherman M4A2 – WW2 Tank – Advanced Blueprint Controller

+infos(oficial): LINK

Tags :