Motivações que cheguem…

Texto interessante com o titulo: “Become a game developer: your first steps with programming” :)

+infos(post): LINK

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Livros sobre videojogos

Apareceram no mercado mais dois livros de introdução a ambientes gráficos para o desenvolvimento de videojogos e que são:
Unity 2018 Game Development in 24 Hours, Sams Teach Yourself, 3rd Edition – LINK
Godot Engine Game Development in 24 Hours, Sams Teach Yourself: The Official Guide to Godot 3.0 – LINK

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documentários: videojogos Indie

Lista de filmes, e a ver, acerca do desenvolvimento de videojogos Indie
1. The Lost Arcade

2. Indie Game: The Movie

3. Atari: Game Over

4. Free to Play

5. Stage of Development – The Human Stories of Video Games

6. Surviving Indie

7. Branching Paths

8. Road to Eternity

9. Pixel Poetry

+infos(fonte): LINK

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Jogos Sérios no Ensino Superior: Impactos, Experiências e Expectativas

+infos: LINK

Arduino + (unity, .., and other game engines)

arduino + unity:

Mais produtividades para as coisas que nos fazem felizes

a) [What you want]
Write down 5 things that you would do if you had 30 more free minutes in your day.

Now, it has to be something that you want (not something that people expect from you). For example it could be to learn a new skill, spending time with your loved ones, or just chill or read a book that you meant to read for the past years

b) [More Time at home]
Wake-up 5-15 minutes earlier tomorrow

Key point:

  • Set your alarm
  • Get-up when the alarm goes off.
  • No excuses, no delay. Just do it!

Now, you need to use this time actively to do something that you always wanted to do for a while.
So, use these 10 minutes as follows:

  • Use the first 10 minutes to search/read about what you’d like to do
  • Use the next 5 minutes to plan for how you could apply what you found tomorrow.

You don’t have to do much, but just to get in the habit of using this time (15 minutes) for this particular activity. So,

  • if it’s exercising: read about Tabbata exercise (they are great for getting results using little time), and spend the next 5 minutes planning how you can do it tomorrow (e.g., what you need, the procedure, etc.).
  • If it’s reading a book (or download a sample chapter): either buy the book or start reading it if you already have it.
  • If its acquiring a skill: research about it and start identify relevant courses or steps you need to complete.

Whatever it is that you wish to do, don’t wait until you have more timestart to make room for it today, and use the time, as short as it may be, to think about it, plan it, and just get on with it…!
Key points for this activity:

  • Wake-up when the alarm goes off: no excuses…!
  • Be focused, don’t drift to check your work email or any other distractions.
  • Just focus on one thing.

c) [More Efficient Time at work]
Download a timer (or use your own watch) and time your activities.

This idea here is to focus on one thing at a time during work.
Using the timer will mean that you can only measure the time for the current activity. If you are in the middle of a task, and you feel like checking emails or anything else, focus on completing your current task (stay away from the inbox for now :-)).
Key points for this activity:

  • Have only the window that you need open for the current task
  • Resist drifting to your email inbox
  • Close this email client
  • If you do need to check your email, set times when you will do so, ideally 3 times per day (e.g.,, and 3.00pm), this will help you to focus on your other tasks and to only check emails when it is needed.

Set 10 minutes of uninterrupted time at work and use it for yourself. I repeat: use it for YOURSELF. So it could be looking at more information about your hobby or starting your side project. It may be easier to take this time off your lunch break or at the end of the day, 10 minutes before you finish.
Key points for this activity:

  • Set a time to start, and whatever you are doing at this time, stop, and focus on your 10 minutes.
  • Time it so that you use the full 10 minutes for yourself
  • Make sure you are uninterrupted
  • Only focus on one thing: that is, something that you would like to do and that you have identified previously.

Bonus Time: if you managed to check your email only 4 times on the day (or less), use 15 minutes of ME Time instead of 10. You have earned it!
That’s it.

d) More time at home in the evening
Because you are starting to wake up earlier, you also want to make sure that you go to sleep earlier. So here is the deal:

  • Set an alarm on your phone so that it goes off 45 minutes before your ideal bed-time.
  • By ideal I mean the bed time that will give you enough time to sleep and recover from the day. For some people it may mean 8hours sleep, for other 7hours. So, let’s say that you now wake up at 6.30am in the morning, then you could try to go to be at 10.30pm, and that would give you about 8hours of sleep, which would be wonderful. So in this case, put your evening alarm for 9.45pm.

Key points for this task:

  • When the alarm goes off at 9.45pm, give yourself 5 minutes to finish what you were doing, and start the evening routine (tooth brushing, etc.) and then read a book (preferably a fiction)
  • It is important that you keep this routine, so that you build a habit progressively
  • If you need to, you can put some relaxing music from 10.00 onward, as it will help you to wind down.
  • At 9.45pm switch off the Internet, put your pone on flight-mode, and also switch off the TV. Its time for your brain to chill, and to disconnect from the cloud. “

by Patrick Felicia

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apontamentos a ler mais tarde

Why you shouldn’t enter the mobile market as an indie developer

+infos: LINK

(Investigação) Revista online (papers)

+infos: LINK

Story for Platformer Games: Introduction

+infos: LINK

Swords, Pixels & Blood Magic (or: How we worked hard to ignore every trend and make the game we always wanted)

+infos: LINK


+infos: LINK

O game design de The Keeper

+infos: LINK 

Memoirs of a Spectrum Addict

+infos: LINK (engine de AI com o javascript)

Se for necessário fazer testes online acerca de um mundo MMO e/ou RTS com AI então é possivel usar esta plataforma open-source!!


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Publicar na Steam

Surgiu na comunidade um relatório que foi desenvolvido a partir das respostas a questões por parte de pessoas que publicam ou publicaram na Steam.

Algumas das sugestões que são feitas estão relacionadas com:
“1. Remove ability for users to delete developers’ comments on their reviews.
2. Clarify what a developer needs to do in order to qualify for various featuring opportunities.
3. Bug reporting/technical support should be built into Steam/Steamworks. Filter issues that are Steam issues to Steam support team instead of to the developer.
4. Devs should be able to have one unified landing page for all their games.
5. The Steam Community feature needs better ways to deal with toxic users.
6. Valve should increase the overall volume of sustainable middle class developers.
7. Make reviews on the frontpage representative of the game’s review percentage.
8. The “Upcoming Games” list is becoming useless.
9. Devs should have better tools and info for tracking and identifying players who abuse/hack multiplayer, bot/farm item drops, etc.
10. Devs should have the possibility to send messages to forum users.

+infos(análise ao estudo): LINK

+infos(estudo completo): LINK

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The Indie Game Developer Handbook

Gostava de ter acesso a este livro: The Indie Game Developer Handbook

Os principais tópicos deste livro são:
Indie Game Development
Development Tools and Resources
QA, Localisations and Age Ratings
PR and Reaching Out to the Press
Websites, Forums and Source Control
Tax, Legal and Other Odds and Ends

+infos(loja): LINK

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Repositório de links a explorar

Encontrei uma repositório de links interessantes sobre o tema videojogos..  para explorar mais tarde. Esta lista foi construída por  Vaind Staaz e Igor Gebien.

Modelling and Sculpting tools:
Sympligon – the most popular LOD generation tool. Now it’s completely free. Link
blender – the best free 3D modelling and animation tool out there. Link
MeshLab – an open source system for processing and editing 3D triangular meshes. Link
Wings 3D – an advanced subdivision modeler that is both powerful and easy to use. Link
fragMOTION – a 3D modeler used for the creation and animation of characters. Link
Sculptris – (from the makers of ZBrush) a free to use sculpting tool. Link
MakeHuman – a free and open source software to create realistic 3d humans. Link
TerreSculptor – a hightmap editing software, similar to World Machine but free. Link
L3DT – a Windows application for generating terrain maps and textures. Link
Tree It – an easy to use real time 3d tree generator. Link
RoadKill UV Tool – a free application that unwraps your models. Link
The Pinocchio library – an experimental application for automatic character rigging with mocap data. Link
Autodesk FBX Converter – a tool to quickly convert OBJ/DXF/DAE/3DS files to an FBX format file. Link
Tinkercad – an easy, browser-based 3D design and modeling tool for all. Link
*SketchUp – free and easy 3D creation tool. Link
*ngPlant – open Source plant modeling suite. Link
i*Arbaro – tree generation for povray. Link

BlendSwap – a community of blender artists that share their work under creative commons licenses.Link
CG Trader. Link
Share CG. Link
PinShape. not game oriented per se but still a source for 3D models. Link
*Nobiax. 3D assets, textures, plants, environmental objects and more. Link

Texturing Tools:
Online Texture Generator. Link
Online Normal Generator. Link
free assets and tools for all Substance apps. Link
xNormal – an application to generate normal / ambient occlusion / displacement maps. Link
Handplane – a full baking tool with export settings for most game engines. Link
Wood Workshop – a free texture editor that specializes in the creation of seamless wood textures.Link

Imaging Tools:
Krita – image editor and painting program. Link
Gimp – image editor and painting program. Link
IrfanView – the Swiss army knife of media files processing. Link
SpaceScape – create a skybox to dress your space scenes. Link

Free resources from the Unreal Engine 4 community:
Luos – free rocks and caves. Link
Hourences – tutorials, books and more. Link
Tom Looman – Unreal Engine 4 resources, tutorials and experiments. Link
Elhoussine Mehnik – Unreal Engine 4 game templates and more. Link
Orfeas Eleftheriou – C++ Tutorials and more. Link
StormGS – a plethora of models,material and other assets. Link
SeJonF – A regenerative Health/Shield system (models and blueprints). Link
PolyPixel – freebie pack a modern urban environment. Link
Dave Watts – some free Models.  Link
Hevedy – PurpleprintKit for Unreal Engine 4. Link

UE4 Community Projects:
Learning Resources by eXi. Link
WIP Weather & Ocean Water Shader. Link
Material Function – World Aligned Texture/Normal With offset & Rotation. Link
A.I. Templates – Bot, Car and Flying AI. Link
Full Game Jam project. Link
Procedural Rope Bridge. Link
More content and projects can be found on the UE4 forums. Link

Animations & Motion capturing:
Motion Capture Database. Over 2500 free human motion BVH files. Link
* – free motion capture, bip, bvh animations. Link

Textures: – formerly known as CG Textures. Link

Audio and Sound Tools/Resources:
Audacity – a free audio editor. Link
Garage Band – (Mac only) free, complete music composing tool. Link
Bfxr – 8bit online sound FX generator. Link – a collaborative database of Creative Commons Licensed sounds. Link
FreeSFX – free sounds and SFX. Link
99Sounds – free sound effects. Link
* – free Music, Sound Effects and Images for Your Projects by Eric Matyas. Link

Special FX:
*Luos Arts – special effects for Unreal Engine 4. Link

2D Assets:
Glitch the Game – original post mortem assets. Link
David Hellman – original assets from the game Braid. Link
Backyard Ninja Design – various art assets. Link
*Toke Game Art – free 2D art. Link

YouTube Channels:
Unreal Engine Official YouTube channel. Link
Allegorithmic Official YouTube channel – Everything Substance related. Link
GDC Official YouTube channel – Inside the world of game development. Link
Virtus Learning Hub YouTube channel – Tutorials for almost everything game dev related. Link
Tesla Dev YouTube channel – Unreal Engine 4 tutorials. Link
Blender Guru YouTube channel – A great place to learn about blender and 3D modeling in general.Link
Jay AnAm YouTube channel – Tutorials for Unreal Engine 4, Unity and Blender. Link
Moize Opel YouTube channel – From simple tutorials to complete games tons of videos. Link

Publishers, Distribution:
Disclaimer: We haven’t tested the services of the mentioned companies, use at your own risk.
*Sony Interactive Entertainment – Partnership Registration. Link
*Microsoft ID@XBOX – indie Developer publishing program for Xbox and Windows 10. Link
*mergegames – an independent video games publisher. Link
*Koch Media – a leading independent video games publisher. Link
*Focus Home Interactive – a French publisher based in Paris. Link

80.LV – Everything game dev related, one of the best sites around. Link
*How to Assemble an Organized and Effective Press Kit. Link
*How to get your video game covered by YouTubers? Link
*Why Your Game Idea Sucks. Link
*The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development. Link

Other useful links:
*Epic Games – Marketplace Submission Guidelines: Preparing Your Assets. Link
Index of Refraction values (IOR) for use with 3d modeling / rendering and animation applications. Link
IES Lighting Profile Archive – A great resource for IES photometric lighting textures. Link


+infos(a fonte):

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Video Games You Will Never Play (auto-prenda)

Aqui está um livro que gostava de ler, e que provavelmente vai ser uma auto-prenda. O titulo do livro é Video Games You Will Never Play e os seus autores é a comunidade Unseen64.

video games you will never play by unseen64

+infos(oficial): LINK

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Livros sobre videojogos

Se o tema é livros é super interessante mas se o tema/discussão for videojogos ainda melhor :)

Aqui fica a partilha e o registo de uma lista fantástica acerca de livros que falam sobre videojogos:

Books about classic and must-play games:
1001 Video Games You Must Play Before You Die
An Illustrated History of 151 Video Games: A detailed guide to the most important games; explores five decades of game evolution
The 200 Best Video Games of All Time (Color Edition)
The Gamer’s Bucket List: The 50 Video Games to Play Before You Die

Books on popular video game series and genres:
Halo Encyclopedia: The Definitive Guide To The Halo Universe
Hardcore Gaming 101 Presents: Castlevania
Legends of Localization Book 1: The Legend of Zelda
Silent Hill: The Terror Engine
The Guide to Classic Graphic Adventures
The History of Sonic
The Making of Prince of Persia
The Unofficial Guide to Konami Shooters

Books on video game history:
A Casual Revolution
A Gremlin in the Works
Atari Inc. Business is Fun
Atari to Zelda: Japan’s Videogames in Global Contexts
Bible Adventures
Commodork: Sordid Tales from a BBS Junkie
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation
Game Over: How Nintendo Conquered the World
It’s Behind You
Masters of Doom
Memoirs of a Virtual Caveman
Phoenix: The Fall & Rise of Videogames
Playing at the Next Level: A History of American Sega Games
Playing at the World
Power-Up: How Japanese Video Games Gave the World an Extra Life (2016 ed.)
Replay: The History of Video Games
Service Games: The Rise and Fall of SEGA
Speccy Nation: A tribute to the golden age of British gaming
The A-Z of cool computer games
The Bitmap Brothers: Universe
The History of Nintendo 1889-1980 SC
The History of Ocean Software
The Story of US Gold
The Ultimate History of Video Games
The Untold History of Japanese Game Developers Volume 1
The Untold History of Japanese Game Developers Volume 2
Video Games You Will Never Play
Videogames: In the Beginning

Books on specific consoles & computers:
Game Boy World 1989 | XL Color Edition: A History of Nintendo Game Boy
Good Nintentions: 30 Years of NES: An Unofficial Survey of the Nintendo Entertainment System (Volume 1)
Racing the Beam: The Atari Video Computer System
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Sega Mega Drive/Genesis: Collected Works
Xbox Revisited: A Game Plan for Corporate and Civic Renewal

Video Game Artbooks and Coffee Table books:
Art of Grasshopper Manufacture
Assassin’s Creed: The Complete Visual History
Border Break Artworks
Capcom Design Works
DISGAEArt!!! Disgaea Official Illustration Collection
Dark Souls: Design Works
Dawn: The Worlds Of Final Fantasy
Half Life 2: Raising the Bar
Hyrule Historia
Japanese game graphics
Monster Hunter Illustrations 2
Okami Official Complete Works
Persona 3: Official Design Works
Persona 4: Official Design Works
Senran Kagura: Official Design Works
Shigenori Soejima Art Works 2004-2010
Shin Megami Tensei IV: Official Artworks
Super Famicom the Box Art Collection
The Art of Alice: Madness Returns
The Art of Atari
The Art of Game Worlds
The Art of Oddworld Inhabitants
The Art of The Last of Us
The Art of The Mass Effect Universe
The Art of Uncharted 4
The Eyes of Bayonetta: Art Book & DVD
The Legend of Heroes: The Illustrations
The Sky: The Art of Final Fantasy
The World of Professor Layton

Books on video game design, theory & social effects:
10 PRINT CHR$(205.5 + RND(1)); : GOTO 10
8 Bits of Wisdom: Video Game Lessons for Real Life’s Endbosses
A Game Design Vocabulary
Avant-garde Videogames: Playing with Technoculture
Beyond Choices: The Design of Ethical Gameplay
Death by Video Game: Tales of obsession from the virtual frontline
Embed with Games: A Year on the Couch with Game Developers
Extra Lives: Why Video Games Matter
Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them
Hackers: Heroes of the Computer Revolution
Half-Real: Video Games between Real Rules and Fictional Worlds
How to Do Things with Videogames
How to Talk About Videogames
Imaginary Games
Introduction to Game Analysis
Killing is Harmless
Philosophy Through Video Games
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reclaiming Art in the Age of Artifice
Rise of the Videogame Zinesters
Swords & Circuitry: A Designer’s Guide to Role-Playing Games
The Art of Failure: An Essay on the Pain of Playing Video Games
Trigger Happy
Understanding Video Games: The Essential Introduction
Values at Play in Digital Games
What Video Games Have to Teach Us about Learning and Literacy

Fiction books based or inspired by video games:
Aspho Fields (Gears of War)
Deus Ex: Icarus Effect
God Jr.
Halo – Boxed Set
Ico: Castle In The Mist
Mass Effect: Retribution
Ready Player One
The Stolen Throne (Dragon Age)
The Umbrella Conspiracy (Resident Evil)

+infos(a fonte): LINK 

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Como foi feito o Stronghold 2

Um dos jogos que mais gostei e ainda gosto.

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Outros diagrama…

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Cursos em Portugal de Videojogos

Cursos de videojogos em Portugal

// ETIC :: Animação e Videojogos
Grau: BA (licenciatura britânica)
Duração: 3 anos (2+1)
Site (c/portfolio):

// ETIC (Algarve) :: Videojogos
Grau: Curso profissional
Duração: 2 anos
Site (c/portfólio):

// ESMAD :: Design de Jogos e Animação Digital
Grau: Curso profissional
Duração: 2 Anos

// IPB :: Design de jogos digitais
Grau: Licenciatura
Duração: 3 anos

// IPCA :: Engenharia em desenvolvimento de jogos digitais
Grau: Licenciatura
Duração: 3 anos

// IPLeiria :: Jogos Digitais e Multimédia
Grau: Licenciatura
Duração: 3 anos

// IPMaia :: Produção Multimédia e Jogos Digitais
Grau: Curso profissional
Duração: 2 anos

// Restart :: Criação de Videojogos
Grau: curso profissional
Duração: 1 ano

// Universidade Europeia :: Games & Apps Development
Grau: Licenciatura
Duração: 3 anos

// Universidade Lusófona :: Aplicações Multimédia e Videojogos (Lisboa)
Grau: Licenciatura
Duração: 3 anos
Site (c/portfolio):
// Universidade Lusófona :: Aplicações Multimédia e Videojogos Grau: Licenciatura (Porto)
Duração: 3 anos

// World Academy :: Videojogos
Grau: curso profissional
Duração: 1 ano

### Brevemente ###

Instituto Politécnico Tomar
Flawless Victory

### Mestrados ###

// IST :: Engenharia informática e de computadores

// IPCA :: Engenharia de desenvolvimento de jogos digitais

// UBI :: Design de jogos

### Mestrados com cadeiras de videojogos ###

// ISCTE :: Mestrado em informática

// FEUP :: Multimédia
// UA (Aveiro) :: Comunicação e multimédia

// UM (Guimarães) :: Tecnologia e Arte Digital

// Universidade da Madeira

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Mais um diagrama…

Mais um diagrama acerca do percurso para o desenvolvimento de um videojogo. A fonte não sei qual é, surgiu no facebook e guardei.

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Ferramentas para o github (a ver)

Waffle –

Zube –

Codetree –

Zenhub –

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Livros a consumir (videojogos)

Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames de Stephanie Boluk e Patrick Lemieux
Fans And Videogames Histories, Fandom, Archives

A Lógica Do Jogo: Recriando Clássicos Da História Dos Videogames de Marcus Becker
How To Talk About Videogames de Ian, Prof. Bogost
Digital Games As History How Videogames Represent The Past And Offer Access To Historical Practice de Adam Chapman
Playback A Genealogy Of 1980s British Videogames de Alex Wade

Co-Creating Videogames de John Banks

Developer’S Dilemma The Secret World Of Videogame Creators de Casey O’Donnell
Videogames And Education de Harry J. Brown

Digital Games: A Context for Cognitive Development: New Directions for Child and Adolescent Development, Number 139

The Videogames Handbook de James Newman, David Surman e Iain Simons
How To Do Things With Videogames de Ian Bogost

Persuasive Games The Expressive Power Of Videogames de Ian Bogost

Beyond Game Design Nine Steps Towards Creating Better Videogames de Chris Bateman

Studying Videogames de Wayne O’Brien e Julian Mcdougall
Playing With Videogames de James Newman

Game Writing Narrative Skills For Videogames de Chris Bateman
Computer Games: Text, Narrative and Play de Diane Carr, David Buckingham, Andrew Burn, Gareth Schott

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Recursos para usar em videojogos

Existem vários repositórios acerca de recursos a usar em videojogos.. aqui fica mais um! Alguns são grátis outros nem por isso, mas pagamos directamente ao autor.

Surgiu já não sei onde esta referencia a este autor e cá fica ele!!


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Ferramentas para o desenvolvimento de videojogos e outras apps

Existem por aí uma série de sites, mais ou menos sérios, mais ou menos criteriosos acerca de ferramentas para o desenvolvimento de videojogos ou apps

+infos(por Eden Beinart): LINK

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Ferramentas visuais para planeamento

Já andava à procura de ferramentas similares à algum tempo. Neste caso vários exemplos de ferramentas que permitem planear o jogo que vamos desenvolver. Uma mais complexas que outras, mas todas interessantes. Algumas inclusive são simples ferramentas para arrumar ideias :)

+infos(o post): LINK

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A ler: Designing strategy games

Encontrei este link com uma referencia à construção de jogos de estratégia… apesar de ser um pequeno resumo recomendo a sua leitura para quem gosta do género.

+infos(por Alex Peake): LINK

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Evento: Porto Graphics Game Jam 2017

Está a decorrer este fim de semana o Porto Graphics Game Jam 2017, nas instalações do departamento de Ciências de Computadores da Faculdade de Ciências do Porto (DCC-FCUP).


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